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Wargames with Odd or Special Units
JD Frazer
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I love chrome in wargames, but I mostly favour the kind of chrome that actually has some sort of in-game impact. This is often effected in wargames with strange or singular units that have a specific purpose. This list also includes those games that have units that have a trivial impact on the game, but adds at least a little to the game experience.

To qualify, the game's odd units should be a particular exception. For a contrary example, Divine Right, one of my favourite games, is heavily made up of "strange" units. As a result, strange becomes mundane, thus Divine Right doesn't qualify. Neither do the Fedaykin or the Sardaukar units in the brilliant game Dune because they're relatively plentiful for special units.

The ones below are the only ones I could think of off the cuff. I just know that there are dozens of wargames with the rare weird little unit amongst a tapestry of standard-category pieces. For example, I have a vague recollection of a police unit for Lichtenstein that only offered token resistance in some monster WW2 Europe game, but I can't recall exactly which one.


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1. Board Game: Starship Troopers [Average Rating:6.40 Overall Rank:1369]
JD Frazer
Canada
Vancouver
British Columbia
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If you look really careful at the image you'll see the unit I'm referring to a little left and up from the centre of the countersheet. The "ST" with a silhouette of an unprotected human and the factors of 0.1.2 -- that's the Special Talent mentioned in Heinlein's novel of the same name. This unit is able to detect Arachnid tunnel construction out to a range of five spaces, if I recall correctly.

Neat unit, very vulnerable and very useful, just like in the book. The Arachnids always want to kill this unit and the Terrans really need to keep it alive.
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Robert Wesley
Nepal
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Washington
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How about having the 'articles' from "the General" magazines that provided yet some MORE kinds of 'oddball' Units? Anyone got these?
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  • Posted Fri Mar 21, 2008 8:40 am
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Play Games - Interact - Have Fun!
United States

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GROGnads wrote:
How about having the 'articles' from "the General" magazines that provided yet some MORE kinds of 'oddball' Units? Anyone got these?


I think I might Robert, I'll have to check and see.
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  • Posted Fri Mar 21, 2008 6:37 pm
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Bill Gates
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Maryland
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GROGnads wrote:
How about having the 'articles' from "the General" magazines that provided yet some MORE kinds of 'oddball' Units? Anyone got these?


Let's see .... there was the "Neodogs," a 0-2-3 counter that caused enemy units in the same hex to be turned face-up at the end of the Terran turn (no penalties for an accompanying Mobile Infantryman if the Neodog is eliminated, however);

"Heavy Tank," a 24-12-3 unit; "Artillery," an 18-6-2 unit with a range of 15 hexes; "Borer:" a 3-10-2 unit which could move through Bug tunnels and reopen collapsed tunnels; the "Breacher," a 0-6-2 unit which could create breaches and was basically just a heavily armored combat engineer unit; and the 3-5-4 Mobile Infantry "recruit" unit. When playing a campaign game, all WIA's and KIA's from one scenario had to be replaced by recruits for the next scenario. When a recruit attacks or is attacked for the first time, roll a die to see what combat values he uses.

These were from an article by Richard Hamblen called "Saga of the Bug War." There was another variant article that introduced more Terran tanks and Bug artillery, but I can't put my hands on it right now.
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  • Edited Sat Mar 22, 2008 5:25 am
  • Posted Sat Mar 22, 2008 2:55 am
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Michael Evans
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Nobleton
Ontario
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I seem to remember one of the variant articles having units that were either low-flying spaceships and/or seeking missiles moving across the board at high speeds.
 
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  • Posted Tue Jun 10, 2008 10:07 am
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2. Board Game: Empire of the Rising Sun [Average Rating:6.60 Overall Rank:2672]
JD Frazer
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You can spot this unit on the countersheet at the bottom (as oriented) and to the right, just next to the Beachhead (BH) counter. It's a British 1-2 unit, with a Ghurka Kukri in the unit type box. That's the Chindit unit, and it can be used to great effect against the Japanese by cutting off supply, just like it was historically. The second time I played EotRS with the same opponent, he was so throughly exasperated by this innocuous looking little unit that he expended vast BRPs to mount a Chindit extermination campaign. He succeeded too, but at a hideous cost. At that point he didn't care, he just didn't want the damn thing flitting around Burma mucking with his plans.
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Steve Herron
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Johnson City
Tennessee
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Quote:
used to great effect against the Japanese by cutting off supply


