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Painted Into a Corner >> The Game Moves You Hate to Make
Jason Little
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Eden Prairie
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After looking over some other GeekLists, session reports and game comments, I started to form a nebulous idea that I thought would eventually make a good GeekList on its own. I started to look over my collection and started to think about the moves that hurt to make...

They may be sub-optimal moves to stall or buy time, they may be the absolute worst move possible to you, but you have to take it anyway, perhaps the kind of move that just turns your stomach into knots -- or it may just be an analysis of the game and coming to the realization that "if I do this, I'm totally screwed." or "oh no... not again!"

What do you think?
What game moves do you absolutely hate to have to make?
Is it because it's the worst move for you, or too good a move for another player?
Is it a symptom of the game design, or a positional element of the gameplay?
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Popular Tags: zugzwang [+] >> [+] mechanics [+] Golden-Geeklist [+] [View All]
Posted Thu Feb 8, 2007 2:13 pm
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1. Board Game: Hansa [Average Rating:7.06 Overall Rank:202]
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Jason Little
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Minnesota
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Reloading Goods

I hate having my turn come around and seeing all the ports are bone dry -- because I hate having to spend one of my precious few actions restocking for everyone else to take advantage of. Unless I've got a ton of cash to burn, I just can't help but feel I'm doing far more for other people than I am for myself.

Grrr... :arrrh:
Matthew Mär' kwŭnd
United States
Columbus
Ohio
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This is the first thing I thought of. :angry::angry:
Drew
United States
Eau Claire
Wisconsin
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Reloading is all about timing. Don't wait until you have no choice but to reload. Do it when it's most advantageous to you. For example, if the city you're on, and the next one along the route are both empty (but everything else is relatively full) go ahead and refill it. You'll probably benefit.
Eric Brosius
United States
Needham Heights
Massachusetts
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Reloading is actually a way to win. Just try to do it when you have 6 or more in cash at the start of your turn.
Road of the Twenty
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I'm on the side of reloading too. Too many players get wrapped up in trying to collect tokens then they suddenly realize they could have reloaded and had a fresh batch of goods to sink their teeth into.

It is all about timing when you use the action however. You have to have more than 3 gold or get lucky enough to come into your turn in very good boat position.
Philippe Beaudoin
Canada
Montréal
Québec
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I believe this is another game that can suffer from groupthink for this exact reason. I've played with some people who hated the reloading action, but then we played with a player who started using it even when not forced, and timing it to his advantage. Suddenly, everybody started doing it and now it almost never happens that a player get stuck in a situation where he is forced to reload.
2. Board Game: Puerto Rico [Average Rating:8.31 Overall Rank:2]
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Jason Little
United States
Eden Prairie
Minnesota
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Taking the Craftsman

I hate having to take the Craftsman myself to get my strategy humming. Invariably (probably due to poor play) I always feel that everyone else is going to benefit more from my turn if I take the Craftsman - they'll be able to sell to the Trader or reap the whirlwind shipping with the Captain. But there are times I know if I don't take it and generate some goods for myself, no one else will either!

Grrr... :arrrh:
Brian Griffin Waters
United States
North Pole
Alaska
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I hate slapping the guy to my right. But every once in a while it just needs to be done.
John Brier
United States
Gainesville
Florida
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Have you heard of a building called the small warehouse? Oh, you haven't? Well maybe you are familiar with the Wharf?
Paul Szilagyi
United States
Parma
Ohio
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O.k.,
Granted, I suck at this game (despite having played more than a few times)... but there's not a move IN Puerto Rico that I don't dread taking, for this exact reason.

-ZZ
Paul Clarke
United Kingdom
Southampton
Hampshire
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Even if you have a warehouse or a wharf, it's still better to let someone else pick craftsman, because you will be able to ship the goods earlier (as opposed to waiting for the next turn or possibly turn after that), and you also deny the other players points if you can fill up boats before them.
John Brier
United States
Gainesville
Florida
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sure, if craftsman benefited everyone equally; but when you are a "shipper", having a small warehouse or wharf can significantly increase your profit margin from crafting-shipping process (even if you are last in the shipping order), so if you have these you can be in the position of wanting to craft at almost every opportunity, which is befitting of your strategy! It's silly to have a better shipping infrastructure than everyone else and be afraid to craft- that's just a strategy for losing. I find moderately experienced players often get caught in the trap of "craftsman fear", which I guess is fine if you always pursue a "builder" strategy, but as anyone who knows the game will tell you: you can't always choose a strategy from the outset.

