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Brian Morris
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Overland Park
Kansas
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Ok, I'm a traditional hex and counter type guy, or should I say I use to be. For years I stuck to the good old bread and butter of Avalon Hill, some counters, a hex map and a ton of dice. I was happy doing so. Then I discovered card driven wargames and that was cool. If you like strategic level gamings those are fantastic when it comes to historical simulations at the strategic level.

Recently however I have been getting more and more interested in block gaming. I didn't like the idea of block games at first. I don't mean I hated them, but I wasn't exactly in a rush to try them. At my gaming group on Tuesday nights some of the guys had been playing Hammer of the Scots and Crusader Rex and I'd been invited to play. I simply never felt the interest.

Then one day a friend of mine invited me to play Sam Grant. Now with me, I'll play any Civil War game once, so I figured what the hell. I can at least see what this block gaming thing is all about. I liked it. I was surprised at how much the game followed the strategy of the actual war. Rivers were very important in terms of supply in the Civil War in the western theater and it the game mirrored very well that aspect. Meanwhile it wasn't all fiddly as supply rules often can be. Thus I have now begun my decent into the world of block games.

Since I'm a newbie when it comes to block games I thought a good thing to do was throw out a geeklist about them. I'm curious to see what folks like and dislike about them? What are the best block games and what are the turkeys?
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Posted Tue Nov 27, 2007 7:58 pm
1. Board Game: Sam Grant [Average Rating:6.45 Overall Rank:2570]
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Brian Morris
United States
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My introduction to block games. I likely will pick this one up via trade or purchase in the near future. I'm not much of a western theater guy when it comes to the Civil War but this one is really well done I think in terms of strategic level.
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Niko Ruf
Germany
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Do you have an opinion yet how this compares to Bobby Lee? Most people who have played both seem to think that BL is by far the better game. I can't really comment, as I haven't played Sam Grant yet.
Jan van der Laan
Netherlands
Leeuwarden
Friesland
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Niko Ruf wrote:
Do you have an opinion yet how this compares to Bobby Lee? Most people who have played both seem to think that BL is by far the better game. I can't really comment, as I haven't played Sam Grant yet.


I own and have played both games. The rules are the same so why should one game be better than the other?
Niko Ruf
Germany
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Jan van der Laan wrote:
I own and have played both games. The rules are the same so why should one game be better than the other?


Many people who have commented in the rating section claim that the conflict is not interesting to play at the strategic level, or that the map scale is wrong, leading to a congested board. So it would be strictly a problem with the scenario, not the underlying system.
Edited Thu Nov 29, 2007 11:25 am
Jan van der Laan
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Niko Ruf wrote:
Many people who have commented in the rating section claim that the conflict is not interesting to play at the strategic level, or that the map scale is wrong, leading to a congested board. So it would be strictly a problem with the scenario, not the underlying system.


OK, you're making a point. But I guess that's a matter of taste. I must admit both games play a bit different (although some gamerules make it possible to connect BL and SG) but I personally enjoy Sam Grant as well as Bobby Lee. In particular the way in which it is possible to play the games on a strategic level (on the mapboard) and at a tactical level (on the battleboard).
Niko Ruf
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There is actually one rules issue with Sam Grant, namely the improved firepower for cavalry starting in '63. The rule was not in the original Bobby Lee, although it is part of the latest living rules for both. What do you think of it?

I tend to agree with the people who find it excessive. It is weird in terms of gameplay, as cavalry are strictly better than infantry after the change. And I doubt that breech-loaders were quite as effective historically, at least not if used by cavalry who rely on speed and surprise rather than massed fire.
2. Board Game: Bobby Lee [Average Rating:6.90 Overall Rank:1260]
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Brian Morris
United States
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The Eastern half of the equation and the theater I know extremely well. I've played this once and was impressed. It's another one I will likely pick up in either trade or purchase soon.

