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Wargames 2008. A look at what's out and what's coming.
Brian Morris
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Well we just finished with the Charles S. Roberts awards for 2007 and were some great games in 2007 and some well deserving winners. Over all however I think it was a slightly off year. In part I think because GMT's slow production in the first half of last year. This year things are looking different. GMT is on a pace to double the amount of releases from last year. Meanwhile MMP who at one time relied upon ASL and the releases of Dean Essig is now producing a greater variety of top notch wargames aside from Dean's excellent work. Toss in Columbia, Worthington plus a few others and 2008 is looking to be the strongest year in recent memory.

So with that in mind I thought a list was in order to take a look at what's come out so far and what's on the horizon. I think this year is especially strong in the pre-WW II area. In most years the WW II games tend to dominate but this year it's looking like the Medieval and Ancient era games are unusually strong in terms of the number of high profile games coming out.
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Posted Thu Aug 28, 2008 7:16 pm
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1. Board Game: Blackbeard [Average Rating:6.39 Overall Rank:1068]
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Brian Morris
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Blackbeard may have been GMT's most anticipated game ever. The fact that it sold out faster than any GMT game ever I think supports this notion. The artwork by Mark Mahaffey is fantastic and though there has been some criticism of the rulebook over all the game has seemed to have been well received.

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Mark Buetow
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I thought this list was about wargames...:p
Jason Maxwell
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DarrellKH wrote:
In contrast to what some others feel, my impression of the game is that it is still too much like the original version to have made obtaining the reprint worthwhile. And for all the streamlining done in other respects, the ad nauseum series of interrupts possible during a player's turn more than make up for any such improvements.

Personally, I was disappointed with this release. And I submit that its sales have been, to some degree, boosted by the long period of anticipation for a new version, rather than actual realization by the product, itself.


Nailed it. I currently own both, but am trying to trade the new one. From the perspective of the solo game there was no significant improvement between the two editions and I prefer the flavor of the original.
Jon Bryon
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grimstuff wrote:
DarrellKH wrote:
And I submit that its sales have been, to some degree, boosted by the long period of anticipation for a new version, rather than actual realization by the product, itself.


Is that why it's being reprinted?


It will be interesting to see how fast the reprint sells; my perception from the forum here is that this game didn't quite scratch the itch people thought it would and reviews have been quite polarised. To me it's very fiddly and none of my non-wargaming friends are interested in it (which was the basic reason for me buying it). When I'm reunited with my copy (which I left in China when moving back the UK), I'll be trading it...

Superb artwork though; can't disagree with that.
Benjamin Kindt
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I was amazed at how half-baked the rulebook was. The Kings Commissioner rules, a central part of the game, just did not work as written. I struggle to imagine how the game could have been play tested with these rules. GMT was relatively fast posting the various rule patches, but I find myself soured on the whole package.
James Blair
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I never played the original, but found this game to be fun... have tried a full 5 player game, and it kept us entertained.

Actually, it's quite good fun when you have a good pirate and you want to cash him in 'retire' - then suddenly you feel the whole world is against you!
2. Board Game: Warriors of God [Average Rating:7.56 Overall Rank:327]
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Brian Morris
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Just getting my real first look at this game so can't judge it to much yet. The artwork (again by Mark Mahaffey) is fantastic. The game looks like a good fit for me in that it has very strong historical content with unencumbered system mechanics. Looking forward to receiving my copy soon.

I'm a big fan of Mark Mahaffey's artwork. I think his style is especially well suited for ancient and medieval era games. So much so that I made a Mapology microbadge. :D
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Edited Thu Aug 28, 2008 7:30 pm
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Paul D.
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Stratford
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Very good wargame: learnable, playability, time invested and historically speaking.
Alan Kaiser
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Amandil wrote:

Why do people assume that anything set in the Middle Ages must either be about elves and goblins or about wide-eyed fanatics crying "God wills it!"?


They obviously failed history class!
Wendell A
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Great game. Everybody I've introduced to this game also likes it a lot.
Dan Dolan
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A good solid game. The system mirrors the confusion of a very confusing period of history quite well.

If you are one who like perfect plans and cannot think quickly about rapidly changing situations then this one might not be for you. Chaos reigns here but it's good fun.
Benjamin Kindt
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Not a bad game, and I find I like it a little better each time I play now that I've sort of learned to ride the wave of chaos a little better.
3. Board Game: A Victory Denied [Average Rating:7.76 Overall Rank:1475]
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Brian Morris
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MMP seems to have found an interesting and successful niche the last few years in terms of light wargames targeting the Russian Front of WW II. First was Victory Lost (a big CSR winner) followed by Red Star Rising. Both were very well received. This year it's A Victory Denied which concentrates on the Battle for Moscow.
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Jon W
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I missed out on A Victory Lost, so I am looking forward to picking this up.

