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Great Science Fiction Books that have not yet been made into Boardgames or CCGs
Dean Weller
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Going through the database on members who share common interests with me , I could not help but notice that many of us geeks have a penchant for a little bit of Science Fiction on the side.robot

Many collectors have Avalon Hill's Dune (Herbert) or Starship Troopers (Heinlein) or even the fantasy based Game of Thrones (Martin) (Boardgame and CCG)

But what other great Sci Fi/Fantasy Books would make excellent Boardgames or CCGS and why?

What central character or theme could stimulate a core mechanic in a game? And What might that mechanic be?

Exercise those sensors and beam down some grey matter and let Geekdom know your thoughts.
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Posted Thu Oct 12, 2006 4:57 pm
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1. Board Game: The Forever War [Average Rating:5.52 Unranked]
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Darrell Hanning
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Yes, Mayfair released a game covering this Hugo award-winning novel.

No, it did not include the actual, strategic campaign for which Haldeman provided numerous stellar references - enough to actually devise a campaign.

No, the ground combat system that was designed did not impart any feel for the abilities of the powered suits used in combat, nor did it handle any of the long-range or heavy weaponry.

I'd really like to see a game release that does justice to this novel.
Dean Weller
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This of course is a great book and is based on the author's experience in the Vietnam conflict. One of my favourites.

I was always intigued by the pseudo time travel element and how logistics of warfare could work over century long campaigns.

Now that has potential for a HUGE wargame experience.

Mike Davis
United States

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Try Warpwar by metagaming. It has the time warp mechanic in it as newer ships are higher tech than older ships. And a new fleet setting across the map by the time they get there can be met with ships 3 generations more advanced.
Darrell Hanning
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I've owned WarpWar even longer than Forever War. It's good enough to be a core engine for the interstellar movement/combat system, yes, but there are other elements that are also needed.
Eddy Richards
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Allanton
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Timelag
Timelag, another old microgame does include some of the elements you'd need, such as the lag in techonology etc etc. Sadly it doesn't include the necessity for calculating time dilation and other relativistic effects!

Given that the point of the novel was that ultimately the was completely pointless, it would be difficult to write victory conditions for a game on the strategic level - unless perhaps it was a cooperative game where both sides were trying to achieve the conditions necessary for this to be realised (also 'unrealistic' as neither side knew what these were until it happened.
Ian Thompson
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As interesting as a game based on Forever War would be, I think it would go against the general message of the novel. Great novel though, starstarstarstarstar
Marshall Miller
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I have to say that I would agree with Ian, it would be hard to get across the point of the book and have a good game. Here is my idea though. You have a game where there is ever advancing technology from multiple races tech trees and crossover techs. A randomized tile-based map of different space sectors. Pre-assigned attack orders. A randomizing time element such as 5 or 6 or a d6 to pass through each tile so that you never know how long transit will take and when your attack order will be initiated. VPs for tech captures, advances, and planets captured. Two phased game. The first phase you try to destroy enemy and capture technology. At random points in the game (e.g. 4 or 5 cards out of a deck) you will have an oportunity for peace. At this point, players must send out ships to intersect their own ships and prevent attacks. vps are scored for intersepting ships. If there are no attacks for x number of turns, then peace is achieved and everyone scores peace vps and game ends. If not all ships can be stopped, then no peace, no peace vps. Return to phase one. I think a game like this where peace is the goal but still having a good light wargame too would make the most sense for a game like this.
2. Board Game: War Elephant, SPQR Module [Average Rating:7.44 Unranked] [Average Rating:7.44 Unranked]
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Darrell Hanning
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Footfall - Larry Niven, Jerry Pournelle

A fantastic novel detailing the invasion of Earth by a species somehwat resembling smallish elephants - possessing interstellar travel, and the ability to toss asteroids (or other, kinetic-energy devices) at the Earth. A global war ensues, with several actions on different continents described in the novel, and culminates in a fight-to-the-death in orbit, between a cobbled-together last hope of man against the enemy mothership.

What the hell more could you ask for?

Also needs cinematic adaptation. Badly.
Dean Weller
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Elephants on Parade

Elephants in Space. I can smell the crackling of Pacyderm.

