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Game Journal: Illusions of Salisbury
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An on-going list of games I've played with our Games Club of Maryland (GCOM) chapter, primarily at Illusions Games & Comics, in Salisbury, Maryland.

GCOM members, Blondie81702, locusshifter, & kattinmage, host regular board gaming sessions Wednesday evenings and Saturday afternoons at my (sort of) FLGS, Illusions.

This list also includes games played at regional conventions, attended by our GCOM chapter, including: €uroquest, PrezCon, & Game Days.




Comments are always welcome!

A few notes on the images:
1. These are all stock BGG pictures, not from our sessions.
2. I prefer to use the in-game pics of the components to remind me of the games, themselves--as opposed to shots of their boxes. (Not being the owner of many of these games, I rarely see the boxes, except during setup & teardown.)
Okay? :p
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Posted Sun Aug 12, 2007 4:05 pm
Edited Fri May 8, 2009 7:27 pm
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1. Board Game: Puerto Rico [Average Rating:8.34 Overall Rank:2]
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Date: 28 July 2007

The first session started off with a game I know well. We just used the basic components, as no one felt adventurous enough to try out (read: "wrestle with the rules to") the Expansion Tiles, which I'd brought.
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Edited Sun Aug 12, 2007 6:21 pm
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2. Board Game: Poison [Average Rating:6.49 Overall Rank:690]
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Date: 28 July 2007

This is a light, trick-avoiding game by Reiner Knizia. It's frequently played in between 'heavier' titles. The object is to stick your opponents with as many unwanted cards as possible--low scores rule!
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Edited Mon Aug 13, 2007 4:30 am
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3. Board Game: Hollywood Blockbuster [Average Rating:7.32 Overall Rank:123]
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Date: 28 July 2007

It took me a bit to track down this Reiner Knizia game, not surprisingly, since we actually played the original Traumfabrik edition (which contains real actors' names and German translations of classic American Movie titles. See: Traumfabrik Comparison for differences).

I generally don't like "auction" games, but this one seemed light enough, with its wealth-redistribution mechanic.
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Edited Mon Aug 13, 2007 4:32 am
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4. Board Game: That's Life! [Average Rating:6.49 Overall Rank:730]
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Date: 28 July 2007

This was the final game of the session. It's a 'light-weight' tile-collecting game, which relies heavily on knowing when to move & when to stay put (the last player to leave a tile must take it, which then shrinks the board). Some tiles raise your score, many lower it, a few let you reverse the effects of a single tile in your possession.
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Edited Mon Aug 13, 2007 4:42 am
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5. Board Game: Caylus [Average Rating:8.02 Overall Rank:10]
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Date: 04 August 2007

The afternoon's session started with another game I know well (my copy, in fact).

Note that a full, five-player game of Caylus is a wholly different experience from a three (or two) -player game!
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Edited Mon Aug 13, 2007 4:21 am
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6. Board Game: Poison [Average Rating:6.49 Overall Rank:690]
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Date: 04 August 2007

Another quick 'filler' game of Poison, while waiting for several other players to complete their game of Power Grid.
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Edited Sun Aug 12, 2007 6:01 pm
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7. Board Game: Colosseum [Average Rating:7.23 Overall Rank:164]
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Date: 04 August 2007

Next, a game that was new to me: auctions, actors, awards, & arenas! This one plays somewhat similarly to Hollywood Blockbuster, above, although it's definitely more complex.

After another playing or two, I expect this game to make an appearance on my "To Buy" -list, even though it contains an auction mechanic.
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Edited Mon Aug 13, 2007 1:10 am
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8. Board Game: Ticket to Ride: Europe [Average Rating:7.59 Overall Rank:47]
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Date: 04 August 2007

The final game of the session. Until today, I'd only played the basic Ticket To Ride game.

I didn't "appreciate" the Train Stations' mechanics until it was too late to use them effectively, but I made very good use of the Tunnels.
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Edited Mon Aug 13, 2007 1:11 am
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9. Board Game: Taluva [Average Rating:7.19 Overall Rank:174]
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Date: 11 August 2007

Today's session began with an interesting tile-laying/settlement-building game. Since the tiles are built up, on top of one another (often wiping out existing settlements), this can become a very cut-throat game!
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Edited Mon Aug 13, 2007 4:44 am
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10. Board Game: Poison [Average Rating:6.49 Overall Rank:690]
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Date: 11 August 2007

Another game of Poison, which I won with an amazingly low score of FOUR! (Much to the dismay of my 30-point opponents...). Ouch! :blush:
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Edited Mon Aug 13, 2007 1:19 am
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11. Board Game: Taj Mahal [Average Rating:7.59 Overall Rank:50]
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Date: 11 August 2007

This one's another Reiner Knizia game, which I'd never heard of before (surprisingly, as it's 24th in the current BGG Rankings).

It has some unique mechanics, but a very poorly-written rulebook--definitely a game to have been taught, instead of "self-learnt." :surprise:
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Edited Mon Aug 13, 2007 4:45 am
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12. Board Game: Alhambra [Average Rating:7.10 Overall Rank:169]
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Date: 11 August 2007

This one has been on my "To Try Out" -list for quite a while now. I think we played with only the basic game components.

My "Longest Contiguous Walls/Most Towers" strategy landed me in second place.
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Edited Mon Aug 13, 2007 4:47 am
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13. Board Game: Power Grid [Average Rating:8.22 Overall Rank:3]
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Date: 11 August 2007

The final game of the session and another from my "To Try Out" -list (it's spent a long time on that list--since I first watched it played at Origins several years back, I think). This was a 6-player game on the United States board, with its Southwest Region blocked out.