They were good in cutting off heads too.
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  • Posted Sat Mar 22, 2008 7:36 pm
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3. Board Game: The Russian Campaign [Average Rating:7.13 Overall Rank:485]
JD Frazer
Canada
Vancouver
British Columbia
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You'll have to look very closely for this one. There's a German unit, third row from the bottom, just left of centre. It's a 2-3, and there's bird wings in the unit type box. That's a Luftwaffe Infantry unit, referred to as "Luftwaffe Field Divisions" in history texts. These were used on the Eastern front to protect airfields from the Russians, and were generally poorly trained and equipped. Certainly in the game this unit is one of the poorest that the Germans have in their OOB. It has no special abilities, but I always was amused by its inclusion.
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Robert Wesley
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I'd like to KNOW if anyone were interested in the following "Alternative O.O.B." for this here: http://www.boardgamegeek.com/thread/164497
and perhaps then HAVE that professionally "printed up"? There are some additional "counters" SETS for other vintage "Wargames" that I've created, and most likely, evermore!
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  • Posted Fri Mar 21, 2008 8:45 am
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Nevin Ball
United States
Dallas
Texas
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Von Manstein discusses the Luftwaffe Field Divisions in his book Lost Victory. The Heer (Army) was facing severe losses on the eastern front so they requested to transfer excess Luftwaffe personnel to the Heer. Goering vigorously opposed this and convined Hitler that the Heer was not "national socialist enough" for his troops. Hitler sided with Goering so the Field Divisions were formed. They contained quality troops but were poorly led and equiped thus not prepared for the rigors of the eastern front.
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  • Posted Mon Mar 24, 2008 7:24 pm
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Robert Madison
United States
Milwaukee
Wisconsin
WalterLai wrote:
davepanzer wrote:
I always use it to garrison Leningrad--

That is why I believe having historical unit designations does not make historical authenticity, just an illusion of it.


Isn't that the definition of "wargaming"?
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  • Posted Sat Apr 12, 2008 4:45 am
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Wendell
Spain
Arlington
Virginia
All the little chicks with crimson lips, go...
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Fortress Europa also had several Luftwaffe-designated units that were just rather weak infantry, no other abilities.
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  • Posted Sat Sep 5, 2009 9:25 pm
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Roberto Volpi
Italy

In TRC the most "odd counters" are certaily those of Hitler and Stalin. They just go across the map by train and are eliminated "if unable to retreat"
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  • Posted Thu Dec 29, 2011 6:09 pm
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4. Board Game: 1776 [Average Rating:6.33 Overall Rank:1592]
JD Frazer
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Vancouver
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Very bottom, left hand side, you'll see four counters with an "I" in the unit type box. These are Indian tribes that fought on the side of the British. They merely add colour to the game and have no special abilities, other than being removed as casualties before the Tory Militia or British Regulars.

I had always thought that they deserved rules that allowed them to ambush the American Militia or Continental Army.
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Jamie Graham
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Philadelphia
Pennsylvania
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The variants that have been put out for 1776 give Indian units- and militia who are led by partisan leaders- to try to retreat before combat. Also,they bump up the Indian units MPs to 10 from 8 and give the American player a chance to get an Indian unit of their own.

These variants add several other special units- British elite units that move faster like the Grenadiers or the Light Infantry and American units like Glover's Ass who help move troops across rivers, etc.
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  • Posted Sat Feb 13, 2010 12:44 am
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5. Board Game: War at Sea 2 [Average Rating:6.38 Unranked] [Average Rating:6.38 Unranked]
JD Frazer
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Vancouver
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Bottom right of the light blue units you'll find the Italian Frogmen. What a weird little thing to add to the game, but to occasional great effect. In one game of Yahtzee at Sea I managed to lose the HMS Duke of York by frogman attack, which completely changed the balance of power in the Med. Dammit.

Frogmen may seem like sort-of-limited U-boats, but I seem to remember that you could also attack ships in port with them.
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Robert Wesley
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NOT only that, but you have an "Italian" Aircraft Carrier, while with some additional "types" from even other Nation's will become available!
cool
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  • Posted Fri Mar 21, 2008 8:49 am
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Bill Eldard
United States
Burke
Virginia
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The Italian frogmen were the most effective weapon of the Italian Navy during WW2. Omitting them would have been a mistake.
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  • Posted Sat Mar 22, 2008 6:10 pm
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JD Frazer
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It's interesting then that the frogmen weren't in the original War at Sea, only to appear in the expansion.
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  • Posted Sat Mar 22, 2008 8:51 pm
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Bill Eldard
United States
Burke
Virginia
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Illiad wrote:
It's interesting then that the frogmen weren't in the original War at Sea, only to appear in the expansion.


The designer may not have figured out how to simulate them. Or maybe he wasn't aware of their daring exploits against ships in port.

