geek
The Hotness
Games|People|Company
Dominion - Stash Promo Card
Runewars
Dominion: Alchemy
Thunderstone
Dominion
Dungeon Lords
Alexander the Great
Agricola
Twilight Struggle
Murder at the Four Deuces
Stronghold
The Republic of Rome
Race for the Galaxy
Small World
Arkham Horror
Founding Fathers
Race for the Galaxy: The Brink of War
Through the Ages: A Story of Civilization
Vapor's Gambit
Battlestar Galactica
Chaos in the Old World
Le Havre
Last Night on Earth: The Zombie Game
Mystery Express
Puerto Rico
Endeavor
Power Grid
Vasco da Gama
Warhammer: Invasion
Descent: Journeys in the Dark
Space Hulk (3rd Edition)
Pandemic
Hansa Teutonica
Carson City
Campaign Manager 2008
War of the Ring
Livingstone
Cosmic Encounter
Stone Age
Le Havre: Le Grand Hameau
Tobago
Cosmic Encounter: Cosmic Incursion Expansion
Twilight Imperium 3rd Edition
Summoner Wars
War of the Ring Collector's Edition
Macao
Carcassonne
Dominion: Prosperity
Neuland
Steam
Levels of Expertise
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
Recommend
66
"He plays a game with which I'm not familiar."

Bobby Jones said this about Nicklaus. Jack, in turn, used it for Tiger Woods. So I was thinking -- how many levels of expertise do the games I like have? (See the first entry for details).

Add your own, or just take issue with my guesses.
Your Tags: Add tags
Popular Tags: [View All]
Posted Mon Sep 15, 2008 4:01 am
1 , 2  Next »   | 
1. Board Game: Chess [Average Rating:7.06 Overall Rank:209]
[Shop]
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
Chess has the ELO system of ratings. For the lower level of ratings, someone rated 400 points higher will almost never lose (assuming they are concentrating). Almost nobody who has played more than a few games (and is not very young) has a rating 1000.

1000 -- Novice
1400 -- Learning
1800 -- Tournament Average
2200 -- Master

After 2200, the rating scale tightens up so that 200 points (perhaps less) indicates an almost sure win.

2400 -- Senior Master
2600 -- Grand Master
2800 -- World Champion (To date, only 4 players have ever been rated 2800, so most world champions are a touch lower. This may be due to inflation).

So, in each step the higher rated player will rarely lose. Chess has roughly 7 levels of experience. The world champion(1) will almost never lose to a random grandmaster, who will never lose to a senior master, who will never lose to a master (4), who will never lose to an average tournament player, who will never lose to an intermediate player, who will never lose to a beginner (7).

[Of course, in reality, everyone has bad days.]
Karl Juhnke
United States
Unspecified
Unspecified
flag msg tools
mbmbmb
Quote:
After 2200, the rating scale tightens up so that 200 points (perhaps less) indicates an almost sure win.

This is not correct. The scale is the same both at the lower and the higher end. A 200-point difference in rating predicts that the weaker player will score a proportion of points equal to 1/(1+10^(200/400)) = 1/(1+sqrt(10)) = 1/4.16 = 24%.

The difference between lower and higher ratings is mostly the percentage of draws, which are considered half a win for each player. So a 1200 player against a 1000 player might have

75% wins
2% draws
23% losses

whereas a 2800 player against a 2600 player might have

54% wins
44% draws
2% losses

but in either case the 200-point rating gap says the same thing about the split of total points. If the weaker player scores 24% of the points, is it an "almost sure win"? You need to quantify what you mean.
Edited Mon Sep 15, 2008 7:06 pm
Tim Seitz
United States
Glen Allen
VA
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
Fritzlein wrote:
Quote:
After 2200, the rating scale tightens up so that 200 points (perhaps less) indicates an almost sure win.

This is not correct. The scale is the same both at the lower and the higher end. A 200-point difference in rating predicts that the weaker player will score a proportion of points equal to 1/(1+10^(200/400)) = 1/(1+sqrt(10)) = 1/4.16 = 24%.

The difference between lower and higher ratings is mostly the percentage of draws, which are considered half a win for each player. So a 1200 player against a 1000 player might have

75% wins
2% draws
23% losses

whereas a 2800 player against a 2600 player might have

54% wins
44% draws
2% losses

but in either case the 200-point rating gap says the same thing about the split of total points. If the weaker player scores 24% of the points, is it an "almost sure win"? You need to quantify what you mean.

No, the OP is correct; or at least he used to be. They've changed the rating formulas to be much more complex and now it is difficult to explain without a background in mathematics. However, I think the new system is close enough that the basic aspect of tightening the ratings bands still holds.

Under the older system, for ratings that had achieved the 2200-point threshold the k-value was halved. Thus it took longer to move up to higher rating thresholds. A 400 point difference at a full K value was equivalent to a 200 point difference at half-K.

As the for the "sure win" part of it. At 400 points, the higher rated player is expected to earn 91 points out of 100 (assuming they were to play 100 games.) Any result that does not equate to that will result in a rating change; and there will be one over a single game, because the possible results are only 0, 1/2, and 1.

Edit: A personal anecdote: I played in the 1989 US Action Championship (G:30 time control) where I achieved the upset of the tournament - or at least it would have been had I submitted the game score - by defeating IM Eugene Meyer, Virginia State Champion. Eugene was rated FIDE Action 2625. I was unrated, but held a USCF rating of about 1800. Over an 800 point difference!
Edited Tue Sep 16, 2008 1:59 am
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
Obviously my knowledge of the rating system of chess is out of date. And in chess (as in many of the other games) I may have missed a level or two by making my "novice" player reasonably competent, but just new to the game.
Karl Juhnke
United States
Unspecified
Unspecified
flag msg tools
mbmbmb
out4blood wrote:
No, the OP is correct; or at least he used to be. They've changed the rating formulas to be much more complex and now it is difficult to explain without a background in mathematics. However, I think the new system is close enough that the basic aspect of tightening the ratings bands still holds.

Under the older system, for ratings that had achieved the 2200-point threshold the k-value was halved. Thus it took longer to move up to higher rating thresholds. A 400 point difference at a full K value was equivalent to a 200 point difference at half-K.

It is true that the K-value is different for higher-rated players than for lower-rated players, but the K-value only affects the speed at which ratings are adjusted. It does not affect the expected score for a given difference of points.

Yes, a 2800 player will gain fewer points for beating a 2600 player than a 1200 player will gain for beating a 1000 player. In both cases, however, the higher-rated player is expected to win 76% of the points, and will lose rating points on average if he doesn't win that much. To put it another way, the K-value has no impact on whether it is an "almost sure" win. The surety of winning is determined only by the difference in rating.
Tim Seitz
United States
Glen Allen
VA
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
I guess you are right.
2. Board Game: Go [Average Rating:7.79 Overall Rank:36]
[Shop]
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
Go also has ranks from Professional 9 dan (master), down to Professional 1 dan, then amateur 7 dan down to 1 dan, then 1 kyu (beginner) up to roughly 40 kyu (although past 15-20 kyu is all novice). My rough estimate -- 8 Levels (One more than chess).
5 comments [Hide]
Edited Mon Sep 15, 2008 4:06 am
Subscribe  sub options | Comment
Hide the cleavage. Ⓦ Ⓢhubert
United States
Portland
Oregon
flag msg tools
Avatar
050607080910
mbmbmbmbmb
Well, probably a few more than 8. A 4d will almost never beat a 7d. If it's a "good" 7d, even a 5d won't have any chance. In the higher kyu ranges, 4 stones is about the threshold.

I'd estimate, once you include the pros, probably more like 10 or 11 levels of "A has really no chance of beating B."
George Leach
United Kingdom
Salford
Greater Manchester
flag msg tools
mb
There was a scientific paper written on a similar subject describing Go as having something like 26 levels of skill and chess having about half as many. But then I would say that as I love Go.
Bruce Baskir
United States

Missouri
flag msg tools
Avatar
mbmbmbmbmb
In Go, the handicapping system allows players of different ability to play together. The handicapping system in chess is much clumsier.
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
Jugular wrote:
There was a scientific paper written on a similar subject describing Go as having something like 26 levels of skill and chess having about half as many. But then I would say that as I love Go.


