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The apex of the genre - the traditional hex-and-counter operational wargame
Peter Haslehurst
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I had a moment of illumination recently while playing Clash of Giants II - this is what cardboard and paper wargames do best.

I enjoy strategic wargames (like Paths of Glory or Europe Engulfed), and I've had mixed experiences with tactical wargames (ASLSK cool, Combat Commander not so cool). But for me this sort of thing is the apex of the genre: the traditional hex-and-counter operational wargame.

Thing is, looking at my collection, I have very few wargames at this scale. So I'm hoping people will add a few suggestions for outstanding operational wargames that I can look out for in the future.

So what are the criteria for an operational game? Well, if it has ranges, it's tactical. If it has an economic system (buying units or replacements) it's strategic. If you're managing a battlefield, it's tactical. If you're managing a war, it's strategic. Operational is all the good stuff in the middle - neither tactical nor strategic.
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Posted Sun Apr 13, 2008 11:31 am
1. Board Game: Clash of Giants II [Average Rating:7.41 Overall Rank:1122]
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Peter Haslehurst
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This is the one that got me thinking.

With a simple rule-set it very precisely captures the feel of WW1 mobile warfare - the constant worries about keeping in contact with friendly units on your left and right, the difficulties of co-ordinating large-scale movements, the slight superiority of defence over attack and the tendency for things to bog down. I like the combat system and the way that troop quality is separated out from raw manpower. And the chit-pull mechanic generates friction and anxiety aplenty.

In my opinion this is an absolutely classic operational-level wargame.
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Andrew Carlstrom
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Great game, doesn't get enough attention.

The chit pull is unique, with an army's movement ability changing as the battle progresses.
2. Board Game: Von Manstein's Backhand Blow [Average Rating:7.22 Overall Rank:1102]
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Peter Haslehurst
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I'm very impressed with VMBB. I like the low counter density and the larger counters. And the rules are simple, clearly laid out, and easy to understand first time through. Even though they are split into Series Rules and VMBB-specific rules, this does not produce an exception-fest as the specific ruleset builds on rather than contradicts the series ruleset. I like the way the Schwerpunkt segments make you focus on accomplishing just one or perhaps two things each turn on the battlefield, and the C3i points which model the way the initiative ebbed away from the Soviets as the battle went on, and the tactical chits which introduce a lot of uncertainty into combat and discourage simple odds-optimization play.
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ian morris
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Like this game a lot, but it seems too easy for the Russians to win on the first turn, by crushing the unit at Izyum and crossing the Donets.


3. Board Game: Breakout: Normandy [Average Rating:7.75 Overall Rank:179]
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Peter Haslehurst
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There is much to love about this game. Unlike many wargames, elimination of units is fairly unusual - the real struggle is against exhaustion and disruption. A D1 is a good result against a powerful unit - it means it won't be troubling you again until the day after tomorrow. And you are constantly struggling against the friction of bad assault results and enemy bombardments which can quickly leave you with an army which is largely unable to move or fight for the rest of the day or perhaps even longer. A classic operational wargame, even if it uses areas not hexes.
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4. Board Game: Clash of Giants [Average Rating:6.92 Overall Rank:1205]
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Peter Haslehurst
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The game is beautifully produced, with large, good-looking counters and an attractive map. When I first played this it took me back to wargaming's golden age in the 70s, games that I cut my teeth on like Napoleon at Waterloo or Winter War with low counter densities, simple rules, and absorbing gameplay with loads of replay value. A wonderfully fun wargame, a nailbiting to-and-fro tussle right to the end.
Andrew Carlstrom
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Hoping for a reprint on this.
5. Board Game: A Victory Lost [Average Rating:7.85 Overall Rank:155]
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Peter Haslehurst
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I haven't played this one yet. But it seems to be set to become a modern classic, and it fits squarely into the operational wargame category.
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6. Board Game: Ardennes '44 [Average Rating:7.86 Overall Rank:515]
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Peter Haslehurst
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This has a high reputation, but is out of print and hard to get hold of these days. No-one seems to be selling on eBay - probably a good sign.
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Edited Sun Apr 13, 2008 11:06 am
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ian morris
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My favourite operational game. GMT have this on their preorder list for a reprint, but only 75 preorders so far.

Dan Edwards
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Shoreline
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I have several operational level games covering this battle, and my favorite is Bitter Woods (4th Edition).
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I almost played this once. I read the rules, and when I was informed that we could play through about a third of the short game in six hours, I had to pass.