They rode on 2-man underwater delivery vehicles that resembled large torpedoes, with both the man forward and the man aft having to control the steering of the vehicle. These "pigs" (as the Italian frogmen nicknamed them) got them in and out of harbors, but their weapon was actually the limpet mine.

That expansion also included units for the French and Soviet navies, among other additional units.

Despite the expansion, I was never a big fan of War At Sea, but Victory in the Pacific remains one of my favorite AH games. Maybe it's because both sides have roughly equal capabilities, while the Royal Navy and Kriegsmarine were very different from each other.
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  • Posted Sun Mar 23, 2008 12:08 am
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Let's not forget abour the British x-crafts, which effectively put the Tirpitz out of war.
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  • Posted Sun Mar 23, 2008 3:35 am
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6. Board Game: Freedom in the Galaxy [Average Rating:6.62 Overall Rank:1353]
JD Frazer
Canada
Vancouver
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Centre right of the countersheet are three Imperial (yellow) units labelled "Resolution," "Peacemaker," and "Planetary Stabilizer." These are the most powerful pieces in the game on the Imperial side. The first two, with a special gas and hypnosis rays can lock the Loyalty track for a planet's population. When one of the two are in orbit, rebellion is not possible for that planet's populace. The third sister vessel "stabilizes" a planet by causing its core to stop rotating, which causes the crust to fly off along with the civilizations on that planet. Niiiice.

As an aside, just above the three are two "Suicide Squads." These are simply units that automatically eliminate all Rebel characters in an environ. Wicked.
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Peter Drake
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Portland
Oregon
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I believe to use one of these, you have to draw a card that says, "The Imperial player may commit an atrocity."

"Commander, prepare to fire ... THE FRESHMAKER!"

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  • Posted Fri Mar 21, 2008 10:21 pm
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Nate Johnson
United States
Vernon Hills
Illinois
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I am not certain that Mentos(tm) are quite on the level of atrocity. But, I may have been desensitized by the commercials.
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  • Posted Sat Mar 22, 2008 3:05 pm
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JD Frazer
Canada
Vancouver
British Columbia
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Menthos(tm) and Diet Coke(tm) taken together in vast quantities do indeed add up to an atrocity, to your stomach at least.

KIDS: DON'T DO THIS AT HOME!
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  • Posted Sun Mar 23, 2008 12:23 am
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nothing but static
New Zealand
Unspecified
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Illiad wrote:
Menthos(tm) and Diet Coke(tm) taken together in vast quantities do indeed add up to an atrocity, to your stomach at least.

KIDS: DON'T DO THIS AT HOME!


all i know is cherry coke all by itself caused an atrocity in my
stomach.
 
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  • Posted Tue Mar 25, 2008 4:31 am
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7. Board Game: Afrika (second edition) [Average Rating:7.56 Overall Rank:780]
Brian Morris
United States
Raytown
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2nd, 6th & 7th Wisconsin, 19th Indiana, 24th Michigan
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The camel unit. Counts as mechanized for combined arms in an attack.
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Pete Belli
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For certain isolated Foreign Legion units the camel might have an effect similar to the Jennie Wade counter shown below.

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  • Edited Fri Mar 21, 2008 11:25 am
  • Posted Fri Mar 21, 2008 11:25 am
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Mike Maloney
United States
Fort Mohave
Arizona
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shake
 
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  • Posted Fri Mar 21, 2008 4:32 pm
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JD Frazer
Canada
Vancouver
British Columbia
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A...camel unit?

What's the attack factor from, spittle?
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  • Posted Fri Mar 21, 2008 8:50 pm
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Jesse
Australia

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The attack factor is from the guys that ride the camels. They are a type of cavalry and they appear in most North Africa campaign games.
Note that camel cavalry was also seen in ancient times (for instance Command & Colors: Ancients also features camel cavalry).
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  • Posted Fri Mar 21, 2008 10:03 pm
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Jesse
Australia

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Further reading has yielded some other interesting facts.

Firstly, Camel Cavalry is still used today. Here is a picture of some UN soldiers on camel back:



Secondly, In 1761 in the Third Battle of Panipat the Afghans actually put small swivel mounted cannons onto the back of camels and used them as mobile artillery.
( http://en.wikipedia.org/wiki/Third_battle_of_Panipat)
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  • Posted Tue Mar 25, 2008 5:37 am
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United States
Fall River
Massachusetts
This is how I spent my supporter bonus Geek Gold. With more support I could have had both Over Texts.
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The US Armay experimented with camels in the desert Southwest in 1855 to around the start of the Civil War. http://en.wikipedia.org/wiki/US_Camel_Corps
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  • Posted Mon Sep 7, 2009 12:51 am
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8. Board Game: This Hallowed Ground [Average Rating:8.10 Overall Rank:1519]
 
Brian Morris
United States
Raytown
Missouri
2nd, 6th & 7th Wisconsin, 19th Indiana, 24th Michigan
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The infamous Naughty Jennie counter. If a Confederate unit moves into the space they lose a number of turns equal to the unit's strength. If Robert E Lee enters the space you roll a 6 sided dice to see if Lee dies of a heart attack!
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Pete Belli
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Horizontal refreshment.

