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Games that taught me some history...
Ken Agress
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So it's something of a natural, particularly if you're a wargamer - eventually you run across a game that either teaches you something directly or causes you to go out and want to learn more about a particular subject.

So here's a list of the games I've played that either taught me something, made me go learn something, or both...
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Posted Wed Mar 5, 2008 4:03 pm
1. Board Game: The Civil War [Average Rating:7.56 Overall Rank:235]
Ken Agress
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As a kid, I'd spent a good amount of time visiting ACW battlefields and sites, but they were almost exclusively on the East Coast. That led to many, many games I was interested in, but didn't do much to change a very Eastern focus on the ACW.

It wasn't until I played this game that I really came to realize how influential the Western theater was in the overall outcome of the war. That led to much reading and exploration, and a far better understanding of both what led the war to occur and how the war was actually won.

And I still love playing this one. Anyone in my area, look me up. :)
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Rick Goudeau
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Another Civil War game that interested my son was Blue vs. Gray.
The cards are a real history lesson. Where the corps and divisions were used who was the commanding officer, a thumbnail biography about the commanders, and even things like a card for 'Ole Abe' the bald eagle carried by the 8th Wisconsin. Gives some new meaning to the phrase "War Eagle".
Bill Lawson
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Just about my all time favorite war game. This game led me to a fairly good size collection of Civil War books(currently reading Shelby Foote for the umpteenth time).I'm waiting for my copy of C.S.A. Americas Civil War to come in the mail.
Ken Agress
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If you haven't read McPherson's Battle Cry of Freedom, allow me to highly recommend it. Great one volume ACW coverage with surprising detail given that his one book is about the same "weight" as one volume of Foote's series. I really enjoyed that read.
2. Board Game: Kingmaker [Average Rating:6.34 Overall Rank:931]
Ken Agress
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If ever there was a game that will teach you something, this one works on many levels. It's a fun game that requires perseverance, determination, intelligence, and an ability to roll with the punches. In particular, the last point is important as your forces scatter to the four winds when the summon cards start coming out.

The game is often somewhat chaotic, which led me to want to learn much, much more about the period. So I did. And the game seems to capture the general chaos of the period pretty well as England ripped itself apart, put itself together, and then ripped itself apart again.

This game also sparked enormous interest in the English monarchy and particularly the individuals who we either great/terrible monarchs.
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Edited Wed Mar 5, 2008 3:55 pm
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Lindsay Thomas
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I've visited all of the cities and most of the castles in this game.
Ken Agress
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I envy you.

I've managed to make it to England once, and visited some of the big spots (the Tower, Hastings) and some places on the way from London to Weymouth. Can't wait to have a chance to get back and do more exploring.
Edited Fri Mar 7, 2008 12:55 pm
nicola taruffi
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This was my first ever serious boardgame, and I was only 13 I think.
I started at this age to spend the summer in England and I visited one of the Neville's Castles and the village of RYE!
3. Board Game: Wilderness War [Average Rating:7.79 Overall Rank:162]
Ken Agress
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The politics and warfare of the pre-revolutionary period were largely a mystery to me. Partly that's due to the education I received, partly just due to lack of time and interest to go "exploring." This game piqued my interest and got me interested in the period.

It's fascinating to see how the European politics of the period worked, how England and France competed, and how this all contributed to things like the French Revolution in their own ways. The naval warfare of the period also fascinates me.

This one, I'm definitely not done learning about, and there's plenty more reading to do.
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Michael Hellyer
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Just got it -- am very much looking forward to playing it.
Ken Agress
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Among my favorite CDG's out there. Really, really works well.
4. Board Game: Credo [Average Rating:5.82 Overall Rank:3527]
Ken Agress
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I was raised Catholic, so it may seem a bit odd that I didn't really know the history of the church that I was a member of. But beyond the trite "Romans persecuted Christians until Constantine, then Christianity took over..." I really hadn't a clue about the way that the church "grew up" and came to adopt the positions that it's taken on any in a range of issues.

So while this quirky, funny game sparked me to find out exactly what the heck "Homo-semi-aryan" views were and why they were even in the running. The way that the creed was actually developed, the councils that were held, the parts of the church that won and lost, all are interesting.

