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90th anniversary of the tank!
P Duggan
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Tanks were first deployed for the battle of the Somme on September 15, 1916. The BBC has a very informative article ( http://news.bbc.co.uk/2/hi/uk_news/magazine/5339280.stm) on that event, and tells me something I didn't know, that 'tank' was the code-name for the new "mobile machine-gun destroyer".

This geeklist is my own celebration of tanks in wargames both heavy and light.

I'd especially like to see if I've missed any 'plastic toy tank' games in this list. I tried to hit the main ones.
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Popular Tags: tank [+] plastic_tanks [+] future_conflicts [+] sci-fi [+] tribute [+] [View All]
Posted Wed Sep 20, 2006 2:57 am
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1. Board Game: Landships [Average Rating:6.84 Overall Rank:1615]
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This game focuses on first conflicts of the tank. Can't say I own or have played it though.
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This is a very good tactical WW I game; scenarios include a number of different early tanks, but are not limited to tank actions; infantry, cavalry and artillery are well-represented.
2. Board Game: The Big Push [Average Rating:6.65 Unranked]
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A recent effort from Against the Odds issue #11. Interesting to see the return of squares in a formal wargame.
3. Board Game: Tobruk: Tank Battles in North Africa 1942 [Average Rating:6.22 Overall Rank:1900]
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After WWI, the most memorable uses of the tank were in desert warfare, captured in this well received wargame from Avalon Hill...
Lance Wilkinson


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This game had many great features if you were a tank lover (and who isn't). It can be like a hyper-detailed miniatures game.
4. Board Game: Advanced Tobruk [Average Rating:7.60 Overall Rank:973]
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And a new revision, from Critical Hit. I haven't had the pleasure of playing either of these.
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The original was much beloved by the armor thickness-vs.- kinetic energy-penetration crowd. You could hit a tank half a dozen times and not score a critical hit (for examples of this, read Maj. Robert Crisp's excellent "Brazen Chariots"). Main complaint I recall for the original was the complete lack of morale rules.

Not familiar with the new incarnation, but it seems to be well-liked.
Lance Wilkinson


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Main complaint I recall for the original was the complete lack of morale rules.


Really? The morale rules are pretty sophisticated considering when the game was published.

Each infantry squad has a morale level, and the level is in turn influenced by the nearby units, friend and foe, and can be further buttressed if the unit is in very good cover (like foxholes/trenches, or "hedgehogs" in the game's terminology).

Each infantry squad has an entry on a roster sheet. As casualties are taken, the manpower boxes are checked off, and the squad's morale goes down. Miss a morale check, and the unit is removed from play.

Tanks sort of have a morale rule as well. Some hits won't kill the tank, but will cause a crew casualty or two, and the owning player has to roll to see if the remaining crew abandon the tank.


I think the main complaints about the original are the plain board and the wristage.

The board: well, look at the images. It's orange, no terrain features.

Wristage: Guns have a rate of fire, and you roll to hit, then if you hit, you roll against a chart to see the effect of the projectile.

The Bofors AA gun in the game has a max rate of fire of 40/turn, so you can imagine what some of the larger scenarios are like!
Ken Feldman
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This game, and others in the ATS series, handle tanks very well. Several tank only scenarios are included in the 24 that come in the game, and there are more in the six expansions that are available.

Of the other games in the series, the Combat! Kursk ATS upgrade and Panther Line both have good armored battles in them.
5. Board Game: Blitzkrieg [Average Rating:5.62 Overall Rank:4272]
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The blitzkrieg was the form of war introduced by Germany in WWII, relying on tanks to punch through defensive lines and storm rear areas in a 'lightning'-quick fashion.

This is one of Avalon Hill's early games on that style or warfare, though actually set in fictional countries.
Phillip Heaton
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Yeah, and because it determined stacking by a maximum of combat factors, not units, it was better know as Sitzkreig the WWI game, when it came out. Everyone would rush toward the center, then form defensive lines like WWI. The game would then devolve arround an air/sea/invasion across the central sea, since attacking at less than 3-1 odds was all to frequently suicidal.
Rick Goudeau
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I fully agree with Phillip. Played it once many years ago, a friend had gotten a copy. He and I discussed it after a single play and both agreed ---
Lightining War? Not!! It more reminded us of WWI
I've never played it again - This list reminds me to go update my collection and down rate this sucker.
6. Board Game: PanzerBlitz [Average Rating:6.33 Overall Rank:1107]
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Panzerblitz is one of the widespread games of tank-vs-tank WWII conflict.
Phillip Heaton
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Also known as Panzer Bush, since the most viable tactic was to scurry from bush to bush, to avoid being shot at.
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Also known as Panzer Bush, since the most viable tactic was to scurry from bush to bush, to avoid being shot at.


Due to a lack of an "opportunity fire" rule.