Civil War soldiers did not use the "wolf whistle" when they saw an attractive girl. The troops used a throat clearing grunt or shallow cough to recognize the presence of a fine looking woman.

I can imagine a rule requiring any brigade passing within one hex of Jennie Wade to march to the nearest creek or other water source and obtain relief for their dry throats.
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  • Posted Fri Mar 21, 2008 11:22 am
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Mike Maloney
United States
Fort Mohave
Arizona
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The second play-through of the full battle, we used 'Naughty Jennie.' My opponent, playing the Confederates, decided to give my XII a show at daybreak on July 2nd. He consolidated his lines by getting Ewell's Corps to get back in contact with the rest of the army to the west of town.

Either he misunderstood how the option worked, or just wanted to start off the day with comedy, every regiment of that Corps marched through Jennie and 'helped' with the 'bread baking.' He showed me his orders after the battle was concluded, and had specified that the Corps march west through town by way of 'Naughty Jennie.'

I think the next time this option is used, Jennie gets her own fatigue line on the Federal loss charts.
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  • Posted Sat Mar 22, 2008 4:13 pm
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JD Frazer
Canada
Vancouver
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Stehlek wrote:
[...] every regiment of that Corps marched through Jennie and 'helped' with the 'bread baking.'


Good heavens. You'd think there'd be smoke rising from that hex.
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  • Posted Sat Mar 22, 2008 8:53 pm
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Nils Ropertz
Germany
Aachen
Nordrhein Westfalen
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I like clipped women...they're naughty.
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  • Posted Sun Mar 23, 2008 10:51 am
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John Riddles
United States
Ames
Iowa
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Nice gams, but she'd be a lot sexier with a face. When it comes to women, I pretty much consider the existence of eyes, a mouth, and a nose a requirement for attractiveness...but to each his own.
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  • Posted Sat May 3, 2008 5:01 am
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9. Board Game: Europa Universalis [Average Rating:6.70 Overall Rank:2012]
Pete Belli
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The game designer has his own counter.
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10. Board Game: The Lost Battalion: The Meuse-Argonne Offensive, 1918 [Average Rating:7.00 Unranked]
Pete Belli
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Florida
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The game designer's grandfather. If he dies in battle... no game designer and no game.
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Colin Lewis
United States
West Jordan
Utah
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That's hilarious.
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  • Posted Fri Mar 21, 2008 3:23 pm
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Bill Eldard
United States
Burke
Virginia
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Richard Berg reportedly named a Union general counter after his psychiatrist in one of the SPI Blue & Gray games.
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  • Posted Sat Mar 22, 2008 6:13 pm
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THE MAVERICK
Afghanistan
(Currently far from) Herald
California
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Eldard wrote:
Richard Berg reportedly named a Union general counter after his psychiatrist in one of the SPI Blue & Gray games.


That's crazy!
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  • Posted Sun Jun 7, 2009 2:02 pm
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Albert Hernandez
United States
Greenville
South Carolina
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The Maverick wrote:
Eldard wrote:
Richard Berg reportedly named a Union general counter after his psychiatrist in one of the SPI Blue & Gray games.


That's crazy!


Now that's funny
 
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  • Posted Sun Jun 7, 2009 2:53 pm
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Walter Clayton
United States
Savannah
Georgia
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Eldard wrote:
Richard Berg reportedly named a Union general counter after his psychiatrist in one of the SPI Blue & Gray games.


Might that be General 'Couch'?
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  • Posted Fri Jul 17, 2009 1:55 am
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Adam Siler
United States
McKinney
Texas
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Eldard wrote:
Richard Berg reportedly named a Union general counter after his psychiatrist in one of the SPI Blue & Gray games.


