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Best Ever Graphic Novels
Tony Ackroyd
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It would be great if there is a www.graphicnovelsgeek.com, but there isn't.
Instead it takes a lot of hard work and contacts to find out what the great graphic novels are. And they aren't cheap. Usually you are going off just one person's recommendation.

So I decided to have a go at distilling the accumulated wisdom of the web on graphic novels and totting up the number of times each one was recommended. This list is the result of that. It includes votes from a previous geeklist, "Must Read Comics", though that was written over 2 years ago:
http://www.boardgamegeek.com/geeklist/3377/page/1

This list includes any awards lists I could find, 3 different "Top 100"s, any recommendations from comics websites (mostly defunct), but at its core is the combined listings of 50 Amazon "Great Graphic Novels" lists. I gave 1 point for a mention on an Amazon list, and a varied number of points for the other lists, depending on how reliable I estimated they were.

Feel free to add any comments, or anything you think is great that I've missed.

You can also check out my blog, which has my 1st attempt at this on it, and an updated version:
http://bestgraphicnovels.blogspot.com/

The first 40 entries are the "semi-official" top 40 that I have constructed. The others after that are ones that people have added. I'll go through these and add a comment with the "semi-official" placing of that work and its points.

If you like this blog then there is a poll which post-dates it on the Comics Guild of BGG -> here
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Posted Fri Nov 3, 2006 10:37 am
Edited Thu Feb 19, 2009 5:01 pm
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26. Board Game: Teen Titans Collectible Card Game [Average Rating:5.58 Unranked]
Tony Ackroyd
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The Judas Contract (New Teen Titans) by Mary Wolfman, George Perez (Illustrator), Dick Giordano (Illustrator)

18 Points, zero from Amazon lists

"This collected edition is a great read for a number of reasons: the saga of Terra’s betrayal, the origin of Deathstroke, and the coming-of-age of Dick Grayson not being all. It is easy to jump into, even if you’re not familiar with New Teen Titans Pre-Crisis continuity; I’m reasonably sure that this story has indeed been referenced and included almost wholesale into Post-Crisis DC, so pretty much everything that happened here stuck.
It’s a great story at a great price, by one of my favorite authors and my favorite artist. This is nigh as good as a comic can get."
Jim Patterson
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Back in the day, NTT was just about my favorite book. Its golden period was very short (from about the first few issues through the early "deluxe" high-quality-paper editions) but highly memorable--at least to me. Nice team chemistry, interesting individual characters (Raven especially, in the early going), and some truly wild stuff in outer space.

Still not sure how I feel about the cartoon.
David Kuznick
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Heh. One of my friends from high-school was one of the writers on the cartoon. I agree the comic was good in the heyday; I keep picking up an issue or two every tie it's re-launched, and haven't been interested enough to stay with it.
27. Board Game: Triplanetary [Average Rating:6.73 Overall Rank:2081]
Tony Ackroyd
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Planetary by Warren Ellis and John Cassaday

18 Points

"From the twisted and endlessly innovative mind of fan favourite writer Warren Ellis (The Authority, Transmetropolitan) comes an all-new foray into other worlds, altered realities and warped planes of existence, courtesy of Elijah Snow, Jakita Wagner and The Drummer: Planetary! Their charter is vague, their existence a secret buried under riddles and conspiracles, their sponsor an utter mystery (even to them), and their mission as diverse, complex and chimerical as the universe itself. Who better then to investigate theoretical snowflakes containing entire realities, lost islands where monsters thrive, ghost police detectives and 100-year old superheroes?"
Michael Barnes
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A great concept (check out the Monster Island issue) completely ruined by three of the WORST characters I've ever read in comics. The Drummer? WTF?
Jonathan Moriarity
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The Authority is kinda fun.
Planetary kicks The Authority's ass with sheer unadulterated braininess.

Granted, it's not as much fun for readers who don't get the constant in-jokes and references to 20th-Century pulp fiction, comics, monster movies etc., but the same can be said of League of Extraordinary Gentlemen and 19th-Century lore.

