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Wargames with Odd or Special Units
JD Frazer
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I love chrome in wargames, but I mostly favour the kind of chrome that actually has some sort of in-game impact. This is often effected in wargames with strange or singular units that have a specific purpose. This list also includes those games that have units that have a trivial impact on the game, but adds at least a little to the game experience.

To qualify, the game's odd units should be a particular exception. For a contrary example, Divine Right, one of my favourite games, is heavily made up of "strange" units. As a result, strange becomes mundane, thus Divine Right doesn't qualify. Neither do the Fedaykin or the Sardaukar units in the brilliant game Dune because they're relatively plentiful for special units.

The ones below are the only ones I could think of off the cuff. I just know that there are dozens of wargames with the rare weird little unit amongst a tapestry of standard-category pieces. For example, I have a vague recollection of a police unit for Lichtenstein that only offered token resistance in some monster WW2 Europe game, but I can't recall exactly which one.


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Posted Fri Mar 21, 2008 6:47 am
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1. Board Game: Starship Troopers [Average Rating:6.37 Overall Rank:1040]
JD Frazer
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If you look really careful at the image you'll see the unit I'm referring to a little left and up from the centre of the countersheet. The "ST" with a silhouette of an unprotected human and the factors of 0.1.2 -- that's the Special Talent mentioned in Heinlein's novel of the same name. This unit is able to detect Arachnid tunnel construction out to a range of five spaces, if I recall correctly.

Neat unit, very vulnerable and very useful, just like in the book. The Arachnids always want to kill this unit and the Terrans really need to keep it alive.
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Robert Wesley
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:D How about having the 'articles' from "the General" magazines that provided yet some MORE kinds of 'oddball' Units? Anyone got these?
:what:
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GROGnads wrote:
:D How about having the 'articles' from "the General" magazines that provided yet some MORE kinds of 'oddball' Units? Anyone got these?
:what:


I think I might Robert, I'll have to check and see.
Bill Gates
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GROGnads wrote:
:D How about having the 'articles' from "the General" magazines that provided yet some MORE kinds of 'oddball' Units? Anyone got these?
:what:


Let's see .... there was the "Neodogs," a 0-2-3 counter that caused enemy units in the same hex to be turned face-up at the end of the Terran turn (no penalties for an accompanying Mobile Infantryman if the Neodog is eliminated, however);

"Heavy Tank," a 24-12-3 unit; "Artillery," an 18-6-2 unit with a range of 15 hexes; "Borer:" a 3-10-2 unit which could move through Bug tunnels and reopen collapsed tunnels; the "Breacher," a 0-6-2 unit which could create breaches and was basically just a heavily armored combat engineer unit; and the 3-5-4 Mobile Infantry "recruit" unit. When playing a campaign game, all WIA's and KIA's from one scenario had to be replaced by recruits for the next scenario. When a recruit attacks or is attacked for the first time, roll a die to see what combat values he uses.

These were from an article by Richard Hamblen called "Saga of the Bug War." There was another variant article that introduced more Terran tanks and Bug artillery, but I can't put my hands on it right now.
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Edited Sat Mar 22, 2008 5:25 am
Michael Evans
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I seem to remember one of the variant articles having units that were either low-flying spaceships and/or seeking missiles moving across the board at high speeds.
2. Board Game: Empire of the Rising Sun [Average Rating:6.65 Overall Rank:1881]
JD Frazer
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You can spot this unit on the countersheet at the bottom (as oriented) and to the right, just next to the Beachhead (BH) counter. It's a British 1-2 unit, with a Ghurka Kukri in the unit type box. That's the Chindit unit, and it can be used to great effect against the Japanese by cutting off supply, just like it was historically. The second time I played EotRS with the same opponent, he was so throughly exasperated by this innocuous looking little unit that he expended vast BRPs to mount a Chindit extermination campaign. He succeeded too, but at a hideous cost. At that point he didn't care, he just didn't want the damn thing flitting around Burma mucking with his plans.
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Steve Herron
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Quote:
used to great effect against the Japanese by cutting off supply


