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My Problems With Euros
Beau Bailey
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I am a huge ameritrash fan. I love their themes, excess pieces, multiple mechanics jammed together, and tons and tons of dice. My FFG lovefest geeklist can attest to that http://boardgamegeek.com/geeklist/26206. Something about euros just doesn't mix well with me. Maybe it's my extensive reading of fantasy and scifi as a child, my love of building toys with their tons of pieces, or just the sheer joy of being able to through 90 cubes of random goodness on the table.

That isn't to say I don't enjoy euros, just that they are not my sweet spot.
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Posted Tue Dec 4, 2007 9:15 pm
1. Board Game: Elfenland [Average Rating:6.83 Overall Rank:318]
Beau Bailey
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Boring Theme

I want fantasy themes. Give me dragons, elves, orcs, skeletons, magic, and on and on. I don't want themes about delivering mail or appealing to the castle builder or farming.

I need something cool where just by describing the theme, people are already clamoring to play. I get to have slaves who grow indigo and coffee! Awesome!
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Edited Tue Dec 4, 2007 8:55 pm
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Paul O'Connor
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When we play Elfenland, we are Elven Inquisitors, stomping out the heretics of the land. There's a heretic in every village.

We fight over who gets to use the black boot.
Sir Ravd
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Kimball Bent wrote:
Ugh! Thank goodness for Euro-games!!! Fantasy was fine when I was fourteen.

More mature themes make games accessible to adults.


I can tell you that my ten year old son is glad that I don't share that setiment. I enjoy playing Heroscape and yelling at him from across the table that the Hulk is coming after his ork army for taking out Cap.
Aram Donabedian
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Getting an Orcish postcard could be pretty cool...


Doug Wirth
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I'm not surprised to see lots of different opinions from folks who either love or loathe fantasy themes. I'm just surprised at the 'low maturity' or the 'old fogey' accusations thrown at the fantasy/realism camps. I've played fantasy themed games that are among my favorites, and some I've deeply regretted buying.

When themes work for me: the gameplay is telling some kind of story, and I feel my role in it. I can get this from Power Grid, imagining that I'm the CEO of a growing business in a highly competitive market. In many cases, though, it is easier for me to feel part of a story that has no basis in reality - where anything is possible. This is where I feel fantasy/sci-fi/horror has an advantage, but I haven't seen it exploited flawlessly by game developers.

On maturity: I don't know how everyone else feels, but I've been fourteen inside for about three decades. My personality was basically forged in my teens, and very little of that has changed in me as I've aged to 43. Being older does not mean I have any natural reason to like fantasy any less. That said, I feel the stigma of my hobbies. Have you seen the movie The 40-Year Old Virgin? As if his virginity wasn't enough of an anomaly, did you notice the guy's hobbies are video games, comic books, and painting miniature soldiers? That's me, pretty much. Real Men are supposed to have hobbies like golf, fantasy football or baseball leagues, hunting & fishing, and channel surfing. You don't invite your boss over to play Runebound, do you? It has been hard to discover other adult males willing to come 'out of the closet' and reveal their willingness to play XBox or Warhammer 40K.

On the other hand, I've seen stodgy old fogeys go hog-wild over role playing activities. I've been to Halloween costume parties where accountants and engineers and gruff Harley-riding pipefitters transform into hilarious pranksters. Throw one of those How to Solve a Murder mystery parties, and adults will show up in costume and act in character, and these aren't professional LARP geeks. I believe a majority of people are fourteen inside, but need the right supportive environment (i.e. an excuse) to show it among other adults.
Brad Redfield
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I can't believe some of the things said in this first section!
Games aren't meant to be fun!? Fantasy gaming is for kids!? What!? :surprise:

Of course games are fun- otherwise why would anyone play them? It's the fun of the challenge, the strategy, watching your opponents fall, the feeling of a hard earned victory.
I find I'm more inclined to ameri-trash games with the fantasy/horror/sci fi genre then to euro-games for one reason more then any other; escapism. I get such a rush from getting away from the gripes of real life. It doesn't matter if I'm an evil wizard, an investigator or a barbarian hobbit- sometimes it is just better then being me in my normal, boring brick-in-the-wall exsistance. Euro style games just don't get you away like that. Sure, you can be engrossed in a good game of chess, but you won't be immersed in it.
You can funnel anger into Ameri-trash too. If I have a bad day, it doesn't matter if I'm taking a load of monsters to shread someone else's in Horrorclix or to tommygun a god in Arkham Horror, I finish the game and feel good. I'm no longer stressed, I feel relaxed, I've vented my frustration on my now battered opponents. You can't take out a bad day planting crops and controlling your resources.
And fantasy gaming can only be described as "for kids" if you mean "for kids of all ages". I'm with badweasel and many others on this one, euro games just don't do as much for me as ameri-trash does goo
2. Board Game: Age of Empires III: The Age of Discovery [Average Rating:7.82 Overall Rank:32]
Beau Bailey
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Generic Wooden Pieces

I want beautifully scuplted pieces representing everything. Who cares if it is too hard to tell everything apart? I want the feel of toys when I play my game.

