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"ROYGBIV? More like ROY(R/G?)B(dB)(drB)*.": How I Modified My Games So I Could Actually Play Them
♪ Isaäc Bickërstaff ♫
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It affects 8% of the male population. It's a condition that affects the cones in the eyes. The most common form of this condition is known as "dichromacy." There is no known cure.

Colorblindness! Also known in more politically correct circles as "color vision deficiency," it's the bane of some gamers' favorite pasttime. Look at any game and you're likely to see red and green pieces, the two most commonly confused colors in colorblind people. Mix in oranges and browns, or purples and blues, and it just mucks up the problem even more.

Below are some examples where I've had to physically modify my games in order for me to be able to play them. There are others that have to be modded for play (Taj Mahal and Tongiaki come to mind), but I don't have those games, so I didn't include them. If you have examples you would like to add, feel free to do so.

*Red, Orange, Yellow, Red or Green?, Blue, Dark Blue, Darker Blue
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1. Board Game: Ticket to Ride [Average Rating:7.48 Overall Rank:74]
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Greer
South Carolina
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In my first game of Ticket to Ride, I made a tremendous error in playing a handful of green cards to claim an orange track (or was it orange for brown?). I'm happy to say that the other players didn't attempt to block me straight out. They did give me a chance to make that connection, but the turns it took to recollect the right cards to make that connection contributed to my horrible loss. Regardless, I believe I griped for the remainder of the game about the game being colorblind-unfriendly.

Later, Days of Wonder addressed this problem in the second edition of the game, and for a mere $20 (!), I could order a copy of the board to replace my un-symboled one. Screw this, I thought. I have a Sharpie that only cost me $1.

As you can see, my artistic skills are lacking, but at least now I can play the game without having to point at the board and ask, "What color is this again?", thus giving away my plans.
 
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Iain K
United States
Arvada
Colorado
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Everyone in our group has problems with the red and orange cards in this game. I sometimes wonder what game manufacturers were thinking when they made color choices.
 
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  • Posted Wed Oct 18, 2006 7:00 pm
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Dave Heberer
United States
Woodinville
Washington
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They were thinking:

I need 10 different colors. That's kinda rough, I can only think of about 8 that aren't that close to one another, and yellow, red, and orange can be confused... Oh well.

But I agree that for color blind people, the symbols are a necessary thing.
 
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  • Posted Wed Oct 18, 2006 8:30 pm
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Manuel Pombeiro
Portugal
Sao Joao do Estoril
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Orange and Green!!!
 
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  • Posted Thu Oct 19, 2006 11:29 am
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2. Board Game: Schotten-Totten [Average Rating:7.28 Overall Rank:233]
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Greer
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Schotten Totten was one of those games I bought when I was buying anything that sounded interesting, and it's one of the handful of games that has survived in my collection. It's taut and tense, yet very easy to explain and play. I will always be up for playing this game.

The thing is, that picture over there shows two different-colored cards. Really. At first, I thought the game had been shipped with an extra set of yellow or orange cards, but my wife pointed out that the colors were different.

As you can see, that Sharpie that helped me solve the problem with Ticket to Ride also helped me solve a similar problem with Schotten Totten. At least this time, I didn't have to worry about my lack of artistic skills.
 
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Andy K.
United States
Norman
Oklahoma
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Holy hell! Those are different colors. Eesh.
 
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  • Posted Wed Oct 18, 2006 5:52 pm
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♪ Isaäc Bickërstaff ♫
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Greer
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Yes, well, therein lies the problem....
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  • Posted Wed Oct 18, 2006 5:57 pm
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Tim Gilberg
United States
Norman
Oklahoma
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Um, yeah. Those are different colors.

Quite distinct.

What's wrong with you?

No, seriously though. Great picture to illustrate the problem, as those colors look quite distinct to me.
 
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  • Posted Wed Oct 18, 2006 11:35 pm
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Manuel Pombeiro
Portugal
Sao Joao do Estoril
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I'm with Isaac on this one. For me the front card is a tiddy tiddy bit darker than the other. But I could only be sure of it when I clicked the image and zoomed in!!

Yap colorblindness is a issue in my games also!!
 
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  • Posted Thu Oct 19, 2006 11:35 am
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Steve Sisk
United States
Rochester
New York
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Icons, icons, icons!

How hard would it be to use easily distinguishable icons just below the rank number in the corner (so that the icon can be seen when the cards are spread in hand).

I'm shocked by the number of games that don't do this!!
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  • Posted Thu Oct 19, 2006 2:04 pm
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James Davis
Australia
Canberra
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Gilby wrote:
Um, yeah. Those are different colors.

