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Wargames with Odd or Special Units
JD Frazer
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I love chrome in wargames, but I mostly favour the kind of chrome that actually has some sort of in-game impact. This is often effected in wargames with strange or singular units that have a specific purpose. This list also includes those games that have units that have a trivial impact on the game, but adds at least a little to the game experience.

To qualify, the game's odd units should be a particular exception. For a contrary example, Divine Right, one of my favourite games, is heavily made up of "strange" units. As a result, strange becomes mundane, thus Divine Right doesn't qualify. Neither do the Fedaykin or the Sardaukar units in the brilliant game Dune because they're relatively plentiful for special units.

The ones below are the only ones I could think of off the cuff. I just know that there are dozens of wargames with the rare weird little unit amongst a tapestry of standard-category pieces. For example, I have a vague recollection of a police unit for Lichtenstein that only offered token resistance in some monster WW2 Europe game, but I can't recall exactly which one.


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Posted On: 2008-03-21 00:47:54
Edited On: 2008-03-21 00:47:38

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1. Starship Troopers [Average Rating:6.39 Overall Rank:948]
JD Frazer
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If you look really careful at the image you'll see the unit I'm referring to a little left and up from the centre of the countersheet. The "ST" with a silhouette of an unprotected human and the factors of 0.1.2 -- that's the Special Talent mentioned in Heinlein's novel of the same name. This unit is able to detect Arachnid tunnel construction out to a range of five spaces, if I recall correctly.

Neat unit, very vulnerable and very useful, just like in the book. The Arachnids always want to kill this unit and the Terrans really need to keep it alive.
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Posted On: 2008-03-19 14:59:09
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Robert Wesley
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:D How about having the 'articles' from "the General" magazines that provided yet some MORE kinds of 'oddball' Units? Anyone got these?
:what:
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Play Games - Interact - Have Fun
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GROGnads wrote:
:D How about having the 'articles' from "the General" magazines that provided yet some MORE kinds of 'oddball' Units? Anyone got these?
:what:


I think I might Robert, I'll have to check and see.
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Bill Gates
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GROGnads wrote:
:D How about having the 'articles' from "the General" magazines that provided yet some MORE kinds of 'oddball' Units? Anyone got these?
:what:


Let's see .... there was the "Neodogs," a 0-2-3 counter that caused enemy units in the same hex to be turned face-up at the end of the Terran turn (no penalties for an accompanying Mobile Infantryman if the Neodog is eliminated, however);

"Heavy Tank," a 24-12-3 unit; "Artillery," an 18-6-2 unit with a range of 15 hexes; "Borer:" a 3-10-2 unit which could move through Bug tunnels and reopen collapsed tunnels; the "Breacher," a 0-6-2 unit which could create breaches and was basically just a heavily armored combat engineer unit; and the 3-5-4 Mobile Infantry "recruit" unit. When playing a campaign game, all WIA's and KIA's from one scenario had to be replaced by recruits for the next scenario. When a recruit attacks or is attacked for the first time, roll a die to see what combat values he uses.

These were from an article by Richard Hamblen called "Saga of the Bug War." There was another variant article that introduced more Terran tanks and Bug artillery, but I can't put my hands on it right now.
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Michael Evans
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I seem to remember one of the variant articles having units that were either low-flying spaceships and/or seeking missiles moving across the board at high speeds.
2. Empire of the Rising Sun [Average Rating:6.62 Overall Rank:1860]
JD Frazer
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You can spot this unit on the countersheet at the bottom (as oriented) and to the right, just next to the Beachhead (BH) counter. It's a British 1-2 unit, with a Ghurka Kukri in the unit type box. That's the Chindit unit, and it can be used to great effect against the Japanese by cutting off supply, just like it was historically. The second time I played EotRS with the same opponent, he was so throughly exasperated by this innocuous looking little unit that he expended vast BRPs to mount a Chindit extermination campaign. He succeeded too, but at a hideous cost. At that point he didn't care, he just didn't want the damn thing flitting around Burma mucking with his plans.
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Posted On: 2008-03-19 15:08:06
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Steve Herron
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Quote:
used to great effect against the Japanese by cutting off supply


They were good in cutting off heads too.
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3. Russian Campaign, The [Average Rating:7.21 Overall Rank:315]
JD Frazer
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You'll have to look very closely for this one. There's a German unit, third row from the bottom, just left of centre. It's a 2-3, and there's bird wings in the unit type box. That's a Luftwaffe Infantry unit, referred to as "Luftwaffe Field Divisions" in history texts. These were used on the Eastern front to protect airfields from the Russians, and were generally poorly trained and equipped. Certainly in the game this unit is one of the poorest that the Germans have in their OOB. It has no special abilities, but I always was amused by its inclusion.
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Posted On: 2008-03-19 15:24:03
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Robert Wesley
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:what: I'd like to KNOW if anyone were interested in the following "Alternative O.O.B." for this here: http://www.boardgamegeek.com/thread/164497
and perhaps then HAVE that professionally "printed up"? There are some additional "counters" SETS for other vintage "Wargames" that I've created, and most likely, evermore!
;)
Paul Glenn
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My understanding is that these types of units became increasingly common as the war went on 'cause Goerring was able to siphon resources to the Luftwaffe and build these as part of his personal empire. There weren't many of 'em, but they were there.
JD Frazer
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Goering also desperately needed them. I recall reading about how all of the regular Wehrmacht were so busy protecting themselves and fighting their own battles that there was no way they were going to help with airfield security. And forget even asking the SS. They had a multitude of problems to contend with on the Osterfront.

That they were among the worst of the German units on the most brutal front of the war in Europe is fairly indicative of Goering's leadership abilities, or lack thereof. He should've stuck to flying planes.
JD Frazer
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Robert, that's a really nice alternate OOB! I haven't plated TRC in over a decade, but I'm a bit tempted to bring that old chestnut out of the closet now that I've seen what you've done for the game.

How different does the game play with the new orders?
David Heldt
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I always use it to garrison Leningrad--
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Bill Eldard
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Illiad wrote:
Goering also desperately needed them. . . That they were among the worst of the German units on the most brutal front of the war in Europe is fairly indicative of Goering's leadership abilities, or lack thereof. He should've stuck to flying planes.


The Luftwaffe was Goering's personal empire within the Third Reich. The field division may have nominally been formed to secure airfields, but they were also Goering's way of retaining Luftwaffe personnel endstrength in the face of mounting aircraft losses. With fantasies of rebuilding the Luftwaffe whenever times got better for Germany, he wanted to hang on to epxerienced technicians and aircrew. With fewer and fewer aircraft to man and service, the Wehrmacht could've logically retrained Luftwaffe personnel and the recruits destined for the Luftwaffe, for Army service. But as a Hitler crony, Goering had more leverage. Since the fallschirmjaeger (parachute) units were part of the Luftwaffe vice army, it wasn't a great leap to form LW field divisions. By 1943, the Luftwaffe would also field the Hermann Goering Panzer Division -- a very odd unit for an air force.

Both Himmler (with his Waffen SS) and Goering (with his ground divisions) would field their own armies, operating alongside and eventually intergrated with the German Army. The Kriegsmarine (navy), in a similar situation as the Luftwaffe by the last year of the war, would form naval infantry divisions.
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Jean-Pierre Maurais
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05060708
Partisan counters are also special in the game. They cut supply and rail mouvement.
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