I find the map very interesting as in both of Lee's invasions north the mountain passes were extremely important and here the game recognizes this. I look at Bobby Lee and Sam Grant and in my mind I think the guy who designed this really understood the Civil War. Not just the battles but he understood the over all picture in terms of logistics and why things happened the way they did at a strategic level.
Niko Ruf
Germany
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I'm not an ACW history buff, so I can't really comment on the historical accuracy. But I've started to really like this game since I started playing via VASSAL (it was just too long to get much time playing face-to-face).

BTW, there is an interesting looking Civil War title by Worthington Games, Forged in Fire, covering McClellan's Peninsula Campaign. It's a bit hard to get WG stuff in Germany, but I'm really tempted to pick that one up.
Edited Tue Nov 27, 2007 9:04 pm
3. Board Game: Europe Engulfed [Average Rating:7.78 Overall Rank:121]
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Brian Morris
United States
Overland Park
Kansas
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Just as I was starting to write this list I swung a trade for this game. I've been itching for a strategic level WW II game for a while. I use to play Axis and Allies years ago but it was to structured. The games were to much the same time in and time out. I hear raves about this one so I'm glad I'll be able to see if it lives up to it's reputation.
Wolfgang Kunz
Germany
Wilnsdorf
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Exactly one of the games that made me from a "blocks is like Stratego and I don't like Stratego" to a robot Must pre-order block game from GMT / Columbia; must pre-order block game...

Eagerly awaitin' the one below at my doorstep.

I'm sure you'll like this one (after !!! you have glued all the markers on the blocks).
Derek
United States
Daytona Beach
Florida
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This is an amazing game and really worth the time to play... I can't wait until I can really set aside some time with my oldest son to play this with no distractions.

Derek...
Andrew Carlstrom
United States
San Marcos
California
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I absolutely love this game - but play it ever so rarely. Hard to put my finger on it, but the scope and sweep of the game is amazing, and it doesn't drown in its own complexity (though it is at the upper limit of complexity that I enjoy).

Edited Thu Nov 29, 2007 12:57 am
Red Priest
United States
Inwood
West Virginia
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Excellent game, sadly I have only played it once. The land combat flowes once you get the hang of it and the "Special Actions" really give you the speed and feel of the Blitzkrieg.
David K.
United States
Unspecified
Unspecified
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Awesome game... just wish I had enough time to play it.
4. Board Game: Asia Engulfed [Average Rating:7.73 Overall Rank:668]
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Brian Morris
United States
Overland Park
Kansas
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I may have to pick this one up too. I am still looking for a good strategic level Pacific Theater game. Mark Herman's Empire of the Sun is a bit on the complex side for what I want in this area and Fire in the Sky didn't hit it off with me. If Europe Engulfed meets my expectations I plan to pick this one up.
Steve M
United States
Urbana
Illinois
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I actually bought this one before I bought Europe Engulfed... we'll see how that turns out.
Andrew Carlstrom
United States
San Marcos
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I'm a bit concerned that the more detailed sea and air systems will make this one overwrought...but I preordered anyway. They kept the rules to 24 pages, I believe, so hopefully it won't be much more than complex than EE.
Edited Thu Nov 29, 2007 12:46 am
Red Priest
United States
Inwood
West Virginia
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Cleitus the Black wrote:
I'm a bit concerned that the more detailed sea and air systems will make this one overwrought...but I preordered anyway. They kept the rules to 24 pages, I believe, so hopefully it won't be much more than complex than EE.


But, the war in the Pacific was mostly sea and air battles so I think they really had to move away from the naval and air abstraction system they had in EE and make it grow up for AE.

