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Lessons Learned While Demoing Games at a Non-Gaming Convention
Scotty Dickey
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I've just finished a weekend of demoing games at the Mississippi Home Educators Association (MHEA) Spring Conference. A fellow homeschooling father and I ran a booth sponsored by our local boardgaming group. Our intention was not to actually sell games. We simply wanted to promote boardgaming as a wonderful family activity, and the concept of incorporating family boardgaming into the home education experience. We had a wonderful time introducing families to some terrific games. In addition, we learned a few lessons along the way. I thought I'd share a few of those lessons here.
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Posted Mon May 19, 2008 5:56 am
1. Board Game: Ask Zandar [Average Rating:4.67 Unranked]
Scotty Dickey
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Don't Be Afraid to Ask

I'm not in the habit of writing to business owners and marketing directors. With a little encouragement from Stephen Conway, co-host of the Spiel podcast, however, I found myself contacting Matt Mariani (Out of the Box) and Jay Tummelson (Rio Grande). I told them what we were planning to do. Both men were extremely encouraging. In addition to kind words, they also sent demo copies of the games we intended to highlight. This got us really excited about the project. It was also great to have new copies of the games to give away as door prizes at the convention.

I also contacted the great folks at Thoughthammer. They sent promotional material for display. Again, I hope that some of the folks we pointed in their direction will purchase games. I know we handed out a ton of fliers to folks asking where to get copies of the games they played.

I only wish I had thought to contact my FLGS, The Dragon's Lair. Maybe next year he will join us and bring a bunch of copies to sell.
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Edited Wed May 21, 2008 1:42 pm
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2. Board Game: Voice of the Mummy [Average Rating:6.75 Unranked]
Scotty Dickey
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Protect Your Voice

My wife and I frequently host game nights. I teach a lot of games. It didn't occur to me that my voice might not hold up. It is one thing to teach a few games to friends around the kitchen table. It is quite another thing to teach the same three games over and over for an entire weekend, all the while trying to speak above the noise of over 1000 conference attendees. Next year I will definitely bring a thermos with hot tea, some lozenges, and another helper or two to share the teaching duties.
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Edited Sun May 18, 2008 9:58 pm
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T. Nomad
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Lozenges are basically just sugar, and their effect is limited. If you must go that route, try to find some Dutch licorice.

But the real solution is raw ginger. It sounds gross, but a slice of raw ginger between your teeth and gums will keep your throat nicely lubed for hours. The best part is, for some reason (lack of contact with the tongue?) the sharp taste of ginger is deliciously absent throughout.

I learned this from a busker who sang a capella on the Victoria waterfront, sometimes for an hour at a stretch. I've since had many a professional singer tell me that it is indeed a widely-known practise among those in the vocal arts.

I use it all the time now for teaching (even though I'm trying to bring down my TTT!)
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Edited Wed May 21, 2008 2:30 am
Joe Norris
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This may be in the category of "home remedies," but I have had great results from using honey and lemon when my voice began to give out. I also have had postive feedback from non-professional singers who used this prior to a performance and their voices were starting to give out.

I've only recommended this for people who's voice had already started to give out. Ginger is a much better preventative measure and also good for you if you eat it raw.
Scotty Dickey
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what about that sliced, pickled (?) ginger that comes with sushi. I never eat mine. It tastes a bit like soap.
Joe Norris
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Pickled ginger is what got me hooked on raw ginger. My Mom is Japanese so I pretty much grew up around the stuff. It is usually served to offset the fish breath that comes from eating sushi. I am not sure if it would work the same way as raw ginger, but it is typically not as hot/spicy (depends on how you perceive this flavor) as raw ginger. Ginger is also used to help prevent motion sickness (Mythbusters did a segment on this item) and has been an ancient remedy for a number of stomach ailments including heartburn, diarhea, and nausea.
Edited Wed May 21, 2008 10:38 pm
3. Board Game: Say What!?! [Average Rating:5.45 Overall Rank:4318]
Scotty Dickey
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Remember: We're Not All Geeks

