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That is illogical captain! - Logical inconsistencies in otherwise fine games
Get up, get up, get up, get down, fall over.
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Is it just me? Look, I don't want to get tagged as some sort of green ink merchant. The sort of person that stands on street corners advising all comers to wear a tinfoil hat to stop the CIA from controlling your mind but...

Some games, just a few. The gameplay is great, neat mechanic, nice theme but...

Somehow there is just something, perhaps one action or a point you always reach that just niggles and niggles and niggles because, in the context of the theme, it is just not logical. And it gets worse over time. It builds with every play. One day you blurt it out and are ignored. Then suddenly people don't want to play this game with you. They are afraid you are going to start banging on about the same old point over and over again.

Are you following me?

Let me explain by way of an example. Then please, add more, show me I am not alone. wow
1 , 2 , 3 , 4 , 5  Next »  [15] | 
1. Board Game: Gulo Gulo [Average Rating:6.92 Overall Rank:418]
Get up, get up, get up, get down, fall over.
United Kingdom
Bolton
Lancashire
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OK so you need to rescue the baby Gulo who is stuck in the swamp vulture's nest. To get there you move along the islands in the swamp. You do this by stealing eggs from the swamp vulture's nest.

Which is where the baby is!

So if you can get to the nest to steal the eggs why not just go and pick the damn baby up.

AAAAAAAAAARGH thud thud thud (sound of head hitting table).
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C Lloyd
United States
North Reading
Massachusetts
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Yeah, I think that would annoy me too. yuk
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  • Posted Wed Jan 10, 2007 9:12 pm
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Eric Engstrom
United States
Evanston
Illinois
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Sure...you could just go get the kid.......or you could get some tasty vulture eggs first.
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  • Posted Tue Mar 25, 2008 2:01 am
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Steven Heinrich
United States
Arlington
Texas
Bow chicka bowow! Avatar lust...
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Mike,

Have you never seen gorilla eggs?
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  • Posted Tue Jul 1, 2008 12:12 am
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Brad Andrews
United States
Garland
Texas
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You will definitely drop the alarm stick if you bang your head on the table!

Brad
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  • Posted Mon Nov 24, 2008 6:41 am
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Philip Clayberg
Spain
Arlington
Virginia
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Randy: Or (if you're a punster like me) It's "the egg game" where you get to suck eggs out of a bowl. (which I would love to watch; almost like bobbing for apples but no doubt alot funnier; but what tool to use? big straw? vacuum cleaner?)
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  • Posted Sun Jul 31, 2011 1:07 am
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2. Board Game: Dragon Delta [Average Rating:6.29 Overall Rank:1364]
Get up, get up, get up, get down, fall over.
United Kingdom
Bolton
Lancashire
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So you are this young chap crossing a river (one with six sides but that is only a minor point, it is supposed to be a delta after all, deep breath, count to ten, let it pass).

To cross you lay planks between different islands then walk across the planks.

Before you lay a plank onto an island, you must put a stone there to lay your plank on.

Run that by me again? Can't reach island without plank, cant have plank without stone, HOW IN TARNATION DO YOU GET THE STONE TO AN ISLAND YOU CANT REACH?
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Scott Lewis
United States
Castle Rock
Colorado
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Maybe you are just abnormally strong and accurate, and just toss the rock over there?
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  • Posted Wed Jan 10, 2007 8:55 pm
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Jonas Ladwig
Germany
Waldshut / Freiburg
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hey hey - to be a euro-game doesn't necesarily mean to have a theme roughly attached to a mechanism.

And you didn't even mention the hardest part of the game:
If the little chinese guy has to walk too far, he falls into the water and - no matter if its across the whole board - swims back to his starting point

But anyway, it's a little clever chaos game, so logic is simply unnecessary
And - by the way - it's french...
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  • Posted Wed May 23, 2007 8:29 am
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Sebastian
Germany
Merzig
Saarland
Thank you for stopping at this OverText. Your cursor is now being scanned for the purpose of security. Please don't move for 3 seconds . . . . . . . . . . . . . . . . . Thank you for your cooperation. You may proceed.
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EYE of NiGHT wrote:
Easy. Just put the plank onto the stone at your end, walk across it and put the new stone under the plank. I've seen this done in cartoons.

Next.

But if you do so, it's important you DO NOT NOTICE, that you're just violating the laws of physic. Otherwise you'll crash down in an Instant.

And my parents always said watching too many cartoons would make me stupid. IT TOUGHT FOR LIFE!
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  • Edited Tue Jan 22, 2008 1:04 pm
  • Posted Wed Dec 12, 2007 12:30 pm
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Jonathan "Gorno" Fashena
United States
Westchester
New York
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Maybe you're actually making each bridge of two shorter planks: you're really throwing the stone half-way to serve as a mid-point support for the bridge, but this is folded into the game mechanism.
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  • Posted Sun Dec 30, 2007 4:04 pm
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Dan Fielding


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Where's the dragons?
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  • Posted Thu Sep 23, 2010 3:29 pm
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3. Board Game: Rat Hot [Average Rating:6.37 Overall Rank:1357]
Get up, get up, get up, get down, fall over.
United Kingdom
Bolton
Lancashire
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I will admit the theme is sort of tacked on to this one. But none-the-less, I work in warehouses and it seems like covering up somebody elses spice to hide it would be a pretty good tactic if you shared your space with a rival.

But covering up a rat with its foodstuff of choice. That is plain lunacy man!
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Curt Carpenter
United States

Washington
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The bottoms of the tiles are coated in rat poison and are hermetically sealed from the tops of the tiles.
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  • Posted Wed Jan 10, 2007 8:58 pm
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Get up, get up, get up, get down, fall over.
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Bolton
Lancashire
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Quote:
The bottoms of the tiles are coated in rat poison and are hermetically sealed from the tops of the tiles.


That is exactly the sort of thing they say in their oh-so-rational, "you are making a fuss about nothing" sort of voices.

Don't they know, can't they see?
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  • Posted Wed Jan 10, 2007 9:43 pm
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Steen
Denmark
Ballerup
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Makes perfect sense. No rat I've ever seen, could withstand the pressure of a few thousand pounds of [insert-whatever-here].
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  • Edited Tue Mar 9, 2010 9:22 am
  • Posted Tue Mar 9, 2010 9:22 am
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4. Board Game: Lifeboats [Average Rating:6.66 Overall Rank:675]
Allen Reeves
United States

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If the sailors can swim all over the map, why can't they swim to the islands?
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William Hostman
United States
Eagle River
Alaska
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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Cause the islands have cliffs, and the boats have the grappling hooks and enough lift to be able to swing them?
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  • Posted Thu Jan 11, 2007 4:15 am
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Dan
Canada

Alberta
Yeah... I see what you did there.
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Of course, the zombie game Mall of Horror has been called the mutant child of Lifeboats...

Q: Why would you run from a perfectly secure room to another, possibly more dangerous one?

A: It's a horror movie.

This is also the answer to the question; Why would a woman feel the need to strip down and have a shower when a weird monster may be running around...
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  • Posted Wed Apr 16, 2008 11:12 pm
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Jamie Beu
United States
Orlando
Florida
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bkmckenzie wrote:
The sailor eating sharks are lazy and are just laying in wait at the islands for the sailors. Only sailors on lifeboats can make it past them. The sailors learned this when the captain (who hat is seen floating around as a grim reminder) was actually not with the ship when it went down but tried to swim to the islands.... Chomp.


