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The Martin Wallace Ludography
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In 1993 Martin Wallace launched Warfrog Games with the release of Lords of Creation. The following list of games is a complete compilation of the many excellent games that followed.

[Note: Currently, most of the provided game descriptions were copied from BoardGameGeek. I may write my own description if I find this to be inadequate or if anyone would like to provide an alternative description I would happy to credit them for the effort. If you have any suggestions about improvements for or additions to this list, if you know of any articles, interviews, or sites that would be useful additions, or if you see any corrections that need to be made to the list, please send me a geekmail and I will try to quickly respond.]


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51. Board Game: Railways of England and Wales [Average Rating:7.98 Unranked] [Average Rating:7.98 Unranked]
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Published By: Eagle Games
Release Date: 2009
Suggested Number of Players: 2-5
Playing Time: 120 Minutes
Availability: In Print

Who will become the first Rail Baron of England?
Mid-19th century England... the tramways that first appeared to transport coal have since been upgraded to railways. Numerous different companies using different railway gauges connected to villages, towns and cities across the country. Eventually the small companies were merged into the Big Four.
This new expansion has two sets of rules. The first set of rules follows the gameplay of the Railways of the World series. The second set of rules is a brand new game from Martin Wallace that features a new share system and economic engine that builds upon the Railways of the World engine.
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52. Board Game: Railways of the World [Average Rating:7.72 Overall Rank:53]
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Co-Designed By: Glenn Drover
Published By: FRED Distribution
Release Date: 2009
Suggested Number of Players: 2-6
Playing Time: 120 Minutes
Availability: In Print

The new edition of Railways of the World.

Rails of the World is the new base game for the system and will include the engine placards, railroad tiles, train tokens, money, bonds, and other items that will be needed in almost all Rails of... games. The gameboard depicting the eastern half of the United States, now broken out into a standalone item, will be replaced by a paper map of Mexico.

The Mexico map doesn’t use tycoon or operational cards and is designed so that new players can learn the basics of the game. The paper map will keep the price point well below the $60 tag on Railroad Tycoon.

Both Rails of the World and its first expansion, Rails of the Eastern U.S. are due out Q4 2008.

Expanded by:

Railways of England and Wales
Railways of Europe

Info from:
BoardGameNew.Com
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53. Board Game: Rise of Empires [Average Rating:7.17 Overall Rank:533]
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Published By: Phalanx Games
Release Date: 2009
Suggested Number of Players: 2-5
Playing Time: 180 Minutes
Availability: In Print

English Rules
German Rules

"Rise of Empires" is an empire-building big box game in which players develop their nation from Ancient Age to Modern Age. War, economics, science and diplomacy are to be taken into consideration to successfully win this epic game.
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54. Board Game: God's Playground [Average Rating:7.52 Overall Rank:801]
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Published By: Treefrog (Warfrog) Games
Release Date: 2009
Suggested Number of Players: 3
Playing Time: 120-180 Minutes
Availability: OOP

Official Website
English Rules

The sixth game in the Warfrog Games Treefrog Line.

The game is set in Poland and draws heavily from the book by Norman Davies. It covers the period from about 1400 to 1790, which is covered by vol 1 of the two books.

Each player represents a Polish magnate. There are various ways of scoring victory points, owning land, religious activity, winning battles, etc. Surrounding Poland are her numerous enemies, who may or may not decide to attack Poland. It is up to the players how well they defend the country. The way the enemies work is that they change their strength to match historical changes.
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55. Board Game: Last Train to Wensleydale [Average Rating:7.16 Overall Rank:797]
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Published By: Treefrog (Warfrog) Games
Release Date: 2009
Suggested Number of Players: 3-4
Playing Time: 60-90 Minutes
Availability: OOP

Re-Implemented as First Train to Nuremberg

Official Website
English Rules
German Rules

The seventh game in the Warfrog Games Treefrog Line.

From the Designer:

This will be the second railway game in the Treefrog Line. As some of you may have guessed from the title it's set in the Yorkshire Dales.

The aim of the game is to move stone, cheese, and various passengers, from the hills of the Dales to the major trunk routes run by the North Eastern Railway and the Midland Steam. Valleys play a large part in dictating where you can build track. Once you have built a line you must acquire second hand engines and rolling stock to move the goods and passengers that you connect to. Such a line quickly becomes unprofitable and it pays to have one of the two major companies take it over from you.