I'm very pleased that they did that, it would be an inferior game if they hadn't. Indeed keeping the rules to 24 pages suggests that it will be on the same complexity level as EE.
John Di Ponio
United States
Warren
Michigan
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I am looking forward to this one! Will be nice to combine it with EE. I am glad to see that the length of rules didn't get out of control!
5. Board Game: Gettysburg: Badges of Courage [Average Rating:7.21 Overall Rank:1289]
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Brian Morris
United States
Overland Park
Kansas
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I could have put this one first as it's my first block game actually. I traded for it with a friend. I haven't played it yet but it's Gettysburg so I very likely will enjoy it. I'll play any civil war game once and if it's Gettysburg I'll play it twice!
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Andrew Carlstrom
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I recently gotten bitten by the block bug as well (after playing Hammer of the Scots a couple of times with goldenboat).

As a result, I picked this up along with a few other Columbia games. While Hammer, Liberty, and Crusader (Athens, too, now) fit the bill for my weeknight wargaming, this one is a bit bigger and longer.

Still, having just read Killer Angels and Sear's Gettysburg, I had to try this one out. I solo'd it a few weeks ago, though I didn't get past day 2....the Union was completely smashed. This in no way reflects a game flaw that I can detect after a single play, but rather a too 'up front' defense by Reynolds and some truly hideous dice for the Union.

I've read some complaints on BGG that this is 'broken' due to the Attack then Move turn cycle, which supposedly allows the Union to backpeddle one hex per turn until their reinforcements arrive. That might be possible, but the random iniative each turn (basically high roll goes first) seems to me to make that strategy 'iffy' at best.

In any case I really enjoyed moving around the bridages that I had just read about, with an absolute minimum of rules complexity.

And there is just something about the heft and weight of blocks that I really like...
Edited Thu Nov 29, 2007 12:47 am
6. Board Game: Crusader Rex [Average Rating:7.41 Overall Rank:258]
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Brian Morris
United States
Overland Park
Kansas
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The game that's such a hit with my game group and I have yet to play. Not sure why I find it unappealing as I like the theme.
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Nor do I. I just wrote a strategy piece on this one. As you can see there it can be quite exciting. It is more strategic than tactical (regarding your hesitation towards Hammer of the Scots below). The thing is to get the right units to the right place in the right time, fighting the actual battles present less in terms of choices. Thus it is more strategic than tactical.
7. Board Game: Hammer of the Scots [Average Rating:7.74 Overall Rank:48]
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Brian Morris
United States
Overland Park
Kansas
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This is the other block game that's so popular with my group. I just can't find myself getting that up to give it a go. I think it looks to tactical and I prefer the strategic level. Ok, yeah there's Gettysburg above but that's a special case. :D
Robert Richardson
United States
Chicago
Illinois
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Give it a try you will not regret it.
Derek
United States
Daytona Beach
Florida
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Great comments on this game, I do not own it yet and I have never played it... Note that I said I do not own it 'yet', it has been on my want list for sometime, and I have decided after the holidays and the hectic chaos for the next month or so, this will be purchased and enjoyed... it is interesting that certain games just 'have it', and although I havne't played this yet, everyone I talk to that has says it is a solid 9 if not a 10.

Derek...
Andrew Carlstrom
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Really an excellent game, though the whole flip-flopping of the nobles was very off-putting at first. Once I got past it, I really enjoyed the game.

I liked the base mechanics (card play to activate stacks, wintering, and the basic A2, B3 combat system) enough to pick up Crusader, Liberty, and Athens. Hammer, and hopefully/presumably its breathren, are great when you have 3 or so hours on a weeknight to get your face to face wargaming fix.

Paul O'Connor and I have had Liberty queued up for over a month, but haven't gotten to it yet. I think I'll like Libery, and particularly Athens, more than Hammer due to the theme. Crusader looks strong too, but the theme there doesn't do much for me.
Edited Thu Nov 29, 2007 12:54 am
John Di Ponio
United States
Warren
Michigan
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This is a great game!!!!
Rusty Ballinger
United States
Arcata
California
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Cleitus the Black wrote:
Really an excellent game, though the whole flip-flopping of the nobles was very off-putting at first.