He did the same thing as this with the same rule (officer dies, no game) for his ancestor in the Pea Ridge game
 
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  • Posted Sat Jul 17, 2010 12:29 am
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11. Board Game: The Next War [Average Rating:7.37 Overall Rank:1891]
4.0 Rules
United States
Rutland
Vermont
Drop the dice and step away from the table!
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Move along, nothing to see here!
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The Leichtenstien unit is in the left center of this sheet.I believe it also has a special rule that if a soviet unit is adjacent to it you role a die to see if it surrenders and the (prince or whoever) flees to his ranch in Texas or it fights to the death.
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James Hamilton
United Kingdom
Stockport
Cheshire
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One of my all time favourite silly rules and counters.
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  • Posted Fri Mar 21, 2008 5:51 pm
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JD Frazer
Canada
Vancouver
British Columbia
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THAT'S the one! Thank you for adding it to the list.

(I remember reading the rules for that particular unit, and explaining it to my opponent. He stared at me like I was out of my mind, so I showed him the rules. He refused to believe it, even in black and white in front of his face.)
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  • Edited Fri Mar 21, 2008 8:52 pm
  • Posted Fri Mar 21, 2008 8:51 pm
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JD Frazer
Canada
Vancouver
British Columbia
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And here's the rule:

Rule 50.9 Liechtenstein
As soon as a Warsaw Pact land unit moves into a hex adjacent to
Liechtenstein, the NAT player rolls one die. Ona 1 or 2, Prince
Franz Josef II leaves for his 10,000-acre ranch in Texas and
Liechtenstein surrenders. on a 3, his Highness decides it is
time to start reading Das Kapital; Liechtenstein surrenders. On
a 4-6, the Prince and his militia defend their national honour
and postage stamps to the death.
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  • Edited Fri Mar 21, 2008 8:54 pm
  • Posted Fri Mar 21, 2008 8:54 pm
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Pete Belli
United States

Florida
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A classic!
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  • Posted Fri Mar 21, 2008 9:55 pm
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Edward McEneely
United States
Lake Forest
Illinois
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I bought the game for The Price's Own Militia.
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  • Posted Tue Mar 25, 2008 1:43 am
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12. Board Game: Fire in the Sky: The Great Pacific War 1941-1945 [Average Rating:7.50 Overall Rank:684]
Clark D. Rodeffer
United States
Ann Arbor
Michigan
designer
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It's not really a unit, as such, but I chuckled when I saw the trash talk "loser" chits Fire in the Sky: The Great Pacific War 1941-1945. I suppose its use could affect the metagame.
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JD Frazer
Canada
Vancouver
British Columbia
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HA! How are these chits used? Do you just hurl them at one another when your opponent rolls whatever the equivalent is to an "Attacker Eliminated" result?
 
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  • Posted Fri Mar 21, 2008 8:56 pm
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Isley
United States
Lawrence
Kansas
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I believe they put some of these in The Devil's Cauldron as well...I guess I'll find out soon since my credit card just got charged
 
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  • Posted Sun Mar 23, 2008 12:24 am
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13. Board Game: Streets of Stalingrad (third edition) [Average Rating:7.58 Overall Rank:1749]
 
Todd Bookman
United States
Lancaster
Pennsylvania
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Beware the mighty MINE DOG!!

ninja
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Mike Maloney
United States
Fort Mohave
Arizona
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One of the Stalingrad books I've read made reference to the German reaction to these pups.

"When on leave in Germany, it is not necessary to shoot the dogs. They do not explode - this feature is unique to the dogs of Russia."
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  • Posted Sat Mar 22, 2008 4:18 pm
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Jim O'Neill (Established 1949)
Scotland
Motherwell
I aten't dead yet...
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"Mein Dog."

"Did I hear you right?"

BANG!
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  • Edited Mon Mar 24, 2008 11:21 am
  • Posted Mon Mar 24, 2008 11:21 am
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Kevin Hammond
United States
Seattle
Washington
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Dober-Mines! Sweet! Woof, woof, BOOM!!! devil
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  • Posted Tue Jul 8, 2008 11:17 pm
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Lutz Pietschker
Germany
Berlin
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They also featured in an ASL Annual. I seem to remember that a problem with them was that they were trained on Russian tanks (because German Tanks were not available to the trainers) and thus had a tendency to run towards the Russian tanks even in battle.
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  • Posted Mon Aug 25, 2008 7:12 pm
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14. Board Game: Panzer Pranks [Average Rating:5.50 Overall Rank:6108]
Steffan O'Sullivan
United States
Plymouth
NH
"There is one really important thing I must write which I have forgotten." (The final sentence in Henry Darger's Autobiograpy.)
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Leftmost piece in the fourth row: an infantry unit! What's that doing in this game? Of course, the bottle of Vino in the row above it needs no explanation.
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15. Board Game: DAK2 [Average Rating:8.28 Overall Rank:805]
 
Ryan Powers
United States
Marble
Minnesota
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10th Armata Mobile Bordello

