"Armies May Move, or Cannot Move, or How. Then consult the rulebook." - Murdering the Rules to Our Favorite Games
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Some excerpts from your favorite game rulebooks.

Not contiguous excerpts, but excerpts nonetheless.
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1. Board Game: Diplomacy [Average Rating:7.09 Overall Rank:362]
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Most of the book is taken up by careful explanation of the rulebook. Armies may move, or cannot move, or how, then consult the rulebook. (Basic Rules Sheet)
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2. Board Game: 1856 [Average Rating:7.52 Overall Rank:520]
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Each company must pay $10 interest to the bank for each outstand money to pay the interest, it pays as many increments of reduces the total earnings by $10, for each unpaid interesting interest payments, the president must pay the remain have enough cash to pay the interest. (Page 18)

Players wanting clarification of any of this information, before you begin your first game, carefully tokens. (Page 2)

The bank starts with $12,000 in seven denominations. Because the game be changed. (Page 3)

The Train type represents the maximum number of cities (defined as through. For example, a type 3 train can run to or though trains purchased from the bank. Large cities, small cities, and red off-board locations) a train may run to or an unlimited number of cities. (Page 3)
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3. Board Game: Container [Average Rating:7.09 Overall Rank:422]
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At the end of the game, all cash on hand is added to the foreign island. These secret values are known by each player, has managed to collect at least one of each type of each value (most important) of container. (Page 2)

The Foreign Island board is placed face up in the middle of the Player Boards in the box. (Page 3)

When a Container is purchased, the purchasing player may place what the player is selling that Container for to other players. (page 5)

Each player now recieves from the container supply, all containers he wishes to buy. (Pages 4, 5)

When a player takes a loan, he takes a loan document from the pile back the entire loan to the bank, to avoid paying interest on his next player. (Page 7)

This does not require an action, and does not allow the player to require an action, and can be done in the middle of any action. (Page 7)

The player may, at any time during his turn after paying interest, pay the maximum number of loans a player may have at any one time. (Page 7)

The total money the player will recieve from the bank is: ways to improve your chances! (Page 8, 9)
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4. Board Game: Guadalcanal [Average Rating:6.42 Overall Rank:4466]
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Battle Manual

A limited amount of "repair" is possible for damaged air units that remain limited amount of repair is also possible for damaged base or ship night turns. During these two turns the base or ships units, or the air bat. If these conditions are met during the turn record phase of the second night turn a flip a two hits marker over to become a one hit marker. This cannot be done to an air unit, scout air unit, or units. (Page 34)

Night capable air units usually had special equipment (such as onboard radar) and/or their base and color in a square shape instead of a circle. (Page 37)

If there is nothing in an announced hex the opposing opposing player merely states that something is there. (Page 40)
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5. Board Game: Shear Panic [Average Rating:6.42 Overall Rank:1192]
 
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Any unused Mutton Buttons left on the extra control at during the first shearing you automatically win. (Page 9)

Group to the flock orthogonally in a straight line without if the groups meet diagonally. Then off touching diagonally. (Page 7)

If the flocks are completely separated roll the flock together as a group in a straight line orthogonally. Not diagonally or change direction. (Page 7)

The same as a line push except the direction diagonal line the flock in one space top-right to bottom-left and bottom-right to sheep. (Page 6)

The sheep are about recorded on the timer mat. This has not effect on game play. (Page 3)
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6. Board Game: Quo Vadis? [Average Rating:6.46 Overall Rank:1299]
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You bring new senators into the game by placing them on any board. (Page 4)

For Three- and Five-member committees, you may have required to leave a three member committee and three votes are determined by the number of spaces in the committee area, not sometimes you can obtain a majority by having enough of your deals with other players in order to get the required votes. (Pages 4, 5)

Take ten random tokens from the face down pile and place them Token face up on top of the laurel token directly below the Senate. (Page 2)
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7. Board Game: Civilization [Average Rating:7.53 Overall Rank:138]
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The object of CIVILIZATION is to be the nation's start areas. He places his succession nations not in play. These nations have no effect, and the remaining pieces in his stock. (Page 4)

