International Gamers Award (IGA) Winners - Past and Present
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The following is a list of all International Gamers Award Winners from the awards' inception in 2000 through this year of 2006. I was looking for a geeklist that included all of the games that have ever won this award, and was shocked at not being able to find one. So here it is now for your perusal.

There are three IGA awards given out each year, and this list includes each of the winners of these three categories for each of the 7 years:
1) Multi-Player General Strategy
2) 2-Player General Strategy
3) Historical Simulation
Note: In 2003, the period a game was eligible also changed, resulting in two games being awarded the 2003 multi-player general strategy award.

I have to say that the IGA awards are the most meaningful gaming awards out there for gamers in my humble opinion. There are plenty of other ones of course (Spiel des Jahres, Mensa Select, etc.), but what makes the IGA award unique is its international flavor, its willingness to include all games for consideration - including heavy gamers’ games, and the high-visibility and qualifications of its voting committee members - very recognizable and familiar people in gaming circles. The website for the IGA is: http://www.internationalgamersawards.net The site also lists all of the nominees for each category in each year.

There are two committees that vote on the winners of these 3 awards annually: The General Strategy committee votes on the general strategy awards (go figure), and is made up of the following gaming luminaries: Doug Adams, Scott Alden, Ben Baldanza, Frederic Bizet, Frank Branham, Stuart Dagger, Ferninand de Cassan, Mike Clifford, Ronald Hoekstra, Alan How, Andreas Keirat, Frank Schulte-Kuklmann, Herb Levy, Peter Sarrett, Greg Schloesser, Mike Siggins, Mik Svellov, and Rick Thornquist. For games that won in the general strategy categories, I have included all personal comments regarding the games left by the committee members. Unfortunately, the list of members that rated these games here on BGG only includes Doug, Scott, Frank B, Alan, Greg, Mike S, Mik, and Rick.

The Historical Simulations committee is a completely separate group of people who vote on the Historical Simulation award. This group is made up of: John Burtt, Doug Edwards, Danny Holte, Walt O'Hara, Peter Perla, Elias Nordling, Eric Pass, Alan Poulter, Allan Rothberg, Ellis Simpson, Adam Starkweather, and Jim Werbaneth. I have included all personal comments regarding the games left by the committee members, but that's not saying much. The list of members that have rated any of these games on BGG is understandably rather small: Danny, Walt, and Adam.

I'm curious to get some of your opinions on the games that won, and what game you think SHOULD have won each given award.

So here are the winners in descending order, starting with this year:
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1. Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
James Fehr
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Edmonton
Alberta
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2006 Multi-Player General Strategy IGA Winner

Rick Thornquist's rating: 10 - An excellent, excellent game. Tons of options for strategic and tactical play with multiple paths to victory, lots of interaction, practically no downtime, beautiful graphics and outstanding graphic design. Easily the best game I've played this year and in contention for my favorite game of all time (yes, I think it's that good).

Greg Schloesser's rating: 9 - Best game of 2005.

Scott Alden's rating: 8 - Not the second coming, but it's good.

Alan How's rating: 8 - No comments

Mik Svellov's rating: 8 - Third time was finally played with ALL the correct rules. The game is a little long for my taste, but still a good experience. It might even be great, but I need to see whether it holds up to repeated play.

Mike Siggins' rating: 6 - Not a bad game, but I fear Captain Excitable has been working his wicked ways with some voters. Good solid gamer's fare, but can be prone to very long games. And not a lot of fun either. Essentially a Richard Breese design with knobs on. And just to head off any major ructions, or god forbid another Settlers backlash: I gave it a seven, now a six, I like the game and it is clever, but like PR, Louis Quartorze, Goa and some of Richard Breese's games, it has that curious damped structure - tight, ordered, rather dry, process heavy, studious feel. So, not my style of game. That's all.

Doug Adams' rating: 5 - Players are developing a town that will support workers, and enable a castle to be built. Each turn the players send their workers out to work the fields, shops, and to the castle construction site. The players juggle money, gather coloured wooden cubes that mean "food", "cloth", etc, and spend their stuff on other things. Long term, it's all about gaining prestige. The game works, but it's rather long, and soon begins to feel a bit same-y. Once the buildings form, the game essentially begins to play itself. Plug cubes in, out pop points, and the bloom is quickly off the rose. Lots of justified comparisons to Puerto Rico, Keythedral and Goa - however these are all games that are 60+ minutes quicker than Caylus, and thus they will hit the table ahead of it. (But, Caylus isn't bad as a meaty 2 player game!).