From the rulebook:
Quote:

6.2s The Bordello. (Historically Occurred). The 10 Armata Mobile Bordello (24 women)was a unit captured at Beda Fomm. It appears here only to show the luxury with which Italian officers lived in during the initial campaign. Use any desired Mobile Bordello Rule. :-)
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Randall Bart
United States
Granada Hills
California
designer
I love you
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David asked Don to draw this pretty picture of me
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Hmmm. I cannot find that symbol in APP-6A.
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  • Posted Sat Mar 22, 2008 10:31 pm
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Magnus Nordlöf
Sweden
SPANGA
designer
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Doesn't matter... Its a universal code :-)
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  • Posted Thu Dec 18, 2008 7:15 pm
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Geir Aalberg
Norway
Oslo
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Since some humourless zealot seem to have deleted it, here is a reprise:
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  • Posted Thu Nov 10, 2011 9:36 pm
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16. Board Game: Berlin: Red Vengeance [Average Rating:7.06 Unranked] [Average Rating:7.06 Unranked]
Wulf Corbett
Scotland
Shotts
Lanarkshire
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There's one unusual unit in this game - top left on the pic is Adolf Hitler himself. A rather inefrfectual 6-0 leader unit..
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Paul Glenn
United States
Wheaton
Maryland
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The Russian Campaign has counters for both Hitler and Stalin.
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  • Posted Fri Mar 21, 2008 9:11 pm
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JD Frazer
Canada
Vancouver
British Columbia
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IIRC those counters were part of the "Sudden Death Victory" rules for the game. If you killed the Hitler/Stalin unit, the Army Group/STAVKA unit and you captured the capital city, the game was over right then and there.

Both the Hitler and Stalin units were 1-0s, so they could only use rail to move. Their personal bodyguards I would expect made up the single fighting factor. Or maybe it was the three gazillion clerks they each had spinning the gears of government. Bureaucracy can be threatening!
 
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  • Posted Sat Mar 22, 2008 1:13 am
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Paul Glenn
United States
Wheaton
Maryland
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I think that was just the regular victory conditions--capture the enemy's capital and kill the leader. But that may have changed in 4th edition (which I don't have).

Illiad wrote:
IIRC those counters were part of the "Sudden Death Victory" rules for the game. If you killed the Hitler/Stalin unit, the Army Group/STAVKA unit and you captured the capital city, the game was over right then and there.

Both the Hitler and Stalin units were 1-0s, so they could only use rail to move. Their personal bodyguards I would expect made up the single fighting factor. Or maybe it was the three gazillion clerks they each had spinning the gears of government. Bureaucracy can be threatening!
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  • Posted Sun Mar 23, 2008 3:23 am
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Jean-Pierre Maurais
Canada
Quebec city
Quebec
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pfglenn wrote:
I think that was just the regular victory conditions--capture the enemy's capital and kill the leader. But that may have changed in 4th edition (which I don't have).


You're right. Sudden death victory conditions are differents. Depend of secret objectives.
 
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  • Posted Mon Mar 24, 2008 5:42 pm
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17. Board Game: Desert Storm: The Mother of All Battles [Average Rating:5.56 Overall Rank:6173]
Wulf Corbett
Scotland
Shotts
Lanarkshire
designer
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As a war, it was a good one - quickly over. As a game it was really boring, all one sided and not much to challenge the player. So... how about adding in the Iraqi Death Ray unit, or even Godzilla himself?
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Pete Belli
United States

Florida
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Excellent!

I was looking for that Godzilla counter but I couldn't remember the name of the game. shake
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  • Posted Fri Mar 21, 2008 9:35 pm
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JD Frazer
Canada
Vancouver
British Columbia
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Godzilla. Dear god that really does take the cake. Hilarious!
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  • Posted Sat Mar 22, 2008 1:14 am
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Jasper B
Netherlands
Leiden
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There is your weapon of mass destruction
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  • Posted Sat Mar 22, 2008 12:38 pm
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Wulf Corbett
Scotland
Shotts
Lanarkshire
designer
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Venga2 wrote:
There is your weapon of mass destruction

Like any good WMD, by the way, he is completely indiscriminate - you roll randomly for direction, and he fights anything he encounters to the death...
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  • Posted Sat Mar 22, 2008 8:16 pm
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Sean Chick
United States
Hammond
Louisiana
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Godzilla makes me almost get this game.
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  • Posted Sat Mar 22, 2008 11:47 pm
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Wulf Corbett
Scotland
Shotts
Lanarkshire
designer
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gittes wrote:
Godzilla makes me almost get this game.

