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It happened to the movies, it happened to video games, it's happening to board games... Sequel Mania. It makes sense financially to try to milk a product line for all its worth until its bone dry, since it's a bigger risk to try something new, but it sometimes leads to amusing results as you see how far they're willing to take a concept in an effort to avoid coming up with something new. What do you foresee in 2007? Let's all look into our crystal balls to predict the next big reinvention of the wheel. And we'll skip over the next Catan Adventure, Ticket to Ride map, and Carcassonne meeple; we can take those for granted since they're obvious enough even for amateur fortune tellers to foresee.
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1. Board Game: GIPF [Average Rating:7.16 Overall Rank:320]
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NIKPFV

Project GIPF has brought us six fabulous abstract games, from the deceptively simple GIPF, to the frantic TAMSK, to the topple-prone DVONN, to the jumpy ZERTZ, to the flipping YINSH, to the punky PUNCT (can you tell I've only played 2 of the 6?) - but what next? Kris Burm has made all the potentials you could ever want and then some, so next year it's time for the big number seven. All great things come in sevens. Asimov's Foundation series was seven books, Dune would have had seven installments if Frank Herbert had lived long enough, and a Hogwarts education takes seven years... errr, there were more, I swear. Well, there will be more, that's for sure! When Mr. Burm releases the fantabulous NIKPFV to the world. It's got deceptive simplicity, freneticness, toppling, jumping, flipping, and punkiness... you'll surely never want for another abstract (until 2008, that is).
 
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Christopher Onstad
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The Chronicles of Narnia had 7. (just to help your point)
 
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  • Posted Wed Dec 6, 2006 3:29 am
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Thanks Christopher! My point needed helping meeple
 
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  • Posted Wed Dec 6, 2006 3:37 am
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Scott A. Reed
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I still maintain that the next game in this series should be SLEMCH.
 
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  • Posted Wed Dec 6, 2006 4:40 am
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Hmmm, SLEMCH, eh? I suppose I could go for that. My title was derived by semi-randomly hitting the keyboard, which I was assuming is how Mr. Burm himself came up with the first six titles, no?
 
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  • Posted Wed Dec 6, 2006 4:48 am
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♪ Isaäc Bickërstaff ♫
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I think Kris is going to try a title without vowels for the next game. Then, he's going to laugh at us as we attempt to pronounce it.
 
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  • Posted Wed Dec 6, 2006 6:50 pm
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I think Kris is going to try a title without vowels for the next game. Then, he's going to laugh at us as we attempt to pronounce it.


That sounds about right Isaac. Either that or the next Project GIPF game will have a name that is ALL vowels

Anyone up for a game of UEAIO?

(and sometimes Y)
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  • Posted Thu Dec 7, 2006 1:00 am
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2. Board Game: Gheos [Average Rating:6.61 Overall Rank:803]
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Gheos: Cathedrals & Traders & King & Count & Dragon & Tower

The comparisons between Gheos and Carcassonne have been endless. There are tiles in both, and you draw the tiles from a facedown stack, and you play the tiles to build the board, and, and, errr.... I swear there were more. Oh wait, they're actually not that similar after all. But that doesn't mean that they don't have Gheos: Cathedrals & Traders & King & Count & Dragon & Tower waiting in the wings of the Z-Man vault, just waiting to spring it on unsuspecting consumers next year. You'll not only get 173 more tiles, so that you'll want to shoot yourself by the end of every game, but you'll also get 29 more wooden bits (with adorable nicknames) so you'll never be able to fit it all back in the original box. Have fun!
 
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Jim Cote
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The title made me laugh. laugh
 
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  • Posted Wed Dec 6, 2006 4:12 am
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It wasn't too much?
 