Quite distinct.

What's wrong with you?

No, seriously though. Great picture to illustrate the problem, as those colors look quite distinct to me.


Me too, they are very different colours. I never knew so many people were colour blind.
 
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  • Posted Sun Mar 25, 2007 6:14 pm
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3. Board Game: Sticheln [Average Rating:7.01 Overall Rank:408]
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Greer
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Sticheln is another 6-suited game, with the horrible red-brown color combination. It's truly hideous. In the picture to the left, I can sort of make out the difference between the two colors, but in the game, I can't see it well at all.

What's funny is that the first time I played this game, I kept getting confused. It wasn't the colors that were causing the problems (I had already marked one of the two problematic suits), but I kept losing track of what color was led. I started blaming the cards, because whenever I wound up taking a ton of negative points, I had played one of the marked cards to win the trick. The other guys in the group didn't believe me, but I stuck by my story that the dots were amnesia-inducing.

To this day, if I screw up a trick in this game, I always blame the "amnesia-inducing dots."
 
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Richard Irving
United States
Salinas
California
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The original edition did not have brown--it had purple instead, IIRC.

But it also only had numbers above 14 (so no more than 6 players.)
 
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  • Posted Wed Oct 18, 2006 5:50 pm
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John Crowe
United States
West Hollywood
California
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You're lucky you can't see this combination. Red and brown? Blech! yuk
 
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  • Posted Fri Oct 20, 2006 10:59 pm
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4. Board Game: Corsari [Average Rating:6.40 Overall Rank:1312]
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Most card games solve any problems with colorblindness by using different symbols for each suit of cards. Die Sieben Siegel does this, as does Canyon, Alhambra, and Hick Hack in Gackelwack. All of these games create problems with me by the choice of colors, but the symbols on the cards help me discern what goes with what.

Corsari, though, chose to go with theme over function, and chose to put a different person on each NUMBER of card. This would normally be okay in a 4-5 suited game, but Corsari has TEN DIFFERENT SUITS. I had to mark two different suits of cards to help identify all the colors, and even then, I still have trouble making out some of them. I hear that even non-colorblind people have problems with this game.

I have yet to play this one, but it's all ready to go for when I do.
 
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June King
United States
Unspecified
Bring me her heart in this box.
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Yes, if you're playing in a poorly lit area, you can't tell the difference in some of the solors. They used peach!
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  • Posted Wed Oct 18, 2006 6:09 pm
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Jorge Montero
United States
St Louis
Missouri
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For something similar with people that aren't color blind, take a look at circus flohcati. sure, the pictures are different, but there's a ton of them! There's a card that lets you ask other players for a card of any color you want. Given that most of the time you want a color that you don't have, just remembering the options out there can be a problem. Since most card games don't train most people to look at the pictures, I think that the game might be easier if you are color blind.

A good option in that case is to have a little cheat sheet with a card of each color printed on it.
 
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  • Posted Wed Oct 18, 2006 9:52 pm
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Jon David Faeth
United States
Hilliard
Ohio
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At this point in reading this geeklist, I'm beginning to think you should incorporate a sharpie into youe geekbadge or avatar. My god man! How would you live without it?
 
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  • Posted Thu Oct 19, 2006 2:36 pm
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5. Board Game: Knights of Charlemagne [Average Rating:6.38 Overall Rank:1532]
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Greer
South Carolina
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Tabula Rasa is an interesting example of problems with colorblindness, because when the cards are next to each other, they're easy to discern. In Schotten Totten and Sticheln, the two problem colors look the same to me, so that was why I needed to mark the cards. In Tabula Rasa, though, I have to match the cards to a particular tile.

This was the first case where I had to mark a tile, as well as a suit of cards. Again, I was able to tell the colors apart when they were side by side, but matching them from a distance was more problematic. It was well worth the effort to correct the cards, though, because this is a tense game that is reminiscent of Schotten Totten and Lost Cities.
 
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6. Board Game: Razzia [Average Rating:6.37 Overall Rank:2246]
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Greer
South Carolina
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Razzia was the second game I had where I had to mark the tiles, as well as the cards. I already owned Hick Hack in Gackelwack at this time, and while I pondered marking that game for the same reasons (matching cards to a particular tile), I realized that the birds on the cards matched the birds on the tiles. There are still some issues with the foxes and the -2 cards in that game, but I don't like marking up my games unless I have to. So far, there haven't been issues with that game.

