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Plays and stuff from the Gathering (ok, I'm done now)
Curt Carpenter
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I am just wrapping up my second visit to the Gathering. I had a great time, and even played a few games. I was one of the early comers and will have been here for 11 days by the time I leave on Monday.

I'm not currently as active in regular gaming as most people at the Gathering, or as most people on the Geek, or as I was a year ago. I now live out of the country, without my games, and without any game group. So my perspective is a little different. Perhaps as a result, I learned a few things.

So what did I learn? I am not a collector. I don't htink I ever really have been, not even close (I guess it depends who I compare to, but certainly compared to folks here), but I used to at least want to get most/all games I liked to play. I've come to realize that I'm happy to just be able to play games I enjoy. I neither need to own a game just because I like it, nor do I even need to try every game, even games by big designers/publishers. It's a bit of a relief, actually.

At my first Gathering, I made a list of games I wanted to try. The list was long, but entirely tractable. I think I mostly accomplished my goal. This time I had no such list. The new games I tried were simply what looked cool to me, what was popular (at least once), or what I got roped into when folks were looking for one more. It was actually much more relaxed this way. But I certainly played many many fewer new-to-me games than I expected.

So here's a report of sorts, of what I played. For better or worse, I am not as "detail oriented" as many folks here, and don't track every game played, what time, who was in it, who won, scores, colors, phases of the moon, etc. So this list is the games I remember playing, with random comments about each.

Stuff I saw more than a couple games of but didn't play myself:
1960
Prototypes (somehow I didn't play any this time)
Tribun (heard good things--didn't get a chance to try)
Descent (there was a big table with this setup for most of the time)
Various miscellaneous rail games
Pandemic
Ticket To Ride Card Game (seemed pretty popular--maybe I'll get one in tomorrow)
In The Year of The Dragon
Cuba
Kingsburg
Hamburgum
Power Grid (w/ expansions)
Probably a few more that I can't remember.

I suspect I'll get a few more games of Tichu in in the next 20 hours before I need to leave to head back to Beijing.
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Posted On: 2008-04-13 02:39:45
Edited On: 2008-04-13 11:23:09

1. Claim It! [Average Rating:6.59 Overall Rank:2108]
Curt Carpenter
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First game for me. I like this game a lot. Maybe my favorite press your luck game. Better than Can't Stop. Cool thing is odds of busting change on every dice roll (and go up on each roll), but the odds are not easily computable. But with more than 3 players it becomes fairly chaotic. You've been warned.

Why is there no image of the full box cover? Someone go earn some GG!
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Posted On: 2008-04-13 01:03:41
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2. Agricola [Average Rating:8.43 Overall Rank:5]
Curt Carpenter
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Finally played. Yup, great. This was in virtual constant rotation. Sometimes as many as 5 or 6 games going on at once. There were also a few highly customized sets, using either replacement or even handmade bits for all the various stuff. About the only thing I didn't see replacements for is the board. I only played a few times, and got my lunch handed to me by people have played a lot. I look forward to playing with fellow newbies. I do worry that it will suffer like Puerto Rico for me, if it becomes "solved". But at least there are per-player cards that are unique and hidden (at least until used), providing some variety. I'm optimistic. But for some reason I wasn't clammoring to play all the time, like some people. Probably just sore from the rear-kicking.
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Posted On: 2008-04-13 01:10:16
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3. Metropolys [Average Rating:7.36 Overall Rank:474]
Curt Carpenter
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Weird. The cover looks great. The board looks... garish. Functional, for the most part, but garish. Loud. This is incredibly simple. Dare I say elegant. Only luck is the goal cards each player are given, then it's off you go and no luck form there. The game is pretty fast for a big box game. Certainly under an hour. Maybe 30 minutes for experienced players. The entire gameplay hinges on a single mechanic, which is how buildings are placed. I happen to like that mechanic. It's by far the simplest Ystari game yet. Much simpler than either Mykerinos or Yspahan. I will be picking this up for sure. It didn't actually get too much play though. Not sure why. Maybe because it wasn't available yet, no one came into the event already knowing how to play. Also only a couple copies available.
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Posted On: 2008-04-13 01:16:04
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Dave VanderArk
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Please dare to say it is elegant. I certainly think it is. That artwork on the board is pretty disconcerting, however.
4. Tichu [Average Rating:7.78 Overall Rank:36]
Curt Carpenter
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This was by far the most played game at the Gathering. I did nothing to reverse that. I played I think a couple full games everyday. There were always multiple Tichu games going on, and lots of 'em. Odd that this was getting even more play (much more) than 2 years ago. There was also a tournament which drew something like 25 teams. My partnet and I made it to the final match but lost. It might appear to some that the opposing team (which had a designer of a top 10 game, but I don't know if he wants me mentioning his name) sacrficed a goat to the Tichu gods to get the hands they were getting, but I'm sure it was nothing more than their superior play. Most of a day was consumed getting through the 4 rounds before the finals. Ugh. You would think that I would have had enough Tichu from that, but oh no. I continued to play every day. Again, it's just more fun than about anything else, so why bother trying new games that aren't as fun?

