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Wargames 2008. A look at what's out and what's coming.
Brian Morris
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Well we just finished with the Charles S. Roberts awards for 2007 and were some great games in 2007 and some well deserving winners. Over all however I think it was a slightly off year. In part I think because GMT's slow production in the first half of last year. This year things are looking different. GMT is on a pace to double the amount of releases from last year. Meanwhile MMP who at one time relied upon ASL and the releases of Dean Essig is now producing a greater variety of top notch wargames aside from Dean's excellent work. Toss in Columbia, Worthington plus a few others and 2008 is looking to be the strongest year in recent memory.

So with that in mind I thought a list was in order to take a look at what's come out so far and what's on the horizon. I think this year is especially strong in the pre-WW II area. In most years the WW II games tend to dominate but this year it's looking like the Medieval and Ancient era games are unusually strong in terms of the number of high profile games coming out.
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Posted Thu Aug 28, 2008 7:16 pm
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1. Board Game: Blackbeard [Average Rating:6.42 Overall Rank:1039]
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Brian Morris
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Blackbeard may have been GMT's most anticipated game ever. The fact that it sold out faster than any GMT game ever I think supports this notion. The artwork by Mark Mahaffey is fantastic and though there has been some criticism of the rulebook over all the game has seemed to have been well received.

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Mark Buetow
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I thought this list was about wargames...:p
Jason Maxwell
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DarrellKH wrote:
In contrast to what some others feel, my impression of the game is that it is still too much like the original version to have made obtaining the reprint worthwhile. And for all the streamlining done in other respects, the ad nauseum series of interrupts possible during a player's turn more than make up for any such improvements.

Personally, I was disappointed with this release. And I submit that its sales have been, to some degree, boosted by the long period of anticipation for a new version, rather than actual realization by the product, itself.


Nailed it. I currently own both, but am trying to trade the new one. From the perspective of the solo game there was no significant improvement between the two editions and I prefer the flavor of the original.
Jon Bryon
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grimstuff wrote:
DarrellKH wrote:
And I submit that its sales have been, to some degree, boosted by the long period of anticipation for a new version, rather than actual realization by the product, itself.


Is that why it's being reprinted?


It will be interesting to see how fast the reprint sells; my perception from the forum here is that this game didn't quite scratch the itch people thought it would and reviews have been quite polarised. To me it's very fiddly and none of my non-wargaming friends are interested in it (which was the basic reason for me buying it). When I'm reunited with my copy (which I left in China when moving back the UK), I'll be trading it...

Superb artwork though; can't disagree with that.
Benjamin Kindt
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I was amazed at how half-baked the rulebook was. The Kings Commissioner rules, a central part of the game, just did not work as written. I struggle to imagine how the game could have been play tested with these rules. GMT was relatively fast posting the various rule patches, but I find myself soured on the whole package.
James Blair
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I never played the original, but found this game to be fun... have tried a full 5 player game, and it kept us entertained.

Actually, it's quite good fun when you have a good pirate and you want to cash him in 'retire' - then suddenly you feel the whole world is against you!
2. Board Game: Warriors of God [Average Rating:7.57 Overall Rank:326]
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Brian Morris
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Just getting my real first look at this game so can't judge it to much yet. The artwork (again by Mark Mahaffey) is fantastic. The game looks like a good fit for me in that it has very strong historical content with unencumbered system mechanics. Looking forward to receiving my copy soon.

I'm a big fan of Mark Mahaffey's artwork. I think his style is especially well suited for ancient and medieval era games. So much so that I made a Mapology microbadge. :D
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Edited Thu Aug 28, 2008 7:30 pm
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Paul D.
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Stratford
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Very good wargame: learnable, playability, time invested and historically speaking.
Alan Kaiser
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Amandil wrote:

Why do people assume that anything set in the Middle Ages must either be about elves and goblins or about wide-eyed fanatics crying "God wills it!"?