And c'mon! The Fantastic Four as ultimate villains and Reed Richards as the Evil Genius Behind Why The World Sucks So Much?! What's not to love?
28. Board Game: Crisis [Average Rating:6.33 Unranked]
Tony Ackroyd
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Crisis on Infinite Earths by Marv Wolfman

17 Points

"This is a spectacular and original novel based on the epic comics series that forever changed the universe of Superman and Batman by the man who created the original tale! The original ibooks hardcover edition sold out and went into a second printing. Its cover is designed by popular artists Alex Ross and George Perez. There is still high demand for the novel. Original story has been revisited by DC Comics, and the book is big news in comics. It is intended for fans of the DC Superhero Universe. Trapped in a timeless limbo, Barry Allen, the Flash, can only watch in silent and helpless horror as, one by one, countless universes fade from existence in order to feed the insatiable need for power of the Anti-Monitor, a being from the anti-matter universe of Qward. Under the guidance of the Monitor, his benevolent opposite, the super-heroes and villains of all realities are brought together for a last, desperate stand against the forces that promise the literal end of all existence. "Crisis on Infinite Earths" was a comic book maxi series that set the tone for every superhero crossover storyline that followed it. This is an epic adventure that featured every character ever published by DC Comics, and which reinvigorated the Superman, Batman, and Wonder Woman franchises. A story so big that not every angle of it could be covered in a single graphic novel. And now, Marv Wolfman, the creator of that series, has returned to bring an entirely new dimension to it in an original novel that expands upon the acclaimed series. Marve Wolfman has had an award-winning career in comic books that has spanned five decades. He is the creator of some of comics' most memorable characters, including The New Teen Titans (with artist George Perez), Nightwing, Deathstroke the Terminator, and Vigilante for DC Comics, and Blade the Vampire Slayer, Nova, Bullseye, and Black Cat for Marvel Comics. Marv has written virtually every character at DC and Marvel, including Superman, Batman, Wonder Woman, Spider-Man, and the Fantastic Four, as well as Howard the Duck newspaper comic strip, numerous live action and animated TV shows (including the recent Teen Titans on Cartoon Network), children's books, novels, and stage shows. Among his many accomplishments was a stint as Marvel's editor-in-chief, a DC Comics senior editor, one of the founding editors of "Disney Adventures Magazine", as well as a 16-year run as the writer of "The New Titans", and an unforgettable 70-issue run on Marvel's "Tomb of Dracula". He was the writer of the classic history-changing mini series "Crisis on Infinite Earths" from which this novel is adapted. "Crisis on Infinite Earths" is Marv's fourth novel."
Jeff Wiles
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Also Identity Crisis (The best superhero story I've ever read) and Infinite Crisis (Maybe not as good as some others on this excellent list, but still an interesting sequel to Crisis on Inifinite Earths)
Dean
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Quote:
Crisis on Infinite Earths by Marv Wolfman


Don't forget George Perez. Aside from the stellar artwork, I believe he had a hand in the plot. At any rate, Wolfman was never better than when he collaborated with Perez.
Dave Lartigue
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This is more notable for the fact that it was the first megahuge crossover than anything else. I recently read the thing and I can assure you it's a huge freaking mess that caused problems right out of the gate. It has value largely as a historic event; the book itself is wholly unremarkable and makes damn little sense.
Dean
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The story itself was fine. It was the execution afterwards that was lacking. The company clearly didn't understand all the implications, or if they did, did not properly plan for them.

As a standalone story it works. The scope is huge, the action intense, and there are some defining moments for comics (DC anyeay) at the time. Unfortunately, in a shared universe it can't really be judged 'stand alone', and the failure of DC to deliver on its promise is lamentable.
David Kuznick
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I just went back and read this for the first time in at least 10 years, and I don't think it holds up well AT ALL. I thought Infinite Crisis was really poor as well. Identity Crisis was good though. I really think DC for the most part has totally lost it.
29. Board Game: Devil's Deeds [Average Rating:9.00 Unranked]
Tony Ackroyd
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Daredevil Visionaries by Frank Miller

Miller again, 17 points

"This is where it all began- not for Daredevil, who was already 157 issues old at the start of this collection, but for Frank Miller. A few years later he would be seen as one of those writers and artists that helped superhero comics grow up by writing and drawing "The Dark Knight Returns", and writing "Batman: Year One".

