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Themes that make you want to play (or not)
dave de boer
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There are three main reasons why I like to play board games. One, there's the social aspect. Two, its fun to match wits with opponents. Three, boardgames are escapist. They allow me to immerse myself in a different experience. For me, the theme of a game is crucial to a good gaming experience. There are certain themes I like, and some I don't, and some I've never tried. Here's some of the theme's I like in no particular order and some musings on why I like them. I'm curious why others do or don't like these themes, and I'm especially curious about some of the themes I haven't dabbled in much, like horror or sci-fi. What is it about these themes that makes people play them in game form.
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Posted Thu Aug 7, 2008 5:09 pm
1. Board Game: War of the Ring [Average Rating:7.96 Overall Rank:15]
dave de boer
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Classic Fantasy. I like this theme for the maps of alternate worlds and for the different races. Most of my fantasy themed games - Battlelore, Warhammer, Battleground: Fantasy Battleground, War of the Ring, Wizard Kings - seem to be combat oriented. The different races present unique challenges and offer different playing styles. It is possible to really get into character when you are playing. I tend to favour those games whose themes are closest to the classic Tolkien model of dwarves, elves, men and orcs.
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Alexander Jerusalem
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My opinion: fantasy is okay, but it doesn't seem to have the range of creativity of sci-fi or horror or other themes unburdened by realism. So many fantasy themed games (or books or movies or anything, really) are basically Tolkien with a bit of stuff changed around. I do love Tolkien though, so I can stomach most fantasy; I'd just prefer something more nonstandard.
Ender Wiggins
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I enjoy a classic fantasy theme in a game, especially if it is an adventure type game. My wife, however, tends to prefer more historically based games, so at times this will dictate my choices (hence we opted for Memoir 44 instead of Battlelore).
Matthew Kloth
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I still like classic fantasy, but elves, orcs, and dwarves are getting pretty old. I could do with some sword and sorcery.
2. Board Game: World of Warcraft: the Adventure Game [Average Rating:6.55 Overall Rank:841]
dave de boer
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Adventure. Some might consider this a variant of fantasy. It is true that most adventure games, like Talisman, Return of the Heroes, World of Warcraft: the Adventure Game, tend to be fantasy. But they don't have to be. There's no reason why there couldn't be some historical adventure games from the Medieval or Roman period, for example. In fact, I'd love to see something like this developed or learn of existing games if there are any. In any case, I like this theme for two reasons. First, for the fun of developing a character. Second, for the encounter of the unknown. Random encounters and events turn the adventure into a different journey every time.
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3. Board Game: Through the Ages: A Story of Civilization [Average Rating:8.34 Overall Rank:5]
dave de boer
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Civilization/Development. There are many variations on this theme, which overlaps a little with the previous adventure theme. If I like developing my character from its humble beginnings to the height of greatness, well of course I enjoy doing the same thing with a business, a civilization or a railroad. At the end, whether you win or lose, you built something and you have something to show for your efforts. These are the games I have the most success getting others into, although Through the Ages would be a rather heavy example. Settlers is not the deepest game, but it surely does have the flavour of starting small and building a little empire.
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Ender Wiggins
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Ah, this has to be one of my absolute favorite themes. Settlers of Catan does have a small civilization building aspect (it's debatable, I know, that's why I used the adjective "small"!), and from here I've graduated to and enjoyed other civilization type games, like Antike and Parthenon. Now I'm trying to decide whether Through the Ages will be too complex for my liking, and whether it will suit my tastes.

Also check out my Geeklist:
The ideal medium weight civilization game: a quest for economic, military and technological bliss
http://www.boardgamegeek.com/geeklist/30588
4. Board Game: Railroad Tycoon [Average Rating:7.83 Overall Rank:24]
dave de boer
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Railways. This is a sub-genre from the previous Civilization/Development theme. But I'll list it seperately, since railway games have their own flavour. I have always liked trains. Besides just liking trains, it great fun to lay out your Ticket to Ride, Railroad Tycoon, or Eurorails board and start putting down track. The fun for me is in seeing the network develop across the board and in calculating what is the most effecient way of going about it. Plus, I just love the artwork of trains, stations and tracks.
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Edited Thu Aug 7, 2008 5:03 pm
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Alexander Jerusalem
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For me it's the opposite. As soon as trains are involved in the theme, my interest plummets. You'd have to literally twist my arm to get me to play these. I thought that this was a common view, but judging from the popularity of these games, in particular the popularity of TtR as a gateway game, I was totally wrong.

