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You know you're playing a Knizia when...
Joe Grundy
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I know similar things have been done before, but I couldn't resist...
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Popular Tags: knizia [+] [View All]
1. Board Game: Amun-Re [Average Rating:7.45 Overall Rank:97]
Joe Grundy
Australia
Sydney
NSW
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The resources all keep changing value!
 
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2. Board Game: Taj Mahal [Average Rating:7.46 Overall Rank:102]
Joe Grundy
Australia
Sydney
NSW
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There's never quite enough of what you need
to do just enough to get you in front
 
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Bill Eldard
United States
Unspecified
Virginia
. . . all of which makes Taj Mahal my favorite Knizia game (and I own 30).
 
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  • Posted Tue Jun 20, 2006 4:18 pm
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Dave VanderArk
United States
Coopersville
Michigan
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Of course, this design characteristic is not unique to Knizia. Consider the dilemma Moon puts on you in Union Pacific. Every turn there's a decsion to make: add a train to the board (making the company more valuable) or invest (making a payoff in the company more likely). You can't do both, even though there are times when you absolutely need to.

At his best, Kramer also puts the player in a position where you want to do more than the system will allow (El Grande, for example). Many of the best Euro games share this feature, no matter who designed the game.
 
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  • Posted Fri Jun 23, 2006 1:35 am
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3. Board Game: Stephensons Rocket [Average Rating:6.94 Overall Rank:435]
Joe Grundy
Australia
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There's never quite enough of what you need
to do just enough to keep you in front

and

It's so tightly balanced, it's almost chaos...
 
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Bill Eldard
United States
Unspecified
Virginia
Quote:
It's so tightly balanced, it's almost chaos...


I'm not sure I follow your statement. Since there's no element of luck or random events in Stephensons Rocket, I always felt like I was in control.
 
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  • Posted Tue Jun 20, 2006 4:16 pm
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4. Board Game: Samurai [Average Rating:7.49 Overall Rank:76]
Joe Grundy
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Understanding how to control the chaos
is tantalisingly close yet juuuusssst out of reach of your poor neurons...
but just one more game and maybe you'll "get" it

and

Even though it's an abstract with a painted on theme, dang that theme skin slips on soooo nicely!
 
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Bill Eldard
United States
Unspecified
Virginia
Another great design by the Master! The scoring rules --- reminiscent of his Tigris & Euphrates --- turns what might have been a run-of-the-mill tile-laying game into a outstanding strategy game.
 
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  • Posted Tue Jun 20, 2006 4:21 pm
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5. Board Game: Tigris & Euphrates [Average Rating:7.89 Overall Rank:15]
Joe Grundy
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Even though the theme is tightly woven in the play,
it's still an abstract with a painted on theme

and

Any opportunity you can create...
everyone else gets a go first, damn it
 
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Dave Lartigue
United States
Springfield
Massachusetts
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When teaching the game to new players, you take a deep breath before starting the "How you win" part.
 
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  • Posted Sun Jun 18, 2006 5:18 pm
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Tim Fiscus
Germany
Landstuhl
Armed Forces Europe (AE)
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I still like the tip that someone posted a while back about this...

Instead of:

"Your final score is equal to the lowest number of cubes you've collected in any single color"

say

"Your final score is the total number of complete sets of 4 colors you have collected"

Collecting and counting 4 different colored cubes in sets seems a bit more intuitive. Don't you think?
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  • Posted Sun Jun 18, 2006 7:42 pm
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Joe Grundy
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I've concluded the easiest way to explain how to count the score is to demonstrate with a neat lineup...
Lay out some 1pt victory cubes in neat rows all together:

d10-3d10-3d10-3d10-3d10-3
d10-7d10-7d10-7
d10-4d10-4d10-4d10-4
d10-5d10-5d10-5d10-5d10-5d10-5d10-5

And point to the score. Say, with appropriate gestures, "your score is your weakest colour".

People make their own visualisation pretty quick that way.
 
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  • Posted Mon Jun 19, 2006 2:39 am
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Jason Birzer
United States
Burke
Virginia
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I'd probably teach them Ingenious first. Then when they learn T&E, they'd understand the scoring system.