They were good in cutting off heads too.
3. Board Game: The Russian Campaign [Average Rating:7.21 Overall Rank:321]
JD Frazer
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You'll have to look very closely for this one. There's a German unit, third row from the bottom, just left of centre. It's a 2-3, and there's bird wings in the unit type box. That's a Luftwaffe Infantry unit, referred to as "Luftwaffe Field Divisions" in history texts. These were used on the Eastern front to protect airfields from the Russians, and were generally poorly trained and equipped. Certainly in the game this unit is one of the poorest that the Germans have in their OOB. It has no special abilities, but I always was amused by its inclusion.
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Robert Wesley
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:what: I'd like to KNOW if anyone were interested in the following "Alternative O.O.B." for this here: http://www.boardgamegeek.com/thread/164497
and perhaps then HAVE that professionally "printed up"? There are some additional "counters" SETS for other vintage "Wargames" that I've created, and most likely, evermore!
;)
ian morris
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davepanzer wrote:
I always use it to garrison Leningrad--


:p You managed to take Leningrad ? :p


David Heldt
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gamer72 wrote:
davepanzer wrote:
I always use it to garrison Leningrad--


:p You managed to take Leningrad ? :p



Actually about half the time. My trouble is always down south--
Nevin Ball
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Von Manstein discusses the Luftwaffe Field Divisions in his book Lost Victory. The Heer (Army) was facing severe losses on the eastern front so they requested to transfer excess Luftwaffe personnel to the Heer. Goering vigorously opposed this and convined Hitler that the Heer was not "national socialist enough" for his troops. Hitler sided with Goering so the Field Divisions were formed. They contained quality troops but were poorly led and equiped thus not prepared for the rigors of the eastern front.
Robert Madison
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WalterLai wrote:
davepanzer wrote:
I always use it to garrison Leningrad--

That is why I believe having historical unit designations does not make historical authenticity, just an illusion of it.


Isn't that the definition of "wargaming"?
4. Board Game: 1776 [Average Rating:6.39 Overall Rank:1177]
JD Frazer
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Very bottom, left hand side, you'll see four counters with an "I" in the unit type box. These are Indian tribes that fought on the side of the British. They merely add colour to the game and have no special abilities, other than being removed as casualties before the Tory Militia or British Regulars.

I had always thought that they deserved rules that allowed them to ambush the American Militia or Continental Army.
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5. Board Game: War at Sea 2 [Average Rating:6.39 Unranked] [Average Rating:6.39 Unranked]
JD Frazer
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Bottom right of the light blue units you'll find the Italian Frogmen. What a weird little thing to add to the game, but to occasional great effect. In one game of Yahtzee at Sea I managed to lose the HMS Duke of York by frogman attack, which completely changed the balance of power in the Med. Dammit.

Frogmen may seem like sort-of-limited U-boats, but I seem to remember that you could also attack ships in port with them.
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Robert Wesley
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:p NOT only that, but you have an "Italian" Aircraft Carrier, while with some additional "types" from even other Nation's will become available!
:cool:
Bill Eldard
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The Italian frogmen were the most effective weapon of the Italian Navy during WW2. Omitting them would have been a mistake.
JD Frazer
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It's interesting then that the frogmen weren't in the original War at Sea, only to appear in the expansion.
Bill Eldard
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Illiad wrote:
It's interesting then that the frogmen weren't in the original War at Sea, only to appear in the expansion.


The designer may not have figured out how to simulate them. Or maybe he wasn't aware of their daring exploits against ships in port.

They rode on 2-man underwater delivery vehicles that resembled large torpedoes, with both the man forward and the man aft having to control the steering of the vehicle. These "pigs" (as the Italian frogmen nicknamed them) got them in and out of harbors, but their weapon was actually the limpet mine.

That expansion also included units for the French and Soviet navies, among other additional units.

Despite the expansion, I was never a big fan of War At Sea, but Victory in the Pacific remains one of my favorite AH games. Maybe it's because both sides have roughly equal capabilities, while the Royal Navy and Kriegsmarine were very different from each other.
These units are included in World in Flames also. Along with the Siamese vessel Sri Ayuthia..
Let's not forget abour the British x-crafts, which effectively put the Tirpitz out of war.
6. Board Game: Freedom in the Galaxy [Average Rating:6.54 Overall Rank:1022]
JD Frazer
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Centre right of the countersheet are three Imperial (yellow) units labelled "Resolution," "Peacemaker," and "Planetary Stabilizer." These are the most powerful pieces in the game on the Imperial side. The first two, with a special gas and hypnosis rays can lock the Loyalty track for a planet's population. When one of the two are in orbit, rebellion is not possible for that planet's populace. The third sister vessel "stabilizes" a planet by causing its core to stop rotating, which causes the crust to fly off along with the civilizations on that planet. Niiiice.

