Ravensburger Labyrinth Games Series
Warren Sistrom
Australia Sydney NSW
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There is an wikipage for Ravensburger Labyrinth Games but I wanted to see them in a list where their populartity could be compared (with ratings and rankings) and people could add their comments on the differences, what they liked and what they didn't. So here it is. As a few games don't have enough ratings for a ranking I have sorted by average rating.
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Warren Sistrom
Australia Sydney NSW
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1986
The orginal game in this series. The board is covered with fixed tiles, leaving rows and columns filled by more tiles which can then slide in either direction. The tiles are marked with the walls of the labyrinth, making passages and junctions and the players have one spare tile which they push in from some point, forcing another tile out. This shifts all the tiles in that line, changing the passages in the labyrinth. Each player has a set of cards showing fantastical things, ghosts, witches, creatures, treasures, and the same symbols are all across the tiles. The player draws their first card and moves their marker freely through the labyrinth. When they reach their target, they place their card to the side and draw the next. Having reached all your goals, return to your start to win.
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Warren Sistrom
Australia Sydney NSW
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1991
A "harder" version with more rules to getting the items, which are also not pre-printed on the tiles, but rather are on their own chits, to be randomly located within the labyrinth. Not to be confused with the 2007 game also called Master Labyrinth.
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Warren Sistrom
Australia Sydney NSW
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2003
A book/movie themed version, similar to Master Labyrinth (1991), but with more tokens and slight rule changes to the cards and staffs. Also includes rules for a variant game where tokens are not collected in numeric order.
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Warren Sistrom
Australia Sydney NSW
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1989
Not officially in the Labyrinth Games Series but clearly based on the original The aMAZEing Labyrinth game. Even thought this game preceeds it, it is most similar mechanics and board style to Master Labyrinth (1991) particularly in the the symbols are on chits rather than printed on the tiles.
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Warren Sistrom
Australia Sydney NSW
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1995
Like the original but with a smaller board and less items to find.
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Warren Sistrom
Australia Sydney NSW
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2007
Has the same name as Master Labyrinth (1991) but there are major differences. This edition lacks the wands and formula cards found in the previous version, but it adds a dragon figurine, two gargoyle-like "guardian" pawns, dice, and coins.
While the game is still fundamentally about manipulating and navigating a maze to collect treasures, it adds dice-driven combat and an additional means of scoring via collecting coins.
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Warren Sistrom
Australia Sydney NSW
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2005
Players simultaneous trace their way through small labyrinth cards, trying to find treasure chests. There are ten chests on each card, but not all can be reached: some are behind deadly traps and some behind locked doors. When you know how many chests you can reach, you shout out the number. If you're right, you collect the labyrinth card and a key.
At least one review described this as more like Ricochet Robots for kids, than the other Labyrinth games.
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Warren Sistrom
Australia Sydney NSW
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2000
A card game version. Lay out 4 cards face up in a square; deal two cards to each player. Play one card at a time to try and connect a path to two treasures. If a player can then removed the matched card (rather than the matching one just played) without leaving a gap in the labyrinth or two cards touching only at the corners, he or she scores one point (for each card he or she can remove). Play continues till the draw stack is exhausted. The winner is the player with the most matched cards. I
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Warren Sistrom
Australia Sydney NSW
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2002
A very simple version, simpler than even Junior Labyrinth, with plastic 3-D board.
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Warren Sistrom
Australia Sydney NSW
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1998
A circular board; simple combat mechanics. It's Labyrinth transposed in a circular format, and with a rock-paper-scissors "combat" system added. The first player who captures (or steals from another player) seven treasures or seven trolls wins the game.
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