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How to explain a game
Michel Condoroussis
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So after three years of gaming, it is official: I am the one who explains all the games in my group. Now this may sound like a task to some, but as it turns out, I have a gift (ok and an ego it appears!) and I love to explain games. But the truth is, explaining a game is not as easy as it sounds, especially for some of the more complicated Euros. I never thought I would be a good teacher and I am definitely not patient, but as they say, if you love what you teach, it comes naturally. So here is my guide on “How to explain a game.” After three years, I think I got it down. Although I don’t actually think about most of these things, I just noticed that I do them a lot. If you plan on explaining a game for the first time or your friends tell you that your no good, feel free to use my guide, but as with many things, you either have it or you don't :D
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Posted On: 2006-09-24 14:15:32
Edited On: 2006-09-24 14:15:32

1. Rules of the Game [Average Rating:4.50 Unranked]
Michel Condoroussis
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060708
Read Instructions Twice

For some game (For Sale for one), the rules are so simple, one read through is enough, but for most, you should often read them over twice. I know that this may seem crazy for a game like Axis and Allies, which I agree, but for many Euros, to get all those exceptions down, one read through is never enough.
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Posted On: 2006-09-24 14:15:32
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2. Open Sesame [Average Rating:0.00 Unranked]
Michel Condoroussis
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Open Box (look at pieces)

I find that game instructions have a problem with consistency and with names given to the pieces. A prime example is Reef Encounter, which gives similar names to two very different pieces in the game. And many games often change the word used to refer to a certain piece halfway through the instructions. I like it when all the pieces are listed at the beginning with pictures. So I find it best to open the box, maybe not set it up, although I have had to do this a few times (Taj Mahal), but at least be able to know what they are talking about. This also makes the read through much easier.
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Posted On: 2006-09-24 14:15:32
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Greg Forster
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I find that it often helps to invent my own terms for things if the official ones are either confusing or dry (which is harder to remember than something exciting). So, for example, when I had to explain Tigris and Euphrates to my group I called an external conflict a "war" and an internal conflict a "coup".
Rob Leveille
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050607
Funny Friends is another fine example of this. The little cell phone token is refered to in the english rules as an offer and on the counter sheet as a caller. The translation of the German rules refers to it as a complaint. The only one that fits its purpose in the game is a call, so thats how we refer to it.
Jeff Binning
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I always do a thorough inventory prior to reading the rules. Even a single missing part might throw the game balance off, giving a false impression of the game's true worth.
3. Knowing Me Knowing You [Average Rating:5.12 Unranked]
Michel Condoroussis
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Know your fellow gamers

I have some gamers that I play with who have played so many games that they tend to just want to play. So I leave things out with them, since a full blown explanation will just drive their patience. While on the other hand, I have some friends that like to know all the rules before they start to play (I am one of those people). So you need to know who you’re playing with. If you have never played with a group before, then give the full blown explanation and you’ll soon find out which player type they are.
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Posted On: 2006-09-24 14:15:32
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I can has Argicola?
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Well I tend to leave out stuff that i can add in "as it occurs", but I clearly say that this is what I am doing.
John R
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Agreed, if I gave a full explanation to my gaming group, I would lose them in a few minutes. I limit my explanations to 1.) turn sequence 2.) Overview of victory conditions 3.) Basic mechanics of movement, combat & scoring 4.) General overall strategies.

This has come back to bite me occasionally. For example when playing History of the World, for those of you who haven’t played History of the World, naval combat occurs in smaller bodies of water (Mediterranean Sea, Black Sea, North Sea etc…) but not in large oceans (Atlantic, Pacific, Indian etc…)

A player moved a ship unit into the Atlantic Ocean to attack my ship. When I told him that combat was not allow in oceans, he asked what rule was, I couldn’t remember off hand were it was in the rules. So I said it was the swallow water rule, boy they were all over me. The game immediately stopped and they did a comprehensive search of the rules. I was right, but they never forgot that.

From that day, in any game we play, if a player doesn’t believe me they always say “Is this another swallow water rule.”

Rob Doupe
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My problem is, the guys in my group don't have the patience for a full explanation, but when an unexplained rule comes up on the course of the game, they accuse me of overlooking the rule just to get an advantage. They sometimes even call for a re-start at that point. Since they assume I know the rules best, my friends always gang up on me in every game.
Seth Logan
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They tried this as well with me - accusing me of leaving things out - but we were younger then. The last time this happened was when we played a poker game and I accidentally won 20% of a newbie's chips :devil:

One of the more experienced players started to complain on how I was abusing the situation; after all he was new to the game... What I always say in those situations, whether it be poker or a board game: don't complain; you have internet to look up games yourself; you can call me to get the rules in advance and we are all grown-ups here, do your homework.
4. Moods [Average Rating:6.17 Overall Rank:2205]
Michel Condoroussis
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060708
Mood

It is always a good idea to set the mood or scenario for each game. Like that little blurb you see at the beginning of each instruction booklet. It gives everyone an idea of what is going on and what they are trying to do. For example, in Thurn and Taxis: “In the year 1940, Franz von Taxis was given the rights to deliver the mail in Brussels and now, in the 17th century, the carriage has been introduced and it is your job to emulate the achievements of this family and build a successful postal network.” This is taken from the instructions and I have a friend who always explains games starting with this type of introduction and I find it not only helpful, but interesting. Although this may be a bit much for most, it does add a nice touch.
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Posted On: 2006-09-24 14:15:32
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just waiting
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060708
This is a great point and very often helps connect the theme with the mechanics in the game for me. It helps me understand the 'why' in a game.

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Greg Forster
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It not only helps people understand what's going on, it also helps keep their attention focused during the usually boring procedure of learning the rules.
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