As an aside, just above the three are two "Suicide Squads." These are simply units that automatically eliminate all Rebel characters in an environ. Wicked.
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4 comments [Hide]
Edited Fri Mar 21, 2008 6:59 am
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Peter Drake
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I believe to use one of these, you have to draw a card that says, "The Imperial player may commit an atrocity."

"Commander, prepare to fire ... THE FRESHMAKER!"

Nate Johnson
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I am not certain that Mentos(tm) are quite on the level of atrocity. But, I may have been desensitized by the commercials.
JD Frazer
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Menthos(tm) and Diet Coke(tm) taken together in vast quantities do indeed add up to an atrocity, to your stomach at least.

KIDS: DON'T DO THIS AT HOME!
Nothing says psycho like a baby in a tin hat.
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Illiad wrote:
Menthos(tm) and Diet Coke(tm) taken together in vast quantities do indeed add up to an atrocity, to your stomach at least.

KIDS: DON'T DO THIS AT HOME!


all i know is cherry coke all by itself caused an atrocity in my
stomach.
7. Board Game: Afrika - 2nd Edition [Average Rating:7.63 Overall Rank:542]
Brian Morris
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The camel unit. Counts as mechanized for combined arms in an attack.
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Pete Belli
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For certain isolated Foreign Legion units the camel might have an effect similar to the Jennie Wade counter shown below.

:D :D :D :D :D
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Edited Fri Mar 21, 2008 11:25 am
Mike Maloney
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:shake:
JD Frazer
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A...camel unit?

What's the attack factor from, spittle? :p
Jesse
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The attack factor is from the guys that ride the camels. They are a type of cavalry and they appear in most North Africa campaign games.
Note that camel cavalry was also seen in ancient times (for instance Command & Colors: Ancients also features camel cavalry).
Jesse
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Further reading has yielded some other interesting facts.

Firstly, Camel Cavalry is still used today. Here is a picture of some UN soldiers on camel back:



Secondly, In 1761 in the Third Battle of Panipat the Afghans actually put small swivel mounted cannons onto the back of camels and used them as mobile artillery.
( http://en.wikipedia.org/wiki/Third_battle_of_Panipat)
8. Board Game: This Hallowed Ground [Average Rating:8.07 Overall Rank:1008]
Brian Morris
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The infamous Naughty Jennie counter. If a Confederate unit moves into the space they lose a number of turns equal to the unit's strength. If Robert E Lee enters the space you roll a 6 sided dice to see if Lee dies of a heart attack!
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Pete Belli
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Horizontal refreshment. ;)

Civil War soldiers did not use the "wolf whistle" when they saw an attractive girl. The troops used a throat clearing grunt or shallow cough to recognize the presence of a fine looking woman.

I can imagine a rule requiring any brigade passing within one hex of Jennie Wade to march to the nearest creek or other water source and obtain relief for their dry throats. :D
Mike Maloney
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The second play-through of the full battle, we used 'Naughty Jennie.' My opponent, playing the Confederates, decided to give my XII a show at daybreak on July 2nd. He consolidated his lines by getting Ewell's Corps to get back in contact with the rest of the army to the west of town.

Either he misunderstood how the option worked, or just wanted to start off the day with comedy, every regiment of that Corps marched through Jennie and 'helped' with the 'bread baking.' He showed me his orders after the battle was concluded, and had specified that the Corps march west through town by way of 'Naughty Jennie.'

I think the next time this option is used, Jennie gets her own fatigue line on the Federal loss charts.
JD Frazer
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Stehlek wrote:
[...] every regiment of that Corps marched through Jennie and 'helped' with the 'bread baking.'


Good heavens. You'd think there'd be smoke rising from that hex.
Nils Ropertz
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I like clipped women...they're naughty.
John Riddles
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Nice gams, but she'd be a lot sexier with a face. When it comes to women, I pretty much consider the existence of eyes, a mouth, and a nose a requirement for attractiveness...but to each his own.
9. Board Game: Europa Universalis [Average Rating:6.60 Overall Rank:1604]
Pete Belli
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The game designer has his own counter.
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10. Board Game: The Lost Battalion: The Meuse-Argonne Offensive, 1918 [Average Rating:6.84 Unranked]
Pete Belli
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The game designer's grandfather. If he dies in battle... no game designer and no game.
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Colin Lewis
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That's hilarious. :D
Bill Eldard
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Richard Berg reportedly named a Union general counter after his psychiatrist in one of the SPI Blue & Gray games.
Joe Scoleri
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Eldard wrote:
Richard Berg reportedly named a Union general counter after his psychiatrist in one of the SPI Blue & Gray games.


