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Hypermind BoardGame Night - April 2007
Chris Norwood
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Welcome to boardgaming in Burlington, NC!

Since my original blog-style Geeklist ( http://www.boardgamegeek.com/geeklist/19363) is getting a little large and unwieldy, I'm taking a suggestion from one of our regular gamers (chiplee) to start a new Geeklist every month to chronicle our gaming adventures and provide a forum for communication both inside and outside our group.

Also new starting this month is a new feature to our Game Nights which I respectfully took from Mark Johnson, the host of Boardgames To Go, who on one his very early podcasts ( http://boardgamestogo.com/2005_04_01_boardgamestogo_archive....) mentioned how the Santa Clarita Boardgamers choose a "Game of the Month". After listening to that podcast, I realized that in our Tuesday night sessions, we tend to chaotically play lots of new and different games with little opportunity to really get familiar with any particular game, let alone develop any strategy for it. I therefore brought a few games that I thought would be good candidates to the first week's Game Night, hoping that the rest of the group would take to it.

So, with out further ado, on to the games!
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Posted Thu Apr 5, 2007 3:45 am
Chris Norwood
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This is the original Geeklist for our BoardGame Night. Check it out to catch up on the players and how we got started!
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2. Board Game: Tigris & Euphrates [Average Rating:8.05 Overall Rank:7]
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Our first Game of the Month! is Tigris & Euphrates. The nominations also included Citadels and Shogun.

As I see it, T&E is an excellent choice first because it is a "classic" game, which is well-rated and well-respected by pretty much everybody in the hobby. Also, there is such a depth of play involved in the game which you can't really appreciate with just one play "every so often". The different choices and strategies are something that you really need to experiment with to really understand, and I hope that being Game of the Month! will help us all discover that.

By the way, Game of the Month! does not mean that it is our favorite game for that month or anything, but rather that we will make an effort to play it at least once each week and hopefully discuss it here and in person to help us all develop a better understanding and appreciation for the game. I hope to have a good mix of both classic and new games as the months go on, but that will ultimately be decided by the group as a whole.
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Chris Ingersoll
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There will now be a second copy of this game available to our BGN, so 8 can tackle it at once.
3. Board Game: Tigris & Euphrates [Average Rating:8.05 Overall Rank:7]
Chris Norwood
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April 3, 2007

I arrived early this week, and even before we had selected it officially as the Game of the Month!, "Magic" Chris and I wanted to take another shot at Tigris & Euphrates. We grabbed James, taught him the game, and got started.

Chris and I were less confrontational (to start with, at least) than we were the last time we played, instead spending a little more time establishing our power base. I built two monuments early (blue/green and red/black) and started getting a constant stream of victory points. James was a little lost, but hopefully he'll be ready for another game soon. Anyway, eventually Chris and I met in the middle of the board, struggling to claim treasures and having a few key conflicts. After doing well early, I found myself at a severe lack of green VP's, so I worked hard to connect myself to the two green monuments. Pretty soon, all the monuments were out and most of the board was covered in one humongous kingdom.



In the end, I managed to rack up a few extra green points by cutting off his trader from the big kingdom via a catastrophe tile and playing my own trader into the kingdom with two green monuments. I edged him out by two or three points for the win.

Meanwhile, Mark, Denise, Alton, and Britt (from our Twilight Imperium Saturday specials) had come in and settled down for a game of Bang!. I'm not sure exactly how many games they played, but the one I caught the end of had them passing dynamite around and ended with Sheriff Britt finishing off Mark in a big time showdown.

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Chris Ingersoll
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I believe that game of Bang! ended when the dynamite went off in Alton's face. :)
4. Board Game: Shogun [Average Rating:7.86 Overall Rank:21]
Chris Norwood
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April 3, 2007 (continued)

Next, we had the conversation about the Game of the Month! and talked about what to play next. Britt really wanted to try out Shogun, so we decided to give it a shot. Starting the game were Britt, "Magic" Chris, Mark, Chip, and myself. Alton hung around to watch the game and help out the new players.

