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BBG.con 2007 Prototype Testing Sign-up
Seth Jaffee
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Tucson
Arizona
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As you may already know, I'm prone to bringing prototypes of games made by me and/or my friends. Some of them were played last year at BGG.con, and some even have BGG entries. I'm going to list the prototypes I'm bringing so that people who find them interesting can "sign up" to play them, and I'll organize a time for each if I can.

I'm also going to try and organize a general prototype testing session for people to test games brought by other designers as well.

Since these are prototypes, you'll have the opportunity to give the designers feedback on what you thought was good or bad in the game. This is your chance to be a part of the development process!

If you are bringing a prototype of your own, feel free to add it to the list with a description of the type of game, length, and etc.


Sterling Babcock wrote:

Once you are ready to schedule a time, you might want to add it to the BGG.CON 2007 Special Game Sign up ( http://www.boardgamegeek.com/geeklist/25223).
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Popular Tags: prototype [+] bggcon [+] convention [+] [View All]
1. Board Game: Terra Prime [Average Rating:6.48 Overall Rank:1709]
Seth Jaffee
United States
Tucson
Arizona
designer
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Terra Prime - Space exploration/resource management game for 3-5 players. Something of a Twilight Imperium Lite perhaps, lasting 1.5-2 hours. This one's gone through some changes recently, and still isn't quite done, though testers seem to like it anyway. Maybe you can help me put the finishing touches on it!

Interested parties:
1) Sterling Babcock (Solamar)
2) Dave Eisen (dkeisen)
3) Gil Hova (IngredientX)
4) Brian Conry (bncconry)
5) Erik Nicely (Harkonnen13)
6) Karl Gallagher (selenite)
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Sterling Babcock
United States

Colorado
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I am interested in trying this.
 
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  • Posted Tue Sep 25, 2007 6:43 pm
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Seth Jaffee
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Tucson
Arizona
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Brian & Cara Conry... is that 1 person, or 2? (and if 1, which?)

See you in Dallas!
 
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  • Posted Tue Oct 16, 2007 5:39 am
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Erik Nicely
United States

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I've signed up on the special game geeklist but I'll do so here as well. I'm in.
 
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  • Posted Mon Oct 22, 2007 10:11 am
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Karl Gallagher
United States
Saginaw
Texas
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I'm also interested. Haven't ever played TI though.
I'm arriving noon Friday.
 
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  • Edited Tue Oct 23, 2007 11:54 pm
  • Posted Tue Oct 23, 2007 9:52 pm
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Jennifer Geske
United States

Oregon

I would like to try this game.
 
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  • Posted Mon Nov 12, 2007 3:20 am
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2. Board Game: All For One [Average Rating:7.14 Unranked]
Seth Jaffee
United States
Tucson
Arizona
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All For One - Athos, Porthos, Aramis, d'Artagnan, Rochefort, and MiLady DiWinter move around Paris, fighting duels and completing missions to earn the favor of the King and Cardinal. Players earn Favors throughout the game while helping the characters advance various story lines. Bonus points are scored at the end when players reveal their secret story line goals. The winner is the player who's earned the most Favor!

All For One is a pickup/deliver game for 3-5 players. Players are not tied to any specific character, rather each turn you choose which character to activate and then take actions with that character to complete missions and advance story lines.

Interested parties:
1) David Reed (deacondavid)
2) Jennifer Geske (jgeske)
 
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Rick Holzgrafe
United States
San Jose
California
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"the understandably frightening and chimeric semicolon" -- HiveGod
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I've played this one a couple of times, too. It's lighter than Terra Prime, but again very strongly themed and with an excellent shared-character/hidden-identity mechanic. Fun!
 
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  • Posted Tue Sep 25, 2007 6:52 pm
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David Reed
United States
College Station
Texas
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I wanted to give it a try last year. I hope I can give it a try this year.
 
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  • Posted Wed Sep 26, 2007 1:50 am
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Jennifer Geske
United States

Oregon

I am interested in trying this game. Please let me know when you will be testing it.
 
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  • Posted Sun Nov 11, 2007 10:02 am
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3. Board Game: Homesteaders [Average Rating:7.46 Overall Rank:213]
Seth Jaffee
United States
Tucson
Arizona
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Homesteaders - an Auction and Resource Management game in which players bid on the opportunity to build certain types of buildings, then spend resource cubes to build one of several buildings of that type. The buildings confer abilities, income, and points; some automatically and some requiring a Worker.