Jason

 
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  • Posted Mon Jun 19, 2006 5:13 pm
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6. Board Game: Lost Cities [Average Rating:7.14 Overall Rank:195]
Joe Grundy
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Theme?!?!? Design?!?!? I paid $50 for a slightly modified deck of cards with some artwork!

and

You open a spreadsheet to keep score
 
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Matthew Gray
United States
Reading
Massachusetts
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If you paid $50 for Lost Cities, you really need to learn how to shop around.

In fact, with the exception of some OOP titles (and few of those), it's hard to find a Knizia game that can't be had for under $50. A few (LOTR, E&T, Rheinlander) nominally list for $50, but they're obviously a lot more than art and cards.
 
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  • Posted Sun Jun 18, 2006 6:41 pm
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Joe Grundy
Australia
Sydney
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I live in a different country. We use monopoly money.
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  • Posted Sun Jun 18, 2006 7:03 pm
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Rob Rob
United States
La Mesa
California
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Quote:
We use monopoly money
.

Plastic Monopoly money at that! laugh
 
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  • Posted Sun Jun 18, 2006 8:51 pm
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Nevin Ball
United States
Dallas
Texas
That tickles!
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Funny Joe!

For the American geeks: 1 US dollar = 1.35 Australian dollar
 
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  • Posted Mon Jun 19, 2006 4:33 am
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Damian O'Brien
Australia
Perth
Western Australia
It's not the exchange rate but the shipping cost that's the killer. (although I'm sure I could get Lost Cities for around $35)
 
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  • Posted Mon Jun 19, 2006 5:15 am
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Joe Grundy
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I possibly could have found it for $35 too, as part of a bunch of stuff coming from overseas or from certain folks I know who'll add it in to their shipments or waiting for a better buy opportunity.

But... I walked into a local game store with a list of stuff you see, and it was all "out of print, out of stock, I'll check out back nope sorry" and I'd be badgered if I was going to walk out empty handed.
 
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  • Posted Mon Jun 19, 2006 1:28 pm
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7. Board Game: Kingdoms [Average Rating:6.66 Overall Rank:634]
Joe Grundy
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Forget that "spreadsheet to keep score" sissy thing...
you throw out the game and play directly in Excel

and

You realise now you should have done university level linear algebra instead of statistics
 
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Preston Fuller
United States
Ashland
New Hampshire
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Let me add to the Kinizia theme:

I Can't Believe Not One Person Has Thought Of This Before Now! category

Kinizia has made so many games that just seem like the human race should have come up with before say, 1987?

Kingdoms is one of them. Love the game but how difficult was it to come up with such a simple design and idea.

You would think the idea of a basic grid with positives and negatives that you draw and place would have been something that should have clicked ages go.
 
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  • Posted Sun Jun 18, 2006 10:16 pm
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Walt
United States
Orange County
California
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I just played this game for the first time a couple days ago. I liked it, but what boggled me was: you've got this little bitty board barely larger than the box (and could be reduced to the size of the box), and it's a four-piece jigsaw board. What were they thinking?
Game
Physical design of game
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  • Posted Mon Jun 19, 2006 7:44 pm
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Bill Eldard
United States
Unspecified
Virginia
Quote:
Kingdoms is one of them. Love the game but how difficult was it to come up with such a simple design and idea.


That's the beauty of Knizia's production. His designs run the gamut from high end strategy challenges like Tigris & Euphrates and Merchants of Amsterdam, all the way down to the simplest of games, like Kingdoms, Loco, and Money. I have yet to play a Knizia game that I wouldn't play again, regardless of its complexity or target audience.
 
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  • Posted Tue Jun 20, 2006 4:29 pm
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8. Board Game: High Society [Average Rating:6.82 Overall Rank:439]
Joe Grundy
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You realise now you should have done university level statistics instead of linear algebra

and

You never would have believed statistics was this much fun
 
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Jonathan Moriarity
Canada
Toronto
Ontario
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... you realize that you're screwed if you undercommit, and you're screwed if you overcommit, and you can't find a reliable way to figure out where to draw the lines.
 
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  • Posted Mon Jun 19, 2006 11:37 pm
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9. Board Game: Carcassonne: The Castle [Average Rating:7.15 Overall Rank:234]
Joe Grundy
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You didn't even know you're playing a Knizia
 
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Jackson Pope
United Kingdom
Newcastle upon Tyne
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That got me. At my games club last week I played three games, I knew the first one was a Knizia (Euphrates & Tigris), but the other two I only found out halfway through (Medici and Lost Cities).
 