So then, why can the sailors survive shark attacks if they dive off the lifeboat (in order to swim to another), but not if they're voted out of a leaking boat?
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  • Posted Fri Jun 13, 2008 9:49 pm
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Harald Korneliussen
Norway

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kevinwho wrote:
"Each round one boat springs a leak... one boat moves... and then, for no apparent reason whatsoever, people just start jumping out of boats..."


Oh, that's because of the fear that the people in this boat are going to vote you overboard, in which case it would be too late, and you would drown... see, the other boats refuse to pick you up if you've been voted overboard. They assume there must be something wrong with you.
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  • Posted Wed Oct 21, 2009 12:53 pm
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William Hostman
United States
Eagle River
Alaska
designer
Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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SwingCorey wrote:
bkmckenzie wrote:
The sailor eating sharks are lazy and are just laying in wait at the islands for the sailors. Only sailors on lifeboats can make it past them. The sailors learned this when the captain (who hat is seen floating around as a grim reminder) was actually not with the ship when it went down but tried to swim to the islands.... Chomp.


So then, why can the sailors survive shark attacks if they dive off the lifeboat (in order to swim to another), but not if they're voted out of a leaking boat?


Because they don't actually put your off when they vote you off... they chop you up and use you to plug the leaks...
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  • Posted Wed Jul 20, 2011 10:23 am
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5. Board Game: Manila [Average Rating:7.00 Overall Rank:335]
❇Ⓢ❈Ⓝ❈Ⓞ❈Ⓦ❇
United States
Columbus
Ohio
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What's the likelihood of a pirate being nice and getting on the boat and riding it into the harbor to share in the spoils with the non-piratey types as opposed to acting like a pirate and plundering?! arrrh

...a nice pirate?!
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Gary Weinfurther
United States
West Bloomfield
Michigan
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We use the variant that the pirate, on the 2nd roll, can boot one accomplice of their choice off the boat if there are no open spots.
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  • Posted Wed Jan 10, 2007 9:34 pm
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Dick Hunt
United States
Ovid
Michigan
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benwang wrote:
It is because the pirate is the minority on the ship.


Oh sure, here we go, bashing the minorities. Can't a pirate brother catch a break?
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  • Posted Mon Jul 2, 2007 9:14 am
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Doug Cooley
United States
Wilsonville
Oregon
Me rocking out with my band, which you can hear at www.raindriver.com
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No, it's because the pirates are the brother-in-laws of the guys on the boat. This is the Philippines, man, everyone is related to everyone else. Almost. Believe me, my wife is a Filipina, and she has more relatives than we have people in our city.

To be very honest, Manila is one of the strongest themed games I've seen short of wargames or other simulations. Being on the take in Manila isn't crime, it's how things get done.
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  • Posted Thu Jun 4, 2009 6:25 pm
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Wolfgang Wallace
Brazil

The first pirate is Johnny Depp, a nice guy supposebly. The second is Jack Sparrow, a wierd guy.
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  • Posted Fri Jul 3, 2009 8:58 pm
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Kaiwen Zhang
Canada
Toronto
Ontario
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forget about the pirate, how can someone jump in the boat after it's started to sail?!
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  • Posted Mon Nov 22, 2010 3:03 pm
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6. Board Game: The Downfall of Pompeii [Average Rating:7.15 Overall Rank:237]
Steve Wood
United States
Stamford
Connecticut
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Phase I: The Volcano is inactive. Move 1 person at a time into the city.

Phase II: The Volcano begins to "Seethe and Boil". For some oddball reason, you are now able to move 1 person plus all their relatives into the city!

"Hey! This thing is about to blow! Let's have the whole family move into the city so we can have a great look at all the lava."
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Dave Wilson
United States
Pleasanton
California
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"Fireworks" nightly, new hot springs...

Piece of cake for the Pompeii Department of Tourism.
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  • Posted Wed Jan 10, 2007 9:56 pm
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JD
Canada
Edmonton
Alberta
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It seems stupid in hindsight but a lot of people did hang around the city even when it started spewing stones. Probably they had no context to understand what would happen. Curious people like Pliny and his men even decided to get closer to check it out.
Sort of like tornado chasers today...
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  • Posted Fri Feb 12, 2010 11:22 pm
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Tiffany Nguyen
United States
San Jose, Los Angeles
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booned wrote:

- Where are all the erotic murals? This Pompeii is simply not believable if there is no penis art!


Hahaha :] I had a similar thought when I played this a while ago. I took a classics course last quarter on the Romans, and I definitely recall the pictures my professor showed us.
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  • Posted Sun Jan 30, 2011 2:34 pm
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Berry Mason, QRC, LLBLT(Hons)


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Topper Harley wrote:
Pat Berry wrote:


Think that's crazy? The city of Rotorua, on the North Island of New Zealand, is built in the crater of a volcano. The volcano is active enough that the area has many geysers and boiling mud pools. Rotorua's nickname is Sulfur City, because it smells like rotten eggs due to hydrogen sulfide emissions from the volcano. (Hydrogen sulfide is highly toxic and flammable.

- not a crater, a caldera
- "the volcano" is not active and there has been no volcanic activity for about 25.000 years. And this wasn't where the city is and wasn't violent. There is simply a lot of geothermal activity.
- you smell hydrogen sulfide long before it becomes toxic for humans. It's not toxic in that concentration.


It's when you can't smell the hydrogen sulphide that you have to worry. As it increases in concentration to lethal levels it kills your sense of smell. However, by that stage the irritation and damage to your eyes should be a hint that something is wrong.

Mt Tarawera, 24 km from Rotorua, erupted in 1886 with significant loss of life and destruction of the Pink and White Terraces.

About 80% of Rotorua City is built in the Rotorua Caldera including all of the oldest parts of the city. Rotorua is dormant not extinct. That statement is true of the volcano as well as the people.

More worrisome is Taupo. It has erupted 28 times in the last 27 000 years. The effects of its last big eruption were noted by the Romans and Chinese. This was the biggest eruption on Earth in the last 5000 years. The largest eruption for 70 000 years (about the time Taupo started becoming more active) was also Taupo. It is dormant, not extinct, and it is expected that an eruption would kill *everyone* within 80 km with percentage dropping off to a distance of 400 km or more. I think that's something like 1 million people dead. Of course, the geologist who told me this could have been trying to scare me. Taupo is about an hour's drive from Rotorua.
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  • Posted Sat May 21, 2011 5:27 pm
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Richard Morris
Scotland
Harrogate
North Yorkshire
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Join the BGG Folding @Home Team !!
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...but ...

The people in Pompeii were killed by a pyroclastic flow ( http://en.wikipedia.org/wiki/Pyroclastic_flow). The people at Pompeii would not have known anything about pyroclastic flows (as, indeed, we did not until comparatively recently). They could have lived with occasional lava flows. It is wrong to mock them in this way just for being ignorant.
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  • Posted Wed Jul 20, 2011 12:43 am
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7. Board Game: Battlestations [Average Rating:7.27 Overall Rank:490]
Gary Weinfurther
United States
West Bloomfield
Michigan
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Your spaceship slows down if you don't do anything.
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Jorge Montero
United States
St Louis
Missouri
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You see, in space, at least the one that you can see in movies, you have some 'ether' that allows the sound created by explosions to be heard. The contact between the ship and the ether produces friction, which slows down the ship.