The game lasts 10 rounds, with each round consisting of an Auction phase followed by a Building phase. After the last round, players get 1 final income phase and one last chance to buy and sell goods and use their building abilities before scores are tallied.

Players score for their buildings, bonuses conferred by buildings, and points earned throughout the game from selling resource cubes. The player who builds the best combination of buildings and best manages the 9 different resources in the game will score the most points and win, as long as they don't take on too much debt!

Interested parties:
1) Dave Eisen (dkeisen)
2) Gil Hova (IngredientX)
3) Charles Nichols (Senor Swanky)
4) Scott M (Schlotto)
5) Jennifer Geske (jgeske)
 
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Dave Eisen
United States
Silicon Valley
California
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Right up my alley. I will no doubt end up too deep in debt.
 
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  • Posted Wed Sep 26, 2007 2:24 am
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Gil Hova
United States
Newark
New Jersey
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I wouldn't mind trying this if I have time.
 
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  • Posted Tue Oct 2, 2007 3:07 am
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rick nichols
United States
San Antonio
Texas
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I'd like to try this one out.



 
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  • Posted Mon Oct 22, 2007 1:31 am
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Scott M
United States
Lake Hiawatha
New Jersey
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I enjoyed this last year and would like to try it again.
 
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  • Posted Sun Oct 28, 2007 3:39 am
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Jennifer Geske
United States

Oregon

I would like to try this game.
 
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  • Posted Mon Nov 12, 2007 3:22 am
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4. Board Game: Wizard's Tower [Average Rating:7.12 Unranked]
Seth Jaffee
United States
Tucson
Arizona
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Magical energies await exploitation from you and your fellow wizards and the apprentices you each control. Cast the rune stones to find where you may put your apprentices to work. Use them to build towers to gain powers, bonuses and points. Use them to destroy opponents’ towers. Or build your towers next to others to increase their value. Use the special abilities your towers give you to protect yourself, attack others, gain points at the end of the game.

Will you focus on building close together to make a strong base worth a lot of points, spread your towers around to win influence across the land, or focus on destroying competitors’ towers with your awesome army of apprentices?

The wizard that has gained the most power and influence at the end will be the Mage with the Most, the Sorcerer Supreme, and the Mightiest Magician.


Wizard's Tower is a fairly abstract game for 2-5 players (+/- 30 minutes play time) where you place Apprentices on the board and move them around in order to satisfy various scoring conditions. Each urn you roll some dice to determine what plays are available to you, but you can discard one of the dice to change the result of another one, so you get a fair amount of control over your actions despite the random nature of the dice.
 
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5. Board Game: Unpublished Prototype [Average Rating:7.07 Overall Rank:1050]
Seth Jaffee
United States
Tucson
Arizona
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Blockade Runner - a game I've made with Boyan Radakovich, and which is intended to be published by Shifting Skies games. The game has a Firefly/Serenity theme.

The Alliance has instituted a blockade on Hera and the independent planets in its system. Players are smugglers racing from the blockade perimeter to Hera and back, trading contraband and trying to keep ahead of the Alliance Cruiser on their tail.

In Blockade Runner play is simultaneous so there's a big element of bluffing, intuition, and prisoner's dilemma. The game lasts 6-12 turns, so it plays fast... 2 player games take about 15 minutes, 5 player games take about 30 minutes. Each round players allocate Resource cards to the various parts of their ship... engines, weapons, bridge, and cargo hold... to be used to move, fight, bank for Prestige, or trade. For each of those areas there's a phase of the round in which each player simultaneously decides how many of the allocated cards to use for movement, fighting, Prestige, or trading. Decisions are revealed simultaneously and the action is resolved.

Across the board, almost everyone who has tested Blockade Runner has had a positive reaction to it. We're looking into getting a license for Firefly or Serenity, but if it's too expensive we'll set the game in a universe of our own design. One tester liked the game so much he said he'd buy 2 the minute it comes out, license or no... That's about the best praise the game could get!

Interested parties:
1) Sterling Babcock (Solamar)
2) Bruce Keeney (deckhand)
3) Charles Nichols (Senor Swanky)
4) Erik Nicely (Harkonnen13)
5) Sean Tompkins (seanp)
6) Karl Gallagher (selenite)
7) Kevin Nunn (kgnunn)
8) Debra Joyner
 
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Sterling Babcock
United States

Colorado
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I'm In!
 
