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Painted Into a Corner >> The Game Moves You Hate to Make
Jason Little
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After looking over some other GeekLists, session reports and game comments, I started to form a nebulous idea that I thought would eventually make a good GeekList on its own. I started to look over my collection and started to think about the moves that hurt to make...

They may be sub-optimal moves to stall or buy time, they may be the absolute worst move possible to you, but you have to take it anyway, perhaps the kind of move that just turns your stomach into knots -- or it may just be an analysis of the game and coming to the realization that "if I do this, I'm totally screwed." or "oh no... not again!"

What do you think?
What game moves do you absolutely hate to have to make?
Is it because it's the worst move for you, or too good a move for another player?
Is it a symptom of the game design, or a positional element of the gameplay?
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Posted Thu Feb 8, 2007 2:13 pm
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1. Board Game: Hansa [Average Rating:7.09 Overall Rank:193]
Jason Little
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Reloading Goods

I hate having my turn come around and seeing all the ports are bone dry -- because I hate having to spend one of my precious few actions restocking for everyone else to take advantage of. Unless I've got a ton of cash to burn, I just can't help but feel I'm doing far more for other people than I am for myself.

Grrr... :arrrh:
Matt "The Rat"
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This is the first thing I thought of. :angry::angry:
All back-lit and evil-smoking like that guy on the X-Files.
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07
Reloading is all about timing. Don't wait until you have no choice but to reload. Do it when it's most advantageous to you. For example, if the city you're on, and the next one along the route are both empty (but everything else is relatively full) go ahead and refill it. You'll probably benefit.
Eric Brosius
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Reloading is actually a way to win. Just try to do it when you have 6 or more in cash at the start of your turn.
Dave Kudzma
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I'm on the side of reloading too. Too many players get wrapped up in trying to collect tokens then they suddenly realize they could have reloaded and had a fresh batch of goods to sink their teeth into.

It is all about timing when you use the action however. You have to have more than 3 gold or get lucky enough to come into your turn in very good boat position.
Philippe Beaudoin
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I believe this is another game that can suffer from groupthink for this exact reason. I've played with some people who hated the reloading action, but then we played with a player who started using it even when not forced, and timing it to his advantage. Suddenly, everybody started doing it and now it almost never happens that a player get stuck in a situation where he is forced to reload.
2. Board Game: Puerto Rico [Average Rating:8.34 Overall Rank:2]
Jason Little
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Taking the Craftsman

I hate having to take the Craftsman myself to get my strategy humming. Invariably (probably due to poor play) I always feel that everyone else is going to benefit more from my turn if I take the Craftsman - they'll be able to sell to the Trader or reap the whirlwind shipping with the Captain. But there are times I know if I don't take it and generate some goods for myself, no one else will either!

Grrr... :arrrh:
malvarma piedo
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I hate slapping the guy to my right. But every once in a while it just needs to be done.
John Brier
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050609
Have you heard of a building called the small warehouse? Oh, you haven't? Well maybe you are familiar with the Wharf?
Paul Szilagyi
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O.k.,
Granted, I suck at this game (despite having played more than a few times)... but there's not a move IN Puerto Rico that I don't dread taking, for this exact reason.

-ZZ
Paul Clarke
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Even if you have a warehouse or a wharf, it's still better to let someone else pick craftsman, because you will be able to ship the goods earlier (as opposed to waiting for the next turn or possibly turn after that), and you also deny the other players points if you can fill up boats before them.
John Brier
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sure, if craftsman benefited everyone equally; but when you are a "shipper", having a small warehouse or wharf can significantly increase your profit margin from crafting-shipping process (even if you are last in the shipping order), so if you have these you can be in the position of wanting to craft at almost every opportunity, which is befitting of your strategy! It's silly to have a better shipping infrastructure than everyone else and be afraid to craft- that's just a strategy for losing. I find moderately experienced players often get caught in the trap of "craftsman fear", which I guess is fine if you always pursue a "builder" strategy, but as anyone who knows the game will tell you: you can't always choose a strategy from the outset.