I was prepared for the fact that I would need to be able to make the case for the educational value of some boardgames. However, I wasn't prepared to have to defend boardgaming in general. Most of the folks we spend time with already believe:
boardgaming = goodness
However, not everyone has come to the same conclusion. I had to take a step back and make the case for boardgaming as a wonderful, non-electronic, highly-social, thought-provoking, REALLY FUN activity for families. Fortunately, the point was not difficult to make. I'm really proud of the how many parents left our booth with a new or renewed enthusiasm for playing games with their children. For the general public, the world of designer boardgames is largely unknown. If the only boardgames I knew about were the ones lining the shelves of my local department store, I wouldn't give it much thought either. We have a great hobby. For many, it is just a matter of discovery.
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Edited Sun May 18, 2008 10:25 pm
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I surrender to destiny
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As I (am going to) mention below, I did the homeschool convention circuit for more than a decade while working for a curriculum publisher, and at first it really surprised me how many people didn't necessarily agree with "books = awesome."

Well, that's not entirely true. But to have people say that "Little House on the Prairie" was not a good story because sometimes Laura was disobedient . . . or that fiction in general is bad because it's not true . . . or that C.S. Lewis's Narnia books are leading kids to worship Satan . . . well, really, you run into all kinds. (Oh, I got stories!!)
Scotty Dickey
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This is actually a discussion that needs to take place. However, I would really prefer that it not continue in the context of this list. I'd like for this to primarily be a discussion of introducing games to non-gamers at a public event. The convention could just as easily have been for school teachers, health professionals, or journalists. The only thing that matters about the convention is that it wasn't a gaming convention. I appreciate the thoughtful comments that have been made so far. I'd like to respectfully request that we not carry the public/private school vs. home school debate any futher here. For the most part, the tone has been respectful so far. I think we all know, however, that it could easily spin out of control. Thanks in advance.
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Edited Tue May 20, 2008 7:14 pm
Eugene Ko
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ptper wrote:
I think the only thing I haven't personally seen is an accusation that the Bible is from satan (and I'm sure that's happened, I just wasn't there).


It all depends on which translation you're talking about... :wow:
Jennifer Stone
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We are also a homeschooling geek family, and actually, it's because of homeschooling that I found BGG. I was looking for some different games to play with my son (then 7) who at the time was more of a kinesthetic learner. Internet search got me Funagain Games which led to BGG. It's been a different world ever since.

Most of the homeschool groups/co-ops we are a part of are secular, and we did have difficulties fitting in with other non-secular groups in the past.

In both types of groups, we found a lot of families think homeschooling and game-playing should involve games that are "educational." These games have their purpose and place, but it's wonderful to introduce people to games that are more than trivia and math exercises, and are past Apples to Apples and Sequence.

Getting them to play games like Transamerica really opens their eyes to boardgaming as being completely fun and completely educational, without being educational at all.

Did I make sense? I'm posting on 3 hrs sleep. :)
Tim Thorp
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Quote:
Did I make sense? I'm posting on 3 hrs sleep. :)


Those all night gaming sessions will do it to you.
4. Board Game: Target [Average Rating:5.98 Overall Rank:3053]
Scotty Dickey
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Target Your Audience

Before the conference, I had imagined that I would be playing lots of games with parents. I wanted to introduce them to games that they could then play with their children. It didn't work out that way. I did speak with many parents. I spent the vast majority of my time, however, playing games with children. That was fine. I had a blast. However, I didn't hit my target audience as hard as I would have liked. I'm now convinced that we could have encouraged more involvement from parents by structuring our booth differently, and having at least one other person to help. I'll not go into the details here. If anyone is considering doing something like this and would like to hear our proposed changes for next year, drop me a geekmail. I'd be happy to talk shop.
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Edited Mon May 19, 2008 5:49 am
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Matt Kruczek
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Unless I've missed something I'd say that potentially kids are the slightly better group to be aiming for. Even though it is the adult spending the money, it's the kids who'll be playing the games. Imagine two situations: in one a parent buys a game on the strength of "This'll be good for helping with maths," gets its home and discovers that the kid hates it. Unlikely further sales.