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  • Posted Tue Sep 25, 2007 6:51 pm
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Erik Nicely
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I'm in.
 
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  • Posted Mon Oct 22, 2007 10:11 am
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Sean Tompkins
United States
San Antonio
Texas
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I'd really like to play this...
 
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  • Posted Tue Oct 23, 2007 3:28 pm
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Karl Gallagher
United States
Saginaw
Texas
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I'm a huge browncoat and want to play this!
I'm arriving noon Friday.
 
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  • Edited Tue Oct 23, 2007 11:56 pm
  • Posted Tue Oct 23, 2007 10:07 pm
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Kevin Nunn
United States
Houston
Texas
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My wife and I are both huge Serenity fans.

Please add Kevin Nunn and Debra Joyner to the list of interested parties!
 
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  • Posted Wed Nov 7, 2007 6:48 pm
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6. Board Game: Unpublished Prototype [Average Rating:7.07 Overall Rank:1050]
Seth Jaffee
United States
Tucson
Arizona
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Lost Adventures by Jeff Warrender and Steve Sisk, has a hidden information element which is clever and frankly very cool. The game is fun, and who doesn't want to play Indiana Jones? It's for 2-4 players (though 5 should work as well), and takes about 2 hours.

In Lost Adventures, players play adventurers a la Indiana Jones, visiting Theme cards (such as Sallah, Henry Jones Sr, and the Grail Diary) to gather information on 3 hidden Relics, the Lost Temple and how to navigate it, and the Holy Grail. Meanwhile, a relentless enemy is searching for the Temple as well ("Nazis... I hate these guys.")! The more information the players get, the more Enemies are added to the board and the faster they approach the Temple. Once the Temple is found (either by a player or by the Enemy), the game moves to the Temple phase where players navigate the Lost Temple in search of the Grail Room (to find the Holy Grail), and then a font to test the Grail in. Again, the Enemy is also searching for the grail, and the game ends as soon as either a player tests the True Grail in a font, or the enemy finds the Grail. At the end of the game, the player with the most points wins. Points are earned by finding and delivering the Relics, finding the Temple and the Grail Room, testing the True Grail in a font, and beating up the most Nazis.

I have been excited about this game ever since it was described to me on the BGDF a few years ago. The way the game handles hidden information is very clever. The game "knows" the location of the hidden items and some other information, and by visiting the Theme cards and then looking up clues you learn that information. The more Theme cards you visit before looking up a clue, the better the information you receive. There is a time pressure from the Enemy's relentless search for the Temple and then the Grail, and as the players gain information, the Enemy (game clock) accelerates toward its goal. Every part of the game is highly thematic, as it feels like the Indiana Jones movies.

Interested parties:
1) skippen (cscottk)
2) Lynette Jagoda (Meerkat)
3) Philip Reed (PhilReed)
4) Dana Nichols (DanaLee)
5) Jennifer Geske (jgeske)
 
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skippen
United States
Greeley
Colorado
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I am interested in trying this.
 
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  • Posted Wed Oct 17, 2007 3:29 pm
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Lynette
United States
Richland
Washington
Yep, I am a girl Scientist. Come for the breasts; Stay for the brains!
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I am interested in trying this.
 
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  • Posted Sat Oct 20, 2007 6:27 am
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Philip Reed
United States
Kyle
Texas
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I'd like to try this one.
 
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  • Posted Sun Oct 28, 2007 12:51 pm
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Dana Nichols
United States

Texas


I'd like to try this one.


 
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  • Posted Mon Oct 29, 2007 1:55 am
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Jennifer Geske
United States

Oregon

I am interested in trying this if there's space available.
 
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  • Posted Mon Nov 12, 2007 3:24 am
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7. Board Game: Unpublished Prototype [Average Rating:7.07 Overall Rank:1050]
Mike Cooper
United States
Flower Mound
Texas
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Memphis - A pickup-and-deliver themed around building monuments in Egypt. Players traverse a modular river system to and from the quarry to pick up blocks, then deliver them to the desert via sleds pulled by workers, horses, or oxen. Placing a monument further from the river scores better because it's more likely that it will stand the test of time. Players earn influence that they can use to help themselves or hinder others.