This one, though, was too similar for me to leave, and it also posed a new problem, since there were THREE colors that were too similar for me to tell apart at a glance. As you can see, I chose to dot one color, and then double-dot the third. Now, all three of the colors are easier to tell apart.

Of course, I also had to mark the cards, as well:

 
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7. Board Game: Loot [Average Rating:6.34 Overall Rank:1042]
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Greer
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When I first opened my copy of Loot, I swore that the game only shipped with two suits of cards. My wife pointed out that there were actually FOUR colors, and she held up two cards, side-by-side, to prove her point. Nope. There were blue cards, and yellow cards, as far as I could tell.

What's weird about Loot is that there are ship cards, and there are pirate cards, all of which belong to different suits. I had to get help in separating all the colors properly, but I marked the cards as soon as I could. This game would be downright hostile if I tried to play it without the suits being marked.
 
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Brett Myers
United States
Madison
WI
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Hell, I'm not even colorblind and I had trouble telling the blue-green suit from the green-blue suit.
 
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  • Posted Wed Oct 18, 2006 5:55 pm
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Mike Adams
United States
Brigham City
Utah
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I really like this game but it was impossible to play without marking the cards. I did the same as you, but I drew in the dots over one of the eyes of each of the skulls in the corners of the cards so they look like eyepatches. It worked out nicely. I put a single dot in the corners of the corresponding captain cards.

The odd thing is that others I play games with who aren't colorblind have problems with the other colors, so they get confused by the dots if they don't ignore them. Once that was established, it has worked out fine.
 
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  • Posted Thu Oct 19, 2006 12:41 am
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Christopher Onstad
United States
Donald
Oregon
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Thank you so much for the marking the cards tip. So far my playing has consisted of me leaning over to my wife and saying "is this color the same as this?" Then when I have the problem cards sorted (cause like you I only see two different suits) I seperate them with merchant ships. But then I can't float the merchant ships, it just gets ugly. I am going to use your tip.
 
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  • Posted Thu Oct 19, 2006 7:13 am
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Bob Wilson
United States
Northampton
Massachusetts
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One of the worst offenders.
Folks say the differently-themed original German version of this game doesn't have the same problems.

I've been looking for little colored dots to put on the cards, but hard to find them with blue, purple, green and coffee-stained banana peel (I refuse to call the "yellow" yellow). I'm thinking of printing some colored mailing labels (complete with differentiating symbols) and then maybe using a paper punch to make round dots.

But I think I'm liking the eye-patch idea best!

arrrh

Arggghhh!
 
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  • Posted Thu Oct 19, 2006 3:36 pm
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Rob Rob
United States
La Mesa
California
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Hell, I'm not even colorblind and I had trouble telling the blue-green suit from the green-blue suit.


My family too. This is the game I thought of immediately for this list.
goo
 
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  • Posted Fri Oct 20, 2006 12:06 am
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8. Board Game: Mhing [Average Rating:6.60 Overall Rank:1379]
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Greer
South Carolina
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In Mhing, I can tell the red dragons from the green dragons. In fact, in that picture over there, I can tell you that the card on the top is red, and the one on the bottom is green. Shoot, I can tell you that just based on the thumbnail picture I see while creating this entry!

The thing is, in certain lights, I can't tell the two colors apart. I don't know if it's a problem with glare, or artificial light, but when my wife and I were playing this game at the beach, I kept having to tilt my hand in a certain way to figure out which color dragon I had. Of course, seeing this, my wife knew not to discard ANY dragons, which put me in a bit of a bind.

My wife kicks my butt at Mhing already, so I didn't want to give her any advantage. As soon as we returned from the beach, I marked the green dragons.
 
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Lacombe
Louisiana
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If I remember correctly, each of the dragons has its own unique art (that is pretty readily distinguishable from the other two). Since you won't ever pick up a single dragon (i.e. that doesn't match one already in your hand that you could look at to match the art), this seems like it should be, with just a little effort, a non-issue (the exception is picking up your third dragon for "nothing connects with all honors," but then you could just make sure the dragon didn't match one already in your hand).
 
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  • Posted Thu Oct 19, 2006 4:35 pm
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♪ Isaäc Bickërstaff ♫
United States
Greer
South Carolina
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I THINK my deck has the same artwork on each card, just colored differently. Besides, it's not so much that the cards are different enough, color- or icon-wise, but that whenever I pause to look more closely at a card, my wife knows I have a dragon of some kind in my hand. And if I'm looking closely at it, then I may be trying to score with it.