I do have Red Star Rising: The War in Russia, 1941-1944 though... :D
Edited Thu Aug 28, 2008 10:52 pm
Iain K
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Pre-ordered as I've always found this particular campaign of interest.

FYI - "A Victory Lost" is being re-released in late September 2008 (confirmed by Brian Youse of MMP). I'm looking forward to getting a copy when it comes out as I missed the boat dispite .. . or perhaps because of the buzz.

Sadly, Pat Hirtle's review, now deleted from BGG, was instrumental in changing my mind. Warriors of God was also key - MMP's IGS series has really impressed me of late and I find members of the series a refreshing change of pace from other games on my shelf.
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Edited Fri Aug 29, 2008 4:33 am
Michael Lucey
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I'm on the fence with this and AVL. I'm not a big E Front fan so do people think the game plays well enough to overcome that? I'm a big fan of Normandy but concede just how one sided that situation is and don't play strategic level games as much (TME for example). How woluld these 2 E Front games compare to the Normandy situation for game players?
Iain K
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an interesting question Scoobysnacks. I'm thinking that the East Front situation that's most like bocage filled Normandy is the slugfest in Stalingrad. Maybe you should consider "Breakout Normandy's" great grandson, "Storm over Stalingrad" listed below.

Personally, I prefer the free-wheeling battles of maneuver (a tough word to spell indeed :D ) found on the eastern front, particularly in its early days.

But the situation in Normandy is interesting as well :)
Jon W
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citizen k wrote:
...FYI - "A Victory Lost" is being re-released in late September 2008 (confirmed by Brian Youse of MMP)....


thumbsup
4. Board Game: Successors (3rd Edition) [Average Rating:7.78 Overall Rank:285]
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Brian Morris
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Greatly anticipated to say the least. This classic Avalon Hill title gets the remake treatment from it's designer Richard Berg. Excellent artwork for this one by Mark Simonitch. I think the map may be one of his best.
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Michael Buccheri
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When will we get it....... that's all I want to know.

-M
Dan Dolan
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After Richard Berg's remake of Blackbeard I'm gonna take a wait and see attitude with this one. Sometimes they don't get the redo right and the original is the better game.
Benjamin Kindt
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The reprint rules, counters, cards, and map have all been posted on line if you're curious to take an advance look. I've only played Successors once, but this reprint looks mainly to have just cleaned up all the errata (which is a good thing, in my opinion). I can't wait for it to get here!
5. Board Game: Pursuit of Glory [Average Rating:8.03 Overall Rank:717]
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Brian Morris
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I wasn't fortunate enough to play test this one but I have been fortunate enough to get to read the rules earlier this year. Paths of Glory fans are not going to be disappointed when this one hits their table.
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Steve M
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I would like to give this a try.

I'm a CDG veteran (not that I'm any good at the games...) but I was wondering what the unique system here is.

Just from what I've heard, there's an islamic revolution meter as the Turks try to stoke the flames and then there's the uniqueness of the situation itself.

Wondering how that plays itself out. Is it hard to move through most of the map? Do units cluster on railways as a result? Is there attrition in the game?
Edited Fri Aug 29, 2008 1:05 am
Juan Siso
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As a Paths of Glory fan I'm eagerly awaiting the arrival of this one. ninja
Benjamin Kindt
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I'm looking forward to learning the game and the history behind the game at the same time. The mapboard is truly impressive.
Neil Randall
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garysax wrote:
I would like to give this a try.

I'm a CDG veteran (not that I'm any good at the games...) but I was wondering what the unique system here is.

Just from what I've heard, there's an islamic revolution meter as the Turks try to stoke the flames and then there's the uniqueness of the situation itself.


Jihad points occur for various reasons. The number of Jihad points determines the number of tribe counters that operate on the map. Furthermore, the Jihad points determine whether or not rebellions are possible in various sectors of the map.

Quote:
Is it hard to move through most of the map? Do units cluster on railways as a result? Is there attrition in the game?


The attrition is identical to Paths of Glory except for one other element, severe weather attrition (it happens if you attack in mountains in winter). As for movement, it's entirely possible to move across the map, and from various directions. It's quite a fluid game, with breakthroughs and rapid advances entirely possible. Railways affect only strategic redeployment, so there's no clustering of units on railways.
Brad Stock
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Thanks for your answers, Neil.

