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Tim
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This is the BLUE TEAMS action geeklist.

WARNING

http://www.boardgamegeek.com/geeklist/32019
Do not read any further unless you have first read the link above!!



Have you read it?


OK BLUE TEAM
what do you want to do?

The polls are broken so we are changing to voting in the comments.

Thumb the comment you are voting for.

Your Tags: Add tags
Popular Tags: GLgame:rftg:001 [+] [View All]
Posted Wed Jun 4, 2008 3:35 am
Edited Fri Jun 6, 2008 11:25 pm
1. Board Game: Starters [Average Rating:4.00 Unranked]
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Tim
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Your Starting World is Epsilon Eridani

Here is your starting hand:


Result taken
Poll: Blue Team Starting Hand Selection
What 2 cards do you want to discard?

Please only choose 2 cards.
New Vinland
Rebel Miners
Prosperous World
New Economy
Lost Alien Warship
Earth's Lost Colony
      11 answers
Poll created by red turtle
7 comments [Hide]
Edited Wed Jun 4, 2008 2:45 pm
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Colin Hunter
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Yep you swapped the hands and pictures, now both sides know eachother's hands, sorry dude, good idea though.
Matt Davis
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Spot on, I'd say. Lost Alien Warship is least likely to be useful. New Economy would work quite well with a consumption-heavy strategy, which this hand seems to be headed for. The only question is whether to ditch the Rebel Miners or Prosperous World. Prosperous World is a little expensive for what you get, so I think that's the right choice too.
PaulW
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Agreed.
Tim
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Voting done.

Cards Discarded.
Lost Alien Warship
Prosperous World
PaulW
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Long Term View:

We are holding 'New Economy' which is going to give us 1VP per world with a consume power. We have one out as our starting card and two in hand. We should build a few worlds and then go into a produce\trade or sell mode.

It's early of course, but we are nicely set up for that 6 card.
2. Board Game: The 1 Game [Average Rating:8.00 Unranked]
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Choose your Turn 1 Actions:

Result Taken
Poll: Blue Team Turn 1 Actions
What 2 Actions do you want to take this turn (1)?

Please select only 2 actions.
Explore +1,+1
Explore +5
Develop (select this for 1 develop action)
Develop X2 (select this for 2 develop actions, DO NOT select both develops)
Settle (select this for 1 settle action)
Settle X2 (select this for 2 settle actions, DO NOT select both settles)
Consume Trade
Consume 2 x VP's
Produce
      7 answers
Poll created by red turtle
5 comments [Hide]
Edited Wed Jun 4, 2008 2:45 pm
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Guillaume Gallais
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We don't have small developments to play (to benefit from a Develop action card), nor do we have a windfall world to leech upon the "Consume / Sell action" Alpha Centauri is bound to select.
I would then Explore at +1/+1 and try to Settle (playing New Vinland if we didn't draw anything good). Develop could be an option but it seems too risky to me.
Matt Davis
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I agree.
Guillaume Gallais
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I suspect some Red players to be answering our questionnaire...
Suggestion to Consume Trade + Consume 2xVPs when we have no goods produced doesn't make much sense to me ! ;)
PaulW
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Again agree. The hand is straight forward for now.
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Voting Done.

Actions Selected.
Explore +1,+1
Settle
3. Board Game: Race for the Galaxy [Average Rating:7.98 Overall Rank:13]
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Turn 1 Current Hand


Explore Phase

Cards Drawn for Explore Action


Poll Closed, Result Taken
Poll: Blue Turn 1 Explore Phase
What card do you want to discard?
Gem World
Rebel Warrior Race
Galactc Survey: SETI
      11 answers
Poll created by red turtle


Settle Action may depend on cards selected.

There is no Trade Consume action.

