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How To Categorise A Game Collection
Matt Thrower
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I've got a lot of unplayed games in my loft. Too many. And there's more games on my wishlisht too.

In order to sort this out I sat down and had a good old think about what each game that I was looking at actually achieved for me - what gaming itch did it scratch when I played it? For example I'd been looking at buying a whole lot of games that could be loosely classified as "Empire Building Games" but really how many games in that mold did I need?

After applying this to a few oversubscribed categories in my collection, I started to think it might be interesting just to see how I felt about categorising other games. There's been a bit of a debate going on recently about how a lot of the popular games on the 'geek are very similar and how "Ameritrash" fans like myself prefer to play a wider range of games. So I wanted to see if I really was playing a wider range of games. I'd be interested to know whether you think there's a lot of overlap here - if you wanted to define things differently there's certainly a lot of mediumweight combat and negotiation games, because that's what I favour, but I do feel that the different categories fulfil different requirements. I also feel that across my different categories I've selected a wide range of different approaches and mechanics - in some cases that was the very reason I selected some games over others.

So here's the result. In each entry I've listed the category, what I seek to get out of games in that category followed by the two or three games that I feel best represent what I want from that category. I've then listed a few good looking games I rejected from the category with a brief reason as to why. Some of these rejects are marked with a * - they're games I own but am considering getting rid of after this reclassification.

You should note I've not played all the games on this list. Those that I haven't I've arrived at a classification for after careful research here on the 'geek.

So, in no particular order, my categories are:
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Posted On: 2006-10-20 13:45:26
Edited On: 2006-10-20 13:45:26

1. Friedrich [Average Rating:7.80 Overall Rank:73]
Matt Thrower
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Multiplayer Historical Wargames

With these games I want to be able to sit down in a group and relive a portion of military history. I want to be able to apply real-life military tactics with success, be rewarded for building a grand strategy and learn some history into the bargain.

First Choice: Friedrich
Friedrich just looked too good to ignore. History practically oozes from the box from the penpics on the side to the historical basis for the event cards. It's also pleasingly simple but covers basic military principles like supply and control surprisingly well. The real seller for me was the tension between allies needing to support each other but find the resources to go for an individual win.

Second Choice: Shogun/Wallenstein
How can you not have a game featuring a dice tower? Just too many things have been said about this game to ignore. The one thorn in this particular dish is that I try to avoid games with foreign-language components so I'd buy Shogun over Wallenstein - but Wallenstein to me has the more interesting history.

Third Choice: Napoleon (The Block Wargame)
I wanted a block wargame in my collection and this seemed the only real choice as I tend to avoid two-player only games and this is the only historical multiplayer one available. Happily for me it's also a class game with a real feel for Napoleonic tactics about it.

Rejects
Struggle of Empires: Too similar to CotE which is also on this list
Sword of Rome: Looks great, but too long ever to see the table.
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Posted On: 2006-10-20 05:40:28
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David Bohnenberger
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IMO you've rejected the two best choices.
David Bohnenberger
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Actually, they're ALL good choices!
Darrell Hanning
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05060708
I made English-language replacement cards for Wallenstein.

If you want, I could email them to you, or post them up on BGG, if somebody else hasn't already.
2. Space Hulk [Average Rating:7.64 Overall Rank:79]
Matt Thrower
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Light Wargame

What I'm looking for here is a combat game that's fast, tense and simple but offers fixed scenarios so the players can try out different tactics against each other.

First Choice: Space Hulk
This is the epitome of what I'm after here. It's fast playing and bum-clenchingly tense and the rulebooks offer a variety of interesting scenarios that have real replay value. It's almost a shame it doesn't have a historical theme.

Second Choice: Memoir '44
A nice light combat game with enough of a historical theme to it to make it feel like as much a historical wargame as anything else. The combination of dice and cards driving the game is a nice system, well regarded by other 'geeks.

Rejects
C&C: Ancients: Too much like Memoir and I prefer the theme of the latter.
*Block Mania*: Too chaotic by far.
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Posted On: 2006-10-20 05:40:28
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Matt Thrower
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In retrospect I may have been a bit hasty in preferring Memoir '44 over C&C: Ancients. Although I'd maintain it'd be silly to own both because they're so similar, the choice of which to pick is really rather tricky: vastly superior components over a slighty superior game system.
3. Game of Thrones, A [Average Rating:7.63 Overall Rank:59]
Matt Thrower
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Diplomatic Wargame

These games are as much about deal-making as they are about conflict - they force players into making and breaking alliances in order to win the game. Here I'm looking to combine some serious tactical play with psychological reading and manipulation.

Note that although it might seem Diplomacy belongs here, when I really thought about it I had to put it in a different catgeory! It's further down the list.

First Choice: A Game of Thrones
I'm still reading the novel this is based on at the moment. I'm not entirely sure I like the novel but I'm pretty sold on the game. Cleverly balanced and with some interesting side mechanics this looks like a winner in this department.

Second Choice: Borderlands
I have to be honest - I know very little about this game except that it clearly fits in this category and is well-regarded by a number of my geekbuddies. Since I've managed to make this up as a print and play copy I don't see I've got much to loose :)
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Posted On: 2006-10-20 05:40:28
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Rob Silmser
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ONe of my groups favorite games. Whenever the "what do ya wanna play?" question comes up...this ga,e always gets recommended.

It also got a few of the non-readers to read the books as well!!
4. Traders of Genoa, The [Average Rating:7.49 Overall Rank:77]
Matt Thrower
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Trading Games

In these games I want the pleasure of verbal sparring, wheeling and dealing without the treachery component that comes with oh-so many negotiation or co-operation games.

First Choice: Traders of Genoa
What else could it be, really? The clever double-blind dealing and scoring mechanic just makes this the epitome of dodgy dealing games!

Second Choice: Bohnanza
A light, fast playing, family oriented trading game which satisfies a whole different demographic to Traders while retaining the essence of bartering and dealmaking.
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Posted On: 2006-10-20 05:40:28
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5. Citadels [Average Rating:7.37 Overall Rank:87]
Matt Thrower
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Screwage Games

Sticking one over on an opponent is one of gaming's great satisfaction. Some games just excel at providing players with opportunities to annoy, stich up, or otherwise impead the progress of other players by adopting a variety of interesting mechanics.

First Choice: Citadels
A game with vast screwage potential that sits in your pocket? What more could you want! The potential for endless revenge-style play is just fantastic.

Second Choice: Survive!
Absoulte chaos, but tons of fun. The concept of the nasties that the players need to avoid being controlled by other players is just great, and the hidden pawn values keeps the tension high.
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Posted On: 2006-10-20 05:40:28
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I can has Argicola?
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07
I would add Sticheln although most my games are all about this element of play :)
6. Puerto Rico [Average Rating:8.37 Overall Rank:2]
Matt Thrower
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Analytical Games

Not often, but sometimes I want a game to be really hard work. I want to be challenged. I want something that's solid mental effort with little randomness or table talk.

First Choice: Puerto Rico
I've said it before and I'll say it again - the fantastic thing about PR is the way it manages to be a heavy game without feeling like excessive effort. It's focus on the minutiae of tactical play without loosing the need for demanding decision making is just great!

Second Choice: Tigris & Euphrates
The gamers game? The Knizia classic? Does much more need to be said?

Rejects
Age of Steam: Too much time needed to get into.
Power Grid: The catchup mechanic is just vastly annoying.
Ursuppe: Feels strangely mechanical and uncontrolable.