Weird, that's one of the things I like best about this game--that, and making them switch sides by taking over their home.
8. Board Game: Athens & Sparta [Average Rating:6.71 Overall Rank:2019]
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Brian Morris
United States
Overland Park
Kansas
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I may not be able to get out of playing this one as several of my group's members have picked this up. However I think this one might be a better fit for me theme wise and in terms of being a more strategic level. I might even play this tonight.
Andrew Carlstrom
United States
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Let us know how it plays!
Charles Vasey
England
London
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I found the game plays quickly and lifts one to the key strategic issues. I'm not sure if they are the historical issues, but we seemed to be fighting in all the right areas.
9. Board Game: PQ-17 Arctic Naval Operations 1941-43 [Average Rating:7.70 Unranked]
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Brian Morris
United States
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Kansas
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A block game on the GMT P500 list. I love the theme and I think the fog of war aspect of block gaming is a perfect fit for this one. I'm still sitting on the fence to order it but likely will take the plunge.
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Andrew Carlstrom
United States
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I'm with you Brian, I've yet to take the plunge on this one or 1805. Will need to remedy that...but after the holidays when I feel less guilty about spending $ (or increasing my already bloated p500 orders).
Will DeMorris
United States
El Paso
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I took the plunge on this title and pre-ordered. The title does nothing for me but reading some of the scenarios and how well the blocks work, I couldn't resist. Now I have to get someone to play it with.

-Will
10. Board Game: 1805: Sea of Glory [Average Rating:7.97 Overall Rank:1685]
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Brian Morris
United States
Overland Park
Kansas
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Another block game on the P500 list that's got my interest.
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Steve M
United States
Urbana
Illinois
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I've said this before, but what I like best about this game and the game above (in theory) is that the entire nature of the conflicts is naturally ideally suited to the block system--especially this one. It's as if instead of saying "how can this game be a block game?" these campaigns instead couldn't be done accurately by anything but a block game.
Charles Vasey
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garysax wrote:
I've said this before, but what I like best about this game and the game above (in theory) is that the entire nature of the conflicts is naturally ideally suited to the block system--especially this one. It's as if instead of saying "how can this game be a block game?" these campaigns instead couldn't be done accurately by anything but a block game.


I hope you are wrong, because I've a design that does just that.
11. Board Game: Victoria Cross [Average Rating:7.26 Overall Rank:1087]
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Brian Morris
United States
Overland Park
Kansas
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I will pick this one up at some point. I find the Zulu War with Britain rather interesting and the film Zulu is one of my favorites. There hasn't been a great game covering Rourke's Drift that I've ever played so I'm hoping this one turns out to be pretty good. This could also be a good weeknight wargame i.e. a game you and your buddy can toss down on a weeknight when you can't stay up until 2 am gaming.
Jeff Yeackle
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San Luis Obispo
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This one is very fun, and each time I've played it I couldn't help but think of the movie. The rules are simple (around 4 pages I think). Make sure to get the LOS chart in case you get the game via trade (new copies should ship with it). This will make the game much easier than without since the game map uses a novel approach to how enemies face off against one another.

The only caveat is that the Zulu player will be rolling *a lot* of dice unless you use the optional CRT. Since the Zulu hoards never let up until the end of the game, each turn is a dice and counting fest. The rules are here if you would like to take a gander:

http://members.cox.net/worthingtongames/VictoriaCrossRules.h...

Despite that, I love how the game recreates the battle. The Zulu player will have a lot of fun trying to trick the British player into guessing which zones have the most Zulu. Since spotter planes didn't exist then, all the British player can see is a wall of Zulu, but they don't know how deep it is. This allows the Zulu player to literally run circles around the British probing for a weakness to exploit.