Before all that, he worked on Daredevil, Marvel's blind superhero. At the start of this volume, Miller was the new penciler on the comic, with Klaus Janson inking. This team is not as much to my taste here as they would be on "The Dark Knight Returns", lacking that distinct Miller style which can be seen in that story as well as in his more recent solo work such as "Sin City" and "300", but you can see hints of what was to come. However, their clear, expressive style is still better than many other artists of that period."
Scott M
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This one is part of my collection, definately worth checking out. Miller co-plotted/scripted these too.
30. Board Game: Jimmy the Greek Odds Maker Poker-Dice [Average Rating:0.00 Unranked]
Tony Ackroyd
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Jimmy Corrigan: The Smartest Kid on Earth by Chris Ware

17 points

"Chris Ware's graphic novel Jimmy Corrigan: The Smartest Kid on Earth should be required reading for all those who persist in thinking that all comics are little more than picture books for kids. Jimmy Corrigan is a lonely man in his mid-30s with an inferiority complex, a debilitating lack of self-confidence and an overbearing mother. The plot--dealing with Jimmy's reunion with his father, who abandoned him as a child--is almost secondary, as Ware tells the tale of previous generations of Corrigan males via flashbacks, demonstrating how their own lives and circumstances culminated in Jimmy's feeling of alienation, abandonment and social awkwardness. However, rather than flinching from the subject matter, or allowing the tale to descend into syrupy sentimentality, Chris Ware isn't afraid to make Jimmy wholly pathetic, at times frustratingly so. The reader is given all the reasons why Jimmy is the way he is, but at no point does Ware attempt to make him likeable (when, for example, he meets his half-sister for the first time). He offers explanations, not excuses.

Jimmy Corrigan is further set apart by Ware's visually stunning, two-dimensional artwork, where simple characters are drawn against painstakingly detailed backdrops, and an overall creative layout that utilises more traditional uniform panels, full-page vistas, draughtsman diagrams and cut-outs, among other things. With the flashbacks and disjointed narrative, Chris Ware shows a remarkable command of the comics medium, elevating Jimmy Corrigan far above its peers. More than just a great graphic novel, this is a classic in any medium and won the Guardian First Book Award 2001."
Teacher Fletcher
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This gets my vote for Best Graphic Novel ever. Punch-in-the-gut brutal story and more visually interesting than 99.9% of all the comics (and feature films!) I've ever seen.
Dave Lartigue
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Yes. This is a book that shows, in incredible detail, what can be done with the medium. It's the complete opposite of what most people think of in comics, writing its story in open, empty landscapes and uncomfortable silences. In my opinion, it's a modern masterpiece.
Frank Hussey
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Man, I knew I should just stay away from this list because it's depressing. I actually like or at least find entertaining most of the books and series listed, but this is way more a best seller list than a greatest list. Many of them, perhaps most, aren't even graphic novels -- if you intend that to mean anything other than a fancy word for comics.

There is actually a (relatively speaking) massive wave of graphic novels, such as Jimmy Corrigan and Maus, that are causing comics to be taken seriously for the first time. This list shows almost none of that.

Based on lists from Amazon.com? Jesus Christ.
Tony Ackroyd
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Frank, you are right, though I'd say its more of a "popularity contest" than a "best sellers list", as the best sellers list would be even worse - even more of a focus on Batman, Superman and X-Men.

However, as I say in other places on this list, I can't find a better way to do it. If you can, then do so!
Frank Hussey
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Tony, this is a great fun idea for a list and I'm sorry if I was a big "parade rainer". And yeah, I'm sure an actual best seller list would be worse -- although Maus might be at the top.

I don't know that you'd wanna make another list like this, and I'm not signing up to make it, but here's a couple ideas anyway. Give points only for awards given. Give a point each for comics industry awards (Harvey, Eisner, Ignatz, Ruben, Anguelemme etc) and three to five points each for awards from outside the industry -- maybe an American Book Award is 3 and a Pulitzer is 5. And restrict it to graphic novels (or don't, and just call it comics). So is Watchmen a graphic novel? Of course. A collection of Spider-Man comics? No. Sandman? Maybe.

