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The origins of my games (Friedemann Friese)
Friedemann Friese
Germany
Bremen
Bremen
designer
publisher
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All my published games and how I got my ideas. (like Marcel already did, thanks Marcel)
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1. Board Game: Landlord! [Average Rating:5.89 Overall Rank:2620]
Friedemann Friese
Germany
Bremen
Bremen
designer
publisher
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My first game. Published as "Wucherer" by myself. I misunderstood the rules für Römer (Rudolf Ross) and did think this was a game mainly about using two sides of cards. So I thought where it is possible to use cardsboth sides and came up with the idea to build houses with the back of the cards and use the front for all other stuff. If was inveted as a gift for friends of mine.
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Richard Hutnik
United States
Poughkeepsie
New York
designer
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Maybe you can help me understand something about this game. When I played it, I tend to notice a snowball effect that happened. I ran away with the game when I played it. I was able to keep drawing LOTS of cards, due to the property I had, and it snowballed. Was the game played wrongly, or did my opponents not do the right things?
 
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  • Posted Wed Jan 17, 2007 5:39 pm
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2. Board Game: Flagge Zeigen [Average Rating:6.00 Unranked]
Friedemann Friese
Germany
Bremen
Bremen
designer
publisher
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It was a game for the company of my girlfriend´s mother. I really can´t remember how this was really invented.
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3. Board Game: Dimension [Average Rating:6.40 Unranked]
Friedemann Friese
Germany
Bremen
Bremen
designer
publisher
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Same year as Wucherer. Was the first game idea I had by thinking of the game Flagge zeigen should be. Just a small 2-players abstract game, produced homemade in a 200 copies edition.
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4. Board Game: Paparazzo [Average Rating:5.76 Overall Rank:5421]
Friedemann Friese
Germany
Bremen
Bremen
designer
publisher
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After I did Wucherer, which was a big success, I thought about a game where aliens grab all the persons on a G7 meeting and seperating them between each other. I wanted to produce it by myself in 1993, but the game stuck. I met Wolfgang Panning and he had so many good ideas on that game, that we decided to work together on the project. So I did only the Wucherer Expansion in 1993.
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Josh Adelson
United States
State College
Pennsylvania
Hello, can you run as fast as me? I hope not, because if you catch me I will thrash you!
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I brought this to the WBC several years ago and played a few pickup games with new players. Everybody I introduced it to enjoyed it a lot.
 
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  • Posted Tue Jan 16, 2007 11:04 pm
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5. Board Game: Falsche FuFFziger [Average Rating:6.43 Overall Rank:3129]
Friedemann Friese
Germany
Bremen
Bremen
designer
publisher
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In 1994 I just wanted to make a big production with good material in a "real" box and I had this game about counterfeit money, an economical, where my idea was, to make a game with different currencies. So I thought it was a good idea to work with counterfeit money and eleminating more an more money from the game.

The game production was a mess. I just wanted to may a game looking like other game companies games without any knowledge how to manage this.

We got in a time problem to produce the game for Essen 94, so I had to decide what to do and I decided that the box will be the last thing to work on it and we had about 15 minutes left wo make box. And here it is.
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Josh Adelson
United States
State College
Pennsylvania
Hello, can you run as fast as me? I hope not, because if you catch me I will thrash you!
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The game that convinced me to purchase a rolling paper cutter. What a shame that after I bought the cutter I didn't have the energy to cut up all the money....
 
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  • Posted Tue Jan 16, 2007 11:02 pm
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Randy Cox
United States
Clemson
South Carolina
designer
1024x768 works just fine - Don't Wide the Site!
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The Back Alley gets no respect.
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Played this a long time ago at WBC and liked it, so I purchased a copy. Got it all ready to bring to the table, and brought it along to game night several times, but we never got to play it. I'm penciling it in for 2012 now.
 
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  • Posted Wed Jan 17, 2007 2:36 am
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Michael K.
Netherlands
Huizen
Noord-Holland
Hoe, hoe, hee, hee!!? Zo werkt dat niet!!
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I really like this game and its productionquality. It has a nice 'do it yourself-feel and the boxart is great.
 
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  • Posted Wed Jan 17, 2007 12:34 pm
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Derek Carver
United Kingdom
Oxshott,
Surrey, UK
designer
As soon as I encountered this game I realised that we certainly had 'a new boy on the block'. I felt that the overall concept displayed true genius and we still greatly enjoy playing it.

OK, we totally changed the luck element involved when turning a tile to see if your machine had improved or gone bust, but that was a detail and something we do with several games with an unacceptable luck content. I am still amazed how anybody could visualise the three different levels (false money/real money/silver pieces) on which this game gradually moves forward to its conclusion.
 