After last year's playtesting at BGG.Con, it's now been converted to an action point system. The game seems to be fairly balanced between 2-6 players and just needs to be "broken". Also, a clarification needs to be made concerning how to handle blocking in other players and the best way to handle the "influence" cards.
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Sterling Babcock
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Colorado
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Ohh! Ohh! I am in on this one. I saw it last year and I want to play it!
 
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  • Posted Tue Sep 25, 2007 6:54 pm
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Wade
United States
Pueblo
Colorado
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Wish I could be there to try this one Dave spoke highly ot it.
 
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  • Edited Tue Sep 25, 2007 8:20 pm
  • Posted Tue Sep 25, 2007 8:19 pm
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Dave Eisen
United States
Silicon Valley
California
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I am *not* just following Sterling around. Anyway, count me in.
 
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  • Posted Wed Sep 26, 2007 2:31 am
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Seth Jaffee
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Tucson
Arizona
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I had planned to play this one last year, but I never seemed to be in the right place at the right time. Maybe this year.

In fact, this Geeklist is supposed to facilitate such a thing, once you get enough interested parties, schedule a time to play!

And count me as an interested party.
 
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  • Posted Wed Oct 10, 2007 7:17 am
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Kevin Nunn
United States
Houston
Texas
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This looks very interesting. I'm up.
 
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  • Posted Wed Nov 7, 2007 6:53 pm
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8. Board Game: Unpublished Prototype [Average Rating:7.07 Overall Rank:1050]
Mike Cooper
United States
Flower Mound
Texas
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Three-Fingered Lefty - A "Take That!" card game for 3-6 people wherein you have to bluff your way into being average, because having the most or least points in a round isn't good. The rules are pretty much hashed out and are really, really short. The game takes between 30-60 minutes.
 
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Bruce Keeney
United States
San Jose
California
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Sounds like fun. I'd be willing to give this one a try.
 
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  • Posted Fri Oct 12, 2007 10:18 pm
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9. Board Game: Supernova [Average Rating:6.25 Overall Rank:2287]
Oliver Harrison
Canada
Calgary
Alberta
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Supernova is a game of space expansion and exploration. 5 civilizations are abandoning their solar system to escape the upcoming supernova of their sun.

Conquer new solar systems by taking over planets, mining moons, and building the most powerful fleet of ships by upgrading your Weapons, Shields, Communications or Engines. Capture the most space by the time the star goes Supernova to be proclaimed the winner!
 
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Lynette
United States
Richland
Washington
Yep, I am a girl Scientist. Come for the breasts; Stay for the brains!
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I might be interested in trying this. I am a space junkie.
 
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  • Posted Sat Oct 20, 2007 6:29 am
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Christopher Taylor
United States
Lake Forest
California
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I have this on pre-order and I'm definitely interested in trying it.
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  • Posted Mon Oct 22, 2007 5:47 am
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Oliver Harrison
Canada
Calgary
Alberta
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It looks like the 'official' place to signup to play is now here: http://www.boardgamegeek.com/geeklist/25223

Looking forward to meeting and playing it with everyone.

Oliver
 
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  • Posted Tue Oct 30, 2007 6:28 pm
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Kevin Felker
United States
Oxford
Mississippi
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Sign me up.
 
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  • Posted Mon Nov 12, 2007 3:31 pm
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10. Board Game: Bellhop [Average Rating:3.94 Unranked]
Oliver Harrison
Canada
Calgary
Alberta
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Bellhop is a strategy game where players play as competing shift managers in a hotel. The year is 1939, in New York; the guests in the hotel are leaving for the World's Fair. Each player controls a team of bellhops in the hotel and attempts to earn the most tips by helping the guests off of the elevator and with their luggage as they arrive in the lobby.

You can backstab your friends' bellhops and reduce his/her tips by stopping their elevator. Be careful, though, as you might not be able to get your guests to the lobby without help! The player who has received the most tips at the end of the game wins. Maximize your points by collecting guests of all types or try to get a bonus by helping the most guests of any one type.

Bellhop plays well with 2-5 players and lasts between 45 and 60 minutes.
 
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Dana Nichols
United States

Texas

Having lived off tips before, I'd like to try this one.



 
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  • Posted Mon Oct 29, 2007 1:52 am
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Oliver Harrison
Canada
Calgary
Alberta
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Dana,

It seems the correct place to 'officially' sign up is now here: http://www.boardgamegeek.com/geeklist/25223

Looking forward to playing with you.