I could be talked into 11 levels, but 26 probably uses a different assumption of 'level.' After all, there are only 56 or so skill levels, and I doubt you'd say that every two levels will "almost always" beat two lower. At the very high levels that's probably true, but at the lower levels you undoubtedly need 4-5 kyu difference.
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
0506070809
mbmbmbmbmb
Bankler wrote:
I could be talked into 11 levels, but 26 probably uses a different assumption of 'level.' After all, there are only 56 or so skill levels, and I doubt you'd say that every two levels will "almost always" beat two lower.


If I recall correctly (and I may not), a player of one higher skill level would win at a 75% rate for the study in question.
3. Board Game: Backgammon [Average Rating:6.48 Overall Rank:664]
[Shop]
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
Here we come into an interesting situation. Sometimes the weaker player wins, because it's a game of chance. But if we start considering long enough matches then skill shows. How long do matches have to be? How many ranks are there? I'm not sure (I don't play tournament backgammon).

Rough guess, 4. Maybe 5. I'm basing this on commentary that the best computer players (which are considered to be slightly better than any human, at least according to the articles I've seen) have a roughly 1-2% edge over the best human players. A very small gap.

Novice, Intermediate, Master, Grandmaster/World Champion
Dylan Kirk 郭迪伦
China
上海
上海
flag msg tools
designer
Avatar
mbmbmbmbmb
The gap in true backgammon is determined by how many times you can survive paying the doubling die bill. Call it "tuition."
Charles Hasegawa
United States
Mesa
Arizona
flag msg tools
Avatar
050607080910
mbmbmbmbmb
Truly, the great players can not only play this, but gamble as well. Much like in poker, there is an art to knowing when to double. In fact, this game is loads more interesting when played for money - when the stakes can quickly double, a slight losing position can be a winner if you know the other guy will drop out...
4. Board Game: Bridge [Average Rating:7.52 Overall Rank:126]
[Shop]
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
I do play tournament bridge, and I feel somewhat comfortable claiming that it has at least 1 more level than backgammon (due to the complication nature of bidding, at least).

5 Levels. Maybe six.

Novice, Intermediate, Experienced, Master, Grandmaster
1
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
Thinking about it more, six levels seems like too many. But the average 32-board K.O. match is probably too short to be certain, and the stronger team wins that fairly often.
Eugene Hung
United States
San Jose
California
flag msg tools
mbmbmbmbmb
I also think 5 is appropriate. Using bridge terminology, these correspond to Flight C, Flight B, Flight A-, Flight A+, and World-Class. I think a team of 4 players in the same flight will average around 1.0 IMP/board in a team game against a team of 4 players in the next lower flight.
Jeff Goldsmith
United States
Tujunga
California
flag msg tools
Avatar
mbmbmbmb
I did a study on this once. It turns out that the standard deviation is roughly 5.7 IMPs/board. That means that it takes a very long match for a team that's 1 IMP/board better than another to be "sure" of winning. But we have 64-board matches, which is about what it takes.

At 1 IMP/board, the levels are roughly "total novice," "club player," "Flight C," "Flight B," "Flight A", and "World Champion." I think the difference between the levels decreases a little as you go up; a World Champ is less than a full IMP/board better than a Flight A player, but a club player is well more than an IMP/board better than a total novice.
Oren Firestein
United States

Washington
flag msg tools
patron0708
mb
The flights (and bridge ratings in general) do not measure skill so much as experience. Because ratings only go up, never down, they only provide bare hints as to ability.
Jeff Goldsmith
United States
Tujunga
California
flag msg tools
Avatar
mbmbmbmb
ShallowBlue wrote:
The flights (and bridge ratings in general) do not measure skill so much as experience. Because ratings only go up, never down, they only provide bare hints as to ability.


Somewhat true, but irrelevant, since that's not what we are talking about. And it's only somewhat true. If you play 10,000 matches between teams of Flight C players and teams of Flight B players, the Flight B teams will win most of them with an average score difference of roughly 1 IMP per board. Yes, it's easy to construct a team of Flight C players who'll beat the pants off most Flight B teams, but that's not the point---we are talking about levels, not individuals.

The definitions of the flights change over time, of course, and the meaning of the ratings changes (American bridge ratings suffer from long-term inflation, so it's very hard to compare records across different eras), but pretty much there's always been some sort of distinction of this sort, and the goal of tournament organizers is to create distinctions so that most of the contestants within a level/flight/stratum/whatever feel that they aren't grossly outclassed when playing within their level. Since this is achieved by adjusting level boundaries with the knowledge of who is competing, the flight boundaries, while ever changing, reflect roughly one level of ability, or at least are intended to. In practice, they work OK for this purpose. For example, when a stratified swiss is held, most of the A teams end up ahead of the B teams and most of the B teams end up ahead of the C teams. Not all, of course, because 7-board matches are not close to sufficient to be a contest in which a team a level stronger than its opponents will nearly always win. IMO, that takes at least a 64-board match.

In other words, the ACBL has flights simply because they are cognizant of what Brian is talking about: there are contestants who will nearly always beat other ones, because they are substantially more skilled. The flighting structure aims to make the range of a flight roughly one level---the strongest contestant within a flight will nearly always beat the weakest. Obviously, that cannot work with the highest and lowest flights, and the flighting structure isn't always built like that, but the basic core of the system is to differentiate levels just as Brian discusses. It therefore makes lots of sense to call levels "Flight A," "Flight B," etc., even though we know that there are some B teams stronger than some A teams, because the rating system doesn't work all that great for individuals. It works pretty well for large groups.
5. Board Game: Puerto Rico [Average Rating:8.30 Overall Rank:2]
[Shop]
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
Now lets look at those games of ours.

Clearly these aren't going to have as many levels as they just haven't been studied as much. And you get into issues of multiplayer games versus two (or teams). The "almost always win" has to be weakened further. Just to make definition easier, I'll just assume a long series of games and players do not use information outside the game they are currently playing. (Like ganging up because they are tired of losing to that same guy).

Puerto Rico clearly has levels. I win a lot more than my fair share in a group. But how many levels does it have? My gut feeling -- A generous 3.

Novice, Intermediate, Expert.

Instead of PR, I could have probably listed Caylus here. I think it has a similar number.
1
2 comments [Hide]
Edited Mon Sep 15, 2008 3:49 am
Subscribe  sub options | Comment
Craig Viau
United States
Aurora
Colorado
flag msg tools
Avatar
patron040507
mbmbmbmbmb
If you've read the article called I believe "the Large Wharehouse of knowledge" you'd see there is a lot to this game and then applying all that to all the players at the table simultaneously this game would have at least 4 levels.

If you then decided you would counsider negotiation skills table talk being allowed and then on top of that reading the other players thoughts which would be a developed skill similar to good poker reading you might have 5 levels.

If there were 5 real experts at the table I could well imagine they would be able to predict the next 3 complete rounds every pick for every player including builds. With the exception of the settlers random factor. Again a rookie is going to throw the whole thing off but even then their play might be even more predictable.

I am not an expert but with some effort I can see the whold current round and into the next round if given the time. I think what we are forgetting is that these games seem limited because we don't give people 15 minutes to make one move. Like in chess.
1
Edited Mon Sep 15, 2008 4:58 pm
Tim Seitz
United States
Glen Allen
VA
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
If you are comparing this to Caylus, I think Caylus has a lot more than 3 levels.

I play regularly with a player in my group. I have won about 90% of those games, yet she is a fairly strong player when not playing me. On the hand, there are several BSW players that stomp me (and I have a 70% win rate). And ones that stomp even them. Throw in novices, and you have at least 5 or 6.