Now, the first time I played Shogun, I was a little too aggressive with the attacking, wore myself too thin, and got smacked around in the late game. So this time I resolved to play it a little more conservatively. I had a moderate presence in the green, purple, and orange regions, and I tried to focus on fortifying my position and erectng buildings. As the game progressed, however, I still found myself overcommitting and leaving several provinces underdefended.

After the first year, I was in the lead but it was a close race all around. Mark had to go so Alton took over for the yellow horde. I continued to build buildings and everybody seemed to really have the feel of the game. Then, in the last turn, I had two provinces in the orange region decimated, losing 5 buildings and my majority in at least one or two kinds of buildings. Alton was strong and had built lots of buildings, sprinting to a 5 point victory over the next Daimyo to become the Shogun. Meanwhile, I finished second to last...



Britt and Chip both also expressed a concern that Alton had voiced after his first game with Shogun, that it seems to end too soon and too suddenly. Once again, I agree that the two-year cutoff is a little arbitrary, and maybe we'll be able to try a 4 or 5 year game sometime in the future to see if it makes a difference.

During our marathon game, we had five more gamers come in for BoardGame Night. First, there was a group of Elon University students who came in and played a couple of games amongst themselves. They started with a game or two of Taluva, which is one of my favorite new games.



Then they pulled out Betrayal at House on the Hill, which is a game I just haven't played enough lately.



Their names were (left to right) Brandon, Allison, Jonathan, and Kristin (note - another "Chris" for our Dudes Named Chris... except that she's not a dude). I hate that I was involved in such a distracting game, because I wanted to talk with them a little more. They seemed to enjoy themselves, and said that they would join us again, so hopefully I'll get that chance in the near future.

Denise, James, and the newly arrived Jason also started up another game while we were playing Shogun, playing a game or two of Munchkin Bites!.



All in all, for me it was a game of heavy-hitters, and was very satisfying. Can't wait till next week...
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Chris Ingersoll
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From reading some of the Shogun threads, I've picked up that buildings aren't supposed to be destroyed by attacks. Might want to check that out; it certainly makes sense from a flavor perspective -- why destroy something just to rebuild one? Seems like a waste of gold.
Chris Norwood
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Yep, you're right.

In the rules, it talks about what to do if a battle is both won or undecided in the same paragraph, and I (and apparently some other people) thought that the "All buildings, armies, and revolt markers are removed from the contested province" applied to both circumstances. The other implication I would assume this makes is that revolt markers don't go away either when a province is won in battle (since removing them is mentioned in the same sentence as removing the buildings). Now we need to play this again the right way...
5. Board Game: Twilight Imperium 3rd Edition [Average Rating:7.86 Overall Rank:31]
Chris Norwood
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April 7, 2007

I was out of town, but another epic game of Twilight Imperium 3rd Edition was held this Saturday. I'll let those involved give a report when they get a chance.
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B Davis
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We had a rousing 4 player game of T.I. on Sat.
Nick, Darren, Alton and Britt convened this marathon boardgame. Britt picked up the Shattered Empired expansion a few days before, and with cajoling, some of the elements of the expansion were included in this play of the game. We also played using the Age of Empire option, visible public objectives, and the Imperial II strategy card.

Races were randomly assigned, and Alton and Britt each picked one of the new Shattered Empire races. For War Sun monger Alton, this was a dream come true. Alton's race, the Muatt (they look akin to sentient iron lungs), starts with War Suns, although with only 1 movement. Not wanting to fight the ultimate weapon, Nick, Darren and Britt gave Alton wide berth...and a lot of empty space tiles during setup.

Nick quickly acquired high resource planets, and Britt and Darren became very alarmed at the amazing industrial capacity for Nick's Mendak empire. Britt made the first attacks of the game (there seems to be a pattern here...), knocking out the bulk of Nick's fleets and making quick captures of Nick's forward worlds. True to Britt's race, the Clan of Saar (he fondly referred to them as 'space rats' and 'space scavengers; a more diplomatic way to describe them would be the space rats of NIMH) amassed trade goods quickly with each planet captured. Darren, sensing Nick's weakness and having a non-aggression pact with Alton, launched his own offensive against Nick's empire. Nick was able to hold his own, though.

