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My Mapmaking Odyssey, Part II
Mark Mahaffey
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060708
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Latest Additions:
10/20 - The God Kings


Also, list is now in reverse chronological order.

(Part I (personal projects) may be found here: http://www.boardgamegeek.com/geeklist.php3?action=view&listi... )

Here is a look at the real-life, bona fide, actual mapmaking projects I've been able to be involved in so far. A huge thanks goes out to Adam Starkweather, Mark Simonitch, Neil Randall, Richard Berg, Brian Youse, Ken Dingley, Jerry Taylor, and Gene Billingsley for thinking highly enough of my work to offer me the chance to work on these! Been loving it, and can't wait to see what I'll get to make next...

Hope you enjoy these as much as I enjoy making them!
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Popular Tags: maps[+] gameboard[+] diy[+] graphic_design[+] [View All]
Posted On: 2007-02-11 10:26:25
Edited On: 2008-10-20 17:32:59

1. The God Kings [Average Rating:0.00 Unranked]
Mark Mahaffey
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A map for Julien Bonnard's new CDG on ancient warfare in the ancient Near East. We put together a nice cuneiform on stone tablet feel here... a little unconventional to use grayscale like that for the undermap, but think it works quite well!
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Posted On: 2008-10-20 17:32:00
Edited on: 2008-10-20 17:34:08
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2. Barren Victory II: The Battle of Chickamauga [Average Rating:0.00 Unranked]
Mark Mahaffey
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Here's a look at where the map stands for this upcoming review of Chickamauga. Greatly expanded coverage area allows for more freedom and several earlier scenarios. Thanks to Dave Friedrichs for his help with the contour lines. Actually got to go out to Chickamauga last weekend and walk the ground, immensely helpful. For one thing you realize how small some of these landmark structures really were! Hope you like, I think it's a pretty successful attempt to blend complexity with aesthetics (esp. regarding seeing the contour lines through the woods).

An HD BV2 video preview I made: http://www.west2productions.com/Mapology/_NEW/Vid02.html
You can preorder here: http://www.multimanpublishing.com/preorder/viewGame.php?id=5...
Original Barren Victory map (1991): http://www.boardgamegeek.com/image/72832
Consimworld forum: http://talk.consimworld.com/WebX?13@192.HMBHd9lxl3C.7410415@...
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Posted On: 2007-09-26 21:23:18
Edited on: 2008-06-07 21:38:11
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3. Spartacus [Average Rating:0.00 Unranked]
Mark Mahaffey
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Finishing up this rather complex map for Spartacus. Tried to keep everything separate through overlaid sheets of paper on the map, think it turned out quite well.
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Posted On: 2008-06-20 10:17:14
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Charles Féaux de la Croix
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I like the textures. Nicely done. Pleasing to the eye.

I'm less enamoured with the font used for the province names. I'd prefer a more classical font like AUGUSTUS as I consider those more legible and more fitting.

My main beef with the map relates to the province borders being drowned out by the squiggly space connection lines. I think the provinces need to stand out more.

Personally I really like how the Hannibal map is done in this regard. Space connections are straight and province borders curved. A good contrast.

Furthermore, the busy nature of the space connections makes it harder to grasp the strategic situation. Straight or very smooth lines are imo the way to go. Same bothers me with the COM map as well, I have to admit.
4. Lincoln's War [Average Rating:0.00 Unranked]
Mark Mahaffey
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Posted On: 2008-06-07 22:53:45
Edited on: 2008-06-07 23:07:43
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5. Where There Is Discord: War in the South Atlantic [Average Rating:0.00 Unranked]
Mark Mahaffey
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Posted On: 2008-04-14 07:56:00
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Barry Kendall
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This looks wonderful! Any preorder or release date info available?
Mark Mahaffey
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Thanks, Barry! Working on the website this week... and settling on a printer hopefully by the end of the month. Then we should be able to pin down a release date... thanks for the interest!
6. Clash of Monarchs [Average Rating:8.06 Overall Rank:1520]
Mark Mahaffey
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Posted On: 2008-04-14 07:56:43
Edited on: 2008-04-26 16:56:44
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7. War of the Suns [Average Rating:0.00 Unranked]
Mark Mahaffey
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A vast map for Leonard To's upcoming monster on the Chinese War of Resistance (1937-1945). Thanks to Knut Grünitz for his help creating mountain textures. Really like how this one is shaping up, still has a ways to go in terms of content - a lot of data to convey. But the overall look is set, and I really like some of the functional things here. Expecially that our four primary colors (red, green, blue, rust) lock perfectly into each side - in other words each of these colors always stand for one of the four player sides, everywhere.

You can preorder here: http://www.multimanpublishing.com/preorder/viewGame.php?id=4...
Consimworld forum: http://talk.consimworld.com/WebX?13@192.HMBHd9lxl3C.7410415@...
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Posted On: 2007-09-26 21:29:30
Edited on: 2007-09-27 17:11:05
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8. Sekigahara: Unification of Japan [Average Rating:8.30 Unranked]
Mark Mahaffey
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I've got the opportunity to visit Japan once again, this time for GMT's upcoming P500 block game on the battle Sekigahara and the unification of Japan under Tokugawa. This is a look at the undermap (no charts or gameplay info yet) which I've antiqued in several new ways, most notably by graphically acknowledging the fold lines that will exist on the printed map. I hope I've turned this to advantage to heighten the period feel of the map while remaining subtle enough to not interfere with play. The twelve point compass is the traditional means of navigation in the Far East. Enjoy!

Publisher's game page: http://gmtgames.com/p-127-sekigahara.aspx
Consimworld forum: http://talk.consimworld.com/WebX?14@192.e7qJcuu532g.28@.1dd1...
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