$10.00
WORST RULES EVER
John Weber
United States
Ellicott City
Maryland
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I searched for prior Geek Lists on this topic but couldn't find any, which is kind of amazing given the numerous posts here about how poor the rules are in this particular game. I am going to present my one choice, with what I believe is some fairly strong justification, and urge others to do the same. I would ask that each poster nominate just one game, or second someone else's nomination and please provide support for your views.
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26. Board Game: Zombies!!! [Average Rating:6.00 Overall Rank:2607] [Average Rating:6.00 Unranked]
United Kingdom
Southampton
Hampshire
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The rules and cards (which contain rules saying what they do) are badly written and ambiguous.
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27. Board Game: Overthrone [Average Rating:5.27 Overall Rank:10307]
Dave Peters
United States
Belmont
California
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Powers:Coleridge:Milton: Faith...must be, if anything, a clear-eyed recognition of the patterns and tendencies, to be found in every piece of the world's fabric, which are the lineaments of God.
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That's Tim Powers' fictional Samuel Coleridge "quoting" John Milton in _The Anubis Gates_.
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Possibly not the worst rules ever (I had more trouble with Age of Renaissance; but then again, that game is significantly more complex!) but possibly wins in comparison with the complexity of the game. This shouldn't be that hard to play, but the rulebook presents barriers to comprehension.
 
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28. Board Game: Betrayal at House on the Hill [Average Rating:7.10 Overall Rank:331]
Dwayne Hendrickson
United States
Oklahoma City
Oklahoma
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Nobody has brought up this one? Forget about the bad scenario booklets, try to find simple rules amongst the wonderful thematic pages. You can't. There is no area that explains all the movement options, nor does it explain what a damage giving room is. I enjoy the game but at times I'm still not certain I'm playing it correctly.
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29. Board Game: Worlds of Heroes & Tyrants [Average Rating:2.55 Unranked]
Dennis FitzPatrick
United States
Denver
Colorado
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This, by far, is the absolute worst...

The rulebook is indecipherable. There seems to be no rhyme or reason as to why anything is written in their
so called "rule book."

This game is the definition of a "1" for me in every possible way. The rulebook is only the rusty, jagged, nail and screw ridden icing on a spoiled, rotten, cake of stank!gulpgulpgulp
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30. Board Game: Up Front [Average Rating:7.84 Overall Rank:195]
Alexius Exfalso
United Kingdom
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I'm surprised Up Front hasn't made the list yet - it is the paradigm of the terrific game with jaw-droppingly badly written rules...

Link to feast your eyes upon the monster:
http://home.rochester.rr.com/djb/UpFront/Rulebook/

 
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31. Board Game: Magic Realm [Average Rating:7.10 Overall Rank:638]
Don Weed
United States
Clemmons
North Carolina
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I'm suprised that this has not shown up yet. A notoriously bad attempt at the first edition rules that turned a lot of people off of the game. Later updated with a second edition.
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32. Board Game: Snap [Average Rating:3.33 Overall Rank:10900]
Jim O'Neill (Established 1949)
Scotland
Motherwell
I aten't dead yet...
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Rules very basic but do not cover how game is played with a speech impediment
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33. Board Game: Pirate's Cove [Average Rating:6.62 Overall Rank:756]
JessA
United States
Southwestern
Michigan
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A Gren Fox in lieu of Miss Turtle Artist's fox
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I had a heck of a time with these rules. It doesn't help that they use similar phrases to refer to the same thing---treasure, treasure chests, booty etc.
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34. Board Game: Kaivai [Average Rating:6.90 Overall Rank:1907]
Michelle Zentis
United States
Prague
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I think only Kaivai's limited distribution kept this from showing up early on page 1. The original rules may be the best ever, but the official English translation is incoherently awful. Oh, one of my options is to revalorize the drawing distance of my ships? I'll get right on that... as soon as I figure out what the heck you're talking about!

Luckily, the game mechanics aren't too complicated, so most of the time you can figure out the rules by asking, "What would make sense here?" and then seeing whether your interpretation could match up with the rules. Or you could just skip all that and download Andy Parsons' rule re-write which actually does make sense.
 
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35. Board Game: Tic-Tac-Toe [Average Rating:2.56 Overall Rank:10977]
Dominic Crapuchettes
United States
Bethesda
MD
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North Star Games designs party games that don't suck! Play them with your non-gamer friends over the holidays.
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First there was Hearts, then there was Spades, and now we bring you Clubs. The suit of clubs finally gets some respect!
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It's probably due to a poor translation of the rules (from latin), but every game of mine ends in a draw. Can someone please tell me which rule I must have gotten wrong?
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36. Board Game: Thunderbirds Mission Alert [Average Rating:2.43 Unranked]
United States
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Why I ever picked this up off the shelf, I'll never know. I like the show and thought it would be cute to own. Wrong.
 
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37. Board Game: Bean Trader [Average Rating:5.79 Overall Rank:4481]
Will DeMorris
United States
El Paso
Texas
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At the last BGG Con, my friends and I picked this turkey out of the library. After burning 40 minutes of valuable game time just trying to understand the rules, we gave up.

Contrast this with the next game we tried, Cleopatra and the Society of Architects. Those rules had us set up and playing in under 10 minutes.

-Will
 
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38. Board Game: Theophrastus [Average Rating:5.88 Overall Rank:4364]
John McGeehan
United States
Washington
District of Columbia
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IMO, no list about terrible rulebooks is complete without Theophrastus. A game that in itself LOOKS like it has a neat theme, and pretty cards, is almost unintelligible after reading the rulebook. The book starts by giving a story that tries to evoke alchemy, and Renaissance mysticism, and such, and instead makes the game seem almost impossible. After the many pages of "storybook" introduction to the game, it tries to then do the rules in a better way, but by that point the reader has already given up.
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39. Board Game: Killer Bunnies and the Quest for the Magic Carrot [Average Rating:5.57 Overall Rank:10150]
Joe Grundy
Australia
Sydney
NSW
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I'm surprised this isn't here yet.