Either that, or every ship has some relatively small thrusters at the front, and every starship captain keeps them on at all times, if just for tradition's sake.
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  • Posted Wed Jan 10, 2007 9:46 pm
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Phil Sauer
United States
Willow Street
Pennsylvania
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Beery wrote:
I've never understood why real physics don't translate to fun. I mean what's so fun about slowing down - it seems to me that slowing to a stop is the antithesis of fun. In my view the 'funiverse' is less fun than the real universe because too few developers have the imagination necessary to design a fun game that features real physics.


As a scientist myself, I am actually surprised to discover that I can appreciate BOTH sides of this argument the older I get.

I do agree though... it would certainly require much more imagination to get the physics right. Say, while I'm writing that, I'm thinking that one of the Honor Harrington universe games gets this right... unless I'm mistaken. They claim to, at least.
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  • Posted Wed Sep 9, 2009 9:23 pm
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Aaron Plunkett
United States
Long Beach
Mississippi
Sartredes wrote:
Actually, due to the constant expansion of the universe. The longer you take to get somewhere, the longer it will take to get from point A to point B. Since this cannot be represented on a map of finite size, it has the effect of appearing to slow down between point A and B.


This is not necessarily the case. Objects that have a significantly strong enough mutual gravitational attraction will not move apart from each other with the expansion of space. Thus, if these two points are your A and B, there will be no slowing down effect due to spacial expansion. That was a good observation though.
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  • Posted Fri Feb 12, 2010 9:35 pm
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Darrell Pavitt
United Kingdom
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The spaceships do not move. Instead, the engines move the rest of the universe around, and that wears out the dilithium crystals....
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  • Edited Fri Oct 8, 2010 4:12 pm
  • Posted Fri Oct 8, 2010 4:11 pm
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"Look lively, you scurvy dogs! Shovel in more coal!" --Pirates of the Capricornian
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  • Posted Wed Jun 22, 2011 8:31 pm
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8. Board Game: Vino [Average Rating:6.54 Overall Rank:1217]
Dave Wilson
United States
Pleasanton
California
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"You know, Bill, when we bottled all that Nebbiolo last March, I knew it was a good year. We had three vineyards planted with it, and we're sold out of all that wine! Life is good..."

"Mr. Mondavi? Sir? Um, we seem to have lost one of the Nebbiolo vineyards. We went out to do some pruning and it was gone. Gone!"

Why does selling wine cause you to lose vineyards?

(View the pic full sized to see the schedule of vineyard losses.)
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Richard Hutnik
United States
Poughkeepsie
New York
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Government takes over your property and redistributes it.

A way I took it is that the field got exhausted, and became baron, and then you lost the field as a result.
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  • Posted Wed Jan 10, 2007 10:35 pm
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Pat McLaughlin
Australia
Canberra
A.C.T.
What's another word for Thesaurus?
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Who cares? It's a great game - you can play it hard and it still works as the design is very solid.

Are we seriously discussing the "realism" of a game about wine growing here? Play Advanced Squad Leader if you want realism (that's what I do ). If you want to play a tight, absorbing euro game Vino is pretty hard to beat.



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  • Posted Mon Feb 25, 2008 8:13 am
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Eric Engstrom
United States
Evanston
Illinois
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Carmen Sandiego strikes again!
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  • Posted Tue Mar 25, 2008 2:11 am
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Bob Shurig
United States
Sherman
Illinois
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[q="docreason"]Government takes over your property and redistributes it.

Sounds like Obama's "Redistribution of the Wealth"
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  • Posted Fri Oct 24, 2008 4:56 pm
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Rainer Kraft
Spain
Burghausen
Bavaria
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Perfectly explainable:
See the high production actually forced the price of the wine down. Only EU subsidy policy allows for the stable price of all the stuff you sold. Following the surplus of the wine the EU regulation in Brussels decrees that wineyards are to lay idle in the future for which a compensation is paid (part of the initial subsidy payment). Then you happily plow all those grapevines under. The next vintner then has to pay for the new planting.
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  • Posted Mon Jan 26, 2009 10:30 am
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9. Board Game: Puerto Rico [Average Rating:8.26 Overall Rank:3]
Mike K
United States
Fairless Hills
Pennsylvania
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Sir, we just finished construction on the new Harbor.

Excellent! Now we just wait for the next shipment of colonists.

Um, begging your pardon sir ... but we have a colonist taking a siesta in San Juan right now; why not have him work the Harbor now?

Uh ...
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"Got Trololo?"
Canada
Vancouver
BC
designer
Roger's Reviews: check out my reviews page, right here on BGG!
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Who let this guy become wargame subdomain moderator anyways?
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LMAO!
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  • Posted Wed Jan 10, 2007 10:39 pm
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Stephen Mould


msg tools
I replace 'colonist' with 'slave'.
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  • Posted Fri Nov 20, 2009 10:19 am
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Andreas Johansson
Sweden
Linköping
I spent 200 GG and all I got was this lousy overtext!
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I spent 200 GG and all I got was this lousy overtext!
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Nathan Robertson wrote:
Quote:
I replace 'colonist' with 'slave'.


exactly!

And make the slave issue and its total avoidance the logical inconsistency with this game even having the slightest thing to do with the reality of 18th 'slave plantations'

There weren't a lot of either slaves or plantations in 18th century Puerto Rico.
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  • Posted Wed Dec 9, 2009 10:36 am
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Henrik Johansson
Sweden
Järfälla
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thumbsdown I don't think the OP has pin-pointed the most illogical part of the PR rules at all shake. Readers may get the impression that everything else in PR is more logical that the detail the OP describes. Since the geeklist mechanic allows more than one entry per game you may follow this link and see what I think is illogical regarding shipping.
[Geek-list entry off-topic: The shipping (il-)logic is also an important part of the gameplay. The other players have a great influence over your situation, but you can also easily become a victim of the "seating order" problem (described for example here)].
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  • Posted Mon Mar 15, 2010 10:52 am
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Christopher Halbower
United States
Muskegon
Michigan
Not Oswald!!!
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The buildings in Puerto Rico suffer from summoning sickness, a common syndrome in games.
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  • Posted Sat Apr 9, 2011 12:50 am
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10. Board Game: 7 Ages [Average Rating:7.07 Overall Rank:650]
Allen Reeves
United States

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The box claims that it can be played in 7 minutes.
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Alfred Wallace
United States
State College
Pennsylvania
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Which is perfectly true, assuming early resignations from all but one of the players.
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  • Posted Thu Jan 11, 2007 5:46 am
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Chris Bailey
United States
Broomfield
Colorado
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Eric Brosius wrote:
"But do not forget this one thing, dear friends: With the Lord a day is like a thousand years, and a thousand years are like a day."

-- 2 Peter 3:8 (NIV)


"God, is it true a second to you is a million years to me?"

"Yes my son."

"And is it also true a penny to you is like a billion dollars to me?"

"Yes my son."

"Wow...hey, can I have a penny?"

"Sure my son. In a second."
  • Posted Thu Nov 8, 2007 10:17 pm
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Virre Linwendil "Now go look at my photos and thumbs the once you like" Annergård
Sweden
Stockholm
Forza Bajen!
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jteslow wrote:


Buddah was Hindi.


Well ok in the same way as Jesus was a jew, acctually less so.

I really should have resisted that.
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  • Posted Wed Nov 14, 2007 11:11 pm
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Chris Martin
England
London
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jteslow wrote:
the drin wrote:

(1) Jesus, Mohammed, Buddha and Confucius can all turn up in the game as "leaders". Their corresponding religions can all turn up in the game as "artefacts". But the game makes no connection between Jesus and Christianity, between Buddha and Buddhism, et cetera. Say what?