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  • Posted Wed Jan 17, 2007 5:41 pm
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Patrick Wilhelmi
Germany
Husum
Unspecified
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Honestly, I am to blame for the production disaster.
Friedemann asked me to do the artwork and I felt very proud. But I had no experience in producing anythin like it and I was sooo slow.
My life was a mess at that time and my drawings were simply amateurish.
Hopefully Friedemann will someday forgive me that I killed his great game.
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  • Posted Mon Dec 17, 2007 6:25 pm
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6. Board Game: Foppen [Average Rating:6.60 Overall Rank:1714]
Friedemann Friese
Germany
Bremen
Bremen
designer
publisher
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I was thinking of trick tacking games that time (and a lot of other authors did this in the year, too). I was abstracting game structure and got the idea to skip out one player each turn. With this structure I thought the game would be better with more players, because you play it thinking in structure with one person less. One idea and the game was there. I was really conviced that this will be a great success, because all my gametesters loved it, but it was the year of Sticheln and Foppen is not as good as Sticheln.
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Ray
United States
Carpentersville
Illinois
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Two game releases in a row starting with the letter 'F' and featuring a green cover. The start of a trend?
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  • Posted Tue Jan 16, 2007 6:53 pm
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Spencer Sloe
United States
Brooklyn
New York
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IMO Foppen crushes Stichlen. Don't sell yourself short there Friedemann. Also, love the artwork.
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  • Posted Thu Jan 18, 2007 1:25 am
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Tami Whitsett
United States
Sandy Springs
Georgia
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I'd play this over Sticheln any day. I think this is probably one of my 2 favorite trick-taking games.
 
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  • Posted Fri Jan 19, 2007 12:22 am
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Joshua Wolf
United States
Brooklyn
New York
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I prefer Foppen to Sticheln. At the very least, it doesn't cause me to re-evaluate my friendships the way Sticheln does devil.
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  • Posted Fri Jan 19, 2007 9:24 pm
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Nobuaki Takerube
Japan
Minami-Tsugaru-Gun
Aomori-Ken
designer
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Just before one week of Essen Spiel 2010, Japanese Foppen was published in GameLink Magazine #5.

Thus Friedemann, you completed 10 game at this year until Spiel!!!
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  • Posted Wed Nov 17, 2010 9:15 am
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7. Board Game: Fresh Fish [Average Rating:6.68 Overall Rank:927]
Friedemann Friese
Germany
Bremen
Bremen
designer
publisher
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After Foppen I was disappointed, about not having the success I wanted to have. And I decided to make this game in a smaller edition, because there were so many copies of Falsche FuFFziger and Foppen left.

The idea came up as I drove with my bike through my city and stood in front of a building, where my used shortcut was and there was the idea of building a city and the connections got worse with each building built.
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John Reiners
United States
New York
New York
expropriation, argh!!!!!

Some day we'll figure out that rule.
 
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  • Posted Wed Jan 17, 2007 2:25 am
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John Reiners
United States
New York
New York
actually, someone explained it to me and it seems very straightforward, but when I was trying to learn the game to teach it it caused a lot of head scratching.

It's one of those rules that you have to see in action and then it clicks I guess.
 
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  • Posted Wed Jan 17, 2007 2:37 am
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Richard Hutnik
United States
Poughkeepsie
New York
designer
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I like this game as a model of chaos theory. I find it VERY interesting how things can go VERY wrong by one slight change in it. The movie "Run Lola Run" actually comes to mind when I think of this game.
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  • Posted Wed Jan 17, 2007 5:45 pm
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Derek Carver
United Kingdom
Oxshott,
Surrey, UK
designer
Already having decided I would never miss out on a Friedemann game this was a year when I missed going to Essen. And by the time I got round to trying to get a copy (the suppliers in Germany who ship internationally weren't around then - or if they were I wasn't aware of them) it had sold out.

Not to be defeated I made a copy (sorry Friedemann - I'll buy you a beer and sausage to compensate for lost royalties). In a way I am not at all sorry I had to because realising what a superb game it was I made the board in thick wood and the tiles were large coloured thick plastic squares. It looks really great when it is set up and is a joy to play. It is such a brilliant game that it deserved a high quality production and I was delighted to hear that somebody else (in America I think) later picked up the game and produced it, but I never manage to see a copy. I don't know whether it is still around.
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  • Posted Wed Jan 17, 2007 5:49 pm
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8. Board Game: Friesematenten [Average Rating:6.35 Overall Rank:3376]
Friedemann Friese
Germany
Bremen
Bremen
designer
publisher
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It was the time of CCGs and I was not happy about the fact, that all complex card games came up as a CCG. If you want to try some kind of game you have to spend at least 100 Marks not to know if it is your cup of tea. I thought how to get rid of this problem and made a game where up to 4 players can play the game to test it for a low price and then if they like it buy more cards for this game. Of course I want to get rich with this, too. And like often theory and reality are different. The players hating CCGs didn´t like the collecting aspect and for the players of CCGs the games has had not enough cards and they are not the right customers for economical games.
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Mike Pranno
United States
Chardon
Ohio
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This wasn't a bad game, and I would have held on to my copy had there been a reliable way to get more cards.
 
