Wargamers Looking to Start Wargames
Aaron Jones
United States Kettering Ohio
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I've been a wargamer for almost 15 years now, but a MINIATURE wargamer. I've dragged in a friend recently and he's fully hooked, but at the same time, I've become a father and I'm finding money and time to be tight enough that coughing up $50 for rules plus $25 for an army book plus $(how much!?) for miniatures which I then have to paint...is less than a welcoming thought.
So I turned to boardgames and card games. I have Settlers, I have Ticket to Ride, and I have 1960. Ah, 1960, apparently so close to Twilight Struggle...
So yeah, my friend and I like wargames and we like boardgames and I want to pursue this in the direction of Case Blue. I'm okay spending some cash, and I'm okay with the occasional 6-hour game but I'd like to stay within 3 hours or so. And while we're not afraid of complex rules (the last rulebook I bought is over 250 pages), I've looked at ASL and I think it's a bit much.
So, here are my thoughts and my plea for suggestions!
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Aaron Jones
United States Kettering Ohio
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I'm actually skipping over this one. I've heard it described as being a lot like 1960 and a Euro-/war-game. I already have 1960 and I want to get straight into WARgames.
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Aaron Jones
United States Kettering Ohio
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I'm planning to jump to this instead. Stick to the card-driven system, but deeper and more war-ish.
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Aaron Jones
United States Kettering Ohio
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Where Hannibal seems to be the most-recommended starting point for card-driven wargames, this seems to be the block-based counterpart. My friend hates Stratego from his childhood, so he's leery.
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Aaron Jones
United States Kettering Ohio
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I'm really interested in this one as a hex and counter game with some real innovations. But, since I have to wait for the reprint, I might as well start with a good intro counter game, maybe something a little more modest, but what?
Oh yeah, I'm a little obsessed with the Eastern Front, so that's always a good hook.
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Aaron Jones
United States Kettering Ohio
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I meant to include this one and was reminded. This and Hannibal are pretty much tied for being my next game purchase.
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Aaron Jones
United States Kettering Ohio
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Also thinking hard about this one, just to break free from WWII.
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Erik Nicely
United States
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This is a quick playing (under 4 hours) squad level wargame that doesn't have a crushing amount of rules. A minis gamer will be familiar with line of sight, melee, and morale rules. Every game will be a little different in the implementation of those but the basic concepts are the same as in minis games. Different enough from a minis game that it won't be the same old thing.
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Erik Nicely
United States
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Same core system as above but Viet Nam battles. Gunships, M 79s, cool stuff like that.
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Erik Nicely
United States
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Almost forgot about this, same Lock n Load system. Seen Black Hawk Down? Same thing.
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Jan van der Laan
Netherlands Leeuwarden Friesland
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It's a kind of cross over between a boardgame and a minis game (it's even using minis). It takes some time to set up the board but it plays fast and is not rules heavy. There are complaints concerning the balance of the scenarios included in ToI but new scenarios are on their way. Imho this still is a very good game.
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Elwyn Darden
United States Richmond Virginia
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A really great game with short, clear rules. The game can run longer than your goal of 3 hours, but not by too much. With practice you may be able to recognize a winner at the three hour mark.
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Roberto Chiavini
Italy Firenze
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Introductive and very fast, excellent for both solitaire and competitive play. And most of all, FREE!!
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Roberto Chiavini
Italy Firenze
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Same than for Edgehill (it uses a similar system), but for Medieval Times
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