Building track can also be made more difficult by local residents who object to railways being built on their land. To overcome such opposition you require influence in government to arrange the necessary compulsory purchase orders.
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56. Board Game: Steam Barons [Average Rating:7.43 Unranked] [Average Rating:7.43 Unranked]
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Published By: Warfrog (Treefrog) Games/Mayfair Games
Release Date: 2009
Suggested Number of Players: 2-6
Playing Time: 120 Minutes
Availability: OOP but still available

Official Website
English Rules
German Rules

From Warfroggames.com:

Steam Barons is the first expansion for Mayfair's Steam.

Two maps are included in the game, one covering eastern USA, along with parts of Canada, and the other covering northern England.

The maps are suitable for five and six players if you use the base or standard rules from Steam.

An additional set of rules are included which allow you to play the game in a different manner. The Steam Barons rules introduce a stock-market system to the game. Now you can buy and sell shares in the railway companies. The biggest advantage of these rules is that the maps become playable by between two and six players.

The game also includes 144 wooden train pieces which must be used with the Steam Barons version but can also be used with the base and standard games. An additional 38 tiles have also been included to avoid shortages with the larger maps.
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57. Board Game: Boże Igrzysko [Average Rating:7.66 Overall Rank:1885]
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Published By: Phalanx Games Polska
Release Date: 2010
Suggested Number of Players: 3-4
Playing Time: 120 Minutes
Availability: OOP

Official Website

A spin off from Martin Wallace's design God's Playground features updated artwork and a new rule set for four players.
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58. Board Game: Gettysburg [Average Rating:7.31 Overall Rank:1879]
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Published By: Treefrog (Warfrog) Games
Release Date: 2010
Suggested Number of Players: 2
Playing Time: 180 Minutes
Availability: OOP

Official Website
English Rules

The eighth game in the Warfrog Games Treefrog Line.

Martin Wallace's 2-player wargame for Treefrog's second line of games (2009-2010 series, 4th game of the series) dealing with the American Civil War - the players commanding either Confederate or Union forces. With Gettysburg Wallace wanted to produce a balanced rather than a historically accurate game. The game e.g. ignores casualty levels, and Units do not correspond exactly to brigades or divisions - even if the forces' proportion is close to historical accuracy.

The player pieces in Gettysburg are similar to those in Treefrog's previous wargame, Waterloo. Each day consists of four periods, and the game is played over three days, and key locations must be held by the end of one period.Each player has eight numbered 'order blocks', ranking from two to five. Players then place such blocks in the game areas, the order block allowing a number of orders to be issued that area. The orders can activate units in the same or adjacent areas. Orders are represented by discs, once the number of order discs in an area matches the value of the order block then no more orders can be issued. The players will then have to remove the block and place a new one. If a player does not have enough order discs for the following period, he will be forced to pass for each disc he is short. Assault combat is similar to Waterloo, the main exceptions are that the attacker and defender use different morale check tables. The defender is more likely to retreat than be eliminated, but there is also the chance of a counter-attack to throw back the assaulting forces. The Confederate player wins by taking two starred areas, or Little Round Top.
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Published By: Warfrog (Treefrog) Games/Mayfair Games
Release Date: 2010
Suggested Number of Players: 3-4
Playing Time: 90 Minutes
Availability: OOP

Official Website
English Rules

The game is for three to four players and should take about ninety minutes to play. You have control of a number of different types of Moongha monsters. The game will last either eight or nine turns, depending on the number of players, although it may end before then if a player manages to get down all twenty of their damage cubes.

At the start of each turn a random number of actions are made available. Three of these actions relate to the monsters and allow you to create, attack, and move them. These actions are represented by orange, white, and purple tokens. There are three human action boxes, one that allows you to place a hero, the other two allow you to place military counters.

To create a monster you have to place a certain number of orange tokens in the monster box. Once the monster has been created you place it in one of the twelve cities on the board. When you do so you place the monster on its hidden side. The monster is alive but as yet the world does not know of its presence. While hidden a monster is safe from attack and can build up its strength so that when it does attack it will cause carnage. Another player may attempt to reveal your monster by placing a hero counter in the same city. Each monster type has its own special abilities.