None of this, that color cube is coal and this color cube is indigo and that color cube is peasants. I want finely sculpted sheep, how else can I put my units in awkward compromising positions?
Curt Collins
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While I agree with the sheep, I like my wooden blocks. It gives my games that "it really IS worth the $40" feel to it. Plastic makes me think "cheap", not high quality.
Darren M
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I've got wood just reading these comments.
Bruce Glassco
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Game Designer
Or at least, if we must have cubes, I'd like them to actually REPRESENT something. Like when I play Age of Steam:

A: At last! The train has finally reached us!
B: That's great! What is it laden with?
A: Umm...big red wooden boxes.
B: Splendid! We've been desperate for those. Wouldn't want any of those green boxes, no sir.

Much more satisfying to provide Whynoums with Impossible Furniture in Merchants of Venus.
Ray Brown
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W4st wrote:
Quote:
I want finely sculpted sheep, how else can I put my units in awkward compromising positions?

In my opinion, nothing beats the wooden Robber from Catan for creating soft-core tabletop naughtiness with stray action figures.


I guess you have never played "Rheinlander". The wooden Bishop in that game has driven many a player(male and female) insane with phallic envy.
Joe Baptist
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Did I just hear someone say that they've got wood for sheep?
3. Board Game: Agricola [Average Rating:8.37 Overall Rank:1]
Beau Bailey
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Lack of Cards

I want tons of cards that allow for a randomised game and differing player abilities. I know plenty of euros use tiles in place of cards but they don't have the same effect. Everyone knows that a card is only good when it has nineteen different things on it and can be used for multiple purposes like in Arkham Horror or War of the Ring. Why haven't euros discovered the simple goodness of having tons of cards?
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Mike Ricotta
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Now, talk about themes that sound revolting...who wants to be a poor farmer! Sign me up baby! Does this game include player elimination though starvation? Ohh no, no more green cubes to eat!
Kenneth Bailey
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Why is it when I hear about this one, I think:
"To plow it in the winter...sow it with as many Oxen..."
"There's evidence....evidence....."
"Oh it's written in the village rolls...."
"What about World War noises?"
"Was that the Runettes?"
"No..NO...the French and the Germans."
Darren M
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Well you can always play Bridge, Euchre and Poker simultaneously while playing Caylus and Puerto Rico... that should give you a few more cards to play with and a few more things to think about.
Michael Plach
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:shake: Everybody over there in the USA tends to think that Euro-Style-Games have their origin more often than not in Germany or not far away from there.

But that's not all Europe !

If you want tons of cards with umpteenth random effects, especially regarding the right time to play, with every game therefore developing totally different I only can advise to try this gem from Sweden:





...and you will get a completely new view of Euro - Games !
John Haley
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Then you'd best steer clear of Agricola. Every card is littered with text (I dare you play in under 3 hours without pasteups) and there is a significant difference in the power/value/synergy of various cards and card combos.
4. Board Game: The Settlers of Catan [Average Rating:7.66 Overall Rank:39]
Beau Bailey
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Extremely Low Randomness

I want to have to overcome unforseen events or just have the game decide it hates me. That way each time I play it is extremely different and I get a completely new experience.

No one remembers that one time in Puerto Rico where the first draw was 2 corn and 3 indigo, but you probably remember when you died repeatedly within the first two turns of DungeonQuest.
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Edited Tue Dec 4, 2007 9:22 pm
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Curt Collins
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I don't want to participate in a choose your own adventure book. You know, when you chose things like "should you go in the left or right cave"? You didn't really know what you were choosing and the results had nothing to do with your play. Just like with those 7 people I have tied up in my basement, I need to have control.
Kenneth Bailey
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Driver 8 wrote:
Playing a game for 3 hours, just to have it come down to a couple random rolls at the end to decide the winner? No thanks.

Usually the winner was decided before that point. The dice roll at the end was the coup de grace.
Jeff Khoury
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Spleen wrote:
I don't want to participate in a choose your own adventure book. You know, when you chose things like "should you go in the left or right cave"? You didn't really know what you were choosing and the results had nothing to do with your play. Just like with those 7 people I have tied up in my basement, I need to have control.