She's competitive, and she'll exploit any weakness I show. =)
 
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  • Posted Thu Oct 19, 2006 5:04 pm
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9. Board Game: Great Wall of China [Average Rating:6.36 Overall Rank:1127]
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Greer
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I didn't mark Great Wall of China when I first opened it, because it looked like everyone played with their own colored deck. Of course, once we started playing it, and I was trying to figure out who had majority on which wall, I started seeing problems. I kept having to ask who had majority where, and even then, I lost track of some colors on the walls. I lost that game, too, but for more reasons than the color issues alone.

So, this was another case where I needed to mark two different colors of cards. The blue and the grey (green?) cards were easy to tell apart side by side, but get them in different walls, and I was having trouble. I had the same problem with the yellow and orange (green?) cards, so I took the Sharpie to those cards, too.

I have yet to play the game since I corrected the suits, or since learning the correct rules. I expect that both will contribute to a better game the second time around.
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James Lowry
Spain
Sunnyvale
California
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The colors in the photo are grey and red together, and green and yellow together (going from back to front).
 
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  • Posted Thu Oct 19, 2006 9:15 pm
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10. Board Game: Winner's Circle [Average Rating:6.97 Overall Rank:337]
Dean
Canada
Ottawa
Ontario
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One of the primary complaints, even amongst the non-colour blind, are the similarities in some of the horse colours in Winner's Circle. As you say, side by side, there's no problem, but from a distance, it's easy to mix the two mid-brown horses, and depending on the lighting, the dark brown and the black. This was solved by painting numbers on the backs of the jockies.

As an added benefit, it helps my 5 year old son when he plays too. While he's shown no signs of colour-blindness, it's easier for him to identify the '4' horse by number than by it's colour.
 
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Chris Talbot
Canada
Ajax
Ontario
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I'm not colour-blind, but I certainly have problems spotting the different shades of colour of the horses when they're spread out over the track. I have to double-check each time before I choose which horse I'm going to move.

Couldn't the horses have been made entirely different colours instead of colours that are all so similar?

If I end up buying this game, I'll certainly take your advice and number the horses.

Chris
 
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  • Posted Wed Oct 18, 2006 5:19 pm
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Dean
Canada
Ottawa
Ontario
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Couldn't the horses have been made entirely different colours instead of colours that are all so similar?


My guess is that they wanted horse colours that were close to those that show up in nature -- hence the various browns. The colours they've chosen help the theme, but at the expense of playability.

It's still a great game, though.
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  • Posted Wed Oct 18, 2006 6:26 pm
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Andy Hunsucker
United States
Bloomington
Indiana
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I think the main problem is that they couldn't re-use the player colors, i.e. green, red, blue, etc. So they went with more neutral colors, which didn't work out that well. I don't have much trouble unless I'm just casually glancing at the pieces.
 
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  • Posted Thu Oct 19, 2006 2:59 am
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Gregory Wong
United States
San Jose
California
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I suppose if you are artistically inclined, you could paint up different outfits for the jockeys.
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  • Posted Thu Oct 19, 2006 9:48 pm
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Krishna Sampath
United States
New Haven
Connecticut
OM | Cal alum | Trekkie | BGG! | Crosswords | Lawyer
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It's funny -- I have never had any problems with distinguishing the horse colors in Winner's Circle -- perhaps because colorblind folk are far more used to using darkness and saturation to distinguish between items, rather than hue. Thus, the 5 different browns pose no problem, as they're all distinct levels of darkness.

Normal sighted gamers with whom I've played this, however, constantly seem to be asking me which horse is which. Maybe that's why I like this game so much... devil

-K
 
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  • Posted Wed Jun 3, 2009 9:34 pm
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11. Board Game: History of the World [Average Rating:7.17 Overall Rank:254]
Aaron Tubb
United States
Fuquay Varina
North Carolina
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This reminds me of Hasbro/AH's History of the World. The player colors are: pink, purple, blue, mustard-yellow, green, and darker green.
 
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Aaron Tubb
United States
Fuquay Varina
North Carolina
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The only ways to fix this I can think of are to either play with 4 or 5 people at the most, or recolor the pieces with spray paint. I'm not colorblind, but the choice of colors annoy me greatly.
 
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  • Posted Wed Oct 18, 2006 5:46 pm
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David Heldt
United States
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Maybe the pink pieces were Hasborg's attempt to build a link with the early days of AH, where "red" units more often than not were actually pink(persisting to the British units in 1776).
I've always thought that the pink Nazi flags in Origins Of World War II are a scream--
 
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  • Posted Wed Oct 18, 2006 11:19 pm
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John Burt
Canada
Saskatoon
Saskatchewan
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The only ways to fix this I can think of are to either play with 4 or 5 people at the most, or recolor the pieces with spray paint. I'm not colorblind, but the choice of colors annoy me greatly.