Again, not done learning about this one, but there's only so much time in the day, right?
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5. Board Game: Pax Britannica [Average Rating:6.50 Overall Rank:1169]
Ken Agress
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The colonial period is one we should all understand, right? After all, it's relatively recent, it's accessible, and we really do live with the fallout from it in our present day. Yet the period was such a gloss in my history classes that this game opened my eyes to the different powers, their approaches, and the challenges that they faced.

I thought that this game really seemed to capture something, particularly with the importance of the naval side of the game for the major powers. This led me to some great books (Dreadnought by Massey, for one), a fascinating biography of Tirpitz, and a much better understanding for how the world managed to entangle itself in WWI.
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Xander Fulton
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'Dreadnought' by Massey really is a FANTASTIC book.

If you want another popular recent naval history book - more accessible, but at least as interesting - try 'Six Frigates' by Ian Toll.
Frank Cunliffe
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You may also be interested in Robert Massey's sequel Castles of Steel: Britain, Germany, and the Winning of the Great War at Sea, though its relevant games would be:

Castles of Steel
The Far Seas
The Flight of the Goeben
North Sea Campaign
War in the Falklands
6. Board Game: Britannia [Average Rating:7.35 Overall Rank:150]
Ken Agress
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I've been an Anglophile most of my life, but that doesn't mean I really knew much of anything about the real history of the nation (more properly, nations) that make up Great Britain. I came late to this game, and it started to explain some of the regional issues in Britain due to the influence of the many, many different factions that visited or invaded over the centuries.

Somehow, the Danish influence in Britain had never made it onto my radar, so I've been particularly interested in the Scandinavian connections and their impacts. But even getting a better understanding of the "native" tribes and how their traditional homes and kingdoms came to be dominated by others, and how some of those groups managed to retain some degree of independence and spirit.

A fascinating period I probably wouldn't have known much about if I'd never been exposed to this gem. And, again, if you're in the area and want to play, drop me a line.
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Chris Geggus
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Fully agree with you on this one Ken. I am a Brit, but playing this the first few times really brought home to me the interaction between all the tribes and invaders that we knew from history, but had never actually put into the applicable slots in the time-line. Suddenly it became much clearer who did what and when and how it actually impinged on British history. It also brought home how certain reputations from history were either exaggerated or grossly underestimated.

I would always like to see this game being used as part of the teaching of British history at a young age. Not for the true historians I know, but it does so readily give a first feel of what happened over those few hundred years in Britain before those nasty Normans arrived to teach us all French.
Have faith
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First game I thought of for this list
Richard Lea
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Here where I live, Yorkshire in northern England, many place names and family names are of Danish origin, for instance those ending in -by, such as Whitby, Selby etc.

Derby, (though not quite in Yorkshire) is a pretty well-known one. You won't find -by place names in southern England.
7. Board Game: SPQR [Average Rating:7.44 Overall Rank:508] [Average Rating:7.44 Overall Rank:508]
Ken Agress
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Ancient history's always fascinated me, but it's can be very hard to understand exactly how it is that the Roman legions could be so dominant or how Alexander could achieve what he did. So when I was introduced to this game, it made me take a much longer, harder look at the way the ancient armies were organized, functioned, and why it was that one nation or type of warfare came to dominate the others so completely.

So I've spent more time learning more about the actual campaigns of the period, how the different armies were organized, and why exactly they were better (or worse) than their neighbors.

This is one area where I'll probably never run out of material to read and learn, and many, many more scenarios to play out.
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8. Board Game: Empires in Arms [Average Rating:7.54 Overall Rank:220]
Ken Agress
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Another period with so much material that I'll probably never run out of things to read.

EiA sparked me for two reasons. First, I wanted to understand how it was that the different armies had come to fight and work in such different ways. Why were the Prussians so much more efficiently organized? Why was the Russian army such a mess? How was it that Charles didn't end up in command more for the Austrians?

Second, there were things about the game that just didn't add up much. For example, Turkey was such a natural French ally in this game, and I didn't recall any of that in my limited learning on the period. So I wanted to understand more about the relations and politics of the period and why it was that the political situation developed that caused the different powers to do what they did.
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Jean-Pierre Maurais
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Perfalbion wrote:

EiA sparked me for two reasons. First, I wanted to understand how it was that the different armies had come to fight and work in such different ways. Why were the Prussians so much more efficiently organized?