Another immensely (!) influential factor is boat control- nothing is more satisfying that plopping down a single coffee on the largest boat when you are the only one producing coffee (and did I mention you have a harbor?).
3. Board Game: Torres [Average Rating:7.31 Overall Rank:116]
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Jason Little
United States
Eden Prairie
Minnesota
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Placing the King in the Final Round

I hate having to place the king somewhere on the board in the final round - because it means I'm in last place, and invariably, I haven't left myself any good spots where I can score the bonus but my opponents can't! I'm terrible at Torres, and placing the king in the final round is a subtle way the game gets to rub it in!

Grrr... :arrrh:
1
Mark Haberman
United States
Painesville
Ohio
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If the game is close, I often position myself to be slightly in last place so that I can place the king. I've even gone so far as to add tower pieces so as to put someone else ahead of me, as long as I have a prime spot for the king.
Luke Morris
Japan
Nagoya
Aichi
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If you can place the king in position so you can get 15 points for not moving ANYTHING then it's a great thing - you'll get one extra turn to do whatever you want to get MORE points rather than having to worry if it's worth one of your turns to try and get to the 15 points.
I'd say it's worth positioning yourself there if yu're not that far behind the leader...
Gary Webster
United States
Littleton
CO
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Catching up is very hard to do in Torres. Sometimes that last king placement can help, but I hate to be in last place then, because it's hard to pass the folks who have put themselves on top of the big towers. So, the king on my small tower may be a good way to get back at them.

It just doesn't quite help enough. I guess that's a good game design, eh?
4. Board Game: Masons [Average Rating:6.69 Overall Rank:521]
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Jason Little
United States
Eden Prairie
Minnesota
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Completing the First City

I hate completing the first city in Masons. Triggering scoring rounds for other people is tough enough, but I'm always fearful that my opponents have those huge scoring cards for Towers on the coast, or White Towers out in the fields, etc. Timing the completion of cities is always tough, based on the strength of the scoring cards, but that first city always gets me!

Grrr... :arrrh:
Matthew Mär' kwŭnd
United States
Columbus
Ohio
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Well then just make sure you're in last place when you score so that if your opponents have good cards, then you'll be able to benefit. Always make sure you're in last...wait a minute...that won't work. Never mind. :p
Mark Haberman
United States
Painesville
Ohio
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Jeez, I hate to keep disagreeing with you here... wait, no I don't. :devil:

If you're opponents have the lousy towers on the coast card, you want to be completing a city as fast as you can. One that includes some of those coastal towers. Things are only going to get worse after all!
Steve Oliver
United States
Alameda
California
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If you think your opponents have large-scoring cards, then you should want to create a city.

And, you don't have to score when you create a city. So you can reduce the value of their cards by scoring early, and you don't have to. Since it's the first city, you have 0 points and are tied for last place, and you get to swap cards. That's almost always good to do early in the game.
Nyarlathotep
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yeah, what they all said...forming the first city early (especially if you have crap cards) can give you a *huge* boost.
Jason Little
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Well... that still doesn't change the fact that I hate doing it... ;)
5. Board Game: Scrabble [Average Rating:6.48 Overall Rank:667]
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Jason Little
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Minnesota
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Playing Near a Triple Word Score

I hate playing words anywhere near a Triple Word Score. I try to stay two spaces away from them at all costs, even if it means throwing down 6-10 point words instead of hitting the Double Word Score spaces. Invariably, as soon as I inch too close to one and leave something odd like a K or a Q nearby, my opponent plays "ZPKQR" -- or something that looks equally illegible but is indeed a legal word.