Caylus is probably closer to chess than Puerto Rico. For one, it functions well as a 2-player game, like chess, so the multiplayer aspect is not as prevalent, and it also is less dependent on player order "binding."
6. Board Game: Power Grid [Average Rating:8.18 Overall Rank:4]
[Shop]
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
Power Grid is another popular game, and certainly has skill. But it has less levels than Puerto Rico. In a game with experienced solid players, novices lose. But I'm not sure there's anything past that.

Two levels -- Novice, Experienced
Craig Viau
United States
Aurora
Colorado
flag msg tools
Avatar
patron040507
mbmbmbmbmb
I'm no expert but every game has at least 3 levels Beginner, Intermediate and Advanced. Even Tic Tac Toe probably has 3 levels.

although most people are advanced after 2 games. Both of those occuring around age 5.
I have a business, installing styrofoam nuns. (Erik Warnes)
United States
Waldorf
Maryland
flag msg tools
designer
Avatar
patron06070809
mbmbmbmbmb
Craig Viau wrote:
I'm no expert but every game has at least 3 levels Beginner, Intermediate and Advanced. Even Tic Tac Toe probably has 3 levels.

although most people are advanced after 2 games. Both of those occuring around age 5.


Beginner - No Idea what to do

Intermediate - Learn the "3 corners" strategy

Advanced - Play to win or draw every time
7. Board Game: Race for the Galaxy [Average Rating:7.95 Overall Rank:12]
[Shop]
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
[You knew I was going to do this, didn't you?]

A high-luck game, but I still win close to 75% of my games in the local group (several of my opponents have hundreds of plays). Yet I've played games against the designer and players with thousands of games, and I'm definitely not a favorite in those. Race has two levels, but does it have three? I don't know. It may be too early to tell.
1
Matthew Gray
United States
Reading
Massachusetts
flag msg tools
admin
Avatar
0607080910
mbmbmbmbmb
Amongst my colleagues at work, Race clearly has at least 4 levels. I'd label them:

"1st game": Most people pass this level after their first or second game, but some people don't "get it" until 3 or more games.

"Novice": Understanding of the simpler strategies; military rush & simple produce/consume. Doesn't pay attention to other players very much.

"Intermediate": Nearly complete knowledge of the deck, plays many strategies depending on their cards, understand the big 6-strategies, as well as many of the power combos. Pays attention to other players for game pacing and leeching. Tends to play produce/consume a lot.

"Advanced": Knows all the cards, changes strategies fast, controls pacing of the game and understands all the 6-strategies as well as several alternate "overall" strategies other than produce/consume and is extremely engaged with other player actions and effectively leeches as well as successfully taking actions dependent on other player actions (eg, speculative consume).

I suspect there's a level above that, but the players I know at that level don't play with the same population of players, so it's hard to be sure.

Between levels I'd say the win rate is 75%.
8. Board Game: The Settlers of Catan [Average Rating:7.61 Overall Rank:45]
[Shop]
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
Initially, I had absolutely no idea if Catan has even two levels. I've played with my 9 year old daughter, and she wins sometimes ... but having decided that games with luck should be viewed as a series of games, you can't just count an individual game.

Would I expect her to win a "First to 5 games" series? No. I haven't played tournament games, would I be seriously outclassed by the people who play Settlers hundreds of times, so that its unthinkable that I'd win a series? My gut feeling is no. So I'm going to call it two levels.

2 Levels -- Novice, experienced.

I think it's safe to say that any game with real decisions will probably resolve to two levels at least, unless the decisions are just completely swamped out by luck. (Or you define a very long series as the test).

George Leach
United Kingdom
Salford
Greater Manchester
flag msg tools
mb
I'd be tempted to say you were wrong, I've played a bit online and there are certainly at least three levels of skill with this game though as you point out with luck in the game it's hard to define as easily as 2 player zero sums.
Nathan Woll
United States
Temperance
Michigan
flag msg tools
Avatar
mbmbmbmbmb
With the Cities and Knights expansion, I would say there is at least three skill levels. The online site I play at gives ratings each month and some players are consistently ranked very high each month while others are ranked consistently low, and yet others oscillate each month.
Jacob
United States
Shelbyville
Kentucky
flag msg tools
Avatar
patron0809
mbmbmbmbmb
I have to say that having played this game literally thousands of times there are definite skill gaps.

I would put at least 4 levels of expertise here: Beginner, Intermediate, Expert, Master. These differences are going to be apparent in winning percentage and average points per game.

At the master level I would expect to see someone who wins an average of 45-50% of their games and scores and average of 8.5+ points per game.

There are very few people who can match these statistics. And if you claim that you CAN match these statistics then I hope you're not just talking about games with your local gaming group.

As to the luck in Settlers, it is definitely true that in any given game a Beginner could beat a Master. Unlike Chess, Go, and other games like that, there is no such thing as a definite win in Settlers.
Karl Juhnke
United States
Unspecified
Unspecified
flag msg tools
mbmbmb
Jayolas wrote:
At the master level I would expect to see someone who wins an average of 45-50% of their games and scores and average of 8.5+ points per game.

What would you expect if four masters play? Would they all win 50%? :p

Clearly winning percentage only makes sense relative to the opposition. In two-player games, a winning percentage of 75% to 25% is often called a level, and it corresponds to a winning ratio of 3:1. Extending this notion to Settlers, if one player is a level higher than the others (who are equal) the winning chances would be 3:1:1:1, i.e. the higher-level player would win 50% while the others each win 16.66%.

The number of levels in Settlers could then be determined recursively.
Level 0 = Novice
Level 1 = Wins 50% against three Novices
Level 2 = Wins 50% against three Level 1 players
Level 3 = Wins 50% against three Level 2 players

and so on until the players are so good that nobody is good enough to win 50% against three of them.

If you use Brian's original scale where there are six levels above novice in chess, then a level is more like a 90% winning chance, i.e. a 9:1 win ratio. A game of Settlers with 9:1:1:1 winning ratio gives the master player a 75% winning chance, while the other players each have 8.33% to win. This would tend to back up Brian's idea of only a novice/experienced distinction. If the ladder were like this:

Level 0 = Novice
Level 1 = Wins 75% against three Novices
Level 2 = Wins 75% against three Level 1 players,

would we even get to Level 2?
9. Board Game: 1830: The Game of Railroads and Robber Barons [Average Rating:7.69 Overall Rank:82]
[Shop]
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
I lost my first 10 games of 1830. Badly. A few years later, when I taught a new group, I won their first dozen(ish) games. So two levels at least. Is there a third level? I'm not sure. Another 2.5, I guess.

Novice, Experienced, Expert(?)
Geoffrey Engelstein
United States
Bridgewater
New Jersey
flag msg tools
designer
Avatar
04050607080910
mbmbmbmbmb
This has at least 3 -- Last tourney I was in I thought I knew what I was doing, but the winner seemed like he was on a whole different plane.
Chris Farrell
United States
Cupertino
California
flag msg tools
Avatar
mbmbmbmbmb
I wonder if, sort of like Puerto Rico and Caylus, this one has three levels but they should be named differently: novice, expert, and solved. Novices will lose to experts, and experts will lose to people who have "solved" the game. But having solved the game doesn't really (to me) imply a higher level of skill, just that they've played enough to find or figure out the weaknesses of the game and exploit them. And with games that can be solved, we can say with some confidence that there is no level beyond that.

I think probably a lot of the highly-tactical, constrained, and minimally random games of ours are amenable to being ultimately solved. It seems like the nature of the thing.
Wounded, but stable.
United States
North Pole
Alaska
flag msg tools
Avatar
040506070809
I have had the opportunity to play several 18xx games with a group of guys who have probably played together several hundred times, including a stretch of several years when they played 18xx exclusively.

I have seen 18xx from an entirely new perspective. I don't believe it is ever solved. These guys will tell you that every game is different, each is a rich gaming experience, and as soon as you think you have the winning combination figured out someone pulls the rug out from under you.