You will have to balance multiple fronts, all of which are important:

Caucasia, Mesopotamia, Persia, Egypt/Palestine, the Balkans.

And in addition, there are several cards allowing seaborne invasions, which can bring Gallipoli or Syria into play (or Smyrna) as fronts.

The basic rules for PURSUIT are the same as PATHS OF GLORY. There are several elements that distinguish PURSUIT from PATHS OF GLORY:

The Russian Revolution will likely happen, but the timing is determined upon the ability of the Russian player to gain increasing Victory Spaces (thereby pushing the revolution back one turn each time) -- this gives a tense tug of war feel to the TU-RU conflicts and gives the Russian a high incentive to invade neutral Persia (for the VPs).

We are dealing here predominately with smaller units on a smaller scale -- lots of divisions (or smaller) units. Corps are your large units, and some of these begin unorganized and can then be built using divisions on the map. That allows players to choose when to concentrate firepower, giving up flexibility and frontage coverage.

The Severe Weather Check applies during combat for Mountains in Winter (outside Syria/Palestine, of course) and for Desert and Swamp in Summer. Weather was a hugely destructive factor in this theater, including malaria as perhaps THE largest source of casualties in Mesopotamia and the Balkans.

Railroads are vital for Strategic Redeployment of corps and also for divisions through desert. Otherwise, movement is freely up to the players.

There are more Supply Sources on the map and small units can be placed directly on them (rather than only into the Reserve Box), speeding up play. Also, the British player can bring units in at ports.

These are some of the factors that give PURSUIT a unique feel drawn directly from the smaller scale of units and logistics, as well as the unique dynamics of the regions involved.

Players report a constant, delightful tension -- one has described it as "the Wild West version of PoG"!
Wendell A
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I have it, I've played it, and I like it!
6. Board Game: Manoeuvre [Average Rating:7.51 Overall Rank:157]
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Brian Morris
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This game languished and I do mean languished on the GMT P500 list forever it seems. GMT knew it was a good game though and stuck with it. In the end it has turned out to be rather a big hit. The call now is to turn the game into a series. I know if Jeff Horger came out with a civil war version you'd have to hold me back from sneaking into his house and stealing a play test copy. :D
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Erik Nicely
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This is a really good game even though I have a tendency to detest CDGs. Manoeuvre is a great way to kill an hour. Jeff Horger's WWII game (apparently similar to this) is on P 500:

http://www.gmtgames.com/stormbreaks/main.html
Will DeMorris
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Harkonnen13 wrote:
Bulwyf wrote:
This looks tempting but I just can't bring myself to pull the trigger. Perhaps I'll give it a try at BGG.

-Will


Dude, it's a fun game.



Quiet you! You've caused me to spend enough money already!


-Will
Michael Buccheri
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This game is wonderful. The unsung hero of 2008 light war games.

-M
Andy Malcolm
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malloc wrote:
The unsung hero of 2008 light war games.

-M


do you think? it has a huge # of ratings on this site for a wargame. personally i have no interest in this game at all, but BGG users seem to have taken a shine to it.
Benjamin Kindt
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A good, fun little game. I have no regrets buying it. Just make sure you shuffle your decks very well between plays, which I'm sure is a no-brainer.
7. Board Game: Kingdom of Heaven: The Crusader States 1097-1291 AD [Average Rating:8.23 Unranked]
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Brian Morris
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I swear I have been waiting and waiting for a truly knock your socks off game on the Crusades. Haven't found it yet but I'm hoping this could be the one. Card driven (I'm a sucker for card driven wargames) and featuring artwork by Mark Mahaffey. The designer is Scott de Brestian who is a newcomer to wargame designing but he's working with development veteran Neil Randall which is a big plus. MMP hasn't done a ton of CDGs but Shifting Sadns which came out a few years back was superb so if it comes up to that level then I'll be happy as you can be.
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Mattwran
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I'm on this one, but preorders have slowed to a crawl. There have been rumors that MMP is looking to ax some of the games whose orders are languishing. I sure hope this isn't one of them.
Gordon Watson
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I have been meaning to pre-order this for some while - sheer inertia and the fact that I've never pre-ordered from MMP before has stopped me.

What I'm really looking for on the Crusdaes (1st thru to fall of Antioch) is something around the complexity/fell of 'War of the Ring'. 'Kingdom of Heaven' is probably closer to this than the recent 'Onward Christian Soldiers' but still somewhat heavier.
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domus_ludorum wrote:
I have been meaning to pre-order this for some while - sheer inertia and the fact that I've never pre-ordered from MMP before has stopped me.

