The Martin Wallace Ludography
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In 1993 Martin Wallace launched Warfrog Games with the release of Lords of Creation. The following list of games is a complete compilation of the many excellent games that followed.

[Note: Currently, most of the provided game descriptions were copied from BoardGameGeek. I may write my own description if I find this to be inadequate or if anyone would like to provide an alternative description I would happy to credit them for the effort. If you have any suggestions about improvements for or additions to this list, if you know of any articles, interviews, or sites that would be useful additions, or if you see any corrections that need to be made to the list, please send me a geekmail and I will try to quickly respond.]


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26. Board Game: Secrets of the Tombs [Average Rating:4.85 Overall Rank:10830]
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Published By: Rio Grande Games/Kosmos/999 Games
Release Date: 2003
Suggested Number of Players: 3-5
Playing Time: 30 Minutes
Availability: OOP

You are an explorer making your way along the darkened passages of a pyramid in search of treasures from ancient Egypt. However, no attention has been paid to the tales of Ammut, also known as the "Eater of Hearts", of "The Devourer". Will you be able to make your discoveries before being caught by this creature - whose body was a dreaded combination of crocodile and hippopotamus? It needs skill, as well as a little luck to collect the treasures and exit the pyramid alive!
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27. Board Game: Age of Steam Expansion #3: Scandinavia and Korea [Average Rating:7.85 Unranked] [Average Rating:7.85 Unranked]
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Published By: Warfrog Games
Release Date: 2004
Suggested Number of Players: 3-6
Playing Time:
Availability: OOP

Official Website

This Age of Steam Expansion #3 contains a two-sided board with Scandinavia and Korea.

The Scandinavia map adds sea routes and an extra action "Ferry" which allows transport from one coastal city to another.

In Korea, none of the cities are colored, i.e. none have an inherent demand. The demand exists for the goods of the color of the cubes it contains. Once a city no longer has cubes of a color, its demand is gone.



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28. Board Game: Australian Railways [Average Rating:7.01 Overall Rank:4782]
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Published By: Winsome Games
Release Date: 2004
Suggested Number of Players: 3-5
Playing Time: 120 Minutes
Availability: Recently reprinted by Winsome games in the Early Railways Collection. Currently OOP.

A harsh, forbidding land, Australia was a penal colony of the British Empire for decades. Only the far southeastern section had mountains and rivers and fertile land; when gold was discovered there in 1851, people rushed to this empty land in huge numbers.

Commercial development boomed and the first railway was completed in 1854.

With the population explosion came huge sheep ranches, extensive gold and coal mines, immense wheat and dairy farms, sophisticated industries producing steel, ships and other manufactures.

An expanding railway network quickly grew in the three states shown on the game board.

Many of Australia's early railways were built by the individual state governments to further the development of the boom. Australia did not become a single Federal entity until 1901; the game covers the development of Australia's Railways from 1850-1900.

Australian Railways is part of the Early Railways Series.
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29. Board Game: Election USA [Average Rating:5.02 Overall Rank:10016]
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Published By: Mongoose Publishing
Release Date: 2004
Suggested Number of Players: 3-5
Playing Time: 90 Minutes
Availability: OOP

Why not run for President in this first boardgame from Mongoose Publishing?

Remember, though, you have to be a Republican! To succeed you will need to spend your money wisely , while sincerely holding policies that others might question, (for example borderline psychotic!). Be careful to avoid the prying eyes of journalists attempting to shake the skeletons from your closet, or the phone call asking for $5 million to stay quiet about past improprieties. If you can tread this political tight-rope then you will win the Republican nomination, and therefore the Presidency of the United States of America!
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30. Board Game: La Strada [Average Rating:6.23 Overall Rank:1930]
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Published By: Mayfair Games/Kosmos
Release Date: 2004
Suggested Number of Players: 2-4
Playing Time: 45 Minutes
Availability: In Print from Mayfair Games

Official Website

The route-building game genre can be counted as the greatest passion of English game designer and history teacher Martin Wallace. And with La Strada, he has come up with a particularly clever road-building game. Everything – from the rules to the game play – is devilishly simple. The game lets players claim successes throughout the game, and turn-by-turn one reaches one or even multiple goals. But at the end, someone else wins? How did that happen?

