Nürnberg 2013 Preview
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The 64th Spielwarenmesse – the International Toy Fair in Nürnberg, Germany – took place January 30 to February 4, 2013, and this list is intended to catalog titles on display at that show.

Note that, unlike at Essen, Germany's Spiel game convention in October, many games previewed at Nürnberg won't be available for purchase immediately, instead appearing in stores over the next few months. Think of this list as a preview of what you might see appear in waves throughout the first half of 2013.

Lists from earlier years, mostly created by BaSL prior to 2011:
Nürnberg 2012 Preview
Nürnberg 2011 Canonical List
Nürnberg 2009 Canonical List
Nürnberg 2008 Canonical List
Nürnberg 2007 Canonical List
Nürnberg 2006 Canonical List
Nürnberg 2005 Canonical List
Nürnberg 2004 Canonical List
Nürnberg 2003 Canonical List
Nürnberg 2002 Canonical List
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Board Game Publisher: Piatnik
101. Board Game: Golden Horn: Von Venedig nach Konstantinopel [Average Rating:6.56 Overall Rank:4043]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

German Description:
Jahrhunderte stellte das Golden Horn einen hart umkämpften Hafen und Handelsplatz am Bosporus dar. In die Zeit der Seekriege, als sich das heutige Istanbul noch mit schweren Mauern gegen Angreifer schützen musste, tauchen die Spieler bei dem Familien- und Strategiespiel von Piatnik ab. Sie segeln von Venedig nach Konstantinopel, erleben auf dem Meer Piratenüberfälle oder zeigen sich angriffslustig und füllen ihre Lagerhäuser mit wertvollen Waren.

Translation:
For hundreds of years the Golden Horn was a hard embattled harbour and marketplace at the Bosporus. In this family- and strategy game from Austrias leading publisher Piatnik the players dive into this time of sea-battles and wars, as todays Istanbul had to protect itself with heavy walls against aggressors. They sail from Venice (Italy) to Constantinopel, witness pirate attacks or show themself belligrent and fill their warehouses with precious goods.

Other Information:
Different seaways to travel from Venice to Constantinople
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102. Board Game: Wien! [Average Rating:8.00 Unranked]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Based on the same game concept as London: The Board Game, Wien! is a simple family game that lets the players explore the city, discovering the history of the Austrian capital. The board is divided into two areas: the city map and the Timeline. Moving on the city map, the players reach the most famous locations in town and collect historical cards that can then be played to advance on the Timeline. The first player to complete the path on the Timeline wins. Specific knowledge of the history of the town is not required to play the game because Wien! is not a trivia game.

 
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Board Game Publisher: Queen Games
103. Board Game: Banana Party [Average Rating:5.42 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

Game description from the publisher:

"Out of my way!" cries Ben Banana, the boss of the jungle monkey gang. On which limb is he sitting now? If you jiggle the proper tree limbs in this 3D jungle, you might annoy Ben and his gang enough that you can then pilfer their beloved bananas.

In the end, whoever collects the most bananas in Banana Party will win the game and be able to host a party of her own...

Other Information:
 
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104. Board Game: Kingdom Builder: Crossroads [Average Rating:7.72 Unranked] [Average Rating:7.72 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics: Show More »
Expands:
Language:
Dutch
English
French
German
Show More »
Description:

Game description from the publisher:

New locations and new challenges are what the land needs! Kingdom Builder: Crossroads includes four new landscapes with two different location spaces to offer new options to shape the kingdom. The task cards challenge players to build their settlements in a certain way in order to gain even more gold at the end of the game.

Crossroads introduces 8 new unique location abilities, two on each of the game board sections. The usual set up and gameplay rules apply, but new pieces are used:

Warriors - Players get two of these in their colour. When placed with the "barracks" location ability, they prevent all building actions on spaces adjacent to it

Wagons - 1 per player. These are placed with the "wagon" ability, and can be moved across the game board.

Ships - 1 per player. These are placed with the "lighthouse" ability, and can be moved across water spaces on the game board.

City Halls - 1 per player. These are placed with the "city hall" ability. They take up 7 building spaces, and count as 7 regular settlements for scoring and placing purposes.

6 task cards are also introduced. These allow for additional end game scoring. The three Kingdom Builder cards are selected as usual, and then 1 task card is randomly chosen for each Crossroads game section that is in play. These show specific achievements that players get points for completing at the end of the game, such as having a settlement on each of the 4 map edges.

