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History of the Take That! Card game
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You know the type of thing. Each player has some card holdings on the table which he is trying to grow or at least preserve while at the same time playing events to destroy the holdings of others. These beer n' pretzel vehicles seem so common and throwaway that they're lost in the woodwork. On the other hand, I suspect that as a class they've earned themselves an amazing number of hours played over the years. In fact, I think one testament to their popularity is that only one game in the list lacks a photo in the database, not true for most other lists I have created.

I'd like to try to trace the history of them: where they started, how their mechanics have developed and changed and what is going on now. Probably there are too many to fit in just one list and probably I will forget some too. Maybe folks can help by adding these as comments?

For a more narrative version, please see
http://spotlightongames.com/list/takethat.html
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Posted Thu Feb 27, 2003 9:34 pm
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1. Board Game: Touring [Average Rating:5.05 Overall Rank:5190]
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Apparently this is the one that started it all, nearly a century ago now, in 1906. Should we hold a party to celebrate four years from now? It was good enough to get US patent no. 836532 on behalf of the Wallie Dorr Company, but I have no information on what may have inspired its inventor. The property was purchased by Parker Brothers and published more or less continuously, with modernizations in artwork and terminology over the years, until 1975. The "thats" of this game are rather mild, probably because players are trying to build up their holdings, the number of miles traveled, at the same time and combination with strong events would have been unworkable. Even so, the deck distribution seems to be overheavy with disasters and sometimes players spend most of their time doing nothing but waiting for the right card.
2. Board Game: Mille Bornes [Average Rating:5.69 Overall Rank:3543]
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Presumably the patent scared off any would be imitators for a long time and perhaps when it expired everyone forgot that that had happened? Well, apart from two 1927 mostly forgotten imitators which tied in to Charles Lindbergh's historic flight:
Lindy, the New Flying Game: http://boardgamegeek.com/viewitem.php3?gameid=4506
The New Lindy Flying Game: http://boardgamegeek.com/viewitem.php3?gameid=4507
Apart from, or maybe on account of, those short lived games it seems to have taken until 1954 when this one came out. The addition of the Coup Fourré concept whereby safeties could be held back added another level of interest.
3. Board Game: Nuclear War [Average Rating:6.28 Overall Rank:1015]
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This is the next one I could find, from 1965. What a bizarre choice of topic! It certainly proved popular nevertheless, or perhaps because of it? The innovations must have helped too though. Fixed holdings that only decline (for the most part) means that attacks can be that much more devastating (satisfying). The slow buildup of the attack added strategy and planning. And stealing from Mah Jongg to have the player order jump (with the anti-missile) was a good idea as well. Dice or a spinner was added to help in the damage resolution. Has been supplemented by three expansion kits.
4. Board Game: Grass [Average Rating:5.99 Overall Rank:2092]
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The 1980 game that depicts a hallucinogenic lifestyle adheres more closely to the pattern established by Touring. (Was there really nothing else in the genre in the decade and a half previous?) One twist is the Paranoia type of card that one must not be caught with at the end of the game, but which is passed around the table and so are difficult to avoid. The rules are a bit vague -- do you think maybe whoever created it was smoking something? ;)
5. Board Game: Family Business [Average Rating:6.22 Overall Rank:1129]
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Moving ahead to 1982, here was a very clever innovation, that of the creation of the very dynamic and often maddening queue of death which often takes on a life of its own. The player order jump idea was preserved as well.
William Carmichael
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10 I especially like the end game when all seems to be lost, but a special card allows a player to snatch victory out of the jaws of sure defeat. At times a player with no chance can determine the winner, which also keeps that player interested and involved in the game.
6. Board Game: Naval War [Average Rating:6.10 Overall Rank:1851]
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Arriving in the next year from Avalon Hill was a game on World War II battleships that seemed more like Nuclear War than any of the other predecessors.
7. Board Game: Enemy in Sight [Average Rating:6.26 Overall Rank:1457]
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In 1988 AH transported the system, with improvements including much better artwork, to nineteenth-century sailing vessels. Apparently it sold well because in the very next year there appeared ...
8. Board Game: Modern Naval Battles [Average Rating:6.53 Overall Rank:1236]
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... to cover the Cold War era. Featured two later expansion kits.
9. Board Game: Express [Average Rating:6.22 Overall Rank:1473]
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1990 featured a return to the idea of building up one's holdings instead of just tearing down a fixed position. As a result, the events are again relatively weak. It also added a lot of the mechanics from another seminal card game, Rummy.
10. Board Game: Car Wars: The Card Game [Average Rating:5.20 Overall Rank:5398]
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This 1991 game was more a return to the Nuclear War model.
11. Board Game: Plague & Pestilence [Average Rating:6.01 Overall Rank:2122]
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As was this vehicle set in Middle Ages.
Chris Martin
United States
scotia
New York
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this was a favorite of mine and my friends for years. its hard to get ticked when some one plays Famine on you!
12. Board Game: Formula Motor Racing [Average Rating:6.38 Overall Rank:894]
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Should this 1995 Reiner Knizia creation be in the list? Here holdings are indicated not by one's cards, but by one's position in the auto race.
13. Board Game: Honor of the Samurai [Average Rating:5.91 Overall Rank:2433]
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1996's innovation was to create two different ways to win: one to try to grab the prize right away and hope to survive all the slings and arrows of one's opponents, the other to bide one's time and creep up on it bit by bit.
14. Board Game: Lunch Money [Average Rating:5.70 Overall Rank:3735]
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Another from the same year is reminiscent of Nuclear War in its mechanics and just as dark in theme, but without the levity.
15. Board Game: Groo: the Game [Average Rating:6.19 Overall Rank:1553]
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1997 showed the maturity of the form as it won its first pop culture tie-in. A clever innovation is the set of special dice help to control what players can do to one another. Later spawned an expansion kit.