Now, if someone made a retro-futuristic monorail game or a steampunk train game, those I might enjoy.
Ender Wiggins
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I agree with the original poster here - I think one of the reasons I enjoy Railroad Tycoon as much as I do is that it does have a civilization/development type theme. Does that necessarily mean I enjoy all train games? No.
Matthew Kloth
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tankexmortis wrote:
For me it's the opposite. As soon as trains are involved in the theme, my interest plummets. You'd have to literally twist my arm to get me to play these. I thought that this was a common view, but judging from the popularity of these games, in particular the popularity of TtR as a gateway game, I was totally wrong.

Now, if someone made a retro-futuristic monorail game or a steampunk train game, those I might enjoy.

This sums up my view pretty well.
Breno Kümmel
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When I first started playing these new boardgames I also thought that the train theme sucked ass.

After playing Railroad Tycoon, I'd definitely give any train game a try. Trains still bore me, train games, on the other hand, can be excellent.

I remember reading somewhere that Martin Wallace was like that too, once.
5. Board Game: Pirate's Cove [Average Rating:6.71 Overall Rank:413]
dave de boer
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Pirates. Boardgaming is, for me, letting loose the little kid inside me (which is, by the way, why the toy factor of a game also rates highly for me). What little kid doesn't like pirates. Pirates are always out having adventures. They are adults who get to act like kids. They go where they want, take what they want, and drink lots of beer, and no one tells them what to do. Pirate's Cove is the only pirate themed game I own or have played, and it has been a huge success with the younger folk. I've heard that there are some other good ones out there: Winds of Plunder? Blackbeard? Rum and Pirates?
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Jim Berry
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I would like pirate-themed games more if I could find one where 90% of the fun wasn't derived externally--that is, from the players arrrrr'ing and acting menacing. I'd like to get into the spirit of the game and not just the acting. (Otherwise, hold a pirate costume party.)

A pirate game should be fast and free-flowing. There should be strategic objectives with tactical opportunities, and not just random sacking of city after city hoping to pull the treasure chest chit. Luck is fine, even expected, but player decisions (short-term and long-term) should matter too.

EDIT: I just looked at Pirate's Cove and it might be what I'm looking for in a pirate game--not too long, with a balance of decisions and luck. Hmm... :)
Edited Thu Aug 7, 2008 10:02 pm
Matthew Kloth
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I love Pirates :arrrh:

It's tragic that all the pirate games don't live up to the greatness of the theme. Somehow they always get tied up with random luck, or boring merchant economics.

Man O' War is pretty cool, but I wouldn't necessarily call it pirate themed.
Zirk van den Berg
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I'm sooo wishing for a good pirate game. Pirate's Cove didn't scratch the itch for me.
6. Board Game: Antike [Average Rating:7.31 Overall Rank:138]
dave de boer
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Ancient history. I suppose I could just do one category called history. But there is a lot of history, and there are some periods of history that appeal to me more than others. Ancient history appeals to me just because I have always liked the Greeks and the Romans. They looked cool, and they passed down heroic stories and they conquered the world. Egyptians, Incas? They might be cool, too, but I'll stick more to my Greeks and Romans. My friend has Pax Romana, and would love for me to play it more. I've also eyed the Commands and Colours: Anciets for quite a long time. Who doesn't like to think they might have done history a little bit different.
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Alexander Jerusalem
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This is another one that bores me. I actually like history, but it seems like when it's used as a theme it's just tacked on. Or on the flipside, sometimes it's so absurdly specific as to feel like a textbook.
dave de boer
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I agree with the comment that historical games can be too specific. I like it when a game has historical flavour, but I don't like when the game is scripted that you have no choice but to repeat that history. Give me the flavour, but leave my choices wide open.
Eric Johnson
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This one seemed lacking in theme to me. It's a very beautiful game with *lots* of quality bits, and the Rondel mechanic is interesting. That said, the game offers limited options, forces conflict and has a paucity of commodities. There is no trading. Replayablility seems low. English rules are badly translated, though the examples helped with clarity. Overall reaction in our gaming group: boring and unsatisfactory. We all prefer to play Advanced Civilization ( http://www.boardgamegeek.com/game/177), even though it's much longer. If you're looking for a lighter alternative to Advanced Civilization, I recommend Vinci ( http://www.boardgamegeek.com/game/60) instead.
Matthew Kloth
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I prefer Mythology over true ancient history. I'd rather play a game based on "300" than real Spartans.