I know Richard Berg is working on a Rourke's Drift game for L2 Design Group:

http://www.l2designgroup.com/What's%20New%20@%20L2%20pg4.html

His map seems to borrow from VCs in a way.
Edited Thu Nov 29, 2007 7:12 am
12. Board Game: Blood of Noble Men: The Alamo [Average Rating:6.71 Overall Rank:3187]
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Brian Morris
United States
Overland Park
Kansas
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I keep seeing this one in my FLGS and it's so tempting. I expect I'll need to try it out before I ever buy it. It looks interesting though and there are very few good games covering the Alamo.
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Edited Tue Nov 27, 2007 7:42 pm
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13. Board Game: Texas Glory: 1835 - 36 [Average Rating:7.35 Overall Rank:2064]
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Brian Morris
United States
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Not out yet but extremely interesting.
14. Board Game: EastFront II [Average Rating:8.27 Overall Rank:269]
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Brian Morris
United States
Overland Park
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Ok, people love this game. Problem is I don't care for Russian Front WW II much.
Wolfgang Kunz
Germany
Wilnsdorf
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Bah, neither do I :p but combine this one with the one below and add a bit of Eurofront and you will get the big picture (...guilty of a shameless lie 'bout the Russian Front). :-)
Steve M
United States
Urbana
Illinois
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I can't get into the East Front either... I dunno why. Feels bland to me usually.
Hunga Dunga
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Alphawolf wrote:
Bah, neither do I :p but combine this one with the one below and add a bit of Eurofront and you will get the big picture (...guilty of a shameless lie 'bout the Russian Front). :-)


Geeze, I didn't know there was a bigger picture!

;)
Mark Woodson
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Richardson
Texas
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Saying you don't like the eastern front in WWII seems kinda like saying you don't like the eastern theater in ACW. Don't get me wrong, there are plenty of engaging battles in the west but the war in the east was brutal in comparison. This is one of the best wargames I've played so far.
Rusty Ballinger
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Arcata
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I'm another person who really had no interest in the eastern front, but the game is so much fun that it doesn't matter.
L. Silver
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I prefer games with fewer blocks in them. The strength of block games is the fog of war. Not as much fog of war when both sides have between two and four units in every hex. HotS and CR are far more interesting than EF, and I like east front games!
15. Board Game: WestFront II [Average Rating:8.17 Overall Rank:1080]
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Brian Morris
United States
Overland Park
Kansas
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The western theater in WW II is more my cup of tea.
John Di Ponio
United States
Warren
Michigan
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I thought I might mist the originals....but the Eastfront II and the expansions have really made this a great system!
Rusty Ballinger
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Arcata
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WF2 is a lot of fun, "but" it is more complicated than EF2, where the sea power rules can be almost entirely ignored.