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Edited Wed Jun 4, 2008 10:31 pm
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Guillaume Gallais
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I would keep the Gem World (cheap to place, rewards with cards when producing) which we could place this turn (instead of New Vinland). Then, we already keep a military world in hand without capability to place it... Let's keep Galactic Survey SETI which is easy to get points from and drop the Rebel Warrior Race... We don't know when and if we'll get a space marine in the coming turns.
Edited Wed Jun 4, 2008 1:42 pm
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Yep. Dump the rebels. I agree that Gem World is the card to play. We can produce next round (getting the card) and then consider settling on New Vineland before we trade.
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You discard Rebel Warrior Race.
4. Board Game: Race for the Galaxy [Average Rating:7.98 Overall Rank:13]
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Tim
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Lets start with which world to settle:
Poll Closed, result taken
Poll: Blue Turn 1 Settle Action
What world do you want to Settle?
  Your Answer   Vote Percent Vote Count
Gem World
100.0% 10
New Vinland
0.0% 0
Earth's Lost Colony
0.0% 0
Voters 10
This poll is now closed.   10 answers
Poll created by red turtle
Closes: Sun Jun 8, 2008 6:00 am


21 comments [Hide]
Edited Thu Jun 5, 2008 12:41 am
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PaulW
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Gem World settle...
Guillaume Gallais
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pbwedz wrote:

Hm, If I was a betting man, I'd bet it doens't get built....


So would I but shall we take the risk? If we don't have any proper world to settle or if its cost is too expensive, we'll get into troubles.
Tim
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cost to settle poll is up.

You will recieve 1 card settle bonus.
I will show that when you have discarded.

There is no Trade consume phase for blue team so you can choose your settle cost and turn 2 actions...
Edited Thu Jun 5, 2008 12:05 am
Erwin Lau
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Where is the discard question?
Tim
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I have moved it and placed it in sequence below.
5. Board Game: Race for the Galaxy [Average Rating:7.98 Overall Rank:13]
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The Polls seems to be working again so...

Sorry but you will need to vote again as the first poll was broken.

Poll Closed, result taken.
Poll: Settle Gem World
What 2 cards do you want to discard to settle Gem World?
Rebel Miners
New Economy
New Vinland
Earth's Lost Colony
Galactic Survey: SETI
      5 answers
Poll created by red turtle
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Edited Thu Jun 5, 2008 2:55 pm
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PaulW
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Vote again here, blue team

I voted for Seti and Miners. I wouldn't vote Seti, but the will of blue is clearly that way and I don't want a bug BGG bug to mess us up.
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Ok for the sake of keeping the game moving I am going to go with the result above.

I believe from memory SETI was it anyway so lets go with that.

Poll Closed.
Cards discarded are:
Rebel Miners and
Galctic Survey: SETI.

and the card for the settle bonus is:
Tourist World
Edited Thu Jun 5, 2008 3:05 pm
6. Board Game: Race for the Galaxy [Average Rating:7.98 Overall Rank:13]
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Turn 2

You have 4 cards in hand


The Poll is working again...

Please choose your Actions for Turn 2.

Poll Closed. Result Taken.
Poll: Blue Team Turn 2 Actions
What 2 Actions do you want to take this turn (2)?
Explore +1,+1
Explore +5
Develop (select this for 1 develop action)
Develop X2 (select this for 2 develop actions, DO NOT select both develops)
Settle (select this for 1 settle action)
Settle X2 (select this for 2 settle actions, DO NOT select both settles)
Consume Trade
Consume 2 x VP's
Produce
      12 answers
Poll created by red turtle
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Edited Thu Jun 5, 2008 10:11 pm
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Matt Crawford
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Depends a smidge on what we get in the bonus card, but I say we go for settling another blue planet, then produce on both of them. If we're planning to produce, we should try to make sure that it's better than whatever Red can produce.
Guillaume Gallais
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Spleen wrote:
Develop: Likely, though we can't benefit. Even if they do develop, they are only catching up to us, or going ahead by one card at worst. We can possibly reclaim that advantage the following round.


We still could if we draw a cheap Development from our Explore action... Now, would it be worth? It all depends of the card and if they settle or not...
Philip Thomas
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Looking at the poll, some people must be voting for Settle+Produce...

Those people care to explain their reasoning?
Tim
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Turn 2 Actions Chosen
Explore +1,+1
Produce
Philip Thomas
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and they picked Develop and Settle, so looks like our choice was good.
7. Board Game: Race for the Galaxy [Average Rating:7.98 Overall Rank:13]
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Explore Action.



Poll Closed. Result Taken.
Poll: Turn 2 Explore discard
Which card do you want to discard?
Pan Galactic League
Imperium Armaments World
Galactic Renaisssance
      10 answers
Poll created by red turtle
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Edited Fri Jun 6, 2008 6:34 am
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Matt Davis
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These pretty much look like cash to me. Galactic Renaissance might be ok, but it looks like our good consume power is going to come from Tourist World and not Galactic Trendsetters, so that diminishes its usefulness. Pan-Galactic League looks like the least useful, but I think the two we keep are just going to get spent anyway.
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This is a good point. Part of me really wants to get the Tourist world into play, but I don't know if it's worth it...