What I'm really looking for on the Crusdaes (1st thru to fall of Antioch) is something around the complexity/fell of 'War of the Ring'. 'Kingdom of Heaven' is probably closer to this than the recent 'Onward Christian Soldiers' but still somewhat heavier.


If you want the game, pre-order it. It has been climbling very slowly, and if it doesn't take off soon, MMP may pull it from their pre-order all together.
Mark Salamon
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I placed my pre-order last night. My first from MMP. Looks really cool.
Chris Hansen
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wwscrispin wrote:
I think this is tops on my wishlist from MMP at the moment.

Same here. I have four games on preorder from MMP but this is the one I am most excited for.
8. Board Game: Unhappy King Charles! [Average Rating:7.76 Overall Rank:520]
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Brian Morris
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Looks like Charles Vasey's long delayed game will finally be coming out.
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David Bohnenberger
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Can't wait.
Charles Vasey
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Lee and Neil are plotting layout and play examples.
9. Board Game: The Halls of Montezuma [Average Rating:7.03 Overall Rank:2117]
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Brian Morris
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Still waiting to see some artwork on this one. Card driven Mexican American War by David Fox and Michael Welker. William Cooper who did the development for Europe Engulfed does the same here.
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Steve M
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I'm betting you will see a really big spike when this thing gets some real artwork.
Benjamin Kindt
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Agreed. This one needs the full-on Simonich treatment very badly. I pre-ordered based on the subject matter. Hopefully is better received than the previous 30-Years War effort.
jack raten
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It got a beautiful treatment and looks amazing now.
10. Board Game: Rock of the Marne [Average Rating:6.87 Overall Rank:3043]
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Brian Morris
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Of course we need our dose of Dean Essig and his Standard Combat Series. I just might pick this one up. I enjoy the Standard Combat Series and with Drive on Paris still out of print this might scratch a similar itch for me.
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Erik Nicely
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This might be released relatively soon. I've got my order in and am looking forward to it. I think I have a WWI itch too.
Iain K
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Quote:
I enjoy the Standard Combat Series and with Drive on Paris still out of print this might scratch a similar itch for me.


I couldn't have put it better.

SCS games are interesting. They're a bit like puzzles, I really enjoy them ... for half a dozen plays, and then they never hit the table again. It's not a bad thing, they get trade, etc. I enjoy them, will probably buy the next one released, but they don't stay in the collection of decades either.

Now if only I could get a copy of Fallshirmjager (sic?) ... that I'd enshrine :D
11. Board Game: Combat Commander: Pacific [Average Rating:8.38 Overall Rank:137]
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Brian Morris
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Let's just say that if this game is delayed for any reason you're going to have some grognards in need of grief counseling.
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John Di Ponio
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This series grew on me very quickly. Its VERY easy to pick up in a war game sense and a lot of fun to play. The game is like crack....any expansion will satisfy the craving for more....for a little while!
Brian Morris
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I'm not much of a tactical WW II guy. Give me a strategic level WW II game and I'm happy but give me squad level and I can take it or leave it. This is likely the only tactical level WW II game that's I've really enjoyed to the point that I would suggest to someone that we play it some night over something else.
Brandon Pennington
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I only wish I had a partner to play CC with :( I had Europe for a while, but after many failed attempts to find a gaming partner for CC:E I traded it away.
Iain K
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Not just grognards ... newnards as well.

Personally, I'm cold on this family of games. But then I don't much care for tactical WWII games either.
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Edited Sat Aug 30, 2008 5:28 pm
Mark Buetow
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September pushed back to December.

But the rules were just made available and it's going to be an awesome game. Many details unique to Pacific Theater with tweaks from all of the CC play that's gone on.
12. Board Game: The Devil's Cauldron: The Battles for Arnhem and Nijmegen [Average Rating:8.26 Overall Rank:311]
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Brian Morris
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Can't forget this monster which was released earlier this year. A friend of mine has this and the plan is to play the full game over a series of nights at some point soon.
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Erik Nicely
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Bought it (after a month of internal dialogue "should I pay that much for a game"), played the 2 intro scenarios solo. A lot more manageable than I thought it would be, I've enjoyed it so far. Hoping for some f2f games.
Juan Siso
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Played F2F and by Vassal and it is a great game.
Easier and faster than it looks, except for the diffy assaults. And don't forget the mastepiece of components.
Gordon Watson
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I'm still waiting for this to become available again in the UK - have it on backorder - hurry up Gamestore/shipping-container or wherever it's stuck.
Iain K
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garysax wrote:
Unfortunately, IIRC, it's pretty much just a straight ahead full frontal assault on a fixed position. If the system can make that fun, then it *must* be a good system.


