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Game Store Customer Misconceptions
drew spencer
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Lists have been made ranting about stupid customers. That's not exactly what this list is for.

I work in a game store. I'm at work right now, in fact. Since starting here, I have noticed customers doing strange things with the games on demo. They attempt to use them in ways that are not the intent of the game designer. Nonetheless, lots of people keep doing the same things.

I think this is because people operate on what psychologists call scripts. If they see something puzzle-like, it activates the puzzle script and they start acting accordingly, and so on. These are some amusing examples. I have witnessed many customers doing each of these.

Feel free to add your own.
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Posted On: 2008-05-12 21:22:17
Edited On: 2008-05-12 21:22:12

1. Blokus Trigon [Average Rating:7.22 Overall Rank:236]
drew spencer
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Customer after customer seems to magically know that the goal of this puzzle is to fit all of the pieces onto the board. I've tried setting up the board to look like the beginning or middle of a game; they just take the pieces off and put them back on all touching and organized by color. I've tried leaving the instructions (one small page) on the board; they ignore it.

Most seem pretty interested when I show them how to play correctly, but they always seem quite surprised that they had it wrong.
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Posted On: 2008-05-12 20:57:34
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Ron Gamble
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When I worked at a game store, we had a permanent display of Blokus (original), and I would find myself going to the display at least five times a day to change it where people "fixed" it.
Stephen Tassie
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This happened at the store I worked in, too. Another common reaction was for people to say "Look, Tetris!" before they started to arrange the pieces.
I eventually put a sign on the display that said "I may LOOK like Tetris, but I'm totally different." I also tried a sign that said "You may think you know what you're doing, but you're playing me wrong. Ask a staff member about Blokus!"
Neither of these signs had any effect what so ever.

A colleague of mine at the store had an argument with a customer over the fact that the customer thought Monopoly is the best game ever and ALL games that aren't monopoly are pointless.

Just goes to show that store had some of the dumbest customers EVER.
13
Kurt Reg
The game store at one of the malls here has classic blokus set up on display with a LARGE cardboard sheet explaining the rules,but its the same stroy as the rest of you.
Lance McMillan
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Game store owner/employee misconception: Not everyone is a game geek, nor do they spend inordinate amounts of time on BGG researching new games -- deal with it! Just because you leave the rules/instruction manual out, or put a big poster by the display, doesn't mean that your potential customers are going to read it. Most people will default to something they're familiar with -- and if the game looks like Tetris or an abstract puzzle of some sort, then that's the most likely assumption for them to make. Being a gamer-geek does not necessarily have to equate to being a gamer snob.
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jonathan MONTY crummett
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0708
I always found that funny about our demo. If you set it up to look like a game in progress everyone fiddles with it. If you put all the colors neatly together then no one touches it.
2. Abalone [Average Rating:6.37 Overall Rank:816]
drew spencer
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This one is fascinating. Customer after customer comes in and says, "Oh, it's Chinese Checkers, let's play," and they and their friend or parent or whatever then proceed to play regular checkers with the pieces, moving them one at a time and jumping and removing pieces when possible.

Apparently the marbles activate the "Chinese Checkers" script while the black and white opposing pieces make them default to the "Checkers" script.
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Posted On: 2008-05-12 21:01:17
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Matt Davis
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Surely the hexagonal shape points to Chinese Checkers as well.
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Tom Boylan
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anything is better then actually playing this game, IMO :D
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Stephen Tassie
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Same at my store.
Justin Green
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04050607
Hendal wrote:
anything is better then actually playing this game, IMO :D


Too true. Chinese checkers and droughts are far better games than Abalone.
Robert Wesley
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0508
Hendal wrote:
anything is better then actually playing this game, IMO :D


shumyum wrote:
Too true. Chinese checkers and droughts are far better games than Abalone.
:what: "droughts"? hmmm... perhaps you ought to get the more advanced "Dust Bowl Bound" for some REALLY & truly "fun farming times!"
:surprise:
5
3. Quarto! [Average Rating:6.90 Overall Rank:390]
drew spencer
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This is perhaps the most mysterious. I have seen lots and lots of different groups of people come in and do the same thing with the Quarto pieces: they stack them. They put one piece on top of another, stacking higher and higher until they fall. I have no idea what makes this game look so stackable.

Interestingly, I have also seen people turn over all the pieces that have the little holes in the top, thus making them look just like their non-holed counterparts, as if the hole was a defect that needed to be covered up. *shrug*
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Posted On: 2008-05-12 21:03:50
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Alexander Jerusalem
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Turning the pieces over so that they all match sounds like typical Obsessive-Compulsive Disorder behavior. Those of us with OCD have a nearly unconscious compulsion to make things look the same. Do the same customers arrange the pieces so that they're symmetrical?
2
Innovan .
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They're confusing the game with Jenga?
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Hey Nonny Mouse
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07
Quote:
Interestingly, I have also seen people turn over all the pieces that have the little holes in the top, thus making them look just like their non-holed counterparts, as if the hole was a defect that needed to be covered up.

Of course it's not a defect: it's a feature, removing some material to save manufacturing costs. I'm sure all the pieces have them, right? :blush:

I would probably do this, on the assumption that the pits encoded hidden information somehow.
Jeff Binning
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