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  • Posted Wed Dec 6, 2006 4:20 am
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3. Board Game: Age of Steam [Average Rating:7.83 Overall Rank:22]
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Age of Steam: Mongolia & Kitchen Sink

You've travelled to Ireland, China, South America, Canada, and even to the Moon, but you ain't seen nothing yet! Next year Martin Wallace will be teaming up with Ted Alspach and John Bohrer to bring you the most fantabulous map yet, appropriately titled Age of Steam: Mongolia & Kitchen Sink. You thought you had to struggle to get your railroad into the black? You've been swimming in money Scrooge McDuck-style up until now. You thought you were excited and overjoyed when you earned that first dollar so far? Your heart will explode if you ever make a dollar in Mongolia & Kitchen Sink. You thought you had to plan far ahead and be cunning to get a 6-length delivery? Don't even dream about it, you'll be struggling to make any deliveries this time around. You think this sounds far-fetched? Well clearly you haven't seen the Sun & London or Disco Inferno & Soul Train expansions yet (no, those ones actually exist, I didn't even have to make them up).
 
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Ryan Olson
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I can't wait for the toilet bowl expansion either...
 
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  • Posted Wed Dec 6, 2006 3:24 am
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Toilet Bowl was actually one that crossed my mind, strangely enough. Well you know what they say about great minds... Although I have a feeling that not-so-great minds also think alike.
 
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  • Posted Wed Dec 6, 2006 3:38 am
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Age of Steam: Mongolia would be interesting. Lots of land, but only one city (Ulan Batar) plus a few towns (Choibalsan, Suchbatar and a few others). (In reality there is one railroad that crosses Mongolia from north to south (it's part of the Irkutsk to Beijing line) through Ulan Batar. And there's a second freight railroad line from Russia to the city of Choibalsan.) Laying track wouldn't be a problem in the Mongolia expansion, but not going bankrupt may be very difficult.
Actually, I like the idea. I might make this expansion myself!
 
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  • Posted Wed Dec 6, 2006 10:20 am
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Here you are:



And it's not even 2007 yet...
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  • Posted Wed Dec 6, 2006 1:47 pm
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Wow Lajos, wow! That's supercalifragilisticexpialidocious! First off, you know a hundred times more about Mongolia than me, and I've played Alan Moon's Oasis like five times, go figure. I thought that game recreated what it was like to live in Mongolia, no? Second of all, you've outdone the mighty trio of Wallace, Alspach, and Bohrer with this instant masterpiece. Now I just need to try it out!
 
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  • Posted Thu Dec 7, 2006 1:02 am
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John Bohrer
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Gosh, Lajos is one fast game designer! As for the Kitchen Sink expansion, a Mr. Cranky design, it is one of the Winsome Games 2007 Essen sets and they all sold out yesterday. Sorry, maybe we will license it to Warfrog...
 
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  • Posted Fri Dec 8, 2006 9:38 pm
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4. Board Game: Die Säulen von Venedig [Average Rating:6.65 Overall Rank:1220]
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Die Saulen der Trilogy

Coming off the success of the "Pillar Duo" at Essen 2006, there's sure to be another Saulen game in '07. You didn't think there could be just two, now did you? Die Saulen der Trilogy will be yet another exciting Pillar game, which will combine the excitement of a Ken Follet novel with the allure of Venice to garner itself the first ever 13.14 rating in BoardGameGeek history (i.e., the combined rating of the first two Saulen games for those of you who haven't memorized their ratings yet). Die Saulen der Trilogy will bring boardgaming into a new era of saulentasticness!
 
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5. Board Game: Penguin [Average Rating:4.71 Overall Rank:7656]
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Reiner Knizia's Penguin

Based off the unrivaled success of the recent penguin explosion, Herr Doctor will be sure to cash in with a magnum opus of his own. After watching both March of the Penguins and Happy Feet, playing the game formerly known as Pingvinas or Packeis am Pol, and seeing that extraordinary penguin bus stop ad, Mr. Knizia will be inspired to add his own masterpiece to the world of penguin merchandise. Entitled simply "Penguin," the game will be the definitive work in the genre of penguin classics, eclipsing such Penguin Classics as Homer's Iliad and Dickens' A Tale of Two Cities. Oh wait... that's already actually happening, nevermind.
 
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Ryan Olson
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You mean this one??