Grrr... :arrrh:
5
Mark Haberman
United States
Painesville
Ohio
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This I hate. Actually, I hate even starting a game of this, because I am doomed to failure. I can't spell, and this game kicks in my AP like none other.
John Farrell
Australia
Aspley
Queensland
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I hate trading tiles. Playing near a triple word score is a calculated risk, you just have to make them work for it.
Joel Haddock
United States

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My cousin's husband's family are a bunch of crossword loving, Scrabble-dictionary memorizing fanatics. They play words that consist purely of consonants and dare you to challenge them. Needless to say, simply agreeing to a game with them is a move I hate to make...
Jerry Hagen
United States
Madison
Wisconsin
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Don't be afraid to trade tiles. 0 for the turn hurts, but limiting yourself to a substandard rack for multiple turns often hurts more.
Jay Falcao
Canada

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Definitely agreed upon. I try to get near the triples so I can take advantage of them, but without fail my opponent will nab it first. I especially hate it when you have a high scoring word in your deck, but can't get it out before they use some silly three letter word first.
6. Board Game: Santiago [Average Rating:7.28 Overall Rank:146]
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Jason Little
United States
Eden Prairie
Minnesota
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Placing My Single Irrigation Line -- Ever!

I hate being in a position where I feel I need to use my one, lonely irrigation line to save a field that will otherwise wilt. Invariably I feel I need to use it at least six times a game - but I always feel that by the game position, other folks will be able to horn in and use the water and gain more benefit out of it than I will. I am very bad at planning out where and when to use that little blue line, and it shows with my scores!

Grrr... :arrrh:
1
Mark Haberman
United States
Painesville
Ohio
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Me too. Invariably, if you play it early, you'll need it later, and if you save it until later, you end up not needing it.
Mike K
United States
Fairless Hills
Pennsylvania
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Or worse, you'll never get to play it (if no one plays their extra for a long time).
Nyarlathotep
United States
Unspecified
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Or when you finally, desperately need it, someone else plays theirs first
7. Board Game: Tigris & Euphrates [Average Rating:8.00 Overall Rank:9]
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Jason Little
United States
Eden Prairie
Minnesota
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Exchanging Tiles

I hate getting screwed by the draw and having to spend one of my precious few actions to improve my tile selection. Oh, look, a hand of nothing but black tiles! How useful! Let me burn 4 of those and draw some mo-- oh, look... 4 more black tiles! Now I can get crushed even quicker in a game I'm already horrible at.

Grrr... :arrrh:
1
David Bohnenberger
United States
Swarthmore
Pennsylvania
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Unless you're sure you're winning and want to get the game over with as soon as possible...not that I'm ever in that position...
Chester Ogborn
United States
Albuquerque
New Mexico
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I ALMOST never exchange tiles. The one exception is when I think I can trigger the end of the game and I think I stand to win. Better for me to get that extra turn than the guy next to me.

But I don't spend an action to get tiles unless its very late in the game and I desperately need something specific...and I'm just trying to get one more point by playing one tile (where the other 3 colors are already pumped up.)
Miguel
Canada
Toronto
Ontario
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Exchanging tiles just before strating a conflict can be ver useful...
Road of the Twenty
United States
Gumboro
Delaware
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Now I guess I have to be in the opposite camp again and say that exchanging your tiles is a way to dictate the length of the game, not to mention that it can definitely net you a much better pool of tiles.

I do not exchange often, but I do not hesitate when I need a better selection, or as was previously stated, the game is near it's end.
Rich P
United Kingdom
Sheffield
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I always exchange tiles as much as possible to get the game over and done with. Then we can move onto something enjoyable.
8. Board Game: Lost Cities [Average Rating:7.23 Overall Rank:132]
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Jason Little
United States
Eden Prairie
Minnesota
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Committing to a Fourth Color

I hate throwing down cards for a fourth - or (gulp) fifth - color in Lost Cities. I tend to play shorter games pretty conservatively, and would prefer if my starting hand simply gave me three handshakes and 2-6 in a single color thankyouverymuch. Whenever I commit to a fourth color, I swear I get a brief flash of x-ray vision and can almost see my opponent holding the 8-9-10 cards of that color!

