$10.00
THAT card—how I hate when someone plays it against me!
Dan Edelen
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Mount Orab
Ohio
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Over in the Seasons forums is a complaint about the power of the Temporal Boots card, which can alter the flow of time in the game. (See Giving the Boot the Boot.)

The lament is that this one card spawned in the fires of gaming hell continually frustrates the player when someone else plays it.

What one card (or card combo), when played against you in a game, causes the most weeping and gnashing of teeth? And why?

Please add games that contain those cards that drive you nuts.
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51. Board Game: Arkham Horror: Dunwich Horror Expansion [Average Rating:7.88 Unranked] [Average Rating:7.88 Unranked]
Alain Baum
Luxembourg
Grevenmacher
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The Rumors in the Dunwich Horror expansion

Most of the Mythos cards spell bad news for the investigators. The Rumor cards offer a challenge, with a reward if it is passed and a penalty if it is failed. Some challenges are harder than others, and that is okay.

Riots, Nightmare Pool, and Mad Bomber, though are plainly a pain in the backside. The challenge is spending sanity, stamina, or money, and the cost increases each turn. You have only very little time, and the cost is impossible to pay by only one or two players if you are playing with 5 or more. The rewards are laughable and the penalties are harsh.

When I play with Dunwich, these go the way of the Missions: back to the box.
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52. Board Game: Star Wars: X-Wing Miniatures Game [Average Rating:7.94 Overall Rank:26]
 
Arrrrr'lex
Germany
Geestland
Niedersachsen
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Only two games played so far, both as Imperial.

And I already HATE from the core of my being this darn blue-white trashcan going by the name of R2-D2!!!
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53. Board Game: Memoir '44 [Average Rating:7.53 Overall Rank:88] [Average Rating:7.53 Unranked]
Juan Medina
United States
Cedar Park
Texas
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Board games rule my life, and my wife's. That is a good thing, believe it or not ;)
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Awesome when you get one, sucks when one is played against you. This has the real power to turn the tide on a M44 game, since not only can it give you choices on multiple sections, it also gives you extra dice. to use.

Picture by Benjamin Symons.
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54. Board Game: A Game of Thrones: The Card Game [Average Rating:7.13 Overall Rank:382]
Jonathan Madison

Houston
Texas
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There is nothing worse than a defender dropping this after you win a two claim military challenge.
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55. Board Game Publisher: Flying Frog Productions
Juan Medina
United States
Cedar Park
Texas
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Board games rule my life, and my wife's. That is a good thing, believe it or not ;)
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Event cancelling in Flying Frog games. Both your best defense and your worst showstopper when used against you.

Also, the card on Fortune and Glory that makes your artifacts fakes (for which I could not find a picture).
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56. Board Game: Heroscape Master Set: Rise of the Valkyrie [Average Rating:7.41 Overall Rank:192] [Average Rating:7.41 Unranked]
tim Tim TIm TIM TIMMY!!
Costa Rica
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The Roborats - they just slow the game up so much, and take away from a attackers Mojo I tell ya!
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57. Board Game: Blood Bowl: DeathZone [Average Rating:7.55 Unranked] [Average Rating:7.55 Unranked]
Rob Arcangeli
England
Manchester
Greater Manchester
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Random Event: " Is It a TD?"

Cancels a just scored Touch Down.

I think I have actually SCREAMED when this card was played after slogging up the pitch with an Undead team for 5 turns.
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58. Board Game: Race for the Galaxy [Average Rating:7.80 Overall Rank:23]
M'Artagnan
United States
Arlington Heights
Illinois
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Here in Duckburg
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The Galactic Federation card, heres how most of my 2 player games go:

both players dig and keep 6 cost developments until one finds the galactic federation. then develop until that person wins, rinse, repeat.

