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WBC 2012...Lampeter or Angola?
Gary Phillips
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I've thought of a new game. Lampeter or Angola, where you call out some attribute and the players have to guess whether you are talking about the Lampeter Room at the Lancaster Host during WBC or the country of Angola. Example...

"Average temperature 87 degrees F!"

"Lampeter"

"Correct!"

Other than that, WBC is once again the highlight of the gaming year. Despite difficulties old and new (weak wifi, indifferent hotel food, the AC failure in one of the main event rooms), the focus for me was on gaming, and a lot of gaming was had.
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1. Board Game: Wilderness War [Average Rating:7.72 Overall Rank:363]
Gary Phillips
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The week started with my annual participation in the Wilderness War tournament. My opponent was Michael Ussery, who I have played in the tourney before.

I drew the British. Things did not start badly for me, but I never got Highlanders, Wolfe, or Amherst. I tried to improvise in the West with Forbes, Murray and Bradstreet but I couldn't pull it off. An Ohio Forks/Niagara win is almost impossible against a French player who knows what he is doing. I lost and told Keith that I wouldn't be playing the other heats.
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2. Board Game: Glory to Rome [Average Rating:7.53 Overall Rank:91]
Gary Phillips
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Later I was in Open Gaming when I saw Jesse from Orlando (don't recall his last name), a face I remembered from Mike's mini-meets. I joined him and some other players I didn't know for a game of Glory to Rome. Jesse played a good game and should have won, but right at the end the player to my right Patron'd allowing me to complete my Forum for the win.

Another Mike's mini-meet participant I ran into several times during the week was John Brier. He tried to entice me into a game of Maria at one point but I either had something else scheduled or more probably was too brain dead for Maria at that point.
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3. Board Game: Indonesia [Average Rating:7.71 Overall Rank:170]
Gary Phillips
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Jesse left, but eventually the remaining players and I set up Indonesia.

I hadn't played it in a long time, two of the players not at all, and the person who brought it out had run through the rules recently. So we were slow getting started and it turned into a long game.

I like the game itself, despite it's hideously non-functional map. The economic game mixed with having to prioritize your research to fit your game plan I think gives it a lot of flavor. I enjoyed this playing, but it ran way too long, ending after 1am. I might have come in third.
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4. Board Game: Angola [Average Rating:8.02 Overall Rank:1324]
Gary Phillips
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Tuesday morning was the game I was most looking forward to, a game of Angola with JR Tracy, Pete Stein, and Dr. Rob. We spent some time going over the rules, and then we started. Dr. Rob's FAPLA was paired with my MPLA, while JR's UNITA teamed with Pete's FNLA for the running dog imperialists.

What a great game it was. Angola is a game I've been looking forward to for a long time, since getting to play the Ragnar Brothers edition many, many moons ago. It didn't disappoint. It's amazing that it is a 20+ year game because of how fresh the mechanics feel. It's drawbacks being it's length and that it really only seats no more or less than 4 are certainly worth dealing with if you can get it on the table.

In our game, while Dr. Rob held his own against Pete's mercenary dogs, I was insufficiently active to stop the South African-supplied UNITA forces moving north and tipping the balance, and we lost after Turn 7, iirc.
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5. Board Game: Glory to Rome [Average Rating:7.53 Overall Rank:91]
Gary Phillips
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I took care of business after that...checking into my room (I stayed off-site Monday night), etc.

As a night cap I played a game of Glory to Rome at the MMP table with Derek Pulhamus, Dr. Rob, Perry Cocke, and JR Tracy. Dr. Rob sailed away with the win.
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6. Board Game: Kingdom of Heaven: The Crusader States 1097-1291 [Average Rating:7.68 Overall Rank:1928]
Gary Phillips
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Wednesday morning I met Jeromey Martin for our scheduled game of Kingdom of Heaven at the MMP demo table. Jeromey had played once or twice, I had only read the rules, so we jumped into the first scenario, about the First Crusade. At three turns and without much overhead, it's the de facto teaching scenario in the box.

Most of the mechanics are familiar to anyone who has played this style of Card Driven Game before: cards have events and ops values, which can be used for the event or to activate leaders for movement and combat. Additional rules cover the mustering and dispersal of forces, diplomacy, and other interesting facets, such as calling for surrender of castles and cities. The most interesting section of the rules cover sieges. Cards, in addition to the regular event also have a siege event written on them, which are playable by the defender or attacker. The attacker has several options on how to further the siege, including playing siege events (which the defender has an opportunity to respond to with siege events of his own) until he decides the castle or city is ripe for assault (or declines to assault after all.)