Grrr... :arrrh:
Mark Haberman
United States
Painesville
Ohio
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I never really pay attention to how many colors I've started. Then I look down half way through the round and realize I have all 5 colors started, and that I'm boned.
Chris McGowan
United States
Arlington Heights
Illinois
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We call it "going five wide". I love to see my opponent do this since it is very difficult to get positive points in all 5 expeditions - it can be done, but not normally. Usaully if I go "5 wide" I am trying to rattle my opponent and know going in that one or two expeditions will be negative.
Kristian
United States
Seattle
Washington
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I almost always commit to a fourth... it allows for a safe drop so you're not giving cards to your opponent. I've come out plus with four colours, but I don't think I've ever done it with five. The one drawback to this strategy is that it leaves relatively few cards in the discard stacks if you need to prolong the game a bit so you can lay down cards from your hand.
Martin Sarnecki
Australia
Melbourne (north)
Victoria
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I'm quite often happy to start a 'sacrificial' fourth colour, even if I'll only get 10-15 points out of it, if I'm holding out for cards to boost my double- or triple-investment colours.
Chuck Uherske
United States
Rockville
Maryland
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There's nothing wrong with a fourth color.

Even a fifth isn't so bad, depending on how you use it and why you opened it up. Sometimes it's better to start a color in which you'll have a negative score, rather than to give up a big opportunity cost in a strong color, or to discard something your opponent can use.

Starting a weak color can be a perfectly fine way to dump cards without giving them to your opponent.
Tom Thingamagummy
United States
Oakland
California
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Heh - I'm a conservative player. If I start with 5-7-8 in a color and have no better moves, I'll just throw it down at the beginning knowing it will be worth 0.
9. Board Game: Fearsome Floors [Average Rating:6.77 Overall Rank:364]
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L. Stitz
Germany
Lüneburg
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Sacrificing a player token to save another one.

I hate having to sacrifice my own tokens in order to save one of my other tokens in this game. This is made even worse by not knowing what follies my opponents my conceive of, so that I actually might end up with more than one fatality in a single turn -- of the second phase, naturally!

Grrr... :arrrh:
2
Stephen Groves
New Zealand
Auckland
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I am generally more than happy to "sacrifice" a piece as they come back in the first phase anyway. Directing the monster away from your intended winning pieces tends to lead to more victories than an all out race for the exit while avoiding the monster strategy.
John Lyons Beck
United States
Olympia
Washington
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"Hey, I don't have to run faster than the monster, I just have to run faster than you!!!"
:arrrh:
10. Board Game: Go [Average Rating:7.81 Overall Rank:36]
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L. Stitz
Germany
Lüneburg
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Too much pressure early on in the game

I hate having to play several gote moves in a row while not even being in yose yet. (Note to self: Search for a weaker opponent next time.)

Grrr... :arrrh:
Jason Little
United States
Eden Prairie
Minnesota
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I didn't know Dr. Seuss designed Go!

Is there a zug under the rug? A yot in the pot?
Steve Krebs
United States
Davis
California
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A findow in the window?
Mike Cooper
United States
Euless
Texas
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Would that make you a Stitzl in the Schnitzel?
Tim Thorp
United States
Granite Falls
Washington
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The Ynnen will leave you grinnen' :D
Gregory Amstutz
United States
Chula Vista
California
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OUCH!!!!:gulp::gulp::gulp:
11. Board Game: Blood Bowl - Third Edition [Average Rating:7.57 Overall Rank:89]
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L. Stitz
Germany
Lüneburg
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Wasting A Bloody Re-Roll

I hate having to use a re-roll just because I botched some easy action at the beginning of my turn. I mean, come on: Blocking with assistance, so I roll two dice and get to choose which result to use -- what could possibly go wrong? Yeah, exactly!

Grrr... :arrrh:
5
Jason Little
United States
Eden Prairie
Minnesota
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Agreed! Excellent addition - because invariably, when forced to re-roll early, that kills your turn!
Marcus Sparks
United States
Christiansburg
Virginia
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Amen, brother.

It gets worse when you blow a three-die block... twice.
Marcel van der pol
Netherlands
Leiden
Zuid-Holland
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Yes, this is what makes Bloodbowl such a great game. Learn to prioritize. I usually (but not always) do stuff in this order:

1) Free stuff for which I don't have to roll any dice. Also, I try to use free moves to cover my opponent in case of a turn-over.
2) Important Stuff which absolutely HAS to succeed. In case of a botched action I usually use my team reroll for this. If this fails, well, thats Bloodbowl....
3) Unimportant stuff like blocking the Line of Scrimage, two-dice no-skills blocks etc.
Gert Corthout
Belgium
Wechelderzande
Antwerpen
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It gets really painfull when that reroll bags you another set of skulls! :cry:
Moisés Solé


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What hurts more is that one-reroll-one when going for it for the tying touchdown on the "bottom" of the 8th turn of the 2nd half.
12. Board Game: Caylus [Average Rating:7.99 Overall Rank:11]
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L. Stitz
Germany
Lüneburg
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Building on the castle to avoid the VP penalty

I hate being forced to build on the castle or risk having VP deducted otherwise. I mean, why did he have to push the bayliff that far down the street last round? Or why did she build three parts of the keep (so that there is only one part left), when actually one part would have been enough for her to secure the favour? And how on earth do I get the resources for castle building now, anyway?