A 1998 effort that seems mostly Nuclear War inspired was Trailer Park Gods: http://67.105.64.226/viewitem.php3?gameid=1488
16. Board Game: Landlord [Average Rating:5.83 Overall Rank:2411]
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Originally known as Wucherer (Profiteer), another housing related theme. Also somewhat dark in tone.
17. Board Game: Wortelboer [Average Rating:4.11 Unranked]
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Move to 1999 to find this unusual game that seems to be in the genre although the event cards seems to have vanished entirely. Instead, players use the holdings cards to accomplish much the same result.
18. Board Game: Chez Geek [Average Rating:5.86 Overall Rank:2409]
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Another from 1999 and the topics get stranger and stranger. Special abilities conferred by the holdings cards became more important. Has had several expansions so far.
19. Board Game: Pirate's Plunder [Average Rating:4.67 Overall Rank:5262]
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The makers of Plague & Pestilence returned to the genre with a pirates game in 2000. Here the holdings can be stolen so it tends to be a matter of who can steal the treasure last and make a clean getaway.
20. Board Game: Online: Internet Card Game [Average Rating:4.52 Overall Rank:5310]
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Hasbro, by now the owners of both Touring and Milles Bornes, brought out this update on the concept in 2000.
21. Board Game: Saloon [Average Rating:4.94 Overall Rank:5196]
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2001's Wild West game about personal combat feels like Lunch Money, but with a lot more levity. Its companion game, Goldrush-City, could be considered a distant cousin to the genre.
22. Board Game: Grave Robbers From Outer Space [Average Rating:5.80 Overall Rank:3097]
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Horror and alien movies also got a treatment in 2001. Later expanded with Cannibal Pygmies in the Jungle of Doom (also standalone).
23. Board Game: Who Stole Ed's Pants? [Average Rating:5.77 Overall Rank:3155]
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This 2001 game, even more than Family Business, is about adjusting the state of the game parameters, which are owned by all the players in common.

Wyatt Earp, also 2001, is more in the Rummy vein, but as noted above, Rummy has been combined with the genre before. It's an unusual Rummy game though which permits reduction of others' holdings, even a little bit.
http://boardgamegeek.com/viewitem.php3?gameid=878
24. Board Game: Flagship: Prometheus Unchained [Average Rating:5.88 Overall Rank:2989]
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2002 saw the idea taken to outer space combat, a further re-working of the Naval War concept.
25. Board Game: Burn Rate [Average Rating:6.17 Overall Rank:1943]
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Even the dot com phenomenon has become the topic for such a game. In fact the mechanism of holdings gradually dwindling to nothing seems to work better here than anywhere previously.

There have been other games which use this concept in a wider context. James Clavell's Tai-Pan and Liberte are just two that spring to mind. But since it is just a small subsystem in those games, I do not formally include them here.

But now I am most curious whether anyone else has any games that they feel should be added here?

--Rick Heli, http://spotlightongames.com/
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12 comments [Hide]
Lexingtonian
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Great list! I like these history lists a lot. There's an 80's martial arts game from Hoyle called Grand Master that should definitely be on your list. The problem is that it's not on the 'Geek. The next time I visit my friend who has it, I'll upload it to the site.
Peter Schell
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Add Ninja Wars. It's not original but still good.
Zeus Thunderer and Victory!
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What about Star Wars: Epic Duels? That game is ALL about "take that!" True, it uses figures, maps, and a die for movement, but the cards are almost all used for dealing punishment to another player by placing hits on their pawns or forcing cards out of their hand. With some effort, I'm sure this game could be adapted so that players don't use maps or figures at all!
Chuck Kallenbach
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Great list! Nice work. I recall my first game of Milles Bornes as being a personal landmark, when I actually got to play a card *on* another player!

I just got a copy of Touring, and I'm anxious to get all the games on your list. Thanks!
Gary Heidenreich
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Just discovered this list. Amazingly, I have many of the games listed. Well, the first four and a few more.
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