My concern exactly. The situations in Market Garden seem more dynamic and free flowing. I'd love to see spin off game with just the short scenarios from TDC as a gateway into the system.

Maybe I need to borrow a friends copy ... mental note, get more friend with copies of TDC.
Joel Toppen
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If you're sitting on the fence on this game, you'd better hurry. It's almost sold out at MMP. It is one of the most playable 'monster games' out there.

Further on the horizon, I believe Adam Starkweather's working on a D-Day game using this system which covers the Commonwealth beaches.
13. Board Game: Fields of Fire [Average Rating:7.47 Overall Rank:579]
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Brian Morris
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Set for this October from Ben Hull. This is a solitaire game covering the history of the Manchus of a sort (of which I am very proud to say my nephew is a current member of). The game has scenarios from WW II, Korea and Vietnam. Keep Up the Fire!

It's kind of unfortunate that you don't see more solitaire games these days. In the years of Avalon Hill there were a number of great solitaire wargames including such as B-17, London's Burning and RAF. Would be great to see MMP and GMT come out with more solitaire titles.
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Jorge Arroyo
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I'm eagerly awaiting this one. The system seems very interesting.

Talking about solo games, this year also saw the release of Field Commander: Rommel from DVG and soon they'll release the second game in the series: Field Commander: Alexander the Great which is looking very nice...
Gene Baker
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I can't find this one on the GMT web site. Have a feeling it will be on your 2010 geeklist as well.
Donal Hegarty
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it's here

http://www.gmtgames.com/p-111-fields-of-fire.aspx

it is being done
I should know I am doing the art for the cards and counters
Gene Baker
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Thanks I searched for Field of Fire.
Matthew Jones
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Domhnall101 wrote:
it's here

http://www.gmtgames.com/p-111-fields-of-fire.aspx

it is being done
I should know I am doing the art for the cards and counters


Then you, sir, deserve my compliments. I like what I've seen on the posted examples!
14. Board Game: The Guns of Gettysburg [Average Rating:10.00 Unranked]
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Brian Morris
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Overland Park
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May or may not be out this year. I've enjoyed following Bowen's design diary for this game. He seems to know the battle well so I'm hopeful for a great game. I'm a sucker anyway for anything Gettysburg.
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Iain K
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I've yet to take the plunge into Bowen's new designs, mostly because I've found the rules tricky to wrap my head around, they don't seem terribly soliatire compatable, and I just plain haven't gotten around to buying one.

But his system set in Gettysburg ... about as close to a must have as I can imagine.*

Hidden troop strengths, now if only their were dummy units to further the fog of war.

Oh yes, I'll give a copy of this title a good home.

* Setting the system at Antietam ... that would be the definition of "must have" :D
Edited Fri Aug 29, 2008 4:37 am
Mark Buetow
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Du Quoin
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I'm a sucker for any games of Bowen. :D His games are awesome. The Look. The play. The quality!
Wolfgang Kunz
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THIS will definitely my jump into his system. Friend of mine will buy the Nappy line so I can play these but this one is interesting me so much that we might both buy it.
Brian Morris
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The only reason I haven't played any of of the games from Bowen is simply I'm not a big Napoleonic buff. I know it sounds odd but when it comes to history I like Medieval Europe and then jump forward to the mid 19th century.
Gary Neumann
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Imcredible proposal!!! Dying to beta test it when the time comes!°!! :kiss:
Jim Owczarski
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As a Naps freak, I can't describe myself as anything but resentful that Bowen is wandering away from my period of choice.

I was REALLY hoping for a Borodino.

That said, I love this whole approach and am down hard for this one.

And while I'm on the stump, let me say that I've never had a better experience dealing with a game co. than when I called Bowen (actually, I called the company line and GOT Bowen) to get a replacement board for one of his games. Well worthy of our support.

Jim


15. Board Game: FAB: The Bulge [Average Rating:7.73 Overall Rank:361]
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Brian Morris
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Just fantastic in my opinion. Can't wait for the next game in the series that covers Sicily which we don't see very often wargames wise. I think the system lends itself well to Sicily. I'm hoping Market Garden will follow after that.
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Erik Nicely
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Sicily? Nice, I didn't know that. I did pick up a copy of FAB:B and have a game set up in a couple of weeks. I watched 2 guys play and was stunned when they completed a Bulge game (any Bulge game) in 3 hours. I didn't know that was possible.:)
Michael Lucey
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I've heard the game has issues with lack of units. A couple bad rolls can pretty much kill the entire game because you cannot recover and plug a hole or overcome the loss of those units. Anyone else agree / disagree with that assessment relative to other games of similar size and scope?
Joel Toppen
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Gallup
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Scoobysnacks wrote:
I've heard the game has issues with lack of units. A couple bad rolls can pretty much kill the entire game because you cannot recover and plug a hole or overcome the loss of those units. Anyone else agree / disagree with that assessment relative to other games of similar size and scope?