Grrr... :arrrh:
1
David Chapman
United Kingdom
Unspecified
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Quote:
I mean, why did he have to push the bayliff that far down the street last round? Or why did she build three parts of the keep (so that there is only one part left), when actually one part would have been enough for her to secure the favour? And how on earth do I get the resources for castle building now, anyway?


It would appear that the move you hate is "Playing against people who can play this game".
L. Stitz
Germany
Lüneburg
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Quote:
It would appear that the move you hate is "Playing against people who can play this game".

Yeah, I try to avoid that if possible... ;)
13. Board Game: Carcassonne - Inns & Cathedrals [Average Rating:7.61 Unranked] [Average Rating:7.61 Unranked]
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L. Stitz
Germany
Lüneburg
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Placing the Cathedral

I hate placing the cathedral in Carcassonne. Every time I draw it, I either have no city open where I could place it (so that I must donate it to smirking the opponent), or it is that late in the game that no sane mind would risk playing it on his own city anyway. That's when you are quite happy to place it in a city your opponent owns -- who from then on will draw only city tiles and thus be able to finish that damn city for good!

Grrr... :arrrh:
Gerald McDaniel
United States
Lakewood
Colorado
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In our last game of Carcassonne, both cathedral tiles were drawn in the last two turns of the game! You are absolutely correct in this complaint.
Kurt Nellis
United States
Kirkland
Washington
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Ha I was going to put this. The last time this happened to me the only city left was mine, I only needed one tile to close it (before the cathedral), I had been unable to close it earlier, and hit a real dry spell, only pulling dead end roads for the past 5 or 6 moves, and it would have been a very profitable city had I finished it... it didn't turn out to being a profitable city.

Thank goodness for the cathedral for putting some extra tension into the game.
Road of the Twenty
United States
Gumboro
Delaware
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I dunno, the cathedral makes a city worth zilch if they don't finish it....and you can get everyone to help you make sure they never do :)

We call the cathedral tiles "City Killers".
Kurt Nellis
United States
Kirkland
Washington
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I love the cathedral, unless I'm forced to play it on my own city that is...
14. Board Game: Jambo [Average Rating:7.21 Overall Rank:158]
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Lori
United States
Triangle
North Carolina
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I hate having to buy the first extra market stall. When I can get my opponent to do it, then I can get mine at half price, and life is sweet. But my usual opponent will never buy the damn thing! So if I have a sequence of trades lining up that requires more space, I have to spend my gold on the first stall, because he won't buy one. Or worse yet, he will buy one--after I have made it half price! Or even more annoyingly, he won't, but he will draw all the extra stall cards and taunt me by discarding them. Aaarrghhh.
3
The Seal of Approval
Austria
Vienna
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I think I hate it much more not to have *any* market stall during all game.
But that's not for this list, really...
And the Geek Shall Inherit the Earth
United States
El Sobrante
California
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Just play with me. I'll put down a market stall pretty much as soon as I get one, whether one has been put down or not. The benefit far outweighs the added cost early in the game.

And I win more often than not.

My favorite 2-player game.
Daniel Corban
Canada
Newmarket
Ontario
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Early is the key to making the small market viable. Having a defended Supplies also makes the small market very useful.

I usually just try to dump one of my wares via Drums (one of my favorite cards), so that I only have 5 ware spaces in use.
15. Board Game: Blokus [Average Rating:7.26 Overall Rank:117]
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That Steve Guy
United States
Allen Park
Michigan
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Playing a small piece while I still have a larger one.