Should also note that this is a sharp bunch of gamers. They always do well no matter what game they are playing.
Ben Foy
United States
Ellicott City
Maryland
flag msg tools
Avatar
mbmb
A game played with true sharks can be likened to a knife fight. The game goes so fast, its likely someone will go bankrupt.
10. Board Game: Time's Up! [Average Rating:7.48 Overall Rank:99]
[Shop]
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
Just to point out that it's not all about the analytic games. Time's up easily has two levels in my opinion, and might have three. I've sat in games where after (random) partnerships were dealt out, everyone demanded that X and Y be separated, since they were the two best players. Partially because they know more pop culture, but also because they know all the tricks of the trade for when you get stuck. And also the universal gesture to signify David Letterman.

A generous three levels, I'll say.
Andrew Snyder
United States
Springfield
Pennsylvania
flag msg tools
Avatar
0506070809
mbmbmbmbmb
This game has three axis of skill: giving clues, guessing clues, and memory & general knowledge. I'd put it at 5 levels - novice, good at one thing, good at two things, good at three things, and Kevin.
11. Board Game: Trivial Pursuit [Average Rating:5.21 Overall Rank:5797]
[Shop]
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
Trivia games (in general) appear to have 4 levels, maybe more.

Ignorant > Alert > Knowledgable > Walking Encyclopedia

(Witness Ken Jennings, etc).
4 comments [Hide]
Edited Mon Sep 15, 2008 3:47 am
Subscribe  sub options | Comment
Bruce Baskir
United States

Missouri
flag msg tools
Avatar
mbmbmbmbmb
The levels here pertain to knowledge outside the game, and not the gameplay at all. I'm not certain that Trivial Pursuit (or any of the trivia games) belongs on this list.
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
Trivial pursuit is a game where certain people will almost never lose to certain other people. It therefor has levels of expertise. You may think that the skill isn't particularly important, but it certainly belongs. The 100 yard dash has levels of expertise, too (but it's not a game in the BGG database).
Edited Tue Sep 16, 2008 4:58 am
I have a business, installing styrofoam nuns. (Erik Warnes)
United States
Waldorf
Maryland
flag msg tools
designer
Avatar
patron06070809
mbmbmbmbmb
Another thing to think about is that certain people only have expertise in certain areas of the game's questions. I know just about every science/tech/history question. But I get stumped sometimes on Pop Culture, and stumped very easily on Sports (because they usually don't include Motorsports as part of it)
Wei-Hwa Huang
United States
Mountain View
California
flag msg tools
Avatar
patron0407
mbmb
I don't think Trivial Pursuit has discrete levels. Consider a person who knows the answer to all the questions. As soon as they get a turn, they'll win, because they can't possibly lose the turn. A person who knows the answer to 90% of the questions, though, will get about 10 die rolls before they stop, and we can calculate about how many expected turns they'll need to win.

Everyone in between 90% and 100%? Two levels? Three levels? Where does the line get drawn?

Usually when a game has levels of expertise, it means that there are techniques that one can acquire (through learning or insight) that give one a significant advantage over other players. Trivial Pursuit's main skill set is continuous over a wide range.
12. Board Game: Scrabble [Average Rating:6.46 Overall Rank:691]
[Shop]
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
Word games are probably a special case of trivia games, and probably have four-ish levels. No doubt some of you tournament scrabble players can be more specific.
1
Allen Doum
United States
Santa Ana
California
flag msg tools
designer
Avatar
patron07
mbmbmbmbmb
There are those that have memorized all of the 2 letter words, and those that haven't.

Neither group is required to know the meaning of those words.
Mr Hen
United States
Tyler
Texas
flag msg tools
Some of the tricks in Scrabble involve learning how to play the game as a game and not just memorizing words. The levels can be confusing because of differences between skills in board play and pure knowledge. I am guessing there is a rough limit to how well you can play the game, but simple rack management skills and knowing how to lock down the board is useful against people who have never thought about it.

I stopped learning after memorizing the two-letter lists and beginning to learn which two-letter words can be made into three-letter words, so I can say I know of at least three levels: novice, whatever I was, and whatever can beat me. I wouldn't be surprised to find out that there were at least two levels above me because of references to changing how to play the board once people's vocabularies get good enough to avoid blocking.
Eric Ziegeweid
United States

Wisconsin
flag msg tools
As a tournament scrabble player, I can verify that four-ish is about right. Roughly the levels are Beginner, Intermediate, Expert and (this is an unofficial title) Master. There is a rating system for tournament play which breaks down approximately like this:

0-1200 Beginner
1200-1600 Intermediate
1600-1800 Expert
1800-2000 Master

The rating system is based on Chess, but of course Scrabble is a different game because of the luck factor. I am currently rated 1658, so in the expert class, but I’ve beaten Brian Cappelletto, one of the best Scrabble players ever (currently ranked 2009 and #1 in North America) in club play due to an extremely favorable draw. This would almost never happen in Chess. However, Brian will probably beat me 8 or 9 times out of 10.

Even most beginners know all the 2 and 3 letter words.

The move from Beginner to Intermediate involves increased word knowledge (memorizing 4 and 5 letter words and, crucially, the most common seven and eight letter Bingos) and more sophisticated board vision (seeing scoring opportunities, weighing whether a board should be open or closed to maximize possibilities of winning).

Expert players have memorized almost all of the seven and eight letter words and play a more fluid and open game, as Mr. Hen has alluded to. Intermediate boards are often cramped and defensive, while Expert boards are open, with long words forking across the board like lightning.

There is a significant gap between Expert and Master players. Masters will have memorized all the words from 2-8 letters (about 70,000 words!) and often the 9 and 10 letter words (another 50,000). Masters think about probabilities in much more detail than Experts (knowing whether to keep an ‘A’ or ‘E’ on the rack in a given situation based on the remaining pool of tiles to maximize bingo possibilities) and have incredible board vision. A famous play in scrabble circles is WATERZOOI (a 9 letter word) through two disconnected letters on the board to win a game. While all tournament scrabblers need to be able to anagram (switch letters around in their head to find words that fit the board situation), Master players can do this effortlessly with 9, 10 and 11 letter words.
Greg Jones
United States

California
flag msg tools
patron08
reynard wrote:
Masters think about probabilities in much more detail than Experts (knowing whether to keep an ‘A’ or ‘E’ on the rack in a given situation based on the remaining pool of tiles to maximize bingo possibilities)


To me this is a critical skill that average players probably don't even know exists. I don't calculate probabilities, I just have an intuition for what to keep. I would be on an expert level in that sense, although I don't play tournaments and not having a good word list memorized might hold me back from expert level in tournaments. I guess masters, on the other hand, calculate actual probabilities instead of just using intuition, in a similar way to how good poker players know exactly how many "outs" they and their opponent have.

I would say, besides word memorization, there are skill levels based on these tactics:

1. Plays for the maximum score from a single word
2. Plays defensively, not giving, e.g., triple-word score opportunities
3. Plays multiple words in a single turn (memorizing two-letter words becomes critical)
4. Anagrams for bingos
5. Uses hand management to maximize the chance for bingos. This involves playing suboptimal words and sometimes passing with perfectly good tiles just to very selectively exchange tiles.

There may be more but this is about as high as I go.
1
Edited Mon Sep 15, 2008 5:48 pm
I have a business, installing styrofoam nuns. (Erik Warnes)
United States
Waldorf
Maryland
flag msg tools
designer
Avatar
patron06070809
mbmbmbmbmb
For specific word games, players with the same language/word skills will have varying levels of expertise.

For word games in general, a player's general literacy/reading level and vocabulary size effect their ability to play compeditively.

So really, there's Over 9000 levels here, depending on language literacy, and then experience and competence with individual game systems.
Chris Handy
United States
Hilmar
California
flag msg tools
designer
Avatar
patron05070809
mbmbmbmbmb
Playing this on the iPhone has made a much better player over the last few months!

