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Games of the Years
Tom Rosen
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Spiel des Tom? Deutscher Spiele Tom? The best I could come up with was "Games of the Years" but I suppose it's the most descriptive and clear of the bunch. With the relatively recent announcement of the International Gamers Award (Through the Ages and Mr. Jack), Deutscher Spiele Preis (Pillars of the Earth), and Games Magazine Game of the Year (Pillars of the Earth), I decided it was high time for me to go through the arduous task of picking my favorite game from every year... stretching all the way back 131 years to good ol' 1876. You'll be surprised to know that somehow I wasn't able to come up with a Best in Show for every year, so I ended skipping a couple years. Thus, I present you with 18 Games of the Years. Please note that the the years are based on the years in BGG database, so for example, El Grande and Settlers both fall under 1995, despite the former winning the SDJ in 1996, and Age of Steam falls under 2002 despite winning the 2003 IGA.

You'll notice that these 18 games differ a fair bit from my Top 20. In fact, 8 of the Top 20 games were bumped because they were released in competitive years. The Top 20 games that failed to make the cut by a quirk of fate due to their release date include: Goa, Caylus, Carcassonne, Louis XIV, Reef Encounter, Settlers of Catan, Princes of Florence, and Wallenstein.

Unsurprisingly, the winning designer is Reiner Knizia with 3 Games of the Years (in contrast to his zero SDJ's of course), and Wolfgang Kramer comes in second place netting himself 2 Games of the Years (with my two favorite games - El Grande and Java). Interestingly, Rudiger Dorn failed to capture a single Game of the Year, but nonetheless had an impressive showing with 4 second-place finishes with Arkadia, Louis XIV, Goa, and Traders of Genoa. An impressive crop of games that got barely edged out in 4 different years.

The rest of the designers all show up once (in alphabetical order): Ralf Burkert, Allan Calhamer, Stefan Dorra, Bill Eberle, Stefan Feld, Richard Garfield, Mac Gerdts, Claudia Hely, Michael Kiesling, Jack Kittredge, Alan Moon, Peter Olotka, Roman Pelek, Sid Sackson, Karl-Heinz Schmiel, Richard Ulrich, and Martin Wallace.

To see how my picks compare to the SDJ, DSP, IGA, Mensa, and Games Magazine award-winners check out this chart:
http://www.columbia.edu/~tir2101/nycgamer-article-Links.html...

So what do you think? Where did I go right? Where did I go wrong? What are you surprised to see? What did I overlook?
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Posted On: 2007-12-02 22:29:17
Edited On: 2007-12-02 22:29:14

1. Notre Dame [Average Rating:7.63 Overall Rank:48]
Tom Rosen
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2007

1) Notre Dame
2) 1960: The Making of the President
3) Before the Wind


Other Awards: SDJ (Zooloretto), DSP (Pillars of the Earth), IGA (Through the Ages), Mensa (Gheos, Qwirkle), Games Magazine (Vegas Showdown).

This award should be marked with a big, fat asterisk since I'm still waiting to try many 2007 games, so I may very well revise this pick later. Then again some of the later picks were very close calls (especially 2004 and 2005), so 2007 isn't unique in not being set in stone.

Nonetheless, 18 plays of Notre Dame have convinced me that it solidly deserves its 9 rating and many more future plays. Alea's return to glory? You bet! I really do think there are many viable strategies in this game, and despite almost always losing badly, I thoroughly enjoy this one every time. I'm also extremely impressed with how well it scales. Given the fact that I'm generally very picky about the number of players I'll play most games with, I'm happy that this one reasonably accommodates a broader player range than most games.

1960 and Before the Wind are not close contenders for the award (unlike some other second and third place finishers later in the list), but both deserve an honorable mention. While I enjoy 1960, I definitely prefer Twilight Struggle (after 5 plays of the former and 6 plays of the latter) because of the latter's tension due to in-game scoring. I really like the innovations in 1960 of the political capital bag (reminiscent of the Wallenstein cube tower in its use of the Law of Averages) and the momentum markers for preempting and triggering events. I'd really like a game that combines these two innovations with the tension and excitement inherent in Twilight Struggle. Perhaps the third game in the trilogy will manage that impressive feat, I'll have to wait and see.