Alton quietly built the necessary technologies to make his War Suns fully active. Alton swept into Mecatol Rex. Britt was planning to take the Imperial planet and had stationed 2 destroyers there to await his quickly advancing carriers. Alton wiped them out. Then Alton adeptly played action cards that allowed his War Suns to move into and capture Britt's home system. Alton's plan was not to wipe Britt out, but to simply capture victory points. After capturing Britt's home system, Alton scored his secret objective and for meeting a stage II objective, holding Mecatol Rex. Alton had 7 victory points to Britt's 2 points and Darren's 3 points.

Alton retreated from Britt's home system. Britt's offensive against Nick was over for now, and Britt began the process of rebuilding. Meanwhile, Nick and Darren battered each other over the same systems in a bloody stalemate. In the 9th round of the game, each player went on a killing frenzy, attacking each other wherever possible. Britt stole Nick's home system, Darren took a system from Alton, Alton fortified Mecatol Rex and Nick wiped out Britt's rebuilt fleet of Dreadnaughts. Oh the inhumanity (sorry, no humans in this play of the game)!!!

Alton's victory was all but assured, and he achieved the win by scoring his 10th victory point at the end of round 9. Britt finished with 4 victory points, Darren with 3 points and Nick with 2 points.

It was a fun game, and we are already looking at the schedule for several dates in May and June.
Chris Norwood
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I hate that I couldn't bring even more chaos and strife to the galaxy... what a shame.:shake:

Thanks for the report, Britt!
6. Board Game: Tigris & Euphrates [Average Rating:8.05 Overall Rank:7]
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April 10, 2007

Once again, we icked off the glorious night of boardgaming with our Game of the Month!, Tigris & Euphrates. I was kinda hoping to have two games of it going this week, but as it turned out we instead had a few people just watch the game to learn it as we played.

Sitting down to start the game was "Magic" Chris, Gwen, Ian (who was playing for the first time) and myself. Alton just decided to watch Gwen play, and Chip showed up a little late and watched at least the last half of the game. I thought I started out pretty well, building kingdoms both "below" the river and up near the only place where four farms can form a monument. Before long, I created the blue/green monument in that area and had both my trader and farmer in the kingdom. I also claimed two treasures pretty early.



Then I began to fall apart. Both Gwen and Chris worked on me, managing to kick out both of my leaders from the kingdom and claiming "my" monument for themselves. In fact, Gwen started up this steamroller that ended up controlling pretty much every important monument for a significant portion of the game.

Chris and I attacked her pretty hard, using our catastrophe tiles to cut her off from her support and causing both internal and external conflicts all over the place. My only reward was having all four of my leaders kicked off the board at one point in the game.



All three guys attempted to recover, but Gwen's control of the mid-game was just too much to overcome. In the end, she ended up with a crazy score, with like three 12 or 13's being tied for her lowest score. I'm pretty embarrased to say that my highest color was on par with her lowest.
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7. Board Game: Puerto Rico [Average Rating:8.34 Overall Rank:2]
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April 10, 2007 (continued)

When T&E was all finished up, several people wanted to give The Princes of Florence a shot.



The players were "Magic" Chris, Gwen, Alton, Mark, and Chip (and it was the first game for the last three). I explained the game pretty quickly and and they got started. I don't know a lot of details from the game, but Chris ended up pulling out the victory with a heavy-Builder strategy (you guys feel free to add some further session notes here). Here was his final Palazzo layout:



Meanwhile, Ian and Sherry taught Denise and me how to play Puerto Rico. Yes, despite being the gamer that I am, I had never, ever played the #1 game here on BGG. I had read the rules online and even some basic strategy, so I felt prepared and was really excited to get this game under my belt.