Though, a game that served up some raw politics and/or warfare with art evoking theme like the movie "Gladiator" or the HBO show "Rome". Something that doesn't have that sterile history book feel.
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Edited Thu Aug 7, 2008 11:04 pm
Lucy M
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I love this theme as well. I studied Ancient History at Uni which probably helps!

It also means that I order in lots of these games for the shop I work in with the promise that "if no-one else buys them then I will!". When I was writing my dissertation the two Commands and Colours Ancients expansions came out and as they covered my topic I rather enthusiastically ordered far too many!
Ender Wiggins
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I particularly enjoy this theme as well. There's a great two player variant for Antike that should be more widely known, check it out here:

The Definitive Two Player Antike Variant: Using Half the Map
http://www.boardgamegeek.com/thread/352200

7. Board Game: 1960: The Making of the President [Average Rating:7.86 Overall Rank:28]
dave de boer
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Modern history. 1960, Twilight Struggle, Cold War: Cia vs KGB. These are the few games I have with a modern historical flavour(besides WWI and WWII - see below). Being closer to home, the twentieth century appeals to me greatly. I especially like the whole era of the cold war, with its unique tensions, misunderstandings and world-wide scope. What if some nutcase had shot off a missile? What a different world we would have now. I also very much like the atmosphere of the sixties. I was born a decade or two too late.
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Matthew Kloth
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An abstract is more appealing to me. I can't think of a single theme within modern history I'd want to play. Unless you count zombies or an alien invasion.
aksosa
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MusedFable wrote:
An abstract is more appealing to me. I can't think of a single theme within modern history I'd want to play. Unless you count zombies or an alien invasion.


Of course. Who can ever for get the recent Zombie attacks of 2004 and the famous Alien invasion of 2002.
8. Board Game: Memoir '44 [Average Rating:7.62 Overall Rank:44]
dave de boer
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World War II. There are so many games in this category. Some are good, some less so. What appeals about WWII games is the opportunity to participate in a major historical event via the game. You can share the triumphs and feel the bitterness of defeat. You can put yourself in the shoes of some of twentieth century's greatest generals to see if you can replicate their success or improve upon their failure. Of course, most games in this category are combat oriented. I don't want all my games to be combat/wargames, but I relish a light/medium level conflict now and again.
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9. Board Game: Illuminati: Deluxe Edition [Average Rating:6.82 Overall Rank:390]
dave de boer
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Weird and wacky. I haven't actually got any games from this category on my shelf. But the themes appeal to me greatly, and my fingers have been twitching in the direction of my wallet regularly. Here is where I put games like Illuminati (conspiracies popping out everywhere), Mwahahaha (mad scientists taking over the world), and Monster's Menace America (the title says it all). I'd love to hear about good games with wacky themes like this. I've had my eye on Galaxy Trucker as well. Games are meant to be entertainment, so why not just get silly once in a while. Of course this is the purpose of many party games, but I prefer my silliness to be in the theme of the game itself rather than in the weird things I have to say or do.
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Alexander Jerusalem
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I think there's a big crossover here with the horror genre. In particular, Last Night on Earth has an almost palpable aura of B-movie goofiness to it.

I love anything weird, but I, too, haven't really found anything that jumps out at me as "the one."
Dave Terhune
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0809
If you can find a copy of it, try Gammarauders. As the leader of a cryptic alliance, you have enlisted the services of a 100-foot tall mutated animal with guns on it to stomp your rivals into submission. Of course, they also have enlisted the services of such a creature, so it's more or less an even fight.
Matthew Kloth
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I like these types of themes. I often retheme games like this since a pasted on wacky theme doesn't feel that misplaced.

Just throw in :arrrh:ninjarobotzombiegoo:devil: and even the dullest game is more enticing to me.
10. Board Game: Arkham Horror [Average Rating:7.62 Overall Rank:49]
dave de boer
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Horror. Now we're getting into themes I don't play, or at least not too often. The horror theme seems quite popular. Zombie games especially abound. I'm curious what it is about the theme that appeals. Is it the chance to save the world from evil? Or just a fascination with strange stuff?
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Alexander Jerusalem
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Definitely the strange stuff - personally, I have a strong disdain for anything striving for or attaining realism, in any kind of creative medium. Although in this particular game's case, it's also because I'm a big Lovecraft fan.
Andreas Johansson
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As might be guessed from my Cthulhu microbadge, I'm another fan of strange stuff. :devil:
Eric Johnson
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Long, with fiddly bits, suffers from uninspired game play with few interesting decisions. Strangely, this one fails to evoke Lovecraftian atmosphere for me. I recommend Mythos [ http://www.boardgamegeek.com/game/1800] instead.
Matthew Kloth
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They never make the game right, at least for me.