Much fun. I drew the Muslims, and Jeromey's Crusaders did me up a treat. A last ditch effort to take enough cities back from his Crusaders fell way short. Jeromey was a great teacher and a great opponent. I picked up a copy of KoH during the week and I'm glad I did.
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7. Board Game: Tannenberg 1914 [Average Rating:7.08 Overall Rank:4920]
Gary Phillips
United States
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[Note: the game title and icon here refer to the 3 Crowns edition of the game, while I was playing the MMP reprint from the upcoming Special Ops 3, which is titled A Victory Complete.]

MMP's house magazine Special Ops was going to be sold later in the week in the vendor room, and I got my hands on the copy they put out at the demo table. I started (compulsively) clipping the counters for the included game and up pops John Vasilakos.

Interestingly, John and I played in the epic A Victory Lost final a few years back, and the game I was clipping was A Victory Complete, a porting of the AVL system to the Battle of Tannenburg, 1914. I had scanned the rules so away we went.

AVC maintains many of the features of the AVL system and adds a few wrinkles of its own. Activations are by Corp, and each Corp HQ can activate it's units and a number of other units (1 for the Russians and 2 for the Germans). Since each activation only involves three or four units + a HQ, the individual activations move pretty fast. Neither of us played before but our familiarity with the AVL system soon had us moving through the turns. We did misplay one rule that would have helped the Russians (units using one hex movement CAN pass from zoc to zoc).

John's Russians made good progress in the south with the second army, but he failed to trigger the Western Front reinforcements and I won as the Germans in the 10 turn initial campaign scenario. (The full campaign runs 16). I'm itching to play this again as the Russians to see what they need to do to get enough modifiers to trigger the Western Front reinforcements (which eventually helps the Germans but gives a big VP boost to the Russians.)

Very much enjoyed this one.
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8. Board Game: Kingdom of Heaven: The Crusader States 1097-1291 [Average Rating:7.68 Overall Rank:1928]
Gary Phillips
United States
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Thursday morning it was Jeromey and I for another scenario of Kingdom of Heaven. There are nine distinct scenarios in the box, each with it's own event cards you shuffle into the 'main' deck.

We chose the last one, a 'what if' scenario that posits that the failing Crusader states managed an alliance with the Mongols against the Mameluks. I again drew the Muslim player (this time being the Mameluks) against Jeromey's Crusader/Mongol force. Another great game, but I sat in Damascus too long trying to gather my strength rather than riding forth and trying to stop the junction of the two armies, which eventually overwhelmed me.
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9. Board Game: Ukraine '44 [Average Rating:7.65 Overall Rank:4094]
Gary Phillips
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JR and I then set up Ukraine '44, another game from MMP's Special Ops magazine. The game has several interesting mechanics, but so far has provoked a 'what the hell do I do now' from the German players who have started it with me. JR and I were starting to discover the key to German victory (kill tons of the strong but brittle Russians) but had to break it off when Chas Argent showed up for JR's ASL playtest that they had scheduled in advance.

We left it set up for a day but we unfortunately never got back to this one.
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10. Board Game: Navegador [Average Rating:7.61 Overall Rank:98]
Gary Phillips
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The only other tournament I participated in all week was this one. I showed up for the first heat, and managed to win my table. I did almost nothing but exploring and shipyards, but managed to pull it off because no one else explored at all, and there were more gold factories than colonies, so I could always grab enough money from the market to keep going though I had almost no economic engine.

Yea! I won something.
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11. Board Game: Pocket Battles: Macedonians vs. Persians [Average Rating:7.03 Overall Rank:2375] [Average Rating:7.03 Unranked]
Gary Phillips
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I ran into Dr. Rob in open gaming and we sat down for a quick game of this. You draft your armies based on points, deploy them, and then quickly resolve the battle. Think of it as Maneouvre for the time-challanged. Some interesting ideas, would take some practice to play well. Dr. Rob's Persians nipped my Macedonians at the buzzer for the win.
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12. Board Game: Angola [Average Rating:8.02 Overall Rank:1324]
Gary Phillips
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Friday morning Rob Winslow, David Bohnenburger and Volko Ruhnke tucked in for my second game of Angola for the week. Rob had played the Ragnar Brothers version many times, while I had the game earlier in the week under my belt. Volko and Dave were new players.

Rob did a wonderful job teaching the game (he should really consider doing something with his teaching skills in real life), while I sniped at him with random rules comments as he did so. I did discover some things we did wrong in our game, and even found something in the rules that Rob hadn't realized. (For players of our earlier game, the main thing I discovered is that the region that the Attacker enters from is NOT a 'supporting region' for purposes of getting a drm, even if the Attacker leaves someone behind.)