Love it.
Ken H.
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Fantastic book! This the best invasion novel in existence. The only downside is that it's so good that other sci-fi authors won't even try the invasion genre (at least not where aliens take the direct approach, as opposed to being secretive pod people).

Quote:
Also needs cinematic adaptation. Badly.


Yes, as do most Niven/Pournelle books, especially Lucifer's Hammer and Mote. I wonder why they've never been done...? Too vast, I suppose. Hollywood has tried the "asteroid disaster" movie a few times, as with Deep Impact and Armageddon, but they have never approached the epic scope of Lucifer's Hammer. And they basically missed the point -- it's the aftermath that's most interesting. What the fall-of-civilization genre really needs is a TV series, preferably of HBO quality. I'd love to see an HBO mini-series adaptation of Lucifer's Hammer (or any sci-fi for that matter -- everything they do is phenomenal).

I thought this new Jericho show might pan out (even though there is no comet/asteroid), but early indications look like they are playing it safe and are taking the approach that their audience is not very bright. Boo!

Sorry, I got off track. I' m just saying that end-of-the-world science fiction is the best. Guess I should have made a separate entry on this list, using Civilization as the game....
Les Haskell
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Bellingham gets nuked. I love it.
Jason Maxwell
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Heh, I read it while living in Bellingham.
Dean Weller
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This is obviously NOT THE Bellingham in Beckenham in Kent, UK. The TRUE Bellingham.
3. Board Game: Full Métal Planète [Average Rating:7.50 Overall Rank:408]
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Dean Weller
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I would go for Iain Banks' "Culture" series starting with 'Consider Phlebas'.

Funky spaceships with "Minds" of their own and names like "Getting there BUT slowly". Collectible ships you build or just great board bits.

I could easily spend a couple of hours in "Special Circumstances". Spying, intrigue and paranoia...and a little bit of death.

F*** the Prime Directive let's go and mess with the Aliens' culture.
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Alex Brown
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I'd love to try the game in "The Player of Games". Not for the stakes they play for though :)
Alpha Mastrano
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Hawthorn
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Great series!
Germany
Cologne
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Spaceships with a length of about 60 miles or more. Weapons that work at 1.000.000+ miles and with the power to devastate whole starsystems.
I guess scaling could be a real problem.
But still this is a real cool space opera. My favortite book is Excessions.
Philip Thomas
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I started a thread about the game (the main one) in "The Player of Games". Probably been archived by now...
Neil Parker
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Excellent choice. My preference would go to The Player of Games and Azad.

Excellent theme and background, knife missiles, special circumstances, not to mention the ship names - i seem to remember one called Vermillion Stance.
Roger Boykin
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AlexBrown wrote:
I'd love to try the game in "The Player of Games". Not for the stakes they play for though :)


What a fantastic book! I must re-read it!
4. Board Game: Pandora [Average Rating:0.00 Unranked]
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Darrell Hanning
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Pandora's Star - Peter F. Hamilton

...and the sequel, Judas Unchained, depict a war between humanity, who has adopted wormhole travel to the exclusion of spaceships (travelling directly from one planet's surface to another), against a remorseless, super-aggressive, single-mind species, which has been honing its space combat abilities against its own kind for millenia. Humanity starts the conflict at a distinct disadvantage, and must claw its way first towards just holding the line, while trying to find a way to deliver a desperate but necessary knock-out blow.
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Dean Weller
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I love Peter Hamilton.

We could also look at his meisterwerk "Night's Dawn Trilogy".

Nasty aliens making Humanity go insane.

This has so many locations amd dramatis personae, a great source of material for a CCG a la Game of Thrones.

I might start wrting this one myself....
J.F. Sebastian
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I'm partial to "The Reality Dysfunction" myself, but all of his works are gold.
david funch
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Interesting gameplay can be drawn from the theme with this one. Like the human player gets a tech tree while the motile(?) player doesn't but whatever the human player researches the motile player gets it on the next turn/round/whatever (point being the human player only gets a one turn advantage with tech but gets to control the flow of tech).