Or another angle could be giving a point for each review in a non-comics specific publication. That would show which books are actually being recognized by people who read novels. One problem with this is that there will be way more reviews for recent work than for books which are even five years old.

Okay, time for me to shut up. Thanks for the effort and I think your avatar is awesome.


Tony Ackroyd
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Actually one of the sources I used was awards lists and the publications on them got several points for each award, so this is in the mix.

Also, yeah, it isn't just 'graphic novels' - and I know some people don't like that term - but I knew that a 'comics' list would be taken less seriously. When I made the list I wasn't selective, and anything anyone else had on their list went into this 'list of lists'.

But I had fun doing it, and the response to it has been just great!

My avatar is me, but I don't normally look quite so much like a pirate. For a start I have short blond hair.
31. Board Game: Lone Wolf and Cub Game [Average Rating:3.82 Overall Rank:5293]
Tony Ackroyd
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Lone Wolf & Cub series by Kazuo Koike

17 points

"What makes this comic heads above others is the mature way in which it is handled. Lone Wolf is basically the classic samurai character; quiet, thoughtful, and extremely skilled, but really he is far more complex. He is not perfect either, sometimes his actions (or inactions even) seem questionable. The genius is that, rather than always trying to explain them, the reader is often left to wonder why he acts in a certain way. Through this, it becomes obvious that there is much we don't know about this character, which really draws you into the story. However, sometimes we do get to hear his thoughts and logic, each time adding a new dimension to a very complex character. Particularly fascinating is the unusual relationship he has with his son, which is developed further in later volumes."
2
GRRrrRRrr! ☞
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Yes! Here it is. Truly amazing comic. And I still just have Vol I-IX, so there is lot to read left. Now I just need more money, that I can buy the last 19 volumes...
32. Board Game: Superman Returns - Kryptonite Crisis [Average Rating:2.75 Unranked]
Tony Ackroyd
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Superman: Whatever Happened to the Man of Tomorrow? by Alan Moore

17 points, hardly any on Amazon lists

"This an imaginary story (which may never happen, but then again may) about a perfect man who came from the sky and did only good. It tells of his twilight, when the great battles were over, and the miracles long since performed; of how his enemies conspired against him and how he broke his most sacred oath. This is the big city, where people still sometimes glance up hopefully from the street, glimpsing a distant speck in the sky...but no, it's only a bird, only a plane - Superman is dead. This is Alan Moore (Watchmen), at his most reverential and revisionist best."
Scott Rogers
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Outside of Watchmen, this might be Alan Moore's greatest contribution to comics.

Funny, scary, poignant, heart-breaking
Spoiler (mouseover to reveal):
so true to continuity right at a point when continuity was being re-written.

An appropiate send off for the world's most popular comic book character (and it was probably too good for what Superman and Action deserved - that book hadn't been good for years)

To this day, I am haunted by Moore's opening and appropiate lines... "This is an Imaginary Story. Then again, aren't they all?"
David Kuznick
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This is absolutely WONDERFUL, and I'm not even a huge Superman fans. Though I do think you need to know at least some stuff about Superman's supporting cast, and background to appreciate this. And of course what its relation was to Crisis on Infinite Earths...
33. Board Game: Blankety Blank [Average Rating:4.00 Unranked]
Tony Ackroyd
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Blankets by Craig Ringwalt Thompson

16 points

"At 592 pages, Blankets may well be the single largest graphic novel ever published without being serialized first. Wrapped in the landscape of a blustery Wisconsin winter, Blankets explores the sibling rivalry of two brothers growing up in the isolated country, and the budding romance of two coming-of-age lovers. A tale of security and discovery, of playfulness and tragedy, of a fall from grace and the origins of faith. A profound and utterly beautiful work from Craig Thompson. The New Printing corrects 3 small typos, widening the spine graphics, but otherwise is identical to the first printing."
Christopher Gritt
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This was a wonderful read. Highly recommended.
Teacher Fletcher
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Yep, also a fan of this. Great personal storytelling.
Noel Tiangco
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This is a great read. It vividly portrays and makes you remember being in love for the first time.
Dave Lartigue
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While the book didn't really knock my socks off, I give it a lot of credit for addressing the issue of religious faith during adolescence in a realistic and interesting way. Too many comic writers are afraid to have a character have a genuine religious belief that he has to actually think about and weigh things against, and in this book the main character is in a constant struggle to blance what he thinks he wants to do with whathe thinks he should do, and the answers aren't always easy or comfortable. That alone makes it worthwhile. There are a lot of rods taken in Blankets that are usually avoided, and I think the book deserves a lot of credit for it.
34. Board Game: The HellGame [Average Rating:6.88 Overall Rank:1094]
Tony Ackroyd
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Hellblazer series by Garth Ennis (amongst others)