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  • Posted Wed Jan 17, 2007 6:10 am
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9. Board Game: Frischfleisch [Average Rating:6.10 Overall Rank:3741]
Friedemann Friese
Germany
Bremen
Bremen
designer
publisher
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I heard that Papua had a problems because it is a game about cannibalism and I thought "no that is not a game about cannibalism", there must be another solution for that theme. But I didn´t want to make a fast little filler where you eat up each other. Then there was the idea of crashing with an airplane in a desert with not enough to eat and for me, to see the fine dilemma in this situation.
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Brian Morris
United States
Raytown
Missouri
2nd, 6th & 7th Wisconsin, 19th Indiana, 24th Michigan
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I really would love to see this game published here in the US.
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  • Posted Tue Jan 16, 2007 11:02 pm
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Richard Hutnik
United States
Poughkeepsie
New York
designer
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The box artwork and theme really turned me off, particularly the box artwork.
 
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  • Posted Wed Jan 17, 2007 5:40 pm
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Derek Carver
United Kingdom
Oxshott,
Surrey, UK
designer
Another superb concept. I heard that some folk were put off by the theme, which surprised me. It's a game, after all. There's certainly a cheer when I put it on the table here in Surrey - even from the vegetarian amongst us!
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  • Posted Wed Jan 17, 2007 5:53 pm
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Steve McIlhatton
Australia
Leumeah
NSW
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I bought this game for the artwork alone
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  • Posted Fri Jan 19, 2007 11:21 am
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Chris D'Andrea
United States
Cheektowaga
New York
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Xlyce wrote:
Quote:
I really would love to see this game published here in the US.


Me too.


90% done on a Custom Homemade version but would run to the store immediately for a reprint here in the US.

C'Mon throw us a bone!!
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  • Posted Mon Mar 30, 2009 7:54 pm
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10. Board Game: Turbo Taxi [Average Rating:6.08 Overall Rank:1933]
Friedemann Friese
Germany
Bremen
Bremen
designer
publisher
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In this year I wanted to make Finstere Flure but I was not happy with this in that moment, but the Essen fair was near to be again. So I look in my big box of old not yet ready ideas and I found this old game. I tested it again and yes I wanted to make this. I was an old idea of making a quick puzzling game and I decided to make this cheapass like production.
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11. Board Game: Funkenschlag [Average Rating:7.65 Overall Rank:399]
Friedemann Friese
Germany
Bremen
Bremen
designer
publisher
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Always loving crayon game where to build tracks for railways, I was thinking about a crayoning game which is not set in the world of railbuilding. The idea of using powerlines was near and the fact that you have one good (power) which can be produced with different resources was another good idea. Still having a lot of Foppen and Falsche FuFFziger left, I was not ready to produce this in a big production,so I decided to make this not so well production again, which was still possible for me to produce.
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Ed
United States
Oakland
California
Wankel engine
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Can you talk about Power Grid? That's one of my favorites!
 
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  • Posted Wed Jan 17, 2007 1:26 am
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Huzonfirst
United States
Manassas
Virginia
designer
For the second time in five years, the G-Men are Super Bowl champs! Woo hoo!!!!!
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This is still my favorite of your designs, Friedemann, and has a very secure place in my all-time Top Ten. Power Grid is great too and Fresh Fish is amazingly original, but Funk is still the best. Few games have truly excited me after one play like that one did and it remains as fresh as ever. Thanks.
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  • Posted Wed Jan 17, 2007 5:12 am
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Derek Carver
United Kingdom
Oxshott,
Surrey, UK
designer
Among the best games of all time.
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  • Posted Wed Jan 17, 2007 5:55 pm
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Tom Thingamagummy
United States
Oakland
California
Don't make me bust out the drama!!
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I played this and really enjoyed it. Didn't play it again until Powergrid was implemented on BSW. So on to BSW I go. It was a three player game, and they used cloud symbols to cover the non-available cities. I tried to build a city on the cloud repeatedly, making that "you are doing something wrong" noise. When asked, I stated I was trying to build on the ice island.