Never mind. I'll read more closely next time. I'm confused though - if we play NV this time, even if we get Earth's lost Colony out, how are you getting us 4 cards a turn off the produce/consume? Also, I don't know what we'd pay for Earth's Lost Colony with...
Edited Fri Jun 6, 2008 6:41 am
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Turn 2 Explore Action result.

Pan Galactic League has been Discarded.
Guillaume Gallais
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coolpapa wrote:
Never mind. I'll read more closely next time. I'm confused though - if we play NV this time, even if we get Earth's lost Colony out, how are you getting us 4 cards a turn off the produce/consume? Also, I don't know what we'd pay for Earth's Lost Colony with...


Consume via NV (goods from NV) => 2 cards
Consume via EE (goods from GW) => 1 card (+1/2 VP)
Produce via GW => 1 card
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Ok, I have to starting checking this at night my time. Good choice.
8. Board Game: Race for the Galaxy [Average Rating:7.98 Overall Rank:13]
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Turn 2 Develop Action
- Blue Team does not have the ability to develop this turn.

Turn 2 Settle Action

The polls are broken again and I cant create one at the moment.

When I am able to your choices for Settle will be:
New Vinland
Earth's Lost Colony
Tourist World
Imperium Armaments World
No Settle

The cost to settle will be a separate poll.

I am going to call a settle on New Vinland as the choice and move on here.

Action Taken.
Settle New Vinland
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Edited Fri Jun 6, 2008 11:35 pm
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Curt Collins
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I think we want to settle New Vinland and spend the two cards we got this turn right?
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I was thinking +1,+1 and Consume X2, then doing Settle and produce before going into full consume X2 then produce mode.
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Another vote for New Vinland. Agree on getting the consume thing going as soon as possible, settle Tourist World next turn also if possible.

Another way to do polls is just to post one comment per card, then everyone Thumbs the one (or ones) they want to develop or pay with.
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Are you sure we shouldn't keep Galactic Renaissance and discard New Economy? If we got all 24 VP chips it would be worth at least 8. Unlikely we'll get them all, but if we Consume x2 on most turns, we will get most of them. We'll crank up to 6 VPs per turn. Our opponent, probably only 1 or 2. At that ratio we'd get 18 VPs worth 6 additional points.

Will New Economy be worth 6 points? Ok yeah I guess it will be. 2 for itself, plus 4 for Epsilon Eridani, Earth's Lost Colony, New Vinland, and Tourist World. Although we might decide not to build Earth's Lost Colony, if a better way to produce a third good comes along. For example, a brown, green, or yellow windfall world might be ok.

I guess it mainly comes down to which one will get additional points. With Galactic Renaissance, four cards in the deck would be worth 3 points to us. With New Economy, any development with a consume power is worth 2 points to us. Ok, those are probably more plentiful and cheaper. So I agree keep New Economy.
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gatchaman wrote:
Another way to do polls is just to post one comment per card, then everyone Thumbs the one (or ones) they want to develop or pay with.


I agree. Let's do so as long as the polls are not working.
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Turn 2
Settle Action
You have settled New Vinland.


What 2 cards do you want to discard to pay for New Vinland?

You have discarded Imperium Armaments World and Galactic Rennaissance.


Produce Action
You place a good on Gemworld and draw a card.
You place a good on New Vinland.
The card you have drawn is Drop Ships.
11 comments [Hide]
Edited Sat Jun 7, 2008 2:06 pm
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Tim
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Edited Sat Jun 7, 2008 1:21 pm
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Red Team just Developed Diversified Economy.

Upto Settle phase now for both teams.
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red turtle wrote:
Red Team just Developed Diversified Economy.


Thanks
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red turtle wrote:
Red Team just Developed Diversified Economy.


This is excellent for us. In order to benefit from it, they will have to settle in the coming turns. We could then focus on produce / consume.
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We are waiting on the RED TEAM to complete their settle action and discard. Once that is done I can update the board and we can move onto turn 3.
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Turn 3
For Tableau please check the Blue vs Red Geeklist.
http://www.boardgamegeek.com/geeklist/32019

Your Hand is:


What actions would you like to do?