Every player must pay 2 tokens from his players during a trading session to build up sets of color, and places one token in any one of his nations, except Thrace. There will always be 2 extra tokens. (Page 4, 5)

Tokens and cities removed by conflict are between tokens and cities, and between tokens at a time until only one player's tokens remain in tokens removed first. (Page 7)
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8. Board Game: Dune [Average Rating:7.62 Overall Rank:134]
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In the first storm round only, the storm formulate a battle plan. Each combatant picks up his opponent, both players tokens in the territory. Neither player gets any spice. (Pages 3, 4)
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9. Board Game: Risk [Average Rating:5.59 Overall Rank:9758]
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Whoever placed the first army takes the first turn, face down by the side of the game board. (Page 5)

On your turn, try to capture territories by defeating your opponents' quick decisions and bold moves. You'll have to place your forces wisely, left hand corner of the game board. (Page 6)

Before rolling, both you and your opponent must announce the number you like during one turn. (Page 8,9)

You, the Attacker, will roll 1 2 or 3 red dice: You must have at least one box. (Page 9)

Compare the highest die each of you rolled. If yours army from the territory you attacked from; put it back in your clear plastic next-highest dice and repeat the process. (Page 9)

You may only attack a territory that's adjacent (touching) to one of your eastern edges of the board, Alaska is considered adjacent to, and may attacking from. (Page 8)

You may end your attacks at any time, if you have pile. (Page 10)

The general shuffles the mission cards and, starting to the left, deals one back in the box; no one, including the General, may look at them. (Page 14)

At the end of your turn, you may move However, before you can do this, you must occupy all the territories in Brazil (Page 15)
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10. Board Game: Hey, That's My Fish! [Average Rating:6.82 Overall Rank:475]
Kyle W.
United States
Up Nort' Der
Wisconsin
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(Page 2)
At the pole your Penguins are jumping from ice floe to ice floe hunting any replacement parts.

Your plucky colony of Penguins will shuffle all 60 hexagon tiles facedown.


(Page 3)
Select a color of Penguins. This is floe that contains one fish.

The youngest player now places one vacant 1-fish ice floes.

Your Penguin may move as far as it cannot land on or skip empty spaces.


(Page 4)
After a Penguin moves, take the ice any Penguins are taken out of play.

If you cannot move any of your eating. You must retire from the game.

The other players continue playing Penguins to maximize your catch.

Finally, once all the players have game ends in a draw.


Born in 1961 in Lithuania, Alvydas shed Hey, That's My Fish! in October.
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11. Board Game: Mwahahaha! [Average Rating:5.77 Overall Rank:5227]
Aaron Tubb
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Fuquay Varina
NC
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(page 8)
"Tokens each show one kind of resource - energy, structure, villains, and stolen from other players. Resource points are used to destroy Boise because the trouble taking you seriously once you have been publidly [sic] embarrassed."

"Performs [sic] these sorts of insane feats and you get one or you might get caught short without the resources you need because they displease you?"

(page 10)
"Being a world-menacing mad scientist isn’t easy. It takes a lot of zation and a doomsday device."

(page 12)
"Your Lair’s rating of zero in a Resource type means you cannot get one or two points of it, as appropriate. A Wild card still counts dastardly means, as explained later."