16 Points

"Recently the hero of his own live action movie (starring Keanu Reeves) comes a classic comics character: John Constantine, the enigmatic and dangerous, chain-smoking mystical Hellblazer! John Constantine has been a smoker since his teens, and he's about to pay the price - he's just been diagnosed with lung cancer. With the First of the Fallen waiting in the wings for his death, Constantine is going to need to find a way out...or he'll be paying the Devil his due for eternity! By acclaimed creator Garth Ennis (Preacher), with art by Will Simpson (Hellblazer: Son of Man) and others, this story is the basis for Constantine! Warning: Adults Only!"
Germán R. Gómez
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I got the adaptation (which sucked) after watching the movie. But I read some of the original volumes, and those were great.
35. Board Game: The Comic Strip Card Game [Average Rating:6.00 Unranked]
Tony Ackroyd
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Understanding Comics: The Invisible Art by Scott McCloud

16 Points

"As all good card-carrying comic-book fans know, their sheer passion will never overcome narrow-minded critics and their baying cries of derision. There is far more to this perpetually underrated medium than a mix of art and prose. With this indispensable, spellbinding tome, writer/artist Scott McCloud rises to the challenge of dissecting what remains the most enigmatic of art forms. After all, says McCloud, "No other art form gives so much to its audience while asking so much from them as well". Over the course of 215 impeccably formed pages, McCloud joyously exposes and deconstructs a hidden world of icons in a most literate and valid manner. His charming guidance finds a place where Time and Space is effortlessly malleable and the reader is both a willing accomplice and necessary vessel for comics' singular magic. Cunningly presented in comic form, McCloud (or his comic equivalent) conducts a journey that spans thousands of years, taking in art from Prehistoric Man to the Egyptians to Van Gogh to Jack Kirby. Never has psychological and cultural analysis been so understandably clear, beautifully aided by clever visuals and his truly infectious love for the medium. By the end of this funny, charming, rare and exciting book, you'll not doubt the notion that a comic book "...is a vacuum into which our identity and awareness are pulled ... an empty shell that we inhabit which enables us to travel to another realm". A fine exchange for a little faith and a world of imagination."
2
Germán R. Gómez
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07
Might as well mention Will Eisner's Comics & Sequential Art, and even better book that covers similar ground.
36. Board Game: Manimals [Average Rating:6.68 Unranked]
Tony Ackroyd
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Animal Man by Grant Morrison

15 Points

"Grant Morrison's first American work is represented here in this graphic novel. While ostensibly a superhero, Buddy Baker, and, latterly, Doom Patrol, along with Neil Gaiman's Sandman, were the impetus for DC to create their 'mature' Vertigo line. This is now packaged as a Vertigo item - a fact rather at odds with its' contents.
To begin with we have a four-part, animal rights-leaning, superhero story, with all the requisite fights, Superman appearance, etc. It's very well done, nice dialogue, interesting basic concept, and so on... then we get 'The Coyote Gospel', which is nothing short of an apotheosis for both Morrison, and, causally, comicbooks. A metatextual critique of Warner Bros. cartoons, among other things - what more can any discerning reader want? This one story raises the bar, for Animal Man and for the form, and is followed through on by the quite wonderful, Crowley-fronticed 'Birds of Prey', and a couple of interesting, fun sidelines into the life of a family man turned superhero, dealing with failed old supervillains, and property security.
Some recurrent themes of Morrison's become apparent in this work: fractal geometries, planes of existence, etc., but the work is performed with a fantastic lightness of touch. And! Scottish readers, features a Glaswegian bad guy, using phrases which I must imagine sound like nonsense to the American ear. Great."
David Kuznick
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Fabulous. Grant Morrison at the top of his game.