I didn't know that the two games were different until then!
 
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  • Posted Wed Jan 17, 2007 7:58 pm
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John Tamplin
United States
Atlanta
Georgia
publisher
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This is one of my all-time favorites -- the game was awesome but the production quality sucked and the replay value of the map was poor. So, I made my own modular map tiles (see the game entry), and we came up with better short game rules so we could play it in an hour and a half. No exaggeration, I have played this hundreds of times and I still am happy to play it any chance I get.

Personally, I found that Powergrid broke the really exquisite balance in the game: there is essentially no phase three in PG, there is less incentive to build to cities you can't currently power because you can just pay extra to skip blocked cities, and you lose much of the tactics of choosing a good network because you directly connect cities rather than drawing between them (so I can choose a grid that is close to several cities with little spurs). So, for me the PG release was a real downer, although I did like a couple of the ideas in the powerplant deck (swapping oil/coal up front and putting the 13 on top of the stack).
 
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  • Posted Thu Jun 21, 2007 1:38 pm
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12. Board Game: Fische Fluppen Frikadellen [Average Rating:6.66 Overall Rank:934]
Friedemann Friese
Germany
Bremen
Bremen
designer
publisher
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In 2001 my multimedia company crashed as so many multimedia companies did. I stood there having almost nothing and wanted to make Fische Fluppen Frikadellen again as a small production like FrischFisch, just to get my production money back quick. But friends of mine convinced me to make a professional production and to risk it. With my knowledge in producing game by now, it was a better production as Falsche FuFFziger was and the game was the game made it possible to earn enough money with my game company for living.

The idea for Fische Fluppen Frikadellen was to make a game played on more than on table and changing gamers between the tables. I had to think about how to make this idea possible, because if you leave a table you must have a relevant game material which yourself and leave nothing left on the board where you leave. There were two ideas:
1.To be an adventurer exploring the world
2.to be a trader
So I found the better game for the second idea and worked on that and lucky me it was a success.
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Jeremy Carlson
United States
Wheaton
Illinois
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This one sounds like a lot of fun. Has anyone tried this one?
 
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  • Posted Tue Jan 16, 2007 7:22 pm
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Andy
United Kingdom
Stockport
Manchester
designer
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I played this with 3 boards and 14 players... it was loads of fun, and quite chaotic and unpredictable, since you don't know the market conditions of the board you are going to. I was so close to winning, but someone from another room just beat me to it!
Because one board was SO bad (expensive items and low production) I bought one fetish there, and went back to my original board which was very cheap.. to get the items I might need to buy my third fetish on the final board! Maybe that slowed me down too much, but I knew that the last board had a lot of players and I would not get many turns there.

Great game. Must play this again with multiple boards!
 
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  • Posted Wed Jan 17, 2007 11:22 am
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Richard Hutnik
United States
Poughkeepsie
New York
designer
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I am wondering if it would be possible to have all boards used in the game be identical in layout, to deal with the uneveness in possible wealth.

I do actually have all three editions of the game, box combined into one huge one.
 
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  • Posted Wed Jan 17, 2007 5:47 pm
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Treacherous Cretin
United Kingdom
Unspecified
Hampshire
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I've played twice with only the one board and 4 players. Drives you nuts this game, just when you think you have it sussed someone comes along and moves all the goalposts. Great fun, lots of laughs. The idea of the game setup means very little chance of two games ever being the same. I can see why 8 - 10 players on 2 boards would be superb.
 
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  • Posted Fri Jan 19, 2007 3:45 pm
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LotB 2002
Netherlands
Utrecht
Unspecified
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We played this game twice a the opening game of a tournament game weekend. With up to 20 people on 4 tables.
yeah yeah, we stretched it a bit

A very good thing was : after one game you got a complete ranking from number one to number 20 ! During later rounds we play at the same time the same game on five tables.

But the second time we used this game as opnening game, we forced everyone to keep track of the number of turns everyone took. Winner was the player with the least turns.

On one side you are right about timing is crucial, make sure you are on an empty table at the right moment.
However, the other side of the medal is players suffer from others who take a lot of time to finish their turns.

Overall opinion : Keeping track of the number of turns was a good idea.
 
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  • Posted Fri Jan 19, 2007 11:44 pm
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13. Board Game: Fundstücke [Average Rating:6.34 Unranked]
Friedemann Friese
Germany
Bremen
Bremen
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Fundstücke was the main part a mechanical idea, that you choose a card and the higher the card, the more you get, but the lower the card the earlier you can pick. So it has to be a game where you have a pool of material of different worth and the players have to decide to get a few very good things or a lot not so good things. Then the theme came up where there is trash on the street and you are the fastest person if you only go there but you can´t carry many things, if you organize a car or whatever you are slower and get only what is left.
Taking the risk with Fische Fluppen Frikadellen there was no money left to produce Fundstücke in a big production and Maren Rache asked me to produce this game the way it is produced now with only 130 copies.
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Jae
United States
Bryan
TX
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any chance you'd consider republishing this game in a more refined format?
 