Wasn't this fixed in PL or AIW?
7. Board Game: Panzer Leader [Average Rating:6.46 Overall Rank:962]
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Panzer Leader was a compatible expansion to the Panzerblitz game.
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Don't forget PB's and PL's younger cousin.
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Actually, though scale and system were very similar, the unit values had been adjusted for PL and so mixing units from Panzerblitz and Panzer Leader didn't work very well. This was not really a problem unless gamers wanted to try a Patton Takes On the Soviets scenario.
8. Board Game: Panzer Pranks [Average Rating:5.52 Unranked]
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The German word for armor, panzer is a rather popular word to put in tank battle games. One of which is the notorious Panzer Pranks, which was WWII "as it was fought in the movies". If I recall, this game explicitly repudiated the Avalon Hill standard rule that "movement can not be saved from turn to turn" so tanks could gather up a considerable amount of speed... :D
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But the best rule was the ricochets. You haven't lived 'til you've seen a round take five caroms before going up the firing tank's rear--
P.S. Think I might know something about this game?
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Best. Tank. Game. Ever.
9. Board Game: Eastern Front Tank Leader [Average Rating:6.91 Overall Rank:1422]
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The first tank wargame I ever purchased for myself was Eastern Front tank leader. I recall being swayed by the "realism" claim that the Tank leader system would better model the realities of the eastern front, where the Russian tanks had superior armor and firepower, but the German tanks had better command and control (radios in most tanks, etc). Many prior wargames gave the German units historical superiority by giving them better attack or defense factors.

Tanks Leader used a card based system that rated unity by their C&C factors and allowed units with better C&C to trump units with worse.
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Also, its siblings.
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The system was interesting, but it could be vexing moving from one scenario to another because the terrain symbology on the map could assume an entirely new meaning in a new scenario.

"You get no defensive benefit there."

"Well, it was a copse of trees last time!"

"Sorry, this scenario says "brush."

"Aaugh!"
10. Board Game: Prochorovka: Armor at Kursk [Average Rating:6.15 Overall Rank:3862]
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As I was playtesting SFB in college in the late 80s, I also gave one of Steven V. Cole's less famous efforts a shot, playing the Armor at Kursk microgame a try.
11. Board Game: Tigers in the Mist [Average Rating:6.79 Overall Rank:1768]
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This game and the one below are both intriguing simulations of another 'heavily gamed' conflict from WWII involving tanks, the Battle of the Bulge. I don't own this one...
12. Board Game: Ardennes '44 [Average Rating:7.83 Overall Rank:544]
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Or this one either, but I'd like to.
13. Board Game: One-Page Bulge [Average Rating:6.15 Overall Rank:3414]
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I did buy this one once, but never played it...

From Steve Jackson Games, publisher of...
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This game was designed in answer to a challenge from SPI to designers: Come up with a good wargame with just one page of rules.

It's a big page. On both sides. But at least it's just one piece of paper.
14. Board Game: Ogre [Average Rating:6.86 Overall Rank:452]
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This I've played a lot. Even owned a lot of miniatures for it at one time.
15. Board Game: G.E.V. [Average Rating:6.84 Overall Rank:640] [Average Rating:6.84 Overall Rank:640]
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Along with G.E.V. (Ground Effect Vehicle).
16. Board Game: Memoir '44 [Average Rating:7.59 Overall Rank:44]
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One of the most fun things about the era of gaming we're in now is the abundance of wargames WITH LITTLE PLASTIC TANKS to play with!!! (if you check, you'll see I've played this a lot
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May I take this opportunity, please, to lobby one more time for a "Desert Rats" module: Tommies, 25 pdrs and CRUSADER II TANKS!!! Please!

"JABO to JABO One. You may brreeewww up!" (See reference to Bob Crisp's "Brazen Chariots" above.)
17. Board Game: Axis & Allies [Average Rating:6.55 Overall Rank:715]
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I spent a great deal of time in college playing this one. This wasn't the first game with plastic tank pieces apparently, but it's one of the more popular.
18. Board Game: Tank Battle [Average Rating:5.28 Overall Rank:5397]
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Tactical tank battles with miniatures (as commercial games at least) seem to go back to this one.
John Shanahan
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Loved loved LOVED this one as a kid. Might have to eBay it to get a copy...
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Probably easier to find copies of "Mission Command Land" which is a republishing of "Tank Battle" done in 2003.

Same Stratego mechanics.
19. Board Game: PanzerForce [Average Rating:6.52 Unranked]
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There's also this one, which uses HO scale model tanks. 2 Tiger tanks vs 4 Shermans. Is that fair??
Steve Werth
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For the Tigers, yes.
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All you had to do was get behind the Tiger.
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Famous comment from a captured German tanker: "One of our tanks is worth ten of yours, but you've always got eleven!"
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Allied commanders were known to sacrifice 4 shermans to take out 1 Tiger or Panther.