That's crazy!
Albert Hernandez
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The Maverick wrote:
Eldard wrote:
Richard Berg reportedly named a Union general counter after his psychiatrist in one of the SPI Blue & Gray games.


That's crazy!


Now that's funny :D
11. Board Game: The Next War [Average Rating:7.23 Overall Rank:1417]
Bill Lawson
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The Leichtenstien unit is in the left center of this sheet.I beleave it also has a special rule that if a soviet unit is adjacent to it you role a die to see if it surrenders and the (prince or whoever) flees to his ranch in Texas or it fights to the death.
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James Hamilton
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One of my all time favourite silly rules and counters.
:D
JD Frazer
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THAT'S the one! Thank you for adding it to the list. starstarstar

(I remember reading the rules for that particular unit, and explaining it to my opponent. He stared at me like I was out of my mind, so I showed him the rules. He refused to believe it, even in black and white in front of his face.)
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Edited Fri Mar 21, 2008 8:52 pm
JD Frazer
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And here's the rule:

Rule 50.9 Liechtenstein
As soon as a Warsaw Pact land unit moves into a hex adjacent to
Liechtenstein, the NAT player rolls one die. Ona 1 or 2, Prince
Franz Josef II leaves for his 10,000-acre ranch in Texas and
Liechtenstein surrenders. on a 3, his Highness decides it is
time to start reading Das Kapital; Liechtenstein surrenders. On
a 4-6, the Prince and his militia defend their national honour
and postage stamps to the death.
Edited Fri Mar 21, 2008 8:54 pm
Pete Belli
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A classic!
Edward McEneely
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I bought the game for The Price's Own Militia.
12. Board Game: Fire in the Sky: The Great Pacific War 1941-1945 [Average Rating:7.68 Overall Rank:359]
Clark D. Rodeffer
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It's not really a unit, as such, but I chuckled when I saw the trash talk "loser" chits Fire in the Sky: The Great Pacific War 1941-1945. I suppose its use could affect the metagame.
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JD Frazer
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HA! How are these chits used? Do you just hurl them at one another when your opponent rolls whatever the equivalent is to an "Attacker Eliminated" result?
Isley
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I believe they put some of these in The Devil's Cauldron as well...I guess I'll find out soon since my credit card just got charged :)
13. Board Game: Streets Of Stalingrad 3rd Edition [Average Rating:7.60 Overall Rank:1382]
Todd Bookman
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Beware the mighty MINE DOG!!

ninja
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Mike Maloney
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One of the Stalingrad books I've read made reference to the German reaction to these pups.

"When on leave in Germany, it is not necessary to shoot the dogs. They do not explode - this feature is unique to the dogs of Russia."
Jim O'Neill (Established 1949)
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"Mein Dog."

"Did I hear you right?"

BANG!
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Edited Mon Mar 24, 2008 11:21 am
Kevin Hammond
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Dober-Mines! Sweet! Woof, woof, BOOM!!! :devil:
Lutz Pietschker
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They also featured in an ASL Annual. I seem to remember that a problem with them was that they were trained on Russian tanks (because German Tanks were not available to the trainers) and thus had a tendency to run towards the Russian tanks even in battle.
14. Board Game: Panzer Pranks [Average Rating:5.60 Unranked]
Steffan O'Sullivan
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Leftmost piece in the fourth row: an infantry unit! What's that doing in this game? Of course, the bottle of Vino in the row above it needs no explanation.
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15. Board Game: DAK2 [Average Rating:8.31 Overall Rank:504]
Ryan Powers
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10th Armata Mobile Bordello

From the rulebook:
Quote:

6.2s The Bordello. (Historically Occurred). The 10 Armata Mobile Bordello (24 women)was a unit captured at Beda Fomm. It appears here only to show the luxury with which Italian officers lived in during the initial campaign. Use any desired Mobile Bordello Rule. :-)
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Randall Bart
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Hmmm. I cannot find that symbol in APP-6A. :D
Magnus Nordlöf
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Doesn't matter... Its a universal code :-)
16. Board Game: Berlin: Red Vengeance [Average Rating:6.75 Unranked] [Average Rating:6.75 Unranked]
Wulf Corbett
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070809
There's one unusual unit in this game - top left on the pic is Adolf Hitler himself. A rather inefrfectual 6-0 leader unit..
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Paul Glenn
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The Russian Campaign has counters for both Hitler and Stalin.
JD Frazer
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IIRC those counters were part of the "Sudden Death Victory" rules for the game. If you killed the Hitler/Stalin unit, the Army Group/STAVKA unit and you captured the capital city, the game was over right then and there.

