$10.00
Queen Games "Escape: The Curse of the Temple" Design Contest! Expired.
Chaddyboy
United States
Olathe
Kansas
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Queen Games is looking for some new ideas for Escape: The Curse of the Temple, and thought it would be fun to turn to the BoardGameGeek community for ideas. So, here's your chance to get your idea published in a future expansion or promo!


WHATblankTOblankDO

1) Dream up a new idea for a new Room, Curse, or Treasure.
2) Post the idea as a new Geeklist item. Be sure to specify if you idea is for a room, curse, or treasure, and come up with a title for your idea. Only one idea per Geeklist item please, so that people may easily thumb/discuss ideas!
3) Maximum of 5 entries per user.


winners

There will be 10 winners in this contest. The winners will be decided by Queen Games, the designer of Escape, (Kristian Amundsen Østby), and BGG staff. Each winner will each receive a stack of 4 games from Queen Games: German Railways, Locomotive Werks, Edo, and Maharani. Note that being in the 10 winners does not guarantee your idea will be published.

Depending on the number of entries, it may take up to 45 days to publish the results of this contest, as all entries will be read and possibly tested before the winners announcement is made.


getTINGblankpublished

Additionally, Queen Games may decide to publish any number of ideas submitted! They might decide that none of the ideas are publishable (being in the 10 winners does not guarantee publication), or they might decide to publish 50 of them! If your design is published, you will receive:

1) Your name in the rule book of that expansion or promo
2) Honorary customer status for 1 year from Queen Games. This means you will get one free copy of every game Queen Games publishes within 12 months from the date the contest started.
3) A pass to BGG.CON (does not include hotel or air fare, just the con pass).


fineblankprint

You may only create 5 entries in this contest, for a maximum of 5 chances to win. The contest is open to all BoardGameGeek.com members who have entered valid and verifiable information upon registration, including name and email address.

All submissions become property of Queen Games in case they get published. Queen Games will hold the rights for the final decision of which idea(s) to publish.
The timing of publication is solely at the discretion of Queen Games.

Employees, agents, and family members of Queen Games, BoardGameGeek, or their affiliates, manufacturers, sales representatives, subsidiaries or parent companies, advertising/sales promotion agencies, and the immediate families of each are not eligible to participate in the Contest and shall be ineligible for any prize covered herein. Entrants acknowledge that Queen Games and BoardGameGeek are not liable for reimbursement of any prize or consideration other than the prizes listed above. Residents of jurisdictions where this type of Contest is prohibited by law or subject to registration are ineligible to participate in the Contest and shall be ineligible for any prize covered herein. No purchase or online access fee is necessary.

Winners will be notified by email or geekmail within 45 days of the contest end. The prizes will be sent as soon as the games become available.

Users in bad standing due to unresolved trade, marketplace, or exchange issues are ineligible to enter. Any entrant found to have violated any of these contest rules will be disqualified.

By entering this contest you acknowledge that you agree to the above rules.
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576. Board Game: The Curse of the Ruby Rhino [Average Rating:3.94 Overall Rank:10769]
Paul Boos
United States
Falls Church
Virginia
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Type: Treasure and Tile
Title: The Temple Idol

This would be an expansion with some alternate rules...

The idea is there is a new tile and an idol token. The object is to find this idol and get it out of the temple. To get the idol, you have to get into the room with 2 keys. Once in, you need 4,7,or 10 golden masks; masks used in this manner for unlocking the idol may not be applied to unlocking black masks.

Once unlocked, give one of the players the idol. This idol allows for setting one die for any movement roll for the player holding it (thus if you need a torch and a adventurer, you can set aside one die to be what you want).

You can pass the idol to another player if you are in the same room; only the person with the idol gets the benefit.

When trying to exit the temple though, if the person with the idol is in the room, it's now the number of keys = gems + 2 (note only if that player is in the room).

If at anytime when the door shuts and the player with the idol is outside the starting room, besides losing a die the idol goes back to the idol room.

So overall, the idol provides good luck to the player having it while in the temple, but makes it a bit harder to escape.

Edit of a small typo...
 
