A Sneak Peek at 2008 Releases from Z-Man Games
Simon Hunt
United States Roseville California
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Z-Man Games
http://www.boardgamegeek.com/publisher/538
A small publishing company based in New York, with an employee count of 1 (one). And yet the company has moved into the limelight with some great releases in recent years, and announcements of yet more great games to come. This is a company to keep your eye on!
Sneak Peeks
2009 Releases (22 Games)
2008 Releases (14 Games)
2007 Releases (21 Games) ---
This geeklist presents the Z-Man line-up for 2008
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1.
Board Game: Pandemic
[Average Rating:7.63 Overall Rank:37]

Simon Hunt
United States Roseville California
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Designer: Matt Leacock
Players take on different roles (scientist, medic, researcher, dispatcher, operations expert) to discover the cures for 4 deadly diseases spreading the earth. If disease spreads uncontrolled, the players all lose. If they find the cures, they win.
The board shows earth with some big population centres. On each turn a player can use 4 actions to travel, cure, discover and build. Cards are used for this, but the deck also contains Epidemics...
Released February '08
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3.
Board Game: Neuland
[Average Rating:6.62 Overall Rank:897]

Simon Hunt
United States Roseville California
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Designers: Peter Eggert and Tobias Stapelfeldt
2 to 4 players build a new civilization together. Time isn't very important, if you only do a few things, you will be early in the turns but perhaps you have done too little. Everything is about production, if you produce goods you can buy with them more buildings or produce more goods. Or you reach new advancements for your victory.
Zev is releasing this with all new graphics for the cover and components.
Released May '08
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Simon Hunt
United States Roseville California
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Designer: Susumu Kawasaki
You are merchants in the city of Carthage. Buy goods at the market, sell to oversea merchants - but watch out for pirates. A game from the designer of R-Eco and Stack Market (Gra-Gra company) and several others.
Released June '08
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5.
Board Game: Agricola
[Average Rating:8.25 Overall Rank:2]

Simon Hunt
United States Roseville California
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Designer: Uwe Rosenberg
In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?
Released August '08
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Simon Hunt
United States Roseville California
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Designer: Yasutaka Ikeda
"Shadow Hunters" is a survival board game where three groups of characters, "Shadow (Monster like a Vampire)" "Hunter (exorcists)" and "Neutral (ordinary human)" struggle against each other to survive. The story takes place in a forest of devildom.You assume one of the three groups of characters concealing your identity from others' judgment.
Released August '08
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Simon Hunt
United States Roseville California
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Designer: Tom Lehmann
A fast game where players blind bid for dynasty cards such as warriors, nobles, bureaucrats, peasants, and merchants. You must balance your claims to score well at the end. There are special cards gotten from having the most in a category to give you a special bonus: the Palace, for example, let's you see all bids before placing yours, or the Heir, which allows you to claim one unclaimed dynasty card.
Released August '08
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8.
Board Game: Genji
[Average Rating:5.96 Overall Rank:3090]

Simon Hunt
United States Roseville California
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Designer: Dylan Kirk
Inspired from the famous Eastern writings, Tales of Genji. Players are lovers, wooing princesses with poetry. But not just any poem will do: you have to create a poem that is in season and fashion and fitting your princess' tastes.
Released September '08
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Simon Hunt
United States Roseville California
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Designer: Karsten Hartwig
This is a negotiation game in the truest sense of the word. In it, players acquire ownership of sections of city blocks then place tiles, representing businesses, onto the block-sections. At the end of each turn, each tile you've laid gives you some sort of payout, but completed businesses (formed of three to six connected tiles of the same type) pay quite a bit better. All these resources are dealt to the players randomly, however, so players must trade to get matching businesses and adjacent locations.
Released October '08
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Simon Hunt
United States Roseville California
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Designers: Josh Cappel and Adam Gertzbein
Players are chefs preparing all sorts of sushi recipes using recipe cards. Ingredient tiles are drawn and placed on a board: when a recipe is completed it scores points. If the recipe is completed in the same order as listed on the recipe card, it is scored with style - you get one or more Wasabi cubes as a bonus to your score. There are some special cards that allow you to perform different actions to spice up the game.
Released October '08
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Simon Hunt
United States Roseville California
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Designer: Matt Calkins
An abstract game where players try to get their king to the middle of the board. Each player has 13 other blocks that can be promoted 1, 2, or 3 times, thus increasing their movement capability. A "magnet", a black pawn, is placed on a gridded point and affects all of a player's pieces on lines radiating out from that point, moving them closer to the magnet. You can capture other pieces in this way, removing them from the board. The king cannot be promoted so don't promote all your other pieces or you will give away your king's location.
Released October '08
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Simon Hunt
United States Roseville California
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Designer: Michal Oracz
Neuroshima Hex is a strategy game placed in a post-apocalyptic world of Neuroshima (a Polish RPG). Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch and Posterunek (Outpost). Each army deck consists of 34 tiles - soldiers, support tiles and special actions. You win when you destroy all enemy H.Q. or your H.Q. is the least damaged one at the end.
Released October '08
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Simon Hunt
United States Roseville California
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Designer: Peter Hawes
A board game with nobles rising to power in the Provinces and the Royal courts of 16th-18th century Europe. There is a hierarchy of nobles and players compete to get the best nobles in each area to gain control of countries.
Released October '08
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Simon Hunt
United States Roseville California
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Designer: Ted Alspach
By our detailed calculations, more than 2.5 million additional games could be played each year if you took less time picking a start player. Start Player solves this problem: Just turn over a card and you’ll know who the start player is. Maybe it’s as simple as the tallest player, or the player with the most unbuttoned buttons. It’s the most comprehensive system ever devised for choosing who starts a game. Includes: 54 cards, 1 Start Player token and rules.
Released December '08
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