[Text is from a preview by Spielbox]
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31. Board Game: Runebound (First Edition) [Average Rating:6.20 Overall Rank:2206]
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Co-Designed By: Darrell Hardy
Published By: Fantasy Flight Games
Release Date: 2004
Suggested Number of Players: 2-6
Playing Time: 120 Minutes
Availability: OOP

From the Fantasy Flight Games Website:
"The dark lords are gathering, ancient powers are awakening, and a chill has fallen across the land. It is a time of danger and rising evil. It is a time of fear for the weak and powerless. It is a time of heroes willing to face the darkness and bring the light of hope to a realm covered in shadow.

In Runebound, you and your friends play heroes in a fantasy realm full of monsters, perils, and treasure. The realm is yours to explore as you wish: Visit the Mountains of Despair, brave the Whispering Forest, or shop for magic items in the Paradash Bazaar. Wherever you go, adventure awaits you - and because the game changes each time you play it, you'll never have the same adventure twice."
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32. Board Game: Runebound: Shadows of Margath (First Edition) [Average Rating:6.50 Unranked] [Average Rating:6.50 Unranked]
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Published By: Fantasy Flight Games
Release Date: 2004
Suggested Number of Players: 2-6
Playing Time: 120 Minutes
Availability: OOP

From the Fantasy Flight Games Website:
"Undead legions are on the march, there are dire omens in the sky, and the air is full of fear, as the long, cold shadow of Margath stretches across the land, growing darker with each passing day!"
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33. Board Game: Struggle of Empires [Average Rating:7.54 Overall Rank:190]
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Published By: Warfrog Games/Eagle Games
Release Date: 2004
Suggested Number of Players: 2-7
Playing Time: 180 Minutes
Availability: OOP

Official Website

Nominated for an International Gamers Award in 2005

From the designer:
Think of Civilization/Age of Renaissance set in the 18th century. Players take the role of one of the major powers of the period and fight in both Europe and the colonies. The twist to the game is that in each war players must form into two alliances. Once allied with a player you cannot fight each other. This means you do not have the backstabbing of Diplomacy to worry about; if he's allied he's with you until the end of the war. This means that a player has to think carefully about who he wants to fight against and who he wants to ally with. Very often he will want to ally with his natural enemy and go to war with the guy who doesn't really want to fight him. On top of this you have lots of improvement tiles that you buy to shape your empire, plus alliances with minor powers, and the possibility of going into revolution. Even though it is a big empire building game it will scale from 3 to 7 players and has pretty simple rules.
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34. Board Game: Byzantium [Average Rating:6.85 Overall Rank:1016]
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Published By: Warfrog Games
Release Date: 2005
Suggested Number of Players: 2-4
Playing Time: 120 Minutes
Availability: OOP

Official Website
English Rules
French Rules

The year is 632 AD. The Byzantine Empire is all that remains of what once was the mighty Roman empire. She herself has only just survived a mighty war against Persia. Both empires now lay exhausted from their long years of struggle. Meanwhile, further south in the deserts of Arabia, the prophet Mohamed has given new meaning to an old religion and sets the peoples of that land on a course of action which will echo down the ages. Under the leadership of a succession of caliphs the Islamic Arabs are about to descend on the prostrate bodies of the Persian and Byzantine empires.
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35. Board Game: Conquest of the Empire [Average Rating:6.81 Overall Rank:768]
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Co-Designed By: Glen Drover and Lawrence H. Harris
Published By: Eagle Games/Edge Entertainment
Release Date: 2005
Suggested Number of Players: 2-6
Playing Time: 180 Minutes
Availability: Available from FRED

Official Website
English Rules
German Rules
French Rules
Italian Rules
Spanish Rules

This game is a remake of the 1984 classic that was part of Milton Bradley's Gamemaster Series. In this game you are one of many Roman generals vying for power in Imperial Rome, employing legions, cavalry, and catapults to reach your objectives.
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36. Board Game: Railways of the World [Average Rating:7.72 Overall Rank:54]
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Co-Designed By: Glenn Drover
Published By: Winsome Games/Eagle Games/Edge Entertainment
Release Date: 2005
Suggested Number of Players: 2-6
Playing Time: 120 Minutes
Availability: Out of Print, but re-implemented and available as Railways of the World

English Rules

Nominated for an International Gamers Award in 2008.