They obviously failed history class!
Wendell A
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Great game. Everybody I've introduced to this game also likes it a lot.
Dan Dolan
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A good solid game. The system mirrors the confusion of a very confusing period of history quite well.

If you are one who like perfect plans and cannot think quickly about rapidly changing situations then this one might not be for you. Chaos reigns here but it's good fun.
Benjamin Kindt
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Not a bad game, and I find I like it a little better each time I play now that I've sort of learned to ride the wave of chaos a little better.
3. Board Game: A Victory Denied [Average Rating:7.75 Overall Rank:1567]
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Brian Morris
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MMP seems to have found an interesting and successful niche the last few years in terms of light wargames targeting the Russian Front of WW II. First was Victory Lost (a big CSR winner) followed by Red Star Rising. Both were very well received. This year it's A Victory Denied which concentrates on the Battle for Moscow.
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Jon W
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I missed out on A Victory Lost, so I am looking forward to picking this up.

I do have Red Star Rising: The War in Russia, 1941-1944 though... :D
Edited Thu Aug 28, 2008 10:52 pm
Iain K
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Pre-ordered as I've always found this particular campaign of interest.

FYI - "A Victory Lost" is being re-released in late September 2008 (confirmed by Brian Youse of MMP). I'm looking forward to getting a copy when it comes out as I missed the boat dispite .. . or perhaps because of the buzz.

Sadly, Pat Hirtle's review, now deleted from BGG, was instrumental in changing my mind. Warriors of God was also key - MMP's IGS series has really impressed me of late and I find members of the series a refreshing change of pace from other games on my shelf.
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Edited Fri Aug 29, 2008 4:33 am
Michael Lucey
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I'm on the fence with this and AVL. I'm not a big E Front fan so do people think the game plays well enough to overcome that? I'm a big fan of Normandy but concede just how one sided that situation is and don't play strategic level games as much (TME for example). How woluld these 2 E Front games compare to the Normandy situation for game players?
Iain K
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an interesting question Scoobysnacks. I'm thinking that the East Front situation that's most like bocage filled Normandy is the slugfest in Stalingrad. Maybe you should consider "Breakout Normandy's" great grandson, "Storm over Stalingrad" listed below.

Personally, I prefer the free-wheeling battles of maneuver (a tough word to spell indeed :D ) found on the eastern front, particularly in its early days.

But the situation in Normandy is interesting as well :)
Jon W
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citizen k wrote:
...FYI - "A Victory Lost" is being re-released in late September 2008 (confirmed by Brian Youse of MMP)....


thumbsup
4. Board Game: Successors (3rd Edition) [Average Rating:7.79 Overall Rank:284]
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Brian Morris
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Greatly anticipated to say the least. This classic Avalon Hill title gets the remake treatment from it's designer Richard Berg. Excellent artwork for this one by Mark Simonitch. I think the map may be one of his best.
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Michael Buccheri
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When will we get it....... that's all I want to know.

-M
Dan Dolan
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After Richard Berg's remake of Blackbeard I'm gonna take a wait and see attitude with this one. Sometimes they don't get the redo right and the original is the better game.
Benjamin Kindt
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The reprint rules, counters, cards, and map have all been posted on line if you're curious to take an advance look. I've only played Successors once, but this reprint looks mainly to have just cleaned up all the errata (which is a good thing, in my opinion). I can't wait for it to get here!
5. Board Game: Pursuit of Glory [Average Rating:8.03 Overall Rank:735]
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Brian Morris
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I wasn't fortunate enough to play test this one but I have been fortunate enough to get to read the rules earlier this year. Paths of Glory fans are not going to be disappointed when this one hits their table.
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Steve M
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I would like to give this a try.

I'm a CDG veteran (not that I'm any good at the games...) but I was wondering what the unique system here is.

Just from what I've heard, there's an islamic revolution meter as the Turks try to stoke the flames and then there's the uniqueness of the situation itself.