A few bad die rolls can certainly put you into a tough position in this game. But that could be said of many fine games. That said, I have played several games now on Vassal and have not encountered this problem.

This one is a very tense, and yet very playable game. In my opinion, the game is well balanced.
simon thornton
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Furthermore it is quick enough (only 8 turns ish ) , that you could always concede and start again.
Colin Hunter
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Scoobysnacks wrote:
I've heard the game has issues with lack of units. A couple bad rolls can pretty much kill the entire game because you cannot recover and plug a hole or overcome the loss of those units. Anyone else agree / disagree with that assessment relative to other games of similar size and scope?
I agree up to a point. The combat system is the worst thing about the game, a couple bad dice rolls can be decisive, but I don't think this is bad for its depth, as stated once you learn it the game isn't that long and it isn't all that deep either, so it kind of works.
16. Board Game: GD '42 [Average Rating:9.05 Unranked]
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Brian Morris
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More Dean Essig action. This time WW II Russian Front. Part of his Tactical Combat Series which I haven't had much experience with.
Colin Hunter
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I just started playing this. We will probably review the system in the not too distant future on the podcast. I'm planning on pre ordering this one.
Iain K
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Podcast !?

I am downloading episodes 1 & 2 as I write ...

never hurts to hear views on wargames during the morning drive :)
Wolfgang Kunz
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Have this on pre-order. I like the thought of following a division thru the war looking at the different battles as the war passes by. Hope that this will be so successful that they continue the line of the Grossdeutschland.
Thomas DeFranco
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I have this on pre-order, too. I buy all of the Gamers' stuff. I also like the idea of following a given unit throughout the war, but I wish they would have done that with an American unit too. I hope that the new rules involving armor don't slow the game down too much.
Edited Mon Nov 3, 2008 4:36 pm
17. Board Game: The Republic of Rome [Average Rating:7.60 Overall Rank:105]
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Brian Morris
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Scheduled for a remake this December from Valley Games. The original was a popular game on game nights years ago when I played at SAGA (Sacramento Area Gaming Association). SAGA was a fantastic gaming club in Sacramento in the late 80s and early 90s run by Mike O'Brien.
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God, I really can't wait for this one. If Valley Games doesn't open their preorder soon, I might just bite the bullet and buy an old AH copy.
Brian Morris
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I understand your point. It's funny though I think for all of us there is a line we draw on what we consider a wargame and what we don't. It's not so much of a question is this game a wargame as much as what do you consider the definition of a wargame is.

Many people I think who don't consider Memoir to be a wargame is because while it's a fun game it's not a true simulation in terms of that being it's main focus (it's not trying to be) as while something like Combat Commander definitely tries to be a historical simulation.

So from that perspective I think it's more a matter of terminology. For me a wargame includes a lot of leeway for games without military conflict as long as it has strong historical simulation and conflict. For others they view the term wargame to be strictly games of military conflict and I understand that view.

It's sort of like people who argue politics about the Constitution. Some people view the Constitution very literally while others read broader meanings into it.
Colin Hunter
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Very true brian, much of it is about where you draw the line. I guess I'm wondering would you consider Antike a wargame? what about Imperial? What about 1960?
I'd probably let Antike sneak in on the wargame genre if civ was, but I wouldn't think 1960 is. Imperial is tougher, I'm not sure, I'm leaning towards not a wargame. I guess it shows how meaningless lines in the sand are. I actually think things like publisher and the way a game is produced matters in these stakes, perhaps it shouldn't, but it will always instill part of teh genre. That would probably make RoR a wargame, by virtue of being an AH title, maybe, if it was MMP or rio grande it would be easier ;)

So if you don't mind indulging brian, 1960 wargame? Antike wargame? Imperial wargame? Civilization wargame?
Darrell Hanning
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Colin, I have a simple litmus test for wargame:

Any game in which the primary focus and activity is organized, armed conflict between identified factions.

This definition has served me well since the seventies. I watch the disputes rage back and forth on BGG, and 99% of it is simply people not agreeing on a definition - or not even understanding what defintion they are using, themselves.

Not my problem.