Kingdom Builder: Crossroads FAQ answers many frequently asked questions!

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105. Board Game: Lost Legends [Average Rating:6.57 Overall Rank:1630]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 70 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
French
German
Spanish
Description:

Lost Legends is a fantasy card game by Mike Elliott that combines a streamlined Euro game design and card drafting with an interesting fantasy theme and battle mechanic. Players take on the role of heroes trying to assemble an arsenal of equipment in order to vanquish a series of monsters that they will encounter.

The game begins with all players choosing one of five heroes each with their own strengths and weaknesses. Each player fights their own monster; this is not a cooperative game. The monster each hero will likely face is revealed to them before players draft cards for their equipment. An interesting aspect in this game is you may, if the conditions are right, evade a monster in front of you, and pass it to the hero next to you. But be aware if you do this you have to fight the monster you draw next!

Players then select an equipment card drafted from a hand of cards, and pass the remainder of the hand to your left to prepare for battle with the monster in front of them. The equipment draft continues in this manner until only one card is left in each hand, which is discarded. Players then compare their drafted equipment to their monster to determine the result of the battle! The game consists of 3 levels filled with monsters to slay and new equipment to pick up.

Players need Legend Points to win the game! These come in the form of trophies awarded for most monsters as well as sets of monsters slain. Can you defeat the monsters thrown in your path to glory and become the most Legendary?

Other Information:
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106. Board Game: Via Appia [Average Rating:6.74 Overall Rank:1573]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Game description from the publisher:

Via Appia, the most famous road of the Roman Empire, is under construction. Be a part of this historic event and finish the road that connects Rome and Brindisi. Prove your intuition in the quarry to get the best stones. Whoever builds the most valuable sections and reaches the different cities early will be victorious and the most famous builder in all of Rome.

Goal of the Game (from the Rules)
Rome needs a connection to Brundisium, and the players have been tasked with building the Via Appia in order to allow for fast travel between the two cities. To create the road, they’ll need to break off stone tiles in the quarry, then travel to Brundisium, laying out the tiles and creating the path that all will follow in the years ahead. This travel costs sesterces, but will bring crucial victory points and glory from Rome in return.

Other Information:
 
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Board Game Publisher: Ravensburger Spieleverlag GmbH
107. Board Game: Deutschland Labyrinth [Average Rating:6.34 Overall Rank:1239]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Labyrinth (formerly The aMAZEing Labyrinth) has spawned a whole line of Labyrinth games. The game board has a set of tiles fixed solidly onto it; the remaining tiles that make up the labyrinth slide in and out of the rows created by the tiles that are locked in place. One tile always remains outside the labyrinth, and players take turns taking this extra tile and sliding it into a row of the labyrinth, moving all those tiles and pushing one out the other side of the board; this newly removed tile becomes the piece for the next player to add to the maze.

Players move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of his treasures first and returns to his home space wins!

Labyrinth is simple at first glance and an excellent puzzle-solving game for children; it can also be played by adults using more strategy and more of a cutthroat approach.

Other Information: • Price €26

 
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108. Board Game: Differix Extrem [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 15 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
German
Description:

Differix Extrem features the same gameplay as the earlier title Differix from the same designer, but with an added dimension of extremeness.

The game includes four playing boards, and each board features sixteen nearly identical images. In one of those multiplied images, for example, the dog might be wearing a pair of tiny goggles, while in another his tail is on the left side of his body instead of the right. Competing against both a timer and opponents, each player wants to find the correct matching image for a revealed tile before anyone else does, claiming that tile as a reward – and whoever claims the most tiles wins!

Reimplements

Other Information: • Price €20

 
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109. Board Game: Jake and the Neverland Pirates: Auf Schatzjagd [Average Rating:5.50 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 10 minutes
Suggested ages: 4 and up
Categories:
Mechanics:
Language:
Dutch
French
German
Italian
Description:

As in the television show of the same name, in Jake and the Neverland Pirates: Auf Schatzjagd players want to collect doubloons – ten doubloons, to be precise – and to find those coins they need to assemble the Neverland crew of Jake, Izzy and Cubby.

To set up the game, place the 24 doubloon tokens – six each of Jake, Izzy, Cubby and Captain Hook, with six different backgrounds total – face down on the table and mix them up, then place the six adventure cards (which match the backgrounds on the doubloons) on the table.