Other Nominees Were: Antike, Blue Moon City, Das Ende Des Triumvirats, Hacienda, Indonesia, Jenseits Von Theben, Mykerinos, Railrood Tycoon, Thurn And Taxis, and Um Krone Und Kragen
 
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2. Board Game: Twilight Struggle [Average Rating:8.34 Overall Rank:1]
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2006 2-Player General Strategy IGA Winner

Doug Adams' rating: 9 - A card driven game where players try to exert their political doctrine across the globe. A very similar game to We The People, without the armies there to reinforce your politics. Some luck involved in the shuffling of the score cards into the decks, but the game plays so quickly (a good thing) that it's acceptable. I like the rules that force opponents events to trigger if YOU use the card for operations - this can lead to some hard thinking about what to play and what to junk on the Space Race. Congratulations to the designers - a fun, fast playing, game. My only beef is trying to determine level of control during scoring (and play) - I've plugged some spare red/blue cubes into the game to indicate control at a glance - makes the game situation much clearer to see at a glance.

Scott Alden's rating: 9 - Played as the Russians against Derk a few times.. very cool theme and the best CDG I've played.

Alan How's rating: 9 - No comments

Rick Thornquist's rating: 9 - An excellent cross between a German game and wargame. Very deep with tons of strategy.

Mike Siggins' rating: 8 - No comments

Adam Starkweather's rating: 6 - A terrific game. Great flavor and a terrific use of the Card Driven mechanic.The twist on forcing players to play opponent events is very welcome and a needed change from the traditional. That the graphics (all down the line - bad box, boring counters, blah map) are completely bland and lazy is the only black mark. After more playing, lowered my rating a bit. Just a little too white bread in the end and, strangely, doesn't pull me back to it again...played it maybe 5 times and that was enough for me.

Other Nominees Were: Aton, Blokus Duo, Punct, and War of the Rings: Battles of the 3rd Age
 
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3. Board Game: Twilight Struggle [Average Rating:8.34 Overall Rank:1]
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2006 Historical Simulation IGA Winner

See above for comments ...

Other Nominees Were: Bonaparte at Marengo, Empire of the Sun, Fire in the Sky, Men of Iron, Silent War, and The Mighty Endeavor
 
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4. Board Game: Ticket to Ride: Europe [Average Rating:7.59 Overall Rank:63]
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2005 Multi-Player General Strategy IGA Winner

Alan How's rating: 10 - Better and tighter than the original

Rick Thornquist's rating: 9 - Excellent new version of Ticket to Ride. Keeps the same great gameplay of the original while adding enough new things to keep it fresh. The great emphasis on tickets instead of longer routes also makes the game more interesting.

Greg Schloesser's rating: 8 - Better than the original.

Doug Adams' rating: 6 - Players either draft rail car cards, play melds of these cards to connect cities together (and score points), or draw ticket cards (hidden agenda points). Most points wins. About 95% of the original game, with a few new rules for stations (use other players track [Transamerica]), tunnels (you may not build your track) and ferries (require locomotive cards). Good points - looks great, you can play with the brain turned off and still win. Bad points: still feels 30 minutes too long, too close to the original to warrant owning both, card stock is very thin. Perhaps try the new rules in the parent game - very easy to do. Will not be popular in Portugal ;-)

Other Nominees Were: Antiquity, Around the World in 80 Days, Carcassonne: The City, Diamant, Keythedral, Louis XIV, Reef Encounter, Struggle of Empires, Shadows Over Camelot, Ubongo, and Ys

 
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5. Board Game: War of the Ring (first edition) [Average Rating:7.85 Overall Rank:34]
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2005 2-Player General Strategy IGA Winner

Doug Adams' rating: 10 - Lovely looking game themed on the War of the Ring. Players represent the Fellowship against the Shadow Alliance. This breaks down into Elves, North, Dwarves, Gondor and Rohan up against Isengard, Mordor and Haradrim/Easterlings. Dice are tossed that generate actions, akin to being dealt a hand of cards in a card driven wargame. Actions are spent on recruiting, campaigning, playing events or on the ring game. The ring game is an abstracted journey from Rivendell to Sauron's Smithy, with Sauron dogging the footsteps and tossing corruption at the Fellowship. Sauron is trying to recover the ring or win a military victory before the ring is destroyed. Some issues with the graphics on the board - the town/city/fortress icons are too small, too alike, and disappear as soon as you plonk a few units down - I'm painting up some wooden houses so at least we can see them. The event cards donate 50% of their area to ornate bordering, with the important text crammed into tiny 5 point font in the remaining 50% - a shame. Still, the gameplay is superb - this game is a must for Tolkien fans, and worth a try for anyone else. Great effort.