It is, unfortunately, about the only thing that makes it worth playing. Not that it's a bad game, actually it's a damn good game - but it reflects the utter one-sided nature of the original 'hot' portion of the war. There are solo rules where your goal, as the Allied Coalition, is to win without losing a single unit... There is also an optional set of rules where the Iraqi forces have the strengths they were THOUGHT to have before the bullets started flying, I haven't tried that.
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  • Posted Sun Mar 23, 2008 10:40 pm
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18. Board Game: Air War: Modern Tactical Air Combat [Average Rating:4.97 Overall Rank:7483]
Wulf Corbett
Scotland
Shotts
Lanarkshire
designer
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Visible middle bottom of this pic is the one bit of frivolity in an otherwise gruellingly detailed game - the Dragon. Apparently there was a UFO in other versions too, but mine only has the Dragon.
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JD Frazer
Canada
Vancouver
British Columbia
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What factors did the dragon have? Was it more agile in the air? Did it have a cone-defined area flame weapon?
 
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  • Posted Sat Mar 22, 2008 1:15 am
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Wulf Corbett
Scotland
Shotts
Lanarkshire
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Illiad wrote:
What factors did the dragon have? Was it more agile in the air? Did it have a cone-defined area flame weapon?

I'm afraid the only rule I can remember is that you can fire IR seeking missiles at him the turn after he flames...
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  • Posted Sat Mar 22, 2008 8:17 pm
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Just Another User
United States
Mundelein
Illinois
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Yes, if you have the update kit (or the last version which combines the two) you get a UFO and a Dragon. Dragon has only a few movement points but can breate fire, and only an IR missile can "lock on" to a dragon the turn after it breathes.

The UFO has "inertialess" drive, so it can abruptly change directions mid-movement. Radar-guided missiles can be used against it. One of its weapons causes a fighter to depart controlled flight IIRC.

The game has a scenario for each of these units. This is the game that came to mind with this list.
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  • Posted Sat Mar 22, 2008 11:34 pm
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Greg Costikyan
United States

New York
designer
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Hah... I added the Dragon unit to the game. Isby chuckled and left it in.
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  • Posted Mon May 12, 2008 10:08 pm
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David Isby
United States

Virginia
designer
Indeed, but Greg also had the correct defenders for NY at that time -- war-weary New Jersey Air Guard F-105s in their secondary air-air role.
He also did the UFO scenario and most of the generic (non-historic) scenarios.

Anyway, it was all over done 30 years ago.
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  • Posted Wed Dec 3, 2008 1:51 pm
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19. Board Game: Day of the Chariot: Kadesh [Average Rating:6.00 Overall Rank:5411]
ian morris
Spain
lichfield
staffordshire
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There is a single Hittite Scout unit in this game, whose sole purpose is to find the fords across the Orontes river.


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20. Board Game: Devil's Den [Average Rating:6.36 Overall Rank:3289]
ian morris
Spain
lichfield
staffordshire
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IIRC, there's a Hood counter in this game that doesn't appear in the historical scenario : the flipside (Hood's Staff) appears instead, reflecting the fact that Hood was injured, and sets off a chain reaction of promotions that will deprive the Confederate player of his most effective regimental commander !

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B. Marsh
United States

Georgia
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I love this game
 
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  • Posted Tue May 10, 2011 12:51 am
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21. Board Game: Air Assault On Crete/Invasion of Malta: 1942 [Average Rating:6.23 Overall Rank:2369]
ian morris
Spain
lichfield
staffordshire
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There's a bunch of non-combatant units on the Allied side, who can help win the game by being evacuated, and whose presence serves to confuse the German as to the strength or weakness of certain areas.

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Bill Eldard
United States
Burke
Virginia
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And the expansion offered by AH through the mail added even more obscure admin/support units.
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  • Posted Sun Mar 23, 2008 12:11 am
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John Davis
United Kingdom
Harlow
Essex
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The game features a number of pleasingly unusual units:

* allied heavy tank units which need to pass a reliability roll or be eliminated through breakdown whenever they attack
* The partially sunken hulk of the British cruiser HMS York, which functions as a static AA unit
* A 0-0-35 coastal steamer, which can transport Allied units along the coast
* One Allied engineer unit which is able to destroy ports, roads and bridges

John
 
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  • Posted Mon Jun 13, 2011 3:33 pm
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22. Board Game: Blood Reef: Tarawa - ASL Historical Module 5 [Average Rating:8.03 Unranked] [Average Rating:8.03 Unranked]
ian morris
Spain
lichfield
staffordshire
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This module presents the 0-0-9 (?) Pathfinder unit, whose sole purpose is to guide Sherman tanks to the beach.