Has anyone played through a full game with an opponent? I know this isn't Consimworld, but there are only three session reports here; two are solo, and the third one doesn't say.
Iain Cheyne
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Andrew Carlstrom
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If you're interested in the Battle of the Bulge, check out Iron Tide:Panzers in the Ardennesand Bitter Woods (4th Edition). They are both simpler than A'44, and both in print. Both are still large and lengthy, but with shorter scenarios available.
7. Board Game: Roads to Leningrad [Average Rating:7.54 Overall Rank:832]
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Peter Haslehurst
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Another out-of-print game I would love to try out some time.
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Edited Sun Apr 13, 2008 11:06 am
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Jason Lewandowski
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Lincoln
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I got this for Christmas 2 years ago and haven't found time, space, or opponent to play yet.

I'm looking forward to retirement.
8. Board Game: Panzergruppe Guderian [Average Rating:7.28 Overall Rank:529]
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Bill Lawson
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Rutland
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This is an old SPI classic that has spawned many other good games. It first appeared in S&T in the early-mid 70's.
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9. Board Game: Proud Monster: The Barbarossa Campaign [Average Rating:7.60 Overall Rank:1347]
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Bill Lawson
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I think it is the popularity of operational wargames (divisional level for WW2 and WW1) that inspired the monster games.A way to take the operational scale to a stategic level(a blend).Not to mention all the time and table space.I own many of these.
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Andrew Carlstrom
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I really enjoy this game. The divisional level treatment (versus the more common corps level) means there are enough units to create a continuous line, so the game dispenses with ZOCs. It also boasts unknown Russian unit strengths until they enter combat for the first time.
10. Board Game: Napoleon at Waterloo [Average Rating:6.38 Overall Rank:1797]
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Dan Edwards
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While this violates one of your criteria, (the artillery can fire at a two hex range) this simple introductory SPI classic uses a system that was the basis for a whole host of operational level simulations of Napoleonic and American Civil War games.

It's also free to print and play, so what's not to love? :)
Peter Haslehurst
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Great game, I cut my teeth on this and 35 years later I'm still playing it on HEXWAR. However I definitely want to say DISQUALIFIED to this one! Some units have ranges, what more need I say.
Edited Mon Apr 14, 2008 4:18 pm
11. Board Game: Stonewall in the Valley [Average Rating:7.65 Overall Rank:727]
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Tim von Bismarck
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God's Country
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The Great Campaigns of the American Civil War is a great series of operational games. The games focuses on the moving/fighting of divisions and corps. The only drawback is the cost of many games in the series. However, the one I chose here, SIV, along with Stonewall's Last Battle can be had readily and for a reasonable price (around $50 last time I checked). For Civil War operational, it doesn't get any better than this, IMO.
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Caleb Wynn
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Cumming
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I just got this game for $26 bucks on ebay, box is a bit crushed, but it was complete and I am happy with it!
12. Board Game: Tunisia [Average Rating:7.76 Overall Rank:436]
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Colin Hunter
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This could be a place holder for any of the OCS series, but this is supposedly one of the better introductory games.

Anyway the entire series is great for operational level WWII. I think you can't really go past OCS if your really into operational level games.
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13. Board Game: Fire in the Sky: The Great Pacific War 1941-1945 [Average Rating:7.68 Overall Rank:362]
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Kurt Over
United States
Philadelphia
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Operations at the theatre level - perhaps a bit larger than the poster wants, but with the fairly low counter count I think this fits the bill between a tactical and a strategic game.

- Kurt
Peter Haslehurst
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I'm not sure. I haven't played it but I suspect I want to say DISQUALIFIED to this one! Just because it has operations doesn't mean it's operational.
14. Board Game: Panzerkrieg [Average Rating:6.25 Overall Rank:2300]
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ian morris
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You might like this one too, if you can find a copy.


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Bill Lawson
United States
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I have this game. I hadn't looked at it in years I pulled it out about a month ago and played the case blue scenario.Still a great game!
15. Board Game: Battle of the Bulge [Average Rating:5.72 Overall Rank:3841]
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James Crosfield
United Kingdom
Gillingham
Dorset
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Quite admire this one. Very simple, 2 pages of rules with optional chrome. One of the first I got.
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ian morris
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Nice list, and you've got me wondering about Clash of Giants 1 & 2 now ! You might also like Compass Games' Bitter End : Attack to Budapest 1945.


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