Only three monsters are powerful enough to destroy entire cities. These are the Bloob, Mechoor, and Moogre. When you attack a city you mark the damage you do with your coloured cubes. At the end of the game you will score victory points depending on how many cubes you have in a city.

Military units will try to destroy monsters. When you place a military unit or a hero you can then attack with all military counters in that city. When a monster attacks a city armour units will attack it first, then, after the attack has been completed, any surviving infantry units will attack. All combat involves rolling dice and in all cases a roll of four or more is successful.

At the end of the game players score victory points depending on how many damage cubes they have in each city. Players also score points for the cities that were randomly assigned to them at the beginning of the game, depending on how much damage they have suffered. Points can also be scored for having vampires on the board and for killing other monsters with your Moogre monster.
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60. Board Game: Age of Industry [Average Rating:7.51 Overall Rank:251]
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Published By: Treefrog Games
Release Date: 2010
Suggested Number of Players: 3-5
Playing Time: 90 Minutes
Availability: In Print

Official Website
English Rules
German Rules

From the Designer:

"This is a streamlined version of Brass. I’m pleased with the way the game has turned out. You can now play something with the depth of Brass but in half the time. The game will have a double-sided map, with Germany on one side and southern New England on the other. Our Essen release will be London, which covers the history of the city from just after the Great Fire until 1900. The game is still in development but is coming together nicely."

[This is an excerpt from Kris Halls' BoardGameNew.Com Interview.]
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61. Board Game: London [Average Rating:7.44 Overall Rank:171]
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Published By: Treefrog Games
Release Date: Essen 2010
Suggested Number of Players: 2-4
Playing Time: 90 Minutes

Official Website
English Rules
German Rules
French Rules

From the Game Description:

London is a 2-4 player game with a playing time of aproximately 90 minutes.

London lies devastated after the Great Fire of 1666. This is your opportunity to build a new city on the ashes of the old. It is up to you how you employ the talents of the people of London to this end. Will you favour the business classes, who will earn you money? Or would you prefer to spend more money than you can rightly afford on grand monuments and sumptuous palaces? You must also deal with the problem of rising poverty and how to employ the many paupers of the city. Throughout the game you will be forced to make tough decisions. To achieve one aim you must sacrifice another, which may open an opportunity for a competitor.
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62. Board Game: First Train to Nuremberg [Average Rating:7.20 Overall Rank:906]
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Published By: Z-Man Games
Release Date: 2010
Suggested Number of Players: 2-4
Playing Time: 90 Minutes
Availability: In Print

Re-Implemented Last Train to Wensleydale

English Rules

From the Game Description:

During the second third of the 19th century, a rapid development of railway transport got under way. All over the world, the railway networks were growing and steam engines accelerated the progress. 175 years ago, on December 7 1835 to be precise, the first German train powered by a steam engine started operating between Nuremberg and Fürth, transporting passengers and goods. In England’s region of Wensleydale transport of goods via railway tracks was started 13 years later.
First Train to Nuremberg is a revised edition of Last Train to Wensleydale. You take the role of a railway promoter, backed by the investments of hundreds of local landowners. Your aim is to build lines that can make a profit from the transport of passengers and goods. However, money is not the only resource you require. Many locals will oppose your schemes and only with influence in the government will you be able to build over their land. Your company is far too small to be able to have its own engine works, so contacts with the major operators will help you acquire second-hand trains and rolling stock. You will also need to be on good terms with the two local railway companies. Without their support you will not be able to link to their networks, nor will you be able to negotiate the sale of your lines when they become unprofitable (as they surely will).

With First Train to Nuremberg now two players can fully enjoy this extraordinary train game as well. Instead of cheese and stone, now beer and mail will be transported, besides passengers of course. There is a new challenge when transporting passengers: They can travel first class now and thus you will gain more victory points but on the other hand, you have to buy trains that are more expensive. Additionally, you may benefit from the first connection between Nuremberg and Fürth and receive extra victory points, which may be crucial for winning the game. What’s more, you may play the original game of Last Train to Wensleydale on the flip side of the game board, or almost so. Some slight changes of the original rules work with that map as well as the rules of the first edition.
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63. Board Game: Schlacht am Buffet [Average Rating:6.15 Overall Rank:5309]
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Published By: Kosmos Games
Release Date: 2011
Suggested Number of Players: 3-6
Playing Time: 30 Minutes
Availability: In Print

Official Website

This game appears to be a re-implementation of ...und tschüss!