On a turn, a player turns over a doubloon. If it shows Captain Hook, her turn ends and she places the Hook token face-up on the table; if not, she can draw again or stop her turn. She can continue her turn as long as she doesn't reveal a Hook token or until she reveals a token that has a Neverland character or a background that matches a token already revealed that turn. In the latter case, you place the tokens on the adventure cards of the same color; in the former case, you leave Hook face-up and shuffle all the tokens in hand with those still on the table.

Each adventure card will say either two or three doubloons on it, and when that card has two or three tokens on it, the players score those coins, placing them in their treasure chest and returning any other tokens to the mix, then remove that adventure card from the game. If a token with this background is later revealed, the players score it immediately.

Whenever the players think they have at least ten tokens in their chest, they can stop the game to count their loot. If correct, they win! The game also ends if the players draw the sixth Captain Hook token – but if they've already collected at least ten doubloons, they still win!

Other Information: • Price €6.50

 
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110. Board Game: Jolly Octopus Mitbringspiel [Average Rating:5.14 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 4 and up
Categories:
Mechanics:
Language:
French
German
Italian
Description:

Your challenge in the Jolly Octopus mitbringspiel is the same as in the larger board game (namely Jolly Octopus): Don't tickle Jolly O, or else you're looking at a world of hurt. But while the board game uses a motorized octopus with sensitive anti-touch gizmos, the travel game uses only the eyes of the other players, who must watch for octopus movement in order to detect your crime.

Your goal in the game is to move your two crabs clockwise around Jolly O in order to reach the starfish at the goal line. Why not go counter-clockwise and travel only one space instead of seven? Because you have the brain of a crab and cannot reason that well.

To set up the game, you assemble the octopus, which has alternating high and low legs, place all the crabs to the right of the bandaged leg (when looking from above), place the starfish to the left of this leg, and place the shark opposite the crabs.

On a turn, you roll the two dice. If both dice show numbers, you can move one of your crabs ahead the sum of the two numbers or you can move each crab forward equal to the number on one die. To move, you must push the crabs gently under the arms of the octopus, not disturbing Jolly O in any way. If the other players do spot movement, then you return the crab to its starting location and lose the movement points for that action. If one of the dice shows a shark fin, you move one crab forward equal to the number on the other die, then move the shark clockwise that same number of spaces. If the shark lands in a space with a lone crab, that crab is moved backwards two spaces.

The first player to move both of her crabs to the starfish wins!

Reimplements Jolly Octopus

Other Information: • Price €6.50

 
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111. Board Game: Just in Time [Average Rating:6.54 Overall Rank:6114]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 40 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

In Just in Time, each player tries to place his pieces on his game board faster than any other player, while leaving gaps in the right places on those boards. Ah, that's the art of the game because there are many points waiting to be scored if the highest possible numbers survive in the gaps created with your playing pieces.

Other Information: • Price €31

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112. Board Game: Mau Mau Extreme [Average Rating:5.86 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 30 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
German
Description:

Mau Mau Extreme takes the basics of Mau Mau – that is, playing cards from your hand to match the top card of the discard pile in order to empty your hand first – and turns up the challenge by introducing a buzzer and speed elements.

The gist of the game remains the same as the original: Players receive a hand of seven cards from a deck of sixty, and one card is place face-up to start a discard pile. On a turn, the active player discards a card that matches either in number or color the card on top of the discard pile. If a player can't legally play, she must draw a card; if she can play this card, she may do so. Playing a +2 card forces the next player to draw two cards before playing as normal, while playing "Aussetzen!" skips the next player's turn.

New gameplay elements in Mau Mau Extreme include an out-of-turn playing option. If you have a card in hand that matches the top card of the discard pile in both color and suit and you can buzz before the next player goes, you can play this duplicate card immediately. Four types of violet cards can be played on top of anything, and they either give you another turn immediately, force everyone to draw one card, force your left- and right-hand to race for the buzzer (with the slower player drawing a card as a penalty), or force everyone to race for the buzzer!

Empty your hand first, and you win a chip. The first player to collect three chips wins the game.

A variant for masochists or those who just like to buzz a lot has you paying attention to the back of the cards as well, as each back features 1-4 colored buttons that match the colors of the main suits. After a person draws a card, if one of the buttons on the newly revealed card matches the color of the top card on the discard pile, players must race to hit the buzzer, with the last player to do so drawing a penalty card.

