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My Cyberboard Designs
Rob Robinson
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Rotherham
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Below is a list of boardgames I have (so far) converted to Cyberboard format.

Most of my conversions can be downloaded from BGG, any not allowed here on BGG directly from my Dropbox page. Send me your e-mail address and I will allow you access.


Please don't PM me or post requests regarding any of the Gamebox passwords. If you use the Cyberboard program correctly, you will find there is no use for that information whatsoever.
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1. Board Game: Zombie Plague [Average Rating:6.74 Overall Rank:2147]
Rob Robinson
England
Rotherham
South Yorkshire
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A learning process. The first game I (with help from Thom Denholm ) converted into Cyberboard format.

We managed to complete what is in our group the most played Cyberboard game to date.

The Human characters were icons taken from M.A.M.E (Multiple Arcade Machine Emulator), the Zombies are the same characters altered slightly using MSPaint.

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2. Board Game: Battlecars [Average Rating:6.10 Overall Rank:3870]
Rob Robinson
England
Rotherham
South Yorkshire
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The second game I converted.

Now I was becoming familiar with the workings of Cyberboard I decided to go it alone & convert one of my all time favorites.

This had been previously attempted using PBEM to disastrous results. Mainly due to my opponent not having any knowledge whatsoever of the games mechanics.

File removed during the great Games Workshop Files Purge of '09
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3. Board Game: DungeonQuest [Average Rating:6.69 Overall Rank:913]
Rob Robinson
England
Rotherham
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The biggest game size wise I have converted so far. This includes both the Heroes for Dungeonquest and Catacombs expansions.

File removed during the great Games Workshop Files Purge of '09

Download v1.5 Here
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4. Board Game: Tic-Tac-Toe [Average Rating:2.56 Overall Rank:10980]
Rob Robinson
England
Rotherham
South Yorkshire
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I knocked this up in a couple of minutes just to test out my latest graphics package 'Xara 3D'.

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5. Board Game: Drakon (third edition) [Average Rating:6.59 Overall Rank:1013]
Rob Robinson
England
Rotherham
South Yorkshire
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The game pieces are artwork lifted straight from Descents box art, seeing as the actual game uses the same plastic miniatures.


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6. Board Game: Connect Four [Average Rating:4.81 Overall Rank:10944]
Rob Robinson
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Rotherham
South Yorkshire
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This was a real speed test. I thought about the design process the night before, then pieced it all together in about 5 minutes from start to finish.

It only clocks in at 2kb's zipped, including the Scenario file!!!!

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Rob Robinson
England
Rotherham
South Yorkshire
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My level of ability (CBDesign wise) is now up to the stage where I am trying to make the games as small as possible, without altering the overall feel too much.

All I did with DMI was to buttonise the counters to make them stand out a little more. It knocks the overall file size up a tad, but the finished game still only clocks in at around 150Kb's.

The board is just a batch of counters Copied & Pasted.
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8. Board Game: Dead of Night [Average Rating:7.17 Overall Rank:3219]
Rob Robinson
England
Rotherham
South Yorkshire
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My 2nd attempt at a zombie themed game. This went through numerous changes. Currently it is around 11 meg in size.

Dead of Night - Cyberboard Version
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9. Board Game: Racetrack [Average Rating:6.33 Overall Rank:4463]
Rob Robinson
England
Rotherham
South Yorkshire
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It took me a few minutes to piece this together.

Track designing was easy. I just dropped two shapes on top of each other then stretched them to the desired size.

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10. Board Game: Dead & Alive [Average Rating:5.64 Unranked]
Rob Robinson
England
Rotherham
South Yorkshire
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I prefer to play it this way rather than on paper.

The Survivor characters can be chosen at random if you so wish, and each of the buildings has been replicated 11 times with a different item inside rather than you having to constantly check against a chart.

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11. Board Game: Lost Patrol [Average Rating:6.71 Overall Rank:3244]
Rob Robinson
England
Rotherham
South Yorkshire
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I like Space Hulk, I can't quite get my head around Space Crusade (even though it's simpler) maybe I should read the rules someday...

This still has the claustrophobic feel of Space Hulk, but is set in a steamy tropical forest. They could revamp this and re-release it as Predator the Boardgame.

It took me about 3 hours to piece the Cyberboard version together.

The Scout/Terminators in the Cyberboard version are just various WH40K pictures. I buttonised them using PSPXI.

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File removed during the great Games Workshop Files Purge of '09
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12. Board Game: Hive [Average Rating:7.36 Overall Rank:143]
Rob Robinson
England
Rotherham
South Yorkshire
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This was a bit pointless, because as soon as I finished it I found way better online versions...

I'm still considering doing another version though!