Revisit the early days of the Age of Steam as you begin with a locomotive (the venerable John Bull, the first locomotive to run in North America) and a vision (your Tycoon "mission" card). From there, build your budding railroad network into a vast empire. Connect New York to Chicago, earn the most money, develop bigger and faster locomotives and maybe even span North America and build the Transcontinental Railway!

This game is preceded by the designer's other Winsome train games: Age of Steam, Australian Railways, Veld Railroads, Volldampf, Pampas Railroads, New England Railways, Prairie Railroads, Veld Spoorweg, Lancashire Railways, and Ferrocarriles Pampas.

Note: The board itself is gigantic (about 36x45 inches, 91x114 cm) and requires a huge table or playing on the floor.

In June 2007, it was announced that an official expansion: Rails of Europe, will be released by FRED Distribution in late 2007. The expansion will be designed by one of the co-designers of Railroad Tycoon Glenn Drover. It will not, however, use the Railroad Tycoon license from Sid Meier's computer games and it is reported that the original game's name will not appear anywhere in the game.
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37. Board Game: Runebound (Second Edition) [Average Rating:6.93 Overall Rank:489]
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Published By: Fantasy Flight Games/Heidelberger Spieleverlag/Nexus/ PS-Games/Galakta
Release Date: 2005
Suggested Number of Players: 1-6
Playing Time: 120 Minutes
Availability: In Print

From the Fantasy Flight Games Website:
"The dark lords are gathering, ancient powers are awakening, and a chill has fallen across the land. It is a time of danger and rising evil. It is a time of fear for the weak and powerless. It is a time of heroes willing to face the darkness and bring the light of hope to a realm covered in shadow.

The world of Runebound is a magical, dangerous world of powerful wizards, noble knights, vicious monsters, and power-mad tyrants. It is a world of great quests and mighty deeds. Above all, it is a world of legendary heroes, and the time has come for you to join them"
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38. Board Game: Runebound: The Island of Dread [Average Rating:7.19 Unranked] [Average Rating:7.19 Unranked]
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Published By: Fantasy Flight Games/Heidelberger Spieleverlag
Release Date: 2005
Suggested Number of Players: 2-6
Playing Time: 120 Minutes
Availability: In Print

From the Fantasy Flight Games Website:
"Explore the uncharted islands of the world of Runebound and piece together the lost map to the fabled Island of Dread! By sea or land adventure awaits all brave heroes, whether they swing swords or cast spells.

This is the first full-size expansion for the Runebound fantasy adventure board game. Island of Dread features a gorgeous new board overlay that creates a completely new game environment. The expansion set also features 110 new cards, including new characters, encounters, challenges, events and equipment.

The expansion also presents new rules for ships that characters can hire to transport them among the scattered islands of the dangerous seas in their quest to find the Island of Dread and win the game. Not all ships are created equal, however, and you get what you pay for: The Vulgar Princess and her crew might come cheap, but they might also seize all your loot and dump you overboard."
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39. Board Game: Perikles [Average Rating:6.97 Overall Rank:672]
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Published By: Warfrog Games/Fantasy Flight Games
Release Date: 2006
Suggested Number of Players: 3-5
Playing Time: 120 Minutes
Availability: OOP

Warfrog's Website
Fantasy Flight's Website
English Rules

Players assume the role of a noble family seeking to become the leader of one or more of 6 ancient Greek city-states. The game plays out in two phases:

In the first, players vie for area control in each of the six states, which end in elections. Players who win the election in each state can then "control" that state's army.

In the second phase, players use cards to move their armies to attack or defend one of seven battles (each tied to a state, and you can't attack your own!) that are up for grabs that round.