Reimplements

Other Information: • Price €12

 
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113. Board Game: Mauseschlau & Bärenstark: Deutschland entdecken [Average Rating:5.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 − 30 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
German
Description:

Mauseschlau & Bärenstark: Deutschland entdecken is a roll-and-move and trivia game in which children learn about Germany and its sixteen states. In fact, the box contains two different games:

1) Bärenstarkes Reisespiel (ages 5 and up)

In this roll-and-move game players visit the regional capital cities. The first player to reach a city wins the state's coat of arms (chips that are placed on designated spaces on the board). Players take turns rolling the die and moving their pawn according to the result of the die roll in the direction of their choice. If they reach a yellow space with a red border, they get to take the coat of arms of that federal state. Some cities can also be reached by train or plane, but to use these, the player first has to earn a train or plane action chip. Action chips are collected by landing on action spaces. Apart from train or plane tickets, there are also action chips that gain or lose you a turn or win you a coat of arms. The game ends when all coats of arms have been collected. The player with the most coats of arms wins.

2) Mauseschlaue Wissenstour (ages 7 and up)

The aim of this game is to collect as many cards and coats of arms as possible. Players take turns rolling the die and moving their pawn according to the result of the die roll. If they land on an orange space, one of the other players takes a card and reads the tasks. If the active player succeeds in answering the question or performing the action, she wins the card. Each card also displays the coat of arms of a state. When a player has won two cards assigned to the same state, she gets to take the coat of arms chip of that state as well. Coat of arms chips that other players have won can be taken from them if a player collects more cards about the same state than its current owner. The game ends after one or two rounds (players' choice) as soon as a player reaches her starting space. The player with the highest number of points – with a card being worth one point, and a coat of arms two – wins.

Other Information: • Price €24

 
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114. Board Game: Potzblitz [Average Rating:5.21 Unranked]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

In Potzblitz, everyone is playing at the same time, rolling their dice to complete the most lucrative tasks – or any task really as at the end of the round, the player who remains taskless pays a penalty, moving him closer to zero points.

To start the game, each player takes three dice in a single color, a claim card, and eight blitz tokens. Each round, three to five plus/minus cards are laid out based on the number of players, with +1 being the highest value and -2 being the lowest. Task cards are then laid out below each plus/minus card other than the -2; these task cards show either a sum or an image of three dice with specific pip values. Once the cards are in place, players start rolling their dice simultaneously, setting aside any they want to save while trying to match what's shown on one of the task cards.

As soon as a player meets a task with her dice, she can throw her claim card on it, which prevents others from claiming that task. Once all but one player have claimed a task, the round ends. Whoever failed to complete a task loses two blitz tokens, while everyone else loses one, holds onto the same amount, or gains one based on the plus/minus card associated with their completed task.

Players then set up a new round by dealing out new task cards and rolling dice once again. When a player has to return a blitz token but is unable to do so, the game ends and whoever holds the most blitz tokens wins.

Other Information: • Price €17

 
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115. Board Game: Stibitz [Average Rating:4.69 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 15 minutes
Suggested ages: 4 and up
Categories:
Mechanics:
Language:
French
German
Italian
Description:

What's Missing? is both the name of the game and what players are trying to figure out.

To set up the game, players lay out on the table the forty objects (four each of ten different objects) in the box, and each player takes four raven tokens. While all the other players close their eyes, the active player for the round removes one object from play, hiding it in her hands under the table, for example. All of the other players then search the table to try to decipher what's missing, yelling out the answer as soon as they think they know. If correct, that player places a raven token in the box; if not, the player receives another raven token, but can continue to play that round and guess again.

Whoever runs out of raven tokens first wins! A variant for younger players reduces the number of objects on the table to thirty, that is, three of each object instead of four.

Other Information: • Price €6.50

 
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Board Game Publisher: Repos Production
116. Board Game: 7 Wonders: Wonder Pack [Average Rating:7.57 Unranked] [Average Rating:7.57 Unranked] [Average Rating:7.57 Unranked]
Designed by:
Published by:
Number of players: 2 − 7
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Expands:
Language:
English
French
German
Description:

As the name suggests, 7 Wonders: Wonder Pack includes new wonders for use with the 7 Wonders base game, with the wonders in question being:

  • The Great Wall of China, with the owner being able to build the stages of this wonder in any order (since the wall is, of course, a long horizontal wonder and not a primarily vertical one)
  • Stonehenge, with the amount of stone you have being important during its construction
  • Abu Simbel, in which leaders can be buried and mummified for bonus points
  • Manneken Pis, which is a revised version of the 7 Wonders: Manneken Pis wonder first released as a promotional item at Spiel 2010.
Other Information:
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117. Board Game: Sandwich [Average Rating:6.33 Overall Rank:3989]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 15 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

In the card game Sandwich, you want to prepare the best sandwiches possible – well, the least disgusting ones anyway – with the ingredients you collect.