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dustin boggs
Canada
Victoria
BC
these are my overtexts and
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now I am without geek gold :(
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does it come with half a page of its own rules? whistle
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  • Posted Sun Jun 13, 2010 2:19 pm
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23. Board Game: Imperium [Average Rating:6.76 Overall Rank:1268]
Kent Reuber
United States
San Mateo
California
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In the original GDW version of Imperium, one Imperial fighter counter had a black fighter as the "lead" unit in the squadron. It was a homage to Darth Vader's fighter. (The original Star Wars movie came out around the same time.)

The Imperium monitor units are all rated 0-10-7, but there is a single "Terran" style 9-0-8 in the counter mix. (The Imperium can experiment with a beam weapon-heavy monitor.) What they really need to copy is the Terran "missile boat".
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Pete Belli
United States

Florida
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I seem to remember Belushi and Ackroyd class starships in the game, too.

This game was, of course, published the late 1970s...
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  • Posted Fri Mar 21, 2008 11:29 pm
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Greg Costikyan
United States

New York
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If I recall correctly, in this game one of the Terran land units has a six-pointed star where all the others have five-pointed stars -- presumably, they're Israeli.
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  • Posted Mon May 12, 2008 10:07 pm
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Chris Hansen
United States
Sun Valley
California
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Ha! Boy do I feel dim...I remember well that little counter with the one black fighter, but we just thought it was a printing error or some such. And I was a raving Star Wars fan at the time to boot. shake
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  • Posted Thu Jun 26, 2008 9:33 am
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William Hostman
United States
Eagle River
Alaska
designer
Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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Yes, this really is what I looked like when I uploaded that avatar. Not that it's quite current anymore.
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costik wrote:
If I recall correctly, in this game one of the Terran land units has a six-pointed star where all the others have five-pointed stars -- presumably, they're Israeli.


yup Jump Troop, rated 4, Bottom right (Black on green)

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  • Posted Fri Aug 1, 2008 2:32 am
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Donald Wilbur III
United States
Sacramento
California
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costik wrote:
If I recall correctly, in this game one of the Terran land units has a six-pointed star where all the others have five-pointed stars -- presumably, they're Israeli.


I posted elsewhere (er, a LONG time ago) that this game is more about US vs USSR than about space. I'm pretty sure the other Terran jump troops are numbered something like 87 and 101.

We always called the black Imperial fighter "Darth". And when that unit was destroyed in combat, we always "teleported" Darth to another stack if possible. Because of course, Darth never gets killed! (Talk about dated).

The missiles vs beams thing is straight out of the cold war too.
 
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  • Posted Fri Apr 24, 2009 1:57 am
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Brian Hurrel
United States
Livingston
New Jersey
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According to the designers, the Terran troop units were all named after actual units, and the Israeli unit is numbered after an elite paratroop unit. Two others are named after units the designers actually served in.
There are no Akroyd or Belushi class ships, but you have the right idea. One of the star systems is called "Remulak", homeworld of the Coneheads.
The "Vader" counter was a last minute change made just before the game went to press and just after two GDW staffers saw Star Wars when it opened.
 
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  • Posted Tue Jun 23, 2009 1:21 am
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24. Board Game: Crusader Rex [Average Rating:7.25 Overall Rank:436]
Kent Reuber
United States
San Mateo
California
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The Assassin piece from Crusader Rex. The only black counter in the game. I doesn't really fight, but gets used when playing the Assassin card.
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Jason Johns
United States
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Good one.
 
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  • Posted Mon Mar 15, 2010 12:35 pm
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25. Board Game: Hammer of the Scots [Average Rating:7.66 Overall Rank:83]
Kent Reuber
United States
San Mateo
California
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The Norse unit from Hammer of the Scots has special movement rules as the Norse sail up and down the coast.
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William Hostman
United States
Eagle River
Alaska
designer
Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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Yes, this really is what I looked like when I uploaded that avatar. Not that it's quite current anymore.
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And Wallace and the English King are both granted special wintering over powers, and killing the King the requisite number of times (1 or 2 by scenario) ends the game as a Scottish victory.

One Noble, Moray, can't be replaced if killed. He also need not go home for winter. All others are immediately replaced by an heir sympathetic to the enemy when captured.

The French block being in play allows the Scots to sacrifice the Bruces to the brits in order to have Balliol crowned.

all in all, about 15% of the units are special in some
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  • Posted Sat Mar 22, 2008 12:10 pm
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Andrew Heath
China

Liaoning
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Awesome list idea!
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  • Posted Sun Mar 23, 2008 12:58 am
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