Meanwhile the motile player has to constantly keep adding units to it's hive mind to keep up with handling the ever increasing resource needs of it's growing army.
Darrell Hanning
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Good points, David. There's a lot in a Hamilton work to convert into gameplay - probably too much, in fact. Some judicious snipping would probably be in order.
5. Board Game: Big Damn Space Battles [Average Rating:0.00 Unranked]
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Charles Hasegawa
United States
Mesa
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Ender's Game by Orson Scott Card. This fictional space setting of the war between humans and buggers might have made for an interesting war game.
Eddy Richards
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Even the battleroom exercises might make a nice game - though 3-D movement is notoriously difficult to replicate in a game, especially on a 2-D board.
Andrew Carlstrom
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This is the one that immediately sprang to mind for me.
John Knoerzer
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What might also make a good game is the Bean/shadow "trilogy" that came for the same universe. Gobal war with super military genius kids.
Paul Boos
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Good choice... And do you do something like Starship Troopers with scenarios for each mission Ender had to do (ST did it on planets) or do you make it more of a campaign thing?
Beth Raphael
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This is definately the book I would like to see as a game; maybe even two games. A game from battle school. But also Ender's and possibly Bean's lives with overcoming obstacles, solving adversities somehow. At any rate this is a game I would like to see soon.
6. Board Game: Enemy at the Gates [Average Rating:7.90 Overall Rank:676]
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Jeremy Carlson
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Wheaton
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The Deathgate Cycle by Weis & Hickman (authors of Dragonlance - Chronicles amongst others) Very basic outline of plot: 2 races of people who have extremely powerful magic are against each other, both think they are the gods of the universe, each trying to control the lesser races (humans, dwarves and elves), only to find that they are not the gods they think they are.

This is my favorite fantasy book series I've ever read. So much so, that I re-read it about every two years. Now, I've never played Netrunner, but I have read a lot about it, and a lot of people think very highly of it. That is the game I picture someone doing The Deathgate Cycle on. One faction would be the Patryns, the other the Sartan.

Orrrr....what would be really kewl, is a 4 player CCG. 2 teams - One person plays a Patryn deck, another a Sartan deck. The other two people partner with one of them, and play a mensch deck (what they call the lower races of people - funny cause I looked up the word. In the books it is a very not nice word). The Partyn and Sartan decks could only affect each other, while the mensch decks could affect everyone. The game would probably not sell, as it would only work really well with 4 people. But it would be fun.

The Dude
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Totally agree. I have to whole series, and I even played the poorly done computer game version of the books many years ago.
Charles Hasegawa
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Quote:
I even played the poorly done computer game version of the books many years ago.


Nerd
Eric Buhr
Canada
Gladstone
Manitoba
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And, if made a board game it would have huge expandability (or it would be a colossal game if it were all packed together) with each of the elemental worlds being represented somehow. I'm sorry I can't remember the names, it's been probably at least 10 years since I've read the books, but you're right the theme would make a great game if well done.
Michael G
Netherlands
Hamburg
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Second this one.
Awesome series. :meeple:
7. Board Game: Twisty Turtle [Average Rating:0.00 Unranked]
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Richard Irving
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Salinas
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There at least three Harry Turtledove books/series that would good fodder for wargames:

Guns of the South--The books has several battles the Confederates (armed with AK-47's provided by the Afrikaaner Resistence Movement using a time machine) against the Union (revised Battle of the Wilderness and Battle of Washington) and the final battle where President Lee has to invade the well armed Afrikaaner base. Probably best handled at a tactical/operational level.

WorldWar Series: Space faring Lizards invade Tosev3 expecting to find warriors wearing metal plate armor on animalback. But they are surprised in the 800 years that their journey to took when they arrive at Tosev and find Tosevites are engaged in a global war with primitive aircraft, tanks, ships, chemical explosives. The Conquest Fleet has far superior weapons to the Tosevites, but they are thin on the ground. And the Tosevite leaders: Churchill, Hitler, Togo, Stalin and Roosevelt, realize the threat and temproarily call of hostilities to deal with the invasion.

Possibly as a strategic card based game where the Lizards have to win quickly before the humans can improve thier technology. Also several battles in the war can be adequate simulated.