(page 19)
"If, for example, the defender played Dummy Corpora-Structure scores. In this case, the Winged Monkeys could not carry ute to the Structure attack, even as Killer Bees swarm the Lair itself!"
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12. Board Game: StarCraft: The Board Game [Average Rating:7.35 Overall Rank:241]
Scott Lewis
United States
Thornton
Colorado
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"SCBG is played over a series of game rounds, or simply tokens facedown on planets. Players can choose among orders, play proceeds to the Execution Phase." (page 10)

"Therefore, the active player can only start one battle with adjacent planets to the other. If a player does not have unit limit icons printed on it." (pages 24-25)

"To establish a skirmish, the attacker pairs one attacking number of units in the embattled area, the larger side will must choose which skirmish each supporting unit will join." (pages 26-27)

"When special abilities of cards are resolved during a battle sequence, the attacker must create as many skirmish sides of the battle, both player will assign supporting units." (pages 38-39)
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13. Board Game: Hex [Average Rating:6.83 Overall Rank:1828]
David Bush
United States
Shipman
Virginia
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How can you mess up the rules to Hex? World Wide Games edition, contiguous excerpt, zoom the image and see for yourself:

"Each player may place a marker at any point on the board while trying to connect a line across the board between the the two rows of triangles or the two rows of circles."

So, either player may win by connecting either way? Or ...what?
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14. Board Game: Scotland Yard [Average Rating:6.52 Overall Rank:870]
Kyle W.
United States
Up Nort' Der
Wisconsin
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Goal of the Game
One of Scotland Yard's most wanted criminals is on the run in Central game board and entering the zone where Mister X is presently hiding.

Setup
The players decide who will be Mister X. Each of the other players is a sheets and laid in the appropriate sections in the box.

The starting station cards (marked with station numbers) are shuffled up their own pieces on their respective starting stations and return figure on the playing board, but keeps his players.

Playing the Game
A complete rotation is finished, when Mister X moves and is followed next along the colored route.

The transport service lines entered on the board are the same color as used at each station indicate which services stop there.

Points with different colors are for more different mode of transportation.

In each move a player can move only to the 73, 58, or 75.

Mr. X always makes the first move. For the most part Mister X makes ate window of the travel log, so that the other players cannot see it.

Mister X chooses, from his starting point, a path to one of the stops with the first stop.

After Mr. X has moved, the detectives, taking turns clockwise, move off by the detectives.

But they'd better move fast, because on his next move Mister X from the board.

End of the Game
The game finishes if a detective arrives at the location occupied at that the 22nd move, but can also be reached earlier if detectives are left then immobilized at the last point moved to.
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15. Board Game: Advanced Squad Leader [Average Rating:7.88 Overall Rank:126]
Les Haskell
United States
Tennessee
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A.2 Errors: All the results are, at once that the play has advanced behind the point of the commission. In other words, if an error is discovered, after the play led this point, the play cannot be constant to repair the error, even if of such error under the wound is a directive. For example, you suppose an attack without the correct application of a correct DRM is decided and a following attack is decided, or another unit of measuring shifted or inert with another phase, before a player does not remember, with a DRM in the attacks preceding was entitled and thus the result modified. Its error is not to apply that DRM currently to it right to the commission which to affirm towards the line cost.
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16. Board Game: Star Fleet Battles: Captain's Edition Basic Set [Average Rating:7.32 Overall Rank:1582]
Nick Blank
United States
Unspecified
Ohio
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(D3.22) REINFORCEMENT AND REPAIR: Shields can be reinforced repaired by Continuous Damage probably be a waste of resources.

(D3.321) When not using fractional generalizations for purposes of the turn unless declared otherwise available and the shields may be boxes.

(C12.33) ADJUSTMENT LIMITS: The total adjustment in during the previous 32 impulses applies at all times, including when turns. Exception: Positron Flywheel (C9.0).

"Wait, really, this game isn't hard to understand, where are you going? We could play Fed Commander instead!! Come back!!!!!"
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17. Board Game: Starship Catan [Average Rating:6.87 Overall Rank:579]
Junior McSpiffy
United States
Riverton
Utah
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Introduction to the game "The story so far" (page 2)

Two Starfarers from the Catan space fleet have been confused, they find themselves in an unknown way back home, and their engines are not powerful except for some trade goods.


"The Production phase" (Page 6)

At the beginning of your turn, you must determine yellow production die. Both players will receive number on any colony matches the number on the pictured (see Production Limitation on this page.)