13. Board Game: Paths of Glory [Average Rating:8.06 Overall Rank:19]
[Shop]
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
The grognards can be more specific, but I think that some of the wargames (if not all) have three levels (Novice > Intermediate > Expert). Again, the more luck the game has, the more you'd need to use a series to decide.
14. Board Game: YINSH [Average Rating:7.73 Overall Rank:39]
[Shop]
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
In theory, an abstract that was as deep as chess (or go) could have 7-9 levels. But since they don't have nearly as much published analysis, I'm guessing that limits the differences between the average master player and the best player. (And also keeps people like me from knowing if the game is as deep as chess or go).

Four levels?
Harald Korneliussen
Norway
Oslo
flag msg tools
Avatar
patron0708
mbmbmbmbmb
There are rankings at yinsh.biskai.de and brettspielwelt, which I suppose could give people an indication.
15. Board Game: Tichu [Average Rating:7.72 Overall Rank:37]
[Shop]
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
I refuse to speculate, as I have a wife and family. Spare them. I'll throw this open ... first partnership to win 5 games (to 1,000 points) -- how many levels? I'd feel somewhat comfortable saying three (The best pair in the world will always beat a reasonable experienced pair, who will always crush the newbies). I won't say four. Would you?
Greg Jones
United States

California
flag msg tools
patron08
Could be slightly more than three.

Novice players know basically how to play your cards in a climbing game (e.g., don't play your Ace over a 4 when you have a single 5 to get rid of). You could have an even lower level of people who don't even know this, but counting exactly how many levels there are at the bottom isn't very interesting. Novice players also might make mistakes like playing over their partner.

Intermediate players know when to call Tichu.

Advanced players know various tricks for when to deviate from the typical rules of how you play your cards in a climbing game. They therefore have more hands when they can successfully call Tichu and can break more of their opponent's Tichus.

There are numerous such tricks. Is someone who knows seven different tricks on a higher level than someone who knows three? I might say yes. In a game, there might be an average of one trick useful per round. That trick might have a 25% chance of being effective. Over the course of a game, that might be decisive. Over the course of a series, it has a pretty strong chance to. Would someone who knows half as many tricks consistently lose the series? I'd say it's borderline.
Eugene van der Pijll
Netherlands
Den Haag
Altijd zin in een spelletje!
flag msg tools
Avatar
patron0809
mbmbmbmbmb
Perhaps.

A pair of newbies has little chance against one experienced player and a newbie, who will themselves be beaten by two experienced players. Four levels is not out of the question here, if you look at pairs.
Jonathan Morton
Canada
Kitchener
Ontario
flag msg tools
Avatar
patron070809
I'm not convinced that Tichu has more than 2 levels in the sense of levels being used for the other games on this list. There certainly are a lot of different skill levels, but there is so much luck involved in the deal, and no mechanism to even out the luck from one hand to the next. There are hands that are so one-sided that any experienced partnership should be expected to score 400 points, i.e. 40% of the winning score.

It would be very interesting to see the spread of skill levels if one was to set up a 'duplicate Tichu' play format.

One skill that definitely develops in this game is being able to estimate what your partner and your opponents have left in their hand based on how they've played the hand thus far. And as this skill develops, a bluffing element comes in where you play your cards in a non-intuitive order as a way of throwing off your opponents ability to estimate what you have left.
Greg Jones
United States

California
flag msg tools
patron08
Jonny5 wrote:
I'm not convinced that Tichu has more than 2 levels in the sense of levels being used for the other games on this list. There certainly are a lot of different skill levels, but there is so much luck involved in the deal, and no mechanism to even out the luck from one hand to the next. There are hands that are so one-sided that any experienced partnership should be expected to score 400 points, i.e. 40% of the winning score.


The original poster made some allowance for games with a lot of luck by saying the criteria could be based on a series of games. I guess Tichu is already played as a series of independent rounds, but I interpreted it as a series of several 1000-point games.
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
Yes, I'd imagine a series. And we can consider partnerships, instead of individuals.
16. Board Game: Advanced Squad Leader [Average Rating:7.93 Overall Rank:42]
[Shop]
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
Ah, a wargame that people have played 1,000s of times. I'm not qualified to comment.
Michael Lucey
United States
E Windsor
Connecticut
flag msg tools
Avatar
patron070809
mbmbmbmbmb
New players don't much to worry about with this title. They just need to have 200 pages of rules memorized with a working knowledge of when to apply every rule to maximize them to their advantage.

They also only need to be able to 'see' things like choke points, rally points, fields of fire and optimial defensive locations. Also to see probable strategies of their opponent beforehand to not have vital units out of position the entire game.

Then you need to be able to see a scenario card for balance and which side has the better chance of victory.

If you get all that, you still don't have much of a chance against an experienced opponent.
Chris Farrell
United States
Cupertino
California
flag msg tools
Avatar
mbmbmbmbmb
This is a tough one, because we have to ask, is "knowing the rules" a skill? i.e., can you really say that a player is "intermediate" instead of a "novice" because he is more thoroughly familiar with the rules? It's not obvious to me one way or the other.

Clearly there are at least three levels here. Four if you want to count "still figuring the game out", "novice", "experienced", and "master". There is a lot of skill to ASL, but if you factor out simple rules knowledge and luck, it might be less than you would expect. I would think Scrabble has more, for example. You can imagine essentially unlimited scope for effort improving play in Scrabble (in memorizing words if nothing else). After you've learned all the rules to ASL, I can't see the same sort of return on effort investment.
Todd Pytel
United States
Chicago
Illinois
flag msg tools
Avatar
patron07080910
mbmbmbmbmb
I would say there are a minimum of four levels to this, not counting "still learning the rules".

Novice - Knows the rules, but not how to use them. From what I've seen, it usually takes at least 3-5 games to move beyond this. Usually, these games overlap somewhat with straight "learning the rules" games.

Intermediate - Can visualize the basics of a battle by examining the map and OOB, recognizing likely avenues of attack, defensive strong points, and rally points. Can distinguish between squads that need to move and squads that need to fire. Understands how to kill squads for Failure to Rout. Understands the basics of combined arms.

Advanced - As above, but in a much more precise manner. Can visualize the exact moves needed by several units to minimize Defensive First Fire risk when assaulting a position. Can plan appropriate turn-by-turn positional goals for an entire scenario in advance. Can manage more complicated vehicle and combined arms manuevers such as multiple CA changes to minimize risk from poor facing. Achieves significant surprise and effect from HIP units.

Expert - As above, but at an even higher level. A player in contention to win tournaments. I'm not qualified to comment here.


Personally, I'm pretty much Intermeditate - I'm pretty good with the Defensive Fire part of Advanced, but the rest I need a lot more work on. I can almost always beat someone who's played less than 10 games. But a couple of the guys I regularly play with still win 75% against me. In turn, those guys still get clobbered by the top players at tournaments. So that's four levels at least. I suspect the better tournament players could be subdivided one step further to make five levels, but I don't follow the tournament scene that closely.

edit: typo
1
Edited Wed Sep 17, 2008 3:11 am
17. Board Game: Star Fleet Battles [Average Rating:6.68 Overall Rank:730]
[Shop]
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
On the other hand, I have played this enough to feel confident that there are three levels. and probably a fourth. I'm not sure, but the same people keep showing up in the finals at nationals (which is a lose once and you are out tourney). (Again our discussion requires a series of games, and some matchups are more luck dependent than others).
John Lopez
United States
Tucson
Arizona
flag msg tools
Avatar
04050607080910
mbmbmbmbmb
I would put this in the same boat as ASL. Four levels are probably right (the same ones Todd mentioned in ASL).

Learning players are going to make a mash of energy use *and* positional play.

Those with a few games under the belt start to get basic energy correct, but fail to fly the grain of the map according to their race and fail to optimize overload vs standard fire based on projected future range.

Advanced players understand how to maximize those last points of energy by mid turn speed changes and know the optimal ranges of every weapon, understanding that "herding" with seekers or other ships is the key.