In the second a kid has a blast playing Munchkin (unlikely choice for homeschoolers, I realise, but my niece's mental arithmetic went off the scale after playing this for a few weeks), the parents buy it, take it home and it sees a lot of table time plus the kid's maths improves. Highly likely further interest and sales.
Scotty Dickey
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Blacknightjj wrote:
i would like to hear about it. is there a reason you think this would be better in a geekmail?

stay well,

jj

No reason, really. I guess I just wasn't sure anyone would be that interested. Anyway, the main change we wanted to make was to have more workers at the booth. That way, 2 of us could be bouncing from table to table teaching the simpler games to the mass of kids hanging around and waiting to get into a game. Someone else could remain behind the main table talking to parents or older children about some of the more involved games, and scheduling times when they could come back to be taught the game. At this type of convention, folks generally only have a short time to browse the vendor's tables between lectures. They're not likely to stop long enough, for instance, to play a game of Ticket to ride, even if it looks interesting to them. Later in the day, after the lectures have all wrapped up, however, there is a 2-3 hour block of time for shopping. If we could have someone giving brief overviews of several different games early in the day, parents could schedule a time in the afternoon or early evening to come back and play a game.

Our setup this year was perfect for kids. They came and went as they pleased. We were set up to respond to that. Because we were so involved in that, however, we just didn't have time to interact with the parents as much, or get people playing any of the slightly more involved games.
Edited Tue May 20, 2008 3:31 am
Xander Fulton
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ced1106 wrote:
One thought is what you *can* do is prepare an information sheet how these games will improve their children: education, socialization, family-building. Also compare the cost of games versus other entertainment.


This seems like a good idea. The parents WOULD be ultimately involved in a purchase, of course, but they aren't so interested in the "fun" aspect that playing the game might highlight. Indeed, for a lot of games, the more 'educational' component is only even apparent after a few plays, and it's entirely possible you could not demo a game enough in this format to get that across.

You CAN, however, have the kids playing the game and having a blast, and then have a nice single-sheet glossy flyer for the parents on that game explaining:
* Why it's fun to play for the kids (and for them with the kids)
* How it promotes socializing and interaction
* Why it's educational or promotes learning
* How it improves critical thinking skills (math, trade, strategy, etc)

Include some nice quality photographs of the game components in use(probably some of the higher rated shots on BGG would work), and perhaps a shot or two of a game group playing them (again, top-rated 'People' shots from the game gallery on BGG would be the obvious choice).

Keep the number of 'headliner' games low enough that you can have a stack of these flyers custom-built for each game.

Keep it concise, but informative. Use a lot of bulleted lists. Draw parallels or examples. If you can find quotes on the specific title from an authority figure (even if just a passing review note from a magazine or news program the parent might have heard of), or professional review rating of the title, that would be worth adding on the end as an endorsement.
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Edited Wed May 21, 2008 8:06 am
Craig Hallstrom
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Scotty - Count me in as free labor for next year. Just give me enough notice so that I can do whatever arrangements I need to for work.
Scotty Dickey
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That's fantastic, Craig. I will certainly take advantage of your offer.
5. Board Game: Point Of Law [Average Rating:4.21 Overall Rank:5223]
Scotty Dickey
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Lay Down the Law

I was running the booth alone for much of the first day of the conference. I had several games set up on tables, ready to play. This felt like the natural way to go about it. I run my game nights that way. However, this wasn't game night. This wasn't my home. These weren't invited guests. From the beginning, I should have had a list of rules prepared to share with everyone who came to our booth.

1. No Food or Drink at the Table.
2. Do Not Bend the Cards.
3. Ask Before Opening Another Game.
4. Put Away Your Game After Playing.
5. No Children Under 6 Years Old Unless Accompanied by a Parent.