--Timeline 191 How Few Remain, Alternate Great War, American Empire, Settling Accounts books: Based on the idea that Lee 'sGeneral Order 191 was not lost by the courier prior to the Battle of Antietam, thus Lee successfully outflanks McClellan's Army of the Potomac, invades the North and forces a political settlement of the Civil War. The series continues with a Second Mexican War over the CSA's acquisition of Sonora & Chihuahua, WW1 and WW2 between the USA and CSA.

Cerainly strategic games on all three wars and many indiidual battles are available.
Zack Stockdale
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Auburn
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You're my hero for mentioning Turtledove, my all time favorite author, I actually have 43 of his books and thats not even all!! A lot of his books would make interesting campagine games
Eric Buhr
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Gladstone
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You know, the only Timeline 191 novels that I've read so far are the American Empire series and the first Settling Accounts novel, and it wasn't until I saw the cover of "The Victorious Opposition" that I realized that he was making the CSA analogous to inter-war and WWII Nazi Germany. I felt so dumb when I realized that, but it really helps (I found) to understand a bit better some of the social conditions and whatnot that existed in inter-war Europe. And yes, I think they'd make great games, even in a larger scale (come on, a war between the Union and the Confederacy using WWII level technology? That would be great!)
Derek Gallacher
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Love the choices for Turtledove. I've been waiting for anyone to pitch Guns as a movie. Could work really well if done right.

How about a non-wargame. Between the Rivers would convert nicely into a trading/caravan/gain influence game.

Maybe you could develope and spread enough effective influence, commerce routes, technology and litterature to take control of your own major city (Gibil for ex.) from the hands of the the demons and Gods who are running them?

Good list.
Scott Gillispie
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I would think the Videssos cycles would probably work - big world map, lots of different countries - sort of a Divine Right thing.

Except it's more fantasy, I suppose. That doesn't disqualify it, does it?
8. Board Game: Kablamo [Average Rating:5.34 Overall Rank:4958]
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Dean Weller
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THE PLAYER OF GAMES/ Iain M Banks

Boy, how could I not have put this one first? You must read this book because this is how many of us Geeks treat their game playing fix.

The new spin on the Russian Roulette theme using Humans as live ammunition is a master piece of SF writing.

Just a flavour below courtesy of the Iain M Banks Web site.
"The Culture — a human / machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy.

Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game ... a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death."
Ken H.
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Now is this a good book, or are you just saying I should read it because it's about games? Also, how much does the game figure into the story line?

I read The Omega Game a couple years ago (forgot the author's name, sorry). It was okay, but the "game" was just a hook for a pretty basic murder mystery. If you're into murder mysteries, you might like it, but if you read it because you're interested in games, you might be disappointed, as I was.

I am also reminded of an old 1980's horror novel called Hobgoblin, which used a made-up role-playing game as the hook. For this one, I remember the author's name -- John Coyne -- because the book holds the distinction of being the most astoundingly bad novel I've ever read. Another murder mystery, with an irrelevant gaming theme that was
"pasted on", as we like to say here.

Dean Weller
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No, this really is a good book and Game Playing and Gambling are at the heart of it.

If your bag is intelligent sci fi mixed with your favourite hobby this is for you.

If memory serves me, I think Iain Banks is a bit of a gamer himself....but I think more into "Civ" computer type games.

Go read it and let me know what you think: You have stimulated me to want to read it again. Thanks

Dean


David Brain
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Quote:
If memory serves me, I think Iain Banks is a bit of a gamer himself....but I think more into "Civ" computer type games.

The story is on record. He was three months late with his last manuscript because of Civ4 and eventually had to destroy the CD to stop him from playing it...
Cal Macewan
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Bank's love of Civ comes across in his non-SF novel 'Complicity', whose protaganist is addicted to a fictional Civ inspired game called 'Despot'.

And as for the book, it is indeed a very, very good one on it's own merits. It's one of a series of novels set in a common background, but although it is not the first sequentially it is probably the best one to read first (though all the novels are fine as a stand-alone, perhaps bar 'Inversions').
Philip Thomas
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Ah, Azad, that was the game. As I said I started a thread on it some time ago...
9. Board Game: Princes of the Renaissance [Average Rating:7.56 Overall Rank:109]
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Patrick Pence
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Tallahassee
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Nine Princes in Amber / The Chronicles of Amber
Roger Zelazny


Sure, you could just make a well-received RPG out this material, but think about the possibilities for tactical or strategic military operations in the quest for the "One True World".