Another immensely (!) influential factor is boat control- nothing is more satisfying that plopping down a single coffee on the largest boat when you are the only one producing coffee (and did I mention you have a harbor?).
3. Board Game: Torres [Average Rating:7.34 Overall Rank:109]
Jason Little
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Placing the King in the Final Round

I hate having to place the king somewhere on the board in the final round - because it means I'm in last place, and invariably, I haven't left myself any good spots where I can score the bonus but my opponents can't! I'm terrible at Torres, and placing the king in the final round is a subtle way the game gets to rub it in!

Grrr... :arrrh:
1
Mark Haberman
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040508
If the game is close, I often position myself to be slightly in last place so that I can place the king. I've even gone so far as to add tower pieces so as to put someone else ahead of me, as long as I have a prime spot for the king.
Luke Morris
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If you can place the king in position so you can get 15 points for not moving ANYTHING then it's a great thing - you'll get one extra turn to do whatever you want to get MORE points rather than having to worry if it's worth one of your turns to try and get to the 15 points.
I'd say it's worth positioning yourself there if yu're not that far behind the leader...
Gary Webster
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Catching up is very hard to do in Torres. Sometimes that last king placement can help, but I hate to be in last place then, because it's hard to pass the folks who have put themselves on top of the big towers. So, the king on my small tower may be a good way to get back at them.

It just doesn't quite help enough. I guess that's a good game design, eh?
4. Board Game: Masons [Average Rating:6.74 Overall Rank:470]
Jason Little
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Completing the First City

I hate completing the first city in Masons. Triggering scoring rounds for other people is tough enough, but I'm always fearful that my opponents have those huge scoring cards for Towers on the coast, or White Towers out in the fields, etc. Timing the completion of cities is always tough, based on the strength of the scoring cards, but that first city always gets me!

Grrr... :arrrh:
Matt "The Rat"
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Well then just make sure you're in last place when you score so that if your opponents have good cards, then you'll be able to benefit. Always make sure you're in last...wait a minute...that won't work. Never mind. :p
Mark Haberman
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040508
Jeez, I hate to keep disagreeing with you here... wait, no I don't. :devil:

If you're opponents have the lousy towers on the coast card, you want to be completing a city as fast as you can. One that includes some of those coastal towers. Things are only going to get worse after all!
Steve Oliver
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05060708
If you think your opponents have large-scoring cards, then you should want to create a city.

And, you don't have to score when you create a city. So you can reduce the value of their cards by scoring early, and you don't have to. Since it's the first city, you have 0 points and are tied for last place, and you get to swap cards. That's almost always good to do early in the game.
Nyarlathotep
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0405
yeah, what they all said...forming the first city early (especially if you have crap cards) can give you a *huge* boost.
Jason Little
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04050708
Well... that still doesn't change the fact that I hate doing it... ;)
5. Board Game: Scrabble [Average Rating:6.49 Overall Rank:635]
Jason Little
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Playing Near a Triple Word Score

I hate playing words anywhere near a Triple Word Score. I try to stay two spaces away from them at all costs, even if it means throwing down 6-10 point words instead of hitting the Double Word Score spaces. Invariably, as soon as I inch too close to one and leave something odd like a K or a Q nearby, my opponent plays "ZPKQR" -- or something that looks equally illegible but is indeed a legal word.