It is not an issue if you play the original AH HotW
 
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  • Posted Thu Oct 19, 2006 2:54 am
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12. Board Game: The Settlers of Catan: 5-6 Player Extension [Average Rating:7.10 Unranked] [Average Rating:7.10 Unranked]
Andy K.
United States
Norman
Oklahoma
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The brown pieces, oh the damned brown pieces. They're nearly identical to the red pieces from the base set. I spraypainted mine yellow. Why the publisher couldn't have used yellow or silver or pink or gold or, I dunno, polka dots will never be known.
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Carl Bussema
United States
Lansing
Michigan
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Be glad you don't have a 2nd edition US base set. The orange and red are so close that even those of us blessed to clearly see the difference in all the above entries (I admit that LOOT is a little iffy at times and the horses in Winner's Circle are trouble, but everything else is crystal to me...) ... well, it basically comes down to how much light is shining on any given piece which set I think it belongs to.

Fortunately, the much darker orange of 3rd edition (and the expansions) is at least SOMEWHAT different than the red...
 
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  • Posted Fri Oct 20, 2006 6:39 am
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Carl Bussema
United States
Lansing
Michigan
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Reverse that. The 2nd edition orange was dark, and the expansions were lighter. I knew that didn't make sense.
 
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  • Posted Fri Oct 20, 2006 6:41 am
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Aphicha Phawapaphawin
Thailand
Rat Burana
Bangkok
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Above, The same set of color?
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  • Posted Thu Nov 5, 2009 5:38 am
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Andrew Ross
United States

Arizona
I took the brown pieces and painted them black.
Now they're really easy to tell from the red and green.
Kinda hard to see if you drop one on the floor, though.
 
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  • Posted Tue Dec 8, 2009 5:23 pm
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William McDuff
Canada
Prince Rupert
British Columbia
"'A grey man,' she said. 'Neither white nor black, but partaking of both. Is that what you are, Ser Davos?' 'What if I am? It seems to me most men are grey.'" -- Lady Melisandre of Asshai and Ser Davos Seaworth from A Clash of Kings by G.R.R. Martin
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I bought a set of grey pieces from boardgamebits myself, but I might have done that anyway... whistle

 
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  • Edited Thu Jan 6, 2011 3:05 pm
  • Posted Thu Jan 6, 2011 2:58 pm
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13. Board Game: Mü & More [Average Rating:7.23 Overall Rank:296]
Andy K.
United States
Norman
Oklahoma
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I play a lot of trick-taking games with buddies, and I wanted to bring something new to the table. So I bought Mu yesterday.

Mu has 5 suits, and the red and green suits are uncomfortably close for me. I can tell them apart, but to do so might take me a few seconds of close inspection of the cards. Which could be a give away of what I'm looking at in my hand or misfiring of cards if I try to play quickly.

But then I thought, well no big deal. I'll just look at the pictures on the suits. Guess what? The pictures are similar enough that they're next to no help either. Grrrrr. I can appreciate that someone wanted to get artistic with the animals on the suits, but the green dragons and red birds are both so dang swirly. The only way I can quickly tell them apart is that the dragons' mouths are open and the birds' mouths are closed. (Or do I have it backwards?)

Looks as though it is time to break out the sharpie marker. (That picture is a little blurry, but you can see the colors of the suits.)

 
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Richard Irving
United States
Salinas
California
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And the 0 cards have no animals, so even that wouldn't be foolproof.
 
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  • Posted Thu Oct 19, 2006 2:15 am
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14. Board Game: WildLife [Average Rating:6.74 Overall Rank:708]
Pony Casts Fire
United States
New Haven
Connecticut
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The light and dark green in this game are almost impossible to tell apart. Thankfully, it's just the scoring pieces. We modified ours by adding clay tusks for the mammoth. Now I can play in peace!
 
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15. Board Game: Fresh Fish [Average Rating:6.68 Overall Rank:928]
Darryl Boone
Canada
Coquitlam
BC
Reading your recent posts has been like dipping my bottom over and over into a bath of the silkiest oils and creams.
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Colour choices: white, blue, green, red, dark orange. You don't need to be colour-blind to see a problem with that last one. I painted mine yellow.

There isn't really a good photo of the red alongside the dark orange -- maybe I should have snapped a side-by-side comparison before painting mine.

The green is a problem too, since it may be quite hard to (a) differentiate from the red, and (b) see on the green grass. I may later need to paint those pieces too.
 