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577. Board Game: Forbidden Bridge [Average Rating:6.05 Overall Rank:5889]
King Kong
Canada
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Rope Bridge
This idea is for a room. The Rope Bridge room is a risk players take, but when the reward is this great, who wouldn't. On the other side of the rope bridge, lies TWO treasures. Once a player rolls a green adventurer, and a torch, and decides to use them to enter the room with the rope bridge, the risk begins. Players have to try to guess what two of their next full roll of five dice symbols will be. If correct, the Explorer safely tip toes across the bridge, receiving the awaiting treasures, but if not, the Explorer nearly falls off the bridge, and only manages to get back to the side they came from with four dice, and their life. If the player does not predict right, one of their remaining dice are are rendered unusable for the rest of the game. The Rope Bridge room has no other exits or entrances other than one, creating a deadend that acts just like a wall between two rooms. If a player successfully gets to the other side of the rope bridge, he/she does not need to repeat the procedure in order to get back out, he/she is simply teleported back to the room leading to the Rope Bridge room. However, if he or she are unsuccessful, they are not teleported back out from the room, but rather have to complete the normal task of rolling the required symbols needed to enter the room leading to the Rope Bridge room. The Rope Bridge room is shuffled into the room pile, just as any other room.

Example: Suzy enters the Rope Bridge room, and decides to take the daring feat head on. Having five dice, Suzy guesses that two of her next symbol rolls will be a torch, and a key. Suzy rolls, but unfortunately, is unsuccessful, and has to play the remainder of the game without one die.

Example 2 Josh enters the Rope Bridge room, and decides to give it a go. Josh guesses that two symbols of his next roll will be a torch, and a green adventurer. Josh rolls, and fortunately, is correct. Josh then receives the two treasures located at the end of the bridge, and is teleported back to the room leading to the Rope Bridge room.
Thanks for Reading
 
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578. Board Game: Shakespeare: The Bard Game [Average Rating:5.94 Overall Rank:6537]
King Kong
Canada
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Bard's Tongue
This idea is a Curse. The Bard's Tongue curse, once activated by a player, forces the player to sing every word he or she says. This Curse works like any other and is shuffled into the deck just as all other curses. The benefit of this to the game is that this curse effects and restricts communication, one the most important elements, while not forcing the player to not communicate at all.
Example: John rolls two green adventurers, and uses the opportunity to discover a new room. This new room, which has a curse shown by the marking on the room, forces John to select the top card from the pile of Curse cards. John receives the Bard's Tongue curse, forcing him to sing every word he speaks to his fellow Explorers, all the time trying to roll for the two keys , and one torch required to lift the curse.
Thanks For Reading again
 
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579. Board Game: Pooh Scavenger Hunt Game [Average Rating:0.00 Unranked]
King Kong
Canada
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Scavenger

My idea is for a new treasure. This treasure may allow a player to, once used, scavenge through the already discarded treasure cards, choose one that fits their needs/wants and remove it from the pile, and then proceed to discard the Scavenger card. The scavenger treasure, as well as the selected treasure will work exactly as any other treasure gained throughout the game, and is subject to being stolen by the appropriate curse. There is only one scavenger treasure. The benefit of a treasure such as this to the game is that this allows a player to have a choice in which treasure they are able to receive, while not becoming an unequal advantage to the players, being that there is only one.
Example: Erin rolls two keys, allowing her to turn over the treasure contained within the room she is in. Erin is given the Scavenger treasure, which she then uses to select the Teleportation treasure from the discard pile, which she then uses to enable her to teleport directly to the exit, giving her the only chance she will have at escaping the labyrinth we call The Temple.
wowwowwow Thanks for reading again, and again
 
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580. Board Game: Probe [Average Rating:5.75 Overall Rank:5518]
Scott Payne
United States
Manchester
Tennessee
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Probing the Darkness
This is a ROOM that allows you to look at two unrevealed tiles. If you do so, you must immediately choose one tile to place on the board and you must move your adventurer to that tile. If you choose not to take this action you must replace one gem from the board to the original stash of gems.
 
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581. Board Game: The Three Musketeers: The Queen's Pendants [Average Rating:6.81 Overall Rank:1994]
Scott Payne
United States
Manchester
Tennessee
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Musketeers Room - All for One and One for All
When you enter this room you are not allowed to leave until at least one of your fellow players enters this room as well. While you wait immediately begin rolling all of your dice and each time you get any four alike you set aside a gem. You must roll all five of your dice each time you roll. Once you get three gems wait until at least one of your opponents enters the room. Now you may place two gems on the special spot for gems on this tile and return the other one. If two other players join you in the room you may place all three gems on the spot. Special Condition: If no one joins you, you may leave one gem on the spot, return the other two and now leave. The only way that you may leave if you are not joined by others is to roll until you have gotten three gems, but you may only leave one of them.
 
