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Hypermind BoardGame Night - January, 2008!!!
Chris Norwood
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This is a BIG month for the Hypermind Boardgamers!
The third Tuesday will be our one year anniversary!!!

It's really hard to believe that it was a whole year ago that I wandered in Hypermind after a particularly disappointing game experience at a rival not-so-FLGS and told Denise that we really needed to start up a regular weekly game night. Alton and Mark were there and quickly jumped in too, and the rest is history!

We've seen good times

and bad
,
excitement

and not quite as much excitement
,
moments of brilliance

and bonehead plays
.

And through it all we've become really close and played a heck of a lot of games, 367 plays of 123 different games at last count, to be exact. Right now, I'm compiling some data about our most-played and best-reviewed games, which I'll try to have ready by anniversary time. Don't worry, I'll be sure to link it all here as well.

But, even with all the reflection on the past year, we're still full-steam-ahead plowing on into 2008, and this is the Geeklist of our January gaming! So go, you little Hyperminds! Go and play!!!
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Posted On: 2008-01-06 21:31:24
Edited On: 2008-01-07 19:40:54

Chris Norwood
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If you want to read more about the year we've had, or want to follow our journey into the future, this is the place to look. This is the master list linking to all of our adventures in the world of boardgaming!
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Posted On: 2008-01-06 14:51:46
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2. Zooloretto [Average Rating:7.21 Overall Rank:164]
Chris Norwood
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Our Game of the Month! for January is Zooloretto!

Since we gave the Games Magazine Game of the Year the spot last month, we thought it was the least we could do for the esteemed SdJ champ as well. Plus, we have several copies floating around the group and there are all of the neat new expansions that have recently been released (in stores, anyway) to try out.
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Posted On: 2008-01-06 15:05:23
Edited on: 2008-01-06 15:05:50
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3. Race for the Galaxy [Average Rating:8.06 Overall Rank:11]
Chris Norwood
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January 1, 2008

Well, some of us had a grand plan to play all afternoon and evening on the first day of the year, but in the end only John and I were able arrive early for game night. After an appropriate time waiting for others, he and I launched into a two-player marathon for most of the daylight hours.

Kingdoms

We both had played our first game of Kingdoms in a four-player affair a couple of weeks ago, and were more impressed with this simple game that we expected to be. Our session was extremely close, with John taking a first round lead, me surging with a very good second round, and then us fighting tooth-and-nail in a close final round that saw me edge him out by just a few points.


Time: 30 minutes
Score: Me 316, John 302
Ratings: Me 7.5, John 8

The 2-player game is very similar to the 4-player, except that players are required to place more of their castles in order to fill the grid. It is more predictable in some ways, but the randomness of tile draws prevents it from becoming a hard-core strategic exercise. In both games so far, Kingdoms strikes me as being exactly what it should be, both in game play and weight, and it is very enjoyable.

Khet: The Laser Game

Denise recently got in a few copies of Khet: The Laser Game and opened one as a demo copy. I pulled it off the shelf and quickly taught John the basics, before kicking his butt in two straight games. I haven't had a lot of experience with the game, but apparently it was enough to give me a significant advantage in knowing how to move and position my pieces. Khet is very gimmicky, with the laser and all, but I fear that at it's core it may just be a mediocre abstract strategy game. It's still a little too early for me to tell, and the toy factor will keep me interested for at least a little while longer.


Time: 8 minutes, 10 minutes
Score: Me 2 wins, John 0 wins
Ratings: Me 7, John 6

Race for the Galaxy

Race for the Galaxy was another game that I had played only once before. I've never played San Juan either, so I felt a little lost during that game, even though I really liked how tight and well-integrated all the parts of the game felt. This time, I was able to wrap my head around game play a lot better, and the 2-player variant of playing two action cards really helped me better understand how to use them. I chose to go the military route from the beginning, while John built up to six or seven production worlds. With the help of the New Galactic Order card and being able to conquer the Rebel Homeworld, I managed to pull out another close victory!