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George Kinney
United States
Bellefontaine
Ohio
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The previous owner of my copy had added black dots on the red bits. Not really neccessary during the day, but quite helpful in the evening.
 
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  • Posted Wed Oct 18, 2006 7:32 pm
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16. Board Game: Through the Desert [Average Rating:7.16 Overall Rank:191]
Andy K.
United States
Norman
Oklahoma
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I'm a sucker for molded plastic pieces and I think a quick-playing area control game sounds awesome, but really, really, what's with the colors of these camels?

In this picture, I can see the colors clearly. Of course, each color is separated by group and the camels aren't spread across a sand-colored background. Once that has happened, I can't tell the middle three camel colors apart easily.

I took the time to color the saddle blankets on two of the camel colors. I colored the blankets of the second from the left camels dark green and blankets of the second from the right camels red (different sharpies). It took me about 3 hours to complete this project, but I still haven't gotten the game to the table.gulp

Someday I'll buy or borrow a digital camera and upload a pic of my work for everyone's viewing pleasure.
 
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Iain K
United States
Arvada
Colorado
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We love this game, and have the same problem with the camels. Isaac, how does this game look to you?
 
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  • Posted Wed Oct 18, 2006 7:05 pm
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♪ Isaäc Bickërstaff ♫
United States
Greer
South Carolina
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This is another offender, but not one that's so severe that I feel the need to mark up the pieces. I can always ask someone to help me identify a color without giving away what I'm doing.
 
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  • Posted Wed Oct 18, 2006 7:14 pm
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Iain K
United States
Arvada
Colorado
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Very smooth . . . makes them think you see something they don't, that they've made some sort of mistake . . . Nice.
devil
 
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  • Posted Wed Oct 18, 2006 8:04 pm
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Rachel
United Kingdom
Norwich
Norfolk
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Are sharpies just like a permanent marker? If so this might be the solution for me. I've had Through the Desert for over five years unplayed and it took almost that long for my husband to tell me that he can't tell the camels apart.

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  • Posted Thu Oct 19, 2006 12:24 pm
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Just call me Erik
United States
Waldorf
Maryland
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I couldn't live without my sharpie. There are several companies that produce knock-offs (possibly licenced, possibly not) that are branded with the "Sharpie" logo, but the Sharpie is made by Sanford.
 
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  • Posted Thu Oct 19, 2006 4:54 pm
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♪ Isaäc Bickërstaff ♫
United States
Greer
South Carolina
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The Sharpies I have are just the Sharpie brand. I have an older one that has "Sanford" printed above the name, but I'm not sure if that's still the parent company.

The ones I prefer to use are the ones with the ultra-fine point. The larger ones create larger dots, but aren't as dark. In order to make a large enough dot with the smaller point, you have to go over the mark a few times, so it's darker, and shows up better on the cards.
 
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  • Posted Thu Oct 19, 2006 5:07 pm
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17. Board Game: Sorcerer [Average Rating:5.22 Overall Rank:7035]
David Heldt
United States
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This product of SPI's heyday has probably driven generations of the colorblind to distraction. The game takes place in a world where there are six different types of magic, each associated with a different color(There's a Rock-Scissors-Paper relationship among the magics). Different magics are prevailent in different hexes, red in the red hexes, blue in the blue and so on, and a unit is most powerful when standing in a hex of its own color. To complicate matters there are white hexes(all magics are present) and gray hexes(no magics are present), which results in the unique game map shown.
Incidentially, it should be noted that SPI intentionally pasteled the colors on the map so that players wouldn't go "dazzle-happy" looking at it--
 
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Steve Sisk
United States
Rochester
New York
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What?!? This isn't a test for colorblindness? Does anyone else see the giant "7" in the center of the board?
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  • Posted Thu Oct 19, 2006 2:00 pm
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18. Board Game: Rage [Average Rating:6.19 Overall Rank:1674]
Greg Silva
United States
San Ramon
California
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Red and Orange- all bad.
 
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19. Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:60]
Manuel Pombeiro
Portugal
Sao Joao do Estoril
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Once I was getting Russians and picking inside the American Order of Battle looking for the squads I needed to use, when my friend checked what I was doing!!
 
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20. Board Game: 10 Days in Africa [Average Rating:6.60 Overall Rank:876]
Rachel
United Kingdom
Norwich
Norfolk
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When we played this for the first time the comment was "There are different colours of planes?"

As a result I had to modify 10 Days in Africa for my husband. I have added stickers with the names of the colours on every plane card and a crib sheet listing the countries by colour. He's happy with that but I think that it would help to mark the board too.