It never feels creepy, scary, doomed, or any of the things a horror theme would imply.

Zombie games are full of players backstabbing each other, but zombie movies are normally about people sticking together and hoping to make it out alive.

Cthulu type stuff is all about impending doom which is unavoidable, but the games are full of overthrowing the big bad monster.
11. Board Game: The Pillars of the Earth [Average Rating:7.44 Overall Rank:76]
dave de boer
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Medieval History. I have a few games with a medieval theme. I don't mind the theme, but I won't pick a game just because it has this theme either. Strange in one way, since classic fantasy, which I like a lot, has lots of Medieval elements.
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Matthew Kloth
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I'd play a game that evoked real power struggles, cultural reformations, or other amazing historical moments. But, most medieval games are boring castle building junk.
12. Board Game: Puerto Rico [Average Rating:8.34 Overall Rank:2]
dave de boer
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Business. Puerto Rico is a great game. As a whole, though, I don't go for the whole business theme. There two aspects to this theme, usually. Development (which I like, but more for railroads, civilizations, and characters). And making money. Making money isn't really a very fun theme in my books. I spend too much time working on that in real life, and games are supposed to be an escape from that. I suppose the one attraction is that for 3 hours on a Saturday evening you can really be rich! Puerto Rico focuses on victory points rather than money, but it still has the theme of being a successful businessman. I prefer something else.
Alexander Jerusalem
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Finally we agree. I just can't see the appeal at all. It's all about numbers instead of characters or exciting circumstances or even the pure strategy of abstracts.
Ender Wiggins
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Many euro games revolve around managing an economy, and using it to get victory points. St. Petersburg is another example. Perhaps this theme is more appealing to those of us like me who enjoy math and calculation, and optimizing resources to maximize victory points.
13. Board Game: StarCraft: The Board Game [Average Rating:7.53 Overall Rank:95]
dave de boer
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Sci-fi. I can see the appeal. Development. New technologies. Epic scope. I have Starcraft, but haven't played it that much. What other games are out there in this category that are really great?
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Alexander Jerusalem
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Other game: I love Nexus Ops. As a simple skirmish game, it seems to be one of the absolute best.

Opinion on sci-fi: I love it, especially since so many of the good board games don't seem to be preoccupied with the "science" part of science fiction; as a fan of the surreal, "hard" sci-fi bugs the hell out of me. In particular, space exploration is a theme I'd love to see focused on more; I'm currently trying to put together such a game, but knowing me, it'll never happen.
Edited Thu Aug 7, 2008 5:53 pm
Kurt Runco
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I don't know what happened to me, I grew up in the 70s and have fond memories of watching Star Trek and, of course, loved Star Wars as an 11 year old boy, but, I... can't... do... sci-fi.

Whew. There I said it.

Seriously, I have very little interest in playing any sci-fi game. Ever. Gimme ancient history, European imperialism, WWII, fantasy, hell, even farming apparently, but please hold the sci-fi.

Someone should take a picture of my face while playing Cosmic Encounter some time. I bet I look like the doc is behind me with a rubber glove.
William Hostman
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0506070809
enzo622 wrote:
I don't know what happened to me, I grew up in the 70s and have fond memories of watching Star Trek and, of course, loved Star Wars as an 11 year old boy, but, I... can't... do... sci-fi.


Since neither Trek nor Star Wars are sci-fi... both are space-fantasy... the complaint makes perfect sense.

Rollicking fun Space Fantasy, but still not close enough to real-world physics to be sci-fi.

Me, I do like good sci-fi games. I can't say starcraft would be one. (The RPG and the computer game are not... they, too, are firmly in the SpaFan.
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Edited Thu Aug 7, 2008 6:39 pm
Matthew Kloth
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I like sci-fi quite a bit. It's too full of space wizards though. I want Aliens, Predator, 2001, Asimov, and the new Babylon 5.

Part of why I like sci-fi is from the wonderment that comes from looking at pictures of outer space. Hubble pictures of galaxies. Seeing footage of men standing on the moon looking back at earth. Then I imagine the future where it could be possible to traverse all that. Throw in some cool looking space ships and galactic wars and I'm enthralled.
14. Board Game: Goldland [Average Rating:6.80 Overall Rank:491]
Alexander Jerusalem
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Exploration.