Spoiler (mouseover to reveal):


is one of the most awesome scenes in a comic ever.
Chester Ogborn
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0406070809
I really enjoyed this at the time, but I think the quality of the artwork is distracting now.
37. Board Game: Guardians [Average Rating:6.30 Overall Rank:2218]
Tony Ackroyd
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Daredevil: Guardian Devil by Kevin Smith

15 Points

"This graphic novel is an essential read for fans of Daredevil and fans of Kevin (Clerks, Dogma) Smith. I just love everything about this book, the script, the artwork, the style, it's all faultless. The story is an ingenious tale which involves many twists and turns, there's a healthy about of action yet it also has a very mature and dark feel to it (proof that not all superhero comics are for kids). Kevin brings a lot of his common themes to this book, such as religion and the breakdown of relationships (as seen in many moving scenes in the early pages of the book) but he remains loyal to the marvel universe and makes many references to it. If you need any proof that Kevin Smith is a massive comic book fan then you have to read this just to see how he relishes the part of writing a super hero story and how he treats the character with the respect that a life long fan would have."
Todd Wood
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also known as Kevin Smiths attempt to retell the exact same story Frank Miller told.
David Kuznick
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I loved this. I don't understand why some people are so down on it. It probably helps to be a Kevin Smith fan, as he sometimes "peeks" through the dialogue.
38. Board Game: 100 Plus [Average Rating:5.33 Unranked]
Tony Ackroyd
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100 Bullets series by Brian Azzarello and Eduardo Risso

14 points

"An All-New Series In The Bloodsoaked Tradition Of Preacher! It's happened to all of us at one time or another. Somebody, somewhere, did something so bad, so wrong, you wanted to kill them...even if it were only for a split second. So here's the question: what would you do if you were given the opportunity and means to get away with it, scot-free? 100 Bullets follows what happens when people from all walks of life meet Agent Graves, a mysterious figure who offers his 'clients' the opportunity of a lifetime: an attache case containing the proof, the gun and the carte blanche immunity to exact revenge on the person who's done them irrevocable wrong. So, would you pull the trigger?"
Luke Morris
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05060708
This series is seriously BRILLIANT.
Scott M
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I've been reading this one monthly for years now and it is consistently the book i look forward to the most. I envy anyone who has not read it and is going to do so in trades as the story is complex with a lot of characters and would be a real page turner in collected format. I am going to have to go back and read them all when it wraps up.
39. Board Game: Jeanne d'Arc, Miracle sur la Loire [Average Rating:4.50 Unranked]
Tony Ackroyd
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Miracleman by Alan Moore

Moore again. 14 Points

"This story started within the pages of Warrior, a professional fanzine, basically. Moore started his finest work within those pages, revitilising a British born superhero stolen from Superman. Marvelman as it was originally known had to change it's name to Miracleman after the Johnny-come-lately US comic publisher Marvel comics objected. As one who has never liked or really bothered with superheroes, I was astonished when I first read this. The grim reworking of this 1950's boys comic is powerful, dramatic and unique. There have been plenty of copies of Moore's style (i.e. Zenith in 2000AD) but no-one will ever recapture the first moment when the box was opened and we encountered the unthinkable. The art is exceptional, far better than when it was bought by American firm Eclipse with the resulting downturn in quality. Whilst not as good as Watchmen (what is?) this remains one of those unique stories that should never be made into a film."
1
Michael Barnes
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REPRINT PLEASE :soblue:
Ian Radford
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Sadly, it's never going to happen, at least not until the torturous legal wranglings over the actual ownership of the Marvel/Mircaleman character and stories are resolved. The long and short of it is that no-one, the courts included, seem able to determine just who, in the long trail of bankruptcies that have afflicted the comic's publishers, owns what.

