Games with Development Tracks: Know anymore?
alex williams
United States
Stamford
Connecticut
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I like games with Development Tracks/Boards.
I like to have a sense of growth while I'm playing a game.
I like humble begginging and epic endings.
I like to have a visual representation that I am definitely not at the same level that I was in the begining of the game.meeple

Anyone know of anymore?

I'm looking for games that I will eventually play so preferably you'd suggest a game that you personally enjoy.

meeplemeeplemeeple

Please submit a picture of the development board (if you can) along with your opinions of the game you suggest.

Thanks, all!

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1. Board Game: Endeavor [Average Rating:7.48 Overall Rank:128]
alex williams
United States
Stamford
Connecticut
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I love this game. I feel like all players are always progressing til the very end of the game. Not too confrontational, which is a plus.

The mat is art. Beautiful. So clear, so coherent. Everything I need to know, understood in an instant. I like it, I like it.


Side note:
I'm so sad that it's out of print.
If anyone has a very decent copy of it that they want to get rid of, please PM me...
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2. Board Game: Goa [Average Rating:7.70 Overall Rank:56]
alex williams
United States
Stamford
Connecticut
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This is another one with a good sense of progression.
Amazing auctions. Slick, easy to understand development board.



Again, not too confrontational: plus, plus, plus
A very good game.
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3. Board Game: Kingsburg [Average Rating:7.26 Overall Rank:199]
Bobby Doran
United States
Simi Valley
California
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Kingsburg has a bit of a development track. If you don't mind dice rolling it's a lot of fun.
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4. Board Game: Civilization [Average Rating:7.53 Overall Rank:137]
Enrico Viglino
United States
Phoenix, AZ
Arizona
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Silenced - BGG's moderation policies have driven me completely from here
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First one that comes to mind - this game, although
far longer (I think) than the heaviest of modern
euros, seems to embody many of the design elements
used in them.

The track itself is just a simple race:

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5. Board Game: Eclipse [Average Rating:8.08 Overall Rank:10]
Bobby Doran
United States
Simi Valley
California
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The Eclipse player board might fit the bill. Great game.
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6. Board Game: Olympus [Average Rating:6.95 Overall Rank:946]
Bobby Doran
United States
Simi Valley
California
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I haven't payed this yet, but I've been considering adding it to the collection since it came out.
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7. Board Game: Hansa Teutonica [Average Rating:7.64 Overall Rank:77]
Curt Carpenter
United States
Seattle
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8. Board Game: Hansa Teutonica [Average Rating:7.64 Overall Rank:77]
Andrew Foerster
United States
Charlotte
North Carolina
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Hansa Teutonica has sort of a development track and a half? Not only do you gradually unlock more powerful actions, but unlocking these more powerful actions will allow you the use of more cubes and discs.

Edit: D'oh.
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9. Board Game: Warriors & Traders [Average Rating:6.41 Overall Rank:3220]
Darrell Hanning
United States
Jacksonville
Florida
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Warriors and Traders has a set of three development tracks for each player.
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10. Board Game: Throneworld [Average Rating:6.75 Overall Rank:3465]
Darrell Hanning
United States
Jacksonville
Florida
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Throneworld has a single development track, on which multiple categories of advances are recorded.


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11. Board Game: Catan: Cities & Knights [Average Rating:7.50 Unranked] [Average Rating:7.50 Unranked]
Carthoris Pyramidos
United States
Evanston
Illinois
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The most significant part of this expansion is the development flip charts that show civilizing advances on three tracks. They replace the random development cards of the base game with a resource-driven progression of development, which in turn facilitates the acquisition of progress cards.
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12. Board Game: The Manhattan Project [Average Rating:7.55 Overall Rank:143]
Evil Bob
Canada
Montreal
Quebec
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These player boards store where you've developed your facilities in order to create your bombs.

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13. Board Game: Yspahan [Average Rating:7.16 Overall Rank:292]
Humulus Lupulus
United States
Waltham
Massachusetts
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Each player has a development board. Each spot on the board has a cost in Camels and/or coins (at bottom). Buildings can be built in any order (i.e. doesn't have to be from left to right). Points (on the right of board) are earned for each building built, although it is zero points for the first two built. Buildings provide a benefit throughout the rest of the game.
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14. Board Game: Andromeda [Average Rating:6.42 Overall Rank:1612]
Bruce Miller
United States
Grand Rapids
Michigan
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Andromeda has two tracks, one tracks cards in hand and is represented by the size of your trade ship and the other tracks trade technologies.
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15. Board Game: Amyitis [Average Rating:7.01 Overall Rank:530]
Maarten D. de Jong
Netherlands
Zaandam
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Not sure if this qualifies: Amyitis certainly knows about personal development, but does it in card form. In the image depicted here it is the blue-yellowish-reddish trio of cards with coins next to them (representing banker, camel and architectural development, respectively).
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16. Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Maarten D. de Jong
Netherlands
Zaandam
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Fairly obvious candidate. Its offspring game Caylus Magna Carta has, in the expansion, too a development track which functions in a slightly different way than common, as players can move around from development to development, but only use the ones where their markers reside. (IN the image, CMC's expansion is shown on the left.)