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582. Board Game: Mojo [Average Rating:0.00 Unranked]
Rob Faulconer
United States
Portland
Oregon
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Name: Elixir of Mojo

Type: Treasure

A player who has acquired the elixir may discard it at any time to drink it. Once drunk, the player may take a 6th die to use until the next time they are forced to take a curse. Upon drawing a curse the player chooses a die to be removed from the game.
 
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583. Board Game: Escape: The Curse of the Temple [Average Rating:7.18 Overall Rank:269]
the great scott gamer
United States
Idaho
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Room
Minotaur room
When entering room
You encounter a
Minotaur with
2 gems for his eyes.
the minotaur follows
You until you lead him
To the pit or an illusion
Room all the while not
Rolling 3 black masks or
More or you draw a curse
Card for a max of two curses.
Once in the pit or illusion
Room roll three torches to
Destroy minotaur
 
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584. Board Game: Escape: The Curse of the Temple [Average Rating:7.18 Overall Rank:269]
the great scott gamer
United States
Idaho
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Curse
Petrified
Player must roll
Dice with clenced fist
Until three torches
Are rolled.
 
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585. Board Game: Key Whiz [Average Rating:0.00 Unranked]
Rob Faulconer
United States
Portland
Oregon
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Name: Too Many Keys!!!

Type: Curse

Once acquired, the cursed player must roll one more key than is required by a room to gain access to it. For example, if a room requires a man and a key to enter, the cursed player must roll a man and two keys. At the exit, any player still holding this curse must also roll one more key than is required by other players in order to escape from the temple.

Cure: 3 torches
 
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586. Board Game: When Darkness Comes [Average Rating:5.59 Overall Rank:8158]
When Darkness comes

Curse: Moving to another room needs an additional torch.
The curse can only be lifted by another player (who lights the torch again).
 
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587. Board Game: Body Link [Average Rating:0.00 Unranked]
Siamese twins

Curse: The cursed player has to play with one hand on another players shoulder till the curse is lifted.
1 
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588. Board Game: Escape: The Curse of the Temple [Average Rating:7.18 Overall Rank:269]
Leave me alone!

Curse: The cursed player may not be in a room with another player. If the cursed player is in a room with another player, the cursed player must do everything to get out of the room (rolling all available dice). He may not lift the curse, unless he is alone.
 
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589. Board Game: Admiral Ackbar "It's a TRAP!" GAME [Average Rating:3.98 Overall Rank:10480]
Troy
United States
Los Osos
California
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This overtext is far more interesting than I am.
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Type: Treasure
Title: It's a trap!


Description: When this treasure tile is drawn, you have sprung a trap while trying to open the chest. The tile acts as a slab that comes down on one of the open doors in the room (the player's choice) blocking the way forward.

In easy play, the player immediately draws another treasure tile.

In medium play, the player must reroll one of the keys used to open the chest, if they roll a key, they recieve the treasure.

In hard play, the chest is still not opened.
1 
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590. Board Game: Through The Mud and The Blood [Average Rating:7.32 Unranked]
Troy
United States
Los Osos
California
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Type: Curse
Title: Slowed

Description:
When a player is cursed with 'Slowed', they can only reroll three dice at a time. To release the curse, the player must use three adventurers to lift the curse.

In single player, the player can reroll four dice at a time and requires four adventurers to lift the curse.
 
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591. Board Game: War of the Ring [Average Rating:6.52 Overall Rank:1791]
Troy
United States
Los Osos
California
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Type: Curse
Title: The Ring

Description:
The player finds a precious, cursed ring. While the player is cursed with the ring, they may not contribute to activating other gems since they are too obsessed with their new posession.

In order to break the curse, the player must roll 5 of a kind. When this is accomplished, the gem in the ring is activated. Take one gem from the gem depot and place it on The Ring.