Like PotR, the Machiavellian twists and turns of the Royal Family's quest for the throne and the ensuing fight against the forces of Chaos would make a phenomenal game.

Come on Martin Wallace, Richard Borg, and Christian Petersen- this one is a gem waiting to be crafted and polished. The epic sweep and rich material has kept Zelazny's world fresh every time I read it.

Just think: The flavor of Shadows Over Camelot, mixed in with the scale of War of the Ring, and the intrigue of Arkham Horror. So let it be written... :surprise:

Dean Weller
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I like your style....I would love to play this game!
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It would be an interesting one to try & capture the essence of.

One minute the books are grand in scope as a brother raises an army in Shadow to try & topple the ruling brother from the throne, next it was quite personal & intimate with lots of dialogue.

Fantastic series.
teddy roosevelt
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Unspecified
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I actually did play the Amber RPG back in college. All the other guys were CS PhDs and huge Amber fans. I'd played D&D, but had never heard of Amber. They made me read the books before letting me play the game (I was lowly tagalong undergrad). Good read.

It was interesting bidding for relative powers, but the game bogged down quickly. The problem, and maybe this was the fault of the DM, was that the world had so few restrictions. We could do almost anything we could think of. There weren't enough rules and chains to tie us players down and we just sort of drifted aimlessly in this uberpowerful void.

Maybe we were doing something wrong. I remember at the time being surprised at how boring having god-like powers turned out to be.

neil sorenson
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"An Amber collectible card game was being designed by Nebula Games, which now seems defunct. As of August 2000, Precedence had picked up the rights and had plans for a release in the 1st or 2nd quarter of 2001, but there is no information on their website concerning the game."

What would have made a FAR better 2-player ccg would be the ELRIC saga... each player representing either Law or Chaos with the Elric card thrown in as an element that can be used by either side.
Roger Boykin
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IMO, the first "Chronicles of Amber" books are all classic must reads. The second "Chronicles of Amber" books are fun, but pale in comparison to the first.

I think game balance would be very difficult in an Amber-based game. But I would love to see someone try and make one!
10. Board Game: The Hunt for Red October [Average Rating:5.73 Overall Rank:3633]
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Mark Christopher
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Salem
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David Brin's Uplift series. While the earlier books were better, the whole thing had an epic scope. Quasi-religious factions of all the races of the Five Galaxies in a huge war, while attempting to chase down a lone Earth vessel carrying cargo that could turn their "religion" on its head. Great fun. The only great "epic" scale SF novel I've read is A Fire Upon the Deep and I have no idea how to turn that into a game.
Mark Christopher
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Should be, 'the only GREATER "epic" scale...'. That's what I get for not previewing... :shake:
Mark Casiglio
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Shelton
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I always thought that world would make a great setting for an SF RPG. I just want to roleplay a dolphin.
Chester Ogborn
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Albuquerque
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These are probably my favorite sci-fi series of all time. The 2nd trilogy was enjoyable, but its really the 2nd and 3rd books of the original trilogy that are the cream of the series.
Frederic Dessonnaz
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Quote:
I always thought that world would make a great setting for an SF RPG. I just want to roleplay a dolphin


http://www.pen-paper.net/rpgdb.php?op=showbook&bookid=3173
11. Board Game: Gamer's Guide to the Galaxy [Average Rating:0.00 Unranked]
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Aaron Tubb
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Atlanta
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The Hitchhiker's Guide to the Galaxy
by Douglas Adams

Good books of sci-fi style satire. Very interesting universe. I'm not sure what type of game or games could come of it, though. I'd like to see a Hitchhiker's game that has players going around the galaxy trying to find the answers to the big questions, like 'who really runs the universe, when you get right down to it?' what is the ultimate question?' 'does Magrathea exist?' 'why is the Earth suddenly back again?' and 'what was god's message to the people of the universe?'. There could be a deck of "improbable event" cards which cause seemingly random, incredibly improbable events to happen. Also, a big thick instruction guide which reads "DON'T PANIC!" on it.