Penguin
 
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  • Posted Wed Dec 6, 2006 3:26 am
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Ryan Olson
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ACK! Missed the last line .

Also, the picture threw me off.
 
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  • Posted Wed Dec 6, 2006 3:28 am
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That's alright Ryan. This entry was the exception to prove the rule (although that would have been really cool if I'd anticipated Knizia's Penguin without having heard about it beforehand). The picture is just how I envision Knizia's game hopefully turning out
 
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  • Posted Wed Dec 6, 2006 3:43 am
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6. Board Game: Notre Dame [Average Rating:7.44 Overall Rank:101]
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Turnip Peeler (a.k.a. Ternupp Pieler)

Alea Big Box #12... you know you’ll still buy it.


(I’m operating under the assumption that you’ve all forgotten the last time I made this joke)
 
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Heck, I remember when it was (briefly) your handle!
 
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  • Posted Wed Dec 6, 2006 4:55 am
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I kept it that way until a new user mistakenly referred to me as "Ternupp" in a thread, and I couldn't stop laughing for far too long.
 
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  • Posted Wed Dec 6, 2006 5:02 am
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As long as the cat's out of the bag about this entry being a re-used concept, I might as well make sure those who missed this image the first time around have a chance to see it now. Thanks again to Duncan Gibson (djlg) for creating this:

 
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  • Posted Wed Dec 6, 2006 5:58 am
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7. Board Game: Balloon Cup [Average Rating:6.74 Overall Rank:492]
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Balloon Cup: Piñata Edition

Sick of the publishers and their silly demands, and deciding that it's high time someone introduce the Germans to one of the greatest inventions of the ??th century (Wikipedia didn't know, so how should I), Mr. Glenn will self-publish Balloon Cup: Piñata Edition. Spurning the advice of the all-powerful publisher, the re-release of Balloon Cup will be greeted not only by rave reviews, but also lines longer and eBay prices higher than for the Playstation 3. As a side effect of the game's sweeping success, the piñata market in Germany will be born as a craze hits the nation that has gone too long without endangering its youth with the ever-popular pasttime of making its children especially dizzy before sending them out to eagerly swing baseball bats while enclosed in a tight circle of their closest friends as they search for a sweet morsel of sugary goodness.
 
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I was playing this at my in-laws' place over the Thanksgiving weekend and casually mentioned that it was originally a game about whacking piñatas . . . I seem to recall that they just shook their heads sadly.
 
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  • Posted Wed Dec 6, 2006 5:00 am
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I know what you mean! Whenever I tell people about the original piñata theme, they just don't seem to "get" how interesting my story actually is. Apparently tales of themes as they were originally conceived are only extremely interesting to a small subset of über-geeks.
 
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  • Posted Wed Dec 6, 2006 5:05 am
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Well, if this game ever was rereleased with the original theme, I would buy it and likely rank it higher!

(Same with El Grande. A Trojan War theme complete with Trojan Horse would be AWESOME!)
 
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  • Posted Wed Dec 6, 2006 5:24 am
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Yup, count me in the camp of people who would re-buy both Balloon Cup and El Grande if they were re-released with their original themes!
 
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  • Posted Wed Dec 6, 2006 6:00 am
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8. Board Game: El Grande [Average Rating:7.89 Overall Rank:14]
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El Grande: Trojan Time

This ain’t no Southern California area control game. This time you’ll be deploying your caballeros to the nine regions of ancient Troy as you strive to see who can control the city as its sacked by those pesky Greeks and their pesky Agamemnon. Wolfgang will be inspired by Stephen Glenn’s success to re-release El Grande: Undecennial Edition (no really, undecim is Latin for eleven, I swear) in all its ancient glory. Tossing your caballeros into the Trojan Horse will make so much more sense than dropping them into the Castillo. Virgil will be rolling over in his grave as his descendents cash in big time on the re-rebirth of the long forgotten period, with everything from Trojan Pilates to Trojan Elmo, it’s cute, cuddly and way less dangerous than taking a bath with Clytemnestra.
 