Trading (Page 13)

Also, you may attempt to get resources by trading Points, and Astro in trade. If the trade occurs, both and/or Science Markers.
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18. Board Game: Britannia [Average Rating:7.26 Overall Rank:354]
Stephen Braund
United Kingdom
Plymouth
Devon
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I can't believe I've let the geek waste another hour of my life, but this is a good idea.

Britannia, pages 2 to 5 mash up (before the upcoming reprint - oddly appropriate for my gimp-like experiences with the rules (even down to me trolling Corey Konieczka pbuh)) actual rules sentences, slight punctuation liberties. ninja

Welcome to a land of sweeping history. Welcome to a lived in or invaded Britain between 43 A.D. and 1085 hours.

Britain itself is divided into three regions by heavy red leaders.

In this copy of BRITANNIA you will find the following components:

“Roman roads,” which Roman armies can use for extra extraordinary ability. They enter the two individuals (the “Danish brothers”) but acts as a sin-(a fist) followed by the appropriate round and points action, and overall game balance. However, the game can not involved in the game.

- This Rulebook lighted on the Timeline. It is flipped to its destroyed side, as a reminder that the 2 randomly determine which player will control the Norwegians and Normans, even though there is no point in the rules in the past, and if people devise variants that go trolling that nation should immediately take the appropriate number of victory point tokens and place them armies in the English Channel.


edit: slightly>slight - this posting has errata
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19. Board Game: Europa Universalis [Average Rating:6.64 Overall Rank:2935]
Russ Williams
Poland
Wrocław
Dolny Śląsk
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"The different rules of this game are presented by homogeneous rubric."

(That's a straight quotation, not mangled.)
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20. Board Game: De Bellis Antiquitatis [Average Rating:7.14 Overall Rank:1258]
Andreas Johansson
Sweden
Linköping
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Troops are defined by battlefield in case they become the defender. Area terrain features the rectangle's length must not exceed a large palisaded or walled village, a hill fort or a walled town or castle. It is neither good or bad but does not pursue defeated attackers.

A tactical move is an element directly in front of any part retires at least 200 paces directly if Cavalry, Camelry or Scythed Chariots. Troops who's [sic] leading or only element is limited to troops intended if foot garrisoning a BUA. The first side that at the end of any bound has 2 extra elements.
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21. Board Game: Mag·Blast (Third Edition) [Average Rating:6.11 Overall Rank:2103]
Luis
Spain
Madrid
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At the beginning of the game your entire civilization is obliterated. No pressure. (Page 4)

If you want to survive, you'll have to keep in mind that attacking is the most exciting and rewarding thing you can do. (Pages 9,10,11).

In order to remember which ships have fired, it can be helpful to make some sort of sound effect (like "Bzat!" or "KPOWIE!" or "zzzZZZOT!"). If you forget to make a sound, its player is eliminated from the game, and all of his fleet ships and the cards in his hand are "launch" at opponents' ships and they do damage if they hit. (Page 13)
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22. Board Game: Colossal Arena [Average Rating:6.83 Overall Rank:542]
Luis
Spain
Madrid
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His destructive programming is taking effect. He will be irresistibly drawn to large cities, where he will back up sewers, reverse street signs, and steal everyone's left shoe.
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626 was designed to be a monster, but now he has nothing to destroy. You see, I never gave him a greater purpose. What must it be like to have nothing, not even memories to look back on in the middle of the night?
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Each creature has a special power that is activated whenever 25 round plastic tokens are used. (Page 1)

Each player is used in this game (either by player consensus or randomly). (Page 1)

The player whose bets are worth the most gold is the winner. If there is a tie for the most gold, then the winner is Reinier Knizia. (Pages 3,4)

When you activate the Daimon's special power, you may immediately place one bet on Reiner Knizia. (Page 4)
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23. Board Game: The Last Days of the Grande Armee [Average Rating:6.50 Overall Rank:5259]
Germany
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2.12 Second Player Turn: The Second Player Turn is identical to the First Player Turn except the Phasing Player's identity.
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