Oliver
 
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  • Posted Tue Oct 30, 2007 6:27 pm
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11. Board Game: Unpublished Prototype [Average Rating:7.07 Overall Rank:1050]
Gil Hova
United States
Newark
New Jersey
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I'll be bringing the two games I've been running at cons for the last couple of years.

The first is my current "number one" game, Prolix. It's a word game that I designed when I got fed up with other word games. Currently in the late tweaking stage, and being seen by publishers.

30-45 minutes, 2-4 players. Players come up with words based on letters on a central board. The nice twist is that all the letters on the board don't need to be present in your word. You just score for all the matching letters. This means that instead of rewarding knowledge of obscure 2-letter words or words that have a Q and no U, you can use common words that are longer than those used in other games.

To put it another way, in Prolix, you can use all those words you always wanted to use in other word games, but were always one tile/card short...

If you want to know more about the game, I have a barely-coherent blog here.

Note: I won't be scheduling a time for this. It's quick enough that we should be able to get it to the table multiple times, if necessary.

Interested Parties...
Seth Jaffee (sedjtroll)
Bruce Keeney (deckhand)
Dave Eisen (dkeisen)
Sean Tompkins (seanp)
Kevin Nunn (kgnunn)
 
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Seth Jaffee
United States
Tucson
Arizona
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I played this in July and I liked it. I would love to play at BGG.con!
 
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  • Posted Wed Oct 3, 2007 7:25 am
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Sean Tompkins
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San Antonio
Texas
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I'm very interested in trying out this game...
 
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  • Posted Tue Oct 23, 2007 3:30 pm
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Kevin Nunn
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Houston
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I've played this game several times and it's a solid design. Truly a word game "for the rest of us."

I will probably not play Prolix at the con but that's only to make room for new players to be exposed to this little beauty.

 
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  • Posted Wed Nov 7, 2007 6:57 pm
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Gil Hova
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I haven't scheduled a time for this game. It's filler-length, so it should be pretty easy to drop in.

Also, it's likely to be played more than once. Kevin, I'd love for you to see what's happened to it since Protospiel. There have been a few subtle changes, but the game is much smoother now.
 
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  • Posted Fri Nov 9, 2007 3:42 am
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Kevin Nunn
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New refinements? In that case, count me in!
 
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  • Posted Fri Nov 9, 2007 3:22 pm
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12. Board Game: Unpublished Prototype [Average Rating:7.07 Overall Rank:1050]
Gil Hova
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The other game I'll be bringing is another game close to completion, Wag the Wolf. It combines a nifty information-disclosure mechanic with a brutal auction. The learning curve is steep for a game of its length, but my biased opinion is that there's some good gaming to be done here. It made the "recommendation" list at Hippodice 2006.

90 minutes, 3-5 players. The players are media moguls trying to profit from news of the impending end of the world. Each player has a tiny "scoop," and they can score by learning the identity of the other players' scoops. But the big points are reserved for the players who are able to have their media outlets correctly report on The Big One. The catch is that spending money often leaks information; the more you spend, the more other players will learn.

Interested Parties...
Seth Jaffee (sedjtroll)
Kevin Nunn (kgnunn)
Jennifer Geske (jgeske)
 
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Seth Jaffee
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Tucson
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I didn't get to play this in July, but since then I've played your online thing a couple times, and the more I play the game, he better I like it!

I would also love to play this at BGG.con this year.

I'm psyched to hear you're coming! What are the chances you can convince Jeff to make the trip?
 
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  • Posted Wed Oct 3, 2007 7:27 am
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Gil Hova
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I'm glad you like it, Seth!

As for Jeff, I agree, he's a great guy, and one of the most intelligent playtesters and game designers I've ever met. I'll be seeing him at a Spielbany later this month, so I have a few weeks to brush up on my hypnosis skills.
 
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  • Posted Wed Oct 3, 2007 12:16 pm
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Kevin Nunn
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I can't wait to see what you've done with it since our last play, Gil. Sign me up!
 
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  • Posted Wed Nov 7, 2007 6:58 pm
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Gil Hova
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kgnunn wrote:
I can't wait to see what you've done with it since our last play, Gil. Sign me up!


You mean you haven't tried it with the "spanking phase" yet? devil
 
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  • Posted Fri Nov 9, 2007 3:36 am
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Jennifer Geske
United States

Oregon

I'd like to try this game.
 
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  • Posted Mon Nov 12, 2007 3:37 am
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Kevin Nunn
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Houston
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Spanking phase? I'll take TWO!!!