The Tiger II's were a match for the Sherman though. As long as the sherman could stay out of its sights it just had to wait for the King Tiger to break down.
Zeus Thunderer and Victory!
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Patton thought that tank-on-tank battles were an admission of failure in battle-planning. If his tanks are meeting yours, your threat has already been countered and you'll pay dear for any gains.

Tanks were meant to go after the soft targets in the rear. Infantry probes the line for weak spots. Air power is to counter enemy air first and then pin the enemy's mobile forces second. Artillery and infantry open a breach in the line and the tanks pour through to exploit gains, run amok in the rear, and move the battle line deeper into enemy territory. The armor and guns were to meant to protect the tanks as they passed through the lines and to inflict maximum damage when they started chewing up the soft targets.
20. Board Game: Combat Tank Game [Average Rating:9.00 Unranked]
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Here's an older one, but I don't think it qualifies as a tactical simulation

"Each player spins for a color tank and a starting space. Players move in only one direction for each spin except diagonally. Only one tank per space and no tank can be jumped. If your tank lands on an enemy space, you must fight by spinning the spinner for the outcome. The first tank to reach H.Q. wins."
Jay Richardson
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Ah... :)

My very first tank game, and probably my very first "war" game.

To think that this game set me on the path that led inexorably to Advanced Squad Leader!

:p
21. Board Game: Mission Command Land [Average Rating:5.47 Overall Rank:4764]
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Set in a more modern era, this seem to be the current descendant of those kind of games.
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Updated reincarnation of "Tank Battle." Nice bits, added attack helos. But oh, my, if only they'd made one side T-72s instead of two colors of M1. Sigh.

Bought a pile of these when they were clearanced. Good bits source.
22. Board Game: Axis & Allies Miniatures [Average Rating:6.48 Overall Rank:1058]
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And the collectible games have a representative too. Really emphasizing the 'neat plastic tanks to play with" aspect of the game genre.
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For a mass-market-targeted game, they didn't do too badly representing tank capabilities. It's especially interesting to start playing historical sides with early tanks and gradually adding more advanced armored types.

Incredible how both armament and protection increased in such a short span of time.

One drawback: "rear" armor protection is sometimes inflated. The KV-1 was NOT as well-protected against attacks from the rear as it was from the front; few tanks are.

23. Board Game: Tide of Iron [Average Rating:7.50 Overall Rank:103]
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Tide of Iron is rumored to have plastic tanks in it when it comes out. For now, this play-test uses cardboard chits.
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Watching for this one with great interest. Hope the rumors are true.

Wouldn't mind some structures, either.
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This is a fantasy flight game, it will have _masses_ of plastic tanks, men, terrain and miscellanious stuff.
24. Board Game: MBT [Average Rating:6.50 Overall Rank:1652]
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Modern Tank warfare was represented by Avalon Hill by this entry. I never heard very good things about it, though i didn't play it myself.
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Also, its younger sibling.
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Very detailed, rather complex. Generally four to six tanks per side. Reminds me of a modern "Tobruk."
25. Board Game: Helltank [Average Rating:6.37 Overall Rank:3353]
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What of the future of the tank? The massive nuke-throwing Ogre cybertanks have already been references. Helltank was another pocket game of tanks battles. Future or Sci-fi tank games run the gamut from...
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Paul DeStefano
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You'll want to look at these:
http://www.boardgamegeek.com/publisher/665
Eric Dodd
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Only women wear tank(top)s.

Men wear singlets.

Preferably black.
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Actually, the male version of the tank has a more... uh... colorful name, here in the States.
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Author wrote:
Quote:
'tank' was the code-name for the new "mobile machine-gun destroyer".


I had seen/heard somewhere that the term "tank" was originally coined by soldiers who, seeing those things on the battlefield for the first time, thought they were mobile water storage "tanks", hence the nickname.

Oh well, I wasn't there, so I can't say for sure. Just figured I'd share that little tid-bit and help to honor the anniversary of the "tank". Thanks for mentioning it on a list!
Robert Martin
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Zordren wrote:
Author wrote:
Quote:
'tank' was the code-name for the new "mobile machine-gun destroyer".


I had seen/heard somewhere that the term "tank" was originally coined by soldiers who, seeing those things on the battlefield for the first time, thought they were mobile water storage "tanks", hence the nickname.

Oh well, I wasn't there, so I can't say for sure. Just figured I'd share that little tid-bit and help to honor the anniversary of the "tank". Thanks for mentioning it on a list!


According to Patrick Wright (Tank P.30, London, 2000)the british Army called the first vehicles 'Tanks' because they were pretending they were water tank transporters for the Russian front (the pryotypes were actually adorned with the words 'with care to Petrograd' in cyrillic script), the cover name seems to have stuck.
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