Another possibility is a game where you try to be elected as president of the galaxy. Perhaps it could be like a retheme of Die Macher, only with many planets involved.
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Eddy Richards
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I have a copy of a very old (early 1980s)fanzine called Dragonlords which includes a spoof RPG set in the HHGTTG universe. Highly entertaining, I will attempt to summarise if anyone asks!
Dean Weller
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This could also be made into a mass market family game....like Cranium where you have to attempt to make weird stuff ...from weird stuff..."land on the improbability drive" ....perform something improbable.....like Grognards driving Ferraris :D

The bits could also be really out there too......could be a DVD game concept....but it would have to be done properly to preserve the intergrity of the special place these groupof books have with their fanbase..
Aaron Tubb
United States
Atlanta
Georgia
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That spoof RPG does sound highly entertaining!
Please share, so we can be blessed by the goodness that is the hitchhiker's universe.:)
Abgnomerly handsome
United States
Donald
Oregon
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Hehehehe Talk about the ULTIMATE Trivial Pursuit. "Who really runs the universe?" etc. heheheeh now that would be difficult. (providing real answers, not just the ones from the book.)
Let's see catagories would be:
Life
The Universe
Everything
Politics
Travel
The Fundamental Interconectdness of All Things
(okay I know that last one is from "the other series" but it's too good a catagory title to pass up.)
12. Board Game: Battle Cry [Average Rating:7.31 Overall Rank:149]
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D. Quinn Nix
United States
Arvada
Colorado
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The Lost Regiment, Book 1: Rally Cry, by William R. Forstchen.

A New England regiment from the American Civil War is aboard a transport ship, when they are caught up in a unnatural storm that opens a rift through time and space, transporting the regiment to an alien yet Earth-like world. Turns out, this world has medieval-era villages inhabited by humans who are themselves decedents of others transported from Earth. But the humans here are all enslaved, and many of them serve as cattle, to a warrior race of man-eating aliens called the Tugar, who rule this world.

Before long, the lost regiment finds itself embattled with the Tugar, whose warriors outnumber the regiment 10 to 1; and to make matters worse, Tugar are bigger and stronger than humans. But the regiment has rifles and cannons, to stand against the Tugar with their medieval weapons and armor.

It's a pretty close match.

This could make either a tactical wargame with a highly unusual subject matter, representing a battle between the Civil War era human regiment and the medieval, ogre-like alien Tugar; or a strategic economic/building game, where the regiment and its leaders race to secure recourses and to mass produce Civil War era weaponry and other war materiel, and to build defenses in a medieval town soon to be under siege by the Tugar.

BTW: Rally Cry is the first in The Lost Regiment series. More about this excellent book and series can be found in this wiki entry...

http://en.wikipedia.org/wiki/Rally_Cry
David Hollinsworth
United States
Cranston
Rhode Island
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Another book with a similar theme to this is "The High Crusade", by Poul Anderson. A medieval English village is stunned when an alien spaceship touches down, but are able to overpower and subdue the invaders. They board the ship, intending to "finally finish the battle with the French", but one of the aliens locks it on course for their home planet instead.

The main theme of the book is that the aliens have become so dependent on technology that they've lost the ability to wage or defend against traditional warfare (sieges, etc.). Perhaps the best scene from it involves a tactical nuke being launched from a trebuchet....
D. Quinn Nix
United States
Arvada
Colorado
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Quote:
Perhaps the best scene from it involves a tactical nuke being launched from a trebuchet

Is that even possibile without the trebuchet being caught in the blast radius? The old phrase "Hoisted by his own petard!" comes to mind.

:what:
Dean Weller
United Kingdom
London
Kent
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patron060708
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Who cares if it's really possible!?

Just imagine a nuclear warhead strapped to a mediaeval wooden war machine. Awesome.

I have heard of Steam Punk but what would you call this?

Darrell Hanning
United States
Jacksonville
Florida
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Actually, Ares magazine had a game based on "High Crusade".