The worst example of this is being forced to play the one block because you don’t have any other moves for the pieces you have left. I hate this move because it usually means I’m already in trouble and destined for a loss. It usually means that the other players have done a very good job of blocking me out and now I’m in trouble. Even when I’m using it as a bridge to new areas, it still means they are now a few squares ahead of me. If they play a 3 and I can only play a 1 or 2, they’ve gained an advantage of 1 or 2 pieces. Against good players, this deficit can be hard to overcome.

This same move is my least favorite in Blokus Trigon and Gemblo too.
1
Gary Webster
United States
Littleton
CO
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Yup.
Timothy P
United States
Harrisburg
Pennsylvania
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First one I thought of.
Bob Flaherty
United States
Loves Park
Illinois
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I disagree with this one. Playing your one or two piece, can sometimes open up larger sections of the board that can be overlooked.
Russ Williams
Poland
Wrocław
Dolny ÅšlÄ…sk
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Likewise in Rumis.

PS Yellowlab: Yes, of course playing small pieces can sometimes open up larger sections of the board (otherwise why the heck would you play the small piece when there are still large ones?)... but we still hate to do it. :)
16. Board Game: YINSH [Average Rating:7.75 Overall Rank:39]
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Tiago Ali de Oliveira Bueno
Brazil
Campinas
São Paulo
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I hate having to destroy a good position for me to avoid the other player to get the five pieces together. Especially true if you destroy a very good position only to delay him a play or two, but you had to do it, otherwise, even you making the point first, he would win the game.
2
Corin Friesen
United States
Orange County
California
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Sometimes you can purposefully ruin a good position in the hope that your opponent will move his ring away, which is when you jump the same line and restore your position! Just watch your opponent's reaction! (It will be something like this: :gulp: )
Greg Payne
United Kingdom
Bristol
Unspecified
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Reflip moves can be very strong.
17. Board Game: Chess [Average Rating:7.05 Overall Rank:211]
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David Kahnt
United States
Upper Gwynedd
Pennsylvania
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I hate playing right after someone plays Pawn to A4 for their opening move.

Whenever I play chess with someone who has no idea how to play, they will start out with this move. I have a little brain aneurism and realize that my strategy is completely worthless. They say something like "but my rook can now come out quicker." :angry::angry::angry:

It stinks if I am black, but stinks more if I am white and opened 'correctly'.

-DK
Donald Wilbur III
United States
Sacramento
California
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I had a friend who always did this "opening" (which we, incorrectly called "The Polish"). It is a bit frustrating, but I almost always won if I got my pieces developed quickly and attacked on of his weak spots.
Steve Bullock
United States
Palm Coast
Florida
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I hate it when my only choice to get out of check is to move my queen between my king and their (invariable) weaker piece, such as a bishop or rook. It means I have just lost my queen. Argh.
Kevin Loughran
United States
Florissant
Missouri
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Savielly Tartakover once said, "As long as an opening is dubious, its playable!"
Kevin Loughran
United States
Florissant
Missouri
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(btw, the Polish Opening is 1.b4. The Polish Defence is 1.d4 b5 2.e4 Bb7)
Nils Swenson
United States

Illinois
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If someone played A4 against me, I would simply ignore it and take the wasted move of my opponent as a opportunity to develop and take control of the center. Rooks are much more powerful later on when they are on an open file and are developed naturally.

If your really anxious to get that rook into play, queenside castle and let it put more pressure on the center. You'd get a lot more use there.

I doubt this opening would be effective against any sound chess player
18. Board Game: Power Grid [Average Rating:8.19 Overall Rank:3]
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Tiago Ali de Oliveira Bueno
Brazil
Campinas
São Paulo
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I hate having to stuf up my power plants with fuel only to prevent an adversary from buying resources. Especially true if the money would be necessary later to build more cities on the same round.
1
Charles Hasegawa
United States
Mesa
Arizona
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My first thought of this game was - I hate HAVING to bid on a plant (knowing that if I don't, I'm doomed) but knowing that taking a plant will make a REALLY good plant available for someone else after me.
Michael B
United States
Overland Park
Kansas
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Why do you hate the market? It's a great 'screw your neighbor' mechanic. If you don't like doing it, don't do it. You are never forced to. Power Grid has a really great economy built into it for how simple it is, and this is just a part of that.
Grim_DoÌš
United Kingdom
Stockport
Manchester
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yeah, I hate having to buy a crappy powerplant only to drop a good one from the future market.
Worse still if the future market is loaded with good end-game plants and you're gambling on the fact that the next one out will be cheaper than all of those.
Tom Thingamagummy
United States
Oakland
California
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I hate being forced to by a 4 power plant that sticks me at 14.