Wondering how that plays itself out. Is it hard to move through most of the map? Do units cluster on railways as a result? Is there attrition in the game?
Edited Fri Aug 29, 2008 1:05 am
Juan Siso
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As a Paths of Glory fan I'm eagerly awaiting the arrival of this one. ninja
Benjamin Kindt
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I'm looking forward to learning the game and the history behind the game at the same time. The mapboard is truly impressive.
Neil Randall
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garysax wrote:
I would like to give this a try.

I'm a CDG veteran (not that I'm any good at the games...) but I was wondering what the unique system here is.

Just from what I've heard, there's an islamic revolution meter as the Turks try to stoke the flames and then there's the uniqueness of the situation itself.


Jihad points occur for various reasons. The number of Jihad points determines the number of tribe counters that operate on the map. Furthermore, the Jihad points determine whether or not rebellions are possible in various sectors of the map.

Quote:
Is it hard to move through most of the map? Do units cluster on railways as a result? Is there attrition in the game?


The attrition is identical to Paths of Glory except for one other element, severe weather attrition (it happens if you attack in mountains in winter). As for movement, it's entirely possible to move across the map, and from various directions. It's quite a fluid game, with breakthroughs and rapid advances entirely possible. Railways affect only strategic redeployment, so there's no clustering of units on railways.
Brad Stock
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Thanks for your answers, Neil.

You will have to balance multiple fronts, all of which are important:

Caucasia, Mesopotamia, Persia, Egypt/Palestine, the Balkans.

And in addition, there are several cards allowing seaborne invasions, which can bring Gallipoli or Syria into play (or Smyrna) as fronts.

The basic rules for PURSUIT are the same as PATHS OF GLORY. There are several elements that distinguish PURSUIT from PATHS OF GLORY:

The Russian Revolution will likely happen, but the timing is determined upon the ability of the Russian player to gain increasing Victory Spaces (thereby pushing the revolution back one turn each time) -- this gives a tense tug of war feel to the TU-RU conflicts and gives the Russian a high incentive to invade neutral Persia (for the VPs).

We are dealing here predominately with smaller units on a smaller scale -- lots of divisions (or smaller) units. Corps are your large units, and some of these begin unorganized and can then be built using divisions on the map. That allows players to choose when to concentrate firepower, giving up flexibility and frontage coverage.

The Severe Weather Check applies during combat for Mountains in Winter (outside Syria/Palestine, of course) and for Desert and Swamp in Summer. Weather was a hugely destructive factor in this theater, including malaria as perhaps THE largest source of casualties in Mesopotamia and the Balkans.

Railroads are vital for Strategic Redeployment of corps and also for divisions through desert. Otherwise, movement is freely up to the players.

There are more Supply Sources on the map and small units can be placed directly on them (rather than only into the Reserve Box), speeding up play. Also, the British player can bring units in at ports.

These are some of the factors that give PURSUIT a unique feel drawn directly from the smaller scale of units and logistics, as well as the unique dynamics of the regions involved.

Players report a constant, delightful tension -- one has described it as "the Wild West version of PoG"!
Wendell A
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I have it, I've played it, and I like it!
6. Board Game: Manoeuvre [Average Rating:7.51 Overall Rank:160]
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Brian Morris
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This game languished and I do mean languished on the GMT P500 list forever it seems. GMT knew it was a good game though and stuck with it. In the end it has turned out to be rather a big hit. The call now is to turn the game into a series. I know if Jeff Horger came out with a civil war version you'd have to hold me back from sneaking into his house and stealing a play test copy. :D
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Erik Nicely
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This is a really good game even though I have a tendency to detest CDGs. Manoeuvre is a great way to kill an hour. Jeff Horger's WWII game (apparently similar to this) is on P 500:

http://www.gmtgames.com/stormbreaks/main.html
Will DeMorris
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Harkonnen13 wrote:
Bulwyf wrote:
This looks tempting but I just can't bring myself to pull the trigger. Perhaps I'll give it a try at BGG.

-Will


Dude, it's a fun game.



Quiet you! You've caused me to spend enough money already!


-Will
Michael Buccheri
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This game is wonderful. The unsung hero of 2008 light war games.