Poll Closed. Result Taken.
Action Chosen.
Explore +1,+1
Consume 2XVPs.

18 comments [Hide]
Edited Sun Jun 8, 2008 9:41 am
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Tim
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Explore +1,+1
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Philip Thomas wrote:
He has Diversified Economy and Lost Ark World.

So...he'll probably pick produce and settle, I would guess.
So there's no point in us picking produce or settle. Or develop, given we haven't got anything to develop.

So Explore +1/+1 and Consume x2 VPs it is then.


They only have 4 cards in hand... They are dry.
I don't think they will Settle nor Develop. They need cards.
- Either they go along the path they've built (Produce + other action)
- Or they go for Settle (windfall world) / Sell

We can guess that they don't have any windfall world... Else, they would have played it this turn (unless it is the card they drawn from our "Explore" action"). So, Settle is unlikely.

A sure thing is that we need to Consume / x2VP in order to draw cards.
Do we need to Settle? It would be nice but we would like them to explore. Would they do that? Maybe...
If we explore, we are losing 1 turn in the production battle. They have 4 cards in hand which may mean that they would have to sacrifice nice cards in order to place a production world.
On the other hand, Settling is accelerating their machine.

I'm not convinced about the Explore... I feel like they will explore this turn but I may be wrong.
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Red likely already has a world in-hand in a third color in order to have developed Diversified Economy. They probably settled the Ark World first to take advantage of it's production power. So, I believe they would choose settle if that world is playable at this moment. But, if it's too expensive, they will delay it until next turn. Their other action is very likely to be Consume/Trade. So,

If they have a settle-able world, they would: Settle, Consume/Trade (hoping for us to produce).

If they do not have a settle-able world, they would: Consume/Trade, Produce.

Of the two, I think the 2nd option is more likely. Either way, they'll end up with 10 cards in hand, a good on the Ark World (and maybe also on their windfall), and either have played or are about to play their 3rd color for Diversified Economy.

So, how do we counter this? I suggest: Explore/+1,+1; then Settle. The idea is to gain 2 cards from Explore, allowing us to play Tourist World during our settle without that much pain, and piggyback on their likely actions (their Consume/Trade will net us 3 cards and 1 VP, almost as good as our own Consume/x2 action; and, if they produce, that's just gravy). We would get our big Consume power on the table, and avoid aiding them by Producing for them. Of course, if they don't Produce, we would be set back a turn, but then, so would they.
Edited Sun Jun 8, 2008 8:50 am
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Cyne wrote:
Red likely already has a world in-hand in a third color in order to have developed Diversified Economy. They probably settled the Ark World first to take advantage of it's production power. So, I believe they would choose settle if that world is playable at this moment. But, if it's too expensive, they will delay it until next turn. Their other action is very likely to be Consume/Trade. So,

If they have a settle-able world, they would: Settle, Consume/Trade (hoping for us to produce).


Produce comes after Consume/Trade, so they would get nothing for Consume/Trade. The only way they could get something for Consume/Trade is if they settle a windfall world.
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They will definitely Produce.
They will probably not Consume.
I think they will quite likely Settle, to get a third color of world to produce on.

We must definitely Consume before they Produce.

If we Settle, we want to Explore first, so we can Settle Earth's Lost Colony and keep Tourist World and New Economy. Since they are likely to Settle and not Explore, it's up to us to Explore. So Explore +1/+1.

Consume 2x VPs or Consume/Trade? We have two goods and will have three consume powers if we settle Earth's Lost Colony. With Consume 2x VPs, we can get:

4 VPs, 1 card (Epsilon Eridani and Earth's Lost Colony)
2 VPs, 3 cards (Epsilon Eridani and New Vinland)

With Consume/Trade we can get:

0 VPs, 4 cards (trade blue and New Vinland)

There are other options than above but they are all worse in VPs or cards and worse or the same in the other.

Before Consume of this round, if they Settle, we expect to have 3 cards. By Settle next round, we would ideally have 6 cards, so we can Settle Tourist World and keep New Economy. So I think Consume 2x VPs is definitely enough. If we take 2VPs and 3 cards, we'll already have enough. Or, we can take 4VPs and 1 card, and Explore +1/+1 next round.
Edited Sun Jun 8, 2008 9:20 am
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Turn 3
Explore Action.

Please thumb the card you want to DISCARD.