IngredientX wrote:
You mean you haven't tried it with the "spanking phase" yet? devil
 
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  • Posted Wed Nov 14, 2007 11:09 pm
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13. Board Game: Unpublished Prototype [Average Rating:7.07 Overall Rank:1050]
Gene Platt
United States
Houston
Texas
This is not my pokerface... I'm just really dull.
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Mediaocrity - 90 to 120 minutes, 4 to 5 players

It's the 1980's and you're the program manager for a crappy, low-powered UHF station. But good news! There's a new fourth network forming, and they want you to be the local affiliate! Or maybe one of your opponents instead. You've got one year to prove that you deserve to be the affiliate.

Buy and program shows, negotiate discounts, manage your line-up to retain lead-in, run infomercials when nobody's watching and take their money anyway, woo the best shows away from your competitors, and generally just be very evil. Featuring "The World's Bloodiest Dutch Auction Track™."

In this game, when it's your turn, you name the price at which you want to buy something. The problem is, when you name your price, you also name when you get to take your next turn. If you have read the board right, you might get to buy what you wanted, or even bid lower and try to get an even better deal. Or, you may find that someone was willing to pay more than you, and the turn you wanted so badly never came!

The target audience for this game is not those who like to stab and then twist the knife. Instead, this is for those who like to stab, then find a brick to hit the knife with to make sure it's in there really good.

But other than that, I think it's pretty fun. It's show a lot of constant improvement over its development, and I'd really like to get it in front of some new people (and maybe some old ones too!)

Interested (or at least mildly bemused) parties:
Gil Hova (IngredientX)
Zach Mandeville (zachboyofdestiny)
Aaron Cappocchi (agentzen)
Kevin Nunn (kgnunn) -- what... again?
 
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Gil Hova
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Gene does not lie; that auction track is innovative, and quite brutal.

I'd love to have another go at this if I have time!
 
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  • Posted Wed Oct 24, 2007 2:38 am
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Zach Mandeville
United States
Olympia
Washington
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this game sounds really interesting, I'd love to play it sometime at bggcon.
 
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  • Posted Sat Oct 27, 2007 11:39 pm
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Aaron Cappocchi
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Los Angeles
California
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Would very much like to try it, or even just gaze at it.
 
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  • Posted Sat Nov 3, 2007 12:04 am
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Kevin Nunn
United States
Houston
Texas
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We've been playtesting this game heavily here in Houston-town. It's come a long way and is well on the way to becoming a truly great game.

Four years ago, another designer and I finished work on a game about making TV-show lineups. It took nearly three years to work through all the bugs and wrinkles and we were pretty darned proud of the thing. This one is less than a year old and has already put ours to shame.

Mediaocrity is chock full of tough decisions and gamery goodness. If you like dense bidding games with lots of decision points and room for maneuvering, you're gonna love this one too.

 
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  • Posted Wed Nov 7, 2007 7:12 pm
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14. Board Game: Unpublished Prototype [Average Rating:7.07 Overall Rank:1050]
Philip Reed
United States
Kyle
Texas
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I've got an untitled starship combat game that I'm bringing with me. The disks represent starships that move across the board (flip end over end, different speeds based on size) and combat is resolved by flicking dice. (Yeah, this is a dexterity game.) A card deck adds variety to the game (stellar hazards, hyperspace, shields, etc.).

The board is a 30" felt-covered octagon with raised sides that was built out in the garage. It's very likely that this thing is to big for me to ever sell to a publisher but I'm having fun and would like to get some more playtesting.

I'll be at the con Friday and Saturday. I don't plan to play this the entire time that I'm there but I assume there will be a place I can set it up and trust people not to destroy or steal the game.

 
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Mischa D. Krilov
United States
New Orleans
Louisiana
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Do you know about Disk Wars?

Mischa
 
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  • Posted Wed Oct 31, 2007 6:53 am
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Philip Reed
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Kyle
Texas
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rossum wrote:
Do you know about Disk Wars?


Yes, I do. Not quite the same thing.
 
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  • Posted Sun Nov 11, 2007 5:06 pm
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15. Board Game: Unpublished Prototype [Average Rating:7.07 Overall Rank:1050]
Dana Nichols
United States

Texas
Botanica, Inc. – As a landscape architect, you compete to design the best landscape. You must consider your client’s specific needs, what types of plants are available, and your limited water supply as you create your landscape. Increase the value of your landscape by attracting wildlife. Botanica is a resource management/tile laying game for 2-4 players.
 