 
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♪ Isaäc Bickërstaff ♫
United States
Greer
South Carolina
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I forgot about this series of games. I've owned both USA and Europe, and in both games, I had trouble identifying the countries that went with the planes/boats/whatever. I never did care for the games enough to modify them, though; in fact, I recently traded them away, and completely forgot how offensive they were, color-wise.
 
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  • Posted Thu Oct 19, 2006 5:09 pm
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21. Board Game: Genoa [Average Rating:7.33 Overall Rank:149]
Steve Coates
United States
Oklahoma City
Oklahoma
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I am color blind. We played Traders of Genoa for the first time last night, and I got my wares a little confused and needed clarification from other players. Not to mention, I had to call in backup for the setup of the wares. I haven't begun fixing it yet, but it will begin shortly.
 
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Iain K
United States
Arvada
Colorado
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I'm not color blind, but there are two wares, rice and wheat, that are so close in color that we put black dots (Sharpie !) on the rice cubes to be able to tell them apart.
 
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  • Posted Fri Oct 20, 2006 5:45 am
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Massimiliano della Rovere
Italy
Pisa
Tuscany
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citizen k wrote:
I'm not color blind, but there are two wares, rice and wheat, that are so close in color that we put black dots (Sharpie !) on the rice cubes to be able to tell them apart.

I'm not colorblind but I really wonder why using so similar shades...
 
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  • Posted Wed Nov 4, 2009 2:57 pm
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William McDuff
Canada
Prince Rupert
British Columbia
"'A grey man,' she said. 'Neither white nor black, but partaking of both. Is that what you are, Ser Davos?' 'What if I am? It seems to me most men are grey.'" -- Lady Melisandre of Asshai and Ser Davos Seaworth from A Clash of Kings by G.R.R. Martin
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citizen k wrote:
I'm not color blind, but there are two wares, rice and wheat, that are so close in color that we put black dots (Sharpie !) on the rice cubes to be able to tell them apart.


Oh noooo! Bugs in the rice!
 
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  • Posted Thu Jan 6, 2011 3:00 pm
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22. Board Game: Tempus [Average Rating:6.63 Overall Rank:685]
Arne Thomi
Germany
Hamburg
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I'm not colorblind, but this one is tough. Another candidate I could think of would be Oltremare - Merchants of Venice (new Amigo edition)
 
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♪ Isaäc Bickërstaff ♫
United States
Greer
South Carolina
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Actually, the cities in Tempus aren't bad. The colors might look similar, but the artwork for each color of tiles is unique. This is a good example of how to help the colorblind players when designing a game.
 
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  • Posted Fri Oct 20, 2006 3:30 pm
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Arne Thomi
Germany
Hamburg
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I think that, except for yellow, the artwork is just too tiny to distinguish.
 
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  • Posted Fri Oct 20, 2006 4:15 pm
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23. Board Game: Cosmic Encounter [Average Rating:6.99 Overall Rank:361]
Rob Martin
United States
St. Louis
Missouri
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The Mayfair version used to drive us NUTS.
Are you yellow or orange? Blue or slightly lighter blue?

Had to have been an artist that picked those colors. Heck, the artist in our group can tell you the specific names for the colors in any game, as well as the name of the font used for the cards.

Never let the artist pick the colors!
 
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John Crowe
United States
West Hollywood
California
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AMEN! AMEN! AMEN!
We played this game sooo many times in college, and we still couldn't tell the orange-yellow and yellow-orange apart. The blues are also really bad. We'd end up looking through the deck to find a card with which to compare the current Destiny Card. Of course, then the deck would have to be reshuffled. What a pain in the arse!
 
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  • Posted Fri Oct 20, 2006 11:13 pm
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Daniel Johnson
United States
Indianapolis
Indiana
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I've heard two different stories behind this game's colors. One is that their art director was color-blind and chose six colors he could distinguish. The other is a printing problem that messed up the colors.

I found instructions on Usenet for turning not-so-blue into green.
 
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  • Posted Sat Oct 21, 2006 2:37 am
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24. Board Game: Sumera [Average Rating:6.23 Unranked]
Matt Ruff
United States
Seattle
Washington
Here's one that even the non-colorblind can appreciate. Sumera's tiles and huts are stained in different shades of brown. In the set I (briefly) owned, the two intermediate shades were almost impossible to tell apart, even under bright light.
 
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25. Board Game: Victory & Honor [Average Rating:6.49 Overall Rank:1945]
♪ Isaäc Bickërstaff ♫
United States
Greer
South Carolina
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I forgot about Victory & Honor when I first created this GeekList. These cards have symbols, but they're for special powers, NOT for suits. As it is, the above two colors are very similar to my eyes, and I had to mark one to distinguish between them more easily.
 