The gameplay mechanic is straightforward, with elements drawn from other Euro-style wargames (especially Struggle of Empires). What makes Perikles unique is the smooth integration of the area control/voting phase and the military phase.
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40. Board Game: Runebound: Shadows of Margath (Second Edition) [Average Rating:7.25 Unranked] [Average Rating:7.25 Unranked]
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Published By: Fantasy Flight Games
Release Date: 2006
Suggested Number of Players: 2-6
Playing Time: 180 Minutes
Availability: In Print

From the Fantasy Flight Games Website:
"The Shadows of Margath expansion pack introduces an assortment of dangerous new monsters, encounters, and events that can be added seamlessly to the Runebound Second Edition basic game. There are no new rules to learn; the players can simply shuffle these new cards into their adventure decks and begin playing with them immediately."
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41. Board Game: Tempus [Average Rating:6.54 Overall Rank:1055]
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Published By: Warfrog Games/Cafe Games/Pro Ludo/PS-Games/Raven Distribution/Ubik
Release Date: 2006
Suggested Number of Players: 3-5
Playing Time: 75 Minutes
Availability: OOP but easily available

English Rules

A civilization building game has been created that clocks in under two hours. Tempus plays on a modular board with an array of landscapes on each land tile to ensure a different game every session. Each turn pushes player's technological advancements forward, starting from fire and ending in the modern age.

Players are constantly faced with tough choices to vie for technological superiority or better positioning on the game board. This game features a rubber-banding mechanic in technological upgrading; where players catch up to the leader's advances at the end of every turn, and shoot forward to take advantage of any new technologies that are discovered. This keeps players constantly in check, while rewarding planning for the next turn by giving an edge-up.

Tempus showcases a simple diceless battle mechanic featuring a subtle fog of war with Idea cards. Each card is dual purpose. Using a card for war, means giving up extra abilities that the Idea cards can grant. Or you might just want to hold on to them to advance in technology.
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42. Board Game: Brass [Average Rating:8.03 Overall Rank:16]
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Published By: Warfrog Games/Pegasus Spiele/FRED Distribution
Release Date: 2007
Suggested Number of Players: 3-4
Playing Time: 120 Minutes
Availability: In Print

Official Website
English Rules
German Rules
French Rules

Winner of the Jogo de Ano in 2008.

Nominated for an International Gamers Award in 2008.

Your goal in Brass is to build cotton mills, coal mines, iron works, canals, railways, ports, and shipyards, and to have them be USED so that they score points. Your choices will be limited by the cards you draw, but not as much as by the plans you make. Lots of interesting detail in the historical Lancashire setting.
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43. Board Game: Runebound: Sands of Al-Kalim [Average Rating:7.58 Unranked] [Average Rating:7.58 Unranked]
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Published By: Fantasy Flight Games
Release Date: 2006
Suggested Number of Players: 2-6
Playing Time:
Availability: In Print

From the Fantasy Flight Games Website:
"In the tales told in Terrinoth, there is a legendary land, a place long lost. Many have attempted to find it once more, but like a mirage in the desert, it has forever eluded them, remaining tantalizingly on the horizon. It is a harsh place of blowing sands and dangerous creatures, of beautiful cities and alien magics. It is the land of Al-Kalim!

In this expansion to the Runebound fantasy adventure board game, the players have found the key to this hidden place. Their goal is to forge their own entry in the Ninety-Nine Tales of Al-Kalim. Sands of Al-Kalim differs from most Runebound adventures in that it does not include Encounter and Event cards that describe a set story. Rather, the players tell the story! They will face legendary challenges and gain legendary rewards, including mighty mounts, forgotten runes, and magical artifacts. He who completes his tale first is immortalized in song and legend, and wins the game."
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44. Board Game: Toledo [Average Rating:6.30 Overall Rank:1651]
Bradley Keen
United States
Harrisburg
Pennsylvania
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Published By: Mayfair Games/Kosmos/Devir/Lautepelit.fi/Ubik
Release Date: 2008
Suggested Number of Players: 2-4
Playing Time: 60 Minutes
Availability: In Print