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  • Posted Tue Jan 16, 2007 7:39 pm
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Todd Derscheid
United States
Houston
Texas
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Saw a copy at the Houston Gamers meeting and had to look it up. Wow, that's crazy-nuts rare.
 
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  • Posted Fri Apr 6, 2007 4:44 pm
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14. Board Game: Fearsome Floors [Average Rating:6.72 Overall Rank:511]
Friedemann Friese
Germany
Bremen
Bremen
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The idea of Finstere Flure was very old. It was a gift for a friend of mine (He has the first prototype). It was a game about being on a dancefloor and wanting to reach the bar, but in the middle of the dancefloor my friend is waiting to pogo with everone he will see. So you have to avoid him to get to the bar.
As working again on this game the idea with the letters around the board was born and now the game was ready.
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Todd N.
United States
Medford
Oregon
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The use of the letters for the monster movement and the pieces that flip after they move thus changing what they are allowed to move on the next turn is brilliant.
 
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  • Posted Tue Jan 16, 2007 9:19 pm
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Andy Schuster
United States
Orange
California
A fun game, I agree that the original theme could be really fun too!

I think a haunted house lends itself better to the monster teleporting from one end to another, versus a dance enthusiast getting stuck in the corner!
 
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  • Posted Wed Jan 17, 2007 1:48 am
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Rolling bad dice in wargames since 1977
United States
Austin
Texas
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I really enjoy this one, but I can never get folks in my group to play it. They say it reminds them too much of Ricochet Robot and and RoboRally and is prone to hijacking by AP types.
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  • Posted Wed Jan 17, 2007 8:14 am
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Frank Hussey
United States
Olympia
Washington
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This is one of my favorite games. I love the idea of the original theme. I might explain it that way the next time I teach it. "You have found a frightful disco. Can you reach the bar before Ferunkulus pogos with you?"
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  • Posted Wed Jan 17, 2007 10:24 am
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Jeffrey Allers
Germany
Berlin
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You could titel a version with the original theme "Funky Floors"
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  • Posted Sun Jan 21, 2007 2:35 pm
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15. Board Game: Ludoviel [Average Rating:6.15 Overall Rank:4484]
Friedemann Friese
Germany
Bremen
Bremen
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There were the idea of working on a game about games just for geeks. I talked about the idea with andrea and as she is a geek, too, she wanted to make this game with me. While working on it other geeks joined the project and we worked in some kind of strange combination on it. Never had contact to some of the other authors while inventing the game and not played all of the rules that are in the game. Because it is for geeks we wanted to make a small production and I had to design all the cards, because there were these old not very well used graphics. Maura did these tiny little gaming pieces interacting with each each other for a gaming cafe in bremen and I was allowed to use them.
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16. Board Game: Schwarzarbeit [Average Rating:5.83 Overall Rank:5200]
Friedemann Friese
Germany
Bremen
Bremen
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I don´t know when but years ago I visited Andrea with the aim: Today we invent a game together. We discussed what kind of games we like and agreed that we both wanted to make a deduction game. And after a few hours we had a deduction game. We worked a while on that game and sent it to a company. Years later I got back the prototype, that they didn´t want to publish it. I just had forgotten these project and looked at it again and found out, that this game is much better when you are not allowed to write down notices and tested it again. Telling this Andrea we were searching for a good theme and we found out this theme that really works well with the game.
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Tami Whitsett
United States
Sandy Springs
Georgia
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I didn't realize that you'd worked on this with Andrea- I thought it was just her design! I really enjoyed my one playing of it, and hope to get it to the table again soon.
 
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  • Posted Fri Jan 19, 2007 12:28 am
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17. Board Game: Power Grid [Average Rating:8.09 Overall Rank:5]
Friedemann Friese
Germany
Bremen
Bremen
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Funkenschlag was sold out and a lot of people were interested in a reprint. For me it was after Fische Fluppen Frikadellen totally clear: I don´t want to make these poor productions any more. Then there came up another game company interested in that game, but they didn´t like the crayonig aspect. The problem was that this was the main aspect in inventing the game. But after a short time I decided to think about cutting out the crayons and it worked very well. The game was too long so I had to work on the game length and it worked. At this point the contact to rio grande already existed and it was clear that they wanted to do an US-Version. So I decided to make it in my company together with rio grande and it was a good idea.
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Todd N.
United States
Medford
Oregon
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This by far is my favorite game.
 