In my own answer to your question for Brian, I'd say none of those are wargames.
Brian Morris
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I'd say all of those have certain wargame qualities but that doesn't necessarily make them a wargame. Again it's like I said before. Some folks have a more narrow definition of the term wargame while others have a broader view. I don't think one or the other is wrong, it's simply how a specific person defines the word's meaning for themselves.
18. Board Game: Deluxe SPQR [Average Rating:8.08 Overall Rank:538]
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Brian Morris
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Long time coming but GMT finally reprinted this.
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Andrew Carlstrom
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I recently played Alexander for the first time in several years and was completely amazed how great it was...I don't think I was quite ready for a game of that complexity before, but now it seems relatively simple and straightforward and is totally fun.

I'm now addicted to the GBoH line and have picked up SPQR, Samurai, and I'll soon pick up War Galley, Caesar in Gaul, Alesia, Devil's Horseman, and a few others.

I also just finished JFC Fuller's book on Caesar which got me pumped to play SPQR. Now off to clip those counters...ninja
Colin Hunter
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GBoH is a pretty solid system, I think it really nails a lot of the things about ancients tactical combat, especially when you consider how much time miniature gamers obsess trying to find a decent rules set, DBX, FoG, etc... Musket and Pike is a nice modernizing of the rules.
David Bohnenberger
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looks nice, but the errata level is disappointingly high for a second or third edition.
Jesse
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Dweeb wrote:
looks nice, but the errata level is disappointingly high for a second or third edition.


Thanks for the warning, I guess I'll have to keep waiting to finally get that GBoH game with coherent rules.
David Bohnenberger
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I don't think the rules are incoherent. The major problems are in the scenario book, which is being reprinted and is available for download. There is also some counter errata. I don't mean to bash the game, just the lack of QC on the final compontents.

I've played Alexander and Cataphract fairly often, and I've never had any real problems with the rulebooks.
Neil Randall
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Dweeb wrote:
I don't think the rules are incoherent. The major problems are in the scenario book, which is being reprinted and is available for download. There is also some counter errata. I don't mean to bash the game, just the lack of QC on the final compontents.


Well, the scenario book problem wasn't a QC issue per se, it was a problem that the printer didn't print the final submitted file accurately. Somehow, the printer couldn't handle one level of headings, and even the printer proofs (the copy we see after it's printed) didn't have this problem. So something got wonky between printer proof and actual printing, and there's nothing GMT could have done about that. But they're reprinting, so obviously that's good.

19. Board Game: Clash of Monarchs [Average Rating:7.34 Overall Rank:1240]
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Brian Morris
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Overland Park
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Seven Years War or as a friend of mine says "The real first world war".
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Sam Carroll
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Urbana
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Should be shipping as we speak . . . the printed rulebooks were supposed to arrive at GMT yesterday, so within the next week . . . please?
Steve M
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Just ordered this last week... my first GMT preorder since FAB: Bulge.

Very excited, I'm such a sucker for complicated card driven games. I'm a card driven junky, I guess. I'm interested to see if each of the powers is equally compelling though; I'd hate to see there be a power that is a real stinker that nobody wants to play.
Colin Hunter
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This is a goody(I've played it a bit), I worry about GMT though releasing so many multiplayer CDGs all at once, NT, Successors, CoM and Kutuzov
Chris Janiec
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Quote:
I'm interested to see if each of the powers is equally compelling though; I'd hate to see there be a power that is a real stinker that nobody wants to play.


All of the Powers experience good times and bad, depending upon what period of the war you're playing. After 1757 the French often have a tough time, but since that player also controls the Russians, you still have lots of opportunities. Even at its nadir, each Power is challenging rather than hopeless.
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I'm just finishing up Walter Borneman's The French and Indian War and its piqued my interest in this war. I just added this to my list.
20. Board Game: Paukenschlag [Average Rating:5.50 Unranked]
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Brian Morris
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Another fantastic magazine game from Against All Odds. I almost hate using the word "magazine" when describing the games from Against All Odds because people get this vision of the magazines games of the 70s and 80s which were rather light weight, fun for a few plays and that's about it. Trust me, what Against All Odds is putting out are first rate quality wargames.
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I consider a purchase looking at the map alone:

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Edited Fri Aug 29, 2008 7:24 pm
Jared Wilson
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Has anyone played this? I'm curious about the period, but I'd like to hear some feedback before I try and pick up a copy...