-M
Andy Malcolm
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malloc wrote:
The unsung hero of 2008 light war games.

-M


do you think? it has a huge # of ratings on this site for a wargame. personally i have no interest in this game at all, but BGG users seem to have taken a shine to it.
Benjamin Kindt
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A good, fun little game. I have no regrets buying it. Just make sure you shuffle your decks very well between plays, which I'm sure is a no-brainer.
7. Board Game: Kingdom of Heaven: The Crusader States 1097-1291 AD [Average Rating:8.23 Unranked]
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Brian Morris
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I swear I have been waiting and waiting for a truly knock your socks off game on the Crusades. Haven't found it yet but I'm hoping this could be the one. Card driven (I'm a sucker for card driven wargames) and featuring artwork by Mark Mahaffey. The designer is Scott de Brestian who is a newcomer to wargame designing but he's working with development veteran Neil Randall which is a big plus. MMP hasn't done a ton of CDGs but Shifting Sadns which came out a few years back was superb so if it comes up to that level then I'll be happy as you can be.
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Mattwran
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I'm on this one, but preorders have slowed to a crawl. There have been rumors that MMP is looking to ax some of the games whose orders are languishing. I sure hope this isn't one of them.
Gordon Watson
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I have been meaning to pre-order this for some while - sheer inertia and the fact that I've never pre-ordered from MMP before has stopped me.

What I'm really looking for on the Crusdaes (1st thru to fall of Antioch) is something around the complexity/fell of 'War of the Ring'. 'Kingdom of Heaven' is probably closer to this than the recent 'Onward Christian Soldiers' but still somewhat heavier.
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domus_ludorum wrote:
I have been meaning to pre-order this for some while - sheer inertia and the fact that I've never pre-ordered from MMP before has stopped me.

What I'm really looking for on the Crusdaes (1st thru to fall of Antioch) is something around the complexity/fell of 'War of the Ring'. 'Kingdom of Heaven' is probably closer to this than the recent 'Onward Christian Soldiers' but still somewhat heavier.


If you want the game, pre-order it. It has been climbling very slowly, and if it doesn't take off soon, MMP may pull it from their pre-order all together.
Mark Salamon
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I placed my pre-order last night. My first from MMP. Looks really cool.
Chris Hansen
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wwscrispin wrote:
I think this is tops on my wishlist from MMP at the moment.

Same here. I have four games on preorder from MMP but this is the one I am most excited for.
8. Board Game: Unhappy King Charles! [Average Rating:7.80 Overall Rank:521]
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Brian Morris
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Looks like Charles Vasey's long delayed game will finally be coming out.
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David Bohnenberger
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Can't wait.
Charles Vasey
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Lee and Neil are plotting layout and play examples.
9. Board Game: The Halls of Montezuma [Average Rating:7.10 Overall Rank:2085]
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Brian Morris
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Still waiting to see some artwork on this one. Card driven Mexican American War by David Fox and Michael Welker. William Cooper who did the development for Europe Engulfed does the same here.
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Steve M
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I'm betting you will see a really big spike when this thing gets some real artwork.
Benjamin Kindt
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Agreed. This one needs the full-on Simonich treatment very badly. I pre-ordered based on the subject matter. Hopefully is better received than the previous 30-Years War effort.
jack raten
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It got a beautiful treatment and looks amazing now.
10. Board Game: Rock of the Marne [Average Rating:6.86 Overall Rank:3079]
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Brian Morris
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Of course we need our dose of Dean Essig and his Standard Combat Series. I just might pick this one up. I enjoy the Standard Combat Series and with Drive on Paris still out of print this might scratch a similar itch for me.
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Erik Nicely
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This might be released relatively soon. I've got my order in and am looking forward to it. I think I have a WWI itch too.
Iain K
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Quote:
I enjoy the Standard Combat Series and with Drive on Paris still out of print this might scratch a similar itch for me.


I couldn't have put it better.