Religious beliefs aside, from the point of the game Jesus is just another religious leader. And christianity just a religion with the effects listed in the manual.

Besides Jesus was Jewish and it was Peter and Paul that created the Christian Church based on Jesus' teachings. (Although the argument could be made that . . .) Eh not really germain.

Buddah was Hindi.

Exactly: Jesus was a Jewish leader (in a very vague and probably incorrect sense ... but you get my drift), but Christianity was mostly associated with Europe. Mohammed was an Arab leader and although Arabs did become a Muslim society, so did North Africans, Persians, Turks, Indians (in Pakistan and Bangladesh), Malaysians, etc. Similar for Buddha. The only one who it doesn't really apply to is the Chinese Confucius - and the preceding examples show it was at least theoretically possible for Confucius' legacy to have turned out like Jesus' or Mohammed's.
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  • Posted Thu Nov 15, 2007 11:24 am
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Mathew Gibson
Canada

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"The box claims that it can be played in 7 minutes."

This game would need a list all its own for all its crazed logic.

The above claim is just the tip of the Iceberg with this game.

As the poster above noted, you can be the Arabs, have Mohammed, be sitting on Mecca and you still need to search endlessly for a card to be able to make yourself Islamic (and then an opponent can 'discard' the artefact that represents it: that's the easiest reformation I ever heard of).

I guess the mountain DOES have to go to Mohammed.
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  • Posted Sun Jan 25, 2009 5:51 am
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11. Board Game: Bang! [Average Rating:6.76 Overall Rank:448]
Evan S
United States
Minneapolis
Minnesota
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The sheriff doesn't know who is deputies are.

"Hmm, I know I hired a deputy but I can't remember which of you it is. I guess I will wait and see who shoots at me."
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Kevin Li
United States

Kansas
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I like to imagine that the sheriff is new in town, and that the last one was killed by the outlaws. The new sheriff called for deputies, and the players are the ones who've showed up.
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  • Posted Wed Jan 10, 2007 10:33 pm
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United States
Springfield
Oregon
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"Well hey, everybody in this stinkin' town is a liar, I just have to figure out which ones are gonna shoot me..."

I just figure that the outlaws are all traitors to begin with, so it's no surprise that they'd be trying to fool everybody from the beginning. It's even easier to imagine the Renegade doing it, since he has nutcase motives anyway.

Gamewise, though, it often seems to play out a certain way. In a typical game with my friends, most of the deputies would announce themselves as deputies at the very start of the game, since secrecy is damning and a deputy theoretically has nothing to hide. Plus, the Sheriff is a powerful ally.

But anyway. Yeah. The logical inconsistencies in Bang! are quite obvious, and I'm sure the designers thought they were pretty funny since they didn't try too hard to avoid them.
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  • Edited Mon Sep 27, 2010 3:29 pm
  • Posted Mon Sep 27, 2010 3:28 pm
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Jorn Pedersen
Norway

The town council got word that someone was on their way to town to kill the sheriff. They hired a deputy, but before they had a chance to introduce him to the sheriff, the bad guys had already arrived, and there was no time. So the sheriff knows he has deputy, but he doesn't know who. Elmentary my dear Evan.
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  • Posted Mon Nov 1, 2010 10:50 pm
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Sulinde
United States

Washington
I think of it somewhat like this:

So you've arrested three no-goods who were stirring up trouble in town for the past couple of weeks. They weren't working together, and don't really know each other. Everyone in town thought you couldn't handle such unprecedentedly skilled and prolific criminals one at a time, and you've just jailed the last of the three all in one day. You're awesome.

At which point you get very very drunk in celebration, toss a bunch of bottles to the outlaws in your friendly mood and hit the town. While out and about, you hire two deputies from among the drunken card players at the saloon and, lacking any badges, draw some stars in charcoal on their shirts. They seem to like the idea and everyone seems very happy. Unbeknown to you, a man brooding in the corner sees your obvious unprofessionalism and incompetence as something of an opportunity. Unfortunately it was payday recently ... and you love everyone in the building tonight. A few kegs, countless rounds of shots, and a few fist fights worth of damage to the bar later, you're out of money and head in for the night.

Coming back to the jailhouse the morning after your celebratory bender you realize you must have left the keys too close to the cell door because you're short three outlaws. You don't even remember what they looked like. It is at this point that you strap on your gun and stumble outside into the stabbing pain of daylight. Somewhere in town are three outlaws who probably want to kill you. And something else ... you don't quite remember what. Two men approach you later than day in the saloon insisting you took them on as deputies. Looking them up and down and not especially liking what you see, you find this rather unlikely. Further more, you remember no such thing. You figure they may well be outlaws exploiting your whiskey addled memory but decide to pretend you trust them ... for now.

Later that day, all hell breaks loose, the bullets start flying, and the game begins. Who is shooting who? Do you trust them?
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  • Edited Thu Jul 28, 2011 10:03 pm
  • Posted Thu Jul 28, 2011 9:52 pm
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New York
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You can't hit me. I'm in a barrel ... on a horse ...
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  • Posted Fri Dec 16, 2011 4:27 pm
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12. Board Game: Pirate's Cove [Average Rating:6.65 Overall Rank:569]
Darin
United States
Holland
Michigan
I do not run and hide... I strategically maneuver.
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So, the "legendary" pirates just sail around, visiting the 6 islands in the same sequence over and over? Doesn't sound very legendary to me...
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Denise Patterson-Monroe
United States
Carmel
Indiana
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Legendary does not mean 'smart'
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  • Posted Wed Jan 10, 2007 11:12 pm
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Bill Galloway
Canada
Lansdowne
Ontario
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ZombyDawg wrote:
Mr.Baggins wrote:


Cacafuego? Fire crap? What the...?


Flaming Poo



Ah, a bit of a typo there I think. It's spelled "Fernando Poo".
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  • Posted Fri Jan 4, 2008 6:49 pm
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Stephen McLaughlin
United States
Seattle
Washington
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PieMan wrote:
Personally, we find the scheduled visits to be a load of 'cacafuego'. As such, we roll 1 die prior to each round -- that's where the legendary pirates are for that round. Seems to play more realistically to the theme, as you've noted.

-This breaks the game in a pretty significant way if the pirates are anywhere but Treasure Island on the last round or Tavern Island on the first round. If you leave those two set in stone, then I guess this is an OK variant, aside from the fact that you're adding steps to the game rounds.
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  • Posted Mon Feb 4, 2008 10:52 pm
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Dave O.
United States
Columbus
Ohio
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Phelonius wrote:
They are sooo fearless that they even have the nerve to plunder on a schedule!

Now that's legendary.


Dude, hilarious.
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  • Posted Wed Sep 17, 2008 11:23 pm
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Marcus Perry
United States

Kentucky
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After reading the OP this immediately came to mind - http://www.amazon.com/Pirates-Who-Dont-Anything-Widescreen/d...
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  • Posted Thu Jan 26, 2012 6:36 pm
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13. Board Game: Age of Steam [Average Rating:7.83 Overall Rank:22]
Darin
United States
Holland
Michigan
I do not run and hide... I strategically maneuver.
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Let's see...so I have this rail company, and I get the most points for finding the least efficient way of delivering these goods to a city?
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Hunga Dunga
United States
Portland
Oregon
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That's how the rail barons did it.
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  • Posted Wed Jan 10, 2007 11:34 pm
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Tor Iver Wilhelmsen
Norway
Oslo
Unspecified
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citizen k wrote:
The longer the route between two cities, the greater the fuel expended, the higher the shipping costs, and presumably the lower the profit made in delivering those goods. So maximizing your score for delivering goods from Detroit to Pittsburgh by the *longest* route possible, that doesn't make any economic sense.