Both the Hitler and Stalin units were 1-0s, so they could only use rail to move. Their personal bodyguards I would expect made up the single fighting factor. Or maybe it was the three gazillion clerks they each had spinning the gears of government. Bureaucracy can be threatening!
Paul Glenn
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I think that was just the regular victory conditions--capture the enemy's capital and kill the leader. But that may have changed in 4th edition (which I don't have).

Illiad wrote:
IIRC those counters were part of the "Sudden Death Victory" rules for the game. If you killed the Hitler/Stalin unit, the Army Group/STAVKA unit and you captured the capital city, the game was over right then and there.

Both the Hitler and Stalin units were 1-0s, so they could only use rail to move. Their personal bodyguards I would expect made up the single fighting factor. Or maybe it was the three gazillion clerks they each had spinning the gears of government. Bureaucracy can be threatening!
Jean-Pierre Maurais
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pfglenn wrote:
I think that was just the regular victory conditions--capture the enemy's capital and kill the leader. But that may have changed in 4th edition (which I don't have).


You're right. Sudden death victory conditions are differents. Depend of secret objectives.
17. Board Game: Desert Storm: The Mother of All Battles [Average Rating:5.41 Overall Rank:4313]
Wulf Corbett
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As a war, it was a good one - quickly over. As a game it was really boring, all one sided and not much to challenge the player. So... how about adding in the Iraqi Death Ray unit, or even Godzilla himself?
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Pete Belli
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070809
Excellent!

I was looking for that Godzilla counter but I couldn't remember the name of the game. :shake:
JD Frazer
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Godzilla. Dear god that really does take the cake. Hilarious! :D
Mostly Harmless
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There is your weapon of mass destruction :)
Wulf Corbett
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Venga2 wrote:
There is your weapon of mass destruction :)

Like any good WMD, by the way, he is completely indiscriminate - you roll randomly for direction, and he fights anything he encounters to the death...
Sean Who Was Paul
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Godzilla makes me almost get this game.
Wulf Corbett
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gittes wrote:
Godzilla makes me almost get this game.

It is, unfortunately, about the only thing that makes it worth playing. Not that it's a bad game, actually it's a damn good game - but it reflects the utter one-sided nature of the original 'hot' portion of the war. There are solo rules where your goal, as the Allied Coalition, is to win without losing a single unit... There is also an optional set of rules where the Iraqi forces have the strengths they were THOUGHT to have before the bullets started flying, I haven't tried that.
18. Board Game: Air War [Average Rating:4.91 Overall Rank:5191]
Wulf Corbett
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Visible middle bottom of this pic is the one bit of frivolity in an otherwise gruellingly detailed game - the Dragon. Apparently there was a UFO in other versions too, but mine only has the Dragon.
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JD Frazer
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What factors did the dragon have? Was it more agile in the air? Did it have a cone-defined area flame weapon? :)
Wulf Corbett
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Illiad wrote:
What factors did the dragon have? Was it more agile in the air? Did it have a cone-defined area flame weapon? :)

I'm afraid the only rule I can remember is that you can fire IR seeking missiles at him the turn after he flames...
Jeff Block
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Yes, if you have the update kit (or the last version which combines the two) you get a UFO and a Dragon. Dragon has only a few movement points but can breate fire, and only an IR missile can "lock on" to a dragon the turn after it breathes.

The UFO has "inertialess" drive, so it can abruptly change directions mid-movement. Radar-guided missiles can be used against it. One of its weapons causes a fighter to depart controlled flight IIRC.

The game has a scenario for each of these units. This is the game that came to mind with this list.
Greg Costikyan
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Hah... I added the Dragon unit to the game. Isby chuckled and left it in.
David Isby
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Indeed, but Greg also had the correct defenders for NY at that time -- war-weary New Jersey Air Guard F-105s in their secondary air-air role.
He also did the UFO scenario and most of the generic (non-historic) scenarios.

Anyway, it was all over done 30 years ago.
19. Board Game: Day of the Chariot: Kadesh [Average Rating:6.16 Unranked]
ian morris
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There is a single Hittite Scout unit in this game, whose sole purpose is to find the fords across the Orontes river.


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