I took the Settler as my first action and chose a quarry in the first round. Then in the next few rounds, I bought both the small and large markets as well as plants to go along with my coffee, indigo, and sugar plantations. I had heard to focus on economics in the early game and then switch to VP's in the mid-to-late game. But unfortunately, I apparently missed when the transition happened between these two phases.



Meanwhile, Ian was going all-out with a shipping strategy, sending tons of corn and indigo back to Spain, while Sherry played a little more balanced game both by buying buildings and shipping her corn and coffee as well.



I was hanging close, and despite playing the money hand for a little too long, I figured that if I could buy two of the large VP buildings I might have a shot at winning. I picked up the Residence and was planning to also grab the City Hall, but before I could complete my plans, Ian shipped enough goods to exhaust the VP pile and ended the game. He barely edged out Sherry for the win.

After just this one play, I can already see the great attraction so many people feel for this game. It has shot to the top of my wishlist and I can't wait to play it again.

Unfortunately, the end of the game also spelled the end of this week's BoardGame Night, so I'll have to wait for a while to get my chance.
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Chris Ingersoll
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Princes started out strangely, as I think every auction in the first round went for 2-300f, to the amazement/amusement of Gwen and myself. That didn't last long, however; Alton fought me tooth and nail for Builders during rounds 4 and 5 before I was finally able to acquire my second (and the last one available) for a mere 1500f. This enabled me to make good on the two Prestige cards I picked up in the process: "at least two large buildings" and "fewest empty spaces", which were worth I believe an extra 13PP at game's end. Heading into the last round only Gwen could have beat me for empty spaces and when she bowed out of bidding I outbid Mark (who had only 200f left) for a meaningless Jester (essentially just one extra PP at that point) instead of the Park I would have taken (and just barely had room for). My auctions were Forest, Builder, Prestige (2+ large buildings), Prestige (fewest empty spaces; after being denied my 2nd builder for the first time, seeing this card solidified my plans), Lake (working on fewest empty spaces after once again losing a builder to Alton and needed for one of my Works anyway), Builder (finally! Mwuhuhahaha!), and Jester.

Gwen looked to be on track for another victory early on but stumbled somewhere along the way and after bowing out of bidding she was unable to participate in the final round at all; making matters worse, I had killed one of her Prestige cards ("most buildings") when I went ahead with my plan.

As for the newcomers, all three quickly picked up on the usefulness of Bonus cards, although there was some confusion as to building size that Mark claimed affected his decisions. As usual, Freedoms flew out the door early. Alton appeared either confused or hesitant early on, but picked up steam in the middle of the game once he had figured out how things worked. Mark's palazzo became known as Park Place, having like four of the landscapes in his possession -- having outbid Gwen for one in a ridiculous waste of florins, IMO, but he was at least able to parlay that into a large Bonus to take Best Work that round; he was also having some difficulty dealing with the bizarre building shapes. Chip fell behind early but dominated the last round with a double-Work action phase, including a Bonus that shot him into the lead (and earned him Best Work on top of that) until I unloaded my Prestige cards in the endgame and snuck past him.

Princes could easily have support as a future GotM in our group, as it continues to impress first-time players.
B Davis
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Buy a copy you say?

My willpower to say no to new games is nil. So that will probably happen...
Too many games. Too little time. If only retirement could start yesterday.
:p
Chris Norwood
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I can bring Princes, but the cool thing for tomorrow night (in addition to T&E, our Game of the Month!) is that I will also bring a game to playtest! I have assembled a prototype for a space conquest game designed by a dude from the UK named Nigel Buckle, and it can play from 2-4 players. I gave Vyolynce ("Magic" Chris) a copy of the rules, and I hope we can get in at least one game of that.
Chris Ingersoll
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It looked ok, but without having any of the components to look at for reference it was somewhat awkward to read. We'll see how it plays.
Nick Shepherd
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Nigel Buckle on BGG designed the game Celtic Quest. Is that the same guy?
8. Board Game: The Princes of Florence [Average Rating:7.90 Overall Rank:14]
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April 17, 2007

When Gwen and I arrived at Hypermind, "Magic" Chris already had a game of Tigris & Euphrates going strong.