Shipping cost to manufacturer = shipping income to the train company. So it makes economic sense for the train company to maximize the cost to their customer - especially in a monopoly situation like what the Robber Barons enjoyed.

You are thinking with free market logic. Stop doing that for the purposes of rail games. When it's the turn of player A, the manufacturer does not have the option of choosing the cheaper route trafficed by player B.

(Maybe we need an "Anti-Age of Steam" where your score improve more if you create the cheapest routes instead.)
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  • Posted Sat Feb 9, 2008 5:07 pm
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Eric Kuha
United States

North Dakota
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Actually, interestingly enough, when the transcontinental railroad was built, there was a legal loophole that automatically gave the railroad company so much land (a substantial amount, something like 50-100 yards) on either side of the tracks if it wasn't already owned. So the rail barons would build long, meandering stretches of track so they could eat up all of that land and make money selling it later.

So technically, it was in their best interest to make the routes less efficient.
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  • Posted Wed Jun 18, 2008 4:57 am
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Arto Unkila
Finland

Teaflax wrote:
lightnng wrote:

Reminds me of this joke (NOT FOR CHILDREN):


I would definiteily classify that joke as specifically FOR children.

To each his own.


That's the american way! It doesn't matter if something includes violence but help you god if there is a naughty word ("dick") present.

But for us nordic people that is a childrens joke...

PS: This might be the first time ever I agree with a swedish guy
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  • Posted Wed Dec 3, 2008 9:46 am
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Bernd Wolff
Germany

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Malachi wrote:
If you've ever played Railroad Tycoon (the computer game), then you know that you make more money if you can set up a chain of stops where each stop adds value to the good that is being produced. Iron mine+coal mine > steel + produce > canned goods

So, each stop isn't just adding distance, but it is also adding value.



"Here is the coal you bought."
"What? These are all cans! Where is my coal?"
"I figured I'd add some value during the transport."

Truth to be told, the one time I had to send my bicycle home by train it had undergone some mutation when I picked it up again...
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  • Posted Sun Feb 22, 2009 3:36 pm
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14. Board Game: Clue [Average Rating:5.60 Overall Rank:5616]
Tim Thorp
Spain
Granite Falls
Washington
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You may be the killer, and not even be aware of it.
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Aaron Tubb
United States
Fuquay Varina
North Carolina
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Prof. Plum, while searching the kitchen and examining a bent lead pipe, suddenly has an epiphany and looks to the others in excitement,

"Guys! GUYS!! I just figured it out! It was ME!! I killed Mr. Body! I was the killer all a-long!!! ME!!! Can you even believe it?!"

He then notices their facial expressions,

"What?"

and flees towards the window.
  • Posted Thu Jan 11, 2007 12:56 am
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Courage Under Fire
United Kingdom
Warrington
Cheshire
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OK let me try and work out which room and with what weapon...There is Mr X lying on the kitchen floor with blood everywhere, worktops, sink, the floor. A knife is sticking out of his back....OK got it Billiard room with the revolver, now that sounds familiar, I wonder if it was me that did that?
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  • Posted Sat May 15, 2010 12:44 pm
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United States
Springfield
Oregon
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Well, not knowing you did it is certainly a break in the logic that is hard to explain, but for the life of me I can't think of an easy way to deal out the cards that would allow one player to know they themselves are the murderer without anybody else knowing, let alone a way to run the game from that point.

In the end, I suspect Clue was originally designed for the players to all be detectives who have responded to the crime, and at some point in the development the makers decided it would be more fun if players represented the suspects instead, logic be damned. Most mysteries that follow the detective have a single protagonist, whereas mysteries without an investigator, while rarer, are usually ensemble casts.

Besides, if you aren't too young to be shocked by it, the idea of "it was ME all along!!" is a lot of fun even though it makes no sense, logically. In fact, it's partially BECAUSE it makes no sense that people laugh about it.

And that's where we get Kill Doctor Lucky...


Edit: Still getting the hang of the tags here....
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  • Edited Tue Jun 8, 2010 1:47 am
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franklin johnson
United States
santa cruz
California
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The (solo)cell phone version of 'Clue' solved this problem by having a reporter go to the mansion and pump the inhabitants for clues. Also explains why the player does not know what weapon was used on the body, or even what room the body is in!
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  • Edited Sun Jul 11, 2010 11:30 pm
  • Posted Sun Jul 11, 2010 11:22 pm
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Yap Kitty Yap Yap
United States

California
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Two points that answer two of these questions.

1) Think Angel Heart.

2) Clue is based on a game called Mr. Ree. In Mr. Ree, the pieces are tubes you can conceal weapons in. Over the course of the game, you secretly filch weapons from other players. You also pick up cards as you play. Eventually, if you end up with a good murder card and weapon combo, you can kill someone, and the player playing the detective gets to try to solve the crime.
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  • Posted Thu Sep 16, 2010 7:54 am
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15. Board Game: Capitol [Average Rating:6.92 Overall Rank:520]
United States

Wisconsin
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You build your buildings to completion first . . . and then you put them in the city.

Huh?
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Scott Lewis
United States
Castle Rock
Colorado
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Maybe the art of city building in this game was learned from the Protoss?
  • Posted Thu Jan 11, 2007 6:04 am
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Stephen Paget
United Kingdom
London
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When they're off the board they are plans ... blue prints ... obviously
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  • Posted Sun Jul 29, 2007 11:09 pm
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Michael Cheong
Singapore
Singapore
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the designer played too much Command & Conquer.
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  • Posted Mon Sep 10, 2007 2:26 pm
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Greg Jones
United States

Washington
coolpapa wrote:
know what the 'Geek needs? Geek points. Separatre from GeekGold, these would be points you get when making a really great, truly geeky comment. Starcraft references: 1 GeekPoint, 2 if they're as clever as this one. Direct quotes from The Prisoner: 3 GeekPoints. You see what I'm saying here.


But it should work this way: the fewer geeks award you geek points, the more you get.
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  • Posted Tue Sep 18, 2007 10:10 pm
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ackmondual
United States

Virginia
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sigmazero13 wrote:
Maybe the art of city building in this game was learned from the Protoss?
Upgrade complete! Upgrade complete! Upgrade complete!
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  • Posted Sat Dec 26, 2009 6:36 pm
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16. Board Game: The Kids of Catan [Average Rating:5.41 Overall Rank:6710]
Teh Slipperboy
United States
Allen Park
Michigan
designer
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No matter what size or shape the building is, it always takes the exact same amount of resources to build.
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Frank Strauss
Germany
Berlin
Unspecified
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No matter what kind of game it is, just put the word "CATAN" on the box and it will earn you lots of moneyshake
  • Posted Thu Jan 11, 2007 7:41 am
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Jamie Tang
United States
Baltimore
Maryland
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No the illogical part is that any adult would want to play it! I do agree that the pieces are lovely.
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  • Posted Sun Jan 14, 2007 12:08 pm
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Everyone wants to be Chad Thriftington III
United States
Oklahoma City
Oklahoma
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f-p-p-m wrote:
No matter what kind of game it is, just put the word "CATAN" on the box and it will earn you lots of moneyshake


I'm gonna make a game called "Cashflow of Catan"

I'll sell it for $5000.
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  • Posted Thu Aug 16, 2007 9:14 pm
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Laura Meyer
United Kingdom
Crawley
West Sussex
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Hey! That's my kid in that pic!!!!! He's playing Dungeon Lords now...he's just turned 8!