This is only game I saw that really brought out "spirited" discussions about "correct" play. I may have even been involved in one or two of those.

Oh, Jay (Rio Grande) brought the new decks with two full decks, with each deck having the specials. And it's also a cool red second deck instead of black. For those of us who repeatdly replace old Tichu decks, it's like Tichu just went on a permanent 50% off sale.
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Posted On: 2008-04-13 01:32:08
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5. Battling Tops [Average Rating:5.57 Overall Rank:3535]
Curt Carpenter
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This is awesome!

The rules need to have a section on safety about spectators staying clear of the participants when they pull.
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Posted On: 2008-04-13 01:33:58
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William Shubert
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When I was a kid a friend had this. I would insist on playing whenever I was at his house. It was so great to watch stuff crash together.
6. Amyitis [Average Rating:7.29 Overall Rank:194]
Curt Carpenter
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Finally played this. I heard mixed reports, but it seemed good to me. I don't understand the complaints. Only 1 play so far.

This got a played a fair bit by others.
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Posted On: 2008-04-13 01:45:31
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7. Hanging Gardens, The [Average Rating:6.86 Overall Rank:788]
Curt Carpenter
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Hmmm... there's really not much to this one. Take one part Rat Hot, make 2x3 cards instead of the 1x2 tiles, add tiles that you collect when you create blobs of connected symbols. Blobs of size 4+ score a tile. Tiles come in different types which score at different progressions, depending on how many you have of that type. I played a few times. I'm actually surprised that it got played as much as it did.
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Posted On: 2008-04-13 01:52:24
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8. Through the Ages: A Story of Civilization [Average Rating:8.37 Overall Rank:8]
Curt Carpenter
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Oh yeah. This was the highlight for me. I was able to play someone else's copy only once before coming, but there were tons of people who had it here, and I played it almost every day. I think it wasn't until my 4th or 5th game until I actually completely understood the rules correctly though. Given that even in my last game I still learned something new, I don't know how many more it will be before I'm actually correct. I appologize to the folks I taught it to and I realize I forgot a few important details, such as removing 2 population at the end of each age. Oops.

This game is long. About an hour per player (not including the time from Alan coming to ask rules questions to the designer of the game he's playing). No reason I can see to ever play more than 3 players. But even after finishing, I feel like playing again right away.

It was fairly surprising to me that despite the length of the game, this was in constant rotation.

Did I mention I love this game? Luckily I was picked early in the prize table drawing, and was able to snag a copy for myself. In my haste to get it and run, I didn't realize that I grabbed a used copy when there where copies in shrink available. Oops. Oh well. Now I just have to find people to play with without a standing game night. Here's hoping my family will play with me.

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Posted On: 2008-04-13 02:02:09
Edited on: 2008-04-16 01:29:32
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9. Stone Age [Average Rating:7.60 Overall Rank:149]
Curt Carpenter
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