Before the Wind flew completely under my radar until I had a chance to try it out at a game night and was thoroughly impressed by its extortion mechanic. Trying to pick a price that you're comfortable both paying your opponent for an action and also receiving from that opponent to let them do the action is a wonderfully difficult decision, and one you have the pleasure of making over and over again in this game. I'm not sure about the end-game condition and think a set number of rounds might be better than a set number of victory points, but other than that, this one was a very pleasant surprise.
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13 Comments [Hide]
Posted On: 2007-10-27 10:27:52
Edited on: 2007-12-02 00:54:29
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Kevin Dusik
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I completely agree with you on Notre Dame. It seems that every time I play, someone wins using a different tact. The one path that I am yet to see someone win with is using the Hotel and it's advantage of givng you two actions when you have four influence markers. I tried this last game simply because I hadn't seen anyone even try it yet, but at the end of the game people held back the Hotel cards, so I was screwed. It is an excellent game.
Tom Rosen
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I'm impressed that the Hotel strategy worked well enough for your opponents to even need to hold back the cards from you. That seems to suggest that the strategy is better than most would assume. You're right though that all of the other buildings seem to provide very viable strategies, but then again the Hotel is always handy for when you really just need that 1 gold coin or 1 less plague, even if you never try to build up to the increased rewards.
Alan Kaiser
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Thommy8 wrote:
Perhaps the third game in the trilogy will manage that impressive feat, I'll have to wait and see.


Has a 3rd game been mentioned or is this a hopeful statement?
Darren M
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Read some of the comments by designer Jason Matthews on this Geeklist for some insights on possible future games in the "series"...

http://www.boardgamegeek.com/geeklist/25889/item/524264#item...

Some very fertile possibilities in the CDG environment.
Ben .
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Have to agree with you, Tom. Notre Dame is a very strong game.

In fact, I'd go so far to say that with something as strong as Notre Dame "languishing" (no flames, please - it IS intended slightly tongue in cheek) in the bottom of the top 50, that I really can't imagine another Euro pipping PR at the number one spot.

ie. if ND can't do it, it's going to take something completely new and different to knock PR off the #1 spot.
Breno Kümmel
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There has to be someone here in the comments saying Notre Dame is nothing noteworthy. It seems that person has to be me :p

It scales well because there's almost no player interaction (except for the area majority in the middle of the board and the dispute for those car-hexes). I find it too dry... first game in my collection that I've sold away (I'm new to the hobby, though).
Ben N.
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Personally, Breno, I agree. I find Notre Dame entertaining enough, but really it's a bit too solitary for me to really think it's amazing.
Tom Rosen
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alkaiser wrote:
Thommy8 wrote:
Perhaps the third game in the trilogy will manage that impressive feat, I'll have to wait and see.


Has a 3rd game been mentioned or is this a hopeful statement?


I think/hope that it's inevitable that Matthews make a third game in the series, given how successful the first two have been... let's hope :)
Tom Rosen
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Snooze_uk wrote:
Have to agree with you, Tom. Notre Dame is a very strong game.

In fact, I'd go so far to say that with something as strong as Notre Dame "lanuishing" (no flames, please - it IS intended slightly tongue in cheek) in the bottom of the top 50, that I really can't imagine another Euro pipping PR at the number one spot.

ie. if ND can't do it, it's going to take something completely new and different to knock PR off the #1 spot.


I'm also surprised that Notre Dame never made it to the Top 20, but I guess it just keeps getting harder and harder as those top spots get more and more crowded. You're probably right that PR is here for the foreseeable future, and the new slightly derivative games like Notre Dame and Cuba won't be able to rival it, especially given the sheer number of ratings that PR has. Ah well, no matter, I can still enjoy Notre Dame plenty :)
Got two game tables and a microphone
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2007---Not a bad year from this list of games: 1960, Through the Ages, Qwirkle and Vega Showdown are all games I would readily play.
Tom Rosen
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Thanks for your comments Breno and Ben, although I have to disagree with the notion that Notre Dame is a solitaire experience. It's not the carriage and cube majority on the cathedral that really drive the interaction (although of course both of those factors force you to pay attention to what your opponents are doing), but rather it's the card drafting that makes Notre Dame so interactive. If you're not paying attention to the cards that you're passing then you're bound to pass the cards that your opponents need most of all and bound to lose badly. Obviously sometimes you need to keep a certain card because your strategy depends on that card and therefore pass the other two, but one of the most interesting parts of the game is trying to balance whether the card you want to keep is more important than keeping a different card to avoid passing it.
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