I think this theme has a ton of potential. I love the feeling of exploring someplace, no matter what it is; any game with an exploration element is much more likely to catch my eye. It's why I bought Thebes, even though I rightly suspected I'd hate it. It's also one of the big reasons I love the Ameritrash titles I do - Nexus Ops, Arkham Horror, and even Last Night on Earth all have an element of exploration to them

Sadly, none of the current crop of games seem to be what I'm looking for. But I'll be playing every game with this theme until I find that perfect game - and even if that happens, I suspect I'll keep searching for more exploration games.
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Wulf Corbett
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070809
Alexander Jerusalem
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Wulf Corbett wrote:
Wow, thanks! Hadn't heard of it, and it looks very interesting. I'll be sure to check it out.
15. Board Game: Hot Spot [Average Rating:5.14 Overall Rank:4614]
Wulf Corbett
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070809
Weird stuff! I mean, this is a war on the surface of a molten planet! The 'ground' is liquid lava! I'll happily play another Battle of the Bulge wargame, or a classic fantasy, but what I really like is games with weird settings, but that still manage to make sense (for a certain definition of 'sense' - call it the games Internal Logic).
16. Board Game: Democrazy [Average Rating:5.44 Overall Rank:4688]
Ender Wiggins
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Politics. Politics in and of itself isn't a theme that grabs me, but if you throw in negotiation, then count me in! For some reason, negotiation is often a key element in games with a political theme. But I guess negotiation is mechanic, rather than a theme?
Alexander Jerusalem
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This is another I can't stand. Mainly because I just don't find negotiation interesting as a game mechanic. Negotiation isn't fun for me, just stressful. But I'm an antisocial person by nature, so it makes sense I wouldn't appreciate this mechanic.
As far as political games in general go, I haven't really found any that seemed interesting to me. And somehow, even commanding troops to kill each other in wargames seems less scummy than playing a politician.:gulp:
dave de boer
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Ah, negotiation. One of my favourite mechanics. It pops up in business themed games from time to time as well. Santiago is a great game. I'm also looking forward to the reprint of Chinatown, which apparently uses negotiation. Politics as a theme?...hmmm...I do like 1960, Making of the President. What other good games are there in this category? I do remember, once upon a time, playing a game called Poleconomy.
Matthew Kloth
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I'm all over this. As long is there is some structure to the negotiation I'm a happy camper.

I prefer ruthless, bloody, and dramatic politics. History is full of this stuff. Good literature is also full of this stuff. Sometimes you even get a movie or tv show that pulls it off really well.
Ender Wiggins
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Oddly enough Poleconomy was one of my favorite games as a child, I got at as a familiy gift after playing it at a friend's house and loving it. I still have it, although it's been consigned to the fate of collecting dust in my basement. It has some political elements, but as I remember it was primarily an economic game. Mine is an Australian edition, and featured Australian companies and businesses. But it did feature an election, and the person who was the prime minister could determine the direction of the inflation marker.
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If it's a negotiation game you're looking for (not necessarily politically themed, however), check these excellent lists for some excellent suggestions and discussion:

Best negotiation games (medium to light-weight)! by Sonja
http://www.boardgamegeek.com/geeklist/10474

What Makes for a Good Negotiation Game? by Chuckles
http://www.boardgamegeek.com/geeklist/7659
17. Board Game: Amun-Re [Average Rating:7.55 Overall Rank:54]
Don Poletti
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Eygptian :)

Any game where you get to build pyramids is awsome.
18. Board Game: Terrain Vague [Average Rating:6.58 Overall Rank:2936]
Daniel Danzer
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06070809
Purely original, perfectly matching theme ...

Some "funny" thematic twist with hard & heavy game mechanisms. Like Terrain Vague, where you have a wargame-like setup, an atomic waste in themiddle, wheelbarrows and slingshots, and a "big brother / sister" who is "cleaning house". So you never forget the fun while kicking your opponents` ass - which is for me the essence of a great game!
The names of the gangs, the "rumble" for turf, turning the hexes into on of your colour, and sentences like the following making it a great fun experience:
"Note that when a slingshot beams a clubhouse, it uses the famous, explosive, anti-clubhouse bullets."
"Never forget: in Terrain Vague everything can be negotiated!"