He, Mark, and yet another Chris (the dude in the middle of the picture) played this time. I was busy setting up another game, but from what I understand there wasn't a lot of interaction/conflict at all and the new guy, yet another Chris, ended up with the win.

Meanwhile, we got together a session of what is probably my favorite game right now, The Princes of Florence. Alton, Gwen, and I taught Denise and Britt how to play, then got down to business. Alton went strong with a Builder strategy from the get-go. Gwen was a little more balanced, and I tried for a "works-based" strategy. I picked up another profession and a recruiter card early, along with the "Three Freedoms" prestige card. Near the late game, I took a little lead and had a grand plan where I could complete two works on the final turn for exactly 17 work value each and win the game soundly.



Then Britt happened. He was in the position directly before me, and on his turn he used his newly-acquired Recruiter card to steal one of my completed professions. Now, for me, this was more than just a little bad, beause without that card I could only produce works with a total value of 16... and the requirement in the last round is, of course, 17. Therefore, I was forced to buy a bonus card in order to complete even one work.

Despite that, after the dust settled and the prestige cards were counted, I found myself in front of my lovely wife by exactly one point. I was elated and began my obnoxious victory dance... until "Magic" Chris wandered over and noted that we had not scored prestige for the best work yet. Gwen had, of course, achieved this feat and leaped over me for a two point win.



I guess she is just destined to beat me every time we play this game.
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Edited Fri Apr 20, 2007 5:04 am
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9. Board Game: Unpublished Prototype [Average Rating:7.10 Overall Rank:753]
Chris Norwood
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April 17, 2007 (continued)

While we were still playing The Princes of Florence, the guys at the other table pulled out Vegas Showdown.



I was pretty tied up in the Princes game, so I don't know much other than that I'm pretty sure Mark won.

Afterwards, I recruited a few people to try out a new prototype game that I had volunteered us to playtest. I've always wanted to get into playtesting (and use the cool "Top Secret" picture for the Unpublished Prototype game entry), so I was very excited!

"Magic" Chris, Chip, Alton, and I played while Denise and a couple of other people watched from time to time. Overall, I was very impressed, and I love the theme a lot. I'm not sure how secretive I need to be about it, so I won't say anything more right now until I hear from the designer, Nigel Buckle. Maybe I can give a little more information soon, though.
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Chris Ingersoll
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Not much to mention about the Vegas Showdown session; I don't think the store copy had ever actually been played, and as a result the cards used to replace Premier Tiles were sorted by size. I thought I gave the deck at least a courtesy shuffle while going over the rules, but apparently not, as we flipped over every large tile in the stack almost immediately and cut the game waaaaaay short.
10. Board Game: Rumis [Average Rating:7.10 Overall Rank:221]
Chris Norwood
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April 24, 2007

This week was a little disappointing, as several of our regulars apparently couldn't make it. But we still managed to get in a few different games and had a great time.

"Magic" Chris, Mark, Ian, and I started off with a few games of Rumis. I had never played (nor had Chris or Mark, I believe), but explanations only took a couple of minutes and then we were off. In a strange twist of fate, Ian was completely cut off after only move, which he (the owner of the game) had just warned us all about. We were playing the "pyramid", and I (the red pieces above) managed to claim a lot of the outer (1-level) area, so I actually managed to win. In our second game, I didn't do as well, and I think that Ian won. I then sat out the next game to let Zack give it a try...



That was the coolest structure of the night (IMHO), and I think that Chris won that game. I then joined in for one last game, and it was very close. We were all sure that Ian had the game wrapped up, but Chris managed to use all of his pieces and pull out a very slight victory.

Meanwhile, Ian the Younger (Denise and Nick's oldest son) convinced Gwen and Sherry to play a game of The Settlers of Catan. Sherry took control early and (aided by her young advisor, Anita) ran to victory.

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B Davis
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Sorry that I couldn't make it, Chris.