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  • Posted Sat Mar 13, 2010 8:06 pm
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Ryan Hanson
United States
South Jordan
Utah
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f-p-p-m wrote:
No matter what kind of game it is, just put the word "CATAN" on the box and it will earn you lots of moneyshake


Just released: "The Take a Shit of Catan" $$$$$$$
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  • Posted Sat Sep 17, 2011 9:19 am
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17. Board Game: El Grande [Average Rating:7.89 Overall Rank:14]
Allen Reeves
United States

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The caballeros that paradrop out of the castillo every three rounds seems out of place for a game about medieval Spain.
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Sunshine
England
Unspecified
Essex
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Apparently (according to Bruno Faidutti) El Grande was originally a Trojan War game and the Castillo was a Trojan Horse.
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  • Posted Thu Jan 11, 2007 1:09 am
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Alberto Casarrubios
Spain
Madrid
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HeinzGuderian wrote:
No, they are just born there, in a hole. You know, we the Spaniards are born from sweat, pig fat, garlic, porno, red wine and a pair of bull's balls digged together in a hole and fermenting for 9 months laugh


I knew that the stork nonsense my parents kept telling me wasn't true!
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  • Posted Fri Dec 21, 2007 11:51 am
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Jonathan "Gorno" Fashena
United States
Westchester
New York
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They're wandering (or crusading) knights, as opposed to the assigned ones that are easy to keep track of. Why the Castillo is scored as a region is another matter: maybe they're wandering around robbing people slaying dragons for loot.
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  • Posted Sun Dec 30, 2007 4:20 pm
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The Fiend
United States
Avon Lake
Ohio
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Quote:
The caballeros that paradrop out of the castillo every three rounds seems out of place for a game about medieval Spain


LMAO! I never got that either. Because of this lack of logic I never got into the game and never understood how it got such high ratings.
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  • Posted Wed Apr 22, 2009 1:26 am
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Maxim Sigalov
United States

Illinois
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Think of it this way: you are sending your caballeros to be spies and political insurrectionists that you later send to gain power in a province, and the bonus for the Castillo is for the most spies.
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  • Posted Thu Mar 18, 2010 3:44 am
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18. Board Game: Saint Petersburg [Average Rating:7.36 Overall Rank:118]
Allen Reeves
United States

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Some of the aristocrat upgrades are illogical.

"Congradulations Judge. You've been promoted to Chamber Maid"
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J.D. Berry
United States
Springfield
VA
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Where do you think the phrase "if I play my cards right..." originated?

"Why, I could become czar."
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  • Posted Thu Jan 11, 2007 4:09 pm
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Dick Hunt
United States
Ovid
Michigan
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Gecko23 wrote:
Actually, I just watched a documentary a while ago, and the highest ranking post in the english court for a long time was 'Groom of the Stool', the guy who got to wash the king's a** after he did a #2.

The reason being that the only person allowed to touch the royal body had to be someone who could be completely trusted, and therefor of highest privlege among the peers.

So it really is an upgrade, in a slightly warped feudal sense.




Hey, I say there's nothing "warped" about it! If I'm the Czar of All The Russias, I ain't letting anybody wipe my ass that I don't trust entirely!! Right after this guy's high station in my court comes the Royal Fellatrix, another member of the royal court who I'd better learn to trust implicitly!!

Would the Royal Fellatrix be a "member of the royal court," or would she be a "courter of the royal member?"
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  • Posted Mon Jul 2, 2007 9:50 am
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Ron Glass
United States
Tampa
Florida
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If "Groom of the Stool" was for the kings a**, then exactly what "chamber" is the maid the chamber maid of?????
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  • Posted Mon Feb 9, 2009 9:25 pm
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Bob Funchess
United States

California
compman wrote:
My concern is that, for example, a male author could be upgraded to a female chamber maid.


He gets to sleep in the same room (probably in the same BED, considering the times) as the other maids, and all he has to do in return is put on a dress and learn to answer to "miss." And you don't think this is an upgrade?
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  • Posted Wed Apr 28, 2010 9:41 pm
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Two Steps Ahead
United States
Fairfax
Virginia
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The presence of the Pope in a game about Saint Petersburg is illogical (or at least ahistorical). It should be either the Patriarch or the Ober-Procurator of the Holy Synod, depending on exactly when in Peter the Great's reign the game is supposed to be taking place.
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  • Posted Sat Jan 14, 2012 4:18 am
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19. Board Game: Master Thieves [Average Rating:6.48 Overall Rank:1413]
Peter Johns
United States
Houston
Texas
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so, everyone places fake jewels into the box.....spins it around and every jewel is now real???!!!! How does that work?!
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Hunga Dunga
United States
Portland
Oregon
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You take two slices of bread, put them in the toaster, press the button down and a minute later, toast pops up. But where did the bread go?
  • Posted Thu Jan 11, 2007 8:37 am
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Doug Cooley
United States
Wilsonville
Oregon
Me rocking out with my band, which you can hear at www.raindriver.com
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Bagherra wrote:
Schroedinger Gems.

The are both real and fake until you open the drawer.


Well done, sir.
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  • Posted Thu Jun 4, 2009 6:34 pm
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Zachary Felix
United States
Dillsburg
Pennsylvania
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Bagherra wrote:
Schroedinger Gems.

The are both real and fake until you open the drawer.


I thought I was the only one who compared Shrödinger's cat to everything...
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  • Posted Sat Sep 26, 2009 6:10 pm
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Wulf Corbett
Scotland
Shotts
Lanarkshire
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Kiwi13cubed wrote:
I thought I was the only one who compared Shrödinger's cat to everything...
You both are and aren't...
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  • Posted Sat Sep 26, 2009 6:17 pm
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Les Haskell
United States

Tennessee
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Bagherra wrote:
Schroedinger Gems.

The are both real and fake until you open the drawer.


I thought that it was both not-real and not-fake until you open the drawer. Having them both real and fake seems like prematurely collapsing the probability wave.
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  • Posted Mon Nov 16, 2009 8:45 am
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20. Board Game: Monopoly [Average Rating:4.50 Overall Rank:7731]
Kevin Brown
United States
Macon
Georgia
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I own 14 houses and 3 hotels, but I think I'll spend the night in that vacant lot owned by my arch-rival over on Ventnor.
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Aaron Tubb
United States
Fuquay Varina
North Carolina
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...or you stay at your neighbor's fancy hotel (down the street from yours) and have to mortgage some of your property and sell a couple houses just to afford one night's rent!
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  • Posted Thu Jan 11, 2007 12:58 am
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Bob Funchess
United States

California
"I want to build a hotel on the Boardwalk. I heard you can do that for $200."

"Yessir, we can, but first we'll have to build four houses and knock them down. Union rules, you see."

"Fine, do that. How much is all this going to set me back?"

"Well, although houses are smaller they're $200 also... union again... so four houses, plus the hotel, makes $1000, and as a special deal, we won't even charge you for the use of the bulldozer as long as we get to keep the material from the houses we knock down."