Some people love this game, some hate it. I'm pretty certain some of those that hate it would have had fun if it wasn't for the truly atrocious rulebook.

It seems they decided new players wouldn't get into the mood unless the rulebook was really funny. So they tried (and alas failed) to pack humour into every paragraph, and in the process forgot to actually explain all the rules AND stretched a simple rulebook out to many many pages.

Fortunately, there's a completely comprehensible and at least decently structured set of rules and also card clarifications available for download from the www.killerbunnies.com website. When I bought a copy as a present for my sister I downloaded and printed the rules from the website and told her not to open the rules that come with the game.

She loves the game.
 
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40. Board Game: Funny Friends [Average Rating:6.49 Overall Rank:1184]
Matthew Barratt
United Kingdom
Royal Leamington Spa
Warwickshire
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The arguments over what the rules to this game meant were the most painful experience of my gaming life.
 
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41. Board Game: Catan [Average Rating:7.35 Overall Rank:156]
Swood
United States
Stamford
Connecticut
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I'm pulling this from memory. Settlers was my first designer game, so maybe my memory is biased, but the whole multiple book thing was annoying. There was a Rule Book and an Almanac if I remember correctly. I never understood why there was a need to split up the information into two, differently formatted books.
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42. Board Game: Xanth [Average Rating:4.92 Overall Rank:10552]
Len & Amy Billingsley
United States
Fort Collins
Colorado
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The 'actual' rules themselves can be summed up on a single page. But that is not what you get. Instead, the writers broke the rules up into disjointed fragments and randomly threw them into about 20 pages of conversational narrative rife with poor attempts of humor. The game is admittedly theme driven, but c'mon now, the rules for play need to be in a decipherable format! shake
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43. Board Game: Siena [Average Rating:6.18 Overall Rank:2663]
Hans-Joerg Gross
Germany
Black Forest
Baden
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Only one word to the rules: disastrous 'yuk'
Thats regrettable because the game is not so bad as his rules.
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44. Board Game: Mystery Rummy: Jack the Ripper [Average Rating:6.99 Overall Rank:554]
Ben Smith
Australia
Footscray
Victoria
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This is my favorite. I was originally going to add War of the Ring or Revolution: The Dutch Revolt but unlike those games, Mystery Rummy is dead simple to actually play.

Anyone else with me on this one?
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45. Board Game: Operation Elope, 1918-1919 [Average Rating:2.90 Overall Rank:10639]
Nick West
Scotland
Colinton
Edinburgh
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This S&T one gets my vote.

It is the only game in my collection that I have not be able to play from the box. It didn't help that the rules, counters and map were all from different development versions of the game! shake

The downloads from the web fixed the integration of the rules and counters (by totally rewriting the former and reprinting a new set of counters) but still left the game as a total dog. About to offload it for 100 GG with mag.
 
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46. Board Game: Mutant Chronicles: Siege of the Citadel [Average Rating:6.97 Overall Rank:1170]
Ken B.
United States
Fayetteville
Tennessee (TN)
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Not so much "bad" as just horrendously badly organized. Different rules are scattered across the book, and often in places you wouldn't be looking for them.

Great game, pretty simple system, but wow--bad rules.
 
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47. Board Game: Magic Realm [Average Rating:7.10 Overall Rank:638]
Warren Dimock
United States
Columbus
Ohio
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I have never contributed to a list here before, but I must add my own "favorite" in this one. I no longer own any copies of Magic Realm, so my criticism of the rules will be by memory. The initial set of rules left out a great deal and was well nigh unto unplayable. Fortunately, I acquired a set of rules from a later edition. Evidently I was not the only one to have trouble. The second set was considerably thicker and went over each step in triplicate. I am not joking when I repeat from memory one of the rules. It went something like this: "Take the colored chits and seperate them by color. Place the chits of different colors with their like colors. A) Place the red chits together. B) Place the blue chits together. C) Place the ... After doing this, you should have separate piles of different colored chits. One pile should have only red chits. One pile should ..." So many rules were reiterated in this fashion as to be funny. The author must have been so fed up with complaints that he said, in effect, "oh yeah, well you want rules to be clearly spelled out, I'll give you clear rules." Four of us took the rules, broke them down by section, spent a couple of weeks studying them so we could do a presentation to the rest of the group and play the game.
 
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48. Board Game: Azteca [Average Rating:5.93 Overall Rank:6161]
John Mundy
United States
California
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This is a beautiful game that looks fun but the rules are incomprehensible and seem much to convoluted. I and two more experienced gamers (who routinely jump into games of Britannia and Napoleonic Wars) gave up on trying to play after an hour and a half trying to decipher the rules. It looks like a Eurogame but the rules are more like a heavy war game (ala Britannia, but less interesting) Given the myriad other choices available we've never tried getting into it again.
 
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49. Board Game: Koalition [Average Rating:6.37 Overall Rank:3803]
John Mundy
United States
California
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Love playing this game but the English translation of the rules is almost impossible to play by.
 
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50. Board Game: DungeonQuest [Average Rating:6.69 Overall Rank:912]
Frankysan
Sweden
Göteborg
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Here's my pick for worst rules layout. And no, I'm not talking about GW's Dungeonquest, but the original Swedish version, Alga's Drakborgen.

Here, the rules are separated into a thin rules sheet... and about a dozen rule cards. Why couldn't all the rules be in the rule sheet? Incredibly confusing.
 
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