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  • Posted Wed Jan 17, 2007 6:36 pm
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Bruno Boisio
Italy
Trezzo sull'Adda
Milano
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A masterpiece, no need to say more
 
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  • Posted Sun Nov 2, 2008 4:04 pm
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C. Simon
Hong-Kong

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Best written rules ever.
 
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  • Posted Fri Feb 20, 2009 9:12 am
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Sascha Kutzmann
Germany
Krefeld
NRW
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THIS is your Magnus Opus, THE game of your life, a true masterpiece
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  • Posted Fri May 29, 2009 9:54 pm
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Trent Hamm
United States
Huxley
Iowa
See this text? It's a gratuitous waste of GeekGold.
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The game itself isn't important. Spending time intellectually jousting with likeminded folks is the real reason to game.
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sc123456 wrote:
Best written rules ever.


*Snort*

Power Grid IS a great game, but the rulebook is utterly awful. We played it so wrong so many times that my wife HATED the game for the longest time until we uncovered the things we were doing wrong because of our mis-interpretation of the game rules.
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  • Posted Thu Oct 1, 2009 3:30 am
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18. Board Game: Funny Friends [Average Rating:6.52 Overall Rank:873]
Friedemann Friese
Germany
Bremen
Bremen
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Marcel already told a lot about this in his geeklist. Yes we drank a lot of belgium beer in France and discussed with spanish girl about the strange connection between eight and night in different languages. We both agreed to build up a good time travelling game and we drank more beer and found out a very cool theme: the real life.

After testing a lot and throwing away the time travel aspect, we put a lot of our own experiences in that game. I won´t tell which cards are connected to whom. Yes it was a lot of fun to invent this game, especially all the cards.
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Brian Hamilton
United States
Madison
North Carolina
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Too many awesome cards to name
21first birthday is a great one
Oh and the Broken Condom which has Sperm with scissors as the picture.
I'd buy the expansion
Keep the great games coming
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  • Posted Wed Jan 17, 2007 7:13 pm
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Tim Leest
Belgium
Leuven
Flemish-Brabant
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Being a near borderline Mac-fanatic, I bought this game without hesitation after seeing the 'Become a Mac User' life-goal card. Together with the illustration, that card managed to make me lol in a store packed with customers .
 
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  • Posted Thu Jan 18, 2007 4:31 pm
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Tami Whitsett
United States
Sandy Springs
Georgia
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This is one of the few games that I want to own in multiple languages... the stuff the US censors wouldn't accept made me want the German version.

The American version has that one beautiful card that forces me to "need" that version, too. The card? Red Sox 4: Yankees 3.

So, good marketing there.
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  • Posted Fri Jan 19, 2007 12:30 am
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Lauren Neeff
United States
Boulder
Colorado
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This is one of my girlfriends favorite games. Every time it's her turn she chooses it. I like it, but I still don't get the phones. There is even an explanation in the files section and it still is not clicking for us.
 
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  • Posted Tue Sep 21, 2010 9:50 am
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19. Board Game: Power Grid: France/Italy [Average Rating:8.03 Unranked] [Average Rating:8.03 Unranked]
Friedemann Friese
Germany
Bremen
Bremen
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There are a lot of customers in France and Italy and I was asked for a special edition for these both countries, so I worked on these boards. I found out that nucelar power in france is very important and of course Paris has to get an important role in the game. For Italy there is the contrast between the north and the south very important and that do not have so many resources. Later the expansions was already published I found out that Italy is the only country in the world that closed all their nuclear power plants (4). May be I think on a rule for that one day.
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Emanuele Ornella
France
Dijon
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Yes, in Italy thanks to the fear of the nuclear disaster in Chernobyl, one referendum decided to close all the nuclear power plants.
What is tragic is that these at the moment are not yet dismatle! So we have a act that forbid to have new power plants and to use the already built. But we still have these dangerous power plants in site (with enormous costs without any profit!).
What is yet funny is that we are buying a lot of electricity from the France! So if France decided they have no more power for Italy, we will have an enormous black-out!
And another funny thing is that we have a Nobel prize for performing experiments on the decay and the nuclear capture of mu mesons: Carlo Rubbia ( http://en.wikipedia.org/wiki/Carlo_Rubbia).
And at the moment he is working at Geneve for new power plants research!