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Seth Jaffee
United States
Tucson
Arizona
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This sounds like it could be very interesting, with the limited water, which I presume is needed to feed your plants, etc. I would like to see how it works.

- Seth
 
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  • Posted Mon Oct 29, 2007 2:58 am
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Kevin Nunn
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Houston
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Sounds intriguing. Sign me up.
 
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  • Posted Wed Nov 7, 2007 7:14 pm
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16. Board Game: Unpublished Prototype [Average Rating:7.07 Overall Rank:1050]
Dan Manfredini
United States
Austin
Texas
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Check out Venture Forth's page on BGG
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Salvage. 2 to 6 players. 30 - 45 minutes. The world is is a post-apocalyptic wasteland. As scavengers, players are digging amongst the rubble to find salvageable material in order to rebuild their lives.

 
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Mischa D. Krilov
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New Orleans
Louisiana
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I playtested this with Dan- Salvage is sort of set-collection and building with your sets, using a central drafting mechanic. There's a certain amount of "take that" with some of your buildings, so there's a little direct backstabbiness to offset the indirect.
 
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  • Posted Wed Oct 31, 2007 5:13 pm
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17. Board Game: Unpublished Prototype [Average Rating:7.07 Overall Rank:1050]
Dan Manfredini
United States
Austin
Texas
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Check out Venture Forth's page on BGG
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Monkey Lab. 2 to 4 players. 30 minutes. As former lab monkeys, players cooperate and compete to free imprisoned monkeys from a testing facility while a security guard chases them around. Of course, since the monkeys don’t have any keys, they must use their creativity and the items found around the lab to pick, pry, and smash the cages open.
 
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Mischa D. Krilov
United States
New Orleans
Louisiana
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I played several sessions of Monkey Lab over its development- this one's a lot of fun. I mean, hey- you're a monkey and you get to beat each other up with random items found in the lab.
 
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  • Posted Wed Oct 31, 2007 5:16 pm
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Jennifer Geske
United States

Oregon

I'd like to try this game.
 
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  • Posted Mon Nov 12, 2007 3:38 am
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18. Board Game: Unpublished Prototype [Average Rating:7.07 Overall Rank:1050]
Carey Grayson
United States
Seaside
OR
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BRIDGETOWN RACES: PORTLAND
Each year, the International Bridge Racing Association selects a city known for their many bridges. The contest? Cross every bridge with a different form of transporation in 60 minutes or less. This year the committee has chosen Portland, Oregon otherwise known as Bridgetown.

During the game, each player controls a racing team consisting of 3 Coordinators and 1 Racer. The coordinator's job is to arrange transportation for the racer who races through the city crossing all the bridges. The first player to use all 8 forms of transportation over 8 bridges wins. Or by the end of the 6th round, the player to use the most forms of transportation over the most bridges wins.

A tactical racing game for 2-5 players and depending on that number, plays in 30-80 minutes.

Game moderated by Chris Brooks (CaptainCaveman) for designer from 1PM-3PM on Friday. The game has been playtested with local game groups, so rules have been broken and fixed. Designer is looking for feedback on game overall.
 
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19. Board Game: Unpublished Prototype [Average Rating:7.07 Overall Rank:1050]
Tyler Sigman
United States
Bellingham
Washington
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Longship: Viking Raiders
3-5 Players
90 Minutes

Take the part of a Viking chieftain and amass the biggest hoard of plunder you can by raiding the ripe monasteries and settlements of Britain, France, and Ireland. You must smartly outfit your longship with crew and provisions, and then brave the shifting seas in search of fortune. Your longship is not as large as a your ambitions--sometimes fitting treasure on the boat is harder than getting it! Learn when to take a risk, when to play it safe, and how best to manage the dynamic seas and whims of fortune. Raid on!

Longship is a strategy game of plundering. It features a unique cargo/damage mechanic, dynamic sea conditions, and the Favor of Odin!

Please consider dropping in for a session, or collar me if you see me and want to give it a go! I'm looking to tighten it up and would love your feedback.
 