Note that my "Trash Monopoly" strategy did NOT win. :what:
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Edited Mon Aug 13, 2007 4:46 am
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Novelty Nostalgia
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What is a "Trash Monopoly" strategy?
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Eric Haas wrote:
I find the trash strategy works better on the Italian map.

I haven't played on that one, yet. Is that due to a differing refresh rate? (I only own the basic USA/German map, but all of the expansion maps are on my Soon To Be Purchased -list). If I get a chance, I'll give it another try in Italy. Maybe. :what:

As for recent trash exploits...
I have been experimenting by switching a second-round plant over to it later in the game, like when the #30 (3T-->6) comes up, just as all of the Oil &/or Coal is starting to get tapped out. Trash is typically in the 2's (or even 1's!) by then & usually a viable fuel for several turns afterwards--even if another player also switches to that resource.

Definitely not a sure thing, but it's worked sometimes.

-R³
Darrell Hanning
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I believe the only consistently reliable powerplant strategy is the one of maintaining flexibility, based upon what others choose, and what comes out.
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DarrellKH wrote:
I believe the only consistently reliable powerplant strategy is the one of maintaining flexibility, based upon what others choose, and what comes out.

Agreed! Timing & market manipulation rules the day.

Update: I have successfully exploited the "Trash Monopoly" strategy, using the New Power Plant Deck. The new #6 Trash Plant is twice as efficient as the old one and the deck contains fewer of them competing for the resource. See this detailed Plant Analysis for more.

Darrell Hanning
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Impressive work, Rita. Looks like the kind of thing I would have done, back when I had far fewer distractions in my life. :shake:
14. Board Game: Gulo Gulo [Average Rating:6.96 Overall Rank:299]
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Date: 18 August 2007

Today's session began with the "M&Ms and swizzle-stick game." This is a real crowd-drawer.

However, despite successfully ignoring all yelling & gesticulating by a so-called 'helpful' bystander, I didn't manage to get to the board's center before the purple egg was snatched--it was the top card in the "stack." Foo!
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Edited Wed Jan 21, 2009 4:16 pm
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15. Board Game: Give Me the Brain! [Average Rating:5.90 Overall Rank:2049]
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Date: 18 August 2007

Next, I introduced several players to this great filler by Cheapass Games.
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Edited Wed Jan 21, 2009 4:16 pm
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16. Board Game: Fairy Tale [Average Rating:6.92 Overall Rank:279]
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Date: 18 August 2007

Next, we played this game twice, as various players made food runs.
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Edited Sun Aug 19, 2007 4:18 am
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17. Board Game: Colosseum [Average Rating:7.23 Overall Rank:164]
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Date: 18 August 2007

Time for the session's "heavy" game: five players, fierce bidding & trading, and even though I produced events each turn (including a recurring medium & a large), my 'star performing' gladiators & lions only landed me in third place.
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Edited Sun Aug 19, 2007 4:26 am
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18. Board Game: Hansa [Average Rating:7.09 Overall Rank:193]
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Date: 18 August 2007

The session's final game was another new one to me.
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Edited Sun Aug 19, 2007 4:58 am
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19. Board Game: Poison [Average Rating:6.49 Overall Rank:690]
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Date: 01 Sept 2007

A change of venue today, but first a quick game of Poison, while waiting for everyone to arrive.
20. Board Game: Tsuro [Average Rating:6.49 Overall Rank:652]
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Date: 01 Sept 2007

A few rounds of Tsuro, while everyone was arriving and getting situated.
21. Board Game: Saint Petersburg [Average Rating:7.36 Overall Rank:93]
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Date: 01 Sept 2007

Next, a heavier game with fairly simple mechanics.
22. Board Game: The Red Dragon Inn [Average Rating:6.85 Overall Rank:467]
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Date: 01 Sept 2007

This session's final game was The Red Dragon Inn. This is a light-hearted game of (unfairly) dividing up the treasure after a dungeon crawl.
23. Board Game: The Downfall of Pompeii [Average Rating:7.17 Overall Rank:181]
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Date: 08 Sept 2007

Today's session began with this overlooked title by Klaus-Jürgen Wrede.

Any game which (literally) allows you to RAIN FIERY DEATH on your opponents & THROW THEM IN THE VOLCANO is alright in my book!
24. Board Game: Union Pacific [Average Rating:7.45 Overall Rank:91]
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Date: 08 Sept 2007

Next, we played this venerable Alan R. Moon game and obvious precursor to his more familiar Ticket To Ride series.
25. Board Game: Fairy Tale [Average Rating:6.92 Overall Rank:279]
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Date: 08 Sept 2007

Next, a quick game of Fairy Tale.
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2 comments [Hide]
Stefan Lopuszanski
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No pictures of you and your group actually playing these games? I only went through the first 2 or 3 pages, but I didn't see any...

I suggest adding some! It would really add to the ability to connect with your gaming group!
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Stexe wrote:
No pictures of you and your group actually playing these games? I only went through the first 2 or 3 pages, but I didn't see any...

I suggest adding some! It would really add to the ability to connect with your gaming group!

Heh. I'd hate to scare away potential players, but see Entry #319, if you must dare! :what:
Edited Tue Dec 9, 2008 8:20 pm
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