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Alhambra - Its games and Expansions
Paul Boos
United States
Falls Church
Virginia
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Similar to Aljovin's list for Carcassonne; I am creating one about Alhambra. i have just recently acquired this game after reading many good things here on BGG. I have also gotten the first expansion, but I thought others could contribute about the other expansions and any off-shoot games (if there are any).

Thanks in advance for making this list a useful resource for others interested in this game and please go through and add the remaining expansions...
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1. Board Game: Alhambra [Average Rating:7.05 Overall Rank:309]
Paul Boos
United States
Falls Church
Virginia
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here is the base game - I really like the simple choices, but yet the differences in currency and scoring concept make it a game of enough meat to keep you satisfied.
 
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2. Board Game: Alhambra: The Vizier's Favor [Average Rating:6.89 Unranked] [Average Rating:6.89 Unranked]
Paul Boos
United States
Falls Church
Virginia
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And here is the first expansion: haven't played it yet, but I like that the various options (and you don't have ot use them all) really do nothing to change the basic rules at all.
 
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3. Board Game: Alhambra: The City Gates [Average Rating:7.13 Unranked] [Average Rating:7.13 Unranked]
Andy
United Kingdom
Stockport
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The Second Expansion, and just as with the first expansion, you get 4 modules to pick and choose from:

The City Gates
6 wooden gate pieces, 1 per player, and 6 gate cards that are added to the currency deck.

The Diamonds
11 money cards of the new Diamond currency... these can be used to purcahse buildings in any of the 4 markets, but cannot be combined with other currencies

The Encampments
8 tiles, which are mixed in with the other buildings.

The Characters
10 character cards that are added to the currency deck and if drafted can be used to perform special actions
 
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4. Board Game: Alhambra: The Thief's Turn [Average Rating:7.00 Unranked] [Average Rating:7.00 Unranked]
Andy
United Kingdom
Stockport
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The Third Expansion, with a further 4 modules to choose from:

Change
A bag of 24 coins (6 in each currency), that players can pick at random for every 2 they overpay by.

The Thieves
12 thief cards, 3 of each currency, that are dealt out to the players at the start of the game. A thief can be discarded to draw an additional money card of the same colour as the thief.

The Walls
8 wall cards and 12 wall segments. The cards are added to the currency deck, and when one or more come out, players may take a new action of taking the wall card to build additonal walls.

The Travelling Merchant
6 merchant tiles and 42 residents, 7 in each of the 6 building colours. Points are scored each scoring round for residents in buildings.
 
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5. Board Game: Alhambra: The Treasure Chamber [Average Rating:7.10 Unranked] [Average Rating:7.10 Unranked]
...sure...
Netherlands
Rijen
Noord Brabant
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Here's number 4 - but I know nothing of this game...
 
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6. Board Game: The Gardens of the Alhambra [Average Rating:6.15 Overall Rank:2208]
Stew Woods
Australia
Cygnet
Tasmania
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Re-branded with the Alhambra name attached, it appears that this was originally released in 1993 as 'Carat'. A more abstract tile-laying game, it lacks the currency/payment mechanic of Alhambra.

 
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7. Board Game: Alhambra [Average Rating:7.05 Overall Rank:309]
 
Steve Kearon
United Kingdom
Cardiff
Wales
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For completeness, we should also add the limited edition version of the Alhambra base game produced in 2005 in conjunction with the business community of Queen Games' home town of Troisdorf.

For details, see http://www.boardgamegeek.com/thread/92589
 
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8. Board Game: Alhambra: The Dice Game [Average Rating:6.17 Overall Rank:2367]
Werner Bär
Germany
Karlsruhe
Baden
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If you're including the Gardens, you might as well include the dice game
 
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9. Board Game: Alhambra: Power of the Sultan [Average Rating:6.95 Unranked] [Average Rating:6.95 Unranked]
Chris Bailey
United States
Broomfield
Colorado
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This is the 5th expansion for the base-game Alhambra. It was presented at the Essen gamefair Spiel '08.

As in all the other expansions, this one contains 4 new modules.
they are as follows:

-Die Karawanserei (the Caravan). Cards and markers.
These special cards can be taken. Every turn you may increase the indicated amount of money on the card and use it to buy buildings.

-Die Künste der Mauren (the art of the Moorish). Tiles.
With these tiles you can get extra points for the amount of buildings you have of the same value.

-Die macht des Sultans (the power of the sutan). Cards and a dice.
You can buy the card for 7 of the indicated color. Then you role the dice and mark the building on the card. When a new building of that color is added to the building site, you can take it, even if it is not your turn.

-Die neuen Wärtungskärtchen (the new valuecards). Tiles.
At the beginning of the game you draw 3 tiles which show different rankingorders for the buildings for the three valuations.
 
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