I hate having all the resources bought from me just because I'm in the lead with cities.

I hate having to pass first, knowing that someone's going to buy and I'll miss a chance at a great power plant.

I hate garbage, but I don't know why.

Great game choice!
James Krolak
United States
Tonawanda
New York
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I agree. I HATE ending up with garbage plants. I don't know why, but in theory they shouldn't be so bad. It just always seems to end up costing me like $15 per turn just to power it.
19. Board Game: Monopoly [Average Rating:4.50 Overall Rank:5713]
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David Kahnt
United States
Upper Gwynedd
Pennsylvania
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I hate having to play...ummm...any move?

I still think you should be able to jump off you highest hotel and commit meeplecide in order to get out of the game quicker.

-DK
1
John Holmstrom
United States
Hillsboro
Oregon
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I hate it when you're not just forced to play this game with others, but you then have to explain the actual rules. :cry:
Nyarlathotep
United States
Unspecified
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Quote:
I hate it when you're not just forced to play this game with others, but you then have to explain the actual rules. :cry:


which everyone will then complain "that's not how *I've* ever played it" and your time will have been wasted
Aaron Tubb
United States
Atlanta
Georgia
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Quote:
which everyone will then complain "that's not how *I've* ever played it" and your time will have been wasted


And since they don't have the manual, you will proceed to play the game with 500$ on free parking.
Bill Heaton
Canada
Victoria
BC
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Poor old monopoly, give it a break...it was designed 10 squillion years ago and a lot of people do like it.

An Art freak may scoff at my liking a nice boring watercolour, but I don't 'get' post modern existntial cubism, therefoe I wont look at it.

Bashing monopoly is like taking a pension book of an OAP, easy to do, cos they can't really fight back.
20. Board Game: Taj Mahal [Average Rating:7.56 Overall Rank:54]
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Kevin Wood
United States
Alexandria
Virginia
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I hate when it comes to your turn and you aren't in a position to claim any items. Putting down that extra card or two is never an easy decision, cause then it's WAR!
1
Mike K
United States
Fairless Hills
Pennsylvania
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Agreed; having to cut bait after you've committed cards truly sucks, but often is all you can do to salvage your position.
John Brier
United States
Gainesville
Florida
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you gotta know when to hold em and when to fold em...
Chuck Uherske
United States
Rockville
Maryland
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This is a whole game built around difficult choices.

Gaining limited experience playing online, I'm growing resigned to this. If I know going in to a round that my position is hopeless, I'm often happy to spend a card I know I'll never be able to profitably use, simply to force an opponent to spend more to win something.
Mike Garrett
United States
Omaha
Nebraska
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yes this game is pretty brutal
Not a Witch
United States
Buffalo
New York
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God I would hate to play this game online. It's like online poker, how do you read in your opponents eyes whether they are going to gut it out? Plus, online i'm sure it's really easy to track what everyone has. boring.
21. Board Game: Descent: Journeys in the Dark [Average Rating:7.57 Overall Rank:60]
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Kevin Wood
United States
Alexandria
Virginia
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Move: Opening a chest.

"Oh please please please don't let me get turned into a monkey!"

Michelle Z
United States
Lorton
Virginia
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Yes, you really find out how devoted your friends are once you've been turned into a monkey. If they fall off their chairs laughing while you get turned into monkey stew, you see deep into their cold, black hearts.

Not that I'm referring to anybody who has posted to this GeekList, of course!
Kevin Wood
United States
Alexandria
Virginia
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You're a bitter, bitter monkey, methinks.
Mike Kollross
Canada
Carvel
Alberta
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The alter of dispair has extra monkey tokens that will allow for everyone to be turned into a monkey.
Niko Ruf
Germany
Kaiserslautern
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I hate the mimics much more than the monkey trap. First, the chest whacks you (and a beastman or ogre hits hard!), and then it runs away and you need to chase your precious treasure.
Iain Triffitt
Australia
Five Dock, Sydney
NSW
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Wait a minute! You can turn into a monkey in Descent?!?