This time I was UNITA, paired with David's FNLA, while Rob and Volko were the godless communists of FAPLA and MPLA, respectively. FAPLA was able to build a strong central position even though the FNLA did have a route into Luanda for most of the game. Meanwhile Volko showed me some things I should have been doing to JR, at one point infiltrating a column into my backfield and grabbing a crucial road junction that I had to waste a couple of turns retaking. The crisis came on Turn 7 (iirc), and though I thought we would last another turn (and get some help from our foreign backers), Volko and Rob were able to grab the win, assisted by some truly horrendous dice luck for David. (At one point he rolled three 1's when he only needed at least a 2 on any die.)

Good lord I like this game. I will be trying to get it on the table in Gainesville, sometime during the autumn.
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13. Board Game: Yggdrasil [Average Rating:7.15 Overall Rank:433]
Gary Phillips
United States
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As Angola was being put away Yggdrasil made an appearance, with JR, Tilda, Dr. Rob, Bob Sohn and Rob Winslow. A co-operative game with players representing the gods of Asgard against a variety of villians including Loki and Hel, who advance along a track.

I think it was the first time for all of us? Anyway, JR seeded the crisis deck with a few of the super crisis cards (to borrow some BSG terminology) and the game promptly kicked our asses, with the evil guys giving us the bum rush in short order. Has potential, I would play it again.
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14. Board Game: 7 Wonders: Leaders [Average Rating:7.85 Unranked] [Average Rating:7.85 Unranked]
Gary Phillips
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Rob left at this point and we added Jeff Coyle to the mix for a game of 7 Wonders with the Leaders expansion.

I followed a strategy I had tried before of always taking a monument whenever it was available, in order to have shots at building the big monuments in the late game for free. It actually worked on this occasion and I won with 66 points.

7 Wonders, the perfect filler when you have a crowd of people who don't know what to play next. :-)
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15. Board Game: Glory to Rome [Average Rating:7.53 Overall Rank:91]
Gary Phillips
United States
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At this point I had been at the same table gaming all day, with only a very brief lunch break (at which I ended up scarfing down a hotel hot dog because I hadn't left myself enough time to go get something), so I wandered off site, got some food, de-compressed, etc.

Later that evening I returned to open gaming where we broke out GtR again, and I played a game of it with JR, his daughter Tilda, Jeff Coyle, and Rob.

I believe it was my only win in GtR all week, where I demonstrated the value of shoving your vault full of cards.
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16. Board Game: Waffle-opoly [Average Rating:0.00 Unranked]
Gary Phillips
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Then we went to Waffle House!

WAFFLE HOUSE!

When I came back, I was parked AT THE FRONT DOOR OF THE HOST. THE FRONT DOOR!

I may have been a little punch drunk by then...
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17. Board Game: Advanced Squad Leader: Starter Kit #3 [Average Rating:8.00 Overall Rank:490]
Gary Phillips
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I got off to a slow start on Saturday, but in the afternoon I started a game of S52, Extraordinary Bravery, an ASLSK scenario that appears in the new Special Ops #3. S52 takes place on the first day of the war, 1 September 1939, as a mixed force of German Brownshirts, police troops, and SS try to take the Danzig Post Office from a group of Ex-Polish Army Reserve officers. The Germans get an armored car and a couple of infantry guns, the Poles get to fortify one hex of the Post Office building. The Germans have to take the Post Office (a multi-hex builiding) to win.

Derek Pulhamus was the Germans, while I was the plucky Poles. I managed to hang up several of his squads in a Melee that lasted most of the mid-game, and in the end he surrounding my fortified hex in the Post Office but could not take it, so I had a rare SK win to my credit.
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18. Board Game: Navegador [Average Rating:7.61 Overall Rank:98]
Gary Phillips
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It turns out my win in the first heat got me into the semi's of Navegador.

I lost. I don't want to talk about it. whistle
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19. Board Game: Glory to Rome [Average Rating:7.53 Overall Rank:91]
Gary Phillips
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So, of course the con ended with Glory to Rome, in back-to-back games that went until 2:30am. JR, Rob Winslow and myself were joined by new players Bob Sohn and Ken Dingley. I taught the first game as Bob and Ken had never played before, which I believe Rob won?, and we immediately played again. I thought Ken wasn't paying attention as he kept conferring with John Butterfield, but he was playing closer attention than I thought as he won the second game by a convincing margin to my second place finish. It was a very good time, and even Bob who didn't seem to like it all that much was beginning to come around during the second game.

How about one more beer and one more game of Glory to Rome? Whaddya say?
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