The Prussian were not more organized or efficient than others armies.


Jean-Pierre Maurais
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Another question:

Did you play the 1792 scenario? This is the one I prefer.
Ken Agress
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I have played the 1792 once. I need to play it some more since the dynamic is so different from the 1805 game. Russia's the "big dog" and France is in a very difficult position at the start of the game. In the first play, the rules seemed very, very biased against the French with the Guillotine, harsh penalties for surrendering unconditionally, and really not much to offset the negatives. It struck me that pounding France into the ground for force that unconditional surrender prior to Napoleon arriving was the thing to do.

But that's really just an impression I get from one play and reading the rules many times. I've friends that really love that particular scenario.
Jean-Pierre Maurais
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According to my experience, the prussian and the austrian are scared to be attaked by a large french army following a levée en masse. If the french player can well manage that threat, he can survive year 1792.
Ken Agress
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A whole lot depends on where Russia's head is at when playing the 1792 game. If Russia's interested in pummeling France to remain top dog for the game, then even the levee isn't going to have too much of an impact. And in the game I'd played, that's where Russia was, so it skewed things.

But if Russia's not in the mix against France, I think you're 100% right.
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Edited Sun Mar 9, 2008 3:27 pm
9. Board Game: Friedrich [Average Rating:7.74 Overall Rank:77]
Ken Agress
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To be honest, I really haven't had the time to do the reading I want to hear. But talk about "One against the world!" What a fascinating period of history with an incredible web of politics, military action, and economics.

I need to learn more about how it is the situation the game captures developed (I've only a basic understanding of it), how it is Prussia ended up at war with the world, and how it is that Fredrick the Great managed to handle the incredible odds against him.
Rick Goudeau
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The cards of fate have so much on them to pique ones interest.
From the trivia about Marshall Soubise dog, Fredrick's poetry, the number of children of Marie Theresa (16 I believe) to the importance of the English subsidies and the death of the Tsarina Elizabeth causing Russia to drop out of the war (her successor Peter III was a fan of things German).

See how much one game can stimulate your interest.
10. Board Game: Up Front [Average Rating:7.90 Overall Rank:60]
Ken Agress
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Tactics has never been a particularly strong suit for me. I tend to do far better with operational or strategic games than tactical. But something about this system clicked with me and I loved to play it.

What this game led me to do was learn more about how the individual soldiers in the field were trained, equipped, and operated to bring about the results that we saw writ large in WWII. What about the Germans led them to such amazing initial success without the ability to sustain it over time? Why is it that these qualities didn't win out over greater numbers and what changed (particularly on the Eastern Front) that caused the whole thing to collapse.

I'll admit that much of my education and understanding prior to learning this game and doing some reading, I had the typical American view that "We won the war." While I won't deny the impact of American entry and the incredible lift that gave to the allies, my reading's made it pretty clear - one way or another the Germans would have been in trouble once the Russians really got rolling. Maybe not the victory that we saw, but it would have been hard to see how the Germans could have effectively held off the USSR once they got their second (or third) wind.
Xander Fulton
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Quote:
While I won't deny the impact of American entry and the incredible lift that gave to the allies, my reading's made it pretty clear - one way or another the Germans would have been in trouble once the Russians really got rolling. Maybe not the victory that we saw, but it would have been hard to see how the Germans could have effectively held off the USSR once they got their second (or third) wind.


I think that's the opinion most modern (post-Cold War) historians hold of the war.

The US joining added a LOT of oomph...but we didn't win the war, nor where we outright required. Russia would have defeated Germany just fine on their own. On the other hand, without Russia, even the might of the US would not have been enough (if for no other reason than the lack of a foothold on the continent to START an invasion from - D-Day was close enough as it was, with an ENORMOUS amount of Germany's military on the opposite border).
Darrell Hanning
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Without the USSR, I believe America and Britain could still have carried the war, but probably only if Germany had been the recipient of the A-bomb, rather than Japan.
11. Board Game: Advanced Third Reich [Average Rating:6.54 Overall Rank:1087]
Ken Agress
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Again, history classes only went so far in covering the period here. When I was introduced to this game, I'd already done a bit of reading outside, but it was largely focused on the western front. Then I watched entire armies die out of supply in Russia and wondered how in the name of hell this really captured what happened in the war.