"A grand? No problem, I'll make it back by charging people twice that per night to stay here."

Also:

"Sir, I understand that when you stayed here last year it only cost $600 per night, but we've built an extra house since then, so there are more rooms available, so of course we have to charge more per room now. $1400, please."
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  • Posted Wed Apr 28, 2010 9:59 pm
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Courage Under Fire
United Kingdom
Warrington
Cheshire
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Jesse F wrote:
I like the fact that, once everything's been bought up, staying in jail for as long as possible is generally a good strategy. You can still conduct all your trading and property management, and no fears about having to stay in somebody else's hotel!


In today's society that is beginning to ring more true, there was a recent story here in England how an elderly man went into hospital and had to pay to watch the tv, he commented that if he had gone to jail he would of got the tv for free.
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  • Posted Sat May 15, 2010 12:50 pm
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Jesse Mansfield
Canada
Victoria
British Columbia
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I thought the games on this list were supposed to be "otherwise fine games". It shouldn't surprise anyone that this game is full of logical inconsistencies.
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  • Posted Thu Aug 12, 2010 7:33 pm
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Benjamin Maggi
United States
Clifton Park
New York
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whatambush wrote:
Jesse F wrote:
I like the fact that, once everything's been bought up, staying in jail for as long as possible is generally a good strategy. You can still conduct all your trading and property management, and no fears about having to stay in somebody else's hotel!


In today's society that is beginning to ring more true, there was a recent story here in England how an elderly man went into hospital and had to pay to watch the tv, he commented that if he had gone to jail he would of got the tv for free.


Of course, in the hospital he could leave whenever he wanted. In jail, to quote the mighty Eagles, "You can check out any time you like but you may never leave."
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  • Posted Mon Oct 11, 2010 8:11 pm
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21. Board Game: Commands & Colors: Ancients [Average Rating:7.90 Overall Rank:21]
Mark Ballinger
United States
Seattle
Washington
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"You guys, on the left, go attack that guy.

Now, you on the left, do it again.

Dangit! Okay, left guys, once more."
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Ronald Chavez
United States
Hacienda Heights
California
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How about....

You mean I lost because there are no more hexes on the battlefield!
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  • Posted Thu Jan 11, 2007 1:17 am
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Jamie Tang
United States
Baltimore
Maryland
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Another C. Communications. I'm actually more surprised that any campaign succeeded without reliable communications between the generals & the troops. These days even with all the technology & eagle eye view, it's still hard for the strategists to communicate with those who carry out the tactical goals.
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  • Posted Sun Jan 14, 2007 12:16 pm
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Barry Kendall
United States
Lebanon
Pennsylvania
designer
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Andy, there is a medieval version: "Battlelore."

In Battlelore the units actually have somewhat diminished capabilities vis-a-vis Ancients (change in "Battle Back," for instance). To me this reflects the reality that most medieval armies consisted of a small body of elites fleshed out with commoners--they weren't called "infant"-ry for nothing--who had little if any initiative by design (can't have peasants showing independent thought when the Quality is sitting horse nearby).

With the expansion material coming out addressing things like longbows, stakes and pikes, it should soon be possible to represent a number of medieval armies using Battlelore.

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  • Posted Tue Jul 3, 2007 3:22 pm
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Rowan Lawrence
Australia
Sydney
New South Wales
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Quote:
Given that the medieval unit represents a more specialised and effective version of the ancient


That depends. Where? When?

Successor Kingdom armies, for example, had far more specialised and effective units than anything the medieval world would ever produce.
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  • Posted Wed Jan 14, 2009 8:15 am
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Brian Mc Cabe
United States

Arizona
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The left continuing to move forward can also be explained by morale issues. Just like you, troops might just get up that morning and not feel like it. They may have been taking heavy casualties in previous engagements or the enemy shot the most popular man in the regiment.

Sometimes a divisional commander hates the army general and refuses to cooperate. This was notoriously common in the ACW.

If you're frustrated in a game where nothing is at stake, imagine what the army general in RL must be thinking.

Brian
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  • Posted Mon Apr 26, 2010 11:45 pm
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22. Board Game: Busen Memo [Average Rating:5.00 Overall Rank:7357]
Kevin Brown
United States
Macon
Georgia
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Igor, they don't match!

--Are you sure, master?

Of course. I'm a doctor, I can tell.

--They seem fine to me, master.

Just go and get some more. I want at least 48 pair to choose from.

--Yes, master.
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David Kahnt
United States
Upper Gwynedd
Pennsylvania
designer
It's fun, it's healthy, it's good exercise. The kids will just love it. And we put a little sand inside to make the experience more pleasant.
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You know, they say there was a man who jumped from the forty-FIFTH floor? But that's another story...
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More like:

"so you want me to turn over these to make matches instead of just looking???"
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  • Posted Thu Jan 11, 2007 1:39 am
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()


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Igor, they don't match!

--Are you sure, master?

Of course. I'm a doctor, I can tell.

--They seem fine to me, master.

Just go and get some more. I want at least 48 pair to choose from.

--But we're not in L.A., master!
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  • Posted Thu Aug 16, 2007 3:05 am
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Steven Wamboldt
Canada
St Margaret's Bay
Nova Scotia
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"Dammit Jim.....I'm a Doctor...not some peeping Tom"

"Nice Hooters, though"
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  • Posted Mon Sep 24, 2007 2:32 pm
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Michelle
United States
Stanchfield
Minnesota
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I think this one is just so famous and popular because it gets stuck in just about every Geeklist.
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  • Posted Mon Sep 15, 2008 3:35 pm
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25mrt wargaming EOD-IX, Eindhoven, NL
Netherlands
NOT
Holland
25/3 NL Eindhoven Wargaming day. Click my 'game group organizer' microbadge for details
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25/3 NL Eindhoven Wargaming day. Click my 'game group organizer' microbadge for details
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Beery wrote:
[..]The last thing I want to be thinking is "Oh, THAT pair - yeah, I remember those". Seems to me the developer is missing the whole point of the breast experience.

I take it you're unmarried?
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  • Posted Mon Jul 20, 2009 11:16 am
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23. Board Game: Candy Land [Average Rating:3.20 Overall Rank:7743]
David Kahnt
United States
Upper Gwynedd
Pennsylvania
designer
It's fun, it's healthy, it's good exercise. The kids will just love it. And we put a little sand inside to make the experience more pleasant.
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You know, they say there was a man who jumped from the forty-FIFTH floor? But that's another story...
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It would suck if your kid is color blind.

"Okay son, now go to the red square. No, the red square..."
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Adam Daulton
United States
Indianapolis
Indiana
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I laughed out loud at this one...
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  • Posted Thu Jan 11, 2007 2:44 am
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Scott Lewis
United States
Castle Rock
Colorado
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kelsith wrote:
TharkWarrior wrote:
Damn that Ishihara test!


How cruel is it that in a discussion about color-blindness this was posted without the answer....I have been sitting here trying to connect the dots for quite a while...I THINK it is either a 2 a 7 or a 8.

Spoiler (mouseover to reveal):
It's a 2, for whatever it's worth...
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  • Posted Tue Oct 26, 2010 4:12 pm
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Kathleen B
United States

California
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I am always surprised when I see games with red and green pieces-- didn't anyone think that may be a big problem? Especially when it's the color scheme of the game.