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  • Posted Mon Jun 19, 2006 10:05 am
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Brian Lemon
United States
Rexburg
Idaho
LOOT is the one that got me. I was considering buying the game for the kids when I read in small print on the back that the game designer was Dr. Knizia. I bought a stack for my kids to give as gifts at birthday parties.
 
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  • Posted Mon Jun 19, 2006 1:31 pm
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Bill Eldard
United States
Unspecified
Virginia
This is a neat little Carcassonne spin-off, that several in our group prefer to the original Carcassonne. It's an excellent two-player game.
 
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  • Posted Tue Jun 20, 2006 4:31 pm
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10. Board Game: Ra [Average Rating:7.60 Overall Rank:48]
Joe Grundy
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NSW
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It's the distilled essence of a single game dynamic
 
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Matthew M Monin
United States
Branford
Connecticut
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8/8 FREE, PROTECTED
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Auctioning.

Wait...set collecting.

No...player prediction.

Press your luck?

Damnit.

-MMM
 
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  • Posted Sun Jun 18, 2006 6:56 pm
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Bill Eldard
United States
Unspecified
Virginia
IMHO, Ra hasn't lost any of its appeal over the years. We played it again about a week ago, and enjoyed it just as much as ever.
 
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  • Posted Tue Jun 20, 2006 4:33 pm
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Gabriele Stecchi
Italy
Unspecified
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The first game I think of when I think of Knizia (the second one is Royal Turf). Masterpiece.
 
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  • Posted Tue Aug 29, 2006 3:30 pm
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11. Board Game: Modern Art [Average Rating:7.37 Overall Rank:112]
Joe Grundy
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NSW
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It's the distilled essence of a single game dynamic.
(Laid asside for 20 years to mature and gain complexity.)
 
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Bill Eldard
United States
Unspecified
Virginia
Still one of Knizia's best designs, regardless of the number of players who say they "just don't get it."

Considering that the 'art' on the playing cards has no intrinsic value of its own, it took a clever design to turn a 'worthless' deck into an outstanding art auction game.
 
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  • Posted Tue Jun 20, 2006 4:37 pm
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J.D. Berry
United States
Springfield
VA
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I just don't get it. (Someone had to say it.)

I love Ra and Samurai, though.
2 
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  • Posted Tue Jun 20, 2006 7:04 pm
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12. Board Game: Through the Desert [Average Rating:7.16 Overall Rank:191]
Joe Grundy
Australia
Sydney
NSW
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The biggest debate about the game that you can find on the Geek is the friggin colour scheme!
 
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Lyman Hurd
United States
Atlanta
Georgia
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You have to explain to anyone who will listen that this is not just go with camels !caravan
 
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  • Posted Mon Jun 19, 2006 1:59 am
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Bill Eldard
United States
Unspecified
Virginia
Remains one of his classic tile-laying games. Simple, but challenging.
 
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  • Posted Tue Jun 20, 2006 4:39 pm
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13. Board Game: Ingenious [Average Rating:7.33 Overall Rank:128]
Joe Grundy
Australia
Sydney
NSW
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So few choices. So many options.
 
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Bill Eldard
United States
Unspecified
Virginia
With some subtle strategies and tactics that aren't readily apparent before the first play, Ingenious is one of those abstract games that appeals even to our abstract-game haters. An excellent design.
 
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  • Posted Tue Jun 20, 2006 4:42 pm
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14. Board Game: Lord of the Rings: Friends & Foes [Average Rating:7.34 Unranked] [Average Rating:7.34 Unranked]
Joe Grundy
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The BGG player aids include a flowchart worthy of an IBM consultant.
 
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Sorry, you can't use the terms "IBM consultant" and "worthy" in the same sentence. thumbsdown
 
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  • Posted Sun Jun 18, 2006 6:06 pm
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Marc B.
United States
Palm Bay
Florida
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Quote:
Sorry, you can't use the terms "IBM consultant" and "worthy" in the same sentence.


Bite me.

arrrh
 
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  • Posted Mon Jun 19, 2006 1:34 am
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Bill Eldard
United States
Unspecified
Virginia
I think Knizia hit a homer with this one --- a cooperative game with simple rules that can be played in an hour or less. Very true to its theme.
 
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  • Posted Tue Jun 20, 2006 4:44 pm
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15. Board Game: Blue Moon [Average Rating:6.88 Overall Rank:383]
Joe Grundy
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The BGG player aids include analytic spreadsheets. For a "spouse-friendly" game.
 
