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Alternative games for colorblind people.
Dan Rivera
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So I'm Red/Green color blind and there are games that I just cant play. There color dependent and use colors that look exactly the same. So I know there are other geeklists that show what game dont play well for color blind people. But i havent seen one for alternative to that game that have the same feel. So here is an attempt at that.

Please add to this list. I love playing games and the more i can play the better. :)
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Posted Sat Apr 12, 2008 2:01 am
1. Board Game: Factory Fun [Average Rating:7.03 Overall Rank:300]
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Dan Rivera
United States
Fountain
Colorado
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:cry:The game that inspired the list. I cant play it. Period. And it looked like alot of fun. So I was sort disapointed.
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Edited Sat Apr 12, 2008 1:39 am
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2. Board Game: Galaxy Trucker [Average Rating:7.60 Overall Rank:43]
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Dan Rivera
United States
Fountain
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:DThis is factory fun in space, if your color blind and cant play FF, this will hit the same spot quite nicely.
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Edited Sat Apr 12, 2008 1:39 am
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3. Board Game: Through the Desert [Average Rating:7.24 Overall Rank:120]
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Dan Rivera
United States
Fountain
Colorado
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:cry: Nope cant play it all the camels look the same.
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Mike Bar|ow
Canada
Victoria
British Columbia
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I'm not colour-blind and all the camels look the same.
Jerry Choate
United States
The Woodlands
Texas
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The Poster-Child game for the most unfriendly color blind game.

I am color blind and I had to ask my friend Doug on every turn "What color is this piece?"

Unplayable...I will never play again.
4. Board Game: Hacienda [Average Rating:7.18 Overall Rank:185]
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Dan Rivera
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:DA rethemed version of through the desert. This still has a few color problems but is playable.
5. Board Game: Pueblo [Average Rating:6.90 Overall Rank:359]
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Dan Rivera
United States
Fountain
Colorado
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:cry:A 3d building game that is very bad for the color blind
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Edited Sat Apr 12, 2008 1:43 am
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6. Board Game: Rumis+ [Average Rating:7.43 Unranked] [Average Rating:7.43 Unranked]
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Dan Rivera
United States
Fountain
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:D Same 3D feel as pueblo, colors are just right.
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Edited Sat Apr 12, 2008 1:58 am
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7. Board Game: Ticket to Ride [Average Rating:7.51 Overall Rank:55]
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Dan Rivera
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:cry:While later edition fixed this issue with symbols on the track. The first edition has a very bad color issue.
8. Board Game: Thurn and Taxis [Average Rating:7.24 Overall Rank:119]
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Dan Rivera
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:DThis has the same feel but without the color issues of Ticket to Ride.
9. Board Game: Wallenstein [Average Rating:7.69 Overall Rank:46]
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Dan Rivera
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:cry:The red/green cube are indistinguishable(SP?)
10. Board Game: Shogun [Average Rating:7.81 Overall Rank:23]
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Dan Rivera
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:DSame game as wallenstien, different theme, better colors.
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Edited Sat Apr 12, 2008 1:58 am
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11. Board Game: Schotten-Totten [Average Rating:7.33 Overall Rank:163]
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Dan Rivera
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:cry:Yellow and orange are impossible to tell apart for some.
12. Board Game: Battle Line [Average Rating:7.51 Overall Rank:62]
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Dan Rivera
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:DAgain Same game, colors are better, added tactics cards.
13. Board Game: Ingenious [Average Rating:7.41 Overall Rank:76]
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Tyler Lischka
Canada
Saskatoon
Saskatchewan
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:D Ingenious is good because not only are the tiles colored, but there are shapes which makes it a lot easier for those who are colorblind!
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Edited Sat Apr 12, 2008 2:17 am
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14. Board Game: Winner's Circle [Average Rating:6.99 Overall Rank:248]
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Neil Whyman
United States
Williamsport
Pennsylvania
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I bet bet this one must be agony. I had already been wondering why the producer had chosen such a set of colors for the horses. I'd have liked to have seen numbers embossed on them. So my suggestion for an alternative is to ink some numbers on the backs of the riders. And if you can't see the number on one of them, then that one is black !!
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Edited Sat Apr 12, 2008 3:04 am
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Randall Bart
United States
Seattle
Washington
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The problem was they decided to make all seven horses real horse colors (no orange, no pink), but since they are molded out of plastic they are all monochrome. They ended up with a black horse a white horse and five brown horses. Worse, the horses are plastic but the spots on the board where the cards sit are printed paper and the shades of brown just don't match. Piant numbers on them, paint one purple, or do something to your set to make the colors distinguishable.
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Nicolas Varela
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As a fellow red/green colorblind, I thank ALL geeklists about the subject. I can't think of any game at the moment, but here goes your thumbsup anyway!

Edit: typo.
Edited Sat Apr 12, 2008 4:15 am
Joseph
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As a hobbist designer, I need some advice from your side of life so that I can be sensitive to your needs when designing my games. I'm working on a commodities based trading game. I'm using colored cubes. So far I've got:

Red
Green
Silver
Yellow
Brown
Purple

My gut tells me that this game would be unplayable as is for a CB person, and that I should toss the red and green commodity colors and use black and white instead.

I'm still in the design stage, so changing colors is only a minor inconvenience.

My ultimate goal would be that a color blind person could play this game without hesitation due to color choice issues on my part.

Respectfully.

Falloutfan
Dan Rivera
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falloutfan wrote:
As a hobbist designer, I need some advice from your side of life so that I can be sensitive to your needs when designing my games. I'm working on a commodities based trading game. I'm using colored cubes. So far I've got:

Red
Green
Silver
Yellow
Brown
Purple

My gut tells me that this game would be unplayable as is for a CB person, and that I should toss the red and green commodity colors and use black and white instead.

I'm still in the design stage, so changing colors is only a minor inconvenience.

My ultimate goal would be that a color blind person could play this game without hesitation due to color choice issues on my part.

Respectfully.

Falloutfan


try this website it will take an uploaded picture of your components and show you how a colorblind person sees them. http://www.vischeck.com/vischeck/vischeckImage.php
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Edited Sat Apr 12, 2008 5:04 pm
Jonah Johnson
United States
Lake Balboa
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thank you for the geeklist.

one of my first rules of purchase. if i can't see the game pieces.....i don't care how good the game is, it does not get bought.
if they don't want to take the time to pick colors so i can play, then i don't need to spend my money on their game.

stay well,

jj
Joseph
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coyotelaughs wrote:
try this website it will take an uploaded picture of your components and show you how a colorblind person sees them. http://www.vischeck.com/vischeck/vischeckImage.php


Just tried the site. Wow - I've got a lot of work to do. Thanks for link.

Respectfully

Falloutfan.
John Nash
United States

California
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falloutfan wrote:
I'm using colored cubes. So far I've got:

Red
Green
Silver
Yellow
Brown
Purple

My gut tells me...use black and white instead.


Thank you for thinking through the accessibility of your design for those with color vision deficiency. I have several posts on accessible design pointers when considering users who are colorblind. Just go http://colorvision.typepad.com and click on the category cloud tag for "accessibility."

VisiCheck is a good tool. I list several others among the posts in the blog.

Your color choices so far for the cubes are good. I recommend you make the brown, green and red as distinct from each other as possible. One in twelve of your male users will have a hard time distinguishing them. Black and white as choices would be a really good design move.

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