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MDC III (Microgame Design Contest III)
Tom Higgins
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(I tried this 2 years ago but got bogged down in daddy duty. Having gotten things to a point where I can get back to it properly .. I am suggesting the MDC III. Here are the initial notes, some recycled from the last attempt..)

In the 10 years since the first ever MDC there has been an emergence of game developers I do not think even the most optimistic player could have imagined. As with many things the internet seems to have been a force multiplier of the sort that makes little things grow in leaps and bounds.

So what is this MDC going for?

-----The Metagaming/TaskForce Game That Got Away-------

Think of this as a homage to those great microgames of yore. Layout, format style, topic, look and feel...all these should go into the mix. Getting it all to print out and fit in a ziplock baggie would be a plus. What topics do you think they would be doing up in this era? What if the microgame market held stronger than it did and some of the ideas that went into euro style games went into the microgame format?


Ideally these would be newer ideas you come up with, but it would be aceptable if you have an older idea that you could fashion into this format.

Given the expansive wonder of resources that is the internet, and BGG in particular, it would be fun to see people group up and work on the games more as teams than as single devs trying to do it all. Graphics are not my strong suit and I would probably look in the forms for a graphics person to help out...and yes a proof reader is key to any project.

I wills tart a thread in the Dev Forum for an easier way to converse. The games and comments will show up here.

I would love to shoot for having the games all in by Dec 31 2008

(more as it happens)

UPDATE - a first cut at the rules for this MDC can be found at http://www.boardgamegeek.com/article/2709703#2709703
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1. Board Game: Unpublished Prototype [Average Rating:7.07 Overall Rank:1050]
Mike Bourgeois
Canada
Victoria
British Columbia
designer
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Battle for the Bowl. Currently awaiting admission into the Games Library.

Pictures to follow when I have a place to put them.

As of this moment I'm working on my three last things...

1)Rules rewrite
2)Map
3)Counters have to be compiled into a counter sheet
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2. Board Game: Mine-Shaft Gap [Average Rating:6.93 Unranked]
Matthew Nadelhaft
Scotland
Edinburgh
Scotland
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Unfortunately, I am away on vacation, and don't have access to the game itself to do the tidying I would like.
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3. Board Game: Galaxy of D [Average Rating:6.50 Unranked]
Jack Darwid
Indonesia
Unspecified
Unspecified
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publisher
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GALAXY OF D
A TWO Players hex & counter space combat game
Fast, brutal and diceless combat !

About the game:
The galaxy is randomized at the beginning of each game, so no two games are the same ! And you will constantly try to outthink your opponent (in a fun way, in our experience )
The game length is about 45-90 minutes (depends on the players). In the gameplay Galaxy of D uses almost no dice/randomizer of any kind, I think this is a very Euro game. Bad moves, and the game can end in 15-30 minutes!

BGG link: HERE

Download the Manual/full game: HERE

PS: the Manual is 8 pages, but that's because I put everything inside (many examples, quick setup for learning the game, a 1-page setup diagram example, etc). If needed, I can make a shorter version.

meeple May the best game wins ! meeple

Cheers!

JackD
 
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Peter Enzerink
Australia
Canberra
ACT
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Link to manual is out of date. Try http://www.hullahop.biz/jackdarwid/GOD/GOD.html
 
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  • Posted Mon Mar 15, 2010 1:01 am
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