I just thought it was another overproduced FFG piece of shit (of which I have... several (cough, Runebound, Arkham Horror, cough)) but if you get to piss off creationists at the same time...:D


Oh wait - they'll just argue that it's a fantasy game, won't they...?


still... MONKEYS!!!!!
Michael Lawson
United States
Cincinnati
Ohio
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Being turned into a toad in Talisman sure ain't no picnic either.
22. Board Game: Tsuro [Average Rating:6.47 Overall Rank:693]
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Tiago Ali de Oliveira Bueno
Brazil
Campinas
São Paulo
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I hate having to save another player because if I kill him I would die too.
1
Chuck Alessi
United States
Brookline
Massachusetts
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I play kamikaze Tsuro. I know it's fairly likely that I'll die, so my goal is to take as many players with me as possible. Therefore, the situation above is not a difficult one for me. :devil:
Tiago Ali de Oliveira Bueno
Brazil
Campinas
São Paulo
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Remember that, by the rules, you can not kill yourself if you have any other choice, no matter how many "souls" you save with you.
23. Board Game: Thurn and Taxis [Average Rating:7.25 Overall Rank:118]
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Mark Haberman
United States
Painesville
Ohio
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I hate having to clear the board. Same goes for Atlantic Star, but it's not as painful there.
Nyarlathotep
United States
Unspecified
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Don't necessarily like clearing the board, unless you hear a stream of groans right after doing so...then it was totally worth it :D
Kristoffer Lindh
Sweden
Stockholm
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I love clearing the board, it always makes me feel like an asshole, in a good way.
Stephen Groves
New Zealand
Auckland
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Collective suicide can be somewhat empowering in a Jim Jones kind of way. If you can't beat 'em, make 'em join you!
24. Board Game: Goa [Average Rating:7.82 Overall Rank:22]
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Mark Haberman
United States
Painesville
Ohio
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I hate having to use a track where I'm on the first level. Especially if I need to use it to get the track to the next level. For instance, needing to use the boat track to get a boat, so that I can advance the boat track.
1
Mike K
United States
Fairless Hills
Pennsylvania
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For a similar reason, I hate using a powerful card in a not-so-powerful way. (Example: using the 'Special Harvest' card when I can only harvest 2 items.)

On a different note: I hate having to take my own tile at auction due to cheap opponents.
Mendon Dornbrook
United States
Tucson
Arizona
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Argh, the boats track is always my downfall. Can't I just buy them in an auction? It's such a weak track. All you get are boats. With all of the other tracks you can get something else, too (except the colonist track).
And the Geek Shall Inherit the Earth
United States
El Sobrante
California
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I hate playing this game.

Does that count?

:p
Matthew Hurst
United States
Plain City
Ohio
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mdornbrook wrote:
Argh, the boats track is always my downfall. Can't I just buy them in an auction? It's such a weak track. All you get are boats. With all of the other tracks you can get something else, too (except the colonist track).


I was thinking about this too. It always seems like a waste of a move when I have to take ships.
25. Board Game: Blood Bowl: Living RuleBook [Average Rating:8.12 Overall Rank:37] [Average Rating:8.12 Overall Rank:37]
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Simon Johnston
United Kingdom
Newport
Isle of Wight
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Re-rolling a Push-back

Nobody likes rerolling a pushback.

Everyone knows the only possible outcome is a skull.

But sometime you just gotta do it. If it works it'll be a certain score.

Oh look, you rolled a skull. :angry:
2
Gert Corthout
Belgium
Wechelderzande
Antwerpen
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I play by the rule of "Never reroll a pushback unless it's absolutely the only way to win." If you do need to reroll a pushback you're probably in trouble anyway.
I can't count the number of touchdowns I've scored thanks to opponents unnecesarily rerolling an pushback! I once beat the world's highest ranked skaven player in a tourney because he rerolled a push/push into a double skull after which I took a 1-die block on his ball carrier to score. ninja
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2 comments [Hide]
Tom Thingamagummy
United States
Oakland
California
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One of the things I hate, is when your in a weak position in a game, you're forced to attack the one person who is doing worse than you. It's the only way to have a chance at recovery in some games, but you basically make someone's bad game so much worse.
Patrick
Canada

Ontario
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arkibet wrote:
but you basically make someone's bad game so much worse.


And the problem with that is what exactly?
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