Poll Closed. Result Taken.
You have discraded Malevolent Lifeforms.
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Edited Sun Jun 8, 2008 6:07 pm
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More cash.
edit, found it now. Settle and Consume Trade, interesting.
Edited Sun Jun 8, 2008 11:05 am
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Turn 3 Settle Action.

Please thumb the world you would like to settle.

Poll Closed. Result Taken.

You have settled Earth's Lost Colony.
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Edited Sun Jun 8, 2008 6:08 pm
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Thumb this comment to not settle this turn.
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Cost to Settle world.

Thumb the cards you want to discard.

If you settle Earths Lost Colony you will need to discard 2 cards.

If you settle Tourist World you will need to discard 4 cards.

Poll Closed. Result Taken.

You discard Genetics Lab and Contact Specialist.
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Edited Sun Jun 8, 2008 6:12 pm
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Edited Sun Jun 8, 2008 6:09 pm
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Edited Sun Jun 8, 2008 6:10 pm
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Edited Sun Jun 8, 2008 6:11 pm
14. Board Game: Race for the Galaxy [Average Rating:7.98 Overall Rank:13]
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Tim
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Turn 3
Consume 2xVPs Action.

You have 2 blue goods and 3 consume abilities.

Thumb 2 of the consume abilities you want to use.

Poll Closed. Rsult Taken.

You put one good through Epsilon Eradani and one good through New Vinland, gaining 2VP's and 3 cards.

The cards you draw are:
Replicant Robots
Gambling World
Alien Robot Scout Ship
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Edited Mon Jun 9, 2008 2:02 am
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Epsilon Eridani.
You recieve 2VPs and 1 card.
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Edited Sun Jun 8, 2008 6:15 pm
Curt Collins
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After this I say we should definitely NOT take produce. Instead, focus on just getting cards and finding some more production worlds.

Perhaps we should take Explore +1+1 and Explore +0 +5. Then since the other team will probably take settle wanting us to produce for them so they get cards we can build up a bigger VP engine.

The danger we face is if we take produce and let them take settle, settle, they could end the game with big planets in no time. Let's stall a turn or two for time to get a 8-10 VP per turn engine before they can do that.
Greg Jones
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Umm, is it just me or were they clueless choosing Consume/Trade? They have no goods.

I don't think we have to worry about them taking Settle/Settle. They have 3 cards in hand.

Let's get enough cards this turn to Settle Tourist World. We do that with Consume on New Vinland and Epsilon Eridani. I think that will be the final element in our Produce/Consume engine. So we can begin cranking it starting next turn.

Next turn Settle, Produce.
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Every time we produce, they will be getting 5 cards...
Philip Thomas
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Yes, they have a good. We picked Produce last turn and it happened after they settled Lost Ark World. So they are about to Trade the good on Lost Ark World (Genes).

That gets them more cards...
15. Board Game: Race for the Galaxy [Average Rating:7.98 Overall Rank:13]
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Turn 4
For Tableau please check the Blue vs Red Geeklist.
http://www.boardgamegeek.com/geeklist/32019

Your Hand is:



What actoins would you like to select for this turn?

BLUE Team selects
Explore +1,+1
Settle

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Edited Mon Jun 9, 2008 8:33 am
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Tim
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Explore +1,+1
Erwin Lau
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What is the downside of choosing Explore +1/+1 and Settle?
There are currently only two worthy cards we have. The other four are cash.
What if they don't choose settle this turn and we need to do it ourselves next turn. Explore +5 does not give us the extra card as settle would give us.
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ErwinLau wrote:
What is the downside of choosing Explore +1/+1 and Settle?
There are currently only two worthy cards we have. The other four are cash.
What if they don't choose settle this turn and we need to do it ourselves next turn. Explore +5 does not give us the extra card as settle would give us.


It would be better to Settle a production world in case Red chooses Produce. If we Explore +5 we have a better chance to find one.
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But hmm. Looking to next turn, if Red Produces this turn. We would want to Settle Tourist World and Consume 2x VPs. If we spend on an additional production world this turn, we'll need Explore +1/+1 next turn to be able to afford Tourist World. We can't pick 3 actions and we can't assume Red will do what we want for us.

So I say we Settle Tourist World this turn. Another Production world would be nice, but we can add it to the engine later after it's running.