Grrr... :arrrh:
4
Mark Haberman
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040508
This I hate. Actually, I hate even starting a game of this, because I am doomed to failure. I can't spell, and this game kicks in my AP like none other.
John Farrell
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I hate trading tiles. Playing near a triple word score is a calculated risk, you just have to make them work for it.
Joel Haddock
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My cousin's husband's family are a bunch of crossword loving, Scrabble-dictionary memorizing fanatics. They play words that consist purely of consonants and dare you to challenge them. Needless to say, simply agreeing to a game with them is a move I hate to make...
Jerry Hagen
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Don't be afraid to trade tiles. 0 for the turn hurts, but limiting yourself to a substandard rack for multiple turns often hurts more.
Jay Falcao
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Definitely agreed upon. I try to get near the triples so I can take advantage of them, but without fail my opponent will nab it first. I especially hate it when you have a high scoring word in your deck, but can't get it out before they use some silly three letter word first.
6. Board Game: Santiago [Average Rating:7.30 Overall Rank:140]
Jason Little
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Placing My Single Irrigation Line -- Ever!

I hate being in a position where I feel I need to use my one, lonely irrigation line to save a field that will otherwise wilt. Invariably I feel I need to use it at least six times a game - but I always feel that by the game position, other folks will be able to horn in and use the water and gain more benefit out of it than I will. I am very bad at planning out where and when to use that little blue line, and it shows with my scores!

Grrr... :arrrh:
1
Mark Haberman
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040508
Me too. Invariably, if you play it early, you'll need it later, and if you save it until later, you end up not needing it.
Mike K
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Or worse, you'll never get to play it (if no one plays their extra for a long time).
Nyarlathotep
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0405
Or when you finally, desperately need it, someone else plays theirs first
7. Board Game: Tigris & Euphrates [Average Rating:8.04 Overall Rank:7]
Jason Little
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Exchanging Tiles

I hate getting screwed by the draw and having to spend one of my precious few actions to improve my tile selection. Oh, look, a hand of nothing but black tiles! How useful! Let me burn 4 of those and draw some mo-- oh, look... 4 more black tiles! Now I can get crushed even quicker in a game I'm already horrible at.

Grrr... :arrrh:
David Bohnenberger
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050608
Unless you're sure you're winning and want to get the game over with as soon as possible...not that I'm ever in that position...
Chester Ogborn
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I ALMOST never exchange tiles. The one exception is when I think I can trigger the end of the game and I think I stand to win. Better for me to get that extra turn than the guy next to me.

But I don't spend an action to get tiles unless its very late in the game and I desperately need something specific...and I'm just trying to get one more point by playing one tile (where the other 3 colors are already pumped up.)
Miguel Ladouceur
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Exchanging tiles just before strating a conflict can be ver useful...
Dave Kudzma
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Now I guess I have to be in the opposite camp again and say that exchanging your tiles is a way to dictate the length of the game, not to mention that it can definitely net you a much better pool of tiles.

I do not exchange often, but I do not hesitate when I need a better selection, or as was previously stated, the game is near it's end.
Rich P
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070809
I always exchange tiles as much as possible to get the game over and done with. Then we can move onto something enjoyable.
8. Board Game: Lost Cities [Average Rating:7.25 Overall Rank:121]
Jason Little
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Committing to a Fourth Color

I hate throwing down cards for a fourth - or (gulp) fifth - color in Lost Cities. I tend to play shorter games pretty conservatively, and would prefer if my starting hand simply gave me three handshakes and 2-6 in a single color thankyouverymuch. Whenever I commit to a fourth color, I swear I get a brief flash of x-ray vision and can almost see my opponent holding the 8-9-10 cards of that color!

Grrr... :arrrh:
Mark Haberman
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040508
I never really pay attention to how many colors I've started. Then I look down half way through the round and realize I have all 5 colors started, and that I'm boned.
Chris McGowan
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We call it "going five wide". I love to see my opponent do this since it is very difficult to get positive points in all 5 expeditions - it can be done, but not normally. Usaully if I go "5 wide" I am trying to rattle my opponent and know going in that one or two expeditions will be negative.
Kristian
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0708
I almost always commit to a fourth... it allows for a safe drop so you're not giving cards to your opponent. I've come out plus with four colours, but I don't think I've ever done it with five. The one drawback to this strategy is that it leaves relatively few cards in the discard stacks if you need to prolong the game a bit so you can lay down cards from your hand.
Martin Sarnecki
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I'm quite often happy to start a 'sacrificial' fourth colour, even if I'll only get 10-15 points out of it, if I'm holding out for cards to boost my double- or triple-investment colours.
Chuck Uherske
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There's nothing wrong with a fourth color.