SCS games are interesting. They're a bit like puzzles, I really enjoy them ... for half a dozen plays, and then they never hit the table again. It's not a bad thing, they get trade, etc. I enjoy them, will probably buy the next one released, but they don't stay in the collection of decades either.

Now if only I could get a copy of Fallshirmjager (sic?) ... that I'd enshrine :D
11. Board Game: Combat Commander: Pacific [Average Rating:8.38 Overall Rank:138]
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Brian Morris
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Let's just say that if this game is delayed for any reason you're going to have some grognards in need of grief counseling.
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John Di Ponio
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This series grew on me very quickly. Its VERY easy to pick up in a war game sense and a lot of fun to play. The game is like crack....any expansion will satisfy the craving for more....for a little while!
Brian Morris
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I'm not much of a tactical WW II guy. Give me a strategic level WW II game and I'm happy but give me squad level and I can take it or leave it. This is likely the only tactical level WW II game that's I've really enjoyed to the point that I would suggest to someone that we play it some night over something else.
Brandon Pennington
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I only wish I had a partner to play CC with :( I had Europe for a while, but after many failed attempts to find a gaming partner for CC:E I traded it away.
Iain K
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Not just grognards ... newnards as well.

Personally, I'm cold on this family of games. But then I don't much care for tactical WWII games either.
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Edited Sat Aug 30, 2008 5:28 pm
Mark Buetow
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September pushed back to December.

But the rules were just made available and it's going to be an awesome game. Many details unique to Pacific Theater with tweaks from all of the CC play that's gone on.
12. Board Game: The Devil's Cauldron: The Battles for Arnhem and Nijmegen [Average Rating:8.26 Overall Rank:312]
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Brian Morris
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Can't forget this monster which was released earlier this year. A friend of mine has this and the plan is to play the full game over a series of nights at some point soon.
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Erik Nicely
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Bought it (after a month of internal dialogue "should I pay that much for a game"), played the 2 intro scenarios solo. A lot more manageable than I thought it would be, I've enjoyed it so far. Hoping for some f2f games.
Juan Siso
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Played F2F and by Vassal and it is a great game.
Easier and faster than it looks, except for the diffy assaults. And don't forget the mastepiece of components.
Gordon Watson
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I'm still waiting for this to become available again in the UK - have it on backorder - hurry up Gamestore/shipping-container or wherever it's stuck.
Iain K
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garysax wrote:
Unfortunately, IIRC, it's pretty much just a straight ahead full frontal assault on a fixed position. If the system can make that fun, then it *must* be a good system.


My concern exactly. The situations in Market Garden seem more dynamic and free flowing. I'd love to see spin off game with just the short scenarios from TDC as a gateway into the system.

Maybe I need to borrow a friends copy ... mental note, get more friend with copies of TDC.
Joel Toppen
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If you're sitting on the fence on this game, you'd better hurry. It's almost sold out at MMP. It is one of the most playable 'monster games' out there.

Further on the horizon, I believe Adam Starkweather's working on a D-Day game using this system which covers the Commonwealth beaches.
13. Board Game: Fields of Fire [Average Rating:7.50 Overall Rank:577]
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Brian Morris
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Set for this October from Ben Hull. This is a solitaire game covering the history of the Manchus of a sort (of which I am very proud to say my nephew is a current member of). The game has scenarios from WW II, Korea and Vietnam. Keep Up the Fire!

It's kind of unfortunate that you don't see more solitaire games these days. In the years of Avalon Hill there were a number of great solitaire wargames including such as B-17, London's Burning and RAF. Would be great to see MMP and GMT come out with more solitaire titles.
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Jorge Arroyo
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I'm eagerly awaiting this one. The system seems very interesting.

Talking about solo games, this year also saw the release of Field Commander: Rommel from DVG and soon they'll release the second game in the series: Field Commander: Alexander the Great which is looking very nice...
Gene Baker
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I can't find this one on the GMT web site. Have a feeling it will be on your 2010 geeklist as well.
Donal Hegarty
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