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17. Board Game: Tzolk'in: The Mayan Calendar [Average Rating:7.99 Overall Rank:17]
Maarten D. de Jong
Netherlands
Zaandam
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It's perhaps a bit silly to add a game which is yet to be published... But Tzolk'in has development tracks (they're in the mid-right section of the board) where players can increase their efficiency of various actions should they desire this. Of course increasing the efficiency comes at a price which the player must weigh against the potential benefits.
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18. Board Game: Industrial Waste [Average Rating:6.77 Overall Rank:982]
Tony Hamen
United States
Austin
Texas
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This game didn't sit right with me the first time I played it, but for some reason it grew on me and my girlfriend and I like it quite a bit. Each player has a really cool player board where you track your progress with little wooden cylinders that fit in these nice little holes. It's a cute little economic game with a great theme.
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19. Board Game: Indonesia [Average Rating:7.71 Overall Rank:172]
Maarten D. de Jong
Netherlands
Zaandam
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One final entry (as there are quite a lot of games with development tracks): Indonesia. A difficult but rewarding economic game of evaluating seriously long-term gains which are affected by a complex system of production and transport logistics. Warmly recommended if you can locate three or four other victims willing to sink dozens of hours into the same title.
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20. Board Game: Navegador [Average Rating:7.61 Overall Rank:98]
Tony Hamen
United States
Austin
Texas
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This one stretches it a bit, but the factories, churches, warehouses, and discovery markers as well as the point scoring chits are stored on individual player mats. The pieces of wood that you buy from the marketplace enhance your ability to do certain actions. It feels pretty tech-tree to me at least. It is a beautiful game to look at and fun to play as well.
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21. Board Game: 7 Wonders [Average Rating:7.87 Overall Rank:19]
☆ ✧ ☆ ✧ ☆
United States
Minneapolis
Minnesota
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Looking at these stars suddenly dwarfed my own troubles and all the gravities of terrestrial life. I thought of their unfathomable distance, and the slow inevitable drift of their movements out of the unknown past into the unknown future. H.G. Wells
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Humankind has not woven the web of life. We are but one thread within it. Whatever we do to the web, we do to ourselves. All things are bound together. All things connect. Chief Seattle
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Every board has up to three levels of development.
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22. Board Game: Twilight Struggle [Average Rating:8.34 Overall Rank:1]
☆ ✧ ☆ ✧ ☆
United States
Minneapolis
Minnesota
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Looking at these stars suddenly dwarfed my own troubles and all the gravities of terrestrial life. I thought of their unfathomable distance, and the slow inevitable drift of their movements out of the unknown past into the unknown future. H.G. Wells
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Humankind has not woven the web of life. We are but one thread within it. Whatever we do to the web, we do to ourselves. All things are bound together. All things connect. Chief Seattle
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Each player competes to develop along the space race track, with advantages conferred along the way.

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23. Board Game: Steam [Average Rating:7.74 Overall Rank:57]
☆ ✧ ☆ ✧ ☆
United States
Minneapolis
Minnesota
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Looking at these stars suddenly dwarfed my own troubles and all the gravities of terrestrial life. I thought of their unfathomable distance, and the slow inevitable drift of their movements out of the unknown past into the unknown future. H.G. Wells
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Humankind has not woven the web of life. We are but one thread within it. Whatever we do to the web, we do to ourselves. All things are bound together. All things connect. Chief Seattle
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Development in both income and locomotive power.

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24. Board Game: Brass [Average Rating:8.03 Overall Rank:16]
☆ ✧ ☆ ✧ ☆
United States
Minneapolis
Minnesota
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Looking at these stars suddenly dwarfed my own troubles and all the gravities of terrestrial life. I thought of their unfathomable distance, and the slow inevitable drift of their movements out of the unknown past into the unknown future. H.G. Wells
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Humankind has not woven the web of life. We are but one thread within it. Whatever we do to the web, we do to ourselves. All things are bound together. All things connect. Chief Seattle
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Income development track, lower left corner.

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25. Board Game: Origins: How We Became Human [Average Rating:6.80 Overall Rank:1750]
Michael Debije
Netherlands
Eindhoven
The Netherlands
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The tracks on the left.
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