1 
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592. Board Game: Treasure Chest [Average Rating:7.30 Unranked] [Average Rating:7.30 Unranked] [Average Rating:7.30 Unranked]
Troy
United States
Los Osos
California
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Type: Room
Title: Treasure Chest

Description:
This room contains a special treasure chest with a puzzle on the front. To open the chest, one player (only one) may attempt to open it. To unlock the chest, they must roll one of each symbol. When they do, the chest is unlocked and the hidden gem inside is activated.

To enter the room, an adventurer and key must be rolled. The room is also a curse room.
 
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593. Board Game: Spirit [Average Rating:4.82 Unranked]
Lucas Townsend
United States
Edenton
North Carolina
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Haunting Spirit

Type: Curse
Quantity of curses: 3

Each time you use dice to explore a room, move into a room, unlock gems, or unlock a treasure, you must turn one of the dice used to do one of the above actions to a black mask before rolling the other dice.

To remove the curse: 3 Gold Masks



Playtesting notes: A friend of mine came up with this idea yesterday, and we played a few games with this curse (we put a sticky note on the curses we didn't use (Soul Swap x2, Really Cursed x1)) He wanted to add a small penalty for doing things, and make it a tough choice to cure: Do I want to unlock these black masks now to do what I want, or do I want to cure the curse so I don't have to later? The curse is easy to implement, and we found that it makes it more cooperative (and more fun/hectic ) because you can help the cursed player by unlocking his masks while he tries to get his own gold masks to get rid of the curse. We had a lot of fun with this one and playtested it a bunch, so it's not an unbalanced idea.
 
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594. Board Game: Tools Of The Trade [Average Rating:0.00 Unranked]
Lucas Townsend
United States
Edenton
North Carolina
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Adventurer's Bag

Type:Treasure

This chest had a powerful magic lock on it-It adds some power to the barrier to escape the temple. However, inside you find some ancient -but durable- tools inside the chest: torches, a shovel, some keys, sun god relics- everything an adventurer would need!

Place a gem from the supply into the gem depot. Then add a dice (either lost by players due to the gong or from the box) to your set of dice.

 
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595. Board Game: Hex Dice [Average Rating:6.71 Unranked]
Daniel Larsen
Norway
Bergen
Unspecified
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Type : Dice

Curse : Swap dice with the new, showing 3 black masks, and double symbols of torch, key and running man on the others.
 
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596. Board Game: Escape: The Curse of the Temple [Average Rating:7.18 Overall Rank:269]
Peter
Brazil
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Type: Treasure
Title: Whip
Description:
Adventurer x2; You can pull a player from an adjacent room to yours.
Adventurer x3; You can pass through a room to another adjacent room without activating any of its effects.
Keep the card in front you until the end of the game.
(Indiana Jones!)
 
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597. Board Game: Escape: The Curse of the Temple [Average Rating:7.18 Overall Rank:269]
Peter
Brazil
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Type: Treasure
Title: Gem pouch
Description:
At the cost of one die, the player may take up to 3 gems from the treasure room and put on top of this card.
Keep the card in front you until the end of the game.
The player may choose not to get rid of his die, if that's the case discard gem pouch.
(He must leave one of his tools behind to carry all those nice gems!)
 
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598. Board Game: Escape: The Curse of the Temple [Average Rating:7.18 Overall Rank:269]
Peter
Brazil
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Type: Room
Title: Tremor Chamber
Description:
Whenever a player passes through this room, everyone must change seats on the table.
The players can only go back to rolling their dice when they get to their new seats!
This room can have treasures, curses and gems as any other room in the game.
(The old temple trembles as the adventurers try to find their way out!)
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599. Board Game: Escape: The Curse of the Temple [Average Rating:7.18 Overall Rank:269]
Peter
Brazil
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Type: Curse
Title: Dizzy
Description:
You can't touch your dice!
Other players are allowed to roll your dice for you, but you get to choose wich actions to take with the dice results.
3 Golden masks to lift the curse.
(You can't think straight after a concusion! Watch your head next time!)
 
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600. Board Game: Escape: The Curse of the Temple [Average Rating:7.18 Overall Rank:269]
Peter
Brazil
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Type: Room
Title: Quicksand
Description:
Every time a player rolls his dice in this room, he must set one die aside. (Black masks counts as a normal die and can be set aside as well)
Whenever a player rolls 2 adventurers he can get all his dice back or return all the dice to another player.
This room can have treasures, curses and gems as any other room in the game.
(Stuck in the sand, the adventurer can only hope someone will hear his call for help.)
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