Time: 25 minutes
Score: Me 48, John 43
Ratings: Me 8.5, John 9

Like I mentioned before, what impresses me most about Race for the Galaxy is how efficient the game is. The cards serve as almost everything, from the resources paid to play cards to the goods produced by the planets. Right now, it certainly feels like there's a lot more upside to this game, and I hope to get the chance to see if it is as upwardly mobile as I think it will be!

Taluva

Taluva is a favorite of mine, and John was away at school when it was our Game of the Month!, so he had never played before. After a quick rules explanation, I managed to play out all my towers and temples pretty quickly, and won yet another game against him.


Time: 12 minutes
Score: Me WIN, John (not win)
Ratings: Me 8, John 7

Memoir '44

With still no one else in sight, I thought we could try out a game that neither one of us was very familiar with. I've played a lot of BattleLore, but only one game of Memoir '44 before. We went through the rules together as we set up the initial scenario. After we got it all set out, I thought that we should probably at least have played a scenario that included armor, but it was too late by then. I was playing the allies, and I had to either kill a bunch of John's Germans or kill some and take a couple of bridges. John just had to defend the bridges and pick off allied infantry making a mad rush into his fortified position. Unfortunately for him, I had a card that allowed me to call in an artilery barrage that completely destroyed the center of his defense, and I rolled to a pretty easy win (completing my 2-player sweep for the afternoon).



Time: 32 minutes
Score: Me 4, John 1
Ratings: Me 7, John 4

John wasn't impressed. Frankly, I wasn't either. The lack of having any troop specificity made it all pretty boring, and the random factors of the game had a way bigger impact than any particular strategy that either of us employed. At the same time, I hope that John doesn't totally write off the game based solely on this one introductory scenario.

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Posted On: 2008-01-06 17:10:29
Edited on: 2008-01-07 07:28:49
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big fun
I've been (not so patiently) waiting for the first update of the new year. I had lots of fun... I didn't even realize that I got soundly beaten at every game we played!


:soblue:
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Yeah, I need to thank you for helping out my win percentage, John. Of course, it didn't do much good for yours...
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Chris Norwood
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Okay, that's really weird. Apparently, I'm N/A now (at least in that last post, anyway)... Aldie must have got something screwy with the new login system he put in!
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4. Citadels [Average Rating:7.38 Overall Rank:88]
Chris Norwood
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January 1, 2008 (continued)

During the game of Memoir '44, several other gamers arrived. We decided to go ahead and get in at least one play of our shiny, new Game of the Month!...

Zooloretto

Since both John and another visitor, William Boswell, had never played before, we held off on any of the expansion tiles. It was a very close game the whole way through, and everyone did a pretty good job of staying competitive. In the end, Denise pushed past Mark to get the win.


Time: 55 minutes
Score: Denise 26, Mark 24, Me 23, John 21, William ("Boz") 19
Ratings: Denise 9.5, Mark 8, Me 7.5, John 7, William ("Boz") 7.5

Easter Island

Chris and Kat got there during our game of Zooloretto, so they pulled out Easter Island to pass the time. I'm pretty sure that Chris is undefeated at this game (at game night anyway), and he kept his streak alive this time as well.


Time: 20 minutes
Score: Chris (4 left), Kat (1 left)
Ratings: Chris 9, Kat 7

Citadels

At this point, we had 7 people ready to play. We considered splitting up, but instead dove into a game of Citadels that we could all participate in. As became our usual lineup when it was Game of the Month!, we included the Witch and Wizard instead of the Assassin and Magician.


I also got one of the Dark City districts in my opening hand (the Laboratory shown above), and probably spent too much time concerned with trying to get it out and useful. Meanwhile, both Kat and Chris built up huge-mongous cities. Mark was doing a lot of whining about getting picked on and how the King never came near to his side of the table. Of course, it was a little uncanny how the King card was the first face-down card in like 6 of the first 9 turns. By the end, and despite my hard work to delay the inevitable, Kat took the victory in her first-ever game of Citadels.