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16. Board Game: Hot Potatoes [Average Rating:4.68 Unranked]
Morgan Dontanville
United States
Brooklyn
New York
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Plate of Shrimp.
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Here we are folks, the dream we all dream of.
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...you can smell yourself.
 
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Joe Grundy
Australia
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NSW
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Ok this has addition been sitting here ages not without further comment or explanation, and I'm still completely in the dark. Maybe it would make sense to me if I'd ever seen the particular game?
 
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  • Posted Mon Jun 19, 2006 1:32 pm
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Jim Van Verth
United States
Durham
North Carolina
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Given the ranking on the game, my guess is that this is a disparaging comment directed towards the sort of people who play Knizia games...

Either that, or they're so involving that all you do is play them -- not stopping to shower, or eat, or visit the little gamer's room...

I'll take Column B.
 
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  • Posted Mon Jun 19, 2006 2:58 pm
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17. Board Game: Botswana [Average Rating:6.61 Overall Rank:725]
Robert Martin
United States
Atlanta
Georgia
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Colored, numbered cards. The guy is obsessed!
 
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Bill Eldard
United States
Unspecified
Virginia
The simplest of games, on each turn, a player does two things: play a card, and take a chip of any color. Yet, we've had a lot of fun with Loco as a filler game ni our group. This is a game that virtually the entire family can play.
 
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  • Posted Tue Jun 20, 2006 4:47 pm
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18. Board Game: Tutankhamen [Average Rating:6.16 Overall Rank:1627]
Mike K
United States
Fairless Hills
Pennsylvania
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One word: Egypt!
 
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Iain K
United States
Arvada
Colorado
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I was going to say:

"The game is set in Egypt, but you just can't see why."
 
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  • Posted Tue Jun 20, 2006 11:25 pm
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19. Board Game: Lost Cities [Average Rating:7.14 Overall Rank:195]
Kristoffer Lindh
Sweden
Stockholm
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... when half of the playing time is calculating the score.
 
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Dana More
United States
Garden Grove
California
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Ditto Kingdoms.

A good portion of Through the Desert is setting up the board. Game play is usually about 30-40 minutes tops for us.
 
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  • Posted Mon Jun 19, 2006 11:48 pm
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Eliot Hemingway
United States
Seattle
Washington
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Y'know, I just don't understand why people think that this game takes much time to score. It takes me all of five seconds per expedition, and I absolutely hate mathmatics.
 
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  • Posted Tue Jun 20, 2006 3:31 am
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Iain K
United States
Arvada
Colorado
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'beau's right. Experiencd players should know their score by the time the hand ends. It's like not knowing how many checkers you have left when a game of checkers ends.
 
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  • Posted Tue Jun 20, 2006 11:22 pm
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Joe Grundy
Australia
Sydney
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Out of curiosity, why would I bother tracking my total? During play it's a useless piece of data. Tracking it would add, say, one to three seconds per five second turn, make the game take longer, and use up some of my limited attention and memory for no benefit. In watching the total, I suspect most people would lose track (or confidence in their memory) a couple of times a game and re-add the whole thing. (I know I would.)

I agree it takes maybe three to eight seconds to score a suit, or about a minute per hand. Which is not a lot in the Grand Scheme Of Things. But one minute scoring a three minute hand is quite noticeable, especially relative to "so how much money did you get?" after a one hour game. I suspect it just comes down to personal tolerance for time spent scoring. I'm fine with this myself.

The spreadsheet I mentioned (yes I really do use one) is actually just to speed up marginally adding the four or five two-digit numbers together (from each suit) and confirm I don't make a mistake. And 'cause I can't be bothered finding pen and paper.

As a category though, Knizia seems to go for some relatively convoluted numerical systems for scoring (as opposed to "whoever has the most money wins") so I wouldn't fault Kristoffer his light hearted post.
 
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  • Posted Wed Jun 21, 2006 8:53 am
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20. Board Game: Lost Cities [Average Rating:7.14 Overall Rank:195]
Poochie D
Canada
Winnipeg
Manitoba
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...the gameboard is completely superfluous.
 
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Andrew Clarke
United Kingdom
St Albans
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Well it certainly is if it's a Ra board and you're playing Lost Cities.
 
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  • Posted Tue Jun 20, 2006 1:54 pm
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