This led me to learn more about the fighting in the east, the way that the USSR was mauled and rebounded, the amazing relocation of resources that they achieved, and how the tide turned so amazingly on this part of the war.

It's possibly also one of the better demonstrations of the power of armor during the period and how it changed warfare by permitting such deep penetration and exploitation. That's led to a bit of learning on the tanks of the day, and a better understanding of how critical machines (Pzkf IV, T-34, Sherman) made each army different and good at different things.
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Bill Lawson
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I read the book "Hitler Moves East" by Paul Carell when I was 12 years old.This led from AH's Stalingrad all the way to Scorched Earth. And I'm still going strong on east front games and books.
Pour Away, Mein Host
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AH's original Third Reich was my first "real" boardgame purchase some 30 years ago. Ever since I first cracked open the box and laid out the big 4 panel map, I've been interested in learning more and more about WWII. I was never a huge fan of reading as a kid but I did read many books on that time period, primarily due to the interest sparked by this game.
Darrell Hanning
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The book that stoked me on the East Front was Guderian's Panzer Leader.
Bill Lawson
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Reading a great new East Front book-"ABSOLUTE WAR" by Chris Bellamy.Lots of new stuff has come out since the good old USSR folded in 1990.
12. Board Game: Mr. Jack Extension [Average Rating:7.54 Unranked] [Average Rating:7.54 Unranked]
David Kahnt
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Okay, I know this list is meant for wargamers... but hear me out.

When I got this expansion extension for Mr. Jack, I thought... what the heck is this jumping guy doing on the board.

So I did a little research into Jack the Ripper and found...

That there really was someone like that! Link to information.

Upon more research, yes I just don't read stuff on the internet, I have found that the Spring Heeled Jack, was indeed very real.

-DK
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13. Board Game: Attika [Average Rating:7.19 Overall Rank:160]
Greg Jones
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This game made me want to learn about the Greek city states whose identity you can take on. I'm not really sure why. While I don't agree with some people who say the game is totally abstract, there is actually nothing in the gameplay to distinguish one city state from another.

Most people know Athens has the brains and Sparta has the brawn, but I didn't know too much about Corinth or Thebes. I learned Corinth was an important trading city. I learned Thebes was a major rival of Athens. I also learned more about Sparta and Athens. I learned Sparta supported their military machine by having more extensive slavery than the other Greek city states.
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Ken Agress
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Sparta's history and power are fascinating stories.

It's also interesting to note that while we talk of Athens being the birthplace of democracy, the US governmental system borrows a great deal (in the form of checks and balances) from the Spartan system of dual kingships and decision making.

I haven't played this game, myself, but it is a fascinating area for reading.
14. Board Game: Twilight Struggle [Average Rating:8.27 Overall Rank:4]
Big Guy
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Seems like an obvious one. You learn the history of the Cold War in kind of a haphazard way, but you really want to read the card backgrounds in the back of the manual to truly understand their historical meaning.

Just remember: the Cold War was essentially a struggle to determine the fate of Germany.
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Pete Belli
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070809
The cards are educational for younger players. For us old guys they are a walk down memory lane...

Duck & Cover!
Jeff Coon
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I practically devoured the entire Cold War section on Wikipedia after the first 5 plays of this game. Then I graduated to John Lewis Gaddis and it was all over.
pete belli wrote:
The cards are educational for younger players. For us old guys they are a walk down memory lane...

Duck & Cover!


That reminded me of a great documentary: Atomic Cafe.

Some of the archival material is simply outrageous when seen from today's perspective, but I wasn't sure I should laugh. I was laughing, but also horrified in a way. It includes the original "duck and cover" educational material. Brilliantly made film...there's no narrator or additional voiceovers. Everything comes from the original archival material, but it still manages to tell a story and paint a picture of days gone by. I recommend it to everyone interested in the era.
Ken Agress
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This isn't directly on point for the period, but if you haven't read Richard Rhodes' The Making of the Atomic Bomb, it's quite a good read on exactly what it says - which, of course, lead to the Cold War.