Finally the tourney players are human computers who can evaluate the probability curves of every situation in ways I can't comprehend. I'm not sure I want to be that good :)
18. Board Game: Diplomacy [Average Rating:7.16 Overall Rank:182]
[Shop]
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
Are levels even possible in Diplomacy? Assume you are playing with hidden identities (so that you don't know England is a world champion), then undoubtedly. Persuasion is a skill like strategizing. As to how many levels, I don't know. I guess three.
Mostly Harmless
Netherlands
Delft
flag msg tools
Avatar
mbmbmbmbmb
However unless you are playing gunboat diplomacy the identities of the other player are known. Reputation will significantly influence negotiations.

Also I think there are some levels in the understanding of the tactics involved.
nothing but static
New Zealand
Unspecified
flag msg tools
mbmbmbmbmb
from my days playing I would say at least 4.

beginner - really no idea what is going on.
novice - good idea how to play does not think too much beyond borders
intermediate - good grasp of strategies can get good performances.
advanced - knows who to talk to and what to say.

then you have the mix of countries.
being good as england or turkey is quite different to being
good as russia or italy.
Edited Tue Sep 16, 2008 1:55 am
Tom Lehmann
United States
Palo Alto
California
flag msg tools
designer
mbmb
I would say three levels.

Novice: basic mechanics, alliance formation, etc.
Intermediate: detect strong alliances, react, understands stalemate lines
Advanced: is aware of entire board and different rates of development and can subtly guide such to avoid/create stalemates as needed

However, Diplomacy is strongly dependent on the tournament meta-rules used to score rounds and what players are playing for. Under some tournament rules, I think there are only two levels...

Richard Lea
United Kingdom
Leeds
County: West Yorkshire
flag msg tools
Avatar
0405060809
mb
The Diplomacy Association of Australia and New Zealand recognises six levels:

http://daanz.org.au/mpoints/mainview.php

John Lopez
United States
Tucson
Arizona
flag msg tools
Avatar
04050607080910
mbmbmbmbmb
Tom Lehmann wrote:
I would say three levels.

Novice: basic mechanics, alliance formation, etc.
Intermediate: detect strong alliances, react, understands stalemate lines
Advanced: is aware of entire board and different rates of development and can subtly guide such to avoid/create stalemates as needed

However, Diplomacy is strongly dependent on the tournament meta-rules used to score rounds and what players are playing for. Under some tournament rules, I think there are only two levels...



I would say your intermediate could easily be broken in half: the understanding of situations and the development of the charisma required to negotiate properly.

An intermediate player with rules and situational awareness, but no charisma, or the opposite (charisma, but still not sensitive to the development of the board) will both lose to one tho has developed both.

Of course the advanced player has mastered both and more.
19. Board Game: Crokinole [Average Rating:7.78 Overall Rank:38]
[Shop]
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
It seems to me that there should be at least 4 levels. Billiards probably has one more level beyond that. I would think that most physical activities (like sports) are on the order of Chess or Go, or perhaps even more.
Tristan Brightman
United Kingdom
Bracknell
Unspecified
flag msg tools
mb
I am a bad pool player.

There are people I know that I will almost always beat at pool (let's say they will win no more than a game in 10?). There are people I know that those people will almost always beat at pool. So I'm level 3 (at least).

My brother is a reasonable pool player. I lost to him 14-1 in our last series. So he's level 4. He has entered some pub tournaments, and is sort of top tier, but never wins. So the people who regularly win pub tourneys are level 5.

5 levels before we get to people who take the game very seriously. I mean, county level has to be at least another step above pub, so that's 6. Unless the upper levels are really really flat I suspect pool has more levels of skill than the other games you've listed.

(as it happens I also think 2 level games are really rare. In almost any board game I play there are people that I will beat almost every time, and I'm pretty sure there are people who will beat me almost every time. That's three levels right there.)
Jeff Goldsmith
United States
Tujunga
California
flag msg tools
Avatar
mbmbmbmb
Most sports have many many levels. 5-year olds can play some form of baseball. The 7-year olds will clean their clocks. 9-year olds will crush the 7s. Pretty much, every two years through 17 is a full level. Then there are city-level recreational leagues. In some cities, there are as many as 10 different levels within the same game (co-ed, senior, men's, and women's are different games). A good high school team can compete in city A or A+ levels. A division III (DIII) college team will annihilate a good high school team. A bad division I (DI) college team will pound a good DIII team. A good DI team will massacre a bad one, win well over 75% of their games. Then there are the pro ranks. In the US, there's Rookie, low A, high A, AA, AAA, and the majors. These days, the AL beats the NL the vast majority of the time, and some teams lose almost 65% of their games against a mixture of the others. So using the 75% criterion, there are roughly 3 levels in the majors. Adding them up we get about 28 levels, and I suspect that's conservative; it's probably more like 40.
Jeff Goldsmith
United States
Tujunga
California
flag msg tools
Avatar
mbmbmbmb
Come to think of it, 40 may even be too low. A few years ago, I played in an E-level softball league. Our team won most of our games and got promoted to D. We played two games there and lost by over 30 runs each against the two weakest teams in the league...in 5 innings, after which we were mercied. One of those teams went 1-9. In our league, there was almost always some team which lost all their games; often there were undefeated teams. Each season was usually 10 games. One season, a team in our league went 10-0 and had no close games. They got promoted and went 0-10 and had no close games. Then they lost their pitcher, dropped down to our league and were below average.

I'd guess that there are at least 40 levels above our team. And we were good enough that there was a big learning curve for new players to join us. Pretty much unless someone had played high school ball they were overmatched, even those who were reasonable athletes.
And you'd never mistake our games for professional ball.

So upon reflection, there might be 100 or more levels in baseball/softball/t-ball/whatever.
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
Yes, on thinking about sports (while at work), I realized that a sport might have a huge number of levels, because of physical differences. I was mentally assuming that novices would be roughly equivalent to a skilled player, but new (otherwise my '1000 minimum rating' in chess is wrong, too).
Jeff Goldsmith
United States
Tujunga
California
flag msg tools
Avatar
mbmbmbmb
Yeah, because sports are played over a wide range of ages, and therefore sizes, we automatically start with a lot of levels. And at the higher ends, the amount of practice available creates new levels. Professionals practice or play everyday, much of the day; college players play or practice betwen 3 and 7 days a week, typically for a few hours; high school players play/practice a bit less than that; a good recreational team might play once a week and practice once a week, etc. Also, the big money available to professionals means that almost all players with extreme talent will participate; that isn't true for most games.

No one plays Puerto Rico 10 hours a day, 7 days a week. I hope :)

20. Board Game: Magic: The Gathering [Average Rating:7.29 Overall Rank:116]
[Shop]
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
I just can't be convinced to go past three levels for any CCG, even with the series of games constraint. Too much luck. (And some of them may not even have that). Of course, this opens up a whole can of worms on how to handle deckbuilding skill...
Gregory Amstutz
United States
Chula Vista
California
flag msg tools
Avatar
patron070809
mbmbmbmbmb
Ah, but there's more. Money becomes a factor due to the nature of collectible card games. An especially experienced deckbuilder, with limited funds and/or access to smaller card pool, will run the risk of repeatedly losing to the novice who had the bucks/access to go out and buy all the rarest/most powerful cards.

Admittedly, this is negated when you are talking sealed deck/booster draft tourneys. However, for regular magic, it still stands.

Get a Pro with unlimited funds, now, and it would take another such individual to beat him. (usually)


This is the primary reason I never tried any tournaments. I'm strictly a Casual Magic guy.
1
Edited Mon Sep 15, 2008 7:57 am
Tristan Brightman
United Kingdom
Bracknell
Unspecified
flag msg tools
mb
I'm going to try to convince you, how hubristic!

1) Total beginners with no gaming experience
2) Me
3) My friend who plays M:TG a lot, and places in fairly large tournaments
4) Pro M:TG players.