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20. Board Game: Albion: Kings & Kingdoms [Average Rating:6.77 Unranked]
Jeffrey Henning
United States
Norwell
MA
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Players invade Great Britain from 250-1066 AD, winning petty kingdoms, attempting to build high kingdoms, crafting alliances with tribes of Britons and with later waves of invaders, all as they strive for supremacy. By game’s end, will they be able to establish themselves as the King of Scotland, the King of Wales or the King of England? Whoever claims the most valuable kingships throughout the course of history wins.

It's an area majority game, with majorities required to claim petty kingdoms (single regions), high kingdoms (two regions indicating an axis: e.g., Wessex & Mercia for King of the Saxons) and in the end game final kingdoms (four- or five-region areas). It can be played in 20-60 minutes, depending on the number of players (2-6).

We will be playing it in the Troy Press vendor area as well as in the regular gaming area. We will have some prizes for all playtesters.

- Jeffrey
 
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Tyler Sigman
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Bellingham
Washington
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Sounds neat, I hope to give it a try!
 
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  • Posted Wed Nov 14, 2007 9:29 pm
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21. Board Game: Unpublished Prototype [Average Rating:7.07 Overall Rank:1050]
Tyler Sigman
United States
Bellingham
Washington
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Le Tour
3-10 Players
45-90 Minutes

Ride hard and leave the tired behind.

Le Tour is a strategy card game about multi-stage team bicycle racing. Manage your energy, take advantage of drafting, and decide when to try to break free of the Peloton and go for a win! Score points for GC (General Classification), Sprint, and King of the Mountains and wear the coveted jerseys. No rider can win every leg or every stage, so the challenge is knowing when to go for broke and win to hold back.

Le Tour is a new prototype. If you have some time, please consider giving it a play!

 
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22. Board Game: Unpublished Prototype [Average Rating:7.07 Overall Rank:1050]
Tyler Sigman
United States
Bellingham
Washington
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The Pied Pipers of Hameln
2-6 Players, Ages 8+



Hameln is being overrun by rats! They're everywhere, in every building, eating all the food and spreading disease. The Mayor has offered gold to whomever can find a way to save fair Hameln from the infestation!

The Pied Pipers of Hameln is a light card game where each player is an enterprising Pied Piper aiming to lure out the most rats and get the reward. Gameplay is "(root)beer and pretzels" with a silly theme.

Use 80 action cards to help you lure rats out of the various buildings, but above all, Beware the Cat! This hungry feline will gobble rats from your chain just as happily as he will from buildings.

When the last rat is lured, make a mad dash for the City Gates. May the best piper win!

This is the last of three prototypes I'm bringing--stop by Hameln for a Rat Break!


 
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Zev Shlasinger
United States
Mahopac
New York
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I'll be bringing some prototypes to test and I hope to play some others as well.

Zev Shlasinger, President
Z-Man Games, Inc.
www.zmangames.com
 
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  • Posted Tue Sep 25, 2007 12:35 pm
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W. Eric Martin
United States
Apex
North Carolina
admin
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I'm interested in playing games between the prototype and production stages so that I can report on them for Boardgame News. If you're a designer or publisher and have something that fits this category, please drop me a line to arrange a playing time.

Eric
Editor, http://www.BoardgameNews.com
 
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  • Posted Fri Nov 2, 2007 4:13 am
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Kevin Nunn
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Houston
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I will also have a few prototypes with me but probably won't decide what to bring until the eleventh hour.

If you're interested in taking a look, just grab me by the arm, slap me around a bit and scream "KEVIN, WHERE ARE YOUR PROTOS?!?" That's usually enough for me to get the hint.

 
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  • Posted Wed Nov 7, 2007 7:20 pm
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Gil Hova
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Newark
New Jersey
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kgnunn wrote:
I will also have a few prototypes with me but probably won't decide what to bring until the eleventh hour.

If you're interested in taking a look, just grab me by the arm, slap me around a bit and scream "KEVIN, WHERE ARE YOUR PROTOS?!?" That's usually enough for me to get the hint.



"KEVIN, WHERE ARE YOUR PROTOS?!?"

Consider this a head-start.
 
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  • Posted Fri Nov 9, 2007 3:38 am
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Chris Brooks
United States
Sherwood
Oregon
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In addition to bringing Carey Grayson's Bridgetown Races, I'll also have 1 or 2 prototypes from KC Humphrey (designer of Havoc: the Hundred Years War). I'll play these games at just about any time I'm free, so send a note or just hunt me down at the con.
 
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  • Posted Sun Nov 11, 2007 4:53 pm
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