The same with Hotel Life: vandalizing hotel guests bothering each other and creating chain reactions, sometimes through all four hotels. Guests include a stone age family, a sheik with harem and "The Rolling Bones" (needing 11 beds, of course ..)

19. Board Game: Apocalypse [Average Rating:6.22 Unranked]
Matthew Kloth
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Post-Apocalyptic

Mad Max, Children of Men, Zombies, Mutants, Terminator, and on and on.

I love when the world goes to hell.
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20. Board Game: Swords & Sorcery [Average Rating:6.69 Overall Rank:1600]
Matthew Kloth
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I know classic fantasy was listed at the top, but this is different.

Sword & Sorcery to me is fast paced gritty barbaric worlds. Pulp stories with dangerous wilds and even more dangerous women.

R. E. Howard is one of my favorite authors. Conan is one of my favorite characters.

There need to be more games in this theme.
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Edited Fri Aug 8, 2008 12:02 am
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21. Board Game: Mythology [Average Rating:6.50 Overall Rank:2256]
Matthew Kloth
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Mythology. Ancient History cranked up to 11.

Gods that meddle in the lives of men. Fantastical creatures. The world works in magical ways, and much of it is controlled by fickle powermongers.
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22. Board Game: Munchkin [Average Rating:6.03 Overall Rank:1743]
Ender Wiggins
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Dungeon Crawl. Many other examples in this category could be mentioned. But the whole notion of crawling around a dungeon, developing your character, collecting items, improving your weapons, and beating up on monsters, results in a theme that I personally enjoy a great deal. Or is this perhaps a subset of the Adventure theme (#2 above)?
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23. Board Game: Wits & Wagers [Average Rating:7.13 Overall Rank:192]
Peter Mal
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0506
Party Game - Usually, I hate party games. But, we all need one in our collection and I am glad that Wits & Wagers exists to save me from playing Mad Gab, Outburst, Scattergories...:shake:
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Michael Hellyer
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070809
Outburst is great, especially if you write your own lists (e.g. 10 local restaurants, 10 family members, 10 local colleges, etc.) Also, to keep both teams in the game, if Team #1 doesn't get all ten, then Team #2 gets 2 bonus points for guessing one that Team #1 missed.
24. Board Game: Senji [Average Rating:6.89 Overall Rank:624]
aksosa
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Asian Themes. Asian art is simply facinating. In particular, Asian armour is just so sweet looking. And of course you can't beat Ninjas.
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Edited Sat Aug 9, 2008 4:49 pm
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Ender Wiggins
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Theme or mechanics, which plays the greater role in determining one's enjoyment of a game?

While I do enjoy games with a solid theme (Pandemic anyone?), often the mechanics are just as important to me as the theme. Mediterranean shipping is hardly the stuff of thriller novels. But throw in negotiation and trading, i.e. Oltre Mare, and I'm hooked. Watering potatoes and bananas is about as mundane a theme as it can come. But when it's part of a cocktail spiced with vicious negotiation, i.e. Santiago, then I'm an eager customer!

On the other hand, there are themes that will turn me off a game, even if they have good mechanics and gameplay. I love San Juan, but I just know that the sci-fi theme of Race for the Galaxy will prevent me from ever enjoying that.

In the end, for a game to make my purchase list, it has to have both good gameplay and good theme. Probably the themes I enjoy most relate to classic fantasy, adventure, civilization, history (especially medieval), or business/trading.
Wulf Corbett
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070809
EndersGame wrote:
Theme or mechanics, which plays the greater role in determining one's enjoyment of a game?

I'm a wargamer - I don't believe in this 'theme' business. A game has to be ABOUT something before I'm interested. Games with a veneer of 'theme' spread on top just don't make any sense to me. The mechanics are simply a method of presenting the game.
David Harmon
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EndersGame wrote:
Theme or mechanics, which plays the greater role in determining one's enjoyment of a game?

Well, tis the post essen season, where everyone is devouring rule sets, and investigating new possibilities. I would say that it totally depends on the gamer, this gamer is going to have to say mechanics. Theme can get me to play a game, but its the mechanics and gameplay that make me want to come back, why else would I have multiple castle building games? Because I love each one for different reasons. Also I've noticed that several of my long standing favorites have very little theme to them, China? Alhambra? Sorry, just not alot of theme there. Then there are games like Thebes and Shadows Over Camelot, where the themes the thing, but that theme is, in fact, backed up with solid gameplay.

Its funny though, when I am asked to describe a game, the mechanics are usually outlined in my very first sentence: "China is an area control game..."
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