Mike Siggins' rating: 9 - Wow. I can see why people like this a lot. Simple but interesting wargame spiced up to the point of brilliance with cards, clever systems and evidently classy development and testing. We liked the combat system, sieges, tight rules, diplomacy, fellowship... well, everything really. The Hunt rule, with the hidden hobbits, is the best bit. Superb design here. I was really, really impressed. Excellent and believable narrative, tough game, almost draining. Came right down to the wire with the game turning on some AMAZING card sequences and a quick rub down with athelas. The event cards are truly excellent - lots of work went into these. A very clever and rewarding game, on all levels. I am guessing 4 hours, but may be shorter with experience.

Rick Thornquist's rating: 9 - Very good wargame. Lots of theme, some original mechanics. I'm not a big wargame player these days, but I will play this one.

Scott Alden's rating: 6 - I guess I don't understand the game. I've only played the FP side twice and felt like I just didn't have anything to do except wait for the SP to attack. Kinda boring for me. Got lucky and moved the Fellowship fast in the early game, and unlucky in the end when drawing Shelob's Lair and eyes which really hurt.

Other Nominees Were: Dungeon Twister, Fjorde, Jambo, Oceania, and Roma
 
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6. Board Game: Sword of Rome [Average Rating:7.33 Overall Rank:562]
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Edmonton
Alberta
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2005 Historical Simulation IGA Winner

Adam Starkweather's rating: 7

Other Nominees Were: 7 Ages, ASL Starter Kit #1, Downtown, Devil's Horsemen, Group of Soviet Forces: Germany, Memoir '44, Seven Days of 1809, Roads to Leningrad, and Wings of War
 
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7. Board Game: Saint Petersburg [Average Rating:7.35 Overall Rank:157]
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2004 Multi-Player General Strategy IGA Winner

Scott Alden's rating: 9 - Wow!

Doug Adams' rating: 8 - Players are attempting to construct St Petersburg through the purchase of craftsmen, building and aristocrat cards. Each card only scores (money, victory points) during it's "turn", so timing of purchases is crucial, as is managing the money. Cards can be upgraded out of a special deck. Nice purchase/drafting system, some special ability cards and discounting rules to keep you thinking. Bonus points awarded at the end of the game for unique aristocrats. Very brutal game on an early error (lock in your income first!). One of the better games of 2004.

Alan How's rating: 8 - No comments

Greg Schloesser's rating: 8 - No comments

Mike Siggins' rating: 6 - No comments

Rick Thornquist's rating: 6 - My opinion seems to be out of step with most on this one, but I found the game unoriginal and not very interesting. Just okay.

Other Nominees Were: Attika, Einfach Genial, Fearsome Floors, Power Grid, Goa, Hansa, Industria, Maharaja, Princes of the Renaissance, San Juan, Santiago, Tahuantinsuyu, and Ticket to Ride
 
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8. Board Game: Memoir '44 [Average Rating:7.53 Overall Rank:88] [Average Rating:7.53 Unranked]
James Fehr
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2004 2-Player General Strategy IGA Winner

Mik Svellov's rating: 10 - Simple, but very addictive little war game! The beautiful components, the great components and the scenario editor on their website ensures hours of fun.

Scott Alden's rating: 9 - No comments

Rick Thornquist's rating: 9 - Ridiculously fun battle game. This one is close to a 10.

Greg Schloesser's rating: 8 - No comments

Doug Adams' rating: 7 - The Battle Cry system comes to World War 2. Players play cards to issue orders to troops, which then move and/or fire. Victory is judged by eliminating opposition troops and taking geographical objectives. Lovely production, with attention to detail very evident. Game play is about 90% Battle Cry - hope your cards match your troop positions, throw tons of dice and watch your plastic melt away. Takes about 30 minutes per scenario.

Mike Siggins' rating: 5 - Good introductory game, but way too light for a challenging or even fun session. Not my thing, but I can see the appeal.