Time: 77 minutes
Score: Kat 34, Chris 31, Denise 29, "Boz" 23, Me 20, John 15, Mark 13
Ratings: Kat 9, Chris 8, Denise 9, "Boz" 8.5, Me 8, John 4 (his magic number, apparently), Mark 7

The game was a little long and had an inordinate amount of downtime (as it often does with seven players, particularly when several are new or haven't played in a while), but it was still a lot of fun.

At this point in the evening, I headed home to my wonderful and significantly pregnant wife (who was ravenously waiting for her dinner). The rest of the guys (plus Chip, who had come in just after we started the Citadels game) kept at it.

Tumblin-Dice

Chip had brought his Tumblin-Dice table and already had it set up, so games were in progress as I walked out the door. They played three games back-to-back, as is the custom with these cool wooden dexterity games that Chip brings and sets up for us.

(snapped this on the way out...)

Zooloretto

Chip, Chris, and Kat must have then strong-armed others into playing another game of Zooloretto since they missed the first one of the night. This time, they apparently played with "most expansions" except for the construction tiles.


Time: 60 minutes
Score: Chip 29, Mark 27, Kat 20, Chris 16, "Boz" 14
Ratings: Chip 8, Mark 8, Kat 9, Chris 9, "Boz" 8

Well, there you have it. The first Hypermind BoardGame night of 2008! Come and join us for the second!
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Posted On: 2008-01-06 17:23:56
Edited on: 2008-01-06 21:30:07
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big fun
CITADELS!!! *shakes fist*
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5. Mr. Jack [Average Rating:7.61 Overall Rank:60]
Chris Norwood
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January 8, 2008

This week was way too short for me. I had a meeting at church and only got in a couple of games before I had to go. As always, Chris Ingersoll was there to take up my slack and fill in with the report of what I missed. So, on we go.

Mr. Jack

I got to Hypermind as soon as I could, and had Mark playing my new copy of Mr. Jack as soon as he got there. It was Mark's first time, and I've only played a couple of games myself, so we split the two games we played with the Inspector winning both. I made a couple of bonehead plays when I was the inspectors that almost gave him the game, but then he returned the favor and I won anyway.


Time: 36 minutes for 2 games
Score: Mark - 1 win, Me - 1 win
Ratings: Mark 7, Me 7

I don't know what to think about Mr. Jack yet. I like how it plays, but it is so incredibly hard to win as Jack. Hopefully it will get better as I learn more about it.

Race for the Galaxy

By then, of course, Chris was there and we pulled out my also-new copy of Race for the Galaxy. The game was new to both of them, but Chris picked it up in no time (Mark... not so much). Chris put out lots and lots of cards, but they were mostly all cheap. I had a really slow start (I was New Sparta but had no military options in my opening hand, or anytime soon), but managed to get going later. In the end, however, I had too little, too late.


Time: 32 minutes
Score: Chris 27, Me 20, Mark 14
Ratings: Chris 9, Me 8.5, Mark 8.5

I could see that ("Magic") Chris really got into this game. I like it a lot too, and hopefully it will become a staple in the group around here.

At this point, however, I unfortunately had to go, so here's Chris and his commentary on the rest of the night:

Yspahan
Vyolynce wrote:

Mark, Chip, and I got Yspahan set up, and Brett came over to fill us out at four. Just as we were ready to get underway, Brit and Carol reappeared and then quickly vanished for the night. :(

Anyway, due to various factors, there was never a good time for me to choose Camels... so I went the entire game without a single one of them; this in turn meant I was unable to construct any buildings without the "no camels" card (which I never drew). Meanwhile, Mark quickly built all of the buildings while Brett focused on filling out neighborhoods; Chip was all over the place as usual, hitting whatever play seemed best for him at the time. All I had managed to do was grab an obscene amount of gold (I had twelve coins at one point), and turned my attention towards the caravan when I couldn't fill a neighborhood. In the end, my caravan plan was able to squeak me past Chip and Mark to take the game -- although I'm sure the "turn no more than 10 Gold into Points" card that I lucked into was a factor as well. That's right: a no-camels, no-buildings Yspahan win -- who would have thought that was possible?