Even a fifth isn't so bad, depending on how you use it and why you opened it up. Sometimes it's better to start a color in which you'll have a negative score, rather than to give up a big opportunity cost in a strong color, or to discard something your opponent can use.

Starting a weak color can be a perfectly fine way to dump cards without giving them to your opponent.
Tom Thingamagummy
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Heh - I'm a conservative player. If I start with 5-7-8 in a color and have no better moves, I'll just throw it down at the beginning knowing it will be worth 0.
9. Board Game: Fearsome Floors [Average Rating:6.77 Overall Rank:353]
L. Stitz
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Sacrificing a player token to save another one.

I hate having to sacrifice my own tokens in order to save one of my other tokens in this game. This is made even worse by not knowing what follies my opponents my conceive of, so that I actually might end up with more than one fatality in a single turn -- of the second phase, naturally!

Grrr... :arrrh:
2
Stephen Groves
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I am generally more than happy to "sacrifice" a piece as they come back in the first phase anyway. Directing the monster away from your intended winning pieces tends to lead to more victories than an all out race for the exit while avoiding the monster strategy.
John Lyons Beck
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"Hey, I don't have to run faster than the monster, I just have to run faster than you!!!"
:arrrh:
10. Board Game: Go [Average Rating:7.83 Overall Rank:34]
L. Stitz
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0708
Too much pressure early on in the game

I hate having to play several gote moves in a row while not even being in yose yet. (Note to self: Search for a weaker opponent next time.)

Grrr... :arrrh:
Jason Little
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I didn't know Dr. Seuss designed Go!

Is there a zug under the rug? A yot in the pot?
Steve Krebs
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A findow in the window?
Mike Cooper
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0506070809
Would that make you a Stitzl in the Schnitzel?
Tim Thorp
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The Ynnen will leave you grinnen' :D
Gregory Amstutz
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070809
OUCH!!!!:gulp::gulp::gulp:
11. Board Game: Blood Bowl - Third Edition [Average Rating:7.58 Overall Rank:91]
L. Stitz
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0708
Wasting A Bloody Re-Roll

I hate having to use a re-roll just because I botched some easy action at the beginning of my turn. I mean, come on: Blocking with assistance, so I roll two dice and get to choose which result to use -- what could possibly go wrong? Yeah, exactly!

Grrr... :arrrh:
4
Jason Little
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04050708
Agreed! Excellent addition - because invariably, when forced to re-roll early, that kills your turn!
Marcus Sparks
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0708
Amen, brother.

It gets worse when you blow a three-die block... twice.
Marcel van der pol
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Yes, this is what makes Bloodbowl such a great game. Learn to prioritize. I usually (but not always) do stuff in this order:

1) Free stuff for which I don't have to roll any dice. Also, I try to use free moves to cover my opponent in case of a turn-over.
2) Important Stuff which absolutely HAS to succeed. In case of a botched action I usually use my team reroll for this. If this fails, well, thats Bloodbowl....
3) Unimportant stuff like blocking the Line of Scrimage, two-dice no-skills blocks etc.
Gert Corthout
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It gets really painfull when that reroll bags you another set of skulls! :cry:
Moisés Solé
What hurts more is that one-reroll-one when going for it for the tying touchdown on the "bottom" of the 8th turn of the 2nd half.
12. Board Game: Caylus [Average Rating:8.02 Overall Rank:10]
L. Stitz
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Building on the castle to avoid the VP penalty

I hate being forced to build on the castle or risk having VP deducted otherwise. I mean, why did he have to push the bayliff that far down the street last round? Or why did she build three parts of the keep (so that there is only one part left), when actually one part would have been enough for her to secure the favour? And how on earth do I get the resources for castle building now, anyway?