We have both won in this manner, its so borked that i lobbied we remove it from the game. but i was shot down
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59. Board Game: San Juan [Average Rating:7.31 Overall Rank:160]
Dan Edelen
United States
Mount Orab
Ohio
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You know the queasy feeling well. All players BUT you somehow manage to plunk down a Library early in the game. For them, it's off to the races. For you, it's hope that you alone get a Palace and your opponents suffer some kind of cerebral vascular accident.
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60. Board Game: Dune [Average Rating:7.62 Overall Rank:131]
Wolfgang Birner
Germany
Bayreuth
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I hate it when someone plays the TRAITOR card in the most important battle of the game. cry
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61. Board Game: Catan [Average Rating:7.35 Overall Rank:161]
Juraj Sulik
Slovakia
Bratislava
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Monopoly
I always apologize to other players, when I play this card.
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62. Board Game: Talisman (fourth edition): The Sacred Pool Expansion [Average Rating:7.41 Unranked] [Average Rating:7.41 Unranked]
Brian Modreski
United States
Thornton
Colorado
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Misfortune.

This card is so bad there's no specific image for it, but I'm sure it's in that picture somewhere.

Now, it's a given that Talisman is mostly a game of luck and that wildly swingy things happen. I'm good with that.

And you know that when the ending is a "roll a die to see what happens event", it's going to be random. But you can make sure you've got spare Fate at least.

But when you fight your way all the way through in a desperate race and managing to reach the center of the board first and that event, you expect to at least get to make the damn die roll, instead of having someone play Misfortune - which turns a die roll into a '1' - causing immediate unavoidable instant death and elimination from the game with - that just takes it over the edge for me.
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63. Board Game: Call of Cthulhu: The Card Game [Average Rating:7.06 Overall Rank:549]
Carthoris Pyramidos
United States
Evanston
Illinois
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There's lots of cards to fear and loathe here, but the combo that shocked and alarmed me most (admittedly not from the Core set) was ....
Sweet Old Lady
with
Guardian Beast
Can't scare her; can't kill her. It's enough to drive you mad (twice)!
shudder
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64. Board Game: Wasabi! [Average Rating:6.58 Overall Rank:873]
GMOFreePortland.com Potato free since 2014
United States
Milwaukie
Oregon
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The answer to your question is hinted at below. GM me for more details.
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Ok, I've just played my rice tile. I've got a line of egg, daikon and roe. Next turn I'll play the octopus tile and complete my 5 ingredient recipe, "Octopus' Garden", with style no less. But then someone plays a chop card, takes away my egg and replaces it with crab! Now I have to collect another egg tile, plus get a chop, stack or maybe a switch card to fix this. If I don't already have them, then it will probably be at least two more turns before I can get it done, if not longer! In the meantime, other sushi chefs are messing around with my other ingredients! I may just have to slap a wasabi card down on them myself!
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65. Board Game: Dominion: Alchemy [Average Rating:7.05 Unranked] [Average Rating:7.05 Unranked]
Will Moller
United States
Lincoln
Nebraska
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+




King's Court a Possession. GAH! hate it!
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66. Board Game: Mystery of the Abbey [Average Rating:6.55 Overall Rank:853]
Martin Larouche
Canada
Longueuil
Quebec
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Melting souls with cuteness since 2007
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Lovin' N-16
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Two event cards in this game:

- Every question and answer for the next round has to be done while signing yuk

- The gaming group has to sign a song... for no gameplay reason. shake

I see those two cards as "jokes" to be ignored, but the first time they came up, my mother insisted we had to play them... My wife and I responded with zombie
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67. Board Game: Sekigahara: The Unification of Japan [Average Rating:8.04 Overall Rank:143]
Evil Bob
Canada
Montreal
Quebec
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The sun scatters the fog from the battlefield. Both armies are poised and ready to begin. You motion your units to attack, and the opponent does the same. The battle is engaged and the impact is being felt by both forces. You've deployed all your cavalry and signal this last, powerful unit to commit, the cavalry charge will sweep the battlefield of the enemy.