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Mike Frantz
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Of course, "Trojan" has other connotations considering the (*snicker*) shape of the King. Perhaps there is a fun dexterity variant included...you know how Kramer loves to include those variants....
 
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  • Posted Wed Dec 6, 2006 7:37 am
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9. Board Game: Tikal [Average Rating:7.40 Overall Rank:107]
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Jamexicalorres

This time you won’t have a measly 5 action points. 6 action point isn’t going to cut it either. 10 action points is still too lame. Jamexicalorres will supersede and render obsolete all previous action point games by providing players with a stunning 397 action points per turn. There will be a whopping 46 actions to choose from, and 18 different units to put on the board, which by the way is three times the size of the Battleball board. Kramer & Kiesling couldn’t handle all this on their own of course, so they called in the help of Monsieurs Moon, Knizia, Wallace, and Dorn with the meeple version of the bat signal in order to flesh out this 397-action game. Who cares if the summary card is 5 feet wide; this game will provide a hundred times as many decisions as Die Macher. You think you’ve seen analysis-paralysis, you ain’t seen nothing yet!
 
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Steve McIlhatton
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Heh, strangely part of me actually wants to buy a game like the one you describe...
 
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  • Posted Wed Dec 6, 2006 3:44 am
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I'm really glad to hear it's not just me, Steve meeple
 
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  • Posted Wed Dec 6, 2006 4:46 am
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Mike Frantz
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"So..umm...how many points do I have left?"
 
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  • Posted Wed Dec 6, 2006 7:38 am
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You must have forgotten to use the 397 glass beads included for keeping track Mike laugh

Good point though. I have enough trouble getting through a turn of Java, let alone Tikal, without forgetting how many action points I've used and have left. Jamexicalorres is going to take some practice!
 
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  • Posted Wed Dec 6, 2006 8:05 am
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♪ Isaäc Bickërstaff ♫
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"Wait, can I retcon action #223? I'll only have to alter actions #313-356 as a result."

Yeah, I can see this being a joy for AP-prone groups....
 
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  • Posted Wed Dec 6, 2006 6:55 pm
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No redos Isaac! C'mon, then Jamexicalorres would really be over the top laugh
 
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  • Posted Thu Dec 7, 2006 1:03 am
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10. Board Game: Lord of the Rings [Average Rating:6.91 Overall Rank:324]
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With interest in Lord of the Rings waning, it is rumored that Reiner Knizia will be retheming this game with the plot of another best-selling book: Alexander and the Terrible, Horrible, No Good, Very Bad Day.

Instead of Hobbits trying to escape orcs and avoid the other situations of the trilogy, flipping the "No Good" tiles will result in Alexander facing the many trials from the beloved children's book: gum in his hair, tripping on his skateboard, no dessert in his lunch bag, and (gasp!) having to witness kissing on television! Journey along with Alexander as he attempts to avoid such locales as the dentist office, all in his quest to move to Australia.
 
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laugh

Brings back fond memories of when my Kindergarten class put on a play of "Alexander and the Terrible, Horrible, No Good, Very Bad Day." It was a heck of a show, if I do say so myself. I've been saying to myself for years now: if only I could relive that experience through a boardgame.
 
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  • Posted Wed Dec 6, 2006 6:02 am
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Tom Rosen
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For crystal ball aficionados, be sure to check out Mr. Sylvester's recent list entitled "A look into the cristal ball: What will happen in the gaming world in 2007?" (available at http://www.boardgamegeek.com/geeklist/18006). I swear I started working on mine before I saw his, hehe, but I suppose there's enough room in this town for two wannabe fortune tellers.
 
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  • Posted Wed Dec 6, 2006 4:03 am
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And here I thought this would be a Geek List tribute to Styx ...
 
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  • Posted Wed Dec 6, 2006 12:10 pm
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Unfortunately Mark, the only thing I know about Styx is Mr. Roboto, so not only would a tribute to Styx made by me be incredibly short, but I don't even get the reference (well that is until I used Google and learned all about the album).
 
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  • Posted Thu Dec 7, 2006 1:05 am
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