So I change my vote to Explore +1/+1 and Settle.
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I'm skeptical that we need another production world. They're likely to produce for us this turn, and we could very easily drop Tourist World right now and fall into Consume/Produce for 8 points and a card every turn for two more turns, then drop New Economy at the end. I like the explore to make sure we get the cards for New Economy later, and the Settle for TW.
16. Board Game: Race for the Galaxy [Average Rating:7.98 Overall Rank:13]
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Turn 4
Explore Action

Please thumb the card you want to discard.

Rebel Homeworld is discarded.
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Edited Mon Jun 9, 2008 2:50 pm
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17. Board Game: Race for the Galaxy [Average Rating:7.98 Overall Rank:13]
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Turn 4
Settle Action

Thumb the world you would like to settle.

I am going to say you are settling Tourist World so you can plan your discard (for my) over night.
It will take a significant swing to change that and the discussion before seems to indicate TW as the settle.

You Settle Tourist World.
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Edited Mon Jun 9, 2008 3:05 pm
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Edited Mon Jun 9, 2008 2:51 pm
18. Board Game: Race for the Galaxy [Average Rating:7.98 Overall Rank:13]
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Tim
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Turn 4
Settle Action discard.

Thumb the cards you want to dicard to settle.
(I think this will work better)
You need to select 4 cards.

You discard
Replicant Robots
Alien Robot Ship
Drop Ships
Gambling World

As a settle bonus you gain
Galactic Resort

Produce Action
You produce a good on Gem World and gain 1 card.
You produce a good on New Vinland
You produce a good on Earth's Lost Colony

The card you draw is
Empath World
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Edited Tue Jun 10, 2008 12:16 am
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Spleen wrote:
Way I see it, ne(x)t turn we do Consume X2/produce, and then the turn after is the last turn and we do develop/consume X2


According to this schedule, we should refrain ourselves from putting down PW even if they develop next turn.

We will come out of this turn with 5 cards. If we put down PW, down to 3. adding 1 back for consume and 1 for produce, back to 5 cards next turn. This won't be enough to purchase NE in the last turn.

If they settle a 2-VP world this turn, we will be at 18-12 in chit VP, 6-8 in tableau VP. This gives us an edge of 4 VP. Together with NE, we should lead 10 VP. They need to put down more than 9 VP in the next two turns to win.

However, they have so many card in hards, they might be able to settle a higher VP world this turn though...
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Next turn if they settle we can drop our military world and then get 8 points and 3 cards during consume. I don't see them not taking settle.
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Another idea:

If they choose develop next turn, put down PW.
Then during Consume 2x, we use NV for the last goods.
We sacrifice 2VP, but will have just enough cards to purchase NE during the last turn. PW worths 3VP. So a little gain of one.
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Spleen wrote:
Next turn if they settle we can drop our military world and then get 8 points and 3 cards during consume. I don't see them not taking settle.


If they settle we would rather take 10 VP and 1 card. However, I do not see why they must settle rather than develop, esp. if they might already have some 6-dev in hand. It is 50/50.
19. Board Game: Race for the Galaxy [Average Rating:7.98 Overall Rank:13]
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Turn 5

Your cards in hand are:



Please select your actions for the turn.

Actions Selected:
Consume 2xVPs
Produce
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Edited Tue Jun 10, 2008 6:51 am
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Explore +1,+1
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Consume 2xVPs
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Produce
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They built a 5VP world!

So 6-11 in tableau VP. Potentially 18-12 chit VP. 6VP by NE.
We still have 7 VP lead.

If they settle, we gain 1 VP by RFC on tableau and 4 chit VP (2 consume 2x). 12 VP lead.
If they develop, we gain 1 more VP by the theory I posted above. 8 VP lead.

8 VP lead may not be enough to counter two builds. Hope they settle...
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ErwinLau wrote:
They built a 5VP world!

So 6-11 in tableau VP. Potentially 18-12 chit VP. 6VP by NE.
We still have 7 VP lead.

If they settle, we gain 1 VP by RFC on tableau and 4 chit VP (2 consume 2x). 12 VP lead.
If they develop, we gain 1 more VP by the theory I posted above. 8 VP lead.

8 VP lead may not be enough to counter two builds. Hope they settle...


We already have 2 VP We have 6 world points, right now that's 8 to their 11.

Next turn we will get either 8 or 10 VP +2 cards. They will get say 6 VP.