Don't spread your hate-mongering here! Choose your own adventure books were the greatest literary achievement of the late 70's, early 80's. [They certainly beat anything on Oprah's book club today.]
Fritz T. Cat
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Driver 8 wrote:
Playing a game for 3 hours, just to have it come down to a couple random rolls at the end to decide the winner? No thanks.


As opposed to Settlers, which is decided by random rolls in the first 5 or 6 turns. :)
The Seal of Approval
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ZeroZilla wrote:
Yesss..... that's called "Poor Number Choice". Sorry to have to be the one to tell you.
:shake:


Let's say I had settlements on 3, 4, 6, 10 and soon also on 11.
How poor's that?
5. Board Game: Bohnanza [Average Rating:7.21 Overall Rank:135]
Beau Bailey
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Low Player Interaction

There is almost no player interaction in most euros. It's just a multiplayer solitaire game. I play board games because I want to interact with other people, I want to be able to effect what happens to others.

The joy of being able to claim your opponent lost because you chose not support their attack of England is just priceless.
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Curt Collins
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I want to lose because i screwed up, not because someone else decided I should lose.

What If I decided you were only going to have three walls on your home this winter? Is that fair that your gas bill goes way up because you can't contain the heat in your house?
David Grim
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MerricB wrote:
grimstuff wrote:
MerricB wrote:
mrbeankc wrote:
The poster child for this is Thurn and Taxis. Four player solitaire if there ever was one.


Really, really, not. When I play T&T, I have to spend all my time paying attention to what the other players are doing.

Cheers!


I would call that player observation, not interaction.


Imagine this situation: you and I play a game of T&T. You can't see what I've placed on the board, nor what cards I take. Meanwhile I can see every move you make. (I know that you could infer which cards I'm taking, but let's assume for the moment that you're having memory problems. :))

In T&T, the advantage is strongly with me. You have no idea whether you're going for sets that have already been completed (and thus worth fewer points), and you don't have the option of taking cards that I need - or refilling the grid to deny me important cards.

If T&T was solitare, not knowing your opponent's moves wouldn't matter... but it does.

Cheers!


It still doesn't constitute "interaction." It's multi-player solitaire with simultaneous observation, hence the "multi-".
Ingo Schildmann
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grimstuff wrote:
MerricB wrote:
... the option of taking cards that I need - or refilling the grid to deny me important cards.
...


It still doesn't constitute "interaction." It's multi-player solitaire with simultaneous observation, hence the "multi-".


Aren't the options that MerricB mentioned interactive enough?
Richard van Vugt
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Four player solitaire? No, no; this honour goes to 'CardChess' by His Royal Shillness! hehe
Michael Leuchtenburg
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callidusx3 wrote:

1. Games that have some player interaction (i.e. are more than muli-player solitaire) allow you to loose due to three causes:

a. your opponent's screwed you,
b. you screwed yourself up,
c. the game screwed you (i.e. luck, against you or for your opponent).

2. Games that are multi-player solitaire allow you to loose due to two cause:

a. you screwed yourself up,
b. the game screwed you (i.e. luck, against you or for your opponent).

I hold great store by 1.a. Interacting with others was the biggest draw that brought me into boardgaming.


Many of the games I play fall into category 3.

a. you screwed yourself up,
b. your opponents screwed you.

e.g. Roads and Boats, 1856, Imperial, Antike, Rumis, Tutankhamen, Torres (with tactical variant).
6. Board Game: Imperial [Average Rating:7.84 Overall Rank:26]
Beau Bailey
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Not Epic

I want to see countries rise and fall. The battles of a single hero against hordes and hordes of monsters. Most euros just have you building something or laying out the countryside to have the most picturesque land scape.

There needs to be more drama, the game needs to have something that would make a nice 3 hour long epic movie that is too bloated for its own good.
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Curt Collins
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At this point I see that I'm a tool. Though I can continue on....

paidoniai ludendae est
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Helmet Lampshade wrote:
You can't compare two kinds of, of.. well let's call them mediums.
A blockbuster is just about showing cool car crashes, stunts, shootouts. Not very sophisticated stuff.
But to play Amerigames, for example Tide of Iron, some intellectual effort is needed. You have to read the rules, play it by yourself play it wrong and than read the rules again to discover what you have done wrong. A game like Tide of Iron is quite complex and for a beginner hard to grasp. Same goes for Starcraft.


He's making an analogy, not comparing. The important thing is the relation of one style in a medium to another style in the same medium.

As this thing is to that thing, this (other thing) is to that (other thing)

So a "blockbuster" movie requires less thinking than an artsy film, you just have to sit and laugh at the pretty explosions, whereas in a foreign film or something you have to read subtitles, contemplate on "themes", and look deeper into it than "LOL EXPLOSSISONS!"