Other Nominees Were: Blue Moon, Carcassonne: The Castle, Tom Tube, and Yinsh
 
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9. Board Game: Lock 'N Load: Forgotten Heroes – Vietnam [Average Rating:7.48 Overall Rank:1606]
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Alberta
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2004 Historical Simulation IGA Winner

No comments from members of the Historical Simulations committee, but here are ratings by members of the General Strategy Committee:

Greg Schloesser's rating: 9 - No comments

Doug Adams' rating: 7 - Stunning looking, low complexity squad level game set in Vietnam. The rules read very well and the maps and counters are a treat. Interesting scenarios, with a deck of event cards to keep things fresh and interesting. Intriguing new squad level system.

Other Nominees Were: Age of Napoleon, Ardennes '44, Corsairs & Hellcats, Europe Engulfed, Korea: The Forgotten War, Medieval, Monty's Gamble: Market Garden, Rise of the Roman Republic, Sweden Fights On, and Warplan: Dropshot
 
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10. Board Game: Puerto Rico [Average Rating:8.14 Overall Rank:5]
James Fehr
Canada
Edmonton
Alberta
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2003 Multi-Player General Strategy IGA Co-Winner

Doug Adams' rating: 10 - Stunning game. Players are settling Puerto Rico in the decades after Columbus' discovery of the new world. They produce goods on their plantations, sell them in town (for money) or ship them back to the Old World (for victory points), lure colonists, prospect, trade, build and so on. It's all handled in a very elegant manner, using the personality card selection mechanic from Verrater. An excellent and immersive 90 minute game and thoroughly recommended.

Scott Alden's rating: 10 - Highly recommended game!

Alan How's rating: 10 - Similar in feel and pace to Princes of Florence. Many options to score victory points and this makes the game replayable. Less direct interaction - more interaction by choice of the roles. Excellent game that will be popular with Princes of Florence fans.

Rick Thornquist's rating: 10 - Just a superb game.

Greg Schloesser's rating: 9 - No comments

Mike Siggins' rating: 7 - No comments

Other Nominees Were: Dschunke, Goldland, Pizarro & Co., Mexica, Nautilus, Pueblo, Transamerica, Wallenstein, Wildlife
 
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11. Board Game: Age of Steam [Average Rating:7.73 Overall Rank:61]
James Fehr
Canada
Edmonton
Alberta
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2003 Multi-Player General Strategy IGA Co-Winner

Mik Svellov's rating: 10 - Just read all the other comments below (but not the ones rated lower than 8) One of my all time favorite games!

Doug Adams' rating: 9 - Meaty upgrading of the Lancashire Rails system, moving it across the Pond. Coloured cubes still have to be transported to a city of their colour, upping the income of the owners of the railways used. However, the railways are now constructed 18xx style. Money is as tight as ever. Victory points are awarded for your income and track, subtracted for your issued shares. Lots to ponder, lots to like. Very good 2 hour rail game.

Greg Schloesser's rating: 8.5 - No comments

Scott Alden's rating: 8 - No comments

Alan How's rating: 8 - No comments

Rick Thornquist's rating: 7 - Good deep gamer game that suffers from a ham-handed mechanic of holding back the leader. If not for that, I'd give it an 8 or 9.

Mike Siggins' rating: 5 - No comments


 
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12. Board Game: Lord of the Rings: The Confrontation [Average Rating:7.24 Overall Rank:272]
James Fehr
Canada
Edmonton
Alberta
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2003 2-Player General Strategy IGA Winner

Scott Alden's rating: 10 - Very nice.

Doug Adams' rating: 9 - Another Knizia/Lord of the Rings game, and happily it is a goodie. Players play a stratego variant, light vs dark, where each sides nine pieces have special rule breaking abilities (eg. Merry automatically defeats the Witch King). Light wins if they get Frodo to Mordor, dark wins if they capture Frodo or conquer The Shire. Simple and elegant, full of bluff and deduction, just the right whiff of chrome (Sam fights like a lion when with Frodo, etc). A marvellous light two player game.

Rick Thornquist's rating: 9 - I thought less of this game when I first played it, but after quite a few playings, it's grown on me. I'm normally not one for guessing games, and this one has lots of guessing. The more I play it, the more I like it.

Mike Siggins' rating: 7 - No comments

Regarding other nominees: I can't find a list of the other two-player games nominated this year.
 
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13. Board Game: Hammer of the Scots [Average Rating:7.59 Overall Rank:177]
James Fehr
Canada
Edmonton
Alberta
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2003 Historical Simulation IGA Winner

No comments from members of the Historical Simulations committee, but here are ratings by members of the General Strategy Committee:

Scott Alden's rating: 10 - One of the best. Great mechanics and fun.