Cheers,
ema
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  • Posted Fri Feb 8, 2008 9:14 am
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20. Board Game: Fiji [Average Rating:5.87 Overall Rank:2749]
Friedemann Friese
Germany
Bremen
Bremen
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In 2004 we had the idea for a game authors contest with pieces found in the Hobby Lobby Columbus Ohio at the gathering of friends. Ok I had the pieces, went to a cafe thinking what to do. I remembered an old idea of working with if/then aspects in a game and wanted to make a game with very few information creating a high complex situation and if/then combination will help. So I had an abstract game with flowerpots, milkbottles, jars and other fine hobby lobby stuff. In 2005 I was second on the contest and decided to make this game.
But there was no theme. Im germay again I discussed theme with my girlfriend and she came up with the idea of trading glass stone with natives,as a joke and there was the theme.
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Todd N.
United States
Medford
Oregon
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I just picked this one up and it is brilliant. The combination bidding while trying to fullfil the conditions on the cards is great.
 
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  • Posted Wed Jan 17, 2007 6:21 pm
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Mark Wilder
United States
Evanston
Illinois
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I like the fact that if it's a tie for most/least, it goes to the next play. Makes for some really interesting strategy, to try to guess when everyone else will go strong so you can go a little weak for one of the goals.
 
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  • Posted Thu Jan 18, 2007 5:58 am
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Green Dan
United Kingdom
Norwich
Norfolk
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This game is great, I love bidding games and the fact you have to intend to come last somtimes is awesome. Good Work!
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  • Posted Sun Mar 4, 2007 9:11 pm
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21. Board Game: Formidable Foes [Average Rating:5.57 Overall Rank:5440]
Friedemann Friese
Germany
Bremen
Bremen
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In 2005 Funny friends was just published, Fiji already there, I played a fantasy game and where you have to kill monsters. And these monster came up as often in random. So there are very powerful monsters in the beginning, you´re not able to fight them and later the lower monster come up and are much to easy to fight. And you have to fight a lot of stupid fights to get the values to kill the boss.

The idea was to create a dungeon crawler where the monsters begin low and getting higher as the players getting better. It was a lot of work to have the monsters not to grow too fast and on the other side not having to much monster too low. It is a high complex system where the board influences these small window where you can fight the monsters and also the spells doing it.

For me it was very interesting to get a game where you start with not so important descions and where the choices getting harder as you play the game up to the end where you have to find out, if your plans worked well and you have enough spells and power chips left and enough wisdom to win the game.
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John Farrell
Australia
Aspley
Queensland
Averagely Inadequate
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I can't wait to try this. The first time I played any of your games I played Power Grid with its beautiful market system and Fearsome Floors with the monster always coming right at you on the same day, and I thought "wow, that Friedemann Friese" is one smart guy. Later I played Funny Friends and I love the system of 9 attributes that push each other down. I think your complex systems are absolute masterpieces of design, so I look forward to trying a new one.
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  • Posted Fri Feb 16, 2007 6:22 am
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22. Board Game: Megastar [Average Rating:5.56 Overall Rank:5723]
Friedemann Friese
Germany
Bremen
Bremen
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In 2005 I worked on this little card game. I wanted to have a game with the dilemma, that you can push your cards by giving some away and not having many left for a good scoring. I wanted to have this game as a timing game. You have to find the right time where to push your group, not having it in the wrong time as #1, because at #1 you can only fall and music business is a good theme for that.

In looking back on this game and formidable foes I found out that they both seems similar to me. You start with not so important moves, looking for the right moment to push your things forward and in the end all is getting more and more important and the choices are getting harder.

After playing both games a lot, the moment where you think the choices are getting harder is coming up more early in the game.
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Todd N.
United States
Medford
Oregon
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This is an excelent take on a stock market style of game.
 
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  • Posted Wed Jan 17, 2007 6:25 pm
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23. Board Game: Monstermaler [Average Rating:6.49 Overall Rank:2390]
Friedemann Friese
Germany
Bremen
Bremen
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Marcel already posted some informations in his list.

We were in nuremberg at the fair and met in a small cafe. Andrea and Marcel wanted to invent a game and I was sitting thers as innocent bystander. But as the discussion went on I was integrated and later on we had the game. I was very surprised how this really works. When I tell people about the game, they are not really convinced, but after playing it they normally love it.
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Donald Dennis
United States
Pawleys Island
South Carolina
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A buddy of mine brought this back from Germany for me, and I played it over the holidays, it was good fun!
 