In the same way when I play "Ameritrash" games I spend less time thinking, "is this move optimal" and more time thinking, "OH MAN IF THIS INFANTRY UNIT DEFIES ALL ODDS AND TAKES OUT THAT TANK THIS WILL BE AWESOME!" I'm thinking on a more abstract level, on a less detailed or organized level. I'm focused more on the narrative, the metagame, the laughing at Brian for getting his Daimyo crushed by my lucky dice rolls, the mindless blathery that makes these games we play seem more like children's toys.

For euro games I am usually very contemplative, quiet, calculating, thinking in layers. In Powergrid, my favorite euro, I will sit for 10 minutes just staring at the board and stacking my chips, and this is fine because we're all doing it. We're all running efficiency patterns in our head, running through those "if then" in case Brian the second property in Dusseldorg, organizing, optimizing. It's a completely different gaming experience.

So just as blockbusters are less thought provoking than artsy films, so to do ameritrash games focus on a different "experience" than euro games.

I think the analogy is very good, actually :D
M C
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BagpipeDan wrote:
Helmet Lampshade wrote:


For euro games I am usually very contemplative, quiet, calculating, thinking in layers. In Powergrid, my favorite euro, I will sit for 10 minutes just staring at the board and stacking my chips, and this is fine because we're all doing it. We're all running efficiency patterns in our head, running through those "if then" in case Brian the second property in Dusseldorg, organizing, optimizing. It's a completely different gaming experience.


I think the term we're looking for is "tactical accounting."
Kenneth Bailey
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bark40oz wrote:
is it just me, or do ameritrash games (i really hate that term) seem like they are trying to emulate videogames? the majoriy of euro games just seem more thought out and original.

Many of the games in the Ameritrash category pre-date video games.

To me, many of the Euro games seem like variations on each other. Some are well thought out and some are not.
mikoyan wrote:
[
To me, many of the Euro games seem like variations on each other. Some are well thought out and some are not.


Omigods. That has to be the most profound statement I have ever heard expressed on the Geek.
7. Board Game: Thebes [Average Rating:7.39 Overall Rank:96]
Beau Bailey
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070809
One Mechanic

"Okay so I bid in the first phase, and then I bid in the second phase. What about the third phase?"

"You bid in that one too?"

-- OR --

Lay a tile, lay a tile, lay a tile, place a meeple, lay a tile...
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Edited Tue Dec 4, 2007 9:12 pm
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Hunga Dunga
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070809
Layering mechanics - you can create a masterpiece, or a mess.
Richard van Vugt
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'I recall seeing a singular mechanic in some ameritrash games too.

Attack, roll some dice. Repeat.'

...You forgot to swear inbetween...
1
Edited Thu Dec 6, 2007 8:57 am
Timothy Pinkham
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If you want a euro with layered mechanics, try out Oltre Mare, if you can get past the boring theme. Also, try Citadels. The theme there should work for you.
Lou Seelbach
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0708
Thebes has one mechanic. Draw a tile from a bag and hope for a big number. Everything else is just icing on a turd.
Bill Barksdale
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Sounds just like that really old game with the black and white stones where all you do on your turn is place one piece. Occasionally some pieces are captured but it's rare. No depth to that one at all.
8. Board Game: Tigris & Euphrates [Average Rating:8.04 Overall Rank:7]
Beau Bailey
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070809
Low Player Conflict

Most euros are extremely passive lovefests where all the players try not to irritate their opponents. If no one is irritated at the game's end and is smugly satisfied with their mediocre enjoyment, then the game was a success and everyone can rest assured that they won. They have now all grown as individuals through their shared learning experience. This is communism.

If I can't somehow kill my opponent during the game, then the game is just not fun. I need to be able to completely upset their carefully laid plans by destroying their little powerplants or bombing the hell out of their perfectly laid out trains.
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Edited Tue Dec 4, 2007 9:23 pm
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Curt Collins
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I find that there is no game in which I can't kill my opponent.

1. Ask if anyone would like to have anything to drink.
2. Go to the kitchen.
3. Find a suitable weapon such as the pruning shears I keep in MY kitchen.
4. Calmly enter the game room and (this is important) jerk the victim AWAY from the board. You don't want it getting bloody.
5. As the victim is removed from the board proceed to send him into the afterlife while singing "hey hey hey... goodbye...."
6. Laugh with the other players
7. Take the victim to a secluded area and dispose of the body.
8. Dispose of the witnesses.

Important aside: Don't game with people you LIKE.