Your enemy plays a Loyalty Challenge card.

Wait, what?!!?

The cavalry unit performs a tight circle maneuver, accelerates, and smashes into your unsuspecting infantry, scattering men and bodies everywhere.

The battle is lost.
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68. Board Game: The Napoleonic Wars [Average Rating:7.07 Overall Rank:1201]
Matthew Barratt
United Kingdom
Royal Leamington Spa
Warwickshire
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Scarce Forage. Reduce each stack to 8 units, putting the removed units in the regroup box.

"I see you're splitting up the Grand Armee with a plus card, are you going to play any other cards this impulse?"
"Scarce Forage for the event"
"Oh what a surprise. Let's see, I have to remove more than half of my Austro-Russian army group plus a couple of Prussians and Brits and it will cost me 1CP each to bring them back, not to mention that the Russians will have to come back all the way over in Russia. How many cards have you got left?"
"Six"
"So you'll be able to preempt Austria, reassemble the Grand Armee and smack my shrunken army group about before I can do anything about it. The turn just gets better and better."

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69. Board Game: Hannibal: Rome vs. Carthage [Average Rating:7.83 Overall Rank:68]
Rob Doupe
Canada
Calgary
Alberta
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Messenger Intercepted

A real kick in the nuts. Not only does it take a useful card from your hand (please don't take Celtiberia Revolts, please don't take Celtiberia Revolts...), but your opponent now has a double-action at the end of the turn. In a game where end of turn province count has a cascading PC/VP effect.
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70. Board Game: Betrayal at House on the Hill [Average Rating:7.10 Overall Rank:339]
Greg Filpus
United States
Bellevue
Washington
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Bite.

There are plenty of "screw you" cards in the Event deck, so none of them are particularly notorious. (Well, except Jonah's Turn. But that's more because of its outright creepiness than the effect.) But the Omen cards are pretty good, so I'm happy to see an Omen symbol come up... and then I draw Bite. Roll some dice and take some damage. And it always seems to be when I'm a low-Might character, so I'm taking the damage more often than not.

(I won't talk about Skull, since it's merely 99% useless.)
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71. Board Game: Age of Renaissance [Average Rating:7.13 Overall Rank:569]
Bruce Keeney
United States
San Jose
California
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Black Death.

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72. Board Game: Last Night on Earth: The Zombie Game [Average Rating:7.10 Overall Rank:342] [Average Rating:7.10 Unranked]
Kyle
United States
San Diego
California
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Curse your sudden but inevitable action denial!
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"This Could Be our Last Night on Earth" is one of those cards that the Heroes base their decisions around the mere possibility that the zombie player has up his sleeve. "Okay, guys and girls, you're sleeping in separate rooms tonight!"
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73. Board Game: Android: Netrunner [Average Rating:8.19 Overall Rank:7]
Stephen
Canada
Toronto
Ontario
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Force a tag on the runner and then play a couple of Scorched Earths. The criminal faction has a card that can prevent the tag (Decoy), but I think that's the only thing that will save you. A single Crash Space won't work, because the tag allows the corporation to trash it. What the runners could really use is a (preferably neutral) card that increases your hand size.
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74. Board Game: Dominion: Seaside [Average Rating:8.11 Unranked] [Average Rating:8.11 Unranked]
Bryan Maxwell
United States
Burtchville
Michigan
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I hate Treasure Map. I feel like it's a card that must be bought early, and if my opponent buys it then I feel like I have to buy it to keep up with the sudden 4 Gold she'll get. And there is nothing remotely interesting or creative about the card. It's just "get 2 of them then hope you get lucky enough to draw them both in the same hand."

YUCK.
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75. Board Game: Isla Dorada [Average Rating:6.78 Overall Rank:871]
Brian Woods
United States
Michigan
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Oh how I hate this disturbing beast.

If someone plays Panda against me, I will hate them for the rest of the game. They are never getting anywhere they want to go.
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