From the Game Description:

Each player holds nine cards. In each turn, each player simultaneously selects a card and places it face-down on the table. Then the players take turns showing their card and moving their mice around the buffet table. After all cards have been revealed, the mouse which is alone in last place is eliminated and has to take the least valuable dish currently on the table. When all but two mice have been eliminated, the leading mouse gets the best dish (as long as it is alone on its field). The second placed mouse gets nothing. Afterwards, all players fill up their hands to nine cards.
Additional dishes of the same kind have to be stacked on previously earned ones. At the end of the game, only the top dish of each kind counts. When all dishes have been distributed, the game ends and the player with most points is the winner.
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64. Board Game: Volle Scholle [Average Rating:6.32 Overall Rank:5054]
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Published By: Kosmos Games
Release Date: 2011
Suggested Number of Players: 3-4
Playing Time: 20 Minutes
Availability: In Print

Official Website
English Rules
German Rules

From the Game Description:

In Volle Scholle, players need to balance their penguin and ice floe holdings in order to come out on the top of the world – er, make that the bottom of the world since penguins live in the Antarctic.

In any case, the game includes 72 penguin cards – four colors valued 1-5 (x3) and twelve jokers valued 2 – and 18 ice floe cards, one game-ending card and 17 valued 2-10. The game-ending floe is shuffled among the bottom four ice floe cards, and each player receives a hand of twelve penguin cards.

Each round, the active player reveals an ice floe card from the deck, then places one or more penguins of the same color (plus jokers) on the table to bid for the card. Other players can increase the bid using the same color or pass. Once everyone but one person drops out, that player discards his bid and collects the ice floe. All other players have the option of discarding their penguins or keeping them in a face-down pile. Players then draw 0, 1 or 2 cards to refill their hands based on the number of cards they played: 0, 1 or 2+.

When the game-ending floe is revealed, the game ends and players discard their hands. Players then compare their ice floe total with their penguin points (the cards collected face-down). If the totals match, the player's score is the sum of penguin points. If the player has more floe points, he subtracts the difference from his penguin score; if he has more penguins than floe, he subtracts twice the difference from his penguin score. High score wins, with the number of floe cards in hand breaking ties.
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65. Board Game: Great Western [Average Rating:5.17 Overall Rank:9714]
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Published By: Spielbox
Release Date: 2011
Suggested Number of Players: 2-4
Playing Time: 180 Minutes
Availability: Available from Spielbox

Expanded by Great Western: Harz and Bayern

This is the first of four games from Martin Wallace published in the Spielbox magazine No. 92 (edition 2/2011).
It is a Railroad game placed in south England. The game objective is to connect cities in the railroad.
This first magazine comes with the board, rules, one start player marker and 222 tiles for the game. Those tiles will be used also in the next three magazines with the other Wallace games.
The player must provide only the dice in order to play.
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66. Board Game: A Few Acres of Snow [Average Rating:7.50 Overall Rank:142]
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Published By: Treefrog Games
Release Date: 2011
Suggested Number of Players: 2
Playing Time: 30-120 Minutes
Availability: 2nd Edition Available

Official Website
2nd Edition English Rules

English Rules
German Rules
French Rules
Italian Rules

From the Designer:
"The next two player wargame will be set in North America and deal with the long struggle for dominance between Britain and France."

[This information is taken from Matt Thrower's interview of Martin Wallace on BoardGameNews.Com]
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67. Board Game: Slate [Average Rating:5.83 Overall Rank:8212]
Bradley Keen
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Harrisburg
Pennsylvania
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Published By: Spielbox
Release Date: 2011
Suggested Number of Players: 2-4
Playing Time: 70 Minutes
Availability: Available from Spielbox

From BGG:

2- 4 Players compete to build and mine slate in North Wales.

Players roll three dice to determine what actions they can take, though money can be spent to alter the die roll. Actions available to players include building a mine, selling slate or take a development action. The development actions either benefit players in the final scoring or allow players to add to their stock, adjust a die or improve the return from the sell slate action.