Doug Adams' rating: 8 - Interesting take on the block wargame system. The English and Scottish players are in a conflict for control of the Scottish nobles, which switch allegiance (colour!) with alarming regularity. Cards are played to bid for turn order and activate groups. Both sides feel different - Scottish troops spring up everywhere and harry the English, while the English player has to muster forces in England and move them up. Excellent 2-3 hour game (4-6 hours for full campaign).

Alan How's rating: 8 - No comments

Rick Thornquist's rating: 8 - Very fun relatively light wargame.

Greg Schloesser's rating: 7 - No comments

Other Nominees Were: 1977: Year of the Hangman, Advanced Tobruk, Barbarossa to Berlin, Belisarius, Drive on Stalingrad, The Killing Ground, Napoleonic Wars, Prussia's Glory, Reds, Streets of Stalingrad, Von Manstein's Backhand Blow
 
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14. Board Game: San Marco [Average Rating:7.22 Overall Rank:332]
James Fehr
Canada
Edmonton
Alberta
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2002 Multi-Player General Strategy IGA Winner

Scott Alden's rating: 9 - One of my favorites. I really love the I split/you choose mechanism.

Greg Schloesser's rating: 8.5 - No comments

Alan How's rating: 8 - No comments

Rick Thornquist's rating: 8 - Very good influence-type game. Best for three players.

Mike Siggins' rating: 6 - No comments

Doug Adams' rating: 4 - Another Alan Moon El Grande-like game where you chaotically move bits around and score at intervals (lately seen in Mammoth Hunters). Clever slice-the-pie card selection mechanic, but any thought that goes into this is tossed out on the next turn.

Other Nominees Were:
Capitol, The Traders of Genoa, Evo, Funkenschlag, Kanaloa, Liberte, Medina, Industrial Waste, Pampas Railroads, Volldampf, and Wyatt Earp
 
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15. Board Game: DVONN [Average Rating:7.42 Overall Rank:242]
James Fehr
Canada
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Alberta
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2002 2-Player General Strategy IGA Winner

Frank Branham's rating: 10 - No comments

Scott Alden's rating: 9 - No comments

Alan How's rating: 8 - No comments

Greg Schloesser's rating: 7.5 - No comments

Other Nominees Were: Flower Power, Kupferkessel Co., Starship Catan, and Toscana
 
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16. Board Game: Wilderness War [Average Rating:7.72 Overall Rank:372]
James Fehr
Canada
Edmonton
Alberta
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2002 Historical Simulation IGA Winner

Danny Holte's rating: 8 - No comments

Walt O'Hara's rating: 7 - Another great Weepy-POG game with an interesting subject.

Other Nominees Were: Barbarossa: Army Group North, Boer War, Clash of Giants, Fallschirmjaeger, Grant Takes Command, Highway to the Kremlin, Red Badge of Courage, Thirty Years War, and Zero!
 
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17. Board Game: The Princes of Florence [Average Rating:7.64 Overall Rank:62]
James Fehr
Canada
Edmonton
Alberta
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2001 Multi-Player General Strategy IGA Winner

Rick Thornquist's rating: 10 - Excellent multi-player game with many paths to victory. Love this game.

Greg Schloesser's rating: 9.5 - No comments

Doug Adam's rating: 9 - Excellent game where players are patrons to the great minds of the Renaissance. They will produce great works for you, and increase your prestige, providing you can create the right environment to stimulate them. Lots of different mechanics mesh elegantly here to provide a game where no one strategy dominates. One of the best games to come out in recent times.

Scott Alden's rating: 9 - Great game... love how it all meshes together.

Alan How's rating: 9 - No comments

Mike Siggins' rating: 7 - No comments

Other Nominees Were: Aladdin's Dragons, Attila, Carcassonne, La Citta, Lord of the Rings, Merchants of Amsterdam, Metro, Morisi, Ohne Furcht Und Adel, Taj Mahal, Traumfabrik, and Web of Power
 
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18. Board Game: Battle Cry [Average Rating:7.18 Overall Rank:402]
James Fehr
Canada
Edmonton
Alberta
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2001 2-Player General Strategy IGA Winner

Alan How's rating: 10 - This game deserves all the accolades its gets. It has brought wargaming back into the playing zone of German games players. Excellent production, rules, excitement level, feel, simulation, fun, value, replayability, options, variations.

Rick Thornquist's rating: 9 - Great simple wargame. Games are relatively short and lots of fun.