With my leaving town on Thurs morning for NY, I have had a lot to do to leave my classes in good shape for a sub. Needless to say, I am meticulous to a fault (or is that obsessive compulsive...or anal retentive...same difference). Anyway, a trained monkey could sub for me, and it would have no trouble exceuting my sub plans. ;)

I am going to try to make it next week.

Let's schedule TI again soon.
11. Board Game: RoboRally [Average Rating:7.32 Overall Rank:100]
Chris Norwood
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April 24, 2007 (continued)

After Rumis and Settlers were done, we decided to all play something together, and so RoboRally was pulled out. We set up a two-board track, placed the flags, and got started. Just for some variety, we also began the game with one semi-random upgrade card each, and the starting bots looked like this: "Magic" Chris playing Spin Bot with the Scrambler upgrade, Mark plying Twitch with Extra Memory, Ian playing Twonky with a Mechanical Arm, Sherry playing Squash Bot with the Double-Barreled Laser, Gwen playing Hulk X90 with the Gyroscopic Stabilizer, and me playing Zoom Bot with the Rear-Firing Laser.

Things started slowly as many of just kind of spun in place and dealt a little damage to each other. Chris jumped out early and put some distance between himself and the rest of the field. His Scrambler also played havoc with many robots' programming, which helped him out a little as well.



When some of us caught up to him, however, he got entangled with us (provoking several "Power Down"'s for many of us) while Ian/Twonky slipped up the side and taged the flag. Chris and Ian were then in a two-man race to tag the second flag as our time ran short. Because Ian and Sherry had to get Anita home to bed, we had to call the game at a certain time, and after our predetermined "last turn" Ian and Chris were both exactly five spaces away. So in the "Sudden-Death Overtime", they had one more turn to get as close as possible, and Ian actually managed tag the flag with his Mechanical Arm for the win. We still had a lot of fun, but as RoboRally is prone to do, it had drug out long enough.

That left only Chris, myself, and another young player named Brett to play the last game of Tigris & Euphrates, our inaugural Game of the Month!, during its reign.



For a three-player game, this session was pretty brutal. By the end (which was caused by running out of tiles), only two monuments had been built and at least 5 or 6 treasures were still on the board. Anyway, It was Brett's first time playing, so we had to explain the rules to get started, but he seemed to pick up on the mechanics of the game pretty well.

I tried to go off in one corner and play by myself, but Chris kept getting all in my business. I managed to surround my King with four Temples, and soon built the Black/Blue monument in that kingdom where I had also recently placed my Farmer. A crucial point in the game came when Chris built a small kingdom containing his farmer and two farm tiles, then joined it to my larger kingdom in an external conflict where he initially led 2-1. He committed another tile or two, but I had horded 4 farm tiles in my hand which I used to crush him and establish full control of the main kingdom on the board, as well as the only Monument at the time (I was the Potter dynasty, Chris was the Archer, and Brett was the Lion, BTW).



I also managed to weasel myself into a kingdom that Brett had been working on and build the red/green Monument there with both my Priest and Trader attached. Both Chris and Brett invoked catastrophes upon that poor kingdom without mercy, however, and it eventually became useless.



I never seem to know how I'm really doing in this game, however, so I was very surprised when we revealed our scored and I found that I had won handily. My lowest color was green, in which I had 13 points (the others were somthing like red=18, blue=22, and black=25). Both Brett and Chris had only 4 of their lowest color, and it went to the third color before Chris was officially declared the "big loser" of the game.

All in all, I'd say that the Game of the Month! experiment was a big success, and we have chosen The Princes of Florence as our next Game of the Month! for May.
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B Davis
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When does everyone want to schedule another game (s) of Twilight Imperium?

Every weekend in May is looking good for me.
Chris Norwood
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Oh, for anyone who is interested, I've also started a little personal gaming blog at www.gamerchris.com

There's not a lot on it yet, but I hope that it will be a place that I can post my thoughts on gaming as well as "speak back" to things I see going on in the boardgaming world. I'll probably also do a little more "commentary" on games there and I'm going to try to write some game reviews as well. Hopefully it will be useful and/or interesting to somebody out there.
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