Grrr... :arrrh:
1
David Chapman
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Quote:
I mean, why did he have to push the bayliff that far down the street last round? Or why did she build three parts of the keep (so that there is only one part left), when actually one part would have been enough for her to secure the favour? And how on earth do I get the resources for castle building now, anyway?


It would appear that the move you hate is "Playing against people who can play this game".
L. Stitz
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0708
Quote:
It would appear that the move you hate is "Playing against people who can play this game".

Yeah, I try to avoid that if possible... ;)
13. Board Game: Carcassonne - Inns & Cathedrals [Average Rating:7.63 Unranked] [Average Rating:7.63 Unranked]
L. Stitz
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0708
Placing the Cathedral

I hate placing the cathedral in Carcassonne. Every time I draw it, I either have no city open where I could place it (so that I must donate it to smirking the opponent), or it is that late in the game that no sane mind would risk playing it on his own city anyway. That's when you are quite happy to place it in a city your opponent owns -- who from then on will draw only city tiles and thus be able to finish that damn city for good!

Grrr... :arrrh:
Gerald McDaniel
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In our last game of Carcassonne, both cathedral tiles were drawn in the last two turns of the game! You are absolutely correct in this complaint.
Kurt Nellis
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Ha I was going to put this. The last time this happened to me the only city left was mine, I only needed one tile to close it (before the cathedral), I had been unable to close it earlier, and hit a real dry spell, only pulling dead end roads for the past 5 or 6 moves, and it would have been a very profitable city had I finished it... it didn't turn out to being a profitable city.

Thank goodness for the cathedral for putting some extra tension into the game.
Dave Kudzma
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I dunno, the cathedral makes a city worth zilch if they don't finish it....and you can get everyone to help you make sure they never do :)

We call the cathedral tiles "City Killers".
Kurt Nellis
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I love the cathedral, unless I'm forced to play it on my own city that is...
14. Board Game: Jambo [Average Rating:7.24 Overall Rank:147]
Lori
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0708
I hate having to buy the first extra market stall. When I can get my opponent to do it, then I can get mine at half price, and life is sweet. But my usual opponent will never buy the damn thing! So if I have a sequence of trades lining up that requires more space, I have to spend my gold on the first stall, because he won't buy one. Or worse yet, he will buy one--after I have made it half price! Or even more annoyingly, he won't, but he will draw all the extra stall cards and taunt me by discarding them. Aaarrghhh.
3
The Seal of Approval
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I think I hate it much more not to have *any* market stall during all game.
But that's not for this list, really...
And the Geek Shall Inherit the Earth
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Just play with me. I'll put down a market stall pretty much as soon as I get one, whether one has been put down or not. The benefit far outweighs the added cost early in the game.

And I win more often than not.

My favorite 2-player game.
Daniel Corban
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Early is the key to making the small market viable. Having a defended Supplies also makes the small market very useful.

I usually just try to dump one of my wares via Drums (one of my favorite cards), so that I only have 5 ware spaces in use.
15. Board Game: Blokus [Average Rating:7.29 Overall Rank:115]
That Steve Guy
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Playing a small piece while I still have a larger one.

The worst example of this is being forced to play the one block because you don’t have any other moves for the pieces you have left. I hate this move because it usually means I’m already in trouble and destined for a loss. It usually means that the other players have done a very good job of blocking me out and now I’m in trouble. Even when I’m using it as a bridge to new areas, it still means they are now a few squares ahead of me. If they play a 3 and I can only play a 1 or 2, they’ve gained an advantage of 1 or 2 pieces. Against good players, this deficit can be hard to overcome.

This same move is my least favorite in Blokus Trigon and Gemblo too.
1
Gary Webster
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Yup.
Timothy P
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First one I thought of.
Bob Flaherty
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I disagree with this one. Playing your one or two piece, can sometimes open up larger sections of the board that can be overlooked.