I'm pretty sure 2 and 3 are correct, maybe we're a little closer than a skill level, but it's roughly that. I think I might be at 2.5 - ie there are a range of players between 1 and 1.5 that I will beat.

Then I wouldn't be surprised if you could squeeze a few more fractions of a skill level - even a whole one - between a very good amateur player, and the players who do it for money, because they win consistently enough to become celebrities.
Andrew Snyder
United States
Springfield
Pennsylvania
flag msg tools
Avatar
0506070809
mbmbmbmbmb
I used to play fairly regularly in a setting that allowed proxies to mitigate the money factor. I have observed 5 levels in play:

1) novice
2) experienced - know the rules but have trouble with complex interactions
3) advanced - understand complex interactions
4) mid tier tournament players - few play mistakes, miss some opportunities
5) top tier tournament players - miss few opportunities

At the same level deck match up or luck of the draw is the determining factor, but a better player can often win even after swapping decks.

deck building has a similar breakdown:

1) play with everything
2) focus or theme
3) build rock, paper, or scissors
4) new tournament staple
5) previously overlooked common banned
Ben Draper
United States
Oakland
California
flag msg tools
Avatar
patron07080910
mbmbmb
As an experienced Magic player, I have to disagree. Magic has at least four different levels, when factoring in a series of games. Let's just take a look at the skill of drafting:

1) Beginner - drafts random "good" cards, i.e. big creatures, life gain spells, damage spells

2) Intermediate - Drafts cards from one or two different colors to facilitate a working mana base.

3) Advanced - Drafts cards that fit into a mana curve, so that the player can ramp up from cheaper spells in the early game to expensive spells in the endgame.

4) Expert - Drafts cards into a previously studied deck archetype, creating a pseudo-constructed deck in a limited format.

You could even argue that there is an additional level here, which includes signaling and signal-reading, but I wouldn't say that it's strictly a level up from Advanced. Even Intermediate players recognize when a color is being cut off and decide to go in a different direction. However, Advanced players are able to do things like see what rarity of card is taken and even what card in the print run.

This doesn't even take playing skill into account, but I could easily find four different playing skill levels and then some.
Andrew Snyder
United States
Springfield
Pennsylvania
flag msg tools
Avatar
0506070809
mbmbmbmbmb
oh, and MTG does actually have a rating scheme similar to chess. They track limited (drafting or sealed deck) separately from constructed.
Paul Turfrey
England

flag msg tools
mbmbmb
Andrew Snyder wrote:
oh, and MTG does actually have a rating scheme similar to chess. They track limited (drafting or sealed deck) separately from constructed.


AS youi sa MTG has a rating system in place.

Everyone starts at 1000 and our rating will increase or decrease depending on a formula calculated on whether you win lose or draw and the relative ranking of your opponent. I haven't played tournaments for several years (as life, work and better things to spend my money on came along) but the maximum win/loss was 20 points per round if your opponent was up to 1000 higher/lower than you. An equal rating win would net you 10 points and a draw 0.

As you say the rankings are separated by format as there are different skills required for each.
Constructed is very much about your card availability (how many you have and can afford), deck construction and what the metagame is for your tournament. Then you have play skill to add into the mix as well.

Limited (sealed deck or booster draft) is trickier as the ability to be able to draft a playable deck with a good mana curve and synergy between your cards is a lot harder. At the pro level you can even go as far as learning the print sheets for the set that you are drafting so that when you receive a set of cards early on in the draft you can tell almost exactly what the person to your right has taken from the pack.

Overall I would say that there are definitely 5 levels for each type of play and maybe even 6.

Novice - learning the rules
Beginner - understands most of the rules and basic deck building and drafting strategies
Advanced - low level tourney player
Master - higher level tourney player challenging for local top 8 level
Pro - regular tournament winner qualified for the pro tour
Champion - Pro tournament top 8/winners


21. Board Game: Poker [Average Rating:6.78 Overall Rank:377]
[Shop]
Chris Franka
United States
San Antonio
Texas
flag msg tools
Avatar
patron070809
mbmbmbmbmb
I'm curious about poker. Not necessarily a single tournament, but perhaps a ring game situation.

I just don't know on this one...six? Just a guess.

1) Novice
2) Occasional no-stakes player (for fun on internet or home games)
3) Consistently regular cash games on internet or home games
4) Expert in internet/face-to-face games
5) Professional player
6) Top-tier professional player
Tristan Brightman
United Kingdom
Bracknell
Unspecified
flag msg tools
mb
I'm an occasional low/no stakes player, and I get beaten by novices more than 10% of the time. I think your 1 and 2 are too close here. I'm not sure about the others - I wouldn't expect a top tier pro to beat an average pro 90% of the time, for instance - I think there is enough luck that an average pro could win more than that.
Chris Farrell
United States
Cupertino
California
flag msg tools
Avatar
mbmbmbmbmb
Even if you factor out the very large luck element, I have a hard time seeing more than about 1.5 levels here, as Brian has defined them. Assuming some familiarity with the game, a reasonable understanding of probabilities, and some self-awareness, I can't see anyone winning truly disproportionately regardless of skill level.
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
Interesting. Obviously luck is so huge that defining what qualifies as a valid test is difficult. If you assume a heads up game, with reasonable stakes, and first to bust out the other 5 times (restarting each time) then I think there would probably be a few levels (3-4). But it might be less.

In a single-table tournament setting it will be less.

Given the six player definitions Chris gave (which seem reasonable), I don't think that a 1 level difference is enough to guarantee a win. Even two levels seems pushing it (certainly a world class player vs an expert isn't an automatic win, even in a reasonable series of head-to-head matches. The expert, knowing he's outclassed, may swing for the fences). 1.5 levels seems about right to me.

On the other hand, you can construct artificially bad players. (Always call, but raise with the nuts). Sklanksy uses that guy for thought experiments, but that's worse than any novice I've seen. Is that a reasonable level to include? Probably.

The 1.5 levels seems much closer than 6. Too much luck unless you go to a series of long matches. That's part of pokers appeal.
Ellen Tigh
Australia
Melbourne
Victoria
flag msg tools
Avatar
mbmbmbmbmb
I've been wondering what you would make of this since, due to the luck factor, it's hard to define levels in poker in the same way as other games. For consistent players, poker is really only "scored" by the amount won or lost over a long series of games. Even a 55% win rate over a lot of games is good enough to say that you doing well, assuming wins and losses are the same amounts on average.

In a single heads up game, even a complete novice could beat a world class player a decent percentage of the time (I'm guessing over 30%) just by sticking all their chips in on every hand (how many serious games could you say that about?). Over a series of 11 games, the pro would be a near certain winner against any novice and I'd guess there are around 3 or maybe 4 levels here.

However, if you want to look at "levels of mastery of the game", 11 games is an extremely short time when it comes to poker. Over the number of games that consistent players would have in a month, I can see those 6 levels being pretty close, though I suppose only the top 4 would play that much and amongst "consistent players" there would be winners and losers.
22. Board Game: HeroClix [Average Rating:6.33 Overall Rank:1167]
[Shop]
Craig Viau
United States
Aurora
Colorado
flag msg tools
Avatar
patron040507
mbmbmbmbmb
Here is a "game of ours" which due to the rules and power combinations available as well at team building, map choices and move choices would have 15 levels based on a comparison to Chess. There are also other abstract games that have many more possible moves than chess and are deeper. Although the number of possible moves does not have a direct correlation to skill levels because that many moves are beyond human ability to analyse and the depth of historical study also limits the current possible levels of play.

Therefore although in time and in theory there may be more levels in current practice there are less levels.
23. Board Game: Titan [Average Rating:7.15 Overall Rank:223]
[Shop]
Brian Darnell
United States
Davis
California
flag msg tools
Avatar
mbmbmbmbmb
Here's a game that has lots of dice, but the better player usually wins. I'd say it has three major areas that require different skills:
1. rules knowledge / memory of stacks
2. masterboard play
3. tactical battles

Each of these is important and has a learning curve to it. I've probably played Titan against human opponents several hundred times. I know folks who have played it thousands of times and they have a deeper understanding and will usually beat me.