Fun fact: Men are much more likely to be color blind because it is carried in the X chromosome. Women have two X chromosomes, so it would take two non-recessive color blind genes on either chromosome to cause a woman to be color blind.
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  • Posted Sat Feb 26, 2011 9:24 am
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Christopher Lawrence
United States
Mos Angeles
California
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LadyUranus wrote:
I am always surprised when I see games with red and green pieces-- didn't anyone think that may be a big problem? Especially when it's the color scheme of the game.


When I produce a game and a designer starts showing me user interface/pieces with red and green I throw in "...and make an associated shape or symbol with those."

"Why?"

*glare from me* "So I can play it."

"Oh, right. Sorry."

"Carry on."
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  • Posted Sat Mar 26, 2011 5:36 pm
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Jerry Choate
United States
The Woodlands
Texas
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I love reading color-blind posts. I am red-green color blind. Plus others don't work out well.

Once a good friend and I were playing Advance Third Reich. I was the allies. I was looking at all these great two-to-one attacks on the Eastern Front.

Until my fried noticed. Those are Russian units! Those are German Minor Allies!

Me...DAMN!

Standard game start is..."Jerry, what color do you want to be?"

Black is my color of choice. I don't get that one confused.
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  • Posted Wed Jun 8, 2011 5:20 pm
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24. Board Game: 1313 Dead End Drive [Average Rating:5.76 Overall Rank:4767]
David Kahnt
United States
Upper Gwynedd
Pennsylvania
designer
It's fun, it's healthy, it's good exercise. The kids will just love it. And we put a little sand inside to make the experience more pleasant.
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You know, they say there was a man who jumped from the forty-FIFTH floor? But that's another story...
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...wait I might die?
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Alan & Susan
United Kingdom
Cheltenham
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So if Poopsie the cat wins, how did she set up and trigger all those traps? She hasn't got opposable thumbs!
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  • Posted Thu Jan 11, 2007 2:05 pm
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Bob Wilson
United States
Northampton
Massachusetts
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The original is actually are darn good game if gamers give it a chance. They seemed to have dumbed it down for the newer version.
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  • Posted Tue Feb 13, 2007 4:41 am
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Collin Schrader
United States

California
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LordBobbio wrote:
The original is actually are darn good game if gamers give it a chance. They seemed to have dumbed it down for the newer version.


I'll second that. Every aspect, but art especially, seems worse.

Oh, uh, that's what's illogical....
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  • Posted Sat May 5, 2007 4:05 pm
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John "Omega" Williams
United States

Michigan
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Two of my cats had thumbs, one had two thumbs. She'd actually pick stuff up in a pseudo-grasping manner. Had another cat who knew how to open doors on shelves. So mayyyybeee this isnt so far fetched after all...
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sbilbey wrote:
So if the cat wins, how did she set up and trigger all those traps? She hasn't got opposable thumbs!
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  • Posted Sat Nov 7, 2009 11:05 am
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Kathleen B
United States

California
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I guess my friend owns the old version, because the one that we play now is a lot of fun. It's like Clue for those of us who don't understand statistics and therefore always lose at Clue.
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  • Posted Sat Feb 26, 2011 9:26 am
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25. Board Game: Mouse Trap [Average Rating:4.12 Overall Rank:7732]
Kevin Brown
United States
Macon
Georgia
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So I'm playing a mouse. You're playing a mouse. And our objective is to build a mouse trap?
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Gary Pressler
United States
West Lafayette
Indiana
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...but not necessarily a better one.

Maybe that's why the "Helping Hand" never did.
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  • Posted Thu Jan 11, 2007 5:58 am
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Dave Rubin
United States
Trenton
New Jersey
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Quote:
So I'm playing a mouse. You're playing a mouse. And our objective is to build a mouse trap?


Modeled on Dept. of Defense R&D.
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  • Posted Thu Jan 11, 2007 2:11 pm
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Everyone wants to be Chad Thriftington III
United States
Oklahoma City
Oklahoma
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The DoD frowns on comments like that & we will be dispatching our response shortly
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  • Posted Thu Aug 16, 2007 9:18 pm
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ackmondual
United States

Virginia
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you're objective is to learn about Rube Goldberg's wonderful world of contraptions. You just might use that knowledge one day in high school/college physics
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  • Posted Wed Feb 6, 2008 11:22 pm
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John "Omega" Williams
United States

Michigan
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How many small 3rd world nations did MacGyver annhialate with one of these things???
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  • Posted Sat Aug 9, 2008 10:13 pm
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Greg Lott
United States
Little Elm
Texas
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Sadistic, Machiavellian mice. "Yes, one step forward my pretty!" devil
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  • Posted Fri Dec 4, 2009 4:57 pm
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29 comments [Hide]
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C Lloyd
United States
North Reading
Massachusetts
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I know there are games that have bugged me with stuff like this, but can't think of any right now. I'm sure I'll be back to add to this list. laugh
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  • Posted Wed Jan 10, 2007 9:16 pm
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Eurojuegos Buenos Aires
Argentina
Buenos Aires
Capital Federal
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JBarrington wrote:
I think someone once said give a man a bag of gold and he'll complain it's too heavy.


That's why we prefer Geek Gold laugh

Now, seriously, relax. Most people here probably love the games they are making fun of (that's the "otherwise fine" part). No finger pointing required.
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  • Posted Mon May 9, 2011 8:00 pm
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Get up, get up, get up, get down, fall over.
United Kingdom
Bolton
Lancashire
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Pastor_Mora wrote:
JBarrington wrote:
I think someone once said give a man a bag of gold and he'll complain it's too heavy.


That's why we prefer Geek Gold laugh

Now, seriously, relax. Most people here probably love the games they are making fun of (that's the "otherwise fine" part). No finger pointing required.
Yep, I started this whole shebang with 3 games I really like. There are lots of other games I love on this list. Agricola is my favourite game and the Agricola entry (there might be several actually) is one of the funniest on this list.

I suggest you play the game first, then read the entry in the list rather than the other way round.
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  • Edited Mon May 9, 2011 8:45 pm
  • Posted Mon May 9, 2011 8:44 pm
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Scott Lewis
United States
Castle Rock
Colorado
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JBarrington wrote:
Just to say that I really don't like this 'Geeklist'..

Seems that every time I'm interested in a game this list crops up. Of course I end up reading the comments and always end up feeling a bit disheartened about the game I'm looking at. Although, I'm a bit 'green'...not been on the BGG long.. It seems that there is a lot of people just waiting to throw mud at a game (or any..) For what it's worth..I think someone once said give a man a bag of gold and he'll complain it's too heavy. I think there's a lot of that here..

shame..


For what it's worth, this list is mostly meant to be tongue-in-cheek. I know the games I've created entries for are generally those I really like So my items about "logical inconsistencies" is just for a laugh.

Really, getting a board game to exactly mimic every aspect of the theme it's portraying is impossible. Like another poster said, you could probably find entries for just about every non-abstract game out there
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  • Posted Mon May 9, 2011 9:25 pm
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Phil Sauer
United States
Willow Street
Pennsylvania
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JBarrington wrote:
Just to say that I really don't like this 'Geeklist'..

shame..



Also, don't take lists like this too seriously. If you really want to get bummed out, just remember that all games are really abstracts, and if you didn't have an imagination, they would merely be ink, cardboard, and perhaps bits of wood and plastic.

By the way, welcome to the Geek, and I certainly hope you stick around. Furthermore, I promise you that I would never complain about gold being too heavy -- ever.

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  • Edited Sat May 21, 2011 10:10 pm
  • Posted Sat May 21, 2011 10:09 pm
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