Neil Gaiman maintains that he still intends someday to complete his The Silver Age story (and its promised sequel The Dark Age) which he began way back in about 1990. I don't think anyone's holding their breath, however.
David Kuznick
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050607
When this was hitting on all cylinders (which it mostly always is) it's utterly brilliant, and close to The Watchmen in terms of awesomeness. It would be nice if the legal mess could be straightened out one day.
40. Board Game: StarSoldier [Average Rating:5.90 Overall Rank:3523]
Tony Ackroyd
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Starman: Sins of the Father by James Robinson

14 Points

"The first volume of writer James Robinson's award-winning take on the classic superhero Starman is, as is so often the case with comics, an origin tale. What sets Sins of the Father apart from the vast majority of its contemporaries is its unique balance between respectful homage and all-out reinvention. Guided by a love of the source material from the classic heyday of comic book superheroes (Robinson is, after all, the man who wrote the excellent post-WWII superhero series The Golden Age), Starman: Sins of the Father exhibits a warm nostalgia that never alienates newcomers to the character. That's because Jack Knight--the son of the original Starman and reluctant heir to his father's legacy--is about as normal as a comic book superhero can be.

A collectables dealer in the fictional Opal City, Jack Knight is young, hip and sensible, motivated at first only by a sense of obligation to his father, Ted. When one of his father's old enemies, the Mist, returns to Opal City with his son and daughter, Jack is forced to take up his father's signature cosmic rod (a device that is powered by the stars and which grants its bearer superhuman abilities), yet he stops short of wearing his father's costume, opting instead for practical street clothes. As the story unfolds, Robinson seamlessly weaves in a host of interesting supporting characters, from the ambiguously moral immortal aesthete the Shade, to the O'Dares--a family of cops whose father assisted the original Starman. The art team of Tony Harris (pencils), Wade Von Grawbadger (inks) and Gregory Wright (colours) remain consistent with Robinson's vision, providing lurid yet tidy artwork that suggests the comic books that flowered in the 1950s and 60s. They add a distinctly "retro" feel to this entertaining story of a relatively normal guy forced into a capes-and-tights double life. As an example of how modern superhero comics can be approached, Starman is stellar--it respects its source material while never allowing itself to get overwhelmed by it."
Dave Lartigue
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Starts off with a great premise: David Knight is the new Starman, heir to his father's crime-fighting legacy, making his dad proud as he takes up the cosmic rod and -- oops! He gets shot and killed. 'Cause David's not our star, his brother Jack is, and Jack takes over afterwards. Problem is, Everything David was and wanted to be, Jack doesn't. So the story is about a person who isn't really a hero and has to learn to be one. In an age of dull antiheroes (and flat-out villains presented as antiheroes), Jack's growth into his role is a compelling read.

And then he goes off into space for about forty-twelve issues and ZZZZZZZZZZzzzzzzzzzzzzzz
Scott Rogers
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0608
Dave,

I couldn't disagree with you more. I felt once Jack returned to Earth and all the plotlines starting building to the "Grand Guingol" ending, the book really heated up. I don't know if you were reading it at the original time of publishing, but it was so nail-bitingly good - I was actually fearful for all the characters since they were so expendable in the grand scheme of the DCU.

The "Fathers and Sons" and funeral issues are so touching and great and I love the way the entire series ended. (I was having my first child at the time)

As much as I love Jack Knight as a character, I hope we never see him again so he can "live happily ever after."
41. Board Game: Going to Jerusalem [Average Rating:3.50 Unranked]
Jim Patching
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0809
One of my favourite novels of all time is Wolf in Shadow by David Gemmell. I was so gutted when I heard he'd died a couple of months ago. The book was turned into a rather funky graphic novel illustrated by a chap called Fangorn. You can find a picture of it here: http://www.geocities.com/Area51/Cavern/2070/Wolf2.html
Douglas Nicol
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I agree with that, Fangorns graphic novel of Legend was also excellent.
Tony Ackroyd
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09
Sorry, this one doesn't place. Zero points from the sources I used. Blame the methodology.
42. Board Game: Zomax [Average Rating:5.38 Unranked]
Antonio Chavez
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060708
Smax, by Alan Moore and Gene Ha is an offshoot from Top Ten and is hilarious; in fact I think I like it better than Top Ten itself.
Tony Ackroyd
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09
Again, doesn't place due to zero mentions from my sources.
David Kuznick
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050607
This was a lot of fun, though silly at times.
43. Board Game: Nausicaa [Average Rating:0.00 Unranked]
Insane Kobold of Doom
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Nausicaa of the Valley of Wind by Miyazaki Hayao.