These things became rules fairly quickly. By the end of the weekend, I was very comfortable laying down the law. When I became more assertive about stating and enforcing the rules, things were much better. For the most part, the children I dealt with were extremely well behaved. However, the one or two children who were the exception caused more trouble than I should have allowed. I'll do a better job next year.
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Edited Mon May 19, 2008 6:18 am
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6. Board Game: Kids Rule! [Average Rating:0.00 Unranked]
Scotty Dickey
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There are Worse Ways to Spend a Weekend Than Playing Boardgames with a Bunch of Really Great Kids

Though I want to structure things next year such that we have more opportunities to meet with parents, I certainly wouldn't want to have fewer kids around. These guys were really great. We had a blast teaching them to play these games. They kept coming back and bringing more and more friends. My favorite part was seeing these kids teaching other kids how to play the games they had just learned. I became even more convinced that we need to do a better job of getting these quality games into the hands of more children.
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Edited Mon May 19, 2008 5:06 am
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I think that going through the kids is an even better way to reach the parents that speaking directly to them. I know that when purchasing gifts and such for my kids, I rely a lot on what they have become excited about, what they are interested in. I rarely buy anything for the kids that they haven't expressed an interest in. So getting the kids interested and talking about games is a great way to influence the parents without actually having to speak to them.

Now, if you want to make sure that the parents aren't going to go out and pick up the latest incarnation of monopoly, or if you want to expound on the educational value of the games, then direct contact with the parents is preferable.

Also, a convention such as the one you attended is an excellent place to tell people about the wonders of BGG. Give people the link, and then they can explore our world more thoroughly than a time limited convention discussion would allow.

Chad
Scotty Dickey
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willythesnitch wrote:
Also, a convention such as the one you attended is an excellent place to tell people about the wonders of BGG. Give people the link, and then they can explore our world more thoroughly than a time limited convention discussion would allow.

Chad


You're right. I wrote the BGG web address on every flier I handed out. I also had a laptop setup at our booth with BGG pulled up. Thanks for reminding me. I should have added another item to this list talking about the importance of this site, and its immeasurable value when introducing folks to the hobby.
I surrender to destiny
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willythesnitch wrote:
I think that going through the kids is an even better way to reach the parents that speaking directly to them.


In the world of homeschooling, it really depends on the type of person that the convention attracts. (Some conventions are pretty moderate, some are extremely conservative.) For the most part, yes, I agree. In some cases, no, it's definitely the parents you're going to have to convince.
Rustan HÃ¥kansson
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My favorite part was seeing these kids teaching other kids how to play the games they had just learned.


It is really great when this happens! I have done tons of demos (mostly for 10+ or older though), and some of my most enjoyable personal demo-experiences (and also most successful from demo mission) have been when 6-7 years old children start teaching others.
7. Board Game: TransAmerica [Average Rating:6.66 Overall Rank:442]
Scotty Dickey
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TransAmerica is Awesome

Since it was our first attempt at anything like this, we decided to start small. Rather than demoing games with educational value for multiple subjects, we decided to chose one subject - geography. The games we highlighted were TransAmerica/TransEuropa, The 10 Days Series of games, and Ticket to Ride. I had played and enjoyed each of these games. Over the course of the weekend, my opinion of TransAmerica rose significantly. It had a tremendously broad appeal. Adults, teens, and young children played and enjoyed this game all weekend long. Even the young kids picked it up quickly and were soon able to teach their friends to play. Every game we highlighted was excellent. In the end, however, TransAmerica was the game of the weekend.
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Edited Mon May 19, 2008 6:21 am
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Gareth McSorley
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070809
You chose TransEuropa as a game with educational value in geography :what:

Have you seen the map? When exactly did Glasgow shift over to the east coast of Scotland? ;)
I surrender to destiny
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I think Wisconsin should just annex the U.P. We're connected to it. You guys had to build a bridge.
Warren Adams
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TransAmerica is almost always my introductory game...short, sharp, close and always has people wanting another game.
David Dawn
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Drew1365 wrote:
I think Wisconsin should just annex the U.P. We're connected to it. You guys had to build a bridge.