Official Website

In Toledo players try to forge magnificent swords and bring them into the fortress of the city, the “Alcazar”.
Each player can send his five helpers on the map and on to the roads of Toledo, in order to acquire steel and jewels from dealers. Thus they get swords manufactured at the most famous armorer in the city. Afterwards those swords are to be delivered to Alcazar. In addition there are two taverns (at which one “refuels” cards) as well as a place where the works of art of the resident painter, El Greco, are available.
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45. Board Game: Tinners' Trail [Average Rating:7.36 Overall Rank:273]
Bradley Keen
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Harrisburg
Pennsylvania
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Published By: Treefrog (Warfrog) Games/JKLM Games
Release Date: 2008
Suggested Number of Players: 3-4
Playing Time: 75 Minutes
Availability: In Print from JKLM Games

Official Website
English Rules
German Rules

The first game in the Warfrog Games Treefrog Line.

Nominated for an International Gamers Award in 2008.

Tinners' Trail is set in nineteenth century Cornwall. You are mining for copper and tin, attempting to sell when the prices are high. To reduce the cost of mining you can place developments, such as ports, adits, and trains. Once you have made your money you invest it in industries outside of Cornwall, which gains you victory points. The earlier you invest the better the return.
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46. Board Game: After the Flood [Average Rating:6.91 Overall Rank:1128]
Bradley Keen
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Harrisburg
Pennsylvania
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Published By: Treefrog (Warfrog) Games
Release Date: 2008
Suggested Number of Players: 3
Playing Time: 180 Minutes
Availability: OOP

Official Website
English Rules
German Rules

The second game in the Warfrog Games Treefrog Line.

After the Flood – a three-player game due out in September or October 2008 that’s set in Sumeria, with players using regional resources to trade for goods not produced in the area while also building short-lived empires for long-lasting victory points.

“Certain mechanisms were created with three players in mind,” says Wallace. “You score an empire, then remove it, so you can try to maximize points on your turn without leaving yourself in a position to get hit on following turns.” This design sidesteps the problem of a third player winning a game due to fights to the death by players 1 and 2, but that bug becomes a feature in another part of the game. Competition among the players for goods and army strength is relative rather than linear; having twice as many dudes collecting resources won’t net you twice the number of goods, so getting into an arms race with one opponent might hurt the two of you together and advantage the third player who can spend resources on better things.

Controlling different cities gives you different bonuses, with the bonus being based on the history of the city itself: Sippar lets you trade more, Babylon counts for additional armies, and so forth. Combat in the game is dice-based to avoid deterministic battles in which you can guarantee victory simply by piling up more troops, although size does have its advantages.

[Description courtesy of BoardgameNews.com]
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47. Board Game: Steel Driver [Average Rating:7.04 Overall Rank:609]
Bradley Keen
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Harrisburg
Pennsylvania
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Published By: Treefrog (Warfrog) Games
Release Date: 2008
Suggested Number of Players: 3-6
Playing Time: 60 Minutes
Availability: OOP

Official Website
English Rules

The third game in the Warfrog Games Treefrog Line.

A relatively simple train game set in North America and involving shares and building railway lines with a few twists thrown in.

Each player uses their investment cubes to bid for control of companies, (six in all). When you take control of a company you receive one share, which means that only one share per turn can purchased. The cubes you bid with go into the company and allow it to build track. Each location has a value which determines how much profit you receive for connecting it. After companies have built as much track as they can players are paid the profit that each company they control has made this turn.

Profit levels are reset for the following turn. Players get more cubes and then bid again for control of companies. The twist is that the player with the most shares in a company is not the player who controls it; control goes to the player who purchased the last share.

Cash earned from shares is really victory points, it cannot be used to bid on future shares. As each player receives the same number of investment cubes each turn there is no positive feedback for owning the best shares.