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  • Posted Sat Jan 20, 2007 12:24 am
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24. Board Game: Power Grid: Benelux/Central Europe [Average Rating:8.13 Unranked] [Average Rating:8.13 Unranked]
Friedemann Friese
Germany
Bremen
Bremen
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Again a power grid expansion. Lacerta wanted to make an own version of Powergrid. In Benuelux, Czech republic and Austria the game is doing well. For Lacerta I needed a map with Poland, so I decided to make another expansion. I found out the Poland is full of coal and they don´t have any nuclear power plants. In Austria especially Vienna is burning a lot of garbage and they don´t have nuclear power plants either.
Benelux has a lot of gas and not so much coal. So I had to change a lot more than in the first expansion.
As I made the board for Benelux I found out that this map is very cheap, because they don´t have any high mountains there, so I had to change the speed of the power plant market.
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mrbass
United States
Las Vegas
Nevada
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Love this explanation. I believe it was an interview with Scott (boardgameswithscott) you mentioned that the original connection fees weren't pulled out of thin air but rather based on actual distances between cities or something to that effect. Perhaps I'm remembering it wrong. But the gist of it was that all of those connection fees on the German map are based on research and the gameplay just works even though the connection fees are based on reality. Did I get it semi-right?
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  • Posted Sun Jan 21, 2007 7:38 am
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Pedro Tadeu
Portugal

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Hello,
me and my wife and two other couples, usualy play this game as we usually call "Funka". Now i had brought the two extensions (France-Italy and the Benelux-Central Europe). I wonder if Friedemann Friese will make an extension with my country (Portugal) and Spain, it will be the Iberia expansion.
You must think about that.
Best Regards
Tadeu
 
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  • Posted Fri Feb 23, 2007 1:53 pm
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Eric Brosius
Spain
Needham Heights
Massachusetts
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mrbass wrote:
I believe it was an interview with Scott (boardgameswithscott) you mentioned that the original connection fees weren't pulled out of thin air but rather based on actual distances between cities or something to that effect.


I think I remember Friedemann saying the distances on the US map came from an Empire Builder map. Not sure about Germany.
 
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  • Posted Sun Oct 19, 2008 11:02 pm
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25. Board Game: Felix: The Cat in the Sack [Average Rating:6.66 Overall Rank:599]
Friedemann Friese
Germany
Bremen
Bremen
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We are organizing a meeting for game designers each year in march in Weilburg, Hessen. I was doing a workshop about game mechanisms. In the evening we started a spontanous workshop on a special mechanism: "auctions". In our discussion the question came up, if it has to be known what is to be auctioned or not or if the information about the auctioned goods can change in the auction.
I came up with the mechanism which is in the center of Filou and as I told the other my thoughts, I realised that this should be a good game doing this.
I went home and built up my first prototype and it was totally clear that this will be a good game.
As trying out some changes, I felt that this game is like buying a used car or a cat in a sack (very well known phrase in germany), so it happens that we are buying cats in sacks.
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Eric
Canada
Gatineau
Quebec
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This one was a surpise for us, we didn't know what to expect, I had heard that it was a fun card game, so I bought it without playing it. But once we got it on the table (a few months later), we played 2 games in a row. If only it hadn't been this late, I had to sleep sometime!
 
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  • Posted Tue Nov 11, 2008 12:42 am
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Mark Wilder
United States
Evanston
Illinois
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Very interesting! I look forward to the rest.
 
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  • Posted Tue Jan 16, 2007 5:49 pm
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Ron Gamble
United States
Delaware
Ohio
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I used to run a game store in Columbus a lifetime ago. Herr Friese and friends were in town to Gather with a bunch of Friends, and they decided to visit my humble establishment. After choosing a bunch of stuff, they came to the counter. When he handed me his credit card, I looked at it, and something in my lizard brain said, "You know that name!" When I said something to that effect, he replied, "Perhaps you have played one of my games."

Boy, was that embarrassing! gulp I put that experience down to memory-numbing side effects of a certain prescription, and color-blindness that prevented me from recognizing his trademark hair.

Now that I have humbled myself, I'd like to suggest the next expansion of Power Grid include Australia. With the exception of Alice Springs, everything else would be dependent on making a chain around the coastline, which could make for some outrageous connection fees.

Then, how about South America or Africa? It's time to give the southern hemisphere some love.
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  • Posted Fri Feb 15, 2008 4:22 pm
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Scott Alden
United States
Dallas
Texas
admin
Aldie's Full of Love!
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Looks like you are going to have a busy Essen 2010 this year!
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  • Posted Sun Sep 19, 2010 9:51 am
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Andrew Traviss
Canada
Toronto
Ontario
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Maybe Power Grid: Canada/Australia? We sell a lot of electricity to the United States. Maybe a there's a mechanic in there?
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  • Posted Tue Sep 21, 2010 2:38 pm
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Thomas P. Felder
Germany
Munich
Bavaria
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Would you think about adding a link to Marcels list? whistle
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  • Posted Tue Feb 22, 2011 10:12 am
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