Just with that it's 16/18 to 17 points. Plus if they settle say worst case another 4 points to our 1. 17/19 to 21.

Last turn We get our 6 VP develop plus another 8-10 VP, and they get another 6 VP plus say worst case 4 points (they don't have anything I can think of that's great for 6 developments). If they don't settle next turn they almost surely will the last. So we SHOULD get those 10 points last turn.

Now we are looking at 31/35 to 31.
20. Board Game: Race for the Galaxy [Average Rating:7.98 Overall Rank:13]
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Tim
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Turn 5
Settle Action

Please thumb the world you would like to settle.

You settle Rebel Fuel Cache.
There is no settle cost.

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Edited Tue Jun 10, 2008 1:44 pm
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Thumb this entry if you do not want to settle a world this turn.
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Let's be careful. We can build the "free" Rebel Fuel Cache, but it still costs us the card itself. That leaves us with 4 cards. We'll get 1 for consuming and 1 for producing. Total 6 cards. Ok, it works. 5 to pay for the 6 development if we choose Develop and 1 for the card itself.
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Yep! Perfect ending for us!
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Yep, easy choice.
21. Board Game: Race for the Galaxy [Average Rating:7.98 Overall Rank:13]
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Tim
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Turn 5
Consume 2xVPs

You have 3 blue goods and 1 brown good.

Please thumb the consume powers you want to use this turn.

You consume 2 goods with Tourist World for 6 VPs.
You consume a good with Epsilon Eradani for 2VPs and 1 card.
You consume a good with Earth's Lost Colony for 2VPs.

Total 10VPs and 1 card.
The card you recieve is Contact Specialist.

Produce Action

You produce a good on Gem World, and gain 1 card.
You produce a good on New Vinland.
You produce a good on Earth's Lost Colony.
You produce a good on Rebel Fuel Cache (produce bonus).

The card you gain is Colony Ship.
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Edited Tue Jun 10, 2008 11:37 pm
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Gonna be close. They'll have 9 cards at the end of this turn. Worst case:

They choose Settle, Consume 2x VPs.
They Develop a good 6 Development.
They Settle a windfall world with a Consume power. That would get them the points for the world, plus 2 extra Consume VPs. And/or, if it's a yellow world, it could be pretty valuable (cost up to 4). Unless they've got just the right world I think about 3 points is the worst case here.

So I guess they need to match us with their 6 Development.

In any case, I can't see anything we could change to make our position better. Still Develop, Consume 2x VPs.
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If they build a 6 development, they will only have 2 cards left.
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ErwinLau wrote:
Not exactly.

Out of turn 5
World: Red-14 / Blue-7
Chit VP: Red-6 / Blue-12
Total: Red-20 / Blue-19

Turn 6 develop: Red-20 / Blue-25
Turn 6 Consume 2x: Red-26 / Blue-35

Red needs to pull out another 9 VPs in develop, settle and/or extra consume to win.


Indeed, I miscalculated our shipping capacity (I thought we were still at 8 / turn) but we're higher. It's indeed a different picture from the one I described above.
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Spleen wrote:
If they build a 6 development, they will only have 2 cards left.


Right, ok. Cost up to 3 yellow then.
22. Board Game: Race for the Galaxy [Average Rating:7.98 Overall Rank:13]
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Turn 6

Your hand currently is:




What actions do you want to Select this turn?

Actions selected:
Develop
Consume x2VPs

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Edited Wed Jun 11, 2008 7:02 am
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Tim
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Explore +1,+1
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Produce
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I think it's safe to safe for expediencies sake that we will be developing New economy and spending all of the other five cards, and then consuming for 10 points.
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Right, let's roll quicker. I really want to see what thought process RED team were in in the whole game.
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Ok in light of that I think the choices are more straight forward and the discards less important so I am going to fast foward.

If you have a problem with this let me know for next time.
23. Board Game: Race for the Galaxy [Average Rating:7.98 Overall Rank:13]
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Turn 6

Develop
You develop New Economy and discard all remaining cards.

Settle
No settle action

Consume 2xVPs
You consume 2 goods with Tourist World for 6 VPs.
You consume a good with Epsilon Eradani for 2VPs and 1 card.
You consume a good with Earth's Lost Colony for 2VPs.

Total 10VPs and 1 card.
The card you recieve is Consumer Markets.

Turn Complete
GAME OVER
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Well done all. :D
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