This is a great GN/Manga! It's drawn in a more realistic style of manga, but the art is great, as is the storystarstarstarstarstar
Oh, the story:Nausicaa & co are trying to make peace between the Doroks and Torumekians that are warring over territory. The Doroks have access to powerful technology from 'The Seven Days of Fire' in their evil crypt. The Torumekians get a 'God Warrior'. Lots of cool military campaigns.
1
Tony Ackroyd
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09
Sorry, again, no "semi-official" placing for this one due to no mentions in my sources. Manga got few mentions, which is a bit of a shame really.
King of the Dead
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Absolutely breathtaking story. One of my all time favorites
44. Board Game: Teenage Mutant Ninja Turtles Tower of Doom [Average Rating:7.00 Unranked]
Dan Daly
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The original Teenage Mutant Ninja Turtles collections by Eastman and Laird. These weren't for little kids. They didn't eat pizza. They all wore red headbands. They were funny, different, extremely bloody, and a lot of fun to read.
Michael Barnes
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I never understood the point of wielding two katanas and then _kicking_ a guy...they really fucked up TMNT by kiddifying it.
Tony Ackroyd
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09
In the "semi-official" ranking this one comes 265th with 3 points. This is purely because it appears in the Wizard "Top 100".
Dan Daly
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While I'd agree that they lost a ton of "cool points" by kiddifing the turtles, Eastman and Laird probably made the right decision since they instead made a boatload of money (which is worth more than cool points).
()
05
:cry: I wish I knew about the Usagi action figure when it was available!
45. Board Game: Block Mania [Average Rating:6.37 Overall Rank:1475]
Douglas Nicol
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Judge Dredd the Complete Apocalypse War by Various.

This was one of the most epic Judge Dredd stories of its time. The Game image suits it correctly as Block Mania was the catalyst. City Block fighting was quite common, but soon the conflict spread citywide.

The cause was a water contaminant which infected the city causing irrational rage. Orlock, a Sov-Block Judge was the cause so that Mega City One's defences would be paralysed.

This was the precursor to a Sov-Block first nuclear strike.
1
Dave Lartigue
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05060708
The most interesting thing about Judge Dredd (and I like Judge Dredd) is trying to pinpoint the exact moment when it stopped being parody and started being serious.
Tony Ackroyd
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09
I really love Judge Dredd, but I think my methodology sabotaged it along with a lot of other 2000AD sourced work. It comes in 178th with 5 points.

For interest, Slaine gets only 2 points and ABC Warriors & Zenith don't even get a mention.
46. Board Game: Spirit [Average Rating:4.85 Unranked]
Germán R. Gómez
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07
A Contract with God and Other Tenement Stories, by Will Eisner.

A series of stories that ultimately ended up making a one volume work. Pretty good stuff from the man behind The Spirit.
2
David Bush
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040506070809
Eisner is fantastic. He's done lots of GNs.
Tony Ackroyd
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09
Sorry, no mentions for Contract with God, so no "semi-official" placing.
47. Board Game: Cosmic Encounter [Average Rating:7.04 Overall Rank:232]
Daniel Val
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0708
COSMIC ODYSSEY by Mike Mignola, Jim Starlin and Carlos Garzon

DC universe superheroes join Darkseid and the New Gods to, of course, save the Universe. The best part is probably seeing how each of the teams gets along (some of them not so well!)
And the art is superb!
Tony Ackroyd
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09
No mentions for this either on my "semi-official" list.
48. Board Game: From the Casebook of Nick Velvet [Average Rating:6.50 Unranked] [Average Rating:6.50 Unranked]
Teacher Fletcher
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Like a Velvet Glove Cast in Iron

by DAN CLOWES

I describe this as the "the graphic novel version of the film David Lynch has been trying and failing to make his entire career."

Just mind-blowingly weird, it defies description and keeps you turning its pages to find out what the hell's going on.