I'm not going to say it has a certain number of levels of expertise, but if you played it two player against the same person repeatedly, the better player would win most of the time.
Aaron Fuegi
United States
Unspecified
Unspecified
flag msg tools
Avatar
mbmb
Yeah, there are at least three levels and probably more.
Brian Bankler
United States
San Antonio
Texas
flag msg tools
Avatar
patron06070809
mbmbmbmbmb
aarondf@bu.edu wrote:
Yeah, there are at least three levels and probably more.

I didn't make a guess on this one because I'm not sure how much better the experts are than me. But three to four levels seems reasonable, perhaps conservative (again, assuming reasonable length matches).
Aaron Fuegi
United States
Unspecified
Unspecified
flag msg tools
Avatar
mbmb
Bankler wrote:
aarondf@bu.edu wrote:
Yeah, there are at least three levels and probably more.

I didn't make a guess on this one because I'm not sure how much better the experts are than me.


Well, if you come to BGG.Con we could play and see.
24. Board Game: Monopoly [Average Rating:4.49 Overall Rank:5928]
[Shop]
All your base are belong to us
Canada
Montreal
flag msg tools
Avatar
mbmbmb
Two levels:

Beginner - You play Monopoly
Expert - You know better
19
Nicolas Varela
Chile
Santiago
flag msg tools
Avatar
mbmbmbmbmb
Darn!! :cry: I was just going to add "LCR" with the same joke.
Well, thumbs up for you for being faster.
Will Troxel
United States
Spokane Valley
Washington
flag msg tools
Avatar
050607080910
mbmbmbmbmb
And I was going to add a similar one for Tic-Tac-Toe.
Chris Farrell
United States
Cupertino
California
flag msg tools
Avatar
mbmbmbmbmb
I was going to actually mention this one with some seriousness, so I'll go ahead ...

I'd argue that whatever Settlers of Catan has, Monopoly has one more. Not because it's actually better, but because it's not as good. The key skill in Monopoly of course is deal-making, and Monopoly makes it harder my mis-costing so many assets (the most valuable properties are not the most expensive ones). Because the game makes the deal-making hard by making property values needlessly opaque, it needs more study than Settlers to really be good at doing the deals.

This doesn't mean it's a more skillful game, just that it requires more effort to gain the skill, and so skill differentials are easier to see.
Tom Lehmann
United States
Palo Alto
California
flag msg tools
designer
mbmb
Oh, come on Chris! The orange properties are great; the green ones suck; what is so hard about that? I mean, there are lots of published books on Monopoly that you can pull this info out of...

Poker is way tougher to estimate what to do based on current context than Monopoly is.
1
Edited Wed Sep 17, 2008 1:43 am
25. Board Game: Checkers [Average Rating:4.81 Overall Rank:5894]
[Shop]
Craig Peterson
United States
Provo
Utah
flag msg tools
mb
Though some will undoubtedly take issue with this, I would say checkers has the same number of levels as chess or go. I am an ardent lover of all three.

While it is surely less complex, no human is capable of perfect play. Thus, ability is determined to a larger extent by your ability to probe further ahead.

I still question whether there will ever be another like Marion Tinsley.
Paul Turfrey
England

flag msg tools
mbmbmb
While I would agree that there are definitely levels in here I would also say that they top out a lot sooner than either chess or go.

Beginner - your grandad is teaching you
Moderate - you give your grandad a good game
Advanced - he won't play you any more because you win too much

and

Tournament pros - have every opening memorised and know exactly which ones win/lose/draw

there are only a limited number of 3 move openings which is why at high levels the game will start with a randomly drawn opening for you to play. Otherwise it can easily be a case of "goes first wins".
Bryce Wiedenbeck
United States

flag msg tools
ProfT wrote:
Otherwise it can easily be a case of "goes first wins".


I hope not: checkers is a solved draw.
1 , 2  Next »   | 
18 comments [Hide]
George Leach
United Kingdom
Salford
Greater Manchester
flag msg tools
mb
I think you're selling some of these a little short. Perhaps due to stipulating a "will always win" requirement, and perhaps because you're conflating depth of the game with how far a game has been studied to date (YINSH for example), but mainly on things like diplomacy with it's negotiation skills. Add a level or two to these and I think you'd be much closer.
Mark Delano
United States
Norwalk
Connecticut
flag msg tools
patron070809
mbmbmbmb
aarondf@bu.edu wrote:
I really think 'Chess Dice' needs a mention in this, which I learned of (and think was originated by) from David desJardins. Chess dice is played the following way:

1) Play a game of chess.
2) Each player roll a 6 sided die. Whoever won the chess game, adds one to their roll. High roll wins the game.

Depending on how you think about things, Chess Dice clearly has just as much skill as Chess in the sense that all the learning you can do of Chess obviously applies. It just doesn't increase your chances of winning the overall game in Chess Dice as much as it does in Chess. Does Chess Dice therefore have less depth? A very debatable question. My personal answer is No.

Given this, I think the 'levels' a game has is harder to assess than "always wins" or "wins XX% of the time", particularly with multi-player games or games with high luck elements. Still, an interesting thread.


If you can quantify the luck element it becomes pretty easy to take that into account provided you play multiple games. For Chess Dice a player who always wins the Chess section should, over several games, approximate 58.33% wins, 13.89% draws, 27.78% losses. If you want to evaluate at the 90% Chess win rate* that would come up 55.28% wins, 13.89% draws and 30.83% losses. For someone matching or exceeding those results they would be considered at a higher level.

Most games it's a lot tougher to quantify the luck element than in Chess Dice, and multiplayer throws a huge wrench into it as well. Luck shouldn't be considered an insurmountable barrier for this type of evaluation though.


* I ignored the possibility of draws in the Chess match as it certainly would change the numbers but doesn't add much to my point.
John Lopez
United States
Tucson
Arizona
flag msg tools
Avatar
04050607080910
mbmbmbmbmb
I tried to take on the idea of luck in games here: http://www.boardgamegeek.com/geeklist/17387. The idea was to think of games in terms of how often a "grandmaster" (the best players of the game) would lose the game to a novice. Chess would be 0% luck... the novice just isn't going to win. On the other hand, with Eurogames this number is not 0... we all have experiences where a novice happened to take the game to everyone's surprise.

The details at the game level are perhaps off (not much discussion happened there to shake things up, I suspect the all caps first comment nipped things in the bud) but I think the basic concept is sound. In fact, you could measure the Luck Quotient and Learning Curve of any game if enough data was collected in events... simply find out how often a new player could win against the very experienced. Arnest pointed out that BSW would be a good place for that data to be collected, although one can't assume a new BSW player is a new player to the game.

I think intuition can get us so far, but only those games that have rating systems and large populations of rated players can really be understood well.

Eric Brosius
United States
Needham Heights
Massachusetts
flag msg tools
Avatar
04050607080910
mbmbmbmbmb
If there's any skill difference at all among players, then as the number of games played approaches infinity, the probability that the more skilled player will win most of the games also approaches infinity. The real question is how quickly this happens.

So, for example, you could define two players to be different by one skill level if the stronger player has a 90% chance of winning more of the games after playing for 15 hours. [I chose 15 hours because it equals 10 ninety-minute games, and ninety minutes seems to be a common short game length.] This definition might have to be tweaked for extremely long games, but I believe it provides a stable foundation for defining skill levels.

By this definition, Chess Dice has fewer skill levels than Chess, even though the skill is the same. I don't think this can be avoided by any skill metric.

It is also true that, by this definition, Lost Cities has quite a few skill levels (you can play a lot of games in 15 hours.)
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
0506070809
mbmbmbmbmb
This is an interesting topic, but frankly, I don't see how the comparison between two-player games and multiplayer games is useful.

You're using a two-player metric of depth/skill to evaluate multiplayer games. Doesn't work IMO.
1 , 2  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | DMCA | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.