Scott Alden's rating: 8 - So far, my least favorite of the Command and Colors series of games. But that's like saying it's my least favorite kind of ice cream.

Greg Schloesser's rating: 8 - No comments

Doug Adams' rating: 7 - Fast and furious chaotic wargame-lite. Hoards of American Civil War miniatures are driven across a large-hex map via a simple card play system. Play a card, follow the simple instructions, move a few pieces, roll some dice. You can play three or four battles in a two hour session. You can get your hat handed to you through poor cards and/or hot dice, but the basic systems are so easy and accessible you just want to play it. Great stuff.

Mike Siggins' rating: 6 - No comments

Other Nominees Were: Babel, Hera & Zeus, Star Wars: Queen's Gambit, and Zertz
 
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19. Board Game: Drive on Paris [Average Rating:6.96 Overall Rank:3367]
James Fehr
Canada
Edmonton
Alberta
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2001 Historical Simulation IGA Winner

Danny Holte's rating: 6 - No comments

Adam Starkweather's rating: 6 - No comments

Other Nominees Were: Battle Cry, Battle of Brandywine Creek, Bonaparte in Italy, Pacific Victory, Risorgimento, Simple Gboh, Solomon Sea, Ukraine '43, and Xenophon
 
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20. Board Game: Tikal [Average Rating:7.35 Overall Rank:155]
James Fehr
Canada
Edmonton
Alberta
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2000 Multi-Player General Strategy IGA Winner

Scott Alden's rating: 9 - This game was my re-introduction to German gaming after I burned out on Settlers a few years back.

Greg Schloesser's rating: 9 - No comments

Rick Thornquist's rating: 9 - Great exploration game. Lots of different elements and ways to win. Plays very well with two players.

Doug Adams' rating: 7 - Beautiful looking game, themed on the excavation of an ancient South American city. The board is emerald green jungle to begin with, but gradually opens up as large hex tiles fill in the board. Tiles contain temples (which can be excavated further to increase their value), treasure locations (which can be looted for points), empty areas or volcanoes (time for a scoring round). Players spend 10 action points each turn to bring their diggers onto the board and attempt to win influence over the temples and treasures. Points are scored for treasure sets and majorities in temple areas. A serious 90 minute game that spawned several other "spend action point" games.

Alan How's rating: 7 - No comments

Mike Siggins' rating: 6 - No comments

Other Nominees Were: Chinatown, Mamma Mia, Mit List Und Tucke, Ra, Stephenson's Rocket, Starfarers of Catan, Torres, Union Pacific, and Vinci
 
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21. Board Game: Lost Cities [Average Rating:7.12 Overall Rank:261]
James Fehr
Canada
Edmonton
Alberta
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2000 2-Player General Strategy IGA Winner

Alan How's rating: 10 - The ultimate 2 player card game. Plays in 10 minutes, addictive and rewards skilful play, but has a large luck factor too. There are many strategies and these are rewarded via an excellent scoring system. Easy to pass on to non-game players as well as affectionados.

Doug Adams' rating: 8 - Players are dealt 8 cards each from a deck of exploration cards. The cards consist of five suits, each representing a different destination. The cards are numbered from 2 to 10 in each suit, plus three "agreement" cards. A turn consists of play/discard a card, draw a card, but cards played must be in ascending order. Scoring is the sum of the cards in each suit minus 20, multiplied by the agreement cards. Incredibly simple, but very tense. The "one more game" factor is huge. As Mike Siggins once wrote, this is a "hobby affirming game".

Mike Siggins' rating: 9 - The game that disproves the rule that a quick card game has to be light and shallow. Worth it for the timing pressure alone, this is an ingenious design.

Scott Alden's rating: 8 - No comments

Greg Schloesser's rating: 8 - No comments

Rick Thornquist's rating: 6 - Okay two player game. Too simple for most, but good introduction to German games.

Other Nominees Were: Isi, Kontor, and Schotten Totten
 
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22. Board Game: Paths of Glory [Average Rating:8.04 Overall Rank:45]
James Fehr
Canada
Edmonton
Alberta
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2000 Historical Simulation IGA Winner

Danny Holte's rating: 8 - After some fixes to a couple of fatal game breakers, a good game.

Adam Starkweather's rating: 6 - No comments

Other Nominees Were: Totaler Krieg, War Galley, Chariot Lords, Burma, Last Days of the Grande Armee, River of Death, Tigers in the Mist, and Vimeiro
 
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