Time: 45 minutes
Score: Chris 66, Chip 65, Mark 63, Brett 45
Ratings: Chris 8.5, Chip 9, Mark 8, Brett 7.5

Zooloretto
Quote:
Once we learned that Brit and Carol would not be returning, we went ahead with our weekly Zooloretto session for the month. Using the same expansions as last time (everyting but construction zones, and playing a four-player game without any chimps since that way we didn't have to incorrectly refer to them as "monkies"), things got off to a crazy start as we pulled out at least six fertile animals. Then, in subsequent rounds, many of the animals that were drawn early went into hiding, wrecking many of our zoos in the process. Ultimately, Mark lucked out on some key pulls and combined with some strategic claiming of nearly-empty trucks was able to be least shafted by the cruel whims of the evil bag.


Time: 50 minutes
Score: Mark 22, Chip 19, Brett 16, Chris 14
Ratings: Mark 8.5, Chip 8, Brett 8, Chris 9

Race for the Galaxy
Quote:
While we were in the midst of keeping our zoos, John made his final appearance at Hypermind for some time... toting his copy of Race for the Galaxy. Mark and I were more than happy to go for a second play, and Chip was willing to give it a go after catching the end of our previous game, so we went right to it as soon as Brett opted to play some Magic with James and a couple of other guys who haven't featured in our Game Nights and are thus unimportant (I keed, I keed...). The short version of what happened is that, thanks to a bargain-basement Drop Ships development (-1 for selecting the phase and another -1 for having Imperial Credits), I was able to get my forces mustered after stalling early and proceeded to crush major point-scoring worlds (Rebel Base, Rebel Outpost, Alien Ship... stuff like that) with startling efficiency, finishing the game with the Research Station(? the one that gives points for Explore abilities) development that was worth another 10 points. The other guys were doing their own thing, with John initially looking for Earth worlds and Mark attempting a sort of proto-production strategy; I'm not entirely sure what Chip was trying, but he got down an early Replicating Robots development before I stopped paying attention to the rest of the table and started my sweeping conquest of the galaxy (and extermination of the rebel scum!). This game has definitley grabbed the attention of the group and I wouldn't be surprised to see it as Game of the Month! in the near future -- probably after the 6-player expansion is released (next month, I hear?).


Time: 35 minutes
Score: Chris 39, John 32, Chip 17, Mark 14
Ratings: Chris 9, John 9, Chip 7, Mark 7.5

Café International
Quote:
We finished up (as far as I know) with Chip's copy of Café International, a game that immediately grabbed us as needing a serious artistic update ("now with less suggested racism!") were it to be published today. We all grasped the rules quickly enough and went at it, with John taking an early and commanding lead. That was not to hold, however, as the bar soon began to fill up and seats became scarce. Chip placed the last tile to fill the cafe, stranding enough tiles in John's hand for him to fall from his perch and give Chip the win.


Time: 25 minutes
Score: Chip 74, Chris 59, John 59, Mark 51
Ratings: Chip 8, Chris 7.5, John 7, Mark 7.5

Next week is the big day - our ONE YEAR ANNIVERSARY!!! We're gonna have a lot of fun, so come and join us!
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Posted On: 2008-01-10 18:37:33
Edited on: 2008-01-10 18:45:04
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Chris Ingersoll
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A couple of corrections now that I have my own copy of Race for the Galaxy... I had conquered the Rebel Homeworld (the big 7/7 planet) instead of the Base (I followed that with the Outpost "since I know where they're hiding now"), and my 6-point Development was the SETI station.

Apparently the first expansion is due in "Q2 2008" (I was confusing that with "2nd month 2008"), so I guess we have to wait a couple of months before we have a 6-player Race.
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6. Happy, Happy Birthday [Average Rating:0.00 Unranked]
Chris Norwood
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