Mark
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bigmop wrote:
It really bothers me when I can't actively attack another player. Oh how I wish TTR would come out with a version that included trains blowing up... Maybe have it set in the middle east?


Just like real life. Get upset, blow something up. Repeat until everyone is dead or interrogated or jailed.

This is why real men and women don't play games in the first place.

Ameritashers are just sissies playing with their dolls. Euros, even be worse.
Chris Johnson
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I have to agree with this entry. Communism works well in real life, not in a board game.
Johnson!
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Kaleljorson7 wrote:
Your avatar indicates you already have.

Perfectly said! :D
Johnson!
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HappyProle wrote:
Philip Thomas wrote:
On the other hand, as the British Liberal Democrats are more leftwing than the American Democrats, his ignorance, if it was ignorance, was not important.


By almost any other Western country's standards, American Democrats are to the right of center.


Compared to Labor, oops I mean Labour, you are exactly right. Way more left. Where have all the Thatchers and Churchills gone? Could sure use em. :)
9. Board Game: Lord of the Rings [Average Rating:7.02 Overall Rank:208]
Dane Peacock
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0405060708
You can't tell one Euro from the other.

There is not enough difference in gameplay to separate the experience from one Euro to the next. Especially that Knizia guy. Played one, played em all.
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Ernesto Cabrera
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Me: "Hey let's play Lord of the Rings!"

Friends: "WOW, is that something like the movie? With blood, war, magic, adventure, life-threatening situations, dice rolling (oops!), Gandalf-killing creatures and Orcs-killing-Elves-even-though-there's-nothing-like-that-in-the-books!?!?"

Me: "Well, actually you're only drawing tiles and moving a pawn in different stages, expecting not to be eliminated by... well.. another pawn"

Friends: "Let's watch the movies, do you have the DVD?"
17
Edited Wed Dec 5, 2007 7:06 am
ocean
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0708
leave it to us americans to let our own materialism decide if we play a game or not.:surprise:
Chris Snyder
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I have to agree with you on this one. But I suppose the same can be said of many books, movies, songs, etc. There are a finite number of original ideas that exist. After that, it all starts to remind you of something else.
Ed Sherman
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040506070809
bark40oz wrote:
leave it to us americans to let our own materialism decide if we play a game or not.:surprise:


:what:
Caleb Toombs
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070809
Knizia's LoTR is the single eurogame most loved by my ameritrash friends--it's like the boundary crosser, it seems to me. I rarely find a style of games I don't like myself, but I can bring this out for most groups that I entertain.

Of course, it has its own species of raving aggro haters, but what can ya do. Makes for some lively conversation.
niels s
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Me: "Hey let's play Lord of the Rings RISK!"

Friends: "WOW, is that something like the movie? With blood, war, magic, adventure, life-threatening situations, dice rolling (oops!), Gandalf-killing creatures and Orcs-killing-Elves-even-though-there's-nothing-like-that-in-the-books!?!?"

Me: "Well, actually you're only moving little dolls around while throwing a lot of dice, trying to occupy the most important sections of the board."

Friends: "Let's watch the movies, do you have the DVD?"

And you thought that ameritrash games contained more difference? it's probably just a point of view :p

edit: stupid smileys
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Edited Wed Dec 12, 2007 3:24 pm
10. Board Game: Puerto Rico [Average Rating:8.34 Overall Rank:2]
Colonialism--Eurocentric Eurogames

Let's dominate some foreigners so we can enslave them and rob them of their natural resources and cultural treasures. No wargames, though. War is bad.
5
11. Board Game: Caylus [Average Rating:8.02 Overall Rank:10]
Sucking Up

I'm the best lickspittle! I win!

This has nothing to do with an infatuation with authority. The Germans have distanced themselves from their authoritarian past by asking their government to forbid their having swastikas.
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Edited Sun Dec 9, 2007 1:29 pm
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Ben Lott
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070809
It took me a minute, but... :)
Ian Madsen
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070809
I was quite oblivious to the whole setup, because I'm not familiar with most of these games.
Matthew Watson
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dbuel wrote:
cggritt wrote:
Why do Ameritrash banners and images seem to be associated with scantily clad women?


Something to do with heterosexuality


Hehe, sexual insecurity, more like. :)
Mark
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06070809

Great list, but the subtlety?

Don't you think you're feeding the stereotype that AT crowd is too thick to see anything more subtle than the pips on a die and death-themed minis?
Brad Redfield
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070809
That Ameri-trash banner is perfect because of the stero-typical association with Ameri-Trash board games to "tits and guns" style films/TV/games. And it does look pretty cool. goo
Edited Wed Mar 12, 2008 2:23 pm
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