At the start of the game, each player is dealt nine ingredient cards face-down; ingredients range from the traditional (tomato, cheese) to the more unusual (mussels, melon). Each player stacks these nine cards face-down. At the same time, they each take the top card of their stack and reveal them in the center of the table. Each player then grabs one card that he desires, possibly his own. This process is repeated nine times, giving each player nine ingredients that they "chose".

Each player then creates three sandwiches, each containing three of their nine ingredients. The players give one sandwich to three neighbors on the left (dividing them differently in a three-player game), so that everyone has three sandwiches in front of them created by other players. Players then take turns "tasting" the sandwiches on their plate, reading the ingredients aloud, then stating which one sounds best (worth 3 points for its creator), which is second-best (2 points) and which would be left on the plate (0 points).

After three complete rounds – nine sandwiches total – the player with the most points wins.

Other Information: • Note that the cover artwork shown is from the game's first edition, published by Le Joueur.
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Board Game Publisher: Schmidt Spiele
118. Board Game: Flieg mit, kleine Eule! [Average Rating:6.71 Overall Rank:5020]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 4 and up
Categories:
Mechanics:
Language:
French
German
Italian
Description:

In Hoot Owl Hoot! the players want to move all the owls back to their nest before the sun rises and the new days begins.

To set up the game, place the sun token on the first place of the sun track, place three owls on the starting spaces of the owl track, and gave three cards to each player; the fifty-card deck includes 36 color cards (six each in six colors) and 14 sun cards. Players keep their cards face up in front of them so that they can work together to strategize how to move. If a player has a sun card, on her turn she must discard the sun and move the sun token one space; if she has all color cards, she discards any one color card, then moves any owl to the next open space of that color. If an owl "flies" over an owl on a space of that color on its way to the next open space, all players make a hooting sound!

Hoot Owl Hoot!, along with its European counterpart Flieg mit, kleine Eule!, includes six owls, and players can make their game more challenging by adding more owls to the track at the start of the game.

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119. Board Game: Kniffel: Das Kartenspiel [Average Rating:5.84 Overall Rank:8111]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

In Kniffel: Das Kartenspiel, players try to create card combinations – straights, flushes, full houses, triples and pairs – in order to place cubes from their supply on their personal playing board. By doing this, they get to draw more cards each turn, hold more cards in their hand, and spend cards more efficiently to add cubes to their supply. The first player to place all of her cubes on her board wins.

Kniffel: Das Kartenspiel includes double-sided playing boards (with a blue beginner/family side and a tougher red pro/gamer side) and a special five-color deck with each color having cards from 1 to 13.

Other Information: • Price €19
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120. Board Game: Mausefalle [Average Rating:4.99 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 20 minutes
Suggested ages: 4 and up
Categories:
Mechanics:
Language:
Dutch
French
German
Italian
Description:

Mausefalle is a simple die-rolling game for children that features the main character of a popular German children's TV program, "Die Sendung mit der Maus" (The Program with the Mouse), which first aired in 1971.

Players take turns rolling the die and moving accordingly. If they end up on a spot showing a hole, they fall into the room shown below. On their next turn, they roll the die to see if (and where) they come out, as each room has several exits. The last room on the board has one exit that leads to a mousetrap, which makes the player lose two turns. The first player to reach the last spot on the board – the big cheese – wins!

Other Information: • Price €17
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121. Board Game: Super Race [Average Rating:6.19 Overall Rank:7633]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 20 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

In Super Race, players try to be the first to complete a lap around the track, using the dice to hug corners and race as quickly as possible. Players first decide which racetrack to use on the double-sided player boards. Then they start racing!

On a turn, a player rolls the five dice, sets aside any she wants to keep, then rolls up to two more times, rerolling dice set aside, if desired. The dice depict curves or straights in three different colors, and after the player stops rolling, she chooses all the dice of one color and must use all of them to move on the track. Colored track on the player board can be moved through only with dice of the appropriate color, while any die color can be used to cross gray track; if a player can't use all movement for a color, she must choose a different color. A player cannot cross the same square twice. End your movement in a tight corner, and you take another turn immediately.