21. Board Game: Kutuzov [Average Rating:7.47 Overall Rank:1565]
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Brian Morris
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Overland Park
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Napoleon invades Russia. Uses the same system generally as Wellington and Napoleonic Wars or at least as far as I understand (I haven't played Napoleonic Wars).
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Paul D.
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Stratford
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Tense war game that borders on aggravation. Well worth it! Get it.
Henry Campau
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I have been interested in the release of this. Where is the best place to get these games? Does GMT sell direct? Is there a good source to purchase this from?
Mike Potts
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Lorton
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You can purchase at GMT website www.gmtgames.com or Wargame Depot www.wargamedepot.com, among others.
22. Board Game: Pacific Typhoon [Average Rating:6.79 Overall Rank:864]
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Brian Morris
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Just a really fun wargame/card game. At it's heart it's a trick taking card game but the theme is so well mixed into the game mechanics that it makes a great game for wargamers looking for a 1 hour filler.
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Michael Buccheri
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This takes longer than an hour, but it is good fun and has gone over well with my peeps.

-M
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It's a little more involved than Atlantic Storm, with many-to-many fate mapping, a lot more ?-value cards, and the ability to replay one of the battles (battles are Typhoon's analogue to Storm's convoys). All that adds up to a game that is longer than Storm, but not much over an hour.

JR
23. Board Game: Glory III [Average Rating:7.24 Overall Rank:2087]
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Brian Morris
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Richard Berg's Civil War brigade level series. Still waiting for Gettysburg here although I hear the next in the series will cover the Peninsula Campaign. haven't played this yet only having read the rules. I like what I've read so far.
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Steve Herron
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Quote:
Still waiting for Gettysburg
and some western battles too.
Brian Morris
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Been doing a lot of reading lately on the Western Theater. I wouldn't mind a good game on Franklin.
Steve Herron
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Quote:
Been doing a lot of reading lately on the Western Theater. I wouldn't mind a good game on Franklin.


Yes, also if GMT came up with a what if scenario of the Confererates had been able to block the union retreat in the night after the battle of Spring Hill. As you are aware of how they were able to slip by them by just yards in the night. I would love to see one on Shiloh.
Iain K
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The original Glory has the battle of Chickamauga. Which can be played with the latest rules and counters in this copy of the game.
24. Board Game: Chandragupta [Average Rating:7.81 Unranked]
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Erik Nicely
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Going into production supposedly in September, there's not a whole lot out there dealing with Chandragupta Maurya! I'm a noob to GBoH (still waiting for my first game of RAN) but this does look cool.
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Brian Morris
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Only game I know of with elephant chariots.

I had actually finished this list and was getting ready to post it and thinking to myself "I am forgetting a game I was just thinking about, I know I am". This was the one I was forgetting. :D
Colin Hunter
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Yeah looking forward to this. I really like GBoH, especially since it covers a more obscure theme.
25. Board Game: Storm Over Stalingrad [Average Rating:7.40 Overall Rank:699]
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Erik Nicely
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A MMP/IGS reprint of a Japanese game, I'm really looking forward to this. I'm a sucker for the area-impulse games and here's one that's supposedly playable to completion in 4 hours. 4 hour Stalingrad, what a concept. Went off MMP preorder yesterday, should be shipping this week or next.
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That's the most sinister-looking wargame cover I've seen in a long time.

ninja


J. R. Tracy
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The prototype looked very good at WBC; I watched a couple games being played and it moved right along. It's out, having debuted at an event in New Orleans a few days ago - not sure when it will ship, though.

JR
Patrick Thornbury
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Just pre-ordered this one.
Steve Herron
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Quote:
not sure when it will ship, though.


I was told in an email mine should be charged and shipped the first week of September.
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gamer72 wrote:
That's the most sinister-looking wargame cover I've seen in a long time.

http://en.wikipedia.org/wiki/Barmaley_Fountain
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Jonathan
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What about the new edition of Up Front MMP keeps promising? OK, OK, stop laughing.
Colin Hunter
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Pre WWII was weak in terms of popular title. I can assure that most of the title nominated were very good games, but yeah they weren't big block buster so your point is taken. I suspect RoR won't be out this year, valley games seems to have no ability to publish games even close to on time.
Wendell A
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Sheeesh, with geeklists like this, my list of "games I want to buy" will NEVER get shorter...

:p
Chuck Pierce
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wifwendell wrote:
Sheeesh, with geeklists like this, my list of "games I want to buy" will NEVER get shorter...


Danggit! I'm with you. I've got a TH order waiting on a Conflict of Heroes before it ships; I'm soooooo tempted to throw a bunch more of these games onto that order. Okay, you guys convinced me. Lemme go do that now, before I spend the money on milk and bread. :-)
Jon Bryon
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Zhengzhou
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If only GMT's Elusive Victory were due to be released this year :cry:
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