The follow-up book her wrote (Dark Sun) is still interesting, but not as good a read on the H-Bomb.

I mentioned Blind Man's Bluff on the US sub fleet's shenanigans in a different comment to this list, and that is directly on point for the period. :)
15. Board Game: 1960: The Making of the President [Average Rating:7.86 Overall Rank:27]
Big Guy
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0809
Ok, the other one. More information than you ever wanted to know about one year in the sordid history of American politics.
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Jonah Hex - 08/06/2010. I can't wait!
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050708
EGG NIXON!! AIM AT HIS KNEE!! HIS KNEEEEE!!
Darrell Hanning
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PlayMe1 wrote:
Kennedy won the 1960 election with 303 electoral votes to Nixon's 219. Had Illinois' 27 electoral votes gone to Nixon, Kennedy still would have won the Presidency by an electoral count of 276 to 246. The legend that vote fraud in Illinois cost Nixon the election is a fallacy.


Combined with Texas, it was a swing of 51 votes, which results in a Nixon victory - 270 to 252.
Frank Cunliffe
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There are stories about the Kennedy campaign's shady conduct in the 1960 West Virginia primary. These allegations are described on pages 48-50 of
http://www.marshall.edu/etd/masters
/ponton-anthony-2004-ma.pdf.pdf.
Losing West Virginia knocked Humphrey out of the race.

In the early 1980s, the professor of my Presidential Rhetoric 1961-1969 course claimed to have investigated this. He said he was convinced that bribery of voters had taken place, but that he could not get anyone to go on the record for him.

I enjoyed that course so much that I read Theodore White's The Making of the President 1960, which I in turn enjoyed so much I read the other dozen or so books authored by White. Boy, was I ecstatic when I learned his book was being turned into a game.

As for Nixon's not challenging the general election, he personally did not do so and tried to appear statemanlike with the country's best interest at heart. In reality his supporters tried hard to have the election results overturned. See http://slate.msn.com/id/91350.
Was George Orwell an optimist?
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Interesting that almost none of the election shenanigan comments are about Nixon, one of the more unsavory characters who ever became president. I remember a campaign letter my dad received, making a big deal out of the fact that Kennedy was Catholic and how all of our presidents had been Protestant, yada yada. Hateful crap.
Ken Agress
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There were some states where it's expected that Nixon and his supporters, um, might not have played fair as well. But since Kennedy had one, they don't "need" to get much press.

But I'm sure if you dug, there'd be mud enough to go around.
16. Board Game: Bonaparte at Marengo [Average Rating:7.60 Overall Rank:165]
Ken B.
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I was so intrigued by this game and the battle that it represented that since that time I've read up on this battle considerably and also dug in to bits and pieces about Napoleon himself.

17. Board Game: The Great War 1914-1918 [Average Rating:6.46 Unranked]
Pete Belli
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My first strategic level WWI game.

In 1980 I wrote a review that appeared F&M #20. This game (along with a bit of research that I did for that article) taught me about the actual military strategy of WWI... stuff that went far beyond the typical trench stalemate/Red Baron storyline that I had learned in school.
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Ken Agress
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I've picked up a bit of "flavor" on WWI, but it's largely been from biographies about people of the time (like Churchill) and their experience during the war. I know far more about the naval war and how the navies influenced the start of the war (largely by ratcheting up tensions in Europe) than I do about the ground war.

Any good books you'd recommend?
Bill Lawson
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After playing 1914 many years ago I became interested in ww1 I first read "The Guns of August"(and later played the game of the same name which I still own).Currently have a book I'm going to read called the "German High Command at War".I have been playing "The Great War in Europe" and "1918 Imperial Germanys Last Chance" quite a bit recently.I always either buy games after reading military history books that interest me or play a game first and than read up on it.
Pete Belli
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070809
Bill mentioned The Guns Of August.