Players take turns until one reaches the finish line, which triggers the final round. After all players have taken the same number of turns, whoever has driven the farthest across the finish line wins. Variants in the rulebook include an option for oil slicks that take two dice to cross, a point system for a multi-race world championship, and a two lap race on the Indianapolis board that includes a shortcut. The challenge in this latter race is that you're still restricted from crossing the same square twice. Take special care the first time around, or else you'll be weaving like a maniac on lap two!

Other Information: • Price €6

From the rulebook, examples of movement, an extra turn,
and why it's tough to take the shortcut on the Indianapolis track
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122. Board Game: Die vergessene Stadt [Average Rating:7.42 Overall Rank:154]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics: Show More »
Language:
German
Description:

Game description from the publisher:

Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert!

In Forbidden Desert, a thematic sequel to Forbidden Island, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city. While featuring cooperative gameplay similar to Forbidden Island, Forbidden Desert is a fresh new game based around an innovative set of mechanisms, such as an ever-shifting board, individual resource management, and a unique method for locating the flying machine parts.

Other Information: • Price $25 (I don't yet know the price in Euros)

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Board Game Publisher: Sir Chester Cobblepot
123. Board Game: Letters from Whitechapel [Average Rating:7.55 Overall Rank:127]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 120 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

Get ready to enter the poor and dreary Whitechapel district in London 1888 – the scene of the mysterious Jack the Ripper murders – with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd and beg for money, and prostitutes – called "the wretched" – on every street corner.

The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play, Jack the Ripper, the Policemen, and the Wretched are moved along the dotted lines that represent Whitechapel's streets. Jack the Ripper moves stealthily between numbered circles, while policemen move on their patrols between crossings, and the Wretched wander alone between the numbered circles.

Other Information: • Probably available in a pre-print version at Nürnberg 2013. Note that the cover above is from the first edition of this game.
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Board Game Publisher: Stratelibri
124. Board Game: The Mystery of the Templars [Average Rating:6.06 Overall Rank:7080]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 150 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

For 200 years, the Knights Templar were a powerful political and economic force, helping to shape Europe during the Middle Ages. Founded to protect pilgrims on their journeys to the Holy Land, the "poor comrades-in-arms of Christ and the Temple of Solomon" would eventually grow a network of strongholds ("Commanderies") throughout the Christian world, where novice knights were trained, and trade goods could be managed and exchanged. By 1307, the “poor comrades-in-arms” were one of the richest organizations in Europe: one that would attract the covetous eyes of the French king.

In The Mystery of the Templars, players become the masters of this secretive organization. They must assign their knights to the critical task of escorting pilgrims, but also to seek out and discover long-lost artifacts of Christian lore. Using their holdings in the Holy Land, they procure valuable trade goods, which must then be transported to the hungry markets of Europe, using the profits to expand the Order’s holdings. But along the way brigands and pirates threaten the flow of goods and wealth, and must be challenged by valorous knights to safeguard the precious caravans and trade ships. To be successful, the players must balance the needs of trade, development, and battle.

In time, the powerful enemies of the Templars will strike, beginning the Persecution which will eventually cause the destruction of the Order. In those last desperate days, the players must flee from their Commanderies with all the wealth and relics they can carry, seeking refuge in the farthest corners of the world. The player who can best manage the resources of the Order during the days of wealth, and who can rescue the most important relics from the Persecution, will be the victor in The Mystery of the Templars.

Other Information: • Probably available at Nürnberg 2013 in a pre-print version.
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Board Game Publisher: Tactic
125. Board Game: iKNOW [Average Rating:6.48 Overall Rank:3736] [Average Rating:6.48 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 60 minutes
Suggested ages: 15 and up
Categories:
Mechanics:
Language:
German
Description:

In the trivia game iKNOW, you get to test what other players know while trying to score for yourself. The game includes 1,600 questions in four categories, and each question comes with three hints at three levels of difficulty that reveal the answer piece by piece. Do you think you'll know the answer first – or should you let other players give the question a try?

iKNOW also includes a betting element that gives you a chance to win no matter how much – or how little – you know as long as you know who does or doesn't know. Do you think that your friend knows his sports forwards and backwards? Do you know that geography is your spouse's worst stumbling block? Place your bets for or against your friends, and collect the winnings.

 
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