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Bobby Warren
United States
Glendale
Arizona
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Have you played El Grande? It has the terrible choice of colors for cubes of brown, red, and green (with blue and yellow added).

It causes some problems for one of the guys in our group who is color blind. I keep thinking I should buy a tub of 1 cm plastic cubes from the teacher supply store and another of the 2 cm cubes just so I could add white and black cubes to the game. Another option would be to get some plain cubes from Michael's and paint them white or black, or even just seal them and leave them with the natural wood finish.

Commendations should be given to Days of Wonder for making the changes on the board of Ticket to Ride once the issue was pointed out and for having a different mix of colors for the player trains in Ticket to Ride: Märklin Edition which seems to have been made with color blind people in mind. That makes the decision to go with red, green, and blue as the colors for the banners in BattleLore a little confusing.
 
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  • Posted Wed Oct 18, 2006 5:02 pm
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Mike Horsepool
Canada
London
Ontario
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Colour-Blindness is the bane of my existance. I always pick colours that I can see in games If someone says they want it, I smack em and say Im blind, I need this one. Helps me keep my yellow or black playing pieces
 
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  • Posted Thu Oct 19, 2006 5:16 pm
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Larry Wheeler
United States
Chicago
Illinois
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Quote:
Either way, I noticed recently that one of my kids' books has eliminated indigo from the rainbow. According to this book (intended for 4-year-olds), the colors of the rainbow are red, orange, yellow, green, blue, and purple.


The real problem with that is the fact that purple (also magenta) is not a spectral color (hence not in the rainbow), but indigo and violet are. How you slice it is not the issue. There is no frequency of light corresponding to the perception of purple or magenta; they are pure artifacts of the way our eyes and brains work.
 
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  • Posted Fri Oct 20, 2006 8:45 pm
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John Crowe
United States
West Hollywood
California
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A couple good friends of mine in college were both color-blind, one so bad that he had to have someone pick out clothes for him. (Do they make Garanimals for adults?) Being best friends, when it came time to pick partners in lab class, they teamed up.

Unfortunately, in this class, electrical resistors were frequently needed. Resistors, which have colored bands to indicate their resistance value...

The professor showed little sympathy, telling them they should have picked better lab partners.
 
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  • Posted Fri Oct 20, 2006 11:45 pm
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Ariel Seoane
Uruguay
Montevideo
Montevideo
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I think there are two reasons for color-blind unfriendly games: either the designer is unaware of the problem (or doesn't think it is important enough), or the game requires different kinds of information and it is hard or impossible to communicate it effectively in a color-blind friendly way.

While it is good and important to try to design any product in a way that it is easy to use for as many people as possible, there's always a balance to reach, and sometimes colorblind people are left out. Just as shortsighted people is some other times, or left-handed people is for most home appliances, etc. You just can't always find a solution that works for everyone. Even when you can, you might not want it, because it means a not so good solution for over 90% of your market. What would a publisher want: a game that looks great for 92% of his potential customers, or a game that looks just ok, but can be played by 98 or 99%? Actually, not all color-blind people has the same problem, so designing for people who can't tell red from green doesn't help people who can't tell green from blue. Some people can't see any color, just lightness: does that mean any design should refrain from giving color an informative function?

I think designers should try to keep color-blind people in mind as much as possible, though. The Battlelore example is clear: different shapes for the helmets would be a practical solution, with little extra illustration cost and no evident drawback.

For those interested in experiment what color-blind people sees, a good approximation is the L*a*b color mode in Photoshop and similar applications. Unlike RGB and CMYK, which are shaped around light sources and ink pigments, L*a*b is based on the human eye and the way we (or 92% of us) see. Like RGB, it decomposes the image in 3 channels, but these reflect the human eye vision: L=Luminosity, a=red/green, b=yellow/blue. Turn off the a channel and you'll see the world through the eyes of a color-blind person who can't tell red from green. Turn off the b channel instead, and you will not be able to distinguish blue from yellow or green. Try the Battlelore helmets image: turning off the a channel makes the first and last helmets almost equal, turning off the b channel makes the second and third helmets look the same.

For those with a pet dog, the change would have to me more comples, as dogs can only see the yellowness or lack of it, no blue, no red, no green. Tortoises, OTOH, are able to see a wider area of the spectrum, so they probably find out colorful TVs extremely dull. They make 100% of humans become color-blinds by comparison.

 
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  • Posted Wed Aug 29, 2007 4:16 pm
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