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13. Board Game: Cave Troll [Average Rating:6.41 Overall Rank:1253]
Rob Robinson
England
Rotherham
South Yorkshire
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A bigger board and bigger counters than the original.

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14. Board Game: minizoomerz Basic Game [Average Rating:4.90 Unranked]
Rob Robinson
England
Rotherham
South Yorkshire
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Never played the game, never played the Cyberboard version. It took me about 1 hour to convert it over from PDF to Cyberboard one rainy day. Just a CB Design learning step I suppose.

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15. Board Game: Burial Ground [Average Rating:3.00 Unranked]
Rob Robinson
England
Rotherham
South Yorkshire
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I open my mind, need flesh, fear mine
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This game was designed/created entirely using Cyberboard.

I started off with the intention of making some kind of last stand against the undead. But buildings and movement were hard 'for me' to design on a hex grid, so I did away with all that.

The zombie movement more or less came natural, and digging holes and spades almost dropped into place, so everything just gelled together by itself.

I did a big update on the Wordpad rules, and converted them over to PDF format but they were rejected by the Geekmodders. In my anger I deleted the lot, and wiped my hands on the entire project...


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16. Board Game: Rush N' Crush [Average Rating:6.65 Unranked]
Rob Robinson
England
Rotherham
South Yorkshire
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I open my mind, need flesh, fear mine
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This one gets dragged out for play a fair bit. Once again the car graphics were lifted from M.A.M.E.

Very nasty with plenty of smashing and jostling for position at the start.

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17. Board Game: Zombie in my Pocket [Average Rating:6.34 Overall Rank:1793]
Rob Robinson
England
Rotherham
South Yorkshire
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Created in about 2 hours.

I tried to keep it as simple as possible by using the 'text bubble' hover feature, rather than use other components.

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18. Board Game: Quoridor [Average Rating:6.71 Overall Rank:763]
Rob Robinson
England
Rotherham
South Yorkshire
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I remade this one because I wasn't too happy with the snap grid having to be turned on & off to place the walls. Then I went and updated the older version so it works more or less exactly the same shake

This time though I made room for the walls to be placed parallel to the board at the start of play.

I now also realise I do not have to create a grid equal in size to each game piece!

The new one is zipped to 3kb's in size and that includes a scenario file!!!

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19. Board Game: Diamant [Average Rating:6.70 Overall Rank:683]
Rob Robinson
England
Rotherham
South Yorkshire
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Loses a lot of the bluffing and chaos from playing face to face. Live and learn.

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20. Board Game: Tower of the Dread Mage [Average Rating:5.43 Unranked]
Rob Robinson
England
Rotherham
South Yorkshire
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Another game by Christopher Brandon, and another extremely difficult game to survive.

A great solitaire Dungeonquest style dungeonbash.

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21. Board Game: Chess [Average Rating:7.10 Overall Rank:320]
Rob Robinson
England
Rotherham
South Yorkshire
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Pieced together in around 4 minutes.

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22. Board Game: Saikoro [Average Rating:6.66 Overall Rank:4961]
Rob Robinson
England
Rotherham
South Yorkshire
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I made this after a terribly frustrating day at work.

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Rob Robinson
England
Rotherham
South Yorkshire
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I fight lost wars, see light, fear sight
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I open my mind, need flesh, fear mine
mbmbmbmbmb
This one was craftily knocked up from screengrabs from the PDF rules, and a bit of MSPaintery for the tokens.

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Rob Robinson
England
Rotherham
South Yorkshire
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I fight lost wars, see light, fear sight
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I open my mind, need flesh, fear mine
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I bought this game from Oxfam for £1.99. Soon as I got home I tipped the contents out of the box and began to read up about it on BGG.

Out of the corner of my eye I could see the pieces scattered on the floor, so I decided to have a bash at a Cyberboard conversion. 10 minutes later I was happy with the version I managed to put together.
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25. Board Game: YINSH [Average Rating:7.65 Overall Rank:97]
Rob Robinson
England
Rotherham
South Yorkshire
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I open my mind, need flesh, fear mine
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The map for this took me ages to do. There were so many ways I attempted to make the grid, but none of them felt or looked right.

I tried dragging just ordinary straight lines over a hex map, but these left a lot of rough unfinished outer edges that needed masking.

Next I tried a single drawn, line filled hex, which was to be duplicated & placed on top of the hex grid. This also looked wrong, and was taking ages to line up.

Finally I made a single hex, used Copy & Paste, and opened up the old MSPaint. This shape was then multiplied bit by bit until the map was half finished. then I copied the half board, inverted it and pasted it again to make the other half of the board.

The finished board was then imported into CBDesign as a single Bitmap.

I'm quite pleased with this one. I like how you can select multiple counters and flip them all over with a single (mouse click) command.

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