One other minor point is that EF2 has more scenarios, as WF2 starts in '43. (And in an EF2 campaign, both sides get to be on the offensive.)
16. Board Game: Liberty: The American Revolution 1775-83 [Average Rating:7.39 Overall Rank:535]
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Brian Morris
United States
Overland Park
Kansas
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I might try this sometime. My ancestors had a rather strong part in the American Revolution. I have one ancestor who rode in the boat with George Washington across the Delaware and my great, great, great, great, great Grandfather was Robert Morris who signed the Declaration of Independence.
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Mark Woodson
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Richardson
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This is an fun game. I think it captures the spirit of the conflict quite well.
17. Board Game: Richard III: The Wars of the Roses [Average Rating:8.26 Overall Rank:909]
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Brian Morris
United States
Overland Park
Kansas
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An upcoming game about....well it's about the War of the Roses. Designed by Jerry Taylor who designed Hammer of the Scots and Crusader Rex.
Mateusz Wilk
Poland
Warsaw
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I'm looking forward to this one. Historically, it was a very interesting conflict, and virtually untreated by wargames, too. The designer's name adds to the excitement. :)
18. Board Game: Shenandoah: Jackson's Valley Campaign [Average Rating:0.00 Unranked]
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Brian Morris
United States
Overland Park
Kansas
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One I will most definitely pass on. Jackson's Valley campaign is the most overrated campaign in history. Jackson was a professional soldier faced against Union forces commanded by two politically appointed generals who got command only because they had political connections. It didn't take much to out maneuver these chumps. The Confederate Lost Cause mythology has however turned this outing into Hannibal's crossing of the Alps.
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Niko Ruf
Germany
Kaiserslautern
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It might still be a good game with highly asymmetric forces. Of course, you seem to put more weight on historical accuracy than I do. But consider that the designer, Gary Selkirk, was involved with Bobby Lee and Sam Grant. So he probably knows what he is doing here.
Brian Morris
United States
Overland Park
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I don't doubt it'll be a good game because as you point out it has a good designer behind it. The campaign simply has no appeal to me. If I was to sit down and play a civil war block game I would just as well play one that features a battle or campaign I'm more into.
Edited Tue Nov 27, 2007 11:46 pm
Andrew Carlstrom
United States
San Marcos
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This is still a preorder, right?
Jeff Yeackle
United States
San Luis Obispo
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Yep, still on pre-order or 'taking votes.' It's at 220 right now (209 when I did my last list back in October which is an average climb.
19. Board Game: Forged in Fire [Average Rating:7.03 Overall Rank:3014]
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Brian Morris
United States
Overland Park
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Since it was mentioned above. An interesting campaign where Little Mac pure and simple lost his nerve.
20. Board Game: FAB: The Bulge [Average Rating:7.73 Overall Rank:361]
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Wolfgang Blum
United States
Mountain View
California
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I've always liked Battle of the Bulge games, so this is on my to get list.
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Brian Morris
United States
Overland Park
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This one is suppose to be the first in a series and from what I hear the playtesters have loved it.
Steve M
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I think this design is most exciting because of the expandability of the assets system--the underlying block system they're using is solid but perhaps unspectacular (from the rules) but the flavor is strong in the assets which can change significantly from game to game in the series. I think this is a *great* idea.
Mark Woodson
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Richardson
Texas
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I'm looking forward to this one. It looks like it's going to be a mutant; part block part chit.
Andrew Carlstrom
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The block game I am most looking forward to. If it can capture even 1/2 of what I love about Europe Engulfed, but play in an evening, this will become my favorite game.
21. Board Game: Hellenes: Campaigns of the Peloponnesian War [Average Rating:8.04 Overall Rank:2015]
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Jim Ruddy
Canada
Hamilton
Ontario
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A pre-order at GMT - this one is reported to have a bit more depth to it than Athens & Sparta which makes sense as it is GMT not Columbia Games...
Karel
Belgium
Antwerpen
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Mmm, I don't know. If you mean by 'depth' more complexity and even fiddliness, yes sure. But it's another story when you look at it from the angle of game play (options, tactics, strategy). I know GMT games with 20+ pages of rules that have less depth in this respect than for instance Crusader Rex (8 pages of rules). You can summarize the rules of chess on 2 pages I guess, but the game certainly has depth.

That being said, yes, I'm looking forward to this game as well. Great topic, great designer.
22. Board Game: Wizard Kings [Average Rating:6.90 Overall Rank:477]
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Avri Klemer
United States
New York
New York
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While the focus of this list is clearly historical simulations, I'm interested what people think about this fantasy block game.

Wizard Kings and Hammer of the Scots are the two games I am considering as my gateway to block-dom . . .
John Di Ponio
United States
Warren
Michigan
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Its ok....I guess I just don't like the fantasy theme. Kind of like the Victory series....i liked it to a point...but not engrossing enough for me!
Rusty Ballinger
United States
Arcata
California
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The main reason I like HotS more than WK is that in HotS you can hose the enemy without fighting him, by being parked on his castle when winter comes. (There may be WK scenarios which feature that sort of thing; I don't know.) (Also, it's really neat that HotS has units which switch sides when you beat them down; I don't think I have any other game like that.)