The game lasts five turns. At the end of the game each company will pay out an additional amount of profit to each share held. This level is determined by how many different regions a company is connected to, (it's a little more involved than that, and colored cubes are moved around!).
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48. Board Game: Waterloo [Average Rating:7.05 Overall Rank:1760]
Bradley Keen
United States
Harrisburg
Pennsylvania
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Published By: Treefrog (Warfrog) Games
Release Date: 2009
Suggested Number of Players: 2
Playing Time: 3-4 Hours
Availability: OOP

Official Website
English Rules

The fourth game in the Warfrog Games Treefrog Line.

Waterloo – a two-player game for early 2009 with the French and British fighting once again. The action system is a clever creation: You know the range of possible actions that you can take on a turn, but the opponent knows exactly how many actions you have, and that knowledge strips the certainty from your preparation. Can you get your infantry back in a defensive position before the opponent thunders through with his cavalry? If you don’t think you can, you might develop timidly, which gives the opponent a better shot of taking valuable terrain.

Damage in the game is represented by black cubes, and you can distribute the cubes throughout your lines during the game to represent the movement of troops back and forth from the front lines. Shifting all the damage to the back seems like a no-brainer, but if cavalry does break through your front line, your troops are toast. Morale is checked only in face-to-face combat, and it’s handled by a die roll compared with the level of damage within an area.

Control of areas like La Haye Sainte is critical. Just as Wellington tried to funnel French attacks through gaps in ridges in order to cut off their support, you can do the same, fighting for highland to prevent being pinched. The French win if they take Mont St. Jean, the British if they take Rosonne; if neither occurs, then you’re looking for damage done to the armies.

[Description courtesy of BoardgameNews.com]
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49. Board Game: Automobile [Average Rating:7.41 Overall Rank:195]
Bradley Keen
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Published By: Treefrog (Warfrog) Games/Phalanx Games
Expected Release Date: 2009
Suggested Number of Players: 3-5
Playing Time: 90-120 Minutes
Availability: In Print from Phalanx and Mayfair Games

Official Website
English Rules
German Rules

The fifth game in the Warfrog Games Treefrog Line.

From BoardGameNews.Com:

"a 3-5 player game for the next UK Games Expo in May 2009 that bears a modern setting when compared to most of Wallace’s releases. Players are competing in the U.S. auto industry in the early 20th century, purchasing factories that turn out low-, medium- and high-valued vehicles, starting with the 1893 Duryea and moving up the time-line from there.

Each player knows a portion of the market demand each round and must make his purchasing and manufacturing decisions based on that. You can fund distributors across the country, but if you don’t supply them with vehicles to sell, they go bankrupt, taking your investment with them. Special action spaces are available along the lines of Age of Steam with the actions provided by Ford, Durant, Kettering, and others related to their actual business history.

As newer models make their way onto the market, they sell first compared with older models. What’s more, the cost of older factories keeps bumping upward as time passes, encouraging you to keep pace with technology – a development that has other benefits as well. Alternatively, you can drop the prices on your cars to try to scoop other players.

To get money, you need to issue shares; shares issued in later rounds give you more money to work with, but you lose development time. Whoever manages the best return for their ten shares over this 120-150 minute game will win."
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50. Board Game: Steam [Average Rating:7.74 Overall Rank:53]
Bradley Keen
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Published By: Mayfair Games/Phalanx Games
Release Date: 2009
Suggested Number of Players: 3-6
Playing Time: 90
Availability: In Print

From BoardGameNews.Com:

In Steam you build railroads and deliver goods along an ever-changing network of tracks and stations. You build the tracks, upgrade towns, improve your train, and grab the right goods to make the longest, most profitable deliveries. Score your deliveries and add to your income or victory points, balancing your need to invest against your quest to win the game.

Steam contains a beautiful, double-sided game board. The map on each side depicts terrain, towns, and cities at the start of the railway age. The map of the northeastern USA and neighboring Canada is ideal for 3 or 4 players. Use the map of Europe’s lower Rhine and Ruhr region when playing a 4- or 5-player game. You can play Steam on any number of current and future variant and expansion maps, so we include pieces for 6 players. Steam is the culmination of Martin Wallace’s classic railroad game series. It contains a brilliantly balanced standard game, and a very rich, elegant basic game. Both offer you unparalleled flavor and fun.
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