At the end of the game players score points for developments, mines owned and money
'Slate' is second game in Martin Wallace's series of four designed for the 2011 issues of Spielbox (included in Edition 93. The game requires the materials provided in issue 2 of Spielbox 2011.

The first game in the Series is 'Great Western'
 
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68. Board Game: Test of Fire: Bull Run 1861 [Average Rating:6.59 Overall Rank:2790]
Bradley Keen
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Published By: Mayfair Games
Expected Release Date: 2011
Suggested Number of Players: 2
Playing Time: 45 Minutes
Availability: Available

Official Website

Game description from the publisher:

It is 6 a.m. on Sunday, July 21, 1861. The largest conflict of arms to ever occur on this continent is about to begin! And you and your opponent will each control one of the opposing armies.

As the Union player you must attack, but the weight of numbers is with you. If you can roll up the rebel's left flank and advance on Manassas Junction, you can crush this newborn rebellion before it gathers strength.

As the Confederate player you must hold your ground until reinforcements can reach the front. A successful defense mixed with timely counterattacks will drive those northern aggressors from the old Dominion.
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69. Board Game: Discworld: Ankh-Morpork [Average Rating:7.17 Overall Rank:328]
Bradley Keen
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Published By: Treefrog (Warfrog) Games
Release Date: 2011
Suggested Number of Players: 2-4
Playing Time: 60 Minutes
Availability: Available

From BGG:

Traditionally, Martin Wallace's designs for his own Treefrog Games – and before that for Warfrog Games – have been based on real-world history: trains in the UK, battles in Poland, revolutionaries in France, and so on.

Not this time – for Spiel 2011 Wallace and Treefrog Games present Ankh-Morpork, with the setting being the largest city-state in Terry Pratchett's Discworld. Says Wallace, "The storyline is that Lord Vetinari has disappeared and certain factions are trying to take control of the city." Each player has a secret personality with specific victory conditions, which means that you're not sure exactly what the other players need to do in order to win.

The action takes place on a map of Ankh-Morpork, with players trying to place minions and buildings through card play. Each of the 132 cards is unique, and says Wallace, "The cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them, and you can choose to do some or all of these actions. Some cards also allow you to play a second card, so you can chain actions."

A team of artists will recreate the city and its residents for the cards, game board and box, with Bernard Pearson coordinating that team. Ankh-Morpork has been sublicensed to Mayfair Games for the North American market and Kosmos for the German market.
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70. Board Game: Old Men of the Forest [Average Rating:5.67 Overall Rank:6985]
Bradley Keen
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Published By: Treefrog Games
Release Date: 2011
Suggested Number of Players: 3-4
Playing Time: 30 Minutes
Availability: Available

Official Website
English Rules
German Rules

From BGG:

In Old Men of the Forest, players collect resources that enable them to rescue orangutans – but if you waste resources while doing so, you'll be punished at the end of the game.

To set up, shuffle the fifty-card deck (cards in five suits, numbered 1-10 in each suit), then deal each player ten cards. Shuffle the 16-card orangutan deck, then lay out 4 or 5 cards face up, depending on the number of players; each orangutan shows one or more suit cards on it, and a player must possess matching cards to claim that orangutan.

Each round, the lead player lays a card on the table, then each player follows, without regard for suit. Whoever played the highest card claims one card played by another player, then either places it on the table before her or uses it (possibly with cards collected earlier) to claim an orangutan. The player discards all cards needed to claim the orangutan, and tucks any remaining cards collected under that orangutan.

Each player must claim one card, if possible, adding it to her collected cards or claiming an orangutan. Discard any unclaimed card. After all players are finished, lay out new orangutan cards (if needed), then play another round.

Once players have played all ten cards in hand, the game ends. Each player sums the points on the orangutan cards she claimed, then loses one point for each excess card tucked or collected card still on the table. The player with the highest score wins.

All profits from sales of Old Men of the Forest will be donated to the Orangutan Foundation UK.
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71. Board Game: Age of Reason [Average Rating:7.13 Overall Rank:4408]
Bradley Keen
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Harrisburg
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Published By: Spielworxx
Release Date: 2011
Suggested Number of Players: 3-7
Playing Time: 150 Minutes
Availability: German only print of 500 copies

Set in the latter half of the 18th century, Zeitalter der Vernunft ("Age of Reason") makes players take on the role of regents for Great Britain, the Netherlands, France, Spain, Prussia, Austria and Russia who want to increase their home country's power in Europe while simultaneously establishing colonial empires in Africa, India and the Western Hemisphere.