A+

You could read The Proud Tower first and then follow up with that book. Those two excellent volumes might get you off to a good start.
18. Board Game: Chaco [Average Rating:6.78 Unranked]
Andy Libera
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Most Americans (US variety) don't even know that this American war (South America variety) took place between Bolivia and Paraguay, much less that it happened in the 20th century (with TANKS and everything!!!). I put the old GDW version up because it introduced me to the war, but actually the Command version with the magazine had a lot of interesting supplemental articles in it. (Yeah, I own two games on Chaco...guess I really am a geek).
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Ken Agress
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0809
I knew the war happened, but I'll have to admit - I'm woefully ignorant of much S. American history. Have to go take a look, one of these days.
19. Board Game: Silent War [Average Rating:7.88 Overall Rank:332]
Wes Nott
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Silent War: The American Submarine Campaign Against Imperial Japan, 1941-1945.

This is a wonderful solitaire simulation of the Silent Service's battle in the Pacific. The depth of research done for this game is nothing short of amazing, though at times you can fail to notice because this research does not bog down gameplay.

Anyway, this game has definitely been giving me a feel for how tough it was in the early years of the war in the pacific for Submariners especially because of their essentialy faulty torpedoes.

Through playing this game, and doing some more reading i've begun to learn more and more about Submarine warfare during the era.

Great stuff, can't wait for the sequel in 2009.
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Ken Agress
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0809
It's a different period, but Blind Man's Bluff is a great read on the US Sub forces and their going's on during the Cold War.

Quote:
especially because of their essentialy faulty torpedoes.


You mean that torpedoes that might just turn around and come back at you are a bad thing?

Yeah - we definitely started out on the wrong foot there.

I read a good book on the sub war in the Mediterranean for WWII. I'll have to see if I can dig up the title.
20. Board Game: Downtown: Air War Over Hanoi, 1965-1972 [Average Rating:7.92 Overall Rank:371]
Wes Nott
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Downtown: The Air War Over Hanoi, 1965-1972

While I already had a general knowledge of the Vietnam War (The American War in Vietnam if you prefer) this game really helped to solidify my understanding of the use of American Air Power during that era, particularly dealing with its evolution.

Again, this game, like Silent War, is excellently research complete with suggested reading. I bought this game or the history alone, and I plan to do so for the Sequel.

The rulebook is chock full of design notes that provide a fascination insight in to what it was like to plan and execute a raid against a target in North Vietnam. Because the game models aircraft in flights you really get a feel for the weapon systems and technology of the era, which is what the designer stated he intended.

This is a quality title through and through.
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Edited Fri Mar 7, 2008 6:52 am
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21. Board Game: Civilization [Average Rating:7.58 Overall Rank:65]
J.L. Robert
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070809
There's more to Ancient History than Sumeria, Egypt, Persia, Greece and Rome. This game sparked interest in the various other cultures. Their customs, their crafts, architecture, and contributions to modern man. And, in particular, the bull-vaulting counter of the Minoans...just fascinating!
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22. Board Game: History of the World [Average Rating:7.20 Overall Rank:178]
Eugene Ko
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0809
Who knew that stuff happened in India and China before the Brits got there? :surprise: :p
Ken Agress
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0809
What are these strange names of which you speak... :)

Sadly, I actually had a conversation with someone not too long ago who thought that India was an African nation...:shake:
Pete Belli
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070809
I like this game but don't use the AH/Hasbro version cards for educational purposes... One example, they show Grant as the "leader" for the U.S.A. :shake:
Ken Agress
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0809
Isn't he on the "Military Leader" card, and isn't that appropriate for when the card comes in to play period-wise?
4 comments [Hide]
Jean-Pierre Maurais
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0506070809
It's good to see someone interested in History.
Ken Agress
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0809
Most of my gamer friends are huge history buffs, and more than a few teach history. I think it's sort of endemic to staring at a map for hours that you almost have to get curious about the period/activities in question when you're playing a game that's actually based on something that really happened.

At least, that's generally my experience. I've been an avid reader from a very young age, and would have done more than a bit on my own most likely. But gaming definitely directed my interest a bit.
I'm sure wargamers at least know about this book and a lot of them have probably read it, but just in case, I'll mention that if you want to read about the sort of military history that other books might not tell you about, try reading Geoffrey Regan's Book of Military Blunders. :D
Ken Agress
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0809
I think I both own and have read that book.

Now I gotta go look. :)
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