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The origins of my games (Friedemann Friese)
Friedemann Friese
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All my published games and how I got my ideas. (like Marcel already did, thanks Marcel)
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Posted On: 2007-01-17 07:14:50
Edited On: 2007-01-17 07:14:50

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1. Landlord [Average Rating:5.81 Overall Rank:2309]
Friedemann Friese
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07
My first game. Published as "Wucherer" by myself. I misunderstood the rules für Römer (Rudolf Ross) and did think this was a game mainly about using two sides of cards. So I thought where it is possible to use cardsboth sides and came up with the idea to build houses with the back of the cards and use the front for all other stuff. If was inveted as a gift for friends of mine.
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Posted On: 2007-01-16 11:29:04
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Richard Hutnik
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Maybe you can help me understand something about this game. When I played it, I tend to notice a snowball effect that happened. I ran away with the game when I played it. I was able to keep drawing LOTS of cards, due to the property I had, and it snowballed. Was the game played wrongly, or did my opponents not do the right things?
2. Flagge Zeigen [Average Rating:6.00 Unranked]
Friedemann Friese
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It was a game for the company of my girlfriend´s mother. I really can´t remember how this was really invented.
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Posted On: 2007-01-16 11:29:04
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3. Dimension [Average Rating:6.40 Unranked]
 
Friedemann Friese
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Same year as Wucherer. Was the first game idea I had by thinking of the game Flagge zeigen should be. Just a small 2-players abstract game, produced homemade in a 200 copies edition.
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Posted On: 2007-01-16 11:29:04
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4. Paparazzo [Average Rating:5.72 Overall Rank:3515]
Friedemann Friese
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After I did Wucherer, which was a big success, I thought about a game where aliens grab all the persons on a G7 meeting and seperating them between each other. I wanted to produce it by myself in 1993, but the game stuck. I met Wolfgang Panning and he had so many good ideas on that game, that we decided to work together on the project. So I did only the Wucherer Expansion in 1993.
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Posted On: 2007-01-16 11:29:04
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Josh Adelson
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0405060708
I brought this to the WBC several years ago and played a few pickup games with new players. Everybody I introduced it to enjoyed it a lot.
5. Falsche Fuffziger [Average Rating:6.56 Overall Rank:1918]
Friedemann Friese
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In 1994 I just wanted to make a big production with good material in a "real" box and I had this game about counterfeit money, an economical, where my idea was, to make a game with different currencies. So I thought it was a good idea to work with counterfeit money and eleminating more an more money from the game.

The game production was a mess. I just wanted to may a game looking like other game companies games without any knowledge how to manage this.

We got in a time problem to produce the game for Essen 94, so I had to decide what to do and I decided that the box will be the last thing to work on it and we had about 15 minutes left wo make box. And here it is.
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Posted On: 2007-01-16 11:29:04
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Josh Adelson
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0405060708
The game that convinced me to purchase a rolling paper cutter. What a shame that after I bought the cutter I didn't have the energy to cut up all the money....
Played this a long time ago at WBC and liked it, so I purchased a copy. Got it all ready to bring to the table, and brought it along to game night several times, but we never got to play it. I'm penciling it in for 2012 now.
Michael Kijser
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0708
I really like this game and its productionquality. It has a nice 'do it yourself-feel and the boxart is great.
Derek Carver
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04060708
As soon as I encountered this game I realised that we certainly had 'a new boy on the block'. I felt that the overall concept displayed true genius and we still greatly enjoy playing it.

OK, we totally changed the luck element involved when turning a tile to see if your machine had improved or gone bust, but that was a detail and something we do with several games with an unacceptable luck content. I am still amazed how anybody could visualise the three different levels (false money/real money/silver pieces) on which this game gradually moves forward to its conclusion.
Patrick Wilhelmi
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Honestly, I am to blame for the production disaster.
Friedemann asked me to do the artwork and I felt very proud. But I had no experience in producing anythin like it and I was sooo slow.
My life was a mess at that time and my drawings were simply amateurish.
Hopefully Friedemann will someday forgive me that I killed his great game.
6. Foppen [Average Rating:6.64 Overall Rank:1144]
Friedemann Friese
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