One country working on its own will not be able to achieve its goals, so players must take part in shifting alliances, with whose help they hope to achieve their plans - or at least stave off direct competition from a potential enemy.

While Zeitalter der Vernunft can be played with only two players with the existing rules, the publisher recommends against this.
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72. Board Game: Fall of the Roman Empire [Average Rating:4.58 Overall Rank:9956]
Bradley Keen
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Published By: Spielbox
Release Date: 2011
Suggested Number of Players: 2-4
Playing Time: 30 Minutes
Availability: Available from Spielbox

Third of the Spielbox Wallace Edition Games.

Barbarians invade the crumbling Roman Empire. Once they reach Rome or when the last coin has been taken from the board the game ends. Whoever held on to the most provinces on the board wins the game.

To start, every player places his pieces on provinces on the map, every province gets a coin as well. Possible actions per round are determined by throwing 3 dice per player, then placing a chit of this player in the corresponding box. Once every player has rolled and placed his chits the actions are taken, starting with the 1 box up to the 6 box. For every chit in the box one appropriate action is taken by that player.

1, 3 and 5 is a barbarian attack, 2 and 4 allows a player to attack, 6 is taxation.
Attacks are resolved by throwing 3 dice, any double causes one hit and eliminates the defending piece, a triple allows for a barbarian breakthrough and eliminates another piece adjacent to the original defender. Taxation allows for a maximum of three coins taken from the board.
 
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73. Board Game: another damn Civilization game [Average Rating:6.03 Overall Rank:7669]
Bradley Keen
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Published By: Spielbox
Release Date: 2011
Suggested Number of Players: 2-4
Playing Time: 40 Minutes
Availability: Available from Spielbox

4th of the Spielbox Wallace Edition Games.

Once more, dice determine the available player actions. 3 dice are thrown, the players get rerolls for abilities or money and tokens are placed in the corresponding boxes. These are emptied beginning with the #1 box up to #6. Every token allows for an action. Either taking resources (black piece or new token for a player), placing a token on the civilization track or moving a token on the track.
The civilization track has 30 space, it starts with reading / writing through different developments. Once a player places a token in the 30th space the round gets finished and victory points get tallied. Points are received from the track, per 3 black tokens, coins or playing pieces.
A player can have up to his maximum of 26 tokens on the track. Once a token is on the track, a new token can be placed adjacent to it. Different spaces give different abilities to the players, like re-rolls, victory points or resources. Some spaces have a cost to use them, like War, which allows the removal of a token from another player.
 
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74. Board Game: The Hobbit Card Game [Average Rating:5.34 Overall Rank:10567]
Bradley Keen
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Harrisburg
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Published By: Kosmos
Release Date: 2012
Suggested Number of Players: 2-5
Playing Time: 30 Minutes
Availability: Available

In Der Hobbit: Das Kartenspiel, two teams play against each other: good versus bad. The basic game mechanism is trick-taking, but whoever wins the trick can distribute the cards amongst all the players, depending on his character's ability. Some cards hurt, some heal – and only one team can win the game.
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75. Board Game: Aeroplanes: Aviation Ascendant [Average Rating:6.70 Overall Rank:1668]
Bradley Keen
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Published By: Mayfair Games
Release Date: 2012
Suggested Number of Players: 3-5
Playing Time: 120 Minutes
Availability: Available

Game description from the publisher:

Aeroplanes: Aviation Ascendant explores the dawn of commercial aviation, an exciting era between 1919 and 1939. Experience the difficulties and triumphs of commercial airlines in Europe, pioneering airports and service in continental Europe and around the world!

Aviation spurred the growth of intercontinental travel, and airlines struggled to dominate the regions of the globe that they served.

Rapid technological advances in planes play a vital role in this development as you compete to purchase newer more efficient aeroplanes, build airports, and move passengers around the globe. Earn bonuses and prestige for being the first to fly to North or South America, and win by maintaining the most airports around the world and by running your airline profitably.

Can you balance your investment in aeroplanes, customer service, and routes well enough to become the premier airline of the era? The fate and future of air travel lies within your hands!
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