Now don't start that again! :D
C. J. Robinson
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Drew1365 wrote:
I think Wisconsin should just annex the U.P. We're connected to it. You guys had to build a bridge.


Geographically you are correct, but Wisconsin was once part of the Michigan territory, and the U.P. was given to Michigan in exchange for giving up any claim to the mouth of the Maumee River (Toledo).

By the way, for those who play 10 Days in America, the rules specifically note that Maine shares a border with New Hampshire, which can't be crossed by going through another state, i.e. one must "walk" from one state to the other. The same can be said for Michigan and Wisconsin.
8. Board Game: Group Photo [Average Rating:0.00 Unranked]
Scotty Dickey
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Take Plenty of Pictures

When you're jumping from table to table, it can be hard to remember that you promised to send photographs of the event to various people. Here are a few of the pictures we were able to get:







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Edited Mon May 19, 2008 5:47 am
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Tim Thorp
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Kids having a good time. Excellent!
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Gregory Amstutz
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Way to go! Help bring families together, show new fun ways to teach kids, promote our awesome hobby/pastime/obsession, meet new people, and play games at the same time. Sounds pretty close to a perfect weekend!

WAY :cool:
Stephen Conway
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Great job, Scotty!

I'm glad you took the initiative and took the games to the meeples.

It seems like you had a great response and you learned a lot along the way, too.

I surrender to destiny
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The really neat thing about homeschooling is that you have people from vastly different worldviews and political tendencies -- the lefty hippies and the right-wing conservatives -- uniting in their enthusiasm for education. For education!! Some of the most enjoyable conventions I attended were an unexpected mix of types, but everyone was there for the same purpose, and it was really fun.

If you ever read about politicians trying to create legislation to control home education, they get blasted from both the left and the right. Which is awesome in a let's-hold-hands-and-sing-kumbaya sorta way.
Steve Jones
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We recently did a homeschool convention for two days (as a game publisher) in early May. We actually have some educational titles in our line, including a word game (Cambridge) and a game that helps you learn sign language (Pulling Strings). We were also selling some Sudoku boards and a very simple game called Snakebite.

In fact our first sale of the show was to a preacher who bought Snakebite. Almost everyone was positive on the ideas of playing games with their family. We did get a few stares from people looking at a demo copy of Duck Duck Boom, but that's the only slightly negative thing to report.

At this particular homeschool convention, parents were discouraged from bringing younger children, but we had a fair number of teens stop by the booth. We learned a few things about showing games to the non-gamers.

The most important is to let them actually touch the product. Everyone knew what a Sudoku board was, although few people would "admit" their addiction to the puzzles. Everyone had a "husband" "wife" or "friend" that loved Sudoku. And the Sudoku boards sold themselves.

Snakebite is a simple game with three pieces and half a page of rules. But everyone wanted to try it. Basically, you toss the pieces and push your luck. Even though it only sells for a few bucks, fully half of our sales dollars actually came from that little game.

A few of our other titles (what you would call "lighter" games and abstracts) garnered some interest but nothing near the attention those three little snakebite pieces did.

Before non-gamers can run, they need to walk, and once again we learned the value of simplicity and "gateway" games.

We saw alot of new faces and got our product out in front of tons of people. The encouraging news is that some of the dealers there had some of the more mainstream games like Blokus and Apples to Apples and alot of people were buying them.

We'll be back next year with a slightly different set of offerings.
James Hardin
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I just wanted to chime in and comment on what a great job Scotty did at the show.

I was representing my department here on Mississippi State University's campus where the home school conference was held. Although I only attended for a couple of hours I was extremely surprised to see anyone representing one of my favorite hobbies of all time.

Scotty was a wonderful individual and I had the chance to sit down and discuss some of my favorite games. Its refreshing to know that there is a following in this great state for a hobby that's "a little off the beaten path."

Kudos to you Scotty, and Kudos to all the Boardgamers here in Mississippi!

Jimmie

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