But on the other hand, as your profile mentions designing Icehouse games, you might really like tinkering with your own scenarios for WK. The number of scenarios (and the possibility for 3+ players) is one area where WK is better than HotS, but it seems to me that players are more likely to mutter "wow, good move" in HotS, because you can pull some unexpected maneuvers there, whereas in WK (at least in the few scenarios I have played) it tends to be more I-pile-my-guys-straight-into-yours-and-we-fight.
Avri Klemer
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New York
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Thanks for the input - it's appreciated.

In retrospect, one of the reasons I gravitated towards WK was a review singing the praises (specifically) of its scenario design potential.

Just picked up a copy (new in shrink) on eBay for around $25 shipped. Looking forward to trying it out.
23. Board Game: To Save The Union [Average Rating:8.00 Unranked]
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Pete Belli
United States

Florida
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Strategic level game covering the American Civil War.

Low complexity with a simplified CDG system.
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24. Board Game: Prussia's Defiant Stand [Average Rating:7.19 Overall Rank:1813]
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Andy Leighton
England
Peterborough
Unspecified
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No Prussia's Defiant Stand Brian?

I haven't played my copy yet but the production values are just great.
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Dan Poole
United States
Goldsboro
North Carolina
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Rommel in the Desert is a fun game. That and Hammer of the Scots are my 2 favorites.
Ubergeek
United States
Camas
Washington
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Here's a similar list that covers all block games and games with a fog of war nature.

http://www.boardgamegeek.com/geeklist/7756
Flannel Golem
United States
Brewer
Maine
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Of course all block games deliver a sense of 'fog of war' by their very nature. But to me, many good block games seem mainly built around one or two major thematic "gimmicks" (for lack of a better term) that locks in the overall feel and flavor of the campaign in question. When this gimmick is well-executed, historians and afficionados of the period can play the game and nod their heads appreciatively, thinking: "Yes, this is how it must have felt." For Hammer of the Scots you have the Defection of the Nobles, in Crusader Rex it is asymmetric fighting-styles of the opposing forces, and Rommel in the Desert emphasizes the overwhelming importance of supply. EastFront II's gimmick features fluid tank warfare -- blitzkriegs and encirclements -- in the wide, open terrain best-suited to such a campaign.
I think the beauty of well-crafted block games is in their ability to communicate their own particular flavor to you at a relatively low cost as measured by time-commitment required to absorb their ruleset. This seems lower for most block-games than for, say, Panzergruppe Guderian because the basic underlying mechanic to every one of them is basically the same: roll the required number or higher on the die, and rotate the block.
I also appreciate the increased granularity made effortlessly possible by the blocks, and the application of the "buckets o' dice" mechanic as a much more faithful rendition of the CRT tables of yore. Now when one side has three times as many dice to roll as the other, there is still the possibility of them all coming up as misses, but that small likelihood is no longer either a) assigned to one face of the overall battle-determining die, or b) abstracted out of existence on the CRT table. Now the results can be more mixed, as they were on the battlefield, without any particular need for sixteen pages of chrome and exceptions and special, limiting circumstances. And due to this simply-achieved level of granularity, whatever specific situation it was that required all those extra pages of rules, or a dedicated scenario, to re-enact, can now occur in 12 different places on the board, wherever circumstances first coincide to permit it.

God I love block-games. Good idea for a list, Brian!
Brian Morris
United States
Overland Park
Kansas
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I think part of the reason I stayed away from block games besides the Stratego feeling is theme. For me I didn't feel that a block game could create the strategic feel that I want from a game. When I played Sam Grant for the first time I was very surprised by how strong the theme was and how well the system recreated the strategic level of the conflict. I found myself as the Confederates having to make the same choices and face similar challenges as the historical conflict.